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YAMAHA CS DIGITAL RHYTHM PROGRAMMER PROGRAMMEUR DE RYTHME NUMERIQUE DIGITAL RHYTHM PROGRAMMER OWNER’S MANUAL MODE D’EMPLOI BEDIENUNGSANLEITUNG E THIS MANUAL Congratulations on your purchase of the Yamaha RX5 Digital Rhythm Programmer! Your RX5 has been developed through over a century of Yamaha research and design, using state-of-the-art electronic music technology, combined with in-depth knowledge of the art of making music. The RXS features advanced microcomputer contro! plus a top-quality digital PCM sound storage and reproduction system. With the RX5 you will be able to program virtually any type of rhythm pattern as well as melodic sequences, and since the instrument sounds are digitally recorded they are virtually indistinguishable from live instruments. To ensure that the RXS will give you maximum performance and versatility, we urge you to read this manual carefully while operating the RX6. The manual begins with the all:mportant PRECAUTIONS section. The INSTRUMENTS, chapter gives you an introduction to the sounds available on the RXS, The next three chapters describe how to create Patterns, Songs and Song Chains. The following MODE chapters contain full descriptions of the operating modes of the XS. Each chapter contains a brief OVERVIEW, a ‘ist of the JOBS (functions) in that mode, and full details of each JOB. Ityou encounter any unusual messages on the LCD (Liquid Crystal Display) of your RXS, refer to the ERROR MESSAGES chapter near the end of the manual. Finally, the PATTERN CHART and SONG/CHAIN CHART enable you to keep an accurate written record of the rhythm programs you have created on your RXS, and you can use the ‘ORUM SET” CHART to record voice editing and key assign parameters for a complete 24-instrument drum set which you have created on your RXS. And now—it's all up to you. Enjoy your Yarnaha AXS Digital Rhythm Programmer! CONTEN INTRODUCTION — HOW TO USE THIS MANUAL PRECAUTIONS CONTROL PANEL REAR PANELICONNECTIONS ‘THE INSTRUMENTS PLAYING THE AXS'S INSTRUMENTS INSTRUMENT VOLUME ACCENTS THE REVERSE FUNCTION THE DAMP FUNCTION THE WAVEFORM DATA CARTRIDGE ASSIGNING OTHEH VOICES TO INSTRUMENT KEYS. PATTERN OPERATIONS overview ENTERING THE PATTERN MODE PATTERN SELECTION PATTERN PLAY EAL TIME WRITE MODE STEP WAITE MODE PATTERNNSTAUMENT CLEAR QUANTIZE FUNCTION TEMPO FUNCTION CLICK FUNCTION ‘SWING FUNCTION PATTERN COPYIAPPEND PATTERN EDITING PATTERN MEMORY CHECK ‘SONG OPERATIONS ‘OVERVIEW ENTERING THE SONG MODE SONG SELECTION SONG PLAY REPEAT SONG PLAY EDIT SONG MODE INSERT FUNCTION DELETE FUNCTION PART COPY FUNCTION, REPEATS TEMPO CHANGE FUNCTION VOLUME CHANGE FUNCTION ‘SONG COPY SONG CLEAR SONG MEMORY CHECK THE JoBs OB #01: SEARCH MARK ‘JOB #02: SET MARI JOB #03: SONG NAME {JOB #04: INITIAL TEMPO ‘SONG CHAIN MODE OVERVIEW THE JOBS ENTERING THE SONG CHAIN Mat JOB #01- CHAIN PLAY {JOB #02: EDIT CHAIN JOB #03: CHAIN NAME ‘JOB #04: CHAIN CLEAR EDIT VOICE MODE OVERVIEW THE JOaS. ENTERING THE EDIT VOICE MODE JOB #01 SELECT VOICE FOR EDIT JOB #02 PITCH EDIT ‘JOB #03: ENVELOPE EDIT OB #04: BEND RATERANGE JOB #05: VOICE LEVEL JOB #06: LOOP ON/OFF JOB #07: STORE VOICE “108 #08: INITIALIZE VOICE JOB #09. RECALL EDIT EDIT COMPARE KEY ASSIGN MODE OvERVEW THE JOBS ENTERING THE KEY ASSIGN MODE JOB #01: VOICE ASSIGN (JOB #02: PARAMETER ASSIGN JOB #03: MULT! VOICE JOB #04: MULT STEP JOB #05: ACCENT LEVELS JOB #06: OUTPUT CHANNEL ASSIGN JOB #07: SAVE KEY DATA JOB #08: LOAD KEY DATA JOB #09: COPY VOICE ar 28 28 28 Ey 30 30 a 3t 3t 31 31 31 32 2 34 34 34 24 34 35 3 36 a7 a7 38 a8 a9 39 40 40 4a 49 0 a a2 3 43 a4 a4 45 6 CARTRIDGE MODE OVERVIEW THE JOBS ENTERING THE CARTRIDGE MODE SAVING DATA (JOBS #01 — #04) LOADING DATA (JOBS #11— #14) VERIFYING OATA (JOBS #2124) FORMATTING (J08 #30) ‘CASSETTE MODE OVERVIEW THE JOBS ENTERING THE CASSETTE MODE ‘SAVING DATA (JOBS #01 — #05) LOADING DATA (JOBS #11— #15) VERIFYING OATA (JOBS #2125} SYNC MODE OvERVIEW SELECTING SYNC MODES TAPE SYNC APPLICATIONS UTILITY MODE, overview THE JOBS ENTERING THE UTILITY MODE JOB #01: REMAINING PATTERN MEMORY JOB #02 REMAINING SONG MEMORY JOB #03 MEMORY PROTECT JOB #04: CHANGE VOICE ‘JOB #05. CLEAR ALL PATTERNS JOB #08 CLEAR ALL SONGS OVERVIEW THE JOBS ENTERING THE MIDI MODE JOB #01: CHANNEL MESSAGE {JOB #02: RECEIVE CHANNEL ‘JOB #05: TRANSMIT CHANNEL OB #04: NOTE NUMBER ASSIGN JOB #05; INITIALIZE NOTE JOB #08: E.G. VELOCITY JOB #07. GATE TIME 46 48 48 48 ry 51 2 52 52 2 53 55 JOB #08: DEVICE NUMBER JOB #09. RECEIVE BULK {JOB #10: TRANSMIT BULK ERROR MESSAGES GENERAL ERROR MESSAGES CARTRIDGE MODE ERROR MESSAGES (CASSETTE MODE ERROR MESSAGES ‘SPECIFICATIONS, EDIT VOICE BLOCK DIAGRAM (MIDI IMPLEMENTATION CHART PATTERN CHART ‘SONG/CHAIN CHART “DRUM SET" CHART nm m PRECAUTIONS ‘Avoid placing the FXS in locations exposed to direct sunlight or high temperatures, ‘xcessively high or low humidity, high dust concentration, oF vibration Be sure to connect the FIX to an AC power suppiy that meets the power supply specications Isled on the accompanying PA-1210 12.volt power supply corwertar. I mera is any anger of lightning Occurring nearby, ‘um the RXS ol, remove tho power plug ftom the wall socket in acvance, Be sure to make all connections propery, a5 shown in the REAR PANEL/ CONNECTIONS section. To avoid damaging your speakers and other playback equipment, tun ofthe power fal related equioment oetore making connections. Do not use excessive force in handling control switches and knobs. To avoid brokan cords and shor circuits, be sue fo unplug all connectors by grasping the respective plugs—NOT the cords. Remove the power plug am the AC mains socket tthe unit. ‘extended period of ie. Femove all plugs and connestionsif the units tobe transported, to prevent damage to the cords and acks. (Do nat use solvents or pain thinners to clean the unt. Do not use insecticides or thar pressurized spray products in proximily 16 tha unl. Wipe off Ine exterior using 2 mikd detergent on a clot, then ary with Soft clot not tebe used for an EFFECTS ON OTHER ELECTRONIC EQUIPMENT Since this uni incorporates digital circuitry, simultaneoususe ct other equipment suchas TVs, radios, ete. n close proximty may cause noise and erroneous operation. If this occurs, separate the affected unis sutficionti to eliminate te problem. tis also a good idea to use separate ine titers on each piece of equipment CONTROL PANEL MASTER VOLUME fadet conttol This controls the overall level of ONLY the HEADPHONE and STEREO AUDIO OUTPUTS, CLICK VOLUME fader contro} TEMPO sldar contol, When this shdor is moved the tempo wil jump fo the value corresponding to the position of the sider DATA ENTRY sider control —for setting ol al parameter values. When this slider ismoved the selected parameter wil ump to the value corresponding tothe postion ofthe eidoe. PIN LED—lighis when a Pattem is played or recorded, ‘SONG LED—ligh's when a Song is piayad or edited, EDIT VOICE LED—lighis when a vorco is edited GAS LED — lights wnen the Cassette Mode is used CART LED — fights when the Carnage Mode is used MIDI LED — lights when the MIDI Mode is used. REV LED—_lights when the Reverse function is used [DAMP LED—lights when the Darnp function 's used LOD (Liquid Crystal Display) —shows iformation regarding curtent status of the XS, Bachit. 16 charactors X 2 lines MULT! LED —lgnts wnen tne Multi Mode is usec. INSTRUMENT VOLUME fader contro's—to adjust indivicual levels of outputs 1 tor 12. ‘SYNC LED'S —lignt when FIXS sync is seo Inexnal Clock (INT SYNC), Exteinal ‘MIDI Clocx (MIDI SYNG), External Tape Syne (TAPE SYNC) or Exiemal Non-MIDI Syne (EXT SYKC), RUN LED—ligtas when a Pattern, Song oF Chain is played. oF when a Pattern is recorded. NUMERIC KEY PAD —for sating all parameter values, and selection of Job, attain, Song and Chain numbers. 19, a 2 23, 24, 8BB 28 CONTROL PANEL =1INO and +1/VES keys—for seting of parameter valves, Pattern numbers, voices, andiall NO and YES entries. In most data enry operations, press and release fone of tase Keys fo change dala by one step, or hold down a key for cepic continuous data change. 'STOPICONTINUE key —:0 stop recording or play, oF continue playback Also functions as EDIT COMPARE key (when edling voices) and SHIFT key (when wating ‘Song nares, Chain names or Search marks.) START key. Stans play and record. Also ‘unctions as ENTER key (when entering data such as new parameter vaives.) INSTRUMENT KEYS—A tnru X, ranged in 12 pairs, covresporcing fo he 12 pulput channels Also user for entering ltrs (& ths X) for Song names and Chain names and Search marks, ACCENT 2key — adds @ programmed level change to any vous. Also functions as CURSOR MOVE key, and te erter the letter °Z" in Sorg names, Chan names anc Search marks. ACCENT 1 key —adds a prograrimed level change to ary voice Alsoused to enter the latter °Y" in Song names, Chain names and Search marks. MODEWOB koys—for selectean of Modes and Jobs, TEMPO key —for tempo setting, DAMP key —for dampig ot sustained sounds. Also used as PERIOD key when ‘entering name of Song, Chain or Search mark REVERSE key—revarses all instrument sounds, Also used as SPACE key when ‘entering name of Song, Chain or Search mark SONGIPATTERN operation keys, eter tothe PATTERN OPERATIONS and SONG ‘OPERATIONS chapters for details. JOB TABLE, Liss all available Jobs, under Mode headings 3 0.6. 0 0,0. 3. OO | = ee nse BYAMANA cc. eens, 0.0.0.6.0.0.0.0.¢ @ @ B® om INDIVIDUAL AUDIO OUTPUTS. For output channe's 1 thu 12. The instrument ‘names on each output relat fo the AXS's intenal voices, (GLICK OUTPUT. For monitoring ofthe Cick (metronome) signal [STEREO AUDIO OUTPUTS. For stere0 montoring ofthe RXS, Stereo positons are ted for each of the 12 cutput channels. Ha cable is connected to the LMONO ‘output ONLY, the XS can be monitared in moro. PHONES OUTPUT. Fox menitaring the XS wih stereo headphones. DATA CARTRIDGE SLOT. For the Yarraha RAMA Data Cartage. WAVEFORM DATA CARTRIDGE SLOT. For the Yamana Wavelorm Data Cartidge, FOOT SWITCH CONNECTION. For a Yarvana foutswiich, which can be used io ‘conttal he RXS's STOP and STAAT functions EXTERNAL CLOCK IN anc OUT CONNECTORS. For transmission and reception ‘of Clack signals, when using the XS with non-MlDI external devices such as sequencers oF other dram machines. CASSETTE INTERFACE. For connection toa cassette recorder. when saving and loading data. Also used when recording of receiving Tape Syne signa. MIDIIN connecicr For reception of MIDI signals, such as when the XS is contiiled yan exiernal MDI sequencer or keyboarc {MIDI OUT connector. For transmission of MIDI signals, euch ap when the RXS is ‘controling an externa MIDI sequencer or keyboard, or sending Bulk cata to another AX. MIDI THRU connector. MIDI signals received at the MIDI IN connec will be ‘passed unchanged via this connector, te ancther MIDI device, when the AXS is pant 1 a chain of MIDI devices, DC 12—VOLT INPUT. For power supply rom the Yamaha PA-1210 Power Supply Unit POWER ONOFF SWITCH, ‘HE INSTRUMENTS NOTE: A brio output pulse appears a he RXS outputs when the power is inaly wned ‘on. To prevent ths rom possibly damaging your speaker system, turn the XS n fist, then your sound system PLAYING THE RX5 INSTRUMENTS “The KS instruments canbe played in reatime (thou programming patterns ot songs) faders unt you can near the Fx instumonis ata cortorabie isting level by f2oping on the black instument keys. Using ether a pai of headphones plugged You can now “pay” al he instrument xeys to become farviae wih te sound. The into the PHONES jack, or a sound sysiar connacted to the FXS STEREO AUDIO (OUTPUTS or INDIVIOUAL AUDIO OUTPUTS, urn the XS ON and tap any othe black instrument keys, while adjusting the MASTER VOLUME andior INSTRUMENT VOLUME sounds youillhearintialy wil be RXS's intemal voices. They are pre-assignedto the instrument keys a shown in te following chart INSTRUMENT KEYS AND INTERNAL VOICES OASSORIM2 SNAKE RRGHOTZ ELECTR ELEGIG ECTNIC | ELECTRIC © INA CECHISE TAMBOURINE SHAKER Sn ec eASsoRI) Gane uaiory vow) =STow®—=CYoMa~—=«SCTO=CGAT ECAR COWELL co icity (a) lH you are using the RXS's stereo outputs, you wilfind thatthe instruments are panne + ‘Soreo postions are indicated by numbers. 1S means LEFT, 1 means RIGHT, and he. tocitferont position in the stereo fel, Each pair of instrument keys (i. each output other cumbers are equally spaced in between (@ means CENTER), These are Channel) has a set stereo pan postion. If you are using the incividual eufputs you can, equivalent fo the stereo numbers 1/15 thru 15/1 oa the Yamaha AX1! and RXIS fof course, use the pan controls on your mixer fo pan the intrurnents to any desied Digtal Rhythm Programmers. postion. The following chart indicates the seeo pesiions coresponding o each pair of instrument keys, ‘OUTPUT CHANNELS’ STEREO POSITIONS otras, 1 2 3 4 5 6 7 8 9 10 12 1 t ‘ x x , 7 at 4 STE 8 9 9 12 10 6 4 13 3 W 8 6 STS Upto 12 saunde may be played simuttaneausly on the XS. However, #you press two instrument keys in the sane pair or example, Aand M, or Land X) you wil only hear ‘one sound, because only one sound can be output om each ol the FXS's 12 output chanre’s INSTRUMENT VOLUME Using the INSTRUMENT VOLUME fader contrals, you can ads the output volume of ‘each parol insttumen! keys [Aand M, Band N, ete ) and balance the averall sound of to RS, ‘The level of each voice can be independently programmed independant ofthe INSTRUMENT VOLUME facer setting, Reter to EDIT VOICE JOB #05, ‘¢ The lavel of each instrument key can alse be independently programmed. Refer to KEY ASSIGN JOB #02 ACCENTS Pressing any instrument key while holding ether ofthe greon ACCENT keys causes that Instrument to sound at is ACCENT 1 o ACCENT 2 love. This apples whether the RS isbbeing played in realtime, or programmed in ether the Real Time Wie or Stop Write Modes, Accents allow you fo add natural dynamics o your érur patterns. Two accent levels can be se for each instrument key. eter to KEY ASSIGN JOB #05, THE REVERSE FUNCTION Pressing the Reverse key allows you to play any of the RXS's voices in reverse. This, applies whether the RXS is being played in eal, cr programmed in either the Real Time Wete or Step Wate Modes, Wren the Rovorse key is ON, ifs LED wll light NOTE: Using the Reverse function plays a voice with ts ORIGINAL EG. (Envelope Generator) parameter valves (though of course reversed) even i these values have been ecited using VOICE EDIT JOB #03. Als, the Reverse ‘unction does NOT reverse Ptch Bend parameters (refer to VOICE EDIT JOB #04) so if your voice bends UP in pich, it will do the same when reversed THE DAMP FUNCTION ‘The amp function alows you to damp sustained sounds, a particularly realistic offoct \when used win cymbals. This function can only be used when the RXS is in ihe Rea Time White Mode {refer fo REAL TIME WRITE MODE in the PATTERN OPERATIONS chapter). Tis is the procedure ‘or damping sounds. 4. Record 4 Paltern, using the Real Time or Step Write method 2. Press PATTERIN SONG to entor the Pattern Mad, then press REAL TIME WRITE and START. You can now listen to the Patter you ave waten, 3 Press the Damp key The DAMP LED wil ight 4, You can now damp any note inthe Pattern, by pressing the appropriate inctumont key. For example, i! you press the CRASH key js lor a cymbal crash sound is hheatd, the saund will be camped at exactly the point at which you pressed the CRASH key. When the Pattern playback recycles, you will hear the effect of the Damp. NOTE: The Damp functions dependent'on the Quantize Rate. (Refer tothe QUANTIZE section ofthe PAFTERN OPERATIONS chapter), The Damp point wil be maved to the rearest Quartize division, Also, it you damp @ note during the fst half ofthe FIRST ‘quartize division fowing the sia af the rote, the note wil be cleared (erased). So, for ree time” damping, it's best to turn the Quantize OFF ». Press DAMP again to ext the Damp function. The DAMP LED wil go out. The AXS wil continue nthe Ral Time Write Made. You can row ex this mode in the normal manner, or enter more nates, which cen algo be damped (relUIn to Step 3 above) ‘¢ The Damp function can also be controled from an external MIDI Keyboard. The MIDI MODE chapter describes now to contol the XS from a MIDI keyboard. The Damp lunction can be contclled as follows: +. Connect the MIDI OUT o' the MIDI Keyboard tothe MIDIIIN ofthe RXS. Set the RXS 0 that t can be “played” from the MID! kaybeaid, Retar to MIDI JOB #04 2. Start wrting a Patter inthe Real Time Mode. 3, Press DAMP. The DAMP LED wil ight Non, whon you "play" the RXS trom the MID! keyboard, it wil rocoive NOTE OFF signals fs wel as NOTE ON signals, When i racelves a NOTE OFF signal (as you release a key) the instrument sound will be damped, This can be especially converient if. for example, you are using the FIXS in its Tunable Note Mode (fer to MIDI JOB #04) to play an Electric Bass vorce — you can play clearly arbculated notes, whch areheld as Jong as you hod a key. just as with areal bass (but chack the following NOTE when doing this!) NOTE: The Damp function is dependent on the Quartize Rate (Refer to the QUANTIZE section of the PATTERN OPERATIONS clipe). The Damp point wil be moved to the nearest Quantize division. Also, i you damp (release) a note during the fist hal of he FIRST quantize division folowing the start of the novo, the NOTE OFF sigral will bo Ignore, anatthe note will NOT ee damped. So, for “ree ume" damping, itis beso turn the Quantize OFF 4, Press DAMP again fo exit the Damp function. The DAMP LED will go oul. The RXS \wll continue in the Reel Time Wrile Mod. You can naw ext fis mod i the rowel ‘manner, o” enler more notes inthe normal marine. At ary time whe inthe eal Teme Mode, you can press DAMP again to activate the Damp Mode. NOTE: Wnie sing the Damp function, you can NOT enter any new notes, eventhough 1e FXG isn the RealTime Wrta Mode. You can, however. clear natas during the Damp function THE WAVEFORM DATA CARTRIDGE ‘The AXS comes with a Yamaha Waveform Dala Cartridge as standard. Ths cartridge ‘contains a further 28 voices, stec below, which can be assigned o any instrument keys fon te BXS. WAVEFORM DATA CARTRIDGE VOICE LIST 1 8D3_—SnareDrum 2.803 Bass Drum 3. CgaMT Conga (High Mutes) 4 GgsHOP Conga (Hish Oper) & CgalO Conga Low) 6: Bok Bongo igh) 7: BgeLO Bongo (Low) 8: Tima Timba'e (High) 8 TimbiL Timbale (Low) 10: Agel Agogo ign) 11: AgekO Agogo (Lom) 12 Cuca Guica 18: Cain Castanet 14: Wht Wristla 415: Tima Timpani 16: GisCsh Giass Crashotfoct 17: Gun Gunshot elect 18. Fepret _Syrt-percussion (nigh) 19 FMpre2__ Synrpercussion (medium) 20, FMpred Synih-porcussion (ow) 2t EbassH Electric Bass Gtr (high) 22: Ebassl. Electc Bass Gt (oa) 23: DXorch Syrih-orchestra 28: DXmemb.Syitrmarmba 25. DXciav— Syniclawnet 26 Hey Vocal Sound 21. Wao Vocal Sound 28 Oo0 Vocal Sound ‘The cartridge should be inserted into the WAVEFORM DATA CARTRIDGE sit on the AXS's rear panel wile the power is OFF. Then tun the FXS power ON, |W the Is the first time you have inserted # Wavelocm Osta Cartridge, or it you have inserted a different Wavetotn Data Carlriage to the one that was previously inserted, the LCD wi show Different Crt !! Init Crt Voice? SSNS ‘You can now chooge to either accept the new cartidge voices, oF retain the voices that {are now inthe A6's Voice Exit Memory (which came trom the previous cartridge tha was used) IF you DO NOT wish to accept the new cartidge voices, press ~1/NO. The AXS wil raluen ta the Select Pattern Moe, VF you DO wish to accept the new caridge voices, press +1/YES. The LCD will show Different Crt !! Are you sure ? You now have anther chance to cancel ne new cartridge voices, by pressing — NO. To accept the new cartridge voices, press +1/YES again, The RXS will turn 19 tho Select Pattern Mode, Reler to the next section for detai's on how you can assign the cartridge voices to he instrument koys NOTE: If you turn on the FXS without having inserted a Wavetorm Data Cartridge. keys to which a cartidge voice was assigned wll not sound. Also, if you solect a functon in ‘which the LCD displays voices (for example, KEY ASSIGN JOB #01, described in the ‘next section) the LCD will show the folowing types of displays Voice Assign keyA :Crt- Carnage voice was assigned to this key Voice Assign keyA :Cpl------- ‘Copied Voice oeaon assigned 10 this kay contained & Camidge voice ‘Tur the AXS power OFF again, and inser a Wavelorm Data Carvidge ESTOS ASSIGNING OTHER VOICES TO INSTRUMENT KEYS Using KEY ASSIGN JOB #01, you can assign any voices from the throe voice memones UInternal, RAM, Cartridge} to tre 24 nstrument keys. The following Key Assign chart ists athe instumants (and RAM postions) avaiable at each pai of instrument kay in thelr factory preset cations KEY ASSIGN CHART f i (3 ig ° = F ¢ # T 7 K v l Il we | ™ N | 0 Pp a Rr s T U Vv Iw x i | ees tos emt eee Be Sn a ee amt, SE Gee eee cogye RSMO RP CGC CRSP vy, vy Poin oe oe oe com ons coe ‘or oe oo ovo oon oe a a or + ho RXG's PAM allo you fo copy upto 12 ntal or Catidge voles ane eo trom fo make raw voces. OF coule, you cent voces 7 er rial actors, -—— - ‘bul the RAM conveniently enables you to have a further 12 voices instantly available Voice assign weg angn tom To ay Koy Ch tho LOD, PAN soi mame at proceed by eel “Cp” which stands for"Copied” Reler io KEY ASSIGN JOB #0910 see how to-copy keyA :Crt-BD 3 voids inta the RAM, RAM stands for Random Access Memery OPERATION — 1. ress KEY ASSIGN, then select Job #01 by pressing JOB then 0" ther *1 2 Press ine insitumert key 10 which a voice is to be assigned. Exampe: key “A Voice assign keyA :Int-BD 1 3. Use the ~1/NO and +1/VES keys to step thrcugh the voloes which are availabe at selected Hey, When the LCD shows the desired voice, tis automatcatty assigned te the selected key. Interns voices are preceded by “Inl', Copied voices are ‘preceded by “Cp and Cantrige vaices are preceded by "Crt" Example: Cartridge voice BASS ORUM 3, 4 Pross any Mode key, or the PATTERNISONG key. lo ext the KEY ASSIGN Mode, '¢ You can also assign voices to keys other than these shown in the above chart, ‘enabling you te get any voice in any stereo postion, when using the AXS's stereo ‘outputs. Reter'o KEY ASSIGN JOB #03 fo see how to re-assign Internal voices fo any key. Reter to KEY ASSIGN JOB #06 to see how to re-assign Copied and Canndge voices to any key, PATTERN OPERATIONS OVERVIEW ‘The Pattern operations available on the RXS let you: ‘© Write (record) up t0 100 mythm Pattems, using either Real Time Write or Step Write Soloct a Pattorn and play it at any tempo. Clear (Erase) a Patter, or a single instrument in a Pattern. Alter Pattern Write functions, including Quantize, Swing and Click Copy of append (connect) Patterns. Edit Patterns (alter 5 parameters relating to individual notes) ‘Check the remaining Pattern memory of the XS, eeceee ‘The RRS contains a variety of lactory- programmed Patterns in Patt locations 00 tha 54. These include basic rock rhythms, compiox fils. syn-drum type sequences, and interesting melocic Patoins. Thove Pattorns are permanently stored in tho FS sintomal ‘memory. 0 you clear thom, or ei alts) hemo ake your own Patterns, the original prese! Patteins are sill avaiable and can bere-loaded nfathe Patter locations simply by holding the ACCENT 1 koy whip you tum the RXS's power on, NOTE: Some ofthe SongiPattern Operation keys on the FXS have two functions. The UPPER function wetter on each key applies to he Paltern Mode. ENTERING THE PATTERN MODE ‘© Al Pattern oporations re preceded by enterng the Pattern Made, ‘When you tum on the RXS, the Patter Select Mode Is automaticaly selected (unless ‘youhave inserted a dllerert Waveform daa Cartridge than the one that was previously used). lithe RXS s akeady in use, in a ciflerent mode. press PATTERN/SONG, Repeated pressing ct iis key switchs the RXS belween the Pattern Mode arid the Song Made. ‘When tha Pattern Mode is selected, the PTN (Pallern Mocs) LEC willight. The LCD wal show the last Pattern rumber thal was selected, plus its time signature and aumber of bars (measures), Youllalsosee a flashing cursor. Whenever this appears, it means vou ‘can enter data relating othe parameter adjacent to the cursor—in this case, the Pattern umber. ‘Youwil also see. ‘w’ in the right upper comer ofthe LCD itthe Pattern aiready contaris dala (1w" stands for “writen'}. Tis is @ more convenient way of selecting a Pattern in a distant number range Patiern number Rating cursor SELECT PTN 9@ilw @4 / 4 :bar@2 Tine donate fr count PATTERN SELECTION FUNCTION 10 select a Pattern for play, editing, etc. To select an empty Pattern for writing. ‘The FXS can storo up to 100 Patterns, numbered 00 thet 99. Gree you havo selocted a Pattern, you can then play the Pattern, eat if, copy it, clear (erase) it and write on it (to ade more notes) You can also setect an ely Pattern (one that contains no data) pror to wring anew Patter OPERATION inthe Pattern Select Mode, there are two methods of selecting Patterns. 1, —1/NO AND +1/YES KEYS This is @ convenient way of solecting an adjacent or neatby Patera Prossing the ~ INO Koy celecte the Pattern nienber mmadiately BELOW tha current Pattern number Pressing the + 1/YES key selects the Paltern number immediately ABOVE the curtent Pattetn number 2. NUMERIC KEY PAD This is @ convenient way of selecting a Pattrn in a distant number range. Use tie Numeric Key Pad to entor a two-digit Pattern rumber. Patlern numbers below 10 rmust be preceded by a zero, For example, for Patter 8, enter "0" then 5. PATTERN PLAY FUNCTION Continuous play of a selected Pattern. ‘Once Patter is writen, the Pattern Play {unction will rpeatecty pay the Pattern uni you stop play. OPERATION 1. ter selecting a Patter, press START. Current Pati ruber Prompt to ct ay PLAY PTN@G: nxt $4 / 4 tbar6l Curent bar neat Pater number Curent tne gnature AOA ‘During play, tye RUN LED wal ght, Also, asPattetn 00s etwo-bar Patiom, the LCD will aernate between bar 1 and bar 2, as these bars are played. 2, New Paitema cane selocted during pay, using either of ino two methods described { PATTERN SELECTION. The newly selected Pattern will commence playing linmediately ater the ‘ast beat of the frst Pattern 2, To stop play, atess STOPICONTINUE, The RUN LED wall go out, and the LCD wal show tne bar in which play was stoppac. 4, To restart play, press START to play fram the beginning of the Pattem, or STOP! CONTINUE, 1o play from the point at which play was stopped. During Patter Play, you can ater the Ternpo, turn the Cick tunction and change the Click tate, These functions are described later inthis chapter REAL TIME WRITE MODE NOTE: The Quartize Function, described latorin this chapter, reeds lo be understood before you can wie @ Pater. We suggest that you read the Quantize secton, after reading this section, belore wating a Pattern FUNCTION | write a Pattern using the Real Time Write function, ‘This the frst of wa ways of witing Paterns on te FX Illes you "play" a Pate on the instrument keys, while stoning to a cick guide. You can add instruments and ‘hythrns unt the Pattern is complete. The advantage ofthis molhad is that you can actualy near the Pattern being bull up 2s you wile, as opposed to Step Wale, where 2 Pattern is built up without hearing it OPERATION ‘SETTING PATTERN PARAMETERS | erocte witing & new Pattern is parameters—the time signature and length fn bars) — must be set 1. Inthe Pater Mode, press REAL TIME WRITE. The LOD wil show the “cletaul setting of 44, one bar lenatn REAL WRITE PTNOS G4 / 4 :barl Time signature Patera erat NOTE: the solected Pattern already contains data, the cursor wil act appear, as time sigralure and Pattern length are already fixed. You can row write on this Pattern, to add extra notes, desire. ‘Ifthe Memory Protects ON, the LCD will show “MEMORY PROTECTED” whon Real Time Wrie s selected, indicating that wring cannot be carried cut. Use UTILITY JOB +408 to turn off the Memory Protect function 2. Toset the fst part of he time signature othe Pattern, use the Numeric Key Pad to ‘enter 8 wo-dit number. Range: 01 —99 3. Press ACCENT 2tomove tha cursor tothe next positon, and use the Numeric Key Pad fo sot tne second part of the me signature NOTE: This timo, refer fo the fraction numbers written on each key. Numbers avalabie are 1/2, 118, 16, 18, 112, 1118, 1/24 and 132, (W/48 can NOT be usad for time signature) 4, Press ACCENT 2 to move the cutsor to the Patter Length position, ard use the Numeric Key Pad to enter a tWo- |so I | Seance v4 oy or 88 OPERATION 1 Before or during Pattern wrting, press QUANTIZE/DELETE. uarnze tte vate QUANTIZE= 1/ 8 Swing OFF 2. Use ine Numeric Key Pad to set he Quantize Fale. The fraction numbers on the ‘Numeric Key Pad incicate the Quantize Rate. The LCO wil incicate the new Quantize Rate Range: V2, 1/4, 16, 178, 172, 198, 1124, 132, 148, OFF, ‘© In me Step Write Mode, the Quantze is set fo OFF, you can wre a Patten with beat lengths of 196th notes. ‘© During Stop Wit, ifyeu change the Quantze Rate ate tho frst beat ofa bar, wring will continue at tne 01d Quartize Rae unt the Patiein recycles (orm a Pattern containing more than one bar, untl you reach the next bar). | sore: cunt cnt satay, At rning i QUANT you ma Rae eee erat fercae tecwee stg ‘continue writing TEMPO FUNCTION FUNCTION | To set the tempo (speed) of Pattern play, Song Play, Chain play or Pattorn write ‘Tempo can be set at any ime. The range is 40—250 quarer-notes per minute, NOTE: Atter pressing TEMPO you mus then press the key corresponding tothe function the RXS was using prio to setting the Tempo, should you wish fo retum to that function For example, i! you were writing in Rel Time, press REAL TIME WRITE after setting tne Tempo so that you can continue wing OPERATION there are three ways to set the Tempo. 4. TEMPO SLIDER When the Tempo sideris moved, the tempo wil jump tothe position coresponding io ‘tho position of he sider, rather than changing gradual This is a uselul way to rapidly set an approxrnate tempo, If you wish to see the Tempo setting, pross TEMPO. Example: Patten Select Mode. SELECT PTN 98 w TEMPO J=128 2.-1/NO AND +1/YES KEYS This ie @ convenient way of slight altering, or gradually altering, tho Tempo. 1. Press TEMPO. The LCD will show the current Tempo, 2. ross a—1/NO key or + 1/YES key to docrease or ncroase the Tempo by one boat per minute. Holding one of these keys causes a continuous smaoth change. NUMERIC KEY PAD This is a convenient way of entering an exact Tempo setting, I cartied out during play Dor write, the tempo will swilch Io the new selling as soon as the les! figure of the new tempo is enteres. 1, Press TEMPO. Tho LCD will show the current Tempo 2. Use the Numeric Key Pad fo enter a two-digit tempo {in the caso ofa tempo of 40— 99) ar a traecigt Tempo (inthe case of tempo of 100 to 250), CLICK FUNCTION FUNCTION © 10 provide a metronome-type click during Pattern play or write, The Click function gives you an exact rhythm guide, lor writing a Pattern in Real Time, orfor play. tis heard via neadehanes or va separate Cilck Output jack which can be. ‘connectes to your mixer o¢ arf. ‘The Giick can be set to sound once every 12, 14, 6, 18, 112, 1116, 124 or 1/32 note. The pitch ofthe Click is higher on the fst 6¢at of each bar. ‘The Click rale can be set belore o: during any Patter operations NOTE: Alter setting the Click function you must than press the key corresponding to the ‘unction the RXS was using prior to pressing CLICK, ehould you wih to return to that function, For example, fyou were writng in RealTime, pross REAL TIME WRITE after setting the Glick function, so that you ean contiwe writing OPERATION 1. Press CLICK The LCD will show the curtent Click Pate, Example: Patter select Mode OFF:CLICK= 1/ 8| SELECT PTN 68 w | 2, Use the Nueric Key Pad lo se the Click Rate 3. The Click always functions during Real Time writing. To tum the Click off or on for Pattern Play, press —11NO (OFF) or + 1¥ES (ON). Example: Click ON; 114 note SELECT PTN 98 w ON :CLICK= 1/ 4 4, The levol of the Click is adjusted using the CLICK VOLUME slider SWING FUNCTION FUNCTION | Toautomatically add a swing feel toa Pattern written in Real Time. ‘The Swing function otters 2 simple and rapid way to write a Patten thal contains a Jazz-ype swing feat. It can GNLY be used with 2 Quantize rate of 18 0° 16, ‘The Swing function works by delaying the off-beat in a bar, The amount of swing is ‘calculated by taking a quarter-note as 100% With no swing, the of-beats wil occur at 450% You can sot the amount af delay (swing) a ive points between 54% (avery subtle cotlect) and 71% (a very pronounced swing). [AVENUE | «1S on, Fe ON BEAT BEAT BEAT swncsore oh 4 4 A solting of 67% creates a triplet-type shuttle otfect. — 3 ——_ o 7 Too OPERATION 1. Before or during Patern wring, press SWING/REPEAT. Example: during Real Time write. REAL WRITE PTNOG SWING VALUE=OFFQ 2. Press the +1/YES key fo slep forward through the Swing Value settings. unl you reach the desired setting. The ~1/NO key moves you backwards though he Swing | ‘Value settings, untt you teach the “OFF” setting. | | ange: 54%, 58%, 63%, 67%, 71%, NOTE: Atte: sotting the Swing function you must press the key corresponding to the function the RXS was using prior Io pressing SWING, should you wis fo return to that tunction. For example, if you were wring in Real Time, press REAL TIME WRITE ater ‘setting the Swing function, so that you can continue witing 16 PATTERN COPY/APPEND FUNCTION | Tocopy «Pattern to another destination, or append a Pattern 10 another Pattern. The Pater Copy function lets you copy any selected Patter to ancther destination in the RXS's Patter memory, This is uselul i you want to copy a Pallor in order to alter ittecreata a new Pattern, whi retaining the crginal Patter Itis also useful you want te ave the Patterns in @ par cular order in the RXS's memory (G0 tha, for Kae, YOU can easy play one Patlorn followed by the adjacent Pattemn, by pressing the + YES. key during play), The Pattern Append function lets youjoin any Patten orto the endiof any ther Pattern, to form a new, longer Pattern. The Patterns MUST have the sae time signatures. You could append several Patterns to create along Paltern which could lunction as part, of 4 song, Ths would save on the number of paris needed to ereate a song —each section of he song (verse, chotus, etc) coulé correspondite acitferent Pattern, would then be very easy 19 re-arrange & song, You can even append a Patomn to soll, to oraate the same Partern played twice OPERATION operation of the Pattern Copy and Pattern Append functions is slightly diferent. '# {fhe Memory Protect is ON, tho LCD will show "MEMORY PROTECTED" when ihe Copy key is practed, incloating hat Pater Copypnend carol be carried out. Use UTILITY JOB #08 19 tur off the Memory Proteet function. PATTERN COPY 1) Press PATTERN'SONG nce or twice and selec the Pater yeu wish to copy, then press COPY. COPY PTN 66 copy,2:Append? 2. To select the Patten Copy function, press “1 COPY PTN 28 to PTN ¥*, romp o ener ceatindion number . Use he Numetic Kay Pad to enter the numberof the Patarn destmation fo which the selectod Patters wil bo copied COPY PTN 8@ to PTN 61 4, Press START. Ifthe Pattern destination 's empty, the Pattern wil immediately be copied COPY PIN 94 completed! Fotowed by SELECT PTN 668 @4 / 4 tbar61 Ii the Pattern destnation already contains a Pattern (which willbe erased if you carry fut the copy operation) the LCD will show. COPY PTN 68 rewrite ptn 61? ‘You can now press —1/NO, i you do nat wish to copy to this Patten cestination, Tis willium yout Ihe select Patten Mod, from which you can ance ayain cathe Pattern Copy function, and select anciner destination I you wish te copy to the selected destination (ro-waing the Patton contained there) [press STAT again. The LCD will show “completed and relum to the Select patter Mode. PATTERN APPEND +. Press PATTERNISONG once or twice and select the Pattern you wish to append, then pross COPY. COPY PTN 6& ff: copy,2:Append? 2. To select the Pattern Append function, press “2” } APPEND PTN 6@ with PTN **) Prompt io anier Pattorn number 3, Use the Numeric Key Pad to enter the number of the Pattern to which the salacted Pattern wll be appended. APPEND PTN 6 with PTN 1 4, To append the Pattom, press START. APPEND PTN 96 completed! Followed by SELECT PTN @@| 64 / 4 tbar@l PATTERN EDITING FUNCTION © To edit the pitch, level, attack, decay and reverse on/ott parameters of individual notes in a selected Pattern. ‘Tho Patter Ex function ison extremly useful and creative feature of te FXG. It allows youto step through a Patter, note by note, and ater the parameters of each nawvioual ote. You can step though all instrument inthe Paitern, or select a single instrument And step through only the notes that it plays. Live drums nave many nuances of level, attack, decay and even pitch, dapencent on howharatthey are piayed. With the Patter Ecit Mode, i's easy 1 prograt these smal voviatians. You can also use this Moce to "delete" nice by seling its level to 2610; add Sound etlects by reversing sounds, alter the pitch of tuned instruments such as the FRXS's bass and synthes:zer vcicos. io create melody lines; create a face-n or fade-out by programing a gradual increase or decrease of evels, ‘* Paramotors sot in this moda refr tothe NOTE only, and not the VOICE thats playing ofthe KEY to which sassigned. They ere therelore independent the pararreiers Set using EDIT VOICE JOBS #02, #03 #04 or the KEY ASSIGN JOB #02. PATTERN OPERATIONS, '# You can also change any voice in @ Patter to another voice (teter to UTILITY JOB #04). OPERATION 1. Pegs PATTERNISONG once or tice and select the Pattom you wish to cit, then press EDIT PATTERN'VOLUME CHANGE, EDIT 4/4 PIN 69 rbar@l {ithe Momory Protects ON, the CO wil show "MEMORY PROTECTED” when EDIT VOICE is pressed, indicating hat Pattern exing canno be carried out. Use UTILITY JOB #03 10 tin of the Memory Protect function 2. Toenta the Pattern Edt Mode, press START. The LCD will show the last Paton Edit Parameter that was selactod, and the instrument that plays he fst note in he Pattern Bor purer Clock qumber “Al instuments" indicator Parameter pitch Int-BD 1 =+ @ —= vce Parivar ‘The “al symbol indicates thatthe “all instruments" note search mode is active ‘Clocks shown on the LCD are actualy 96th notes. Those aro the smalest note Increments tnat can be recorded by the RKB, and enable you to exacily locate a nate For examole, notes in the Real Time Write Pattarn example given in the QUANTIZE section ofthis chapter would occur atthe falloning ciacks. HinAT =sp 30. gieri3 = BAR TOTAL: 98 CLOCKS —— ‘You can now “search” inrough the Patten to find notes 0 be ealted. 17 18 PATTERN OPERATIONS. Tolocato rots for ating, youeansoarch hugh a oles ina Pater. rony notes | played by a selected insiurvent $1:913Nal pitch | Int-HHopen=+ @ Flopeated prossings of + 1/ES will move you through the Pattern. i! youhald down this | key, you can “Tast forward” through the Paltern, The ~1/NO key works in the opposte direction, but you wil NOT hear any notes when using | 2. Toselect an instrumantfornote search, pressits instrument key The al symbol wil | change to "01", incicating thatthe fst note of the selected Mstrurment has been located, | Nove pumber 1:025901 pitch Int-HHelos=£ @ Now, when you press +1/VES to search through the Pater, the RXS wil automatically locale the next rote played by the selected instrument, anc display tsnote number. in| 04 Pattern example, the HiHat (closed) pays eight notes. Once you locate the ast nota {wth cisplayes note number of “06 the nex! pressing o the +1°YES key wil turn | you to nate OF | 3. Al any hme, you can select another instrument, by pressing ts instrument key. The LCD ait show the frst role played by that instrument. 4, Tore tothe “allinsiuments” nate search mode, press EDIT PATTERNVOLUME CHANGE. The LCD wil show the fist nate in he Patter, and display the al” symbol Having located a note, you can now soloct a parameter for editing ‘5. Press ACCENT 2 to move the Curso to the parameter name position inthe lop night ‘comer of the LCD. PARAMETER 1: PITCH 4+. To select Pitch, press "Y 91:61 al pitch Int-BD 1 =b 6 ich vane. 2. Uso the —1/NO and +1/YES koys or the DATA ENTRY sider to change the pitch by semitone units. Holding the "0" key while using tne ~ TINO or + 1/VES key to ‘change pitch alows pitch enange in 1D-cent(1/10n sentone) units. Pitch values are shown i 0-cent(1/10th semitone) unis ange: #60 semtones dieplayed as + 600 urits. Actual pitch range is +24/~36, ssemiones (actual pitch cannot be set outsice these limits) 3. Assoon asyou change this parameter value itil star flashing on he LCD. Press START to ere the new value. The paramoter value wil ten stop {ashing 4 You can now select anather parameter for editing, or exit the Pattora ecit Made by pressing STOPICONTINUE, The LCD wil ratun tthe Select pattem aisplay. PARAMETER 2: LEVEL 1. To select Level, press “2 @1:061Nal level Int-BD 1 98 I Lovervale 2. Use the —1NO and +1/VES keys or the DATA ENTRY sir to change the level Range: ¢ 91. Actual level range is 00/431 (actual level cannct be sat autside these. lent 3. As soon as you change this parameter value, it wil start flashing onthe LOD. Press START to enter the new value, The parameter value wil then stop flashing 4, You can now goloct another parameter for eaiting, of exit the Pattom adit Mode by o1@ssing STOP/CONTINUE. The LGD wil retum ro the Select patarn a splay, PARAMETER 3: ATTACK 1. To select Attack, press "3" G1:661Nal attack Int-BD 1 = 68 2. Use the —/NO and +1/YES kays or the DATA ENTRY sicer to change the Attack Pale. Range: + 69. Actual Atlack Rate ‘ange is 01/+99 (actual Attack Rate cannot be set ‘uiside these tints). NOTE: Long attacks create "oaping’, Refer to EDIT VOICE JOB #03 for comments about this. 3, As soon as you change this parameter value itwil start flashing on the LCD. Press START to enier ino new vaive. The parameter value wil then slop fasting. 4, You can now select another parameter for edting, or ext the Patern ect Made by | pressing STOPICONTINUE, The LCD wil raturn tothe Select pattern display) PARAMETER 4: DECAY | 1. To select Decay, press "a | | | 91:0018al decay | Int-BD 1 = 98 Decay valve 2. Use the —1/NO andi +1/YES keys or the DATA ENTRY slider to change the Decay Rate. Range: #03. Actual Decay Rate range is 01/+88 (actual Decay Rates cannot be set outside these limts) NOTE: Long decays craate “fooping’, Reler to EDIT VOICE JOB #03 for comments about this 3. As so0n3s you change ths parameter value itil start Hashing on he LCD. Press ‘START to enter the new valve, The parameter value will hen stop fashing. 4. You can row select another parametar for editing, or exit the Pattern edit Mode by pressing STOP/CONTINUE, The LCD wiE elutn to the Select pattem display PARAMETER 5: REVERSE ON/OFF 1. To select Reverse, press “5! 91:981hal revers Int-BD 1 = OFF ‘nor car 2, Use the ~1/NO and -H/YES keys oF the DATA ENTRY sider to set the leverse function ON or OFF. 3. As soon as you select ON or OFF, it will start flashing on the LCD. Press START to ‘omer the new setung. ON or OFF will ten stop tasting cn tne LCD, 4. You can row select archer parameter fer editing, of exit the Patan edt Mode by pressing STOP/CONTINUE, The LCD wil retum to the Seleot pattern display. PATTERN MEMORY CHECK ‘This function allows you to check the remaining Pattern memory of the RXS, as @ percentage of is total Pattern memory capacity Re'er to UTILITY JOB #01, 19 ONG OPERATION OVERVIEW ‘Tho Song operations available on the AXS let you: ‘* Eait (assemble) up to 20 Songs, each consisting of up to 999 Parts. Each Song can be given a name, and an intial tempo. ‘© Insert repeats, tempo changes (accelerando, rtardando), volume changes ina ‘* Select a Song and play it at any tempo, or from any selected Pat (location). ‘© Set a named “Search” mark in a song, and locate it instantly, for playback or ro-oditing ‘* Clear (Erase) a Song. ‘© Copy a Song, ot part of a Song ‘© Check the remaining Song memory of the RXS. 1¢ The RAS contains factary.pragrammed Sangs in Song 'ocations 00thru 02, showing how you can pul together interesting sequences of Patterns. These Songs are permanently sored in he PXS's internal memary. So you clear them, or eat alter) thom to make your awn Sengs, the orginal preset Songs are stil available and can bbe reloaded into the Song locations sivpiy by holding the ACCENT 1 key while youu tum the RXS's power on '* Song 02 shows how you can use the XS as a complete musical instrument, pro: {gramming melodic paris and sound effects aswel as myths. alsa contans Search Mares, named “A*, BY, C°,"D" and “E"to demonstrate the Search Mat function, Which” lets you instant locate any selected Part ofa Song. Touse his convenient function, eter to JOB #01. SEARCH MARK lator inthis chapter. '¢ The functiono! the Song Mode isto allow you to connect Patterns in order to forma ‘drum sequence for an entre So7g, Each Song can contain up to 999 "Parts". A Pat ccan contain a Patter, or other dala such as a Repeat Command, a Tempo Change, Volume Change of a Searen Mar. NOTE: Some of the Song/Pattern Operation keys on the AXS have wo functions, The LOWER function writen on each kay appies fo the Song Mode. ENTERING THE SONG MODE ‘* All Song operations are preceded by entaring the Song Made. Pross PATTERNISONG Aepeated pressing of ihis Key awiiches the AXS between the Pattern Mode and the Song Mode. When the Song Mode ' selected, the SONG LED wil ight, The LCO will show the rumber of the last Song that was selected, plus iis name, intial lempo arc number of bars (measures). Seg number SONG 9@\meas6G64 >Big Bang<:J=144 Meaayre count T ‘Song Aaine lel tempo SONG SELECTION FUNCTION | to select a Song for play, editing, etc. To select an empty ‘Song for writing. ‘The RXS can store up to 20 Songs, numbered 00 thru 19. Once you have selected & Song, you can than go 0% to play the Song, edit it, copy I, clear (erase) i ‘You can also select anemply Song (ane thal Contains no data) prio toeditng a new Song OPERATION Press PATTERN/SONG unt he LCD indicates Song Mods, then use the Numeric Key Pad to ener @ two-digit Song number Song numbers below 10 must be preceded by ‘a 2070 For example, for Song 5, enter 0" then “5” SONG PLAY FUNCTION to play a selected Song. OPERATION 1. Press PATTERNISONG unl the LCD indicates Song Mode, and use the 10—kays to select a Song. 2, Press START 0 play he Song ‘During play the RUNLED wil ight The LCD wilinaicate the current measure, Pat number and Pattern ruber Cunort measure ES SONG 4G meas9661 Part@@1: PTN 86 Comort Pa ramber Curent Paton number 8, To stop play, press STOPICONTINUE The RUN LED will go out, anc the LOD wil show the pont in the Song af which play was stoppes. 4, To rastat play, press START to play from the bagianing of the Song, oF STOP/ CONTINUE, to play fram the point at which play was stopped 5, When the Song has finished playing, the LCD will again display the first measure and Part ol the Song, '* During Song Play, you can altor tho Tempo by moving the TEMPO slider control, oF by oressing TEMPO and using he 10-k8ys of the +1/YES and =1/NO keys. The ick function can also be used during Song play, butt must be turned on in the Patter Made. ele to the PATTERN OPERATIONS chapter for a ful desertion of these tunetons. REPEAT SONG PLAY FUNCTION | Continuous play of a selected Song ‘This uncton atows you to playa Song repeatedly, untl you press the STOP key. Tis can be useful when you are rohearsing a song. It can also aid compostion, providing a continuous tyne track while you work on ideas far a song, OPERATION ress PATTERNISONG ust) te LCD indi REPEAT tes Song Mode, then press SWING/ SONG @% meas@964 repeat OFF 2. Use the +1/YES or ~1NO keys fo lum the Repeat function On or OFF 3, Proce PATTERN/SONG fo rotum to the Song Made, then select and play a Song, The Song wil play trough and once its finshed, immediatly recommence pay. The LCD wil at this point return tothe beginning of Ihe Song and restart courting o! measures and Parts «© It'you wanted a pause between repeat plays ol a Song, you Could inert an empty Pattern (of any length} a the end of the Song, 4. The STOP/CONTINUE key is used in exactly the same way a€ normal Song play 2 EDIT SONG MODE FUNCTION | to connect Patterns in order to create a Song. In the Eatt Song Mode, you can connect up to 999 Patterns to form a rhythm wack for ‘an onto Song. Each Pattern, when used in a Song, is called a “Patt” Parts can aiso contain other data such as repeats, tempo changes and volume changes, These are Loseribed lator i this chapter OPERATION |. Press PATTERN/SONG unt tne LCD indicates Song Mode, tnen use tre Numeric Kay Pad to select a Song. When edling a new Song, an empty Song should be solocto<. This will be incicated by a zore measure count on the LCD, SONG 94 ‘© Songs that have already bean edited can be selected lor re-editing, in exactly the 2. Prose REAL TIME WRITE/EDIT SONG EDIT SONG 09 Part@61= PTN xx{j = ater nunber prompt © Ihe selected Song ateady contains data, the LCD will show the data ol the first Part. ‘ithe Memory Pratectis ON, the LCD wilshow "MEMORY PROTECTED" when Real “Time Write is setectea, indicating hat wrting cannot be cariedout. Use UTILITY JOB +408 to lum off the Memory Protect function 3. The LCD is prompiing you to enter the Patten number for the fist Part Use the 1Okoys to enter a Pattern number EDIT Part@@1 SONG 60 PTN 60 ‘# Ife dsplayed Part already contains a Pattern (in he case of aSang thathas already | been edited) you can change the Paitorn by entering a new pattem rumbar in the same way, SONA RATIONS 4. Press +11YES to move tothe next Pad, and entar anther Pattern number inthe same way, | EDIT SONG 96 Part@@2= PTN 330 5. Continue moving through the Seng, enteting Pattern numbers as desited, Ws 8 good idea to keep a wittan record of a Song, as you adit it Refer to ine SONGICHAIN CHART at the end of tis manual You can move backwards through a Song using the ~ 1MNO key. This ets you go back to check a Part. Any time a Part is cisplayed, you can change the Pattern Contained in that Part by entering a new Pattern number, Holding down a —1/NO or +1/YES key lets you move rapidly through a Song 6. Once you have entered all the Parts of your Song, press PATTERN/SONG ta ext the Edit Song Made. You ean now play your Seng, INSERT FUNCTION FUNCTION To insert new Parts into a Song. ‘The Insert Functon lets you select any pointin @ Song that has already been assembled, _andinsert new Pars between the already-programmed Pars, For exam, you want toinsert a Patter between Parts 2 and 3 of « Song, fis means that you have to nse. anew Part 3, BEFORE INSERTING Panoo1 Pato? Pant00s Parton PINOT | PTNO2 | PTNOS | PTNOd lager oie ‘ory patton Py Pate 99 AFTER INSERTING Pan0or Parone Par'00d Partaas Par 008 Prnot | PrNoe | Ptvg9 | PTNo3 | PTNOS | Pattern 99 inserted ieto Part 3 All subsequert pars moved forward fone Stop, ‘* You can also insert Repeats, Tempo Changes, Volume Changes and Search Marks by pressing he keys corresponding tothase functions attr pressing the INSERT key. OPERATION 1. Pros PATTERNISONG unt the LD incicates Song Mode, and uso the Numeric Key Pad to select a song. Then press REAL TIME WRITE/EDIT SONG to enter the ait Song Mode, 2. Use the +1/YES key to locate the insert point in the selected Song, EDIT SONG 99 Part@@3= PTN 93) 3. Pross STEP WRITE/INSERT. EDIT SONG 6% Part@@3= PTN *xJ Pater number rome 4, The LODis prompting you to insort a new Pattern number. Use the Nutneric Key Pad todo this. Example: Pattern 98, EDIT SONG 96 Part@@3= PTN 99) New Patt number ‘The new Patter has now been inserted. You can. number before exting the Edit Song Mode you use the +1/YES key to move forward through the Song, you wil see that all Following Parts have been moved forward oy ona steps thistime, change the new Pattern 5. Press PATTERNISONG to ext the Eit Song Mode. SONG OPERATIONS BA DELETE FUNCTION 8. Press QUANTIZE/DELETE FUNCTION | to delete Parts trom a Song. EDIT SONG 66 The Delete Function works ntho opppste way tthe Insert Function. es you remove 9 any Par fom a Song tat has aveady been ascemted.Ferexampe you wart to Delete PIN 99? remove th Palle thal weinseted in Ou Song nthe prevous section, you woudecate Par 3 and cary out the Dee Functon You can now pfess ~ INO it you wish to cancel the Delete operation. The LCD will return to the previous display BEFORE DELETING To delete Patter 99, press + 1/YES. The LCD will now show that the selected Part parcot Panoce Pace Patoos Pa oos {Par003} nas anew Paton funder Trswastre parm mat wasareqred othe pane folowing Pat Par 0) prot te Ose opereton PINo1 | PrNo2 | PIIVG® | PrNa3 | PTNOs ] patlo be EDIT SONG 98 Gabe Part@@3= PTN 93 ore ArTER DELETING ‘New Pate bt Pano! Patooe Partoos Part 004 oP tern rorya It you use the +1/VES key lo move forward through the Song, you wal see that al PTNOI | PTNO2 | PTNOS | PINO4 faloning Parts have been moved backward by one step. 5, Press PATTERNSONG 10 exit the Edit Song Node, Pattern 99 deleted. Al subsequent pats moved backward PART COPY FUNCTION FUNCTION | Tocopy a selected number of Parts o a subsequent point in. '* You can also delete Parts containing Repeats, Tempo Changes, Volume Changes Song. ‘and Search Marks, in exaciy the sare way. ‘is tuncon ae youchoose a Part or group of Pats, anscopy hema alate paintin 4 Song. of 0 the endo the Song. Any Pars folowing the cacy destination OPERA fot ibe cleared (etasee, Ths unetoncan realy save bre | you Nave programmed ERATION ‘the Parts for a verse, for example, and want to repeat the sare verse later in a Song. ‘You can copy the entire verse in ave operation, instead ot having to copy each individual 1. Press PATTERNSONG until the LCD indicates Song Modo, and use the Numoric -opy the ent ‘operation, instead of having lo copy each individual Koy Pal select Song, Then press REAL TIME WRITEIEDIT SONG Ieee | Focal, cuppoe nth chr Song, yu warts copy Pats a Soko hen ait Song Mode Pee Use the +1/YES key to locate the Deete point a the selected Sang BEFORE COPYING EDIT SONG 98 Pan0t Par002 Parto0s Partoo+ —Fart005 Pari 006 Part@@3= PTN 998 [Pt 12 | Prvae | Prva | rns [Prat | 1 Not Pat to be copie. Copy destination 24 AFTER COPYING atoo1 Patoo2 Pari0n3Partoos PartooS Part005 Rantoor | tN 12 | PrNaa | prvaa | P1N9g | PTNat | PTNg9 | PTN4S New Pats You can also copy to a destination BEFORE the end of the Song, provided it comes. ASTER the Parte which which are to be copied, Be careful if you do ths, ALL Parts folowing me selected destination wi be cleared (erased), This exarnple shows what happens if we copy Parts 2 and 3 to Pan 4 BEFORE COPYING Panoo1 Fari002 Part03_Part0o¢ Pari 005 PTN 12 | PTNGD PTN 44 | PINGS we com © Bestnation PTNSI AFTER COPYING Pantoor Panne Pan o05 PIN 12 | PTNg9 | PrN a4 | PTNg9 | PINAs Parto03 Pertoo4 Now Parts (Oxiginal Parts folowing copy dostinaton are cleared, 5, The cursor wil OPERATION 1, Press PATTERN/SONG ut the LCD indicates Song Mode, and use the Numeric Key Pad to select a song. Thon press REAL TIME WRITE/EDIT SONG to enter the Exit Song Mode. 2, Use the +1/YES key to locate the Copy destination point it tne Song EDIT SONG 66 Par t@@4= PTN 64 3. Press COPY. Proms fo ener Pat rumbars from Wx« - Par t@@4= RK PTN 94 4. Use the Numeric Key Pad to enter the number ofthe fist Part of the section to be copied—e three-digit rurnber. from 962 - Bee Part@@4= PIN @4 ‘move to the next prompt. Enter the numberof the last Part of the ‘section to be copied [if copying anly one Part, this number would be the same az the previous aumoer entered) from 962 - 963 |B. Press START t 7. Press PATTERNISONG to ex the Fait Song Mode fo cary out the Copy operation. The LCD will now display the empty Pat following the last Part ofthe naw edited Song. in this examy Part@@4= PTN 64 ple, would be Pan 6 EDIT SONG 99 Part9@6= PTN *#@ REPEATS FUNCTION | 10 entor ropaat commands in a Song. Repeats can save a il of editing time, by making itpessibie to repeat any Partor group of Parts up to 99 times. Tiss needed, for xamplo, when the samme htm plays through an entre verse, Repeats are entered in two operations. The Begin repeat cortmand is entered at the art othe section which isto be repeated Then the End Repeats entered at he end of the section oe repeated, iogether with a numer inaicating the rumber of times that the section isto be repeated, Remember that he number ol repeats should be ONE LESS than the total number of plays of the selected section. Each repeat command counts as a Part Inthis example, Parts Sand 4 ate repealed twice, making atoll of thee plays those Parts, Paroot Panooe Panoos Patoc Part00s Part 00s PINOT PINO2 | PINGS) aXx2 | PINGS 7 “Begn Repeat" nd Repeat ‘canna “Repeat twice’ ‘cornands, ACTUAL PLAYING SEQUENCE PTNOt | PING2 | PTNO3 | PTNO2 | PINGS. | PTNo2 | PTNO3 | PTNO4 You can enter ary numberof repeats na Song. You can also “nest” repeat commands 80 that a shor ropeat section oan occur wthn a larger repeat section. Ths would De ‘done, tor example, ita whole verse were tobe repeated (repeat commands at stan and tend of the verse) AND a shat section win the verse were to be repeated (repeat ‘commands a start and end af short section inthe verea). You ean actually enter up to ten "nests" of repeats, one inside anothe, OPERATION 1) Pegs PATTERN/SONG u/ Key Pad to select a Song, 2. Pioss REAL TIME WAITE/EDIT SONG and start editing the Song. When you reach the point at which the Begin Repeat command is needed (for example, Part2) press SWINGIREPEAT. the LCD indicates Song Mode, then use the Numeric SONG OPERATIONS EDIT SONG 96 1: bor 2: 4? 3. Prese "I" to select a Begin Repeat command EDIT SONG 66 Part@o2= kt 4. Continue eciting (entering Pattern numbers) and when you reach the point at which the Eno repeat command is needed (lor exemple, Part 5) press SWING/REPEAT then press °2" to select an End repeat command EDIT SONG 69 PartO@5= I x@1 Number cepa The LCD wil dlaplay “01” —the defaut number of repeats. If only one repeat is needed, you can now ples + YES to continue editing the Song. 5. Toerter a citterent number of repeats, use the Numeric Key Pad entering a two-igt umber (lor example, 02). Range: 01 —99 EDIT SONG 9@ Part@G5= it x62 You can now continue exiting ‘¢ Repeats are often entered AFTER all the Pattern numbers have been entered for a Song. Refer to the INSERT FUNCTION (scribed earlier in this chapter) and enter tho repeals in the normal way, alter pressing the INSERT key. Remember thal & Repeat Command will create & now Part, and move all subsequent Parts foward TEMPO CHANGE FUNCTION FUNCTION to enter gradual ermpo changes Into a solected Song This function allows yout enter a gtadual change of tempo in a Song. The tempe can increase (accelerando) or decrease (rtercando). You can.set the overall range of the ‘Tempo Change, and the duration of the change, ‘A Tempo Change counis as @ Patt of a Song, ‘¢ Ifyou enter a Tempo Change during a repeat section, the Tampa Change wil also be repeated, allowing you fo make a gradual Tempo Change over along perioa (longer than the maxmum of 98 quarter-nofes which can be sal fora single Tempo Change), NOTE: When you play a Song that contains a Tempo Change, the final terrpo of the Song will be diffrent trom te inital tempo. If you nave not sot an Initial Tempo for a Song, and you immediately play the Song again, wil commence play althe new tempo Therefor, its recommended that you always set the Inia! tempo ‘or a Song. Reter to 08 #04: INITIAL TEMPO, OPERATION 4 Press PATTERN/SONG until the CD ingicates Sang Mode, then use the 10-keysto select a Song, 2, P1e6s REAL TIME WRITE/EDIT SONG to enter the Eott Song Mode, and star eating ‘3 Song. When you reach the point at which the Tempo Change is needed press CLICKITEMPO CHANGE EDIT SONG 99 l:Accel or 2:Rit 2, Prose" to select Aecoleranda (tempo increase) cr “2"to selec itardando (eempo {decrease} As the operation i identical or both types of Tempo Change, we'l eserine Accelerando only. Tho only diference is that the Tempo Change value is shownas a positve number for Accelerando, and a negative number for itardanco, EDIT SONG 99 Part@@1= +80/00 Torpo Change vale Tempe Ohange duration 4. Use the Numeric Key Pad to eet the value of the Tempo Changa. Range: 0-99 ‘quaner notes/minute NOTE: The overall Tempo range of he FUXS is 40—250 quarter notesiinute, The Tempe Change function can NOT alter tha tempo bayan! these limits 5. Press ACCENT 2 to move the cursor to the Tempo Change duration position, and use the Numeric Key Pad to enor the Tempo Change duration. Range: 0—99 quarter notes. You can use the ACCENT 2 key to move the cursor back and fotth to reset the wo ‘Torpo Change parameters, as needed 8, The Tempo Change is row set, and you can press +1/YES to move on to the next Patt and continue ediing, or ptess PATTERN/SONG to exit the Edt Song Mode. '* Tempo Changes can be entered AFTER al! the Pattem numbers have been entered for a Song. Refer to the INSERT FUNCTION (described eatlor inthis chapter) anc ‘enter tho Tempe Change in the normal way. alter pressing the INSERT iy, Remember that a Tempo Change wii create a new Par, and move all subsequent Parts forward, VOLUME CHANGE FUNCTION FUNCTION This function allows you to enter a volume change at any locaton in a Song. The volume ‘can increase or decrease. This can be used lo add subtle dynamics to a Song, oF for more pronounced cr sudden volume changes. You could also enter a voume Chnage atthe siat of a Song, o alter the overt evel of the whole Song, To.enter a volume change at any point in a Song. ‘A Volume Chango courte 8s a Part of a Song, © Ifyou enter @ Volume Change during a repeat section, the Volume Change wil also 'b6 repeated, alowing you to make a gradual Volume Change aver along peried. You ‘could, for exemple, sata single Pattern to repeat at the end ofa Song, together with sight volume decrease. This would create a “lade-oul”. The oppasite approach (repeating Patterns at start of a Song, wih sight volume increase) would create a “agen OPERATION ross PATTERN/SONG unt the LCD indicates Song Made, then use the Numaric Key Pad to select a Song Press REAL TIME WRITE/EDIT SONG to enter the Edt Song Mode, and start editing ‘a Song. when you reach the pont at which the Volume Change is needed press EDIT PATTERN/VOLUME CHANGE EDIT 1:Up or 2:Down ? SONG 90 3, Press "1" to select Up (volime increase) or 2 to select Down (volume decrease) ‘As the operations ientica or both types of Volume Change. we'l describe volume Increase only. The only diferonca fs that the Volume Change valuo is shown as a postive number for volume increase, and a negative number for volume decrease. ————__ EDIT SONG 96 Part@Ol= vol+9 | ‘vokare Grange valve 4 Use the Numatic Key Pad to sot the value of the Volume Change. Range: 0—31 ‘© 11 more than ore Volire Change command is entored inlo @ Song, he resuting ‘volume depends on the combination of Volume Changes. For example. you enter ‘Volume Change of +6, then laterin the @ Song enter aVolume Change ol ~5, the combined Volume Change Is 2er, So the tina level ofthe Song wil be equal 10s original level NOTE: The Volume range of ine HXS i$ 0-31. The Volume Change function cat NOT alter the volume beyond these mts, '5, Tha Volume Change is now set, and you Can pross +1/YES to move on to the next Part and continua eciting, or press PATTERNISONG to ext the Edit Song Mode. ‘© Volume Changes can be entered AFTER al the Patom numbers nave Deen entered fora Sarg Relat tothe INSERT FUNCTION (described earler inthis chapter) and trier the Volume Change in the normal way, ater pressing the INSERT key. Remember thal a Voie Change will create a new Part, and move all subsequent Parts forward SONG COPY FUNCTION | To copy 2 Song to another destination. The Song Copy function lets you copy any selected Song fo ancther destination nthe [RXS's Song memory This usafulif you went 0 copy a Song inorder to alter tto create a new Song, while ataining the orignal Song, EOSIN «27 '# If te Memory Protect is ON, the LCD will show "MEMORY PROTECTED" when the Copy key is pressed. indicating that Song Copy cannot be cartied out. Use UTILITY 408 #03 to turn off the Mernory Protect function 2. Use the Numeric Key Pad to enter the number of the Song destination 19 which the selected Song wil be copied COPY SONG #6 to SONG #18 8 Press START. Ifthe Song destinations empty, the Song wilimmediataly be copied, COPY SONG 98 completed! Fotowed by SONG 60§meas6664 >Big Bang<:J=144 It fhe Song destination already contains a Song (which will be erased i you tarry out the copy operation) the LCO will show COPY SONG 9 rewrite song 91? ‘You can now press —1/NO, it you do not wish to copy to this Song destination. The will return you tothe Select Song Mode, rom which you Gan once again callhe Song Copy function, and select another destination you wish to copy to the selectod destination (r-wrling the Song contained there) press +1/YES. Tho LCO will show “completed” and reiuin to te Select Song Mode) OPERATION 4 Press SONG/PATTERN until the LCD indicates Song Mode, then use the Numeric Koy Pad to seloct tho Song to be copied, and pross COPY. SONG 99 SONG ¥*) COPY to SONG CLEAR FUNCTION To clesr a seiected Song. You can instant clear (erase) an entire Song. This would be done for examole, i the RXS's Song morrory wore full ng you wanted to write anotor Song, ‘* You can also clear all 20 Songs simultaneously, Refer to UTILITY MODE JOB #96. OPERATION 1, Press PATTERN/SONG until the LCD indicates Song Mode, and uso the Numeric Key Pad to select the Song you wish lo clear, then press GLEAR. CLEAR SONG 88? You can now cancel the Song Clear operation, i you wish, by pressing ~ L.CO will return to the Song select dispay. NO. Tne ' [Line Memory Protect is ON, the LCD will show "MEMORY PROTECTED" when the Cea function is selected, indicating that Song Clear cannot be carried oul, Use UTILITY JOB #08 to turn off the Memory Protect function 2, To clear the Song, press +1/¥ES. CLEAR SONG 00 Are you sure? It you wish, you can now cancel the Clear operation by pressing —1/NO. To cary out the Clear operation, press + VES, to see: CLEAR SONG #6? completed! Foiowos by SONG $9imeasGOGo > Kidscce The LCD will now show thatthe selected Song is emply (the measure count is 20), You can now edit a naw Song, SONG MEMORY CHECK This function allows you to check the remaining Song memory of the RXS, as a Percentage oft total Song memory capacity. Refer to UTILITY JOB #2. THE JOBS ‘Some functions in the Song Mode are called "Jabs" and appearon the JOB TABLE on the front panel of the RXS. Jobs are select by first entering the Song Mode or Edit ‘Song Mode, then pressing JOB and entering the Job numiber using the 1O-key panel ‘SONG MODE JOB Job #01: SEARCH MARK. Automatically locate a Mark (a named location) or a Partin Song, lor playback. EDIT SONG MODE JOBS Job #01: SEARCH MARK. Automaticaly locate a Mark (a named location) or a Part in ‘a Song, for editing Job #02: SET MARK. Name a selected location in @ Sona, so that itcan be aulomaticaly located using the Search Mark function. Job #03: SONG NAME. Name a selected Song, ‘Job #94: IN'TIAL TEMPO, Set the intial playback ternpo of a Sona. JOB #01: SEARCH MARK FUNCTION 10 automatically iocate a selected location in a Song, for playback or editing. This tuncion lets you instantly locate any Partin a Song, ora Mark thathas been set in «a Song (reler tothe SET MARK section of this chapter), Ths is extremely useful and lie-saving, I allows youto play a Song from any selected point o locate any point in the Song for editing (his can be compared ta tape transport memory devices in recording studios, which alow you te "punch in" ata preselectod point in a recording) OPERATION 1, Press PATTERN/SONG unt the LCD indicates Song Mode. the use the Numeric Key Pad to seiect a Song. Ifyou are using the Search Mark function to find a point fromm vwhich fo playback ONLY, omit the Next step and go to step 3 2. Ifyu are using the Search Mark function to fine a poiat trom which to edit a Song, preas FEAL TIME WRITE/EDIT SONG to anter tho Ect Song Modo. 3, Press JOB. In he Song Mode, the LCD wil now show the Search function sin the Fait Song Mode, use the Numeric Key Pad to select lob #0". Example: Edt Song Mode EDIT SONG 9@ Search "{) " You can now search a location either by entering a Part number o by entering a Mark name, SEARCH PART 1, From the "SEARCH" display, use the Numeric Key Pad to enter a three-sigt Pan ‘number. As soan as you enter ine frst digit, the LCD wil show. EDIT SONG 96 Search Part 6* = Prompt ener resto Patt rumter 2, When you have entered the complete Part sumber, the LCD wil immediately show the selected Par, andtne Pattarn or other data contaed there, Example; Pat 006; Pate 23 EDIT SONG 96 Part6@6= PTN 23% It you are in the Edt Song Mode, you can now continue ediing from this point. you are in the Song Made, you can now play the Song from this point, by rossing 'STOPICONTINUE 1. From the “SEARCH” display, enter tne Mark name by pressing the instrument keys {lor entering laters A tu X) or ACCENT 1 oF 2 (lor entering laters ¥ and 2. respectively). The cursor wil move fo the right when alletteris ertered, enabing you to enter the next letter Letters are entered as upper case (capitals) Lower case jelters may be entered oy holding down STOPICONTINUE while entering Jeter, Numerals may b@ entered by using the Numeric Key Pad ‘Spaces may be eniered by using the REVERSE Key, Periods may be entered by using the DAMP Key. you make @ mistake, use the —1/NO and +1/YES kays ta move tha cursor to the erroneous character, and enter a new character. The LCD will ow show the Mark name. Example: ‘Brge’ EDIT SONG 69 Search “Bridge” 2, Prass START 0 carry outthe Search Mark function. The LCD wil mmedialely show ‘he Pat number of the selected Mark. Example: Part 3 EDIT SONG 68 Part@#3="Bridge" SONG OPERATIONS BEY It you are inthe Eat Song Mode, you can now continue eating from this point ityou are in te Song Mode, you can now play the Song rorn ths point, by pressing 'STOPICONTINUE. NOTE: During Song edting, when using aiher ha Search Mark or Search Part operation, it tne search point coincides with the end ot the Song, the LCD wil display an “end of song I!" message JOB #02: SET MARK FUNCTION | to name a selected location in a Song. ‘The Set Mark function allows you to give a name (up 10 six characters—lelters and rumerais) fo ary selected location (Pat) of aSeng. This Mark canbe instantly cated ‘at any time, using the Search Mark function. ‘You can set any numer of Marks in a Song, ‘A Matk counts as a Partin a Song OPERATION 1. Pross PATTERN/SONG until ad to select a Song 2. Press REAL TIME WRITE/EDIT SONG foenter the Ed Song Mode, ana star oxting ‘Song. When you raach the point a! which the Mark is needed select Job #02 CD indicates Song Mode, tho use the Numoric Key EDIT SONG 89 Set mark"( " 2 Enver laters by pressing the inetrument keys (or eters A thru X) or ACCENT 1 of 2 (forlotters ¥ and 2 respectively), The cursor will move to the right when a letter is entered, enabing you to enter the next letter. Letters are entered as upper case (capiuals), Lower case tellers may be entered by holoing down STOPICONTINUE white entering eters Numerais may be eniered by using the Numenc Key Pad NOTE: The fist character ofa Mark name can NOT be a numeral, because when using the Search function, entering a numeral frst wil activate the Search Part function instead of the Search Mark function Spares may be entered by using the REVERSE key Periods may be entered by using the DAMP key it you make a mistake, use the ~1/NO and +1/YES kays to move the cursor to the fertonsous character, and enter a new character 4, Press START to erter the Mark name. Example: Part 3, Mark name “Bridge” EDIT SONG 06 Part®@3="Bridge" 30 SONG OPERATIONS 5, The Mark is now set, and you can press +4/YES to move on tothe next Patt and ‘continue editing, or pross PATTERN'SONG to ext the Edit Song Mode, ‘© Marks can be entered AFTER all he Pattern numbers have been entered for a Song. Roar to the INSERT FUNCTION (described eariorinthis chapter) and enter the Mark inthe normal way, ater pressing the INSERT key. Remember that aMark will create ‘a new Part, and rove ab subsequent Parts forward JOB #03: SONG NAME FUNCTION tocnter e name for a selected Song. This function lets you enor @ naire of up lo eight characters (ltters and numerals) for 2 Song OPERATION Press PATTERN/SONG unt the LCD indicates Song Mode, then use the Numeric Koy Pad to select the Song thal to be named 2. Pros REAL TIME WRITEJEDIT SONG to enter the Edit Song Mode, and select Job #93. EDIT SONG 9 Name-> < I he selected Song alreacy has a nar, itwillbe displayed, and can be changed in exactly the same way as entering a new name, 3. Enter letters by pressing tne instrument keys (orletters A thru X) or ACCENT 1 or 2 (for laters ¥ and Z respectively), The cursor wil move to the right when a ltr is ‘entered, enabling you to enter the next eter Letters are entered as unper case (capitals) Lower case letters may be entered by holding down STOPICONTINUE whi ertoring letters. Numerals may be entered by using the Numeric Key Pach Spaces may be entered by using the REVERSE xey Periods nay be entered by using the DAMP key It you make a mistake, use the ~1/NO and +1/YES keys to move the curso: to the ‘ereneous character, and enter a naw character 4. Pross START to onier the now name. The LCO wil ‘etum fo the EDIT SONG display. 3, Press PATTERN/SONG {o ext the Edit Song Mode JOB #04 INITIAL TEMPO FUNCTION | To set the initial tempo of a selected Song. ‘This function lets you se the exact tempo fora Sang, thus avoicing the need for manually ‘changing tempos between playback of Songs. Or i you connect Songs to make a Chalo, this ensures that eacn Song will play ais correct tempo. Of course, any Tempo Change commands you have included in the Song wil function (within the limits ofthe KS's tempa range) and you can also vaty the Tempo manualy at any tne, OPERATION 1. Prost PATTERN/SONG until the LCD indicates Song Mode, then use the Numeric key Pad to select ne Song wich isto have ils Inia) Tempo se. 2. Press REAL TIME WRITE/EDIT SONG tocrter the Edt Song Mode, and selact Job #08 EDIT Init Tempo SONG 69 OFF — ‘Onion naeator ‘© Ifthe intial Tempo has already been set, the LCD wil show “int Tempo ON”. You ‘can naw ater te intial Tempo setting, in exactly the same way as entering the gating for the frst time. Or you can press ="VNO to turn the Initial Tempo function OFF 3. Press +1/YES to turn the Intial Tempo function ON, 4. Pross START. The LCD will show the current setting of the RXS's Tempo. © ‘the intial Tempo was already set, the LCD wil show is value. Example: 120 quarter- notes per minuto EDIT SONG 99 Init Tempo J=129 ial ip vk 5. Use the Numeric Key Pad to set the Ina Tempo. Range: 40 ~250 quatter-notes per minute 6. Presa START again to entar the nal Tempo. The LCD wil eturn tothe EDIT SONG dispay, showing the fist Part of the Song, ONien es! OVERVIEW ‘The Song Chain mode lets you: '* Edit (assemble) and name up to 3 Chains, each containing up to 90 Steps (each Step is a Song). ‘© Giear (Erase) a Chain. © Select a Chain and play it at any tempo. ‘© The function ofthe Song Chain Mode isto alow you fo connect Songs in order to form drum sequence for an entire group of Songs, for a lve performance or @ recording. Each Chein can contain up to 80 Songs, which when used in Chain are called "Steps" THE JOBS Job #01: CHAIN SELECTPLAY, Select one of 3 Chains and play at any tempo. ‘Job #02: EDIT CHAIN, Eatt (assemble) a Chain, ‘Job #03: CHAIN NAME. Name a Chain. Job #04 CHAIN CLEAR, Ciear (erase) @ Chain ENTERING THE SONG CHAIN MODE To enter tha Song Chain Mode, press the CHAIN koy. The LCD wil show the last Chain mat was selected inthis Voge. Now, or ater eating ary Chain function, press any Mode key, or the PATTERNISONG ey, 10 ox this Mode. {Jobs are selected by pressing the JOB key (alter pressing he CHAIN key) then entering tne job number using the Numeric Key Pad panel. Once in this Mode, theres no need ‘0 press the CHAIN key prior to selecting athe jabs. JOB #01: CHAIN PLAY FUNCTION | To select a Chain tor pl editing. ‘The RXS can store up 103 Chains, rumbered O thru 2. Once you have selected a Chain Yeu Gan then go on to play the Chain, edit {its empty) or clear (erase) i ‘To select an empty Chain for OPERATION 1. Press CHAIN to enter the Chain Made, Job #01 is automaticaly selected. If, however, younave aireacy selected another Jobin this Mode, press JOB then use the 10-keys to enter 0%" the LCD will show the last Chain thal was solected in this Mode. Exampe: Chain 0, containing 256 measutes and named "Concerto chain number ‘Crain eran os — CHAIN @ijmeas6256 >Concerto< Chainname 2, Use the Numerc Key Pad fo anter the Chain number (0,1 oF 2). 3. Prass START to play the Chain. During play, the RUN LED wil ight. The LCD wit indicate the current measure, Step and Song number ‘Oarert measure — CHAIN @ meas9961 StepG1: SONG 9G St Curent Sep rumber Curent Sng eurber 4, To stop play. prass STOPICONTINUE. The RUN LED will go out, and the LOD wil ‘show the point in the Chain at which play was stopped, 5. To restart play, press START to play tom ine beginning of he Chain, or STOP/ CONTINUE, Io play from the point st which play was stopped. 6. Alfor the Chain has played, the LCD will return to the Chain select cisplay '* During Chain Piay, you can ater he Tempo by moving the TEMPO sie control, or by pressing TEMPO and using the Numeric Key Pad or the +1/YES and — V/NO keys, The Click function can also De used during Chan play, but it must be turned on in the Pattom Mode. Fete to the PATTERN OPERATIONS chapter for full descriptions ofthese functions. JOB #02: EDIT CHAIN FUNCTION To connect Songs in order to create a Chain. | OPERATION 1. Press CHAIN fo enter te Chain Mode, then use the 10-keys o select @ Chain. When fediting a new Chain, an empty Chain should be selected. This wil be indicated by ‘a Zero measure count on the LCD, cI SONG CHAIN MODE CHAIN @\meas9ooo > < 2. Seleot Job #02, EDIT CHAIN 6 StepG1= SONG *#§ Frome! o ater Sang number '# Ifthe selected Chain already contains cal, the LCD will show the Song contained in te trst Stop '¢ Ifthe Memory Protect is ON, the LCD will show "MEMORY PROTECTED" when this ‘Joo is slocted. indicating that edking cannot bo caried out. Use UTILITY JOB #03 to1um off the Memory Protect function, 3, Tha LCD is prompting you to enter tha Song number for the frst Stap. Use the Numeric Key Pad to enter @ Song number EDIT CHAIN & Step@1= SONG gol) «tthe deplayed Step already contains @ Song (inthe case of @ Chain that has alroady beer ecited) you can change the Song by enlering a new Song number inthe same. way, 4 Press +/YES to move to the next Step, and enter another Song number in the ‘same way EDIT CHAIN © Step@2= SONG 12) ‘Continue moving through the Chain, entering Song numbors as desired. I's a good doa to koop a writen record of 2 Chain, a¢ you edit it Refer lo the SONG /CHAIN, CHART at the ene o! this manual You can move backwards through 2 Chain using the —1/NO key. This lets you go back to check a Step. Ary time a Step is displayed, you can change the Song comained in that Step by entering a new Sorg numbar Hoding down a ~1/NO or +1/¥ES key lets you mave rapidly through a Chain 6. Once you have entered all the Steps of your Chain, press PATTERN/SONG to exit the Ecit Chain Mode, or select Job #01 to play your Chain JOB #03: CHAIN NAME FUNCTION to enter a name for a selected Chain Tis tunction iets you enter a name of up fo eight characters etlers ard numerals) for a Chain OPERATION | 1. Press CHAIN io enter the Crain Mode. then use the Numeric Key Pad keys to select the Chain tha is to Bo named, 2, Select Job #03. CHAIN @ meas6256 | __ lithe selected Chain already has. name, iwill be displayed, and can be changed | __ in exactly the same way as entering a new name. | 3. Enter letters by pressing the instrurment keys (for fetters A thra X) or ACCENT 1 or 2 (lor letters ¥ and Z respectively). The cursor will move lo the right when a letter is ‘entered, enabling you to enter the next letter. Letters are entered as upper case (capitals). Lower case letters may be entered by holding down STOP/CONTINUE while entering lettars. Numerais may be entered by using the Numeric Key Pad, ‘Spaces may be entered by using the REVERSE key. Periods may be entered by using the DAMP key. I you make a mistake, use the ~1/NO and +V/YES keys to move the cursor lo the erroneous character, and enter a new character. || 4 Pross START to enter the new name. The LCD will then return to the Chain Play spk JOB #04: CHAIN CLEAR FUNCTION to coer selected Chain. You can instantly clear (erase) an entre Chain. This would be dong, for example, ifthe XS's Chain memory were full and you wanted to write another Chain OPERATION 1. Press CHAIN to enter the Chain Mode, and use the Numeric Key Pad to select the CGhain you wish to clear. 2. Select Job #04 CLEAR CHAIN © ? You cen now cancel the Chain Ciear operation, if you wish, by pressing ~1/NO. ‘IL the Memory Protect is ON, the LCD wil show “MEMORY PROTECTED” when the (Clear function is UTILITY JOB #03 to turn of the Memary Protect function. 3, To clear the Chain, press +1/ES. i¥ you wish, you can new cance! the Clear operation by pressing ~\/NO. To carry out the Clear operaticn, ‘selected, indicating that Chain Clear cannot be carried out. Use CLEAR CHAIN 0 Are you sure? press + YES, to see: CLEAR CHAIN 9 ? completed! Followed by CHAIN @Nmeas@a99 > «< Te LCD will now show thatthe salacted Chain is emply (the measure count is zero). You can now edt a ew Chain RET: 33 OVERVIEW ‘The Edit Voice Mode lets you: ‘© Ezdit any voice that has been assigned to an instrument key, to create anew voice. © Initialize any voice (automatically retum its parameters to their original settings) © Store an edited voice to the same memory location as the selected voice. ‘© Recall the last voice you were editing. '* Compare an edited voice with its previous version. ‘* Reter tothe EDIT VOICE BLOCK DIAGRAM near tho ond of this manual, for visual ‘explanation of how voice data is ecitad on the AX, ‘+ Any voice selected for editing wil be affected by the Parerreter Assign functions ‘corresponding tos instrument key (cefer to KEY ASSIGN JOB #02). For example. ‘he pitch atthe solectod key is set to +3 semitones, any voice assigned to that key wil have ts pitch raised by 3 semitones, Tis pitch change, hawever, wil NOT show 1 the LCD in this Mode, iso it KEY ASSIGN JOB #02 has beon used to set a paramoter athe upper of lower limit ofits range, cannot be sel beyone thoselimits Using the Edit Voice Mode, THE JOBS ob #01: SELECT VOICE. Solact any voice which has already been assigned to an ingtrument key, for eating. ob #02: PITCH, Eait the pitch of the selected voice Job #03: E.G. Envelope Generator), Edit six parameters releating to the envelope of the solected vores ov #04: BEND. Alter tne Pich Bend Rate and Pitcn Bend Range of he selected voice Job #05: VOICE LEVEL. Alter the level atthe selacted voice sJo® #06: LOOP. Turn oniof the looa section of the selected vores ob #07: STORE VOICE. Siore the ealted voice into the RXS's Voice Exit Memory, at the same location as the selected voice, INITIALIZE VOICE. Return al parameters of an edited voice to thelr original values. dob #09: AECALL EDIT. ENTERING THE EDIT VOICE MODE ‘To enter the Eat Voice Mode. press the EDIT VOICE ey. ‘The EDIT VOICE LEO will ight The LCD will show the last insttument key, job and parameter value solected in this Mode. Job #08 EDIT VOICE :keyA Pitch=+ @{cent Now, or ater setting aay Edlt Voice parameter or function, pross ary Made key, or he PATTERN/SONG key, 1 exi this Mode, '* As scon as any parssneteris changed, the "Eo! “EDIT VOICE” will change tolower ‘case. This will ramain even f the parameter is returned to ts orignal value. eDIT VOICE :keyA — New Pi seting Jobs are selected by pressing the JOB key (ater pressing the EDIT VOICE key) then entering the job number using the Numeric Key Pad. Once in this Made, there io reed to press the EDIT MODE kay prior to selecting other jobs ‘Ifthe Memory Protect is ON, the LCD wil show ‘MEMORY PROTECTED" when the Fait Mode is gelacted. incicating tat editing cannot be carried out Use UTILITY JOB, #03 to tum off the Memory Proteet function JOB #01: SELECT VOICE FOR EDIT FUNCTION © To select, for editing, any voice which has already been assigned to an instrument key. OPERATION 11 Press EDIT VOICE then select JOB #01. TheL.CD willstow the last voice that was selected. Press the instrument key cortesponding tothe voice which youwish toed. EDIT VOICE :keyA voice:Int-BD 1 ‘You can now select parameters for aciting the displayed voice, by selactingathar Jobs in this Mode. NOTE: i, when caling up this Job, a hyphen appears next to “key" on the LOD. this Indicates thal the voice which was last edtoa is now not assigned to an instrument kay. (e. another voice has since been assigned to that Key). JOB #02: PITCH EDIT FUNCTION to ator the pitch of the selected voice. ‘This function can be carved out on the voce that has beon selected using EDIT VOICE JOB #01 OPERATION 1. Alter solecting a voice in JOB #01, select JOB #02, EDIT VOICE :keyA Pitch=+ 2, Use the —1/NO and +1/YES keys or he DATA ENTRY slr to change the ptch by semitone units. Holding the “0” key while using the ~1/NO or HIVES key to change pitch allows pitch change in 10-cent(1/70th semitone) units, Pitch valves are shown in 1-cont (1/100% semitana) unis. Range: +24/-08 semitones, displayed as +2400/-3600 carts JOB #03: ENVELOPE EDIT FUNCTION | To eatt the envelope generator of the selected volce. This tunction can be carved out onthe voice that has beon selected using EDT VOICE OB #01 Each voice on the AXSinas an envelope, with six separate parameters, as shown in the following diagram, LeveL a AR = Atack Rate (parameter 1) _ DIF = Decay 1 Rate (parameter 2) [Dak = Docay t Level parareter 3) DER = Decay 2 le (parameter 4) Pee aiptanrs) oT = one reggae) ‘This graph indicates visually what happens fo the fevel of a single sound. With percussion nstiuments the inal “attack” is usuely vary rapid — you hit the Fntruments, {and he sound bulds toa peak almost nstantly. Slower attacks (where the eound takes noticeable time foreach the maximum leve) accur with vin, ule, the human voice, (oF @ cymbal played with @ sot mallet ‘Then a frst “decay’ follows as the sound drops in eval to the frst “decay level, This is followed by a secon decay, and final ‘elease’ as te sound dies away to silence. Thiskind of envelope can be heard cleary inthe case of acymibal played wih ahard stick. The sound begins instanty (a high Attack Rate), The fist bright tone decays ‘Quicky to @ more muted “mice tone" as the complex harmonics ofthe inital Impact issipato (high Decay 1 Rale, then a lower Decay 1 Love). The mila tone slowly decreases in lovel low Decay 2 Rate). Finaly, the tall end ofthe sound consists of 2 {ew lower harmonics which dia away to silence (jow Release Rate). And in many oiner instruments, a similar envelope structuce accurs, perhaps with roe rapidly, Of course, each voice on the FXS is an accurate digital recording ofa real percussion Instrument (or in some cases, a synthesizer soune) and contains ts own Buin envelope. The Envelope Eait function allows you to modify the envelope in a vary natural way, to create new, equally authentic voices. ‘The Gate Time incicatos tno overall length of he envelope, excluding the Release pant ofthe envelope: Itcan be described by comparing it to what happens ina synthesizer suchas a Yamaha OX7. When you hold anote down on a DX7, i tke opening a digial gate’, allowing the sound to pass. Then, when you release tha kay, the sound des away gradually according to is Release Fate. So the Gate Time does NOT affect the eloase Time, butas itis decreased, itwil progressively cutthe Decay 2time, then the Decay 1 time, Generally, increasing the attack or decay rate will shorten the altack or decay ime, anc NOTE: If envelope settings are set so as to create a lang envelope, the orginal sound is usually lengthened by “looping” — taking @ short portion of he saund and repeating ‘twithincreasng or decreasing level, for anatural extended offect. Refer to EDIT VOICE JOB #06 to see how totum a loop oft ‘Algo, the decay length cannot be set to move than 6 5 seconds (the maximum gate Time fn the RXS). Therefore, very long decays may be cut off before they have faded to silence. OPERATION 1. Aller selecting @ voico in JOB #01, select JOB #09. The LCD wil show the last parameter selected in this Job. You can now sellact tom the six parameters which ‘oan be edited, PARAMETER 1: ATTACK RATE 1. Toselect Attack Rate, press “1” 36 DRYAS EDIT VOICE :keyA Attack Rate =99 2. Use the =1/NO and +1/¥ES keys or the DATA ENTRY slier o change the Attack Fate. PARAMETER 2: DECAY 1 RATE | Range: 01-99, To select Docay 1 Rate, pros “2” EDIT VOICE :keyA Decayl Rate =99) 2. Use the ~4INO and +11VES koye oF the DATA ENTRY slider to change the Decay 1 Rate, Range: 01—99, PARAMETER 3: DECAY 1 LEVEL 1. To select Decay 1 Level, press “3° Decayl Level=69) | EDIT VOICE : 2, Use the ~"VNO ang +1/YES keys or the DATA ENTRY slider to change the Decay ‘Level Range: 01—60 PARAMETER 4: DECAY 2 RATE 1. To select Decay 2 Rate, press “A” EDIT VOICE :key. Decay2 Rate =99) 2. Uso the —1/NO and +H1/YES koys or the DATA ENTRY slidor to change the Decay 2 Rate. Range: 01 —99. PARAMETER 5: RELEASE RATE. 1. To select Release Rate, press °S EDIT VOICE :keyA Release Rate=99 2, Usethe NO and +1/YES keys or the DATA ENTRY slicer to change the Release Rate. Range: 01 98 PARAMETER 6: GATE TIME 1. To select Gate Time, press "6" EDIT VOICE :keyA Gate Time=6590his 2 Use the ~1NO and +1/YES keys or the DATA ENTRY sider to change the Gate Time. Range: 0.1—6.5 seconds, displayed as 0100—6500 mrs (milisecords.) JOB #04: BEND RATE/RANGE FUNCTION ‘The RXS voices have preset Bend Range and Bend Rate setings. The Bend function raises or lowers the pitch in 1/100th cent steps, resulting in a smoath pitch change fom the original pitch. The Range setiing affects tno fnal pitch to which the is “bent”: he Rate setting affects the “width” (me value) of each step, as shown in the following graph ‘To set the pitch bend range and rate of a selected voice. NAL ald ae, von, as = OPERATION 1. After selecting a voice in JOB #01, select JOB #04. The LCD will show the last parameter that was selected in this Job, You now have the choice af salacting Bend Rate or Bend Range. Press “1” to select Bend Rate, o press “2” to gelect Bena Range, Bend Rate EDIT VOICE :keyA Bend Rate =991) Use the —1/NO and +1/YES keys or he DATA ENTRY slider to set the Bend Rate. ‘Range 0—60, Astha Band Rates increased, the pitch bend becomes more rapid. Al tha zero setting, there ie a pitch bend. Alga, if the Blend Range is sot at 2er0, any setting ‘of the Beng Rate wil produce no pitch bend. Bend Range EDIT VOICE :keyA Bend Range = @@' Use tne —1/NO and -H1/VES kaye or the DATA ENTRY sido to go the Bend Range, in semitone units ange + 60 semitones. Negative seltings result in @ downward pitch bend; postive settings reaut in an upward pich bend. Atthe 280 setting, ere is no pitch bend. Also, Wine Bend Rate sal at zero, any setingo! the Berd Range wil produce no pitch bend. NOTE: The Bond Range cannot altor tha piich of @ note outside the limits of ts pitch range (‘eler to £0!T VOICE JOB #02,) DE 37 JOB #05: VOICE LEVEL FUNCTION | to set the level of a selected voice. Each vive in tho RX (and in the Waveform Data Cantiigs) has a prosetfevel setting This Jab allows you to change the level ol each individual voice. ‘¢ This levelis independent ofthe Kay Level (tfor to KEY ASSIGN JOB #02) which ets you “olteet the level of a selected instrument key, regardless ofthe voice which is Assigned to that key. Itis also independent ofthe setting of the INSTRUMENT VOLUME faciors, which contol the final output ovo of cach pair of keys: corresponding to an output channel OPERATION 1. Aller selecting a voice in JOB #01, select JOB #06. EDIT VOICE :keyA Voice Level =318 Use the —1/NO and +1/¥ES keys oF the DATA ENTRY siidor to set the lov. ange 0—3!. Al the zero setting, the voice is turnad of. However, the instrument key level is set above zero (rele to KEY ASSIGN JOB #02) the instrument wal stil sound JOB #06: LOOP ON/OFF FUNCTION To turn on or otf ne Loop section of the selected voice. Ts function can be carried out on the vice that has been selected using EDIT VOICE JOB #01 Looping of voices is a digital method for expanding a sampled sound to create an texiended envelope. With longer voices (cymbal, for example) the sampled sound is expanded by taking the tall end of he sample and repeating t win decreasing lev fora natural decay eflect with the full Curation of an authentic cymbal sound «© When editing the envelope of a voce (fefer to EDIT VOICE JOB #03) looping ‘automat ally eceu’s when you aller the Attack Rao or Docay Rata ‘ocraate a sound that exceeds the envelope length ofthe orignal sample ‘© This loop can be tuned of, restorng the sound tos orignal sampled state, often featuring a sharp eutof, which can be uselu for special eects 38 OPERATION 1. Attar selecting a vows in JOB #01, salect JOB #06. EDIT VOICE :keyA Sound Loop :ON 2, EITHER: Press —1/NO to tur the Loop OFF. (OR Press + 1/YES to turn the Loop ON JOB #07: STORE VOICE FUNCTION To store the ected voice ‘This function can be carried out onthe voice thet has been solected using EDIT VOICE JOB #01, and edited. Italiows youta store the nawly-ecited voice. The orginal voice data is ral lost, however Fator to Job #08 for how to return a voice to its orginal state « tyouexitthe Ect Mode attr editing a voice, but you have not stored the voice, tne voice wil romain nits aditod stato, unt you initialize i (ofr to Job #08) or re-ontor ihe Eait Mode and select another voice for eating, OPERATION 1. After selecting a voice in JOB #01, solect JOB #07 eDIT VOICE :keyA Store Voice 2 You can now cancal the Store cperaton by pressing - V/NO. ThelLCD willdlspay the Fatt Mode Job that was selected prior to selecting this Job. You can now oxi the Edit Mode, or continue eating the voice. 2. To continue he Store operation, press H1/YES. eDIT VOICE :keyA Are you sure ? ‘You naw have another chance to cancel the Store operation, by pressing —1/NO. 3. To store the voice, press +1/YES again. EDIT VOICE :keyA completed! JOB #08: INITIALIZE VOICE FUNCTION | to initialize alt parameters of the selected voice, ‘This unction can be carried outon the voice that has been selected using EDIT VOICE 408 #01, and editea lows you to retum all parameters of the selected voice fo their orginal values. NOTE: Ifthe selected voice is not restored to its orginal sound, aftr this function has ‘been carried out, it means that tne key fo which it nas been assigned has had its parameters tered, using the Parameter Assign or Mull unction. Referto KEY ASSIGN JOBS #02, #03 respectively OPERATION 1. Alter selecting a voice in JOB #01, select JOB #08. eDIT VOICE :keyA Init Int-BD 1 ? You ean now cancel the Intialize operation by preesing —1/NO. The LCD wil display ‘ne Edit Mode Job that was selected prior to selecting this Job. You can now exitthe Exit Mode, or continue editing the voice. 2. To continue the intializo operation, prose +1/VES. eDIT VOICE :keyA Are you sure ? ‘Yourow have another chance te cance! the Inialize operation, by pressing ~1/NO. 3. To iniialize the vowe, press —1/VES again. eDIT VOICE :keyA completed! ( JOB #09: RECALL EDIT FUNCTION | To rocail the tast voice tnat was in the Voice Eait butter. ‘This unction uses a second memory as a "back-up" function Itis used only while you are actualy ediing, BEFORE storing a vorce and exiting the Edit Mode, It covers you in tee possible situations 1. You were eating a voice, then accldertally selected anotner voice for editing BEFORE storing the frst voice. You can uso this Jab to recall the fist voice. 2. You had already esited and stored a voice. You then adied it again, but decides that you wanted to retum tothe lst edlted version. BEFORE storing ne newly edited version, you can use this Jab to restore the wice to ts previously edited stale (as ‘opposed to restoring it 10 its cxginal state, whichis done by using the Initialize function —tefer to Job #08). 2. You had aveady eaited and stored a voice. You then selected it for eding again, ‘and iniialize it, but decided that you did want te previousy edited version, BEFORE storing the newly nitaized voice, you can use this Jo® to restore the voice to its previously edites state OPERATION 1, During exiting, select JOB #08. eDIT VOICE :keyA Recall Edit g You can now cancel the Recall operation by pressing — NO. The LCD wil display the Edt Mode Joo that was selected gxior to selecting this Job. Youcan now ex the Exit Moe, or continue ediing To continue the Fecall operation, press + WYES, eDIT VOICE :keyA Are you sure ? You now have another chance to cancel tho Recall operation, by pressing ~¥/NO. 8. To carry out the Recal Edt, tess + 1/YES again. The LCD will show the last voice that was edited. Or it this was a previously edited version of the latest voice you selected, you will s00 the same veico dieplay, but when you press the instrument key ‘corresponding tothe voice, you will hear ih its pravously edited state eDIT VOICE :keyA Voice: Int-BD 1 ‘You can now continue editing, oF store the recalled voice (refer to Job #07). ’ EDIT COMPARE FUNCTION | tocompare an edited voice with its previously selected state, ‘This tunction lows you to instantly compare a voice thats being edited withthe state ‘was in when you Selected i fr eating (the compared slate may not be the same as ‘he intial version of the voice, as it may already have been edited and storeo). Itean aniy be used when the AXS is inthe Ect Mode. You can useit a any me during ‘editing —a convenient way to check both aually and visualy (by reading parameter values) ne effect of your eating, OPERATION 1. Whe exiting a voice, press STOPICONTINUE. ‘You will now be able 10 Near the original version of ie voice, by playing the corresponding instrument key, On the LCD, @ "compare mark’ wll ppear above the "0" of eDIT", and the cursor wil disappear. The orginal value ofthe parameter that is curently being edited wil be displayed. Example: Pitch, compare mars eDIT VOICE :keyA Pitch=+ ® cent cuvorTaoppeoe 2. Prose STOPICONTINUE again to return to the edited version of the voice. The “compare mark” wil disappear, and the cursor will reappeat eDIT VOICE :keyA Pitch=+9198 cent You can select other parameters (Jobs #02 thru #06) and use the STOP/CONTINUE. key for comparison of parameter values KE OVERVIEW Tho Koy Assign mode lets you: ‘© Copy voices into the RX5's RAM. ‘@ Assign voices to instrument keys and output channels. ‘© Edit parameters relating to each instrument key. © Save and load key data. THE JOBS Job #01; KEY ASSIGN Assign any selected voice to an instrument key (Reter also 10 Jobs #08 and #03) Job #02: PARAMETER ASSIGN, Ater four parameters relating to cach key. ‘ob #03: MULT! VOICE. Assign one voice fo the upper row ol 12 instaument keys, t0 create a “orum keyboard” with an ascending or descending "Mut Step’ ‘scale o pitches, lavelealtack rates and decay ates. (Reler also to Job #04). ob #04: MULTISTEP. Ifa voice i already assigned to Mut Voice, ar its Muli Step parameters (Refer also to Job #03). Job #05: ACCENT LEVELS. Set accent levels (2 for each voice) Job #06: OUTPUT CHANNEL ASSIGN, Assign any voice to one of the 12 output “charmls relating to each pair of instrument keys, Ths is usually done prior to assigning a volea to an instrument key (Refer to Jobs #01 and #09). dob #07: SAVE KEY OATA. Save up 10 “drum seis, consisting of al data relating to instrument keys, (Refer to Jobs #01 thru #04). dob #08: LOAD KEY DATA, Load a “drum set“ (Relor to Jod #07), ‘Job #09: COPY VOICE. Copy an Internal or Cartridge woice ino the internal RAM. ENTERING THE KEY ASSIGN MODE ‘Toontor tne Key Assign Mode, prese the KEY ASSIGN key. The CD willshow the last {ob that was selected in this Mode Now, or ater setting ary Key Assign parameter or function, press any Made key, or the PATTERNISONG Koy, to ext this Mode, ‘Jobs are selected by pressing the JOB key atter pressing the KEY ASSIGN key) then ‘entering the job number using the Numaric Key Pad. Once in this Mode, there is no need to prass the KEY ASSIGN key prior to selecting other jobs. JOB #01: VOICE ASSIGN FUNCTION | to assign voices to instrument keys. Each output channel on the XS corresponds to a pair instrument keys (lor example channel | corresponds to keys And M)Allvoces are factory-preset to output channels ASSIGN OD (eter to the Key Assign chart in THE INSTRUMENTS chapter). So when you select a ky, ill nave five or sx voices (two internal voices, one copied voice, ane twa or three cartridge voices) rom which you can select The same voices wil be available a: the other key of the same pair of keys ‘* You can assign voices to keys other than those shown in the Key Assign chart, ‘enabling you to set any voice in ary stereo poston, whan using the FXS's stereo foulputs. Refer to KEY ASSIGN JOB #03 fo See how to re-assign Internal voices to any key. Refer to KEY ASSIGN JOB #06 to see how to re-assign Internal anc ‘Caridge voices to any key. ‘The falowing chart shows al the possibiltios of voice/output assign Instrument keys A> X of keys corresponds ta an Output Channel (e.g. A+ M— Ch.t) t t t Each p sod ox sooo vod got Output Output Output | aig. as, Re. mn oe ane | verte i come JOB #06 408 #08 L pens! Loe son-| 0 00 SEE — we oe OPERATION 1, Press KEY ASSIGN then select Job #07, The LCD will show the last voice that was selected in his Job. 2. Press the instrument kay to which a voice is to be assigned. Voice Assign keyA :Int-BD 1 varurbathoy vee 3. Use the —1/NO and + 17YES keys to stop through the voices which are available at the selectec key. When the LCD shows ihe desired voice, tis automaticaly assigned to the salected key Voice Assign kKeyA :Crt-BD 3 SS ew oie JOB #02: PARAMETER ASSIGN FUNCTION | To exit the pitch, level, atack and decay parameters of any selected Instrument key. ‘This function works independertly ofthe Edt Voice functions. It Yotfees" the parameters COLANY voice assigned fo a selected instrument key. it a new voice is assgned fo the sasrekey,itwil Beige exactly the same amount asthe previous voice. The LCD wil show both the offset amourt, and the actual parameter value (a combination ofthe parameter values set using tis job and the Edlt Voice Mode) I the Eait Mode has already been used to s0t a parameter at the upper o: lower limit of its range, it cannot be set beyond these Its using the Key Assign Mode. ‘© Key Assign parameters are memarizad when a Pattern is writen, Youu could then ‘change the parameters and wrte mote notes on the same Pattern — ideal for acing ‘iner soudns or pitches 10 a Pattern. OPERATION 1. Presa KEY ASSIGN then select JOB #02. The LCD wil show tho last parametor selected inthis Job. 2, Press tne instrument key to beedited, You can now select rom Ine four parameters which ean be edited PARAMETER 1: PITCH 1, To select Fitch, press °1" keyA :Int-BD 1 pitch + O(+ B) — feo valve ‘Actual pich valve 2. Use the —1NO and +1/YES keys or the DATA ENTRY slider to change the pitch by somiteno units, Holding the °0° key while using tho ~1/NO or +1/¥ES hey to Change pitch aliens pitch change in 10-cent (1/10th serwtone) unis, Pitch values ave shown in 10-cent (1/10th semitone) units. ‘ange: + 60 semitones (offset) digplayed as + 600 units Aclual pitch range is 424/-96 ‘semitones (aciual ptcn cannot be olfsel ouside thase liits). PARAMETER 2: LEVEL 4, To select Level, press °2" keyA level 27 :Int-BD 1 € OB) —— ‘Actun| eel value Osel value 2. Use the —INO and +1/VES keys or the DATA ENTRY slider lo change the Instrument key lve! Range: + 31 (ffse). Actual level ranges 00/+31 (actual level cannot be offset outside these limit) PARAMETER 3: ATTACK, 1, To select Atack, press °2" keyA attack 99 ea tack Hale wae Greet Value :Int-BD 1 € 09) 2, Use the —1/NO and + 1/YES keys or the DATA ENTRY sic to change the Attack Fate, Range: + 63(tfset). Actual Atlack Rate ranges 0'-+99 (actual Attack Rate cannct be cfg outside these ints), NOTE: Long attacks create “looping”. Refer lo EDIT VOICE J08 #03 for comments about tis, PARAMETER 4: DECAY 1. To select Decay, press “4 keyA :Int-BD 1 decay 35,45( 88) ot I etal decay 1 le value | OMe aie Actus! Gecay 2ate valve 2. Use the —1/NO and +1/YES keys or the DATA ENTRY sider fo change the Decay Rave. TO Dacay 1 and Decay ? Rates are equally affected. Refor to EDIT VOICE JOB #03 for an explanation of hese parameters. Decay 1 Level is NOT affected by this functon. Range: ++ 63(ose). Actual Decay Rate range is 01/499 (actual Decay Rates cannot be offset ouside these lets} NOTE: Long decays create “looping”. eter ‘o EDIT VOICE JOB #03 tor comments about this, JOB #03: MULTI VOICE FUNCTION | 10 assign any selected voice to instrument keys A thru L, then programa sliding scale of parameters to these 12 keys. Inthe Mult Voice Mode, only monophonic play of the assigned voice is possible, even ifits original key is not within the range A tnt L. Itusing stereo outputs, the voices atkeys A thru willbe set al the same stereo position a6 the orginal selected voce. ‘The Mult Voice Move permits independent entry of fou Muti Step values. These values, measure the diference inthe pitch, voice level, Attack Rate anc Decay Rate of agjacont keys. Ths, in effect, tues instrument kays A th L inio @ 12-note keyboard, using the selected voice as IS sound soutce. The pitch, level, Allack Rale and Decay Pato can imorease or decrease in equal steps from key A Io key L. '* The original voice souncls at Keys A thru L will be replaced by the selected voice, while the Mull Voice Moda is ON. ‘* While the Mult Voice Mode is ON, another voice cannot be assigned to keys A they L, ‘© ToalterMuti Step parameter setings alter you have already set them and exited ths Job, doNOT use this Job again as inat wil cancel all your settings. Refer to Job #04 OPERATION 1. Press KEY ASSIGN and select JOB #03, Multi voice push Voice or No ithe Mutt Voice Mods is already on, youcan press —1/NO totum it OFF. The LGD will retum to the Decay display ofthe previeus Job (lob #02: Parameter Assign). 2. tum the Mut Voice Made ON, oress he instrument key corresponding tothe salactad voice. The MULTI LED will ight, The selected voice can now be played on keys A ‘wu L, and Multi Step parameters can be selected and sel. The LCD will show the selected voice, and the last Mult Sop parameter that was selacted, Example Pitch, — multi:Int-BD 1 pitch ® step Parameter step ave PARAMETER 1: PITCH 1. To select Pitch, prose *1™ multi:Int-BD 1 Pitch @ step 2. Uso the ~1/NO and +1/YES keys or the DATA ENTRY slider to change the pitch step by 10-cent (1/10th semitone) units. Pitch step values are shown in {cent (1 ‘00th semitone) units Range: + 2 seritones, equal to a range over the 12 instrument Keys of + 2 octaves, Displayed as + 200 units 8. Press START to onto the pitch step setting, On theLCD the word “slep" wil briefly change 10 “sat” then return to "step" ‘+ The cigiral pitch wil be retained at key A Keys B through Lwil ascend or descend in pitch, accoraing to a postive oF nogatve plich step setting NOTE: The Mult Step function cannot ate a voice’ pitch beyond the upper and lower limits of ts pitch range (as sot by the EDIT VOICE or KEY PARAMETER ASSIGN functions) Ia voices pilch ss already set at or nar these lit, this wal result in al keys to the right ofthe fot Key that reaches ths limit having the same pitch PARAMETER 2: VOICE LEVEL 1, To select Level, press “2° multi:Int-BD 1 level ® step 2, Use the — NO and + VVES keys or the DATA ENTRY slider to change the level step, ange: + 10. | 3. Press START to entor the level step seting. On the LCD the word “stop” wil bristly {change to “set” then return to “step” ‘* Toe orginal iovel willbe retained atkey A. Koy B through Lwillincrease or decrease In level, secording to @ postive or negative level stop seting NOTE: The Mutt Step function cannot aera voices love! beyond! the upper and lower limits of ts level range (as set by the EDIT VOICE or KEY PARAMETER ASSIGN Tunctions). fa voice’s level's alteady set ator near these mits, this wit resul in all keys to the right et the fist key tha! reaches this limit having the same level PARAMETER 3: ATTACK RATE 1, To select Attack, prass “3 multi:Int-BD 1 attack ® step | 2. Use ine —1INO and +1/YES koys or he DATA ENTRY sider io change the attack step. Range: £10 3. Press START fo enter tho attack stop setting. On the LCD the word "step" will bretly Cohange to “set! Pen return to “step” ‘© The original Attack Rate setting willbe retained at key A. Keys B though L wil Increase or dectease in Altack Rate, accorcing toa positive or negative Altack Rate step setting NOTE: The Muit Stop function cannot alter a voices attack rate beyond the upper and lower mits of ts Attack Rate range (as set by the EDIT VOICE or KEY PARAMETER ASSIGN functions). Havoice’s Aitack Rate is already set ator rear these lit, tis wil regultin llkeys tothe rght othe fst key that reaches this iit having the same Attack Rate PARAMETER 4: DECAY RATE | 1, To select Decay press “4” multi:Int-BD 1 decay ® step 2, Use the step. {INO and +1/VES koys or the DATA ENTRY slider ‘o change the decay KEY ASSIGN MODE. Mag Range: + 10 4, Press START to enter the deoay step setting, On the LCD the word ‘step* wilrietly ‘change to “set!” then return to“step* ‘© The original Decay Rete soting wil be retained at key A. Keys B through L will, increase or decrease in Decay Rate, according toa postive or negative Decay Rate step setting, NOTE: The MutiStep function cannot ater a voice's decay rate beyond the upper and lower limits of ts Decay Rate range (as set by tne EDIT VOICE or KEY PARAMETER ASSIGN functions). Ifa voice’s Decay Rate is already sot ator near hes limit, this wil recultin allkeys to tha right o ho ft kay that reaches this lit having the same Decay Rate JOB #04: MULTI STEP FUNCTION 10 attor the Mult Step parameters of a voice assigned to trument keys A thru L, via the Multi Voice function. ‘This job carries out exactly he same furctions as the Mult Step functions described in the previous Job, ita voice has ALREADY been assignad 19 instrument keys A thru L via the the Mutt Voice function. it enables you to make adjustments to Multi Stop parameters that you have already set. Otherwise, if you atlempl to alter Mult Step settings by using Job #03, you wil frst have to r8-assign your selected voice to the Muli Mode, and this wil earce! all proviaue Mull Stop satings '* Mult Step parameters are memorized when a Paltern is wilten, You could then change the parameters and wite more notes on the same Pattern — ideal for adding ‘iner sounds or pitches to a Pater. NOTE: This Job can NOT be so ected ita voice has not fs! been assigned to the Mut Mode, OPERATION 1. Alter assigning a voce fo the Multi Mode, pross KEY ASSIGN and select JOB #04 ‘Tho LCD wil show tho last Mult Stop parameter tha! was celacted, 2. Mut Step parameters can be selected and re-edited. Refer to Job #03 for operation JOB #05: ACCENT LEVELS FUNCTION | 1o program two different level changes to individual voices. Pressing any instrument key while holding elther of the green. ACCENT keys causes that instrument to sound at its ACCENT. 1 oF ACCENT 2 level. ‘The accent level range isthe same as the voice level range (refer to EDIT VOICE JOB #05), The accent love! setting is ADDED tothe voice level seting to produce the actual accent level, Negative accert love's can also be set, for interesting etfecs, KEY ASSIGN MODE OPERATION 1. Press KEY ASSIGN and select JOB #05. The LCD will show the last Accent Level nat was selected in ins Job. Example: Accent 1 Accent 1 Level -- select Voice 2. Press the instrument key for which the Accent Level isto be set Accent 1 Level Int-BD 1 = #@ 3. Accents are set by fist pressing eitter ACCENT 1 or ACCENT.2, then using the = {INO and +1/YES keys 0° the DATA ENTRY sider to tthe corresponding Accent Level Range: + 31. The voice level range is 0—31, I the Accent Level seting PLUS the Original voice level setting exceeds 3) ors ess than O (inthe case of negative accent level settings) the actual Accent Level willbe set 10 3° of O (oH) respectively JOB #06: OUTPUT CHANNEL ASSIGN FUNCTION To assign Copied and Cartridge voices to output channels Each outpul channel (1 thu 12) correspendstoa pair ot instuumont keys (A plus Mtheu LLplus-X), This function facilitates assignment of any Copied or Cartidge voice to any key, by frst assigning the voice to tte appropriate output channel, then using KEY ASSIGN JOB #01 to assign the voice o ona a he two keys corresponding to thal output channel ‘Informa voices ao pre-assigned to output channe's (ele othe Key Assign chart in tne PLAYING THE AXS INSTRUMENTS section of THE INSTRUMENTS chacter.) However, you can copy up fo 12 of these voices into the RXSs RAM (refer to KEY ASSIGN JOB #08) s0 that thay can then be assignad to any oulpul channel OPERATION 1. Prass KEV ASSIGN and select JOB #08, Tha LCD will show the [asl voice and cursor postion that was selected inthis Mode, Output Ch Assign oa tou Chahwe' umber Prossing ACCENT 2 moves the cursor back and forth between the Voice postion ‘and the Channel number poston, Move the cursor to the voice poston. Use the ~1INO and +1/YES keys to select the voice to be assignee Move the cursor to the output channel number. Use the DATA ENTRY sider to sot the output chanel (1 they 12), JOB #07: SAVE KEY DATA FUNCTION Store, in the RX5's memory, data relating to all 24 instrument keys. Stored data is all KEY ASSIGN MODE data, and includes ‘© 408 #01 data (Voice Assign) '* JOB #02 data Parameter Assign) ‘¢ JOB #03 data (Mult Voice) © JOB #04 data (Mull Step). ‘Three complete sets of data can be independently stored. This function allows you to store three completely ciferent “drum sets NOTE: Whon you save Key Data, any daia inthe selected destination willbe erased. ‘you wish to avoid this, save the data to cassetla ‘ape fist. Refer 1o CASSETTE MODE JOB #05 OPERATION 1. Press KEY ASSIGN and select Job #07. Destination numosr prem mo Save key Data## select 1 to 3 2, Press "1™, "2" o¢ "3" o select the destination to which the key data isto be slored Example: 1 Save key Data#1 select 1 to 3 You can, prior to saving, select anathor destination. 3. Press tho +1/VES key to slore the key data. The LCD will relly show Save key Data#l completed! You will then see the previous display, without a cursox. JOB #08: LOAD KEY DATA FUNCTION toad, from the RX5's memory, data relating to all 24 Instrument keys. ‘This turction allows you to rapidly load Key Data comprising one of twee completely iferent “crum sete" For details of the actual data tha is Ioaded, refer to Job #07. OPERATION 1 Press KEY ASSIGN and select Job #08. Key Data number prompt “a Load key Data#« select 1 to 3 "3" lo elect the key dala whichis to be loaded. Example: 1 Koy data ember Load key Data#l1 select 1 to 3 ERSTE 45 '* You can, prior to loading, soloct other key data foe loading 3. Press the +1/YES key lo load the key data. The LCD wil briefly show Load key Data#1 completed! JOB #09: COPY VOICE FUNCTION To copy intemal and Cartridge voices into the Internal RAM. Intemal voices are pre-assignedite output channels (and consequently 10 specitic pairs ‘of nsirument keys )y copying a voice to tne RAM i can then be assignedito any output cchanne! (tele to KEY ASSIGN JOB #08) and ram thereto any key (reer to KEY ASSIGN 408 #01.) Both Internal and Cartidge woices cen be copies to the RAMI (tormore than one location, it desred) anc edited lo make new voices, wile the original voice is reigned angican also be played. can also be playa OPERATION 1. Press KEY ASSIGN and selecl Job #09, The LCD wil show the fast voice, copy ostination snd cursor position that was selected, Copy Voice Data Int-BD 18 vooe copy aeatnaton 2. Use ACCENT 2 to move the cursor between voice name and copy destination ‘numer Use the No!~1 and +1/YES keys to select the voice and the copy destination, 3, Press START to carry out the copy function. The LCD wil bristly show Copy Voice Data completed! then return fo the previous display OVERVIEW ‘The Cartridge Mode lets you: '* Save Sequence (Pattern/Song/Chain) data and Voice data onto Yamaha RAMA Data Cartridge. ‘© Verify that data has been correctly saved. Load data from cartridge into the FX, © Format a data cartridge. ‘¢ Prorto entering this Mode, make sure thal a RAMA Data Cartridge is fry isertod flo the Data Cartridge slot on the FXS's rear panel TRIDGE MODE © Veiify operations are highly recommended after every Save operation This willensure thet your data is correctly saved, otherwise you may lose kreplaceable dala. The Verily function compares the data saved onto cartridge with the original data in the XS. THE JOBS The Caniadge Mode has 13 jobs, covering the four main functions (Save, Load, Verity ‘and Formal). Thase are arranged as follows, ‘ALL SEQUENCE ALL SINGLE ALL ‘AND SEQUENCE PATTERN vOICe VOICE DATA DATA DATA SAVE #01 #02 #03 #04 LOAD #1 #12 #13 #4 | VERIFY #21 #22 #23 #2 | FORMAT #30 [FORMAT NEW RAM CARTRIDGE FOR USE IN RX5] | ENTERING THE CARTRIDGE MODE To erver the Cartridge Mode, press the CASSETTE/CARTRIDGE key. Repeated prossings ofthis koy ewitch the RXS between cartridge operation and cassete operation, ‘The CART (cartridge) LED wil ight when the Cartnage Mode Is selected Now, or ater executing any Cartige function, prass ary Mad kay, or ha PATTERN! ‘SONG key, to exit this Mode. Jobs are selected by prassing ihe JOB key (ater entering the Cartridge Mode) then feniaring theo nurrber using the 10— key panel. Once inthis Mode, here is no need lo press the CASSETTE/CARTRIDGE key prior to selecting other jobs, SAVING DATA JOB #01: SAVE SEQUENCE AND VOICE DATA JOB #02: SAVE SEQUENCE DATA JOB #04: SAVE VOICE DATA FUNCTION | to save all sequence and/or voice data onto Yamaha RAMS Data Cartridge. ‘Save operations alow you to save tne sequence data for up Io 100 Patterns, 20 Songs {and 3 Chains ancior the voice dala forall 61 voices slored inthe XS, NOTE (JOB #01): If your cartidge already contains data it wil be completely erased ‘when you perform a Save Sequence and Voice Osta operation, so chock tha thie data 's nat needed NOTE (JOB #02} your cartioge already contains eaquence data, it wil be erased when you pertorn a Save Sequence Data operation, so check that this data s not heeded. Voice Data contained in te cartidge will NOT be affeced by this operation, NOTE (JOB #04}; If your cartridge already contain voice data t wil be erased when you periorm a Save Voice Data operation, so check that this data is not needed, Sequence Data contained in te Cartriigo will NOT be allectad by this operation, OPERATION Operation is identical for the above three Jobs. 1. Press CASSETTE/CARTRIDGE untl he LCD indicates Cartridge Mode, then seect ‘Jab #91, #02 oF #04. Example: Job #01 CARTRIDGE MODE Ra CARTRIDGE CTRL Save Sq&Voice? 2, To contnue the Save operation, press + 1/VES. CARTRIDGE CTRL Save sure? You now have a chance to cancel this operation by pressing —1INO, if you do not wish to eraee data in the cartidge. 3, To save the dala, press +1/YES again. CARTRIDGE CTRL Save executing falemod by CARTRIDGE CTRL Save completed JOB #03: SAVE SINGLE PATTERN. FUNCTION | 1o save the data of a single selected Pattern onto Yamaha RAMA Data Cartridge. This operation alows you fo save the sequence data for & single Pattern. Any Patter estination may be eelacted, NOTE: Ifthe Patter destination selected in your cartridge already contains data twill be erased when you parlor a Save Single Patton operation, so check that this data Is not needed, Voice Data contained in the cartridge wil NOT be affected by this ‘operation OPERATION 1. Press PATTERN/SONG untiithe LCD indicates Patorn Mode, then use the Numeric key Pad ot the ~ VNO and +1/YES keys to select the pattern you wish 19 save 2, Prese CASSETTEICARTRIDGE unilthe LCD inaicates Cartidge Mode, then select ob #03, CARTRIDGE CTRL Save PTN @6 ? 43. To continue the save operation, press +1/YES, CARTRIDGE CTRL Ta Prompt orto destination 4, Press ACCENT 2 to mave the cursor fo the right, and use the Numeric Key Pad to select the Pattern Destination number. Example: 00 CARTRIDGE CTRL PTN 66 > Crt O& ‘You can use he ACCENT 2 key to move the cursor backwatds end forwardstoalow | you to reset the Pattern and Pattern destination numbers. 5, Press +1/YES to continue the Save operation. CARTRIDGE CTRL Save sure? 48 MIE netwih ores dntain oe cage, ny Pessre INO youd CARTRIDGE CTRL 6 To save te data, press + VES aga Load Sq&Voice? CARTRIDGE CTRL 2, Tocannue te Load operation, press + VES Save executing “ome CARTRIDGE CTRL Load sure ? CARTRIDGE CTRL Save completed ‘You now have a chance to cancel this operation by pressing —V/NO. f you Go not vwsh fo load the data To load the data, press +1/VES again LOADING DATA JOB #11: LOAD SEQUENCE AND VOICE DATA JOB #12: LOAD SEQUENCE DATA JOB #14: LOAD VOICE DATA FUNCTION To fond sequence and voice data trom Yamaha RAMA Data CARTRIDGE CTRL Cartridge Into the AXS. Load completed CARTRIDGE CTRL Load executing Fotowed by Load operations allow you to load the sequence data for up 1 160 Patterns, 20 Songs ‘and 3 Chains andor the voice dala for all 64 voices stored in the RAMS cartridge. JOB #13: LOAD SINGLE PATTERN. NOTE (JOB #11) If the PXS already contains data, wil be completely erased when you perform a Load Sequence and Voice Data operaion, so check that this data is nox FUNCTION needed ‘To load the data of a single solected Pattern from Yamaha RAMA Data Cartridge into the RXS. NOTE (JOB #12) Ifthe RXS already contains sequence data it wil be erased when \you Perform a Load Sequence Data operation, so check that this dala is not needed. This operation allows you to oad the sequence data for & single Paltern, Ary Pattern may ba loaded into any Patter destination NOTE (JOB #14) If he FXS already contains voice data, it wil be erased wnen you perform a Lod Voice Data operation, so check that this data is not needed! NOTE: Itine Patton destination selected already contains data, twilbe erased when you perform @ Load Single Pattem operation so check that this data is not needed. Voice Data contained in the BXS will NOT be atlected by this operation OPERATION operation is identical tor the above three Jobs. 1. Precs CASSETTE/CARTRIDGE tnt! he LCD indicates Cartridge Mode, then select Joo #71, #12 oF #14. Example: Job #11 OPERATION 1. Press PATTERIN/SONG untilthe LCD indicates Pattern Mode, then use the Numeric ey Pad or the — NO and + 1/YES keys to select tne pattern destination to which you wish to load data Press CASSETTE/CARTRIDGE once or twice to enter the Cartridge Mode, then select Joo #13, CARTRIDGE CTRL Load PTN 98 ? To continue the Load operation, press +1YES. CARTRIDGE CTRL crt * PTN 66 Ta Prom io enter Palen number Use the Numeric Key Pad to eolect the rumber of the Pattern you wish to load Example: 11 CARTRIDGE CTRL Crt 1 PIN 88 To cortinue the Load operstion, press ACCENT2. The cursor wll mave to the right You ean now alter the Patiam destivation aurnber. or proceed to Step 7, t0.contnue tne Load operation To alter the Pattern destination cumber, use the 10-keys, ‘You can.use the ACCENT 2 kay to rove the curso: backwards and forwards to alow you to reset the Pattern ard Paltern destination numers, Press +1/YES to continue the Load operation. CARTRIDGE CTRL Load sure % OPERATION operation is identical for the above thre Jobs. These Jobs | 1. Alter saving the data select Job #21, #22 or #24 as appropriate, Example: Job #21 CAVSINIERNIONIT: You naw have a chance fo cance! the Load operation by pressing ~1/NO, Ifyou do not wish 10 erage data in he Pattern destination 8. To Load the Patter, press +1/YES again, CARTRIDGE CTRL Load completed VERIFYING DATA JOB #21: VERIFY SEQUENCE AND VOICE DATA JOB #22: VERIFY SEQUENCE DATA JOB #24: VERIFY VOICE DATA FUNCTION | toverity that sequence and/or voice data has been correctly saved onto Yamaha RAMS Data Cartridge. respond to (and should be carried out subsequent to) ‘Save Jobs, as follows. JOB #21 verifies JOB #01 JOB #22 verifies JOB #02. ‘JOB #24 verifies JOB #04, CARTRIDGE CTRL Verify Sq&Voice? 2, To continuo the very operation, press +1/VES. CARTRIDGE CTRL Verify sure ? ‘You now have a chance to cancel ths operation by pressing —1/NO, ityou do not wish overly the data ao 23, To verify the data, press +1/¥ES again CARTRIDGE CTRL Verify executing It the data has been correctly saved, the LCD will hen show CARTRIDGE CTRL Verify OK!!! IW any cther messages appear, reer Io the EAROR MESSAGES chapter. JOB #23: VERIFY SINGLE PATTERN. FUNCTION | To verity that the data of a single selected Pattern has been correctly saved Cartridge. ‘This operation actualy allows you lo compare any ofthe 100 Patterns sloredin the RXS with any of the 100 Pattems saved orto canridge. The two Pattern numbers you will center may be diferent, if you have saved a Patter to diferenty-numbeced destination in the RAMS cartridge OPERATION this Joo 3b coreeponde 1 and ‘should be carried out ‘subsequent to) Job #03, Save Single Pattern. 1. After saving a Patter, press CASSETTE/CARTRIDGE once or twice to entar the Cartridge Mode, thon select Jab #23 CARTRIDGE CTRL Verify PTN @6 2? 2. To continue the Verity operation, prass +1VES, CARTRIDGE CTRL 3. Use the Numeric Key Pad to seloct the number ofthe Pattern stored in the RS, Sxampie: 11 CARTRIDGE CTRL PTN 118% Crt ** Prampto eter Catiage Paton number 4. Pross ACCENT 2 to mave the cufsor lo the right, and use the Numeric Key Padl to select the number of the Pattern saved on the cartridge. Example: 22 CARTRIDGE CTRL PTN 11 9 Crt 22 S ‘You can use the ACCENT 2 key to move the cursor back and forwards to allow you to reset the RXS Pattom and cartridge Pattern numbers 5. Once the cursor is on the right of the LCD, Press +1/VES to continue the Verily eperation, CARTRIDGE CTRL Verify sure ? ‘You now have a chance to cancel the Very operation by pressing ~ TINO. 6. To veity the data, press +1/YES agan the data has been correctly saved, the LCD wil then show CARTRIDGE CTRL Verify OK!!! It any other messages appear, reer to the ERROR MESSAGES chapter. FORMATTING JOB #30: FORMAT CARTRIDGE FUNCTION | To format the RAM4 Data Cartridge for use with the RXS. This function MUST be carried out on any new Yarnaha RAM Data Caridge that you purchase for use with your PX, prior to using the cartrdge for saving data OPERATION 1. insert your now RAM Data carridgo ino the Data Cartridge sit on the rear of the RXS. 2. Pross CASSETTEICARTRIDGE untithe LCD indicates Cartridge Modo, thon seloct sob #30. CARTRIDGE CTRL Format Cartrg ? 3. To continue the Format operation, press + 1/VES. CARTRIDGE CTRL Format sure ? You can now either format the cartridge, or press ~1/NO to cancel the Format ‘operation. 4. To formal the cartridge, press +1/YES again. CARTRIDGE CTRL Format executing Followed by CARTRIDGE CTRL Format completed Your RAMS cartidge is now formatted, and can be used for saving data. CAVE: 51 ASSETTE MODE OVERVIEW The Cassette Mode lets you: ‘* Save Sequence (Pattern/Song/Chain) data, Voice data and Set-up (Drum sot/Accent Level/MID!) data onto a standard cassette tape. ‘© Verify that data has boen correctly saved. © Load data from cassette into the AXS. ‘+ Prior to entering this Mace, ensure thal the RXS ' correctly connected toa cassette ‘deck {refer to tho REAR PANEL (CONNECTIONS section) 1¢ The RXS's cassette cutput 8 rated ta match wih a microphone input, while its cassette input matches a normal data recorder output. Therefore, a computer data cassette recorder is tecommended, bul any high-quality recorder may be used. '* Make sura thatthe heads on your cassette recorder are clean and demagaotized. ‘Avoid using any noise reduction system, which could alfect the accuracy of tha recording. Kesp record and payback levels high, to minimize tape hiss NOTE: AllSave, Load and Verily operations can be interrupted by pressing CASSETTE CARTRIDGE while tie operation is executng, Example: Very CASSETTE CONTROL Verify break! ‘Glear this display by pressing JOB, or any Mode Koy. THE JOBS The Cassette Mode has 18 jobs, covering the three main tunctons (Save, Load and Verity). These are arranged as follows. AUSECE cecce | SHH | votEban | OS SAVE #01 #02 #03 #04 #05 LOAD can #12 #13 #14 #15 VERIFY #21 #22 #23 #24 #25 ‘¢ SAVE OPERATIONS Prior tol Save operations, make sure hata blank cassette is loaded into your cassette player, '* LOAD AND VERIFY OPERATIONS: Prior o all Load and Verily operations, make sure thatthe data cassette is loacedinto your cassatte player, and is at ne beginning of the fecerded dara ‘¢ VERIFY OPERATIONS are highly recommenced atter every Save operation This wil censure that your data is corectly saved, otherwise youray lose wreplaceable dala ‘The Vorty function compares the data saved onlo cassotte with the original data ENTERING THE CASSETTE MODE To enter the Cassette Mode, pross the CASSETTEICARTRIDGE key. Repeated pressings ofthis key wil switch te FXS between cartridge operation and cassette ‘operation. The CAS (cassette) LED wil ight when the Cassette Mode is selected. The LCD wil show the ast job thal was selected in this Mode Now, or alter carrying out any Cassette functon, press ary Mode key, or the PATTERN SONG key, to exit this Mode. Jods are selected by pressing the JOB kay (after entering the Cassette Mode) then ttering the job ruber using he Numetic Key Pad panel. Once in ths Mode, theres ronees 0 press the CASSETTEICARTRIDGE key piggy selecting ater pbs. SAVING DATA JOB #01: save SEQUENCE AND VOICE SAVE SEQUENCE DATA JOB #04: SAVE VOICE DATA JOB #05: SAVE SET-UPS FUNCTION | 1o save all sequence andior voice data, or set-up data, onto cassette tape. ‘Save operations allow you to save the sequence data for up to 100 Pattems, 20Songs. land 3 Chains ancior tne voice data forall 64 voices stored inthe RXS. Set-Up Data can alsa be saved, and incluxes the fallowing da ‘© The 3 sets of Key data stored in he FXS (refer to KEY ASSIGN JOB #07), 18 The Accent Levels of all 64 voices. ‘¢ The MIDI Transmit channels ofall 64 voices. ‘© The WIDI Receive channel 1 The MIDI Noes of my voces OPERATION operation is identical for the above four Jobs. 1. Press CASSETTE/CARTRIDGE until the LCD icdicates Cassette Mode, then select sob #01 CASSETTE CONTROL Save Sq&Voice? 2, To save the data, start he cassette player in RECORD, and press + 1/YES. CASSETTE CTRL Save executing Fotowed by CASSETTE CTRL Save completed JOB #03: SAVE SINGLE PATTERN. FUNCTION To cavethe data ot a single selected Pattern onto cassette tape. ‘This operation allows you lo save the sequence data for a single Patter, OPERATION 1. Press PATTERN/SONG until he LCD incicates Patter Mode, then use the Numeric Key Pad or the 1INO and +1/YES keys fo select the paler you wisi to save. 2, Press CASSETTE/CARTRIDGE unt! the LCD indicates Cassette Mode, then select Joo #03, CASSETTE CTRL Save PIN 68 ? 2, To save the data, start the cassette piayer in RECORD, and press +1/¥ES CASSETTE CTRL Save executing ower by CASSETTE CTRL Save completed LOADING DATA JOB #11: boap SEQUENCE AND VOICE LOAD SEQUENCE VOICE DATA LOAD VOICE DATA LOAD SET-UP JOB #12: JOB #14: JOB #15: FUNCTION | To joad sequence andior voice data, or set-up data, from cassette tape, nto the FX. Load operations allow you to load tha sequence data for up tc 100 Pattomns, 20Songe land 3 Chains andtor the voice data tor all 64 voicos saved on cassette. Set-up data can also be loaded (rele: to Job #05 for a descrintion of Set-ups) NOTE (108 #11): the RXS alteady contains sequence and voice data, itwil be erased when you perform a Load Sequence and Voice Uta operation, socheck that this data is not needed. NOTE (JOB #12): I the RXS already contains sequence data. it will be erased when you perform a Load Sequence Dala operation, so check that this data is not needed, NOTE (JOB #14: If he RXS already contains voice data, it will be erased when you perform a Load Veice Data operation, so check that this data is not neoded. NOTE (JOB #15): Ifthe RXS alteady contains set-up data, it wil be erased when you perform a Load Set-ups operation, so chock that this data is not needed. OPERATION | operation for the above tour Jobs Is identical. These Jobs ‘correspond to (and shouldbe cartiod out subsoquert fo) Save Jobs, 98 folows. JOB #11 loads data that was saved in JOB #01 {JOB #12 loads data that was saved in JOB #02. ‘JOB #14 loads data that was saved in JOB #04 JOB #15 loads data that was saved in JOB #05. 1. Press CASSETTEICARTRIDGE uni the LCD indicates Cassette Mode, then select ob #11, #12, #14 oF #15, Example: Job #11 53 54 ASAE CASSETTE CTRL Load Sq&Voice? 2, To continue the Lead operation, press +1/YES. CASSETTE CTRL Load sure ? You now have a chance to cancel this operation by pressing —1INO, Ifyou donot wish to load the data 3, To load the data, press +VYES again CASSETTE CTRL Load executing ‘Start playback ofthe data cassota, o commence data loading ‘tor loadirg, the LCD will show CASSETTE CONTROL Load completed JOB #13: LOAD SINGLE PATTERN. FUNCTION | 10 10ad the data of a single selected Pattern from cassette tape into the RXS. ‘This operation allows you to lead the sequence data for @ single Pattern, Any Patiorn destination may be selected. + This function can only be carried out if the data that you wish to load was saved to Ccagseite in a Save Sngle Paitorn operation (rer lo Job #03). The number of the Pattern that was saved. hawever, does not affect ths operation—it can be loaded into any Pattern destination NOTE: tthe Patter destination selected aireagy contains data, it wil be erased wihen you peroem a Load Singje Pattern operation, so check that this data is not eeded. Voice Data contained in the RXS wil NOT be affected by this operation -~ OPERATION |. Press PATTERN/SONG unti the LOD incicates Paltern Mode, then use the 10-keys for the ~1/NO and +1/YES keys to select the pattern destination to which you wish to load data, 2, Press CASSETTEICARTRIDGE unt! the LCD indica‘es Cassette Mode, then select slob #13, CASSETTE CTRL Load PIN 68 2 3, To cortinue the Load operation, press +1°YES, CASSETTE CTRL Load sure ? You now have a chance to cancel this operation by pressing —1/NO, i you do net wish to load the data 4, To load the dala, press +1/¥ES again, CASSETTE CTRL Load executing ‘Sian playback of tne cassette, to commence data loading Ater loading, the LCD wit show CASSETTE CTRL Load completed VERIFYING DATA JOB #21: VERIFY SEQUENCE AND VOICE DATA JOB #22: VERIFY SEQUENCE DATA JOB #24: VERIFY VOICE DATA JOB #25: VERIFY SET-UP DATA FUNCTION ‘To verity nat sequence andor voice data, of set-up data, has been correctly saved onto cassetts. OPERATION operation for the above four Jobs is identical. These Jobs ‘correspond to (and should be carried out subsequent to) Save Jobe, as follows. JOB #21 verifies JOB #0t. 0B #22 verifies JOB #02 JOB #24 verifies JOB #04. JOB #25 verfies JOB #05 4. After saving the dala, select Joo #21, #22, #24 oF 425 as appropriate. Example Job #21 CASSETTE CTRL Verify Sq&Voice? 2. To very the data, press +1/¥ES. CASSETTE CTRL Verify executing Start playback of the cassette, to commence data verityng Ite data has deen correctly saved, the LCD wil then show CASSETTE CTRL Verify OK!!! It any other messages appear, reler to the ERROR MESSAGES chapter. ~ ROS JOB #23: VERIFY SINGLE PATTERN FUNCTION | to verity that the data of a single selected Pattern has been correctly saved onto cassette. OPERATION this Job corresponds to (and should be carried out 10) Job #08, Save Single Pattern. 1. Alter saving a Patiom, press PATTERN/SONG unlthe LCD inaicates Pattern Mode, ‘arid use the Numeric Key Pad to select the numberof the Pattern which was saved ‘onta cassette. 2, Pracs CASSETTE/CARTRIDGE once or twice to select tho Cassette Mode, anc select Job #23. CASSETTE CTRL Verify PTN 06 ? To veniy the data, press +1/YES CASSETTE CTRL Verify executing ‘Start playback ofthe cassette, to commence data veriying Ir the data has been correcly saved, he LCD wil thon stow CASSETTE CTRL Verify OK!!! I any other messages appear, refer to the ERROR MESSAGES chapter OVERVIEW “The Syne Mode lets you select four different ways of controling the “Clock Rate” (speed of playback or recording) and Start/Stop/Continue functions on the RXE. « Internal Syne (the XS runs according tots Internal Clock). '¢ MIDI Sync (the RXS is controlled by another MIDI device). ‘= Tape Sync (the XS is controlled by a synchronization signal recorded on ‘ape, ‘* External Syne (tho RXS is controled by another non-MIDI device). '# The INT SYNC (Internal Sync) setting isthe normal mode for the RXS. The playback speed of Pattoins, Songs and Chains, and the Rol Time Pattern wing speed, are Ccontolied by the RXS's intemal Ciock, the speed of which is set by the Tempo functions. Playback and witing are operated by using the RXS's STOP/CONTINUE land START koys, ‘The Intexnal Syne Mode is also used when using the AXS to contral external MIDI devices (the MID! signal is transmitted via the MIDI OUT terminal) or non-MIDI devices (the contral signal is ransmitled via the EXT, CLOCK OUT terminal) of to record a Tape Sync signal (Ihe sync signal is transmitted via the CASSETTE terminal) '# The MIDI SYNC setting ets you stat, stop and contol the speed of playback and Fal Time Pattern wraing on the BXS from an extemal MIDI device such as a OX5 Sequence Recorder, a Music Computer, or even another RXS. The MIDI conto signal IS fe into the RXS Via the MIDI IN terminal ‘# Tho TAPE SYNC satting lets you use a Tape Sync signal o start, stop and control the speed of playback and Real Time Pattern wring, This signal, which incorporates a pre-selectedttompo, is recorded ont tape rom the RXS, or tom MID) devices capable of transmiting a Tape Sync signal (lor exampie, a OXS) \When the tape (containing the Tape Syne signal) is played it wil cause the RXS to ‘commence play at he preselected tempo, and subsequently stop play. Hetero the TAPE SYNC APPLICATIONS section later in his chapter, fora full description ol his Syne Mode. ‘# The EXT SYNC (Excamal Syne) settng lets you star, stop and control the speed of playback and Real Time Pattern witing on the RXS trom an external non-MID) device \which tranemits a gato type clock oF tiggor signal. The contol signal is fed into the XS via the External Clock in terminal, The RXS can also control this iype ol externa device, via the External Clock Out terminal NOTE: At any time, you can instantly 388 which Syre Mode the XS is using, by checking wih of he fou Sync LED's is i. 07 the FXS's conto panel {£0302 9) SELECTING SYNC MODES OPERATION 1. Press SYNC te,enter the Syne Mode. The LED will show the current Sync status of tne FAS, 2. Sync Madles ate selected by using the +1/YES and ~1/NO keys. Pressing the *+INES key wil siop through the four Syne Modes in the folowing sequence. CLOCK : Internal CLOCK : MIDI CLOCK : Tape CLOCK : External Pressing the ~1/NO key wil step through the Syne Modes in the appesite direcion. | [As you select @ Syne Made, the corresponding LCD wil light. 3, Alles setting the RXS's sync status, press any Mode key, ofthe PATTERN'SONG key, 0 ext the Syne Mode, The LED corresponding to the selected Sync Mode will remain li at al times. (CONTROLLING THE RXS FROM AN EXTERNAL DEVICE. 1. Make surethe external device is connected tothe correc terminal on the rear of he RXS (rela to the REAR PANELICONNECTIONS section earl inthis manval) 2. Star play (Patter, Song or Chan) or Real Time Pattar Write in the coral manner ‘The RUN LED will (ght, but the FXS will rot actually start unt the external device sends a MID, Clock or Tape Syne signal causing the RXSto start, and subsequently stop play or Real Time Wie, TAPE SYNC APPLICATIONS This system oxample shows how Tape Sync can be used with he XS, It sas the AXS ‘ogether with a OX7 Synines.zer, an MT7X Mutttrack Cassette Recorder, and an audio 10 10. MoxKER Mixer ‘The following procedure ilusrates one possible way of using this MIDITape Syne system Ext Song on the XS. Iniial Tempo or Temgo Change commands can be included. 2. With the BXS set to Internal Syne, play the Song atthe desires tempo, and record the Tape Syncs nal onto rack 1 of tha TIX, Tempo changes during the Song wil also be cecorded 4 Sotthe X's Sync Mode to Tape Sync, and press START. Now, when you play the ‘apa, twill automaticaly stat the PXS and run ita he correct tomeo You can now proceed to record DX7 parts onto tracks 2, 3 and 4 of the MT1X. You can also te- fit the Song on the FIXS it needed! —It wal stil remain in syncronization, 4. Finally, playback of he finished tape will enable yau to hear the tee recorded DX7 tracks, while the Syne signal onthe rack 1 wil keep the RX in perfect synchronization vith the recorded tracks, You can stl re-edit the Song on the RXS, of even create ‘several Songs to fi the recorded music, and decide later which one you want to SHED 57 keep. These new Songs wil NOT need Initial Tempo or Temoo Change comands, as they are part ofthe recorded Tape Syne signal RECORDING A TAPE SYNC SIGNAL NOTE: The AXS's cassette output I ated to match a microphone input, wile ts cassette input matches a normal data recorder output. 1. Make sure tne tape deck is connected to the FX6's CASSETTE terminal, and the XS 's set lo Iniemal Syne, and ready to play the selected Sang or Patter, 2. Slartthe tape deckin record, then prese START on the RXS o start playback of he Song of Pattern 3. Iiplaying aPPattem, press STOPICONTINUE to sop playback atthe desired pont — the STOP signal will also be recorded as part of tho Tape Syne signal 4. Once piay is finished, stop the tape deck. The completo Tape Syne signal Is now recorded. and can be used to contra! the RXS or any MIDI Clocke-type device ‘TAPE SYNC PLAY/PATTERN WRITE 1. Make sute the tape deck output is connected to the RXB's CASSETTE terminal, and the tape is rewound to just before the start ofthe recorded sync signal 2, Set the PXS ta Tape Sync, select the desired Sang or Pate, (and if witing a Pattern, press REAL TIME WRITE) thon prose START. The RUN LED wil ight, but tho FOS will not start unt the tape is played. {3 Start playback ofthe tape. The XS wil naw play the selected Song or Pattern (or ‘camence Real Time Write) and slop at the end of the Tape Syne signal TILITY MODE OVERVIEW ‘The Utility Mode lets you: © Check the remaining Pattern and Song memory space. ‘Tum the FXS's Memory Protect onioft Change a voice in a Pattern, or in all Patterns. Clear (erase) all Patterns or Songs in a single operation. THE JOBS ob #01" REMAINING PATTERN. Check the amount of remaining Pattern memory Job #02: REMAINING SONG. Check the amount of remaining Song memory Job #03: MEMORY PROTECT. Turn the RXS's Memocy Protect function onvat Job #04: CHANGE VOICE. Change any selocted voice in a Pattern (or in all Patterns) to another selected voice. Job #05: CLEAR ALL PATTERNS. Clear (erase) all Patterns in the RS, Job #06: CLEAR ALL SONGS. Clear (erase) all Songs in the XS ENTERING THE UTILITY MODE To orter the Utlity Mode, press the UTILITY key. The UTILITY LED wil ight, The LCD will show the last Job that was selacted in this Mode. ‘Now, o aller using any Uilily Moe function, press any Mode key, or the PATTERN! ‘SONG key, fo exit this Mode, sJobs are selacted by pressing the JOB key (after pressing the UTILITY key} then ‘entering the Job number using tie 10-key pare’, Once in this Mods, there is no nee: to press the UTILITY key prior to selecting other Jots. JOB #01: REMAINING PATTERN MEMORY FUNCTION shows, as 2 percentage, the remaining Pattern memory space. OPERATION Press UTILITY then salect vob #01 Remaining Memory PIN : 53% JOB #02: REMAINING SONG MEMORY FUNCTION | shows, as percentage, the remaining Song memory space. OPERATION ross UTILITY inon solect Job #02. Remaining Memory SONG : 96% JOB # MEMORY PROTECT FUNCTION to prevent acclderal erasure of Patterns, Songe, Chains, voices. ‘Wen the Memary Protect is ON, the folowing operations cannot be carted out. any of these operations are attempted, the LCD will show "MEMORY PROTECTED" PATTERN WRITE, EDIT, COPY, CLEAR, ‘SONG EDIT, NAME, COPY, CLEAR, (CHAIN EDIT, NAME, CLEAR. EDIT VOICE, (CHANGE VOICE (UTILITY JOB #04) CLEAR ALL PATTERNS (UTILITY JO8 #05) CLEAR ALL SONGS (UTILITY JOB #08) LOAD DATA (CASSETTEICARTRIDGE JOBS 11-15) RECEIVE BULK (MIDI JO8 #09) ‘© This function wil remain on even if the RXS's power is turned oft OPERATION 1. Press UTILITY then select Job #03. The LCD wil show the current Memory Protoct satus. Example: Memory Protect OFF. UTILITY Mem. Protect:OFF 2, Prose 1 IVES toturn Memory Protect ON or press -17NO to turn Memory Protect OFF. JOB #04: CHANGE VOICE FUNCTION Change # voice to another voice, ina single Patter, or all Patterns. ‘© Aterthis operation, the new voice youhave selected may be assigned toa diferent instrumentkey than the orginal voice, Refer to KEY ASSIGN JOB #09 0 soe how 10 re-assign intemal voices to ary key. Refer lo KEY ASSIGN JOB #06 fo see Now to te-avsign Copied and Carriage voices to any key f= Hine Memory Protect & ON, the LCD will show “MEMORY PROTECTED” whon this +4 is solectag, indicating that this operation cannol be carried out. Use UTILITY JOB {903 to turn of the Memory Protoct function. OPERATION 41. To change a voice of a single Pattern, select the Pattern prior to entering the Uiilly Mode. To change a voice in all Patterns, go on to the next step: 2 Pross UTILITY and select Job #04 Change Voice 1:PTN@® or 2:all (EUAN 5, Press ACCENT 2te move the curso tothe lowar voice. Use the —1/NO and + 1/YES keys to Select the new voice, The cursor can be moved up and down by pressing ACCENT 2 at any lime, to enable selection cl voices. 6, Prose START. Change Voice PTN sure Srgle Pater voice change. Change Voice all sure ~ ‘Pato voice change 7. ENTHER: Press +1/YES to carry out the voice cnange, Change Voice completed! (OR: Press NoV-1 to cancel the voice change. The LCD wil return to the fet cisplay in this Job. JOB #05: CLEAR ALL PATTERNS FUNCTION NOTE: This function wil clear (erase) every Pattern inthe RXS's memory. Ifyou wish to retain these Patioms, you should first save them onto tape of data cartridge, Refer to CASSETTE or CARTRIDGE MODE, JOB #02, ‘To remove data from all Patterns. Press “1 ft singla Pattern voice change, “2 for al Pattern voice change, from Int-BD 1 & to _Int-BD 1 4. Thecursor wil tash at the upper voice. Use the —1/NO and + WYES keys to select the voice which s to be changed OPERATION 1. Press UTILITY and select lob #05. UTILITY Clear all PTNs ? 2. Prose +1/VES. UTILITY Clear sure ‘= Ifthe Memory Protectis ON, the LCD wil show "MEMORY PROTECTED". indicating that ths operation cannot be carried out. Use UTILITY JOB #08 totum off ne Mernory Protect function You can now press ~1/NO to cance! the Clear All Patterns unction. The LCD willeturn to the rst aisplay n this vob, 3. To clear al Patterns, press START. UTILITY Clear completed! JOB #06: CLEAR ALL SONGS FUNCTION | To romove data trom ail Songs. NOTE: This function will clear (erase) every Song in the RXS's memory. It yoU Wish to Fetain those Songs, you should frst eave them onto tape or data cartridge. Reler to (CASSETTE of CARTRIDGE MODE, JOB #02 OPERATION 1. Press UTILITY and select Job #06. UTILITY Clear all SONGs? 2 Prose +U¥ES. UTILITY Clear sure z ‘+ i the Memory Protects ON, the LCD will show MEMORY PROTECTED’ indicating that nis operation carnot be carried oUt Use UTILITY JOB #03 fo tu off the Mernory Protect function You can now press ~1/NO to cancel the Ciear All Songs function. The LOD wil return to the first display in this Job. 3. To clea all Songs, prass START. UTILITY Clear completed! MIDI MO OVERVIEW The MIDI Mode allows you to: ‘© Set the amount by which key velocity of an external MIDI device will affect the envelope parameters of all voices. *# Set the AXS to receive MIDI note numbers, and assign note numbers to ‘© Cary outreception and transmission of buk data, wth a second FXS or other each instrument, so that they can be triggered from an external Keyboard or suitable MIDI equipment. sequencer (Note Number Mode). * Sei the FIXS fo receive MIDI pitch signals, so that selected voices (up to 16) ‘¢ The XS Sync Mode should be sat te MIDI SYNC in order frit fo be controled by Can be used as sound soutoes for up to 16 external MIDI keyboards or an external MID! dove. It should be set to INTERNAL SYNC ifs being used io ‘sequencers (Tunable Note Mode). ‘onttol an externa MIDI dovieo. Rote’ to the SYNC MODE chepier. The Fx6, when «Assign instruments to MIDI channels, for transmission of MIDI note numbers. Uisea with any other MIDI devices, should have its Channel Message function tumed ‘Assolacted Gate Time wil also be transmitied. ON (ter to JOB #03) SYSTEM EXAMPLE Ox7 u | Acomscions se 0 our iN L. [ IN ill al a XS 61 SEO In hie example, the RXS ie part of a sophisticated digital music systom comprising a XT synthesizer, a QXS sequence recorder, and a TX816 FM tone generator system. [An MJCA MIDI junction contralier enables instant switching between a wide variety of MIDI setups, to make full use ofthe FIXS's versal, '¢ Tho RXS can be contiolled by the QXS sequence recorder in two ways: (1) by receiving stopistan' messages and ciack signals to contol its tempo (refer to JOB #01) oF (2) by receiving actual note mnformation—the drum part would be stored in the QXS instead of in the AXS's data memory) —reler to JOB #08, «© The RXSsinstrumert sounds can be played by the OX7 in two ways. (1) by assigning ‘each instrument on the XS to a nate on the DX7, so that complete rhythm patterns ‘could be played and recorded from the kayboars (rele to JOB. #04 — Note Number Mode) or (2) By using the Tunable Nate funtion, enabling the DX to play one ofthe RXS's voicas over the entire range ofits keyboard (referto JOB #04— Tunable Note Mode) ‘© The RXS can act as a lype of sequencer, sending note data (including Nete Off messages) on independent MIDI channels to the DX7 and to each module inthe TXB6 (refer to JOB #03), THE JOBS dob #01: CHANNEL MESSAGE, Set the AXS co receive and transmit MIDI messages. dob #02: RECEIVE CHANNEL, Set te MIDI channel(s) on which the RXS receives MIDI messages. Job #03; TRANSMIT CHANNEL. Assign eachinstrumentto one ofthe 16 avaiable MIDI Channels, fr transinisson, Job #04. NOTE NUMBER ASSIGN, Assign the AXS's voioes fo a selected MID! note ‘umber, or MIDI ceceive and tranemit (Note Number Mode). sa assign one Voice to each of the 16 MIDI channols to use as sound source for external device (Tunabie Note Node). Job #05; INITIALIZE NOTE, Rotum the MiDI note eumbersetings o all 64 instruments of the XS to thelr default setings, Job #08 E.G, VELOCITY, Set the amount by which envelope parameters can be affected by the velocty of an external MIDI device. ‘Job #07. GATE TIME. Sethe length of the Gate Time transmitted by the XS to external MIDI davices «Job #08; DEVICE NUMBER. Set the FXS to receive or tansmit System Exclusive Information, on a Selected MIDI channo! Job #09: RECEIVE BULK. Send a Bulk Dump Request to an exteinal MIDI device, JJob #10: TRANSMIT BULK. Tranemit Buk data to an external MIDI device ENTERING THE MIDI MODE To erier the MIDI Mod. press the MIDI key. The MIDI LED willght The LCD will show the last Job that was selected inthis Modo. Now, or after using ary MIDI Mode function, press any Mode key, oF the PATTERN SONG key, to ext this Mode, ‘Jobs are selected by pressing the JOB key (ater pressing the MIDI Key) then entering the Job number using the 10-key panel. Cnce i this Mode, there is no need to press the MIDI Key pri to selecting other Jess. JOB #01: CHANNEL MESSAGE FUNCTION | Tocnabie receptiontransmission of Note Number messages. This function lets you contral the RXS from an external MIDI device (reception of MIDI faulty cable or ‘leetneal miercterce 2. Prar to tuning on the AXS power, you have inserted saul Waveloun Dale Carge 7 Ghack athe WADI sabe ig ot uly ane ep me Spereton. Also read tho PRECAUTIONS sootan ot fa ‘Tanai or acmce on ect! hrortsonee. 2, Tumse fs power af ane remove te ally Wavelorm ‘ata Carndge You can now tr the power 06 again and sete Ase informal and Copied volees, unt such me $s you can nso a rew Waveorm Data Carnage illegal input ! Using the Pat Copy Tancion ait Song Made] you enierec ‘par mumber Thal Goss not appear inthe Sang. or me ond Part urbe you erred was low ha ie st nao Tiler Soret Par nulnbors memory full Memory Protected The sequence momvaiy Pater, Song ov Chain) i fl Youve Wed wo cea’ er raw voce cr sequence dala (by ‘tering or loading new dea) andthe Memory Protect hricton ‘Shamed on ‘ave fhe Sala prasarily i the AXE fo contidge or cassate, {and cla (erase) data tomnake room inte memory Patome, ngs ano Chane can be cleares insviduniy. 6 you can oar all Pater oF 9 Sang (UMLITY MODE JOGS #08 and {#50 respective) | Tum the FXS's Meron Proteci OFF uang UNITY J08 #03 | ‘Then cay out the dala operation again MIDI BUFFER FULL The fS's MIT Ber ful, because foo muah dala has ‘been Sect 199 tap from ah extemal dev ‘Tho MIDI Butler a king of “waltng room for MIDI data Whee datas held Yo" minute perids of Line (ol he dsr 1510003 seconds for one Byte) while is Beng proceusee by ne PAS. Press any Key 10 2 fend ea honor tempo The LGD Sond lose Gone Gala, MIDI DATA ERROR! You have Tumied on power To a connseled MIDI dew, which sends a non-standard signal to te FXS. Technical, ths is caled 3 Waming™ etter or-an “overtur’ erat ress any Reyle Gea ELC, and corre naral operation. You have tred 10 use the Eat Panom funcion to edit a 2, You have used the Search Part of Copy Pat furcion and eniered a Part umber that e nghe’ tha tho tla omberc Pars isthe Sang no data Pater that does no cota daa eee 7. Yar fave 169 the Search Wark (oNCiGh ahd eqiared | 1 rer te corect Mark name not found ! the name ola Mak that has ol bean sats the Song 2 Ener te covet Part number too large PART! 1 You have thd to insert a Par ie 8 Seng Rat aloady ‘Contam 999 Parte 2, You are ining to use the Copy Part function wih the roeuit tha! tho naw Song will ave mere than 889 Parts Eat iyoor more Senge, aach of which lome a snoicn ofthe tong Song you wore tying to create. Than usotha Chain Eat Mode to combine hose Songs ino a continuous sequoncs. too large PTN ! TA Pallem Gantans te maximum aroun fata, ara you ‘r0 trying to wre more dala to 2 You are tye To ansend a Paltem ‘0 another Pattern, and ihe two Pater combined conta more thar the fximur aroun of data, Wie wo or ove ores Fates, each ol whey Toms 3 ‘ect of the long Patom you were tying fg create. The Use the Song Edt Mace to!combne these Patterns ino a ‘continuous sequence. wrong signature! 7. You have rac to appanc ie Palame which Fave afer ent tine sigratuos. 2 You nave Wed to appers two Patiome which, when combined, total mere than 109 Bare length 7 Write new Palio which wil have atime sgnaiure eau Valen to te two onginal Patiams combines For exam ple, ya. had warted to append a 8/8 Parton wit a Is Paster wre a new 114 Patter (2+ 4 7), 2. Rownts tno same lwo Pateme uang lenger bare, then lappend them For example, The two Pater och oot {aired $2 barf 4 tre (otal 104 bars), rowrto thorn as Paiterna containing 25 bars of 84 te (otal 82 bars), weigh ean then be speared: CARTRIDGE MODE ERROR MESSAGES ERROR MESSAGES MESSAGE CAUSE REMEDY Cartrg not ready You have enisted the Garidge Mode, bul you have not inserted a RANA Cartnége into the XS Ingen @ RAMS Gartvidge, then enter the Cartridge Mode again Cartrg other typ You have entered the Cariidge Mode, but tne AXS's Sequence Data Cartidge sit contains the wiong type of cartige (lor example, a Vavetorm Data Carthdge), Remove the wong cariidge. then insert a RAMA Car twdge, then enter tho Cartridge Mode again. Cartrg protected "You have tied io save dala, or execute the Fora oper ation, with the Memory Protect tuned ON on your RAN Cantidge ‘Remove the RAMA Cartridge anc tum its Memory Pro: tact OFF by licking the switch on the underside of the ‘eatvidge. ‘Then inser te caridge ang enter the required Job number once more. Format conflict! You have oriered the Cartridge Modo, but the AXSs Sequonce Data Catiage st conta a canicge wih 2 alferent fort 1 Remove the cartridge and insert a RAMA cariidge that has been formated lor uso wih the RXS. 2. Remove ine carriage ang insed a RAMA Carridge that has not been formatted, then enter the Cartndge ‘ang execute the Format operation (JOB #30), 4, Ifthe data contained inthe cartridge is not needed, make sure its Memory Protects OFF. and format i fot Use witn the XS, (CARTRIGE JOB #30). caroge. no data! Tera ie eve fad or very Patan core _—— —— - ——- You have jred to verly cartidge dala, but the RXS | 1. Savo the data again, then execute tne Very operation Verify error! ‘contains different data thar that contained io the RAMA force more 2, In Ihe case ot varying a single Patter, execute the verily operation agan, making sure you have entered the correct Pattern numbers. CASSETTE MODE ERROR MESSAGES MESSAGE I CAUSE ‘REMEDY data error You have tied to vey cassette data. The type of datas cortect fe.a., Single Pattern data} but the XS contains thiferent data to That coniained on the cassette ‘Save the data aga, then execute the Very operation force more, Sum error | There is a checksum data error in data that you have tried to verity oF ad from cassette Repeat the Load or Venly operation, making eure that the playback level is high. Also, chack tha the connec tions betwoan the XS, and tho cassette recorder are ‘omocty made, with cables that are functioning propery IFnevessary, clean and demagnotize tho tape heads. type error You have tied to load or verify data from cassette, using an incorrect Job number. For example, you used te Lead Single Patton operavon Job #13) when tying 10 ‘oad Voice data, EITHER: Use the correct Job number. (OR. Use the correct cassette data 70 ‘SOUND SOURCE ‘© INTERNAL: 12 BIT, 24 VOICES © RAM: 12 BIT, 12 VOICES © WAVEFORM DATA CARTRIDGE: 28 VOICES MEMORY CAPACITY ‘#100 PATTERNS (MAX. LENGTH: 99 MEASURES) '¢ 20 SONGS (MAX. LENGTH: 999 PARTS) ‘© S CHAINS (MAX. LENGTH: 989 STEPS) © SSETS OF KEY DATA. ‘CONTROLLERS ‘© SLIDERS: MASTER VOLUME, CLICK VOLUME, TEMPO, DATA ENTRY, INSTRUMENT VOLUME (12) © BUTTONS: ACCENT 1, ACCENT 2, STOPICONTINUE/SHIFT, STARTIENTER, INSTRUMENTS & THAU X (24) ‘© KEYS: PATTERN & SONG OPERATION KEYS (PATTERN'SONG, REAL TIME WRITE! EDIT SONG, STEP WRITE/INSERT, QUANTIZE/DELETE, SWING/REPEAT, CLICK/ TEMPO CHANGE, EDIT PATTERNIVOLUME CHANGE, CLEAR, COPY), REVERSE, DAMP, TEMPO, MODE & JOB KEYS (EDIT VOICE, CHAIN, SYNC, UTILITY, KEY ASSIGN, CASSETTEICARTRIDGE, MIDI, JOB), 10-KEY PANEL, NO, +1/VES. DISPLAY ‘¢ LOD: 16 CHARACTERS x 2 LINES ‘© LED: PATTERN, SONG, EDIT VOICE, CAS, CART, MIDI, REV. DAMP, MULTI, SYNC (ONT, MIDI, TAPE, EXT), AUN, PECIFIC ONS ‘CONNECTIONS ‘# AUDIO OUTPUT: PHONES, LIMONO, R, INDIVIDUAL OUTPUTS (12) ‘© MIDI IN, OUT, THAU. ‘© INTERFACE CASSETTE/TAPE SYNC (INJOUT), EXT. CLOCK IN, EXT. CLOCK OUT. WAVEFORM DATA CARTRIDGE, SEQUENCE DATA CARTRIDGE ‘© CONTROL: FQOT SWITCH © POWER: OC 12¥ IN DIMENSIONS 8 (Wx 0 Hy: 439 x 340 x Bm WEIGHT 38k, POWER REQUIREMENTS. (WITH PA 1210 12V VOLTAGE CONVERTOR) © US.ICANADA’ 120v, 506012 © GENERAL MODEL: 110- 190:220~240V, S0V60 HZ SELECTABLE * Specifications are subj 1 to change without notice 71 DIT VO BLOCK DIAGRAY This gives a simple visual representation of how voice data is transferred and edited in the RNS. All Jobs are Edit Voice Mode Jobs, Enter Voice Data (JOB #02 thru #06) Internal Voices —__, , Edit . Edit Recall Edit Copied Voices >| [aq Fecal Ect | Recall “ce le Butter (08 # 09) Butfer Cartridge Voices Select Voice + (JOB #01) Intiaize Voice <— Store Voice (0B ¥08) (JOB #07) - Initial data of: Internal Voices Copied Voices Cartridge Voices ‘The FX5' voice ealting precess, from stored voice to actual sound, is desoribed 8. “Additional data” fs entered once the voioe is assigned to an insirument key, using as follows KEY ASSIGN JOSS #02 thu #04. This data wil affect sounds played AT THAT KEY ONLY. Then, once the selected voice has been used to play notes in a Patter, + Avoice a selected, using EDIT VOICE JOB #01. Tis voice belonge to one of tree further data can be entered by selecting a note and using the PATTERN EDIT typas: internal, Copied, or Cartridge. function, Ths data wil affect THAT NOTE ONLY. 2. “Primary dala" is entered, using EDIT VOICE JORS #2 tu #6. The Eat Voice Block 4, Finally, on playback of the Pattem, the voice sound, mocitied by the data that has Diagram shows how voice deta is transterred and edited. “Prerary data” affects ALL been entered, wil be hoard, INSTRUMENT KEYSto wich the voce is assigned, and ALL NOTES played by the 5. “Primary dala’ and “additional data” can be changed at any time, with he results ‘oie in Patterns described in preceding paragraphs 2 and 3 Date: 11/6, 1986 Version: 1.0 Chart MIDI Implementation Digital Rythm Programmer Model RX5 Transmitted Recognized Remarks fanaa pawn nanan fonseeeen 1-16 : memorized Default 1 - 16 Changed ecw ene ened. Default : 3 Messages: x 2x : Altered YOXUEEKN EEE: : : 1 - 127 0-127/36-96 =: XL t True voice: KXXKLIXXXUNIY : x : a doenen nen nne nnn : ielocity Note ON 0 QnH,v=1-127 : 0 v=1-127 : Note OFF : x nl, v=64 x : pene net :Prog : Note# ay asgn:pitch sChange : True # Tenner ystem Exclusive ° Pome nn neem nn eenne nen pee nn iSystem : Song Pos : x : : Song Sel: 0 Tone rvoice & sequence :Clock : 0 :Real Time :Comnands: o nen pene rAux :Local ON/OFF : x :All Notes OFF: x :Mes- :Active Sense : o tsages:Reset 1x toseee nanan mom nnnpnn amen nee X1 = Vhen Note munber assign switch 16 set to VOICE, each ' voice sounds by each note. ( Note # range : 0 ~'127 ) : When Note nunber assign cwitch is cet to PITCH, each : voice sounds by each channel. ( Note # range : 36 - 96) fone Mode 1: OMNI ON, POLY Node 2 : OMNI OW, MONO Mode 3 : OXNI OFF, POLY Mode 4 : OMNI OFF, NONO 129456789002 RX5 PATTERN CHART Sean qua PATTERN NUMBER: BARS: TIMESIG.: —/ TEMPO: J = SErrines: = poo S=Moumnz] jos oo] SUN DENHDTRUAARHAANT ANE) HENRI SAHTERNSSHS ari ieee A 8 ° | [ D e + : | | 6 | } | at 1 \ - : J k _—_ ” N ° ; ° | a i, | R s a u v | | w x | jee |vOrce| ogi [OUANTIZE| 1 2 04 5 6 7 @ 97041 21014 w1Ui7 18 1920012022405 06270829 00RI 328504950657 O98 AT eR AHMAD AT AD Enter notes, aocogis and rests al the Intersections on this grid. RX5 SONG/CHAIN CHART Wb i7iitt ‘SONG/CHAIN NUMBER: NAME: INIT, TEMPO: J = MEASURES: ERs. ul y E u PART [FIND PART | PINT PART [PINT PART | PINT PAD [gona] oTHenvara [PART TEIN] otter Dara Pe eds] oTHernara PART ENT Tuer Dara (00T ‘033 065 097 (002 034) 066 098 003 (035 067, 099) (004 (036 068 100 005) 037 069) 10% (006) 038 102 007 039) 103 008; 040) 04 (09) Oat 105 O10 042 106 O11 043, 107 ore 044) 108 013 045) [ 109 O14 046 110 O15 047 m1 016 (048 080) 112 O17 (049 08t 113 O18 (050 082 114 019 051 083 115 (020 (052 084) 116 021 053) 085 117 022, 054 086 118 023) 055) 087, 119 024 056) 088 120 025 057, 089) 124 026 058 090 122 O27 059) 091 123 028 060) 092 1124 029 061 093) 125 (030. ‘062 094 126 031 ‘063 095 127 032 064 096) 128 "Other Data” includes Song Names, Volume Changes, Tempo Changes, Repeats and Search Marka RXS5 “DRUM SET” CHART NUMBER: NAME: Wate voice names S c D E F ‘on the corresponding | inatument keys | OUTPUT CHANNELS > Co» CD» fe Coy key ale}clolelei[a}xlilu Voice EIT 0B #02 Puch JOB #03 ATTACK RATE DECAY RATE DECAY LEVEL, DECAY? RATE FATE RELEASE GATE TIME 108 #04 ITCH BEND RATE PITCH BEND RANGE JOB #05 Level 408 #06 LOOP ONOFF KEY ASSIGN oa wo2 ite offgo values tues MULTIVOICE } NAME iron (ash ATTACK DECAY DECAY? LeveL Litiambatien! 6: endast bytas av servicopersonal VAROMTUS! Lihiumperiste, Rajahdyovaara, Parison saa vaintaa ancastaan alan amenattivies, ADVARSEL! Ltvivmbaten! Bxeplosionstare. Udekitning ma kun foretages ’f en seghyndlg.—og som beskrevel senioomanualen woo @® YAMAHA HAMAMATSU, JAPAN, (058576) 87 05 R1 3.0 CA Printed in Japan

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