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Maneuver Damage Advance Skill Class Note
Maneuver Damage Advance Skill Class Note
1
2
3
4
5
6
7
Maneuver
Block
Grapple
Kick
Punch
Jab
Shove
Bite
Damage
Nil
Nil
D6 + STR M
D4 + STR M
D2 + STR M
DEX M
D2 + STR M
Note
Defensive
Movement
Kicks
Punches
Pokes
Wrestling
Fighting Wild
Above are basic Combat Skills anyone can attempt. Below are advanced combat skills that can be
learned once the Basic skill is known with a score of 20 in it..
ASC
A
Advanced Maneuver
Evade
Nil
Damage
Hand Catch
Nil
Maka Wara
Nil
Missile Deflection
Nil
Snap weapon
Nil
Back Flip
Nil
Nil
B
B
B
B
B
3
4
5
6
7
Ground Fighting
Jump
Leg Throw
Pole-vault kick
Shoulder Smash
Nil
Nil
Nil
STR M +DEX M
STR M + CON M
C
C
C
C
C
C
D
D
D
D
D
D
D
D
E
E
1
2
3
4
5
6
1
2
3
4
5
6
7
8
1
2
Back kick
Double Kick
Flying Kick
Jump kick
Spinning Kick
Sweep
Disarm
Ear Pop
Elbow Smash
Eye Rake
Hammer Fist
Power Uppercut
Round House
Two-fist Smash
Atemi Strike
Double Jab
D6+ STR M
D6 +2 +STR M
2D6 +1/2 MV
D6
2D6 +STR M
DEX M
Nil
D2 +DEX M
D2
D2 +Blind
STR M x2
3D4 +STR M
2D4 +(STR Mx2)
D4 +1 +(STR Mx2)
D2 +Stun
D4 +(STR Mx2)
Elbow Strike
D2
NOTES
+4 to Dodge. Player must be able to move
to ues this skill.
Counter opponents attack by catching the
oncoming attack.
Damage Reduction 2HP. This skill causes
the players skin to become tuff.
DEX Score check and the missile is
deflected in a new direction.
This skill does not work on magical
weapons rather it disarms the target
instead.
+2 Dodge score used as a defense plus
you still get to attack in the next min.
Double dodge score. Player must be able
to move.
Attack not lost when knocked off feet.
MV in any direction.
Throw target from the ground.
Pole must be the height of the vaulter.
One Target takes the damage even if used
on a group. The attacker must be able to
run at its target.
Attack an unseen target behind you.
Kick using both feet to strike your target
Attacker must have room to run at target
Can sweep targets.
Can sweep targets
DEX score check or knocked to ground.
STR score check or lose held object.
Deafness for D2 min
CON score check to blind
Single hand version of two-fisted smash
E
E
4
5
Paralyzing Blow
Pressure Point Strike
Nil
D2
E
E
F
F
F
F
6
7
1
2
3
4
Spinning Strike
Sword Hand
Backbreaker
Bear Hug
Choke Hold
Drop Kick
D2 + STR M
D2 +2 +STR M
3D4 + STR M
STR M
D2
D4 +STR M
Elbow Drop
D2 +STR M
F
F
F
6
7
8
Flying Tackle
Head Butt
Joint Break
D6 + DEX M
STR M
3D6
Joint Lock
Nil
10
Judo Throw
D6 +DEX M
F
F
11
12
Knee drop
Piledriver
D4 =STR M
D4 +STR M +1
F
F
G
13
14
1
Pin
Stamp Kick
Claw Rake
Nil
D2
D2 +1 +STR M
G
G
G
2
3
4
Jaw Lock
Leaping Rake
Neck Snap
D2
D4 +DEX M
STR M x3
G
G
G
G
G
G
5
6
7
8
9
10
Noogie
Nose Slap
Pounce
Pull Hair
Ripping Bite
Trample
STR M -1
STR M
DEX M +4
D2 + STR M
D2 +4 +STR M
D4+STR+3
______________________________________________________________________________________
Weapon Maneuver
Classification
Shield
Damage
Notes
Back to Back
Battlefield targeting
Shield
Shot
Charge Attack
One-Handed
Cloak Fighting
Two-Handed
One-Handed
D4 + STR M
Crowd Attack
One-Handed
Shield
Deflect Attack
Double Shot
One-Handed
Two-Handed
Shield
Shots
One-Handed
Far Shot
Shot
Fly/Ride by attack
Two-Handed
Shot
One Handed
One- Handed
Shield Strike
One-Handed
Two-Handed
Shot
Shield
Shot
Sweep
One-Handed
Two- Handed
Throw weapon
Treetop Shooting
One-Handed
Two-Handed
Shot
Trip
One-Handed
One-Hand
Whirlwind
One Handed
Normal
normal damage
Normal
D4 + STR M
attack.
Use fabric to attack or
defend.
Sweep D4 targets with each
attack.
Leap over target as a
defense and attack them
from behind. All in one
action.
In place of a dodge
Fires two arrows instead of
one. Attacker gets 1 attack
every turn..
Drive it deep is used to put
as much force behind a
single attack as possible.
For every 10 skill points in
the skill it does +1 damage.
Double range. Only one
attack each turn.
Full attacks while moving.
X2 Attacks
This skill allows the player
to use either hand to attack
an opponent without a
penalty.
A skill check gives an
attack before the start of
combat.
Uses the shield to push
the target away .
Full fired attacks and full
MV.
Allows the attacker to
sweep the area hitting
several targets instead of
just one target.
A weapon not normally
thrown can be thrown.
Fires the arrow using
gravity to get the most
driving force behind the
arrow at contact.
Target is tripped if attack is
successful.
You can attack with a
weapon in both hands. You
get one attack with each
one each turn.
Allows the attacker to
attack multiple opponents
on two different sides of
themselves. Good for
cutting a path through a
defensive line.
Attacking with your off hand is an option with no skills in that combat skill. When doing so divide the skill in
the weapon and the damage from the weapon itself by .
Attacking while moving one-half your movement is available to do without a skill check. To move your full
movement and attack needs a ability score check on D100.
Advanced Combat
Skill (Unarmed)
Weapon Maneuver
Classification
Damage
Notes
Defiant way
Full Body
Matches opponents
damage
Elephant fist
Open Handed
2D6 +STR M
Empty Vessel
Full Body
None
Falling Meteor
Full body
2D6 +CON M
Grandfathers Crutch
Open hand
Hawk Talon
Open Hand
Leviathans sting
Full Body
4D4 +STR M
Stinging Bee
Thousand Raindrops
Open Handed
Open Handed
Thunder Tsunami
Full Body
Twin Snake
Open Handed
D6 + STR M + throw
target
Normal attack x2 (-2 to
damage roll)