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c

1
2
3
4
5
6
7

Maneuver
Block
Grapple
Kick
Punch
Jab
Shove
Bite

Damage
Nil
Nil
D6 + STR M
D4 + STR M
D2 + STR M
DEX M
D2 + STR M

Advance Skill Class


A
B
C
D
E
F
G

Note
Defensive
Movement
Kicks
Punches
Pokes
Wrestling
Fighting Wild

Above are basic Combat Skills anyone can attempt. Below are advanced combat skills that can be
learned once the Basic skill is known with a score of 20 in it..
ASC
A

Advanced Maneuver
Evade

Nil

Damage

Hand Catch

Nil

Maka Wara

Nil

Missile Deflection

Nil

Snap weapon

Nil

Back Flip

Nil

Drunken Monkey Roll

Nil

B
B
B
B
B

3
4
5
6
7

Ground Fighting
Jump
Leg Throw
Pole-vault kick
Shoulder Smash

Nil
Nil
Nil
STR M +DEX M
STR M + CON M

C
C
C
C
C
C
D
D
D
D
D
D
D
D
E
E

1
2
3
4
5
6
1
2
3
4
5
6
7
8
1
2

Back kick
Double Kick
Flying Kick
Jump kick
Spinning Kick
Sweep
Disarm
Ear Pop
Elbow Smash
Eye Rake
Hammer Fist
Power Uppercut
Round House
Two-fist Smash
Atemi Strike
Double Jab

D6+ STR M
D6 +2 +STR M
2D6 +1/2 MV
D6
2D6 +STR M
DEX M
Nil
D2 +DEX M
D2
D2 +Blind
STR M x2
3D4 +STR M
2D4 +(STR Mx2)
D4 +1 +(STR Mx2)
D2 +Stun
D4 +(STR Mx2)

Elbow Strike

D2

NOTES
+4 to Dodge. Player must be able to move
to ues this skill.
Counter opponents attack by catching the
oncoming attack.
Damage Reduction 2HP. This skill causes
the players skin to become tuff.
DEX Score check and the missile is
deflected in a new direction.
This skill does not work on magical
weapons rather it disarms the target
instead.
+2 Dodge score used as a defense plus
you still get to attack in the next min.
Double dodge score. Player must be able
to move.
Attack not lost when knocked off feet.
MV in any direction.
Throw target from the ground.
Pole must be the height of the vaulter.
One Target takes the damage even if used
on a group. The attacker must be able to
run at its target.
Attack an unseen target behind you.
Kick using both feet to strike your target
Attacker must have room to run at target
Can sweep targets.
Can sweep targets
DEX score check or knocked to ground.
STR score check or lose held object.
Deafness for D2 min
CON score check to blind
Single hand version of two-fisted smash

CON score check to stun


Uses both hands to strike the same area on
target.

E
E

4
5

Paralyzing Blow
Pressure Point Strike

Nil
D2

E
E
F
F
F
F

6
7
1
2
3
4

Spinning Strike
Sword Hand
Backbreaker
Bear Hug
Choke Hold
Drop Kick

D2 + STR M
D2 +2 +STR M
3D4 + STR M
STR M
D2
D4 +STR M

Elbow Drop

D2 +STR M

F
F
F

6
7
8

Flying Tackle
Head Butt
Joint Break

D6 + DEX M
STR M
3D6

Joint Lock

Nil

10

Judo Throw

D6 +DEX M

F
F

11
12

Knee drop
Piledriver

D4 =STR M
D4 +STR M +1

F
F
G

13
14
1

Pin
Stamp Kick
Claw Rake

Nil
D2
D2 +1 +STR M

G
G
G

2
3
4

Jaw Lock
Leaping Rake
Neck Snap

D2
D4 +DEX M
STR M x3

G
G
G
G
G
G

5
6
7
8
9
10

Noogie
Nose Slap
Pounce
Pull Hair
Ripping Bite
Trample

STR M -1
STR M
DEX M +4
D2 + STR M
D2 +4 +STR M
D4+STR+3

Paralyzing a single target.


Loss of use of targeted area for 1 min/2
HP of damage..
Can sweep several targets
Must be able to lift target to drop on knee.
STR score check to escape
CON score check or pass out
Attacker ends up on the ground. Stuns
target for 2 min.
Attacker ends up on the ground. Stuns
target for 2 min.
Knocked to ground.
Targeted area becomes undoable until
healed.
STR score check or immobilize limb
while held
As throw for distance. Target is then
knocked to ground.
Must be able to lift target off the ground
to use this attack.
STR score check or immobilize target
Claw damage replace D2 damage if
attacker has claws.
STR score check to escape
Can be used to sweep several targets.
Target can be paralyzed or killed in
attempt.
Knocked to ground.

______________________________________________________________________________________

Treeing combat skills:


The chart below is for Treeing a combat skill that usually involves a weapon. Take these skills
when you have split a combat skill from 100 to 50 or when you roll an 01 on a skill thats at 100 already.
Name of Combat Skill
Attack on the Move

Weapon Maneuver
Classification
Shield

Damage

Notes

Normal Damage for


weapon

Attack and full movement


allowed in the same turn.
Use in place of a dodge
Times the arrow to find the
correct flight path to strike
the target while avoiding
allies on the battle field.
Move towards target and

Back to Back
Battlefield targeting

Shield
Shot

Charge Attack

One-Handed

+2D4 Damage per attack

Cloak Fighting

Two-Handed
One-Handed

D4 + STR M

Crowd Attack

One-Handed

Dance of the Blade

Shield

Deflect Attack
Double Shot

One-Handed
Two-Handed
Shield
Shots

Drive Deep/ Cleave

One-Handed

Doubles the damage done


for that attack.

Far Shot

Shot

Fly/Ride by attack

Two-Handed
Shot
One Handed
One- Handed

Shield Strike

One-Handed
Two-Handed
Shot
Shield

Shot on the Move

Shot

Sweep

One-Handed
Two- Handed

Throw weapon
Treetop Shooting

One-Handed
Two-Handed
Shot

DEX M damage instead of


STR M
+3 Damage

Trip

One-Handed

Two Weapon Attack

One-Hand

Whirlwind

One Handed

Normal

Fury of Blows/Rapid Strike


Off Hand Attack

Quick Draw/ First strike

normal damage
Normal

D4 + STR M

attack.
Use fabric to attack or
defend.
Sweep D4 targets with each
attack.
Leap over target as a
defense and attack them
from behind. All in one
action.
In place of a dodge
Fires two arrows instead of
one. Attacker gets 1 attack
every turn..
Drive it deep is used to put
as much force behind a
single attack as possible.
For every 10 skill points in
the skill it does +1 damage.
Double range. Only one
attack each turn.
Full attacks while moving.
X2 Attacks
This skill allows the player
to use either hand to attack
an opponent without a
penalty.
A skill check gives an
attack before the start of
combat.
Uses the shield to push
the target away .
Full fired attacks and full
MV.
Allows the attacker to
sweep the area hitting
several targets instead of
just one target.
A weapon not normally
thrown can be thrown.
Fires the arrow using
gravity to get the most
driving force behind the
arrow at contact.
Target is tripped if attack is
successful.
You can attack with a
weapon in both hands. You
get one attack with each
one each turn.
Allows the attacker to
attack multiple opponents
on two different sides of
themselves. Good for
cutting a path through a
defensive line.

Attacking with your off hand is an option with no skills in that combat skill. When doing so divide the skill in
the weapon and the damage from the weapon itself by .
Attacking while moving one-half your movement is available to do without a skill check. To move your full
movement and attack needs a ability score check on D100.

Advanced Combat
Skill (Unarmed)

Weapon Maneuver
Classification

Damage

Notes

Defiant way

Full Body

Matches opponents
damage

Elephant fist

Open Handed

2D6 +STR M

Empty Vessel

Full Body

None

Falling Meteor

Full body

2D6 +CON M

Can be used aginst


weapons or unarmed
targets
Ignore AR. Focuses on
armor to destroy the armor
or one piece of equipment.
If you are not wearing
armor (not more than 5AR)
add your DEX M to your
dodge
Falling on target with entire
body. Ignore AR. Crushing
attack.

Grandfathers Crutch

Open hand

Hawk Talon

Open Hand

Attacker takes the damage


he dealt last turn instead of
the person using
grandfathers crutch
D4 + STR M

Leviathans sting

Full Body

4D4 +STR M

Stinging Bee
Thousand Raindrops

Open Handed
Open Handed

D4+ (DEX M x2)


2D4 +DEX M

Thunder Tsunami

Full Body

Twin Snake

Open Handed

D6 + STR M + throw
target
Normal attack x2 (-2 to
damage roll)

Can choose to nauseate or


stun the target instead of
doing any damage.
Roll two D6. If the number
is the same Double the
damage from the punch.
Always attacks first.
Targets get no dodge or
other skill to avoid the
attack.
Must grab and throw target.
Hits target twice for one
attack

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