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Endersgamefinaldraft Docx 1 1
Endersgamefinaldraft Docx 1 1
"The only way to end things completely was to hurt Bonzo enough that his fear was stronger
than his hate" (250). Card uses the motif of fear to show that although Ender does not possess
Peters inherent evil, he recognizes and utilizes the deadly power of engendering fear in his
opponents. After Ender's brutal victory over Bonzo, he realizes that people achieve supreme
power through harm and destruction. Ender concludes that "the power to cause pain is the only
power that matters, the power to kill and destroy, because if you can't kill then you are always
subject to those who can" (251). At this point in his life, Ender doubts that he will ever reach
peace, both internally and with others. His cynical beliefs regarding power and killing symbolize
a dark period in his internal struggle between his Peter side, and the side of him that hates
destruction.
Ultimately, Ender grows to respect and understand the buggers, revealing that through
learning to grasp an enemy's pain and feel empathy towards that enemy, people reach a state of
nonviolence and harmony. Before Ender goes to Command School, the I.F. returns Ender to
Earth hoping that Valentine will convince him to continue his endeavors at Command School.
Ender kills a wasp and, envisioning the wasp as his enemy, Ender admits to Valentine, "'In the
moment when I truly understand my enemy, understand him well enough to defeat him, then in
that very moment I love him'" (279). This revelation represents a turning point for Ender because
he finally acknowledges that he must understand his enemy to succeed; Ender even begins to
love his enemy, creating the theme of empathy. Every time Ender ruthlessly defeats an opponent,
a part of him mourns for that enemy. At command school, Ender meets Mazer Rackham and
learns an invaluable lesson about the key to success in warfare: "'There is no teacher but the
enemy...No one but the enemy will teach you how to destroy and conquer. Only the enemy
shows you where you are weak'" (304). Mazer informs Ender that ironically, only the enemy can
guide a person to success and improvement. Mazer encourages Ender to use this guidance to
defeat the buggers. After Ender and his fleet destroy the buggers, Valentine and Ender must
discover themselves, and in the process, they begin to understand the bugger race. Filled with the
remorse of destroying the buggers, Ender decides to help establish a colony on a planet that
buggers once inhabited: "'maybe if I go there I can understand them better. I stole their future
from them; I can only begin to repay by seeing what I can learn from their past'" (358). Although
Ender cannot take back his mistakes, he realizes that through exploring and learning about the
bugger species he can finally begin to make peace with himself. Ender's transition from violence
to understanding illustrates Cards purposeful character development. At the end of the novel,
Ender discovers a queen's cocoon that the buggers left behind for Ender to find. Ender makes a
strong promise to the queen's cocoon: "'I'll carry you, I'll go from world to world until I find a
time and place where you can come awake in safety. An I'll tell your story to my people'" (366).
When Ender discovers the cocoon, he experiences the buggers emotions and sees things from
their side of the story. Ender vows to revive the bugger population and make humans aware of
their story and their innocence as a sentient race; he finally understands the value of loving and
respecting the enemy. Ender's journey throughout the novel serves as a microcosm for how
humankind can reach harmony by avoiding violence and possessing empathy.
Works Cited
Card, Orson Scott, and John Harris. Ender's Game. Rev. ed. New York: Tor, 1991. Print.