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KOW Dwarfs 1000pts
KOW Dwarfs 1000pts
KOW Dwarfs 1000pts
Ironclad
Unit Size
Regiment(20)
Infantry
Sp Me Ra De At Ne
4 4+ - 5+ 12 14/16
Pts
110 Headstrong
Ironguard
Unit Size
Regiment(20)
Infantry
Sp Me Ra De At Ne
4 3+ - 6+ 12 15/17
Pts
160 Headstrong
Ironwatch Rifles
Infantry
Unit Size
Troop(10)
Sp Me Ra De At Ne
4 5+ 5+ 4+ 8 10/12
Troop(10)
4 5+ 5+ 4+ 8 10/12
Pts
115 Headstrong, Piercing (2), Reload!,
Rifles
115 Headstrong, Piercing (2), Reload!,
Rifles
Shieldbreakers
Unit Size
Regiment(20)
Infantry
Sp Me Ra De At Ne
4 4+ - 4+ 12 14/16
Pts
130 Crushing Strength (2), Headstrong
Ironbelcher Cannon
Unit Size
(1)
War Engine
Sp Me Ra De At Ne
4 - 5+ 5+ 1 10/12
Pts
110 Blast (D6+2), Headstrong, Piercing
(4), Reload!
War Engine
Sp Me Ra De At Ne
4 - 5+ 5+ 15 10/12
Pts
85 Headstrong, Piercing (2), Range 24",
Reload!
Hero
Sp Me Ra De At Ne
7 3+ - 6+ 7 13/15
Pts
170 Crushing Strength (1), Headstrong,
Inspiring, Thunderous Charge (2)
995
Blast
If the units attack hits the target, the target suffers a number of hits equal to the number in
brackets, rather than a single hit.
Crushing
Strength
All melee hits inflicted by the unit have a +(n) modifier when rolling to damage.
Headstrong Whenever the unit begins a turn Wavering, it rolls a die. On a 4+ it shrugs off the effects of
Wavering and is Disordered instead.
Inspiring
If this unit, or any friendly non-allied unit within 6" of this unit, is Routed, the opponent must
re-roll that Nerve test. The second result stands.
Piercing
All ranged hits inflicted by the unit have a +(n) modifier when rolling to damage.
Reload!
The unit can fire only if it received a Halt order that turn.
Rifles
Range: 24".
Thunderous All melee hits inflicted by the unit have a +(n) modifier when rolling to damage. This bonus is
Charge
in addition to the units Crushing Strength (if any), however the unit loses this bonus when
Disordered or during Hindered charges.