Adventure Paths

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Rise of the Runelords

Goblin raids on the coastal town of Sandpoint presage a growing danger in the ruin-choked wilderness of Varisia. An
ancient evil stirs to waking life in the distant mountains, drawing crazed murderers, inbred ogres, warlike stone giants, and
creatures fueled by the power of sin into an epic conflict destined to create a new generation of heroes!
Curse of the Crimson Throne
The city of Korvosa is perched on the edge of anarchythe king is dead, and rumors whisper that his young queen might
be responsible! This urban campaign of decadence and dark dealings casts the heroes against plagues, barbarians, riots,
and worse!
Second Darkness
A strange shadow lurks in the sky above the city of Riddleport, and the doomsayers take it as a sign of the approaching
end of the world! The true menace comes not from the skies above but the benighted passages of the subterranean
Darklands, leading the heroes on a sweeping quest that begins in a star-struck city, weaves through ancient elven ruins,
and unmasks the terrible secret of the dark elves!
Legacy of Fire
Long ago, two warring armies of genies fought on the slopes of Pale Mountain, and the world shook under the power of
their wishcraft. Today, the armies are wakening, and one potent efreeti warlord is ready to pick up where he left off! This
outrageous, inventive campaign takes the heroes to all corners of the desert land of Katapesh and beyond, with journeys
to strange demi-planes and even the fabled City of Brass!
Council of Thieves
Once the seat of mighty Imperial Cheliax, the decaying metropolis of Westcrown now stands wrecked and ruined, haunted
by mysterious shadow beasts and besieged by the agents of the nation's new diabolical rulers. Amid this chaos, a growing
schism in the city's influential Council of Thieves threatens to tear Westcrown apart unless a new group of heroes rises
from the ashes of empire to chart a new destiny for the lost souls of the city.
Kingmaker
The wild and dangerous Stolen Lands lie in the northern reaches of the River Kingdoms, realms ripe for the taking! Yet
those who would become rulers of these new lands will soon learn that claiming a kingdom and keeping it are two different
beasts. Can the heroes protect their lands from jealous and deadly enemies?
Serpent's Skull
A chance shipwreck in pirate-infested waters sets the heroes on a chase to discover a lost city in the jungles of the
treacherous Mwangi Expanse! Factions like the Pathfinder Society and the Red Mantis assassin league are also on the
hunt to discover the city's forgotten secrets, terrible revelations that could awaken a sleeping god and bring doom to the
world of Golarion!
Carrion Crown
The Cult of the Whispering Way weaves a wide-ranging conspiracy throughout the horror-tinged lands of Ustalav aimed at
freeing the Lich King Tar-Baphon, better known as the Whispering Tyrant, from his eternal prison in the dungeon of
Gallowspire. Their debased rites and malicious schemes set werewolf against vampire, ghost against terror from beyond
time and space in a thrilling campaign that touches upon themes of classic horror and dark swords and sorcery!
Jade Regent
When a decades-old secret is exposed, an unassuming local tavern-owner and a close friend of the PCs discovers her
birthright is to rule one of the ancient Dragon Empires of Tian Xiathe empire of Minkai. Yet the current ruler of this
empire, the mysterious and increasingly cruel Jade Regent, has no intention of giving up his hold over the throne. In order
to save Minkai from a would-be tyrant, the PCs must not only escort their friend from Varisia to Tian Xia, braving the
frozen horrors of the Crown of the World, but must aid her in gaining the trust and support of a nation on the edge of
anarchy.

Skull & Shackles


There's adventure to be had on the high seas when a group of press-ganged strangers seizes a ship and becomes
embroiled in the plots and politics of the Shacklesan infamous island chain dominated by pirate warlords. But as these
new swashbucklers make names for themselves, rival scalawags, enemy navies, legendary sea monsters, and the
infamous Hurricane King himself seek to see them walk the plank. Who will survive when there's glory to plunder?

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