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Adaptation B - Making of
Adaptation B - Making of
By Daniel Reason
CHOSEN CHARACTER
After the interim crit, I had to choose between the 6 Charles
Dickens characters that I had previously designed. The Ebenezer
Scrooge building was one in particular that was already well
developed and being close to being a final design. Not only that,
but due to its abstract form, it would be quite a fascinating thing
to make in Maya.
ADDING COLOUR
In terms of adding colour, the building needed to look like it
belonged in the Dickens era (mid-19th Century). This therefore
meant that wood and brick would be the prominent materials
used in the architecture.
MODELLING
MODELLING CONTINUED
CREATING TEXTURES
While following the intended colour
scheme, these textures were painted in
Photoshop in a painted style. This lead to
the option to add tone and shadows in the
structure itself.
Without having too much detail, these
Textures make the final building look like
an actual wooden model.
APPLYING TEXTURES
Once all the UVs had been
organised and all the textures
had been created, it was a
simple case of applying them
to the right object(s). For the
most part, lamberts were the
chosen type of textures, with
only the 2 light holders being
made with Blinns, as they
needed a metallic shine.
FULLY TEXTURED
FIXING LIGHTING
Although the sunset exterior lighting
tutorial had been completed, some
more adjustments to the lighting were
needed. The textures looked a bit
faded and the shadows needed
Improving, for example. The lighting
now create reasonably realistic
shadows and effects on the building.
FINAL RENDERS