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Robin Multimedia Evaluation Report
Robin Multimedia Evaluation Report
By:
Shanica Robin: 308206773
Email:
University:
Course Coordinator
shanica.robin@my.open.uwi.edu
University of the West Indies Open Campus
Dr. Leroy Hill
clarify ideas, and aid in retention. Learners were given the opportunity to
practice applying knowledge required to perform an ability or ability
component. Covering Gagnes Nine Events of Instruction
Evaluation Context
Evaluation is the process of assessing the effectiveness of a learning
program. To place the evaluation in context the Donald Kirkpatrick four-level
model of evaluation is being applied. According to Donald Kirkpatrick there
are four levels of evaluation: Reaction, Learning, Performance and Results.
During the instructional design process, evaluation instruments are planned
in the design phase (this would be evident on the original storyboards);
produced
during
the
development
phase,
and
used
throughout
implementation phase. During the evaluation phase the results are analyzed.
This writing serves as the documented analysis of the Group 4s Multimedia
Project.
Design considerations based on Donald Kirkpatricks Four Levels of
Evaluation
Level
Reaction
Questions Asked
Do learners like the
learning program?
Rationale
Does the tutorial
follow the principles
of adult learning?
Learning
Effectiveness of the
tutorial in meeting its
objectives
Performance
Effectiveness of the
program, bridging
Design Tools
End of course
survey
Informal feedback
Post
learning
interviews
Performance test
during tutorial
Knowledge
test
during tutorial
Indirect
observations
of
Results
performance
quality of lesson
plans created
Quality
performance
indicators
Evaluator 1
Evaluator 2
Evaluator 3
Peer Evaluator:
Peer Evaluator:
Sariah Robin
Donnette Ferdinand
labelled for Q4
The problems lie partly with the choice of authoring tool used to
develop the tutorial. Camtasia Trial Version has limitations and according to
its developers, TechSmith Camtasia is a reliable screen recording and video
editing tool that helps users convey their message conveniently and
effectively, from nearly any device. The tool is not ideal for creation of
tutorials that require high level of interactivity. To remedy this, I would export
all media from Camtasia to a more user friendly authoring tool. This will
correct the disjointedness and navigational issues experienced by learners.
Effective e-learning systems should include sophisticated and advanced
functions, yet their interface should hide their complexity, providing an easy
and flexible interaction suited to catch learners' interest (Ardito, 2004). Below
is a summary of e-learning authoring tools that would be considered;
Captivate, Lectora, Articulate Studio and Storyline. In the table, the numbers
represent ranking based on the features. E.g. 1- first choice, etc.
eLearning Authoring Tool Comparison
Originality:
As weve learned fair use of readily available media in education is
allowed. Using media requires a complete understanding of copyright law,
an appreciation of the workload involved, and some skill in recognizing
content that will enhance learning, instead of becoming a distraction. The
aim of effective instruction is to build bridges between learners' knowledge
and the learning objectives of the course. Using media engages learners,
aids in retention of knowledge, motivates interest in the subject matter, and
illustrates the relevance of many concepts. In content iteration of the lesson
design considerations, content can be repurposed, updated or presented in
a more transformative way so that it does not represent a rehash of others
work.
Aesthetics:
In terms of aesthetic appeal, some aspects of the content presentation
looked like its parts were just pieced together. Cohesive eLearning design is
a vital aspect of content presentation as it helps learners from becoming
confused as noted by on peer evaluator. To address the issue of
disjointedness and overall functionality, reiteration of the design will focus on
making sure that the colors, fonts, branding, and overall design of the project
flows well and is consistent throughout the presentation. All content pieces
will be embedded into the same area so that learners would not be redirected
to external links. It is important to note that Camtasia tool has its limitations
in importation of media files. The re-design will effectively reflect the brand's
image and message. (Cook & Dupras, 2004)
Gagnes Nine Events
To include more definition around Gagnes Event 3 being embedded
in the e-learning, designers will ensure that prior to each activity, learners
will be made aware of what skills or knowledge they will be applying to the
task, as well as how the subject matter is connected to information they
already have in their knowledge base. (Pappas, 2015) Consideration to
include an actual How-to video showing a teacher going through a short
lesson plan modelling the events will be added which could help guide
learning and provide additional context to content presentation.
We thank the evaluations for their contribution to making this tutorial
more effective for learners. Implementation of the tutorial will be underdevelopment as design considerations are re-evaluated.
Reference:
Ardito, C., De Marsico, M., Lanzilotti, R., Levialdi, S., Roselli, T., Rossano,
V., & Tersigni, M. (2004, May). Usability of e-learning tools.
In Proceedings of the working conference on Advanced visual
interfaces (pp. 80-84). ACM.
Cook, D. A., & Dupras, D. M. (2004). A Practical Guide To Developing
Effective Web-based Learning. Journal of general internal medicine,
19(6), 698-707.
Horton, W. (2011). E-learning by design. John Wiley & Sons.
Kirkpatrick, D. L. (1967). Evaluation of training.
Pappas, C. (2015, 11 18). eLearning Industry. Retrieved 04 28, 2016, from
How To Apply Gagn's 9 Events Of Instruction In eLearning:
http://elearningindustry.com/how-to-apply-gagnes-9-events-ofinstruction-in-elearning
3:23 PM (1 hour
ago)
to me
Fantastic job on the project. The group was very creative in presenting the lesson
(YouTube video, use of Voki and infographic) and the choice of these media tools
seemed appropriate for the target audience. I am a Literature teacher so I especially
enjoyed the quote at the beginning of the project.
All narrators did a wonderful job; the audio was crisp and clear and the script matched
the narration.
The background music that was chosen was appropriate and it did not take away from
the lesson.
All of the links (URLs) worked well. The you tube video was appropriate as it gave a
good explanation of Gagne's 9 Events of Instruction.
I saw most of Gagne's Events of Instruction but I was a bit confused as to where
'Recalling Prior knowledge' was located; was not sure if this step was done through the
'PowToon video.'
In my opinion, it will be more effective to have the 'quiz' button on the 'lesson page' and
not on the main page.
In Garth's presentation, the objective slide is duplicated 2 times, maybe you can review
that part. Even though the narrator sounded great, I thought it was unnecessary to have
the objectives slide presented again before the start of the quiz. The objectives were
already made available in the main menu. On the quiz question #4, the instructions
asked participants to select 'A or B' etc. but the answers were not labelled.
Hope this helps. All the best :)
Storyboard: 4
Organization of Content: 3
Originality: 4
Copyright and Documentation: 4
Format and Platform Transferability: 4
Subject Knowledge: 4
Graphical Design: 4
Mechanics: 4
Screen Design: 4
Use of Enhancements: 4