Professional Documents
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Itsscript
Itsscript
Duggan, Maeve. "Gaming And Gamers". Pew Research Center: Internet, Science
& Tech. N.p., 2015. Web. 10 Mar. 2016.
Kleinmann, Zoe. "Do Video Games Make People Violent? - BBC News". BBC
News. N.p., 2016. Web. 6 Mar. 2016.
real world, to gamers of all genders loudly claiming that there is no such correlation between the
two. So, let's look at the facts:
(INTRO)
(Gameplay in background) + (music of low volume)
Now before we begin stating the facts we shall lay some guidelines. The following report will be
focusing on two main points that the media is using against violence in video games. These
points are:
1. Violence in the virtual world of video games is the cause of violent actions in real
life such as massacre shootings.
2. Long term violence in the virtual world of video games leads onto the
desensitization of violence in the real world.
Now that we have gotten that out of the way let's begin:
A recent meta analysis by the American Psychological Association otherwise known as the APA
on 100 studies on violent video games published between 2005 and 2013 has concluded that
violent video games are linked to aggression but there is not enough evidence to suggest the
link to criminal behaviour. (Sifferlin, Alexandra published 2015).
However in response to this claim, a large group of academics had said this:
they felt that the methodology of the research was deeply flawed as a significant part of the
material was not subjected to peer review.(Kleinmann, Zoe published 2016).
To sum this up the APA had come to the conclusion that violence in video games increases
aggression by using multiple studies done on the subject of violence in video games between
2005 and 2013 which a large amount of academics had found that these studies had not been
reviewed by those working in the same field and may contain a bias towards this factor. In
addition one of the academics from this large group, Dr Mark Coulson, then goes onto state the
following; I fully acknowledge that exposure to repeated violence may have short term effects you would be a fool to deny that - but there is no sufficient evidence of long term consequences
such as crime and actual violent behaviour; If you play three hours of Call of Duty you might
feel a little pumped, but you are not going to go out and mug someone.(Kleinmann, Zoe
published 2016).
So the general consensus that can be formed from these two views is that, sure you may get a
little pumped up from playing games but it is not enough to actually make an individual go out
and mug or massacre others with guns. To further prove this view, lets take a look at graph
which compares video game consumption to gun related murders:
(SHOW IMAGE OF GRAPH) (Fisher, Max published 2016).
From what we can see from this graph, there is no identifiable trend between video game
consumption and gun-related murders.
CIPP Evaluation:
Context:
This is assignment was given to us to complete in a school environment and at home,
and since it was given to us during the middle of the school term, there was a significant
impact on all stages of this assignment due to the juggling and time management of
other assignments requiring longer dedication towards. Therefore the quality of the final
product of this assignment should not be compared to the works of products produced
in a real world environment as there is more time to focus specifically on the task at
hand in the real world. Also this task was mainly reliant on the individual's knowledge on
different applications such as Adobe Premiere Pro, used to edit videos. I, as an
individual have never used this program before requiring me to invest some more time
to learn some of the basics of this application compared to my peers who may do other
subjects that require video editing therefore have prior knowledge meaning more time
invested into the actual assignment.
Input:
The following programs were found to be appropriate and therefore were used in the
making and production of this task.
Adobe Premiere Pro: This program was used to edit my finished video clips and audio
clips. And was also used to produce the final rendered video.
Google Chrome: This web browser was used to find the required references needed to
create the report for the task.
Adobe Photoshop: Creating overlays for the video such as the text and pictures that
show up on the final video.
Audacity: To record my angelic voice for the finished product.
Adobe After Effects: Was used to edit the 2d free intro which was downloaded from
google chrome.
Weebly: Is a free website creation tool, which allowed me to create the website which
contains my final production of the video, a home page and a page holding my script
used in the video.
Also as an added time restriction at times the schools network would shut down,
resulting in the waste of a 45 minute period as most of the high priority applications
such as the adobe products required the internet for me to learn the how to use them.
Also it is a necessity for google chrome to have network connection as if it did not have
internet connection you were unable to do anything.
Process:
As an afterthought of the production of this task, it would of been a wise idea to create
and further develop a time management plan, as often I would find myself wasting time
as I had no idea what i should do next or what I should get done by the end of the week.
In a way I believe i both used my time management to full effectiveness and also very
poorly. This was because throughout the term of which we had to work on this, I had
wasted most of the in class time, as I was easily distracted by those around me.
Although i also believe that my final product was a success as i also believe that the
final product was up to a high standard given the time i actually worked on it at home.I
believe that i could have easily organised the development and design of this product, if
i could restrain myself to focus on the subject in class. In the event that a problem were
to occur such as the accidental overwriting of the video or if a specific program (Adobe
Premiere Pro) decided to not respond, i decided i would make a very basic video at first,
this video was created in a short amount of time, and had very limited edits and audio
that was of a much lower standard. After creating this i started on the more advanced
video, which included multiple edits, audio of quite a high standard, addition of credits
and overlays on the video. Also as i had forgotten to submit a draft of my script in the
confusion and stressfulness of block exam week, i had no peer review of my script
reducing the final quality of my script, which in turn may affect the final video.
Product:
The final product for this task was to create a website which would contain a welcoming
home page, a page which has a your final production of your video which was to
uploaded to youtube and embedded into this page, and a page which would contain
your script (with in text referencing) and references that were used in the video. My final
product addressed and fulfills these requirements. The website created has a
welcoming homepage, it has page containing my final product which was uploaded to
youtube.com and it also has a page which holds the script and references used in the
video. To get some feedback on the final product I showed two of my cousins. They
believed that the video was to a pretty high standard but also told me about some of the
things i could of changed. For example one of the recommendations i had gotten was i
should've used a higher resolution for the video instead of 720p i shouldve of used
1080p, another recommendation was that i should have used a better computer to
render the final product. Naturally i agreed with both of these recommendations as a
higher resolution wouldve made the video look of a higher standard and rendering the
video with a better computer wouldve made the video look more aesthetically pleasing.
Unfortunately, as i did not have access to a better computer to up the resolution of the
video and render to a higher quality this was not possible.