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Amory Stephenson #21

Good behavior
Game

The Good Behavior Game (GBG) has been shown to reduce disruptive student behavior
during the playing of the game. There are many creative ways to use the Good Behavior
Game and many popular kids games can be adapted to use as a GBG (Donaldson, J., Wiskow,
K., & Soto, P., 2015). As a side note, The GBG is one of the few universal preventive interventions used in early elementary school that has been shown to reduce the risk for future suicide attempts. The GBG targets aggressive, disruptive behaviors through socialization into the
student role and gives children opportunities to enhance their own and their classmates social skills. Being socially integrated and accepted in early development may be a key tool in
lowering risk for suicide attempts later in life (Newcomer, et al, 2016).

Who can benefit from


good behavior games?
This strategy can be used across the
board for any child. Children with mild,
moderate, and even severe learning
disabilities have benefitted from
good behavior games. GBGs are helpful
for children with visual impairments,
multiple disabilities, ADHD, Autism,
emotional disturbances, deaf and hard of
hearing and intellectual disabilities.
Typically developing children have also
had great success with GBGs . For children with disabilities, the games may
need to be adapted to suit specific needs,
but this strategy is easily adapted.

Why should I use this strategy?

Increased Task Engagement


Decreased Disruptive behaviors
Increased personal responsibility
Increased Social skill development
Adapt and use with current games

How to implement this strategy in your classroom:


1) Determine which game style you would like to use.
2) What behaviors do you want your students to work on? Make a list.
2) Prizes! What will you award the winner(s) with?
3) Start the gameanytime you see someone not doing the behavior you are looking
forsitting quietly, paying attention, facing forward, etc that team gets a point. The
team with the fewest points wins.

References:
Newcomer, A., Roth, K., Kellam, S., Wang, W., Ialongo, N., Hart, S.,
Wagner, B., & Wilcox, H., (2016). Higher childhood peer reports
of social preference mediates the impact of the good behavior
game on suicide attempt. Society for Prevention Re
search.17,145156.
Donaldson, J., Wiskow, K., & Soto, P., (2015). Immediate and distal
effects of the good behavior game. Journal of Applied Behavior
Analysis. 48, 685689.
Dijkman, M., Harting, J. & van der Wal, M. (2015). Adoption of the Good
Behaviour Game: An evidence-based intervention for the
prevention of behaviour problems. Health Education Journal. 74
(2) 168182.

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