Melee Electroshock probe +1 (1d8 ion) Fighting space 1 square; Reach 1 square Base Atk +2; Grp -2
Abilities Str 9,Dex 14,Int 18,Wis 10,Cha 8
Feats: Skill Focus (Mechanics,Use Computer, Knowledge (Technology), Pilot), Skill Training (Perception), Weapon Proficiency (Simple Weapons), Tech Specialist, Starship Designer Skills: Knowledge(Technology) +14, Mechanics +14, Perception +8, Pilot +12, Use Computer +14 Systems: Locomotion(Wheeled, Walking, Flying (Limited)), Magnetic Feet, Heuristic Processor, 6 Quick-release Coupled Tool Appendages, 1 Quick-release coupled Hand Appendage, Diagnostics Package, Internal Storage (5kg), Improved Sensor Package (boosted), Darkvision, Encrypted Holo Comlink (internal), Translator Unit (DC 5), Remote Starship Starter, Holographic Game System, Hidden Core, Specialized Subprocessor (Pilot), Voice-print Command Lock, Locked Access Possessions: Astrogation buffer (storage device, 10 memory units), Circular saw, Electroshock Probe, Fire Extinguisher, Electric Arc Welder, Holorecorder, Holoprojector Availability: Licensed; Cost: 17468 Cr Traits: Industrial Automaton astromechs can be found in most starports, and technicians are used to working with IA units. When assisting on a Mechanics check, an Industrial Automaton droid trained in Mechanics can add its Intelligence bonus (minimum + 1) to the normal +2 bonus. (+ 6 total) Enhanced Intelligence: Increases the droid's Intelligence score by 2. Talent: Trace: You can substitute your Use Computer skill for any Gather Information check as long as you have access to a computer network.