Who Wants To Be A Millionaire Lesson Plan

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Who Wants to Be a Millionaire- GCF


Interactive Game Show
Rosanna Nowland
INTRODUCTION
Greatest Common Factors- Game
Students will learn about Greatest Common Factors or GFC through a virtual game. The Who Wants
to be a Millionaire game will test students mathematics abilities and encourage students to ask for
help when using a lifeline. In addition, the game will help students understand what GFC are, and the
students speed will be tested by timing the student to answer the questions quickly.

TASK(S)
The goal of the game is to answers as many question correct to become a Millionaire. If you
answer one wrong, you lose all the money or points gained throughout the game. The group that
answers the most questions and achieves the Millionaire status will become class champions,
thus, receiving a million dollar chocolate each.
Lesson goals:
Students will be able to define GFC which is the highest number that divides exactly into two or
more numbers. Also, students will be able to find all the factors of two or more numbers which is
some factors are the same ("common"), and then the largest of those common factors is the
Greatest Common Factor.
Example: the GCF of 59 and 42 is 1, because 1 is the common factor of both 59 and 42 and 1 is the
greatest.

Who Wants to Be a Millionaire- GCF


Interactive Game Show
Rosanna Nowland
ACTIVITY/PROCESS
How to setup the game:
Use the outline tab to fill in your questions. Questions should have 4 answers, not necessarily
all realistic.
The game will need to be access on PowerPoint from the internet site provided in the
resources area.
How to play the game:
1. The class would be divided in to groups of 4 or 5 students.
2. One student at a time will be able to answer the question, but as a group you can decided
if the individual can use one of the teams lifelines.
3. When the question slide comes up it will bring up the questions and answer choices.
4. Click on the answer students choose.
5. It will ask if this is your final answer. If you click on yes, the answer will be revealed. If you
click on no, it will laugh.
6. Students have a 60 second time limit. If the question is not answer within the time limit,
the next team up will have a chance to steal or add a lifeline to their team.
Lifelines:
There are 3 lifelines: phone a friend, poll the audience, and 50 / 50. Depending how you have
your game setup with your students you can play these different ways. If you click on the icon
for one of these 3 it will take you to a new slide. Phone a friend could be they can ask one
person to help them. With Poll the audience, have the class to vote on the answer. 50 / 50 the
teacher can tell them which 2 are not answers. Click on the U shaped arrow and it will return
you to the question.
RESOURCES
The game can be found on http://powerpointgames.wikispaces.com/PowerPoint+Game+Templates.
EVALUATION

Students will gain the knowledge of GFC.


Students will be able to work as a team to achieve a goal.
Students can define GFC.

Who Wants to Be a Millionaire- GCF


Interactive Game Show
Rosanna Nowland
CONCLUSION
Students can now found and define the GFC of two numbers. The game allowed students to work as a
team to complete the task at hand. In addition, the game provides students with a virtual tool in the path
to understand and retaining what a greatest common factor is. Students now understand what GFC is
and will be able to implement GFC later on when simplifying.

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