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Online Manual: Embroidery Software 2006
Online Manual: Embroidery Software 2006
Online Manual
Rev 1
April 2005
Introduction
First-time users
Wilcom ES provides a wide range of design capabilities, allowing you to
create, edit, and output embroidery designs with ease. Before you begin
working with the product, read Digitizing with Wilcom ES. This chapter
presents an overview of the basic concepts of digitizing with Wilcom ES and
provides important guidelines on how to use the software for best results.
You should also familiarize yourself with Basic Procedures. This chapter
explains how to start the application and how to use some of the essential
tools and features that Wilcom ES provides. The chapters Viewing Designs
and Working with Design Objects contain essential information about the
many ways of viewing designs in Wilcom ES as well as selecting and
manipulating design objects.
ES 2006
21LLettering
Monogramming, Lettering
Do you routinely embroider lettering and sports Team Name garments?
Empower your business with the flexibility and reliability of in-house
lettering provided by Wilcom ES level 21L. Take possession of over 130
professionally digitized embroidery alphabets, or utilize the endless variety
of Windows fonts with Wilcoms TrueType Font converter. Team Names and
mass monogramming is a breezeautomatically create hundreds of name
badges and emblems in seconds. Powerful lettering reshape tools let you
handle custom lettering jobs with confidence. Combined with professional
colorway and stitch processing technology, Wilcom ES level 21L provides for
all your lettering and monogramming needs.
21DPowerful Digitizing
Corporate, Sports, Fashion
Wilcom ES level 21D introduces you to professional embroidery digitizing.
Backed with the advanced lettering and editing features of level 21E, 21D
delivers a suite of integrated and powerful digitizing tools plus the flexibility
to create reliable, quality embroidery designs. Using scanned or imported
artwork, create embroidery shapes with turning or parallel stitching plus
advanced stitch types like Program Split or Motif Fill. Ideal for companies
that do corporate, sports and fashion embroidery, level 21D supports all
common embroidery industry formats.
45Creative Digitizing
Creative Flair, High Fashion, Inspiration
Boasting a blend of powerful digitizing tools and creative stitch effects,
Wilcom ES level 45 is Wilcoms most popular embroidery digitizing system.
Import and convert vector files to embroidery using Wilcoms legendary
ES 2006
Introduction
Point & Stitch technology. Advanced stitch effects such as Florentine Effect,
3D Warp, Trapunto and Stipple stitch bring your embroidery to life. Smart
Branching sequences your embroidery design, eliminating trims, while
Offset Object automatically create borders around lettering and other
design objects. Wilcom ES level 45 gives you the competitive edge to create
superior embroidery designs faster and more simply than ever before.
65Advanced Digitizing
High Volume - Maximum Power
To arm yourself with the full power of Wilcom ES, level 65 is the only choice
for the advanced digitizer. Encompassing Wilcoms complete range of
embroidery lettering, editing and digitizing tools, level 65 contains as
standard superior Chenille embroidery and stunning automated Sequin
design tools. Productivity and efficiency is the main focus of level 65.
Crafted to support high volume embroidery, time-saving tools such as
Mirror-Merge, Fusion Fill and Color Blending complement the easy-to-use
interface to give you maximum power. Take charge of your embroidery
design process with the powerful capabilities of Wilcom ES level 65.
Note For a complete feature listing, see Product Differentiation Table in the
Online Manual.
Wilcom ES documentation
Wilcom ES provides you with a number of ways to access information about
the software and how to use it, both in printed form and online via the Help
menu.
Warning Screen illustrations in the user documentation are intended to be
representations, not exact duplicates of the screen layouts generated by the
software. Procedural descriptions may be at slight variance from particular
installations depending on which default system settings are activated.
Printed documentation
With your Wilcom ES installation CD you will have received the following
printed documentation:
ES 2006
Release Notes
The Release Notes provide you with information about system requirements
for your Wilcom ES installation, details of new features and major and minor
improvements to the software release, as well as known limitations and
workarounds. For an itemized listing of the new and improved features for
each level of product, refer to the Product Differentiation Table at the end of
this document. For a complete table, refer to Product Differentiation Table
in the Online Manual.
Online documentation
Online documentation is provided in two formatsHTML Online Help and
Adobe Acrobat. Components include Release Notes, Quick Reference, Online
Manual, Online Help, as well as various User Manual Supplements.
Release Notes
An online version of the Release Notes is included with the software
installation.
Quick Reference
All commands in ES Designer can be accessed via the various menus, both
dropdown and popup, toolbar icons, menu chart (for use with digitizing
tablets), as well as access and shortcut keys. Many commands can be
accessed by more than one method. The Quick Reference lets you see at a
glance which method best suits you.
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Introduction
Online Manual
The Online Manual contains hundreds of step-by-step instructions together
with samples and screen images. These are intended to be used as a
reference, not a tutorial. The manual documents the following product
components: ES Designer and ES Design Explorer. ES Machine Manager,
and the ES Chenille, ES Schiffli, and ES Cross Stitch Options are
documented in separate supplements described below.
Online Help
Online Help provides quick access to general information on ES Designer
features and step-by-step instructions. Context Sensitive help is currently
available for dialogs by pressing the 1 key.
!
!
!
!
!
!
!
!
This supplement is supplied with the ES Cross Stitch Option. It must be used
in conjunction with the Wilcom ES User Manual.
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Introduction
Fit in Window
Actual Size
Fit Width
Bookmarks
Zoom dropdown
Paging settings
Tip You can open your online documentation directly from ES Designer.
Go to the Help menu and select the document you want from the
dropdown list.
3
Use the page turning controls at the bottom of the window to scroll
backwards and forwards through the book or return to previous views.
Tip Select Help > Reader Guide from the top of the Reader screen for
comprehensive information about using Reader.
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Commands
Commands on a submenu are referred to by both the submenu and
command name. For example the command Open on the submenu
Embroidery Disk is referred to as Embroidery Disk > Open.
Dialog boxes
Dialog boxes are referred to as dialogs and are displayed only if they
provide important information on using Wilcom ES. The screen images
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Introduction
provided may differ slightly to the layouts generated by the software and
operating system you are using.
Mouse conventions
Instruction
Symbol
Description
Click
Right-click
Double-click
Shift-click
V+[
Click OK
[ or j
Keyboard conventions
Shortcut
Description
C+S
C+V+H
While holding down the Control key (Ctrl), press Shift and
the H key.
ES 2006
PART I
OBJECT-BASED
EMBROIDERY
Designs created in ES Designer are composed of embroidery objects. They
are called objects because they are discrete entities which can be
manipulated independently of each other. Each object has certain defining
characteristics or properties such as color, size, position, and so on. The
most important property of an embroidery object is its stitch type.
Basic procedures
This section describes how to start ES Designer, how to open designs, start
new ones and use the basic commands. It also explains how to turn on and
off the grid and measure distances on-screen. You will also find out how to
select machine formats for different output as well as how to save designs.
The section also explains the procedure for entering security codes. See
Basic Procedures for details.
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Viewing designs
This section explains the design viewing modes available in ES Designer as
well as the various design viewing settings. It also describes how to view
designs by traveling through the stitching sequence. Design colorways are
explained, as well as how to obtain and modify design information. See
Viewing Designs for details.
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Object-Based Embroidery
11
Chapter 1
Planning designs
High quality embroidery starts with good design and forward planning.
Artwork
Artwork in both bitmap and vector formats can be inserted, pasted or
scanned into ES Designer for use as digitizing backdrops. Unless you are
an experienced digitizer, do not use complicated artwork. Possible sources
include:
!
!
!
!
!
!
!
!
Note Be sure to check the copyright of any images you have not created
yourself. If unsure, contact the company and seek their permission.
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details last
2
3
4
Completed design
Good design is enhanced by the use of the correct backing, tension and a
good quality embroidery machine. Keep the following points in mind when
digitizing your design and assessing the final output:
design looks
goodshapes, colors,
balance
shapes are filled with
correct fill and outline
stitches
!
!
!
!
!
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Digitizer tablet
If you are using a digitizer tablet, you
need to prepare an enlargement drawing
from the artwork and place it on the
digitizer tablet. After registering the
drawing, you digitize it using the digitizer
puck. See Using Digitizing Tablets for
details.
Object-based embroidery
Designs created in ES Designer are composed of embroidery objects. They
are called objects because they are discrete entities which can be
manipulated independently of each other. Each object has certain defining
characteristics or properties such as color, size, position, and so on. The
most important property of an embroidery object is its stitch type.
Viewing designs
ES Designer provides many viewing modes to make it easier to work with
your designs. Zoom in on an area to see more detail, view the design at
actual size, or view a thumbnail of the whole design in a separate Overview
window. Pan the design to move it across the design window instead of
scrolling, and quickly change between one view and the last.
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Normal view
Digitizing designs
In ES Designer, you build designs from basic shapes or embroidery
objects. These are like ordinary vector objects in that they have certain
defining characteristics or properties such as color, size, position, and so
on. They also have properties unique to embroidery such as stitch type and
density.
Digitizing methods
The process of creating embroidery objects on-screen is called digitizing.
Like the creation of designs in graphics applications, this involves the use of
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input or digitizing tools. These are similar to drawing tools except that the
end result is an embroidery rather than a vector object.
large irregular shape
(Complex Fill)
line (Run)
columns of varying width (Input A)
narrow columns (Input C)
turning stitches (Input B)
Stitch types divide broadly into two categoriesoutline and fill. Satin fills
are generally suited to columns and borders. Tatami stitch is used to fill
larger shapes with solid fields of stitching. Run stitch, Backstitch, and
Stemstitch are considered both digitizing methods and stitch types. Both
Zigzag and E Stitch are used as outline stitches. Zigzag is frequently used
for tacking down appliqus, while E Stitch is used as the cover stitch. Both
can also be used for decorative effect. See Fill and Outline Stitches for
details.
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16
Colorway 2
1
2
3
4
5
details.
trim
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stitching starts
17
Travel runs are typically used to connect segments within filled objects.
Adjust travel run length to reduce stitch count. See Connecting Embroidery
Objects for details.
with underlay
without underlay
with no effects
These features are all object properties and can be applied, removed or
modified at will. See Improving Stitch Quality for details.
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Vector images have the advantage over bitmap images that they can be
converted directly to embroidery objects using a variety of input methods.
This allows you to concentrate on design shapes without having to think
about stitch properties and sequence. See Digitizing with Vector Images for
details.
vector image
converted to
embroidery design
!
!
!
!
Scan artwork directly into ES Designer and edit it before use. Open images
directly in MS Paint, Corel PHOTO-PAINT, or Paint Shop Pro. Images
updated in this way are automatically re-imported into ES Designer.
Alternatively, insert bitmap images saved on your hard disk into
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ES Designer. Show or hide them as you digitize. See Digitizing with Bitmap
Images for details.
Automatic digitizing
ES Designer provides a variety of complementary tools and techniques for
automatically digitizing suitably prepared artwork. See Automatic Digitizing
for details.
All colors omitted
except black
Background color
omitted
! The Auto Trace feature lets you convert scanned artwork to vector
objects. You can then convert these to embroidery objects using a
variety of input methods.
! The Point & Stitch tools provide everything necessary to digitize shapes
in bitmap images automatically without using manual input methods.
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20
digitized with
Photo Flash
Modifying designs
After digitizing a design, you can modify it as a whole, edit individual objects
or even individual stitches.
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selected objects and color blocks. See Selecting and viewing objects with
the Color-Object List for details. See also Resequencing embroidery objects.
Group objects together to apply a
change to them all at once. Better
still, apply Branching to join
like-objects to form a single
branched object. Objects are
resequenced, connectors
minimized, component objects
grouped, and stitches regenerated.
Apply an underlay to all. See
Automatic branching for details.
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Style 2
23
Borders
Add attractive borders such as rectangles, ovals, and shields to
designs using the Borders symbol set. When you add a border, it is
automatically sized to fit the current design. See Adding borders to designs
for details.
Appliqu
Automatically create all the stitching you need for
appliqu using Auto Appliqu. Simply extract
appliqu shapes from a design to a separate file.
See Digitizing for appliqu for details.
Tip Cross stitch is sometimes combined with
appliqu for special effects. Cross stitch is a popular
technique for filling large areas with low stitch
counts. It can also be used for outlines and borders.
It is suitable for homeware, tablecloths, childrens clothes and folk designs.
See ES Cross Stitch Supplement for details.
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24
Textured fills
ES Designer provides special tools to create textured effects from needle
penetrations. Apply offset fractions and partition lines to Tatami fills to
create split-line patterns.
Tatami Offset
Partition Lines
Random Factor
Program Split
Flexi Split
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Accordion Spacing
with circles
Contour spiral
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Embroidery lettering
Create top-quality lettering quickly and simply. ES Designer provides a large
range of scalable closest-join alphabet styles and multi-color and fancy
stitching alphabets to choose from.
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28
and stitching sequence you prefer. See Adjusting Lettering Stitch Settings
for details.
Bridge
Pennant
Perspective
Diamond
Use the Team Names feature to create designs with multiple names. For
example, use the same logo with different names for sports teams or
corporate uniforms without having to create multiple copies of the same
design. See Team lettering for details.
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Custom alphabets
Turn any TrueType font installed on your system into an embroidery
alphabet. See Converting TrueType fonts to embroidery alphabets for
details.
Typically spacing between certain character pairs appears uneven due to the
optical illusion of having straight lines and curves side-by-side. Automatic
kerning is a user-defined option allowing you to customize kerning. See
Automatic letter kerning for details.
Sometimes you find that you want to reshape a letter to improve its
appearance, perhaps to suit a particular lettering height. ES Designer lets
you save the letter as an alternative version. In fact you can save multiple
versions of the same letter within the same alphabet. See User-refined
alphabets for details.
Letter a opened
up at smaller size
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30
You can even create your own custom alphabets. Alternatively, modify an
existing alphabet for special applications. See Creating custom alphabets for
details.
Merge letters from two or more alphabets with the stand-alone alphabet
merging utility. See Merging alphabets for details.
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Outputting designs
You can output embroidery designs in a variety of wayssaving to
embroidery disk, punching to paper tape, sending appliqu shapes to a
cutter, or sending directly to machine for stitching. From the same design
file, you can also output a production worksheet for the embroidery machine
operator. Designers frequently want to distribute their designs so that they
can be seen in real colors, in TrueView or otherwise. In ES Designer you can
save both design images and production worksheets to disk or email them
direct. See Outputting Designs for details.
Design management
ES Designer provides a number of productivity tools to help you manage
designs and design elements for re-use. The Embroidery Clipart feature is
a powerful productivity tool which makes whole designs and design
fragments easily available. ES Design Explorer provides an efficient way for
viewing and managing embroidery designs in folders.
Note ES Design Explorer is not a multi-user database for company-wide
design management. Wilcom Design Workflow is a central design storage
and management application. Any design format that can be read by
ES Designer can be stored in Design Workflow. Design Workflow uses
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32
Microsoft SQL technology and is a true multi-user tool, allowing far greater
control of designs throughout your company. For this type of requirement,
refer to the Design Workflow User Manual.
Embroidery Clipart
The Embroidery Clipart feature allows you to recycle
commonly used design elements and greatly speeds up the
process of creating new designs. Use the clipart library to
permanently store useful embroidery elements and assign
keywords to them. Summary information such as width and
height, number of stitches and colors is automatically
recorded.
The library displays all design elements currently recorded to
your personal database. Behind this functionality is the
powerful Microsoft Data Engine or MSDE. Sort and search
functionality is provided to filter your list according to name,
keywords, number of colors, or number of stitches. Once a
suitable design element is located, simply drag and drop it
as embroidery clipart into the current project.
Automatically find the nearest match between selected
clipart element colors and the current palette. See Embroidery Clipart for
details.
ES Design Explorer
With ES Design Explorer, you can browse design files stored on your
computer hard disk, CD-ROM, or floppy disk, as well as cut, copy, paste and
delete them. It recognizes all design file formats used by ES Designer. See
ES Design Explorer Basics for details.
Designs in ES Design Explorer
folders can be sorted in various
ways. This is useful when you
want to select designs for
stitching out, printing,
archiving, and so on. Once a
design is selected in an
ES Design Explorer folder, you
can send it direct to an
embroidery machine or
punching machine. You can also
batch-convert your EMB and
other design files to and from
other file formats directly from ES Design Explorer. See ES Design Explorer
Advanced Functions for details.
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34
Chapter 2
Basic Procedures
Security codes enable access to features within the software. You also need
to be able to identify your systems access codes, and enter new codes for
upgrades.
This section describes how to start ES Designer, how to open designs, start
new ones and use the basic commands. It also explains how to turn on and
off the grid and measure distances on-screen. You will also find out how to
select machine formats for different output as well as how to save designs.
The section also explains the procedure for entering security codes.
Starting ES Designer
Double-click to start ES Designer.
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Open ES Designer using the desktop icon or the Windows Start menu. The
screen image shown here displays an exploded view of all toolbars in the
product.
To start ES Designer
Status bar
Prompt line
Design Window
Color toolbar
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Chapter 2
Basic Procedures
36
! The Status and Prompt bars include a General Properties panel for
continuous display and routine modification of general object properties.
See also Accessing object properties.
Stitch type and
current settings
Status bar
Prompt line
Stitch count
Coordinates of current
needle position
General properties
permanently available
Current color
Current function
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Click OK.
Tip Use the buttons on the Show Vertical toolbar to display the Pointer,
Input, Travel, and Image toolbars on the side of the design window.
By default, the Toolbar Park toolbar is situated just above the design
window. Simply drag and drop any toolbar into the Park to move it out of
the way. Click the tab and drag it back out when you need it. You can also
park the Color-Object List, the Color Palette Editor, and the Object
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Basic Procedures
38
Properties dialog. The Toolbar Park toolbar itself can be docked at the
bottom of the screen.
Tip A toolbar parked in the Toolbar Park area is automatically removed by
deactivating it in the Toolbars dialog.
! Rest the pointer over a tool icon to see its name in a tooltip.
! Click the icon to activate the command.
! Right-click to adjust settings or activate the secondary command.
! If the tool has both left and right-click commands, the name is split
with a slash (/). For example, the Polygon Select/Line Select tool
lets you select objects within a polygon when you click it, or objects
along a line when you right-click.
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Basic Procedures
40
!
!
!
!
Select required
tab
Adjust settings
Scroll to view
dialog
Apply settings
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Select a tab to access the object property set you want to adjust.
41
After clicking
swivel button, drag
popup slider to set
Checkboxes are
optional
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Chapter 2
Basic Procedures
42
General properties
permanently available on
right side of status bar
Click to apply
or revert
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Redo selected
actions
Undo selected
actions
Tip To cancel the current selection in the Undo/Redo List or close it, click
the Undo/Redo Arrow button again or click away the list without
selecting any action.
Opening designs
Use Open (Standard toolbar) to open an existing design.
ES Designer opens a comprehensive range of both outline and stitch files.
You can also open designs from proprietary embroidery disks, or read them
from paper tape. See also Embroidery design formats and Embroidery Disks
and Paper Tapes in the Online Manual.
Warning You cannot open EMB files created with a later version of the
software than the one you are currently running.
To open a design
1
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Basic Procedures
44
preview panel
design data
preview on/off
If the design is not in EMB format, select a file type from the Files of
Type list.
! To select a range of items, hold down Shift then select the first and
last in the range.
Select the Preview checkbox to preview the design (for supported file
formats) together with the design data. This includes stitch and color
numbers, design height and width, and software version number (V6.0
onwards).
Tip For more information about a selected file, right-click and select
Properties from the popup menu. See Viewing design information in
Windows Explorer for details.
For file types other than EMB or ESD, click Options and change the
recognition options. See Processing Design Files for details.
Click Open.
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on a template, the templates values are copied to the new design. You can
create additional designs based on the NORMAL template, or select a
different template. New designs are given a name, and numbered
sequentiallye.g. Design1, Design2, and so on. See also Working with
design templates.
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Basic Procedures
46
Note If there is no template other than the default, the New dialog may
not appear.
2
Click OK.
Tip Whenever you create a new design, save it with a new name. See
Saving designs for details.
Generating stitches
Use Generate Stitches (Generate toolbar) to generate stitches for new or
selected objects.
With ES Designer designs, stitches are automatically generated from design
outlines and properties. You can either generate stitches as you digitize, or
wait until you have defined the outlines. With Generate Stitches on (the
default), stitches are calculated for new objects whenever you press Enter.
They are also updated whenever you scale, transform or move the object.
If speed is an issue, you can digitize objects with Generate Stitches off. You
can also select objects and remove all generated stitches. With Generate
Stitches off, only object outlines appear.
To generate stitches
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! Select View > Grid and Guides tab and select the Show Grid option.
! Press Shift+G.
Tip You can change grid spacing, select a reference point and turn Snap
to Grid on or off in the Options dialog. You can also change the color of
the grid lines. See Changing display colors for details. See also Setting
grid options.
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48
Rulers are located to the top and left side of the design window. The unit of
measurementmm or inchesdepends on the regional settings in the
Windows Control Panel. The ruler scale, illustrated with numbers and ticks,
depends on the zoom setting. Guides are dotted vertical and horizontal lines
placed across the design window to help you align objects. Each guide has
a yellow guide handle on the ruler that can be used to move or delete it.
Guides are displayed on top of the grid, if present, but beneath all images,
vector objects and embroidery objects. Rulers must be displayed before a
guide can be created.
Note By default, rulers and guides are switched on. When they are
switched off, guides are hidden but are stored in the design and will
reappear when switched back on.
! Select View > Grid and Guides tab and select the Show Rulers and
Guides option.
! Press Ctrl+R.
Click-and-drag to
reset ruler zero
point
Click-and-drag to
reposition guides
Click ruler to
create new guide
Drag guide off
ruler to remove
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! Reset the ruler zero point by clicking and dragging the box in the top
left-hand corner of the design window to the required point in the
design.
The point where you release the mouse becomes the new zero
pointX,Y (0,0). The grid always lines up with the rulers. Whenever the
ruler zero is changed, the Set Reference Point checkbox in Special >
Options > Grid tab is deselected.
Enter precise
position
Note The ruler zero and the design zero are not the same and in
general do not coincide. When the zero point of the rulers is changed,
the guides maintain their current displacement from the zero point of
the design, not the zero point of the rulers.
! To remove a guide, drag the yellow guide handle off the design window.
Tip You can turn Snap to Grid and Snap to Guide on or off in the
Options dialog. You can also change the color of grid and guidelines. See
Changing display colors for details. See also Setting grid options.
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50
Tip For more accurate results, zoom in before you measure. The
measurement is always the actual size, and is not affected by the zoom
factor.
Move the pointer to the end point and hold the mouse still.
The following information displays in the Status bar:
Tip If turned on, the measurements will also appear in tooltips. Use the
tooltip with the crosshair cursor on for a more accurate measurement.
See Setting other options for details.
measurements
appear as tooltip
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Select machine
format
Click OK.
Saving designs
Use Save (Standard toolbar) to save the current design. Right-click to open
the Save As dialog.
ES Designer lets you save designs in EMB as well as other outline and stitch
file formats. You can also save designs to proprietary embroidery disks, or
punch them to paper tape. See Embroidery design formats and Embroidery
Disks and Paper Tapes in the Online Manual. See also Saving designs for
machine.
Saving a design records its file name, location and format, and updates it
with any changes you make. When you save an existing design under a new
name, to a different location or format, you create a copy of the original
design.
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Tip Save your design early and often. Do not wait until you finish working.
You can also set ES Designer to save automatically while you work. See
Setting automatic save and backup options for details.
To save a design
1
folder containing
design
design name
format list
Select the folder where you want to save the design from the Save In
list.
Select a file format from the Save as type list. See Supported
embroidery file formats for details.
Warning If a design feature is not available in the file type you select,
it will be convertede.g. Flexi Split stitching may be changed to plain
Tatami.
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Click Save.
53
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54
Chapter 3
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no objects selected
To deselect objects
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56
OR
Click first object
Ctrl +
Shift +
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Note Clicking within the objects extent box but outside its outline does
not select it.
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Note Only objects completely within the bounding box will be selected
when you release the mouse button. See also Grouping and ungrouping
objects.
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Travel through the design, stopping just before the object to select. See
Traveling by object for details.
Hold down Ctrl, and travel over the object to select it.
Note If an object is already selected, it is deselected when you travel
through it.
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Mark reference
points around
object/s to select
The objects you want to select must be completely within the outline.
3
Mark two or more reference points to create a line touching all objects
you want to select.
Mark two
reference points
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Click OK.
Objects using the selected thread colors are selected in the design.
Note Manual color changes are ignored. Any objects with manual color
changes are selected according to their original color.
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Click OK.
Objects using the selected stitch types are selected in the design.
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docked on the right of the design window but can be dragged to any position
you require.
Note You can use the Color-Object List to group and lock objects. Use it
also to cut, copy and paste, resequence, as well as branch objects. See also
Grouping and locking with the Color-Object List, Copying and pasting
objects, Resequencing colors and objects with the Color-Object List, and
Branching objects with the Color-Object List in the Online Manual.
object
icons
total
object
count
total stitch
count
bitmap image
node
vector image
node
color block
node
object type
stitch type
stitch count
The Color-Object List shows a separate icon for each color block and
each object in the design, in order of stitching sequence. Each objects
stitch count is also shown, together with the input method and stitch
type used in its creation.
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Click a node icon to open or close a color block and see its component
objects.
Click to
open/close all
color block nodes
Click to open/close
individual color block
node
! To deselect all objects, click away from objects and color blocks.
4
Hide selected color blocks and objects via the popup menu commands.
! Right-click a color block or object icon and apply Hide from the
popup menu.
! To show all items, right-click any object or color block, and select
Unhide All from the popup menu.
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! To view selected items only, select Hide Others from the popup
menu.
Hold down
Locate to
quickly view
selected items
Select Hide
Others to view
only selected
items
Alternatively, select the items you want to view in isolation, and hold
down Locate.
Note The Locate button will hide all unselected objects, but it will not
pan to the located object. Nor will it update the Overview window.
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Chapter 4
Viewing Designs
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! To display a design at twice its current size, click the Zoom In 2X icon
or press Z.
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! To display a design at half its current size, click the Zoom Out 2X icon
or press Shift+Z.
! To display a design at actual size, click the Zoom 1:1 icon or press 1.
! To return to the previous view, select View > Previous View or press V.
! To view the entire design in the design window, click the Show All icon
or press 0.
Tip To fit selected objects in the window, select View > Show All >
Selected Objects. Alternatively, press Shift+0 on the keyboard. Press
Shift+S to only show selected objects. See also Design viewing settings.
! Select a Zoom Factor from the dropdown list to display the design at a
particular scale or key it directly into the field. Alternatively, select View
> Zoom Factor or press F on the keyboard. In the Zoom Factor dialog,
enter a viewing scale and click OK.
Enter viewing
scale
! To zoom in on a section of a design, click the Zoom Box icon and drag
a bounding box around the zoom area. Alternatively, press B on the
keyboard.
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! To pan across a design in the design window, select View > Pan or press
P. Move the pan box over the part of the design you want to view and
left-click. ES Designer centers the design window around the point you
clicked.
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Click for
zoom box
To zoom in or out, click the Zoom button at the bottom of the window
and drag a bounding box around the area to zoom.
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To pan across the design, move the cursor inside the zoom boxit
changes to a four-way arrow cursorand drag it.
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Press
Shift+S
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! Show Selected Objects: only objects that are currently selected are
visible. This option is only available when objects are selected.
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! Hide Whole Design: all embroidery objects in the design are hidden.
Note From this dialog you can also select the design elements you want
to displaye.g. stitches, outlines, etc. You can also change TrueView
settings for different effects. See Setting design element view options
and Setting TrueView options in the Online Manual.
4
Click OK.
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Click OK.
The design appears with only those colors you selected in view.
Note The View By Color command will not work with grouped objects.
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Note Show Outlines will not work with stitch files that have been read
without stitch recognition. See Opening stitch files in ES Designer for
details.
stitches ON
outlines ON
stitches and
outlines ON
Tip Right-clicking these tools opens the Options > View Design tab.
See Viewing selected parts of a design for details.
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! Click the TrueView icon to switch between TrueView and normal view.
Normal view (stitches
and outlines)
TrueView ON
Tip Use TrueView together with a background fabric to see how your
design will look when stitched out. See Changing background colors and
fabrics for details.
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! To show or hide needle points, click the Show Needle Points icon.
Needle Points ON
Functions ON
Connectors ON
! To show or hide connectors, click the Show Connectors icon. See also
Types of connectors.
! To show or hide machine functions, click the Show Functions icon. See
also Machine function types.
Tip Right-clicking these tools opens the Options > View Design tab.
See Viewing selected parts of a design for details. See also Setting
design element view options.
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Tip You can change the display color of unsewn stitches. See Changing
display colors for details.
Traveling by stitches
Click Travel 1 Stitch (Travel toolbar) to travel 1 stitch at a time.
Click Travel 10 Stitches (Travel toolbar) to travel backwards 10 stitches at a
time. Right-click Travel 10 Stitches to travel forwards 10 stitches at a time.
Click Travel 100 Stitches (Travel toolbar) to travel backwards 100 stitches at
a time. Right-click Travel 100 Stitches to travel forwards 100 stitches at a
time.
Click Travel 1000 Stitches (Travel toolbar) to travel backwards 1000 stitches
at a time. Right-click Travel 1000 Stitches to travel forwards 1000 stitches at
a time.
Use the stitch travel tools or keyboard shortcuts
to travel through the design one or more stitches
at a time. The current needle position is indicated
by a large white cross or needle position marker.
Initially, this is located at the end of the design.
When you travel through stitches, the needle
position marker moves accordingly. The current
stitch number appears in the Status Line.
To travel by stitches
! Click the travel tool you require to travel backwards through the
stitching sequence by 1, 10, 100, or 1000 stitches.
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Tip Slow Redraw lets you view the stitching and color sequence of a
design in slow motion. See Redrawing the stitching sequence slowly for
details.
Traveling by segment
Click Travel by Segment (Travel toolbar) to travel to previous and next
segments.
Use the Travel by Segment tool or keyboard shortcut to travel through the
design by object segment. See also Quick Reference.
To travel by segment
! To travel to the start of the design, click the Start/End Design icon.
! To travel to the end of the design, right-click the Start/End Design icon.
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Traveling by object
Use Travel by Object (Travel toolbar) to travel to the previous or next object.
Use the Travel by Object tool or keyboard shortcut to travel through the
design by object. This is useful if you need to locate a specific object to
delete it from the stitching sequence, or in order to insert another object.
Use it in conjunction with the stitch travel tools if you want to nest an
object. See also Nesting objects.
Tip You can select a range of objects by traveling by object with Selects On
activated. See Selecting objects with Selects On for details.
To travel by object
Traveling by color
Use Travel by Color (Travel toolbar) to travel to the previous or next color
change function.
Use the Travel by Color tool or keyboard shortcut to travel through the
design by color. This is useful if you need to locate a specific color change in
order to insert an object or delete it from the stitching sequence. See also
Selecting and viewing objects with the Color-Object List and Quick
Reference.
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Note When you travel by color, the system looks for the next or previous
color change function. Both automatically and manually inserted color
change functions are recognized.
To travel by color
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Adjust display
options
Go
Back to Start
Pause
Stop
Tip To redraw only a section of the design, travel to the point where you
want to start Slow Redraw. See Viewing the stitching sequence for
details.
2
! Hide Before: Hide all sections of the design prior to the current
cursor position.
Only areas being
redrawn are displayed,
the rest are hidden
Travel to middle of
design, then start Slow
Redraw
Click Go.
The design is redrawn on-screen according to the stitching sequence and
selected speed.
! Pause pauses the redraw, letting you resume where you left off.
! Stop stops the redraw and returns to the beginning of the design.
! Back to Start redraws from the beginning of the design.
Note You can adjust the display color of unsewn stitches. See Changing
display colors for details.
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Viewing colorways
Use the Colorways dropdown (Color toolbar) to select a new color
scheme for your design.
A colorway is a color scheme or palette of thread colors. It may also include
a background color or fabric sample. This means you can preview or stitch
out the same design in different colors to different fabrics. In ES Designer,
you can also print multiple colorways, icons of color blocks, and design
backgrounds with the production worksheet. See also Working with
colorways.
Tip When you start a new design, Colorway 1 appears as the default color
palette. You can change it by selecting from among any number of
pre-defined colorways saved to the current template.
To view a colorway
1
Open a design.
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Select
colorway
Edit color
Select background
color or fabric
Select fabric
pattern
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! To select a background color, click Edit. Select a color from the Color
dialog and click OK.
! To select a fabric, click Browse. Select a fabric type from the Open
dialog and click OK.
You can center or tile the fabric bitmap in the design window. If the
bitmap is large enough to fill the entire window, select Center.
Otherwise, select Tile.
4
Click OK.
Tip Textured backgrounds can also be imported into ES Designer.
Almost any artwork can be usedphotographs, magazine pictures,
clipart images, and even fabric samples. See also Scanning artwork into
ES Designer.
blue outline
black outline
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Select items
displayed
Edit color
!
!
!
!
!
!
3
Click Edit.
The Color dialog opens.
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Right-click the file and select Properties from the popup menu.
The Properties dialog opens and displays the EMB tab.
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Check the design information, or click the other tabs for general file
information.
Fish
Marine animals
Hatice Onay
Tip The Summary tab provides some of the same information entered
in the Design Properties > Summary dialog in ES Designer. See
Viewing design information in ES Designer for details.
4
Click OK.
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This tab contains information about the design height, width, stitch
count and colors. The data is extracted from the design and, except for
stitch count, cannot be modified.
Note This tab also provides important information about the file source
Native Design, Imported Outlines, Processed Stitches, or Imported
Stitches. See Embroidery design formats for details.
2
Select the Stop Sequence tab to view the color sequence and stitch
counts for each design element.
Enter Element
name
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The data in this tab is extracted from the design and, except for
Element, cannot be modified. See also Naming design elements via
Design Properties.
Note There is a stitch count for each element in the design. You can
show this as a stitch count for each element or a cumulative stitch count.
See Setting other options for details.
4
Hatice Onay
fish, tropical, marine
Tropical fish using curve line fills and trapunto.
Fish
Marine animals
Click a field and enter any text which will help you identify the design at
a later date.
Note Information from this tab is included on the production worksheet
as well as the Summary tab of the Windows Properties dialog. See
Viewing design information in Windows Explorer and Previewing
production worksheets for details.
Click OK.
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Adjust the bobbin thread length according to the mixture of thread types
in the design.
This factor provides a simple mechanism for a more accurate bobbin
thread length estimate. The default value (100%) is suitable for a design
with a mixture of stitch types. If the design is all Run stitches or all
Tatami, more bobbin thread will be used and the factor can be increased
say to 125%. If the design is all Satin stitch, the factor can be reduced
to say 65%.
Click OK.
The Total Thread and Total Bobbin values are adjusted to take into
account fabric thickness on total thread requirement.
Tip Click Save to save the revised settings to the current template.
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Enter element
names for each
color block
In the Element fields, enter names for each color block as required. To
do so, click the field, type the name, and press Enter.
Note This information may be included on the production worksheet.
See Customizing production worksheet information for details.
Click OK.
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production
information
Design appears
at actual size
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97
vector image
together with
bitmap image
Tip So you dont accidentally move or delete the backdrop, select it and
press K on the keyboard to lock it down. See Locking and unlocking
objects for details.
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PART II
DIGITIZING DESIGNS
In ES Designer, you build designs from basic shapes or embroidery
objects. These are like ordinary drawing objects in that they have certain
defining characteristics or properties such as color, size, position, and so
on. They also have properties unique to embroidery such as stitch type and
density.
Digitizing methods
This section describes how to digitize shapes manually with the available
digitizing tools. It also explains how to adjust input settings to obtain the
best results. See Digitizing Methods for details.
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Chapter 5
Digitizing Methods
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Digitizing tools
Different digitizing methods or tools are suited to creating different shapes
or design elements. Digitizing methods divide broadly into two
categoriesoutline and fill. Different stitch types are suited to different
digitizing methods. See also Corresponding object and stitch types.
Note When you create an embroidery object, you can accept the default
settings for the particular tool, or apply new ones. Default settings are
stored in the design template. You can also define current properties to
influence all the objects you create in the current design. See Object
Properties, Styles and Templates for details.
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stitches. Inputs A, B & C are used to create filled columnar shapes with
differing characteristics. Complex Fill and Fusion Fill, the most commonly
used digitizing tools, can be used to create almost any filled shape. You can
adjust the settings of most of the digitizing methods by right-clicking the
tools and selecting options in the dialog.
Note Run stitch, Triple Run, Motif Run, Backstitch, and Stemstitch are
considered both digitizing methods and stitch types. Other digitizing
methods may use different fill stitch types depending on the particular
application. See also Fill and Outline Stitches.
Control points
Once you have selected a digitizing method, you digitize shapes in the same
way by marking points along an outl ine. You always use the left mouse
button to mark a corner point, and the right mouse button to mark a curve
point.
2
4
3
4
3
Object is closed
automatically
Object is closed
automatically
The points you mark when digitizing a shape become its control points.
These are used to edit or transform the objects. Such actions may include
reshaping, scaling, letter spacing, changing entry and exi points. You can
modify stitch angles of selected objects, including setting multiple stitch
angles. Control points vary slightly with the object type. See Modifying
Designs for details.
entry point
= entry point
= exit point
stitch angle
line
corner point
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exit point
= corner point
= curve point
= stitch angle points
103
Corner and curve points can be interchanged. Most control points can be
added, deleted, or moved. Entry and exit points, however, cannot be
deleted.
! Press Enter to switch between a fill stitch digitizing method and Manual
digitizing method.
! Press Spacebar to switch between a fill stitch digitizing method and Run
digitizing method.
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Click to mark the start of the stitch and again to mark its end.
The end-point becomes the beginning of the next stitch.
4
1
5
10
11
Tip Stitches that are too long will automatically become jump stitches,
but you can also create jumps manually by right-clicking as you digitize.
See also Using jumps as connectors.
Right-click for
jumps
Digitizing lines
Use the Run and Triple Run tools to digitize lines of single or triple run
stitching. Run places a single row of run stitches along a digitized line. Triple
Run repeats each stitch three (or more) times for a thicker line. These tools
are typically used to add borders and pickout runs to designs.
length
1
Run
Triple Run
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3
105
!
!
!
!
2
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106
14
2
13
Click for
corner points
8
4
9
Right-click for
curve points
12
11
10
90 60
curve
point
1
curve
point
45
30
3
curve
point
180
270
Tip Use the prompts in the prompt line to help you digitize. If you make
a mistake, press Backspace to delete the last point. Press Esc to undo
all new points. Press Esc again to exit digitizing mode.
3
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length. To reduce the stitch count for flatter curves, increase the stitch
length.
Note These values only apply to objects created with the Run or Triple Run
tools. They do not affect travel runs, or underlay stitching.
You can change the stitch length, chord gap and number of stitch repetitions
(Triple Run only) in the Outlines tab of the Object Properties dialog. Preset
Run and Triple Run values by changing the current properties before you
digitize. See Modifying current property settings for details.
Run Length
2.5 mm
Run Length
1.6 mm
Variable Run on
Length 2.5 mm
Run length
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Run length
108
If a line has tight, sharp curves, reduce the length, for example to
1.8 mm, so that the stitches follow the line. Alternatively, activate
Variable Run Length. See Setting variable run stitch lengths for
details.
Tip Mimic hand-made embroidery by setting the Triple Run length to
4.0 mm.
4
Click Apply.
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In the Min Len field, enter the minimum stitch length to allow.
109
In the Chord Gap field, enter the maximum distance to allow between
the digitized outline and the stitches. When this value is exceeded the
stitch length is reduced to follow the outline more closely.
Chord
gap
Run
length
Note Stitches will not be reduced to less than the specified minimum
length, even if the chord gap value is exceeded.
5
Click Apply.
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110
Select # repetitions
Click Apply.
Tip ES Designer lets you convert between Run, Triple Run and Input C
objects. See Converting between run objects for details.
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Use left-clicks to enter corner points and right-clicks to enter curve points.
Then specify the column width. You can leave the shape open, or create a
border by joining the first and last points. See also Corresponding object and
stitch types.
Select the stitch type you want to usee.g. Satin. See Selecting stitch
types for details.
5
3
7
6
Tip Use the prompts in the prompt line to help you digitize. If you make
a mistake, press Backspace to delete the last point. Press Esc to undo
all new points. Press Esc again to exit digitizing mode.
4
! Press Enter to keep the last stitch and place the exit point at the last
point marked, or
! Press Spacebar to omit the last stitch and place the exit point on the
opposite side of the column.
Tip To make a border, close the shape by entering the last point exactly
on top of the first. If the points are not exactly on top of each other, the
stitches will not turn smoothly around the corner.
5
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! To use the current width (as set in the Special > Input C tab), press
Enter.
Right-click
reference points
Right-click
reference points
Setting offsets
Use Input C (Input toolbar) to digitize columns or borders of fixed width.
Right-click to adjust settings for new or selected objects.
By default, stitches are positioned around the center of a digitized line. Enter
an exact offset value in the Object Properties dialog. See also Creating
columns and borders.
Tip You can offset stitches by right-clicking the column-width points (rather
than left-clicking) exactly where you want the offset to be in relation to the
center line. See Creating columns and borders for details.
To set offsets
1
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113
Select Offset
Set offsets in either
Side 1 or Side 2
fields
Note You only need to enter the value for one side as ES Designer
automatically calculates the other, based on the Column Width value.
4
Click Apply.
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114
Click Apply.
Note You can also change the width of Input C objects by selecting the
Reshape tool, and moving the width control points. See Reshaping
embroidery objects for details.
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corner
fraction 0.5
corner
fraction 0.25
Click Apply.
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116
Select the stitch type you want to usee.g. Satin. See Selecting stitch
types for details.
Note The control points in a pair do not have to be the same type. For
example, one can be a corner point, the other a curve.
Tip Use the prompts in the prompt line to help you digitize. If you make
a mistake, press Backspace to delete the last point. Press Esc to undo
all new points. Press Esc again to exit digitizing mode.
4
! Press Enter to keep the last stitch and place the exit point at the last
point you digitized, or
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! Press Spacebar to omit the last stitch and place the exit point on the
opposite side of the column.
start
start
Press Enter
OR
finish
Press Spacebar
finish
Tip If you are joining two columns, omit the last stitch on the first
column so that the exit point is close to the entry point of the next
column.
Tip ES Designer lets you convert between Complex Fill and Input A or B
objects. See Converting Input A or B to Complex Fill or Fusion Fill for
details.
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Select the stitch type you want to usee.g. Satin. See Selecting stitch
types for details.
Digitize the first side of the shape (i.e. top or left) by marking points.
Chapter 5
Digitizing Methods
118
3
1
Press Enter.
An elastic line attaches to the pointer, ready for you to digitize the
second side of the shape.
Tip Use the prompts in the prompt line to help you digitize. If you make
a mistake, press Backspace to delete the last point. Press Esc to undo
all new points. Press Esc again to exit digitizing mode.
stitches turn
evenly
10
Tip Stitch angles vary from tightly turning fills to parallel fills,
depending on the ends of the shapethe more pointy, the tighter the
stitch angles.
90
turning fill
sloping fill
parallel fill
! Press Enter to keep the last stitch and place the exit point at the last
point you digitized, or
! Press Spacebar to omit the last stitch and place the exit point on the
opposite side of the column.
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Tip Use the Shaping tools to join, trim or split selected vector or
embroidery objects to make different shapes. See Shaping vector and
embroidery objects for details.
Boundaries in complex objects should not overlap or intersect each other. A
boundary should not overlap itself and should not have a second boundary
inside (hole within a hole). These shapes below, for example, cannot be
successfully digitized with Fusion Fill or Complex Fill.
boundaries overlap
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Digitize complex shapes with the Complex Fill tool. Create objects using
left and right clicks to mark points to form the boundary outlines. See also
Corresponding object and stitch types.
Tip ES Designer lets you convert between Fusion Fill or Complex Fill and
Input A or B objects. See Converting Input A or B to Complex Fill or Fusion
Fill for details.
Select the stitch type you want to usee.g. Tatami. See Selecting stitch
types for details.
Digitize the boundary of the shape, by marking points around the outline
of the shape.
8
5
6
3
ht
ig
ra e
t
s lin
2
1
12
7
10
11
3
2
8
5
6
7
10
11
e 12
rv
u
c
Last point marked on top of
1
first with right button
13
! To close the shape with the same type of point as the last one
enteredi.e. corner or curvesimply press Enter.
! To close the shape using a different type of point, mark the last on
top of the first and press Enter.
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Press Enter.
Mark the entry and exit position by clicking outside the object boundary.
Tip To minimize segments and gaps in your embroidery, place the entry
and exit points opposite each other on the outside boundary. Then
define the stitch angle so it is perpendicular to the line between the
entry and exit points.
14
15
12
1
14
stitch angle
direction
13
stitch angle
direction
Press Enter.
Note Complex Fill objects generally stitch out in several segments,
joined by travel runs. However, all segments and boundaries are part of
the same object. See also Adding underlay by segment.
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Tip ES Designer lets you convert between Fusion Fill or Complex Fill and
Input A or B objects. See Converting Input A or B to Complex Fill or Fusion
Fill for details.
Select the stitch type you want to usee.g. Tatami. See Selecting stitch
types for details.
Digitize the boundary of the shape, by marking points around the outline
of the shape.
8
5
6
3
ht
ig
ra
st line
2
1
12
7
10
11
3
2
8
5
6
7
10
11
ve 12
r
cu
Last point marked on top of
1
first with right button
13
! To close the shape with the same type of point as the last one
enteredi.e. corner or curvesimply press Enter.
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! To close the shape using a different type of point, mark the last on
top of the first and press Enter.
5
Press Enter.
Mark the entry and exit position by clicking outside the object boundary.
Tip To minimize segments and gaps in your embroidery, place the entry
and exit points opposite each other on the outside boundary. Then
define one of the stitch angles so it is perpendicular to the line between
the entry and exit points.
Define the stitch angles by marking two points for each angle.
13
14
15
12
1
14
stitch angle
direction
13
stitch angle
direction
Press Enter.
Note Fusion Fill objects generally stitch out in several segments,
joined by travel runs. However, all segments and boundaries are part of
the same object. See also Adding underlay by segment.
Adding boundaries
Use Complex Fill (Input toolbar) to digitize filled shapes with a single stitch
angle. Right-click to adjust settings for new or selected objects.
Use Fusion Fill (Input toolbar) to digitize filled shapes with turning stitch
angles. Right-click to adjust settings for new or selected objects.
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ES Designer lets you add boundaries to Complex Fill and Fusion Fill
objects.
Tip You can also create new objects from existing boundaries using the
Filled Holes feature. Alternatively, you can use other objects to cut holes.
See Filling holes in objects and Removing underlying stitching for details.
To add boundaries
1
When you have digitized all additional boundaries, press Enter again.
When prompted, enter a new entry point, exit point and stitch angle for
the object.
Tip To use the current settings, press Enter to bypass each option.
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125
Note To remove unwanted boundaries, select the object and select the
Reshape Object tool. Delete each control point on the unwanted
boundary, and press Enter.
Tip You can adjust the stitch angle of Complex Fill and Fusion Fill objects
interactively using the Stitch Angles tool. See Adjusting stitch angles for
details.
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126
Adjust stitch
angle
In the Angle or Nominal Angle field, enter the required stitch angle and
click Apply.
Angle: 90
Angle: 0
Note The nominal angle in a Fusion Fill object only takes effect if
multiple stitch angles are irreconcilableit then reverts to parallel
stitching in the direction of the nominal angle. The nominal angle also
affects certain underlay styles.
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Enter required
number of rows
overlapping
rows
For Fusion Fill objects, you can also adjust the stitch angle where
segments join. In the Overlap Taper Angle field, enter the required
angle.
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Click Apply.
Select an object.
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130
Chapter 6
The most important property of all embroidery objects is the stitch type. The
software uses object outlines and associated stitch type to generate
stitches. Whenever you reshape, transform or scale an object, stitches are
regenerated according to its stitch type and settings.
Stitch types divide broadly into two categoriesoutline and fill. Satin fills
are generally suited to columns and borders. Tatami stitch is used to fill
larger shapes with solid fields of stitching. Run/Triple Run stitch, Motif Run,
Backstitch, and Stemstitch are considered both digitizing methods and
stitch types. Both Zigzag and E Stitch are used as outline stitches. Zigzag is
frequently used for tacking down appliqus, while E Stitch is used as the
cover stitch. Both can also be used for decorative effect. See also Digitizing
Methods.
This section explains how to apply fill and outline stitch types to your
embroidery objects, as well as how change stitch settings to obtain the best
results.
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Select the object (or objects) whose stitch type you want to change.
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almost parallel, with every second stitch slightly slanted. Because there are
generally no needle penetrations breaking up the fill, Satin stitch creates a
glossy, high-quality effect. See also Corresponding object and stitch types.
If a column is too wide, stitches may be loose and not cover the fabric
properly. Conversely, in very narrow columns, the stitch density can be too
high, and the needle penetrations can damage the fabric. Adjust stitch
density by setting a fixed spacing value, or let Auto Spacing calculate the
spacing for you. Auto Spacing automatically adjusts the stitch spacing
wherever the column changes width.
Tip The Auto Split and Auto Jump features help you to control long Satin
stitches. See Splitting long stitches with Auto Split and Preserving long
stitches with Auto Jump for details.
Satin spacing
Change the stitch density in Satin fills by adjusting the stitch spacing setting
in the Object Properties dialog. The larger the spacing between stitches,
the lower the density. The smaller the spacing, the higher the density.
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Tip If you are using a digitizing tablet, you can quickly switch between
preset styles with different spacing settings. Each button on the puck
accesses the next preset style. For example, clicking button 1 accesses
<PRESET_SATIN_1>.
If you want to control long Satin stitch, select the Auto Split checkbox
and specify the Auto Split Length and Auto Split Minimum Stitch
values.
See Splitting long stitches with Auto Split and Preserving long stitches
with Auto Jump for details.
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>100%fewer stitches
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100%no adjustment
<100%more stitches
135
Click Apply.
Note For even more precise results, you can adjust Auto Spacing
settings. See Adjusting Auto Spacing settings for details.
length 1
Auto spacing
Fixed spacing
Warning If you want to restore the default settings and have not kept a
record of them, use the Revert utility in the Wilcom ES folder to revert to
factory settings.
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Enter spacing
offsets for each
thread type
Adjust stitch
length values
Adjust spacing
values
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The offset set the compensatory amount by which stitch settings will be
adjusted for different thread types.
! Thread type A is average thread, and will generally use the default
value, 0.01 mm.
Click Apply.
Tip If you change your mind, click Reset to revert to the factory default
settings.
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Click Apply.
Tip When you increase the Satin stitch count, you should also increase
the stitch spacing to avoid bunching of stitches and thread breaks. See
Adjusting Satin stitch spacing for details.
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You can control stitch density in Tatami objects by adjusting the backstitch
type, stitch length, and row spacing. With Tatami fills you can specify how
each row is offset in order to control the patterns formed by needle
penetrations. See Creating textures with Tatami offsets for details.
offset fraction
stitch length
row direction
Tip Sometimes you may want to increase row spacing to create open
stitching. This is often useful for backgrounds. However, this also means
that travel runs, spacing variations and overlapping rows between segments
are visible and can spoil the effect. The Trapunto effect automatically moves
underlying travel runs to the edges of an object so that they cant be seen.
See Creating open stitching with Trapunto for details.
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Spacing: 0.4 mm
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Length: 2 mm
Minimum Stitch: 0.4 mm
Length: 1 mm
Minimum Stitch: 0.4 mm
In the Min Stitch Length field, enter the length of the shortest stitch to
be generated.
Length: 4 mm
Minimum Stitch: 0.4 mm
Spacing: 0.8 mm
Length: 4.5 mm
Minimum Stitch: 0.4 mm
Spacing: 0.6 mm
Length: 4 mm
Minimum Stitch: 0.8 mm
Length: 4 mm
Minimum Stitch: 1.2 mm
Click Apply.
141
Standard backstitch
Borderline backstitch
Diagonal backstitch
Standard backstitch
The rows are approximately parallel, with every backstitch row slightly
shorter than the forward row. Because the rows are different lengths, there
are fewer small stitches at the edge of the shape, reducing possible damage
to the fabric. Standard backstitch is suitable for high density fills.
Borderline backstitch
The rows are approximately parallel. With lower density fills, borderline
backstitch creates a smooth, well-defined edge. Borderline backstitch is also
called Trapunto style. See Creating open stitching with Trapunto for details.
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Note Borderline backstitches may not follow the outline of the shape if the
stitch spacing is less than the minimum stitch length. Where the stitch rows
are perpendicular to the boundary, connecting stitches are adjusted to be
longer than the minimum stitch.
.
minimum stitch
stitch spacing
connecting stitches
follow the boundary
connecting stitches
are adjusted
Diagonal backstitch
The backward rows are diagonal, directly connecting the forward rows.
Diagonal backstitch is suitable for turning shapes, and gives good results
with Jagged Edge. See Creating jagged edges for details.
Click Apply.
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as the cover stitch. It can also be used for decorative effect or where fewer
stitches are required. See also Corresponding object and stitch types.
Tip Zigzag and Double Zigzag stitches are frequently used as underlays.
See Adjusting Center Run and Edge Run underlay settings for details.
Click Apply.
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In the Number of Runs field, enter the number of run stitches between
each E Stitch.
3 runs
E Stitch spacing
1 run
E Stitch spacing
Click Apply.
Backstitch
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Stemstitch
Stemstitch with
Motif Fill
146
Tip ES Designer lets you convert between Run, Triple Run, Motif Run,
Backstitch, Stemstitch and Input C objects. See Converting between run
objects for details.
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Enter minimum and maximum run lengths in the Length and Min
Length fields.
Adjust the Chord Gap setting as required. See Setting variable run
stitch lengths for details.
Overlap: 10%
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Overlap: 50%
Overlap: 90%
148
Strokes: 3
Strokes: 5
Click Apply.
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Spacing: 1.2 m
Spacing: 0.8 mm
Angle: 90
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Angle: 45
150
Type: Triple
Type: Single
Note For Triple only, you can also adjust stitch thickness in the Stitch
Thickness field. Needle penetrations are spaced more widely for thicker
stitches.
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151
Chapter 7
When digitizing, you select thread colors for each object you create from the
color palette. This contains a selection of thread colors tailored for each
design or color scheme. The particular colorway represents the actual
thread colors in which a design will be stitched. In fact you can define
multiple color schemes and switch between them. This has important
implications for sales presentations as well as production. You can also print
multiple colorways, design backgrounds, and icons of color blocks together
with the production worksheet.
For each colorway you define, you can select colors from commercial thread
charts or define your own. Search for particular threads by specific code.
Automatic thread color helps you locate thread colors based on closest
match across one or several thread charts. You can also match thread colors
from imported graphicsvector or bitmap.
This section describes how to select colors from the color palette as well as
how to change colorways. It also explains how to define, modify and delete
colorways. There is also an explanation of how to define your own thread
colors and charts.
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available in the color palette, you may need to add it to the colorway. See
Modifying colorways for details.
Note Color change machine functions are automatically inserted when you
assign a color.
Selecting colors
When you digitize a new object, it automatically takes the color selected in
the color palette. This is the current color. Change the color of one or more
selected objects in your design at any time.
Tip If the color palette itself does not appear, you need to select it from the
Toolbars dialog. See Showing or hiding toolbars for details.
To select a color
! Deselect all objects, and then select a color from the palette.
Edit background
Select color
Edit colorways
Compact palette
Change colorway
! To change the color of selected objects, simply select a new color from
the palette.
object selected
color changed
Note While the selected object/s change color, the current color does
not change.
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blue
blue
green
Change color of
consecutive objects
Select color
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Click OK.
red
red
green
When you start a design, Colorway 1 appears as the default color palette.
Colorways are saved automatically with the design when saving in EMB
format. You can save all your colorways as an EMT template file for use in
future designs. Colorways cannot, however, be saved with stitch files. See
also Viewing colorways and Working with design templates.
Note Certain properties are included as part of the colorway
definitionbackground color or fabric, unique number, as well as display
colors for borer symbols, unsewn stitches, selected objects, object outlines
and the grid.
As dark-colored threads cover light-colored fabrics better than vice versa,
different densities may be required when you change from one colorway to
another. For example, a black design on a white shirt may have been
digitized with slightly open Tatami to save on stitches. If the colorway is
changed to white on black, the Tatami density may need adjusting. See
Adjusting stitch density for details.
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Note Colorways are not intended to compensate for the different densities.
Rather, different styles should be used, or separate designsone for dark
threads on light fabric, and one for light threads on dark fabric.
Tip If you using artwork as a backdrop, you can match image colors
directly to the nearest matching threads in selected thread charts. See
Matching image colors to threads for details.
2
Click the Add Color To Palette icon to add further color slots as
required.
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Select tread
chart/s to use
Select the thread chart/s you want to use and click OK.
All color definitions from the selected chart/s are transferred to the Color
Palette Editor.
Click to select
thread chart/s
Select a color slot in the Color Palette Editor and match it to a suitable
thread by one of the following means:
! Simply click the Match button at the top of the color list to find the
nearest equivalent thread color in the selected charts.
! Click the arrow buttons on top and at the bottom of the color list.
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Note The current selection in the Color Palette Editor is not linked to
the current selection in the Color Palette itself.
7
Select the color in the list by clicking the color or the code.
The color is assigned to the selected color slot, ready for use.
Click Assign.
The selected thread is assigned to the color slot and the Color Palette
Editor selection is advanced by one slot.
Tip Once all colors are assigned to objects, you can click the Compact
Palette icon to display only those colors used in the design. See also
Naming design elements via the Color Palette Editor.
Note The Compact Palette tool is disabled for machine formats that use
needle addressingi.e. that have Color Change set as Needle No in the
Machine Format Values dialog. See also Setting color change functions.
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Colorway 1
158
My Colorway
Colorway 1
Colorway 1
Click to choose
colorway
My Colorway
Edit the colors and background of the new colorway using the Color
Palette Editor. See Modifying colorways for details.
Click OK.
Modifying colorways
Use Multi-Colorway Box (Color toolbar) to open or close the modeless
Multi-Colorway Box dialog which allows you add and edit colorways.
Use Add Color To Palette (Color toolbar) to add a new color slot to the
palette. This can be edited by means of the Color Palette Editor.
Use Color Palette Editor (Color toolbar) to assign thread colors to slots in the
Color Palette.
Use Compact Palette (Color toolbar) to remove all unused colors from
palette. Unused slots appear gray.
You can modify a colorway by adding or changing colors. New colors can be
selected from any of the available thread charts. Any modifications to thread
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colors only affect the selected colorway. All others remain unchanged. The
modified colorway can be saved with the design you are working with and/or
the current template.
Note The default settings are stored as Colorway 1. If you change the
background in Colorway 1 and save your template, it will always display like
this at start up. All defined colorways are saved in the template.
To modify a colorway
1
Select colorway
to edit
Colorway 1
My Colorway
To edit the name, click the field, key in a new name, and press Enter.
To add further color slots, click the Add Color To Palette icon.
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To modify the thread colors of the selected colorway, click the Color
Palette Editor icon.
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The Color Palette Editor dialog opens displaying the current colorway.
1 - Clouds
Assign colors from the current thread chart to selected color slots. See
Setting up color palettes for details.
Tip Once all colors are assigned to objects, you can click the Compact
Palette icon to display only those colors used in the design. See also
Naming design elements via the Color Palette Editor.
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2
3
Import threads from the thread chart of your choice. See Setting up
color palettes for details.
Select the color slot you want to edit and click the Edit Thread button.
The Edit Thread dialog opens.
Click to select
or mix color
Edit thread
details
Edit thread details as required. See Adding your own colors to thread
charts for details.
Click OK.
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Use the Color Palette Editor to set up a new palette or edit an existing
colorway. See Setting up color palettes for details.
The Color Palette Editor dialog opens displaying the current colorway.
Enter descriptive
name for selected
color
1 - Clouds
To name the design element, double-click the Usage field and key in a
descriptive titlee.g. Clouds.
To check the naming of all design elements, select File > Design
Properties.
The Design Properties > Information dialog opens.
Select the Stop Sequence tab to view the color sequence and stitch
counts for each design element.
The data in this tab is extracted from the design and, except for
Element, cannot be modified.
Click to edit
design elements
Tip You can show the stitch count for each element individually or as a
cumulative count. See Setting other options for details.
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To edit an Element name, simply click the field, key in a new name, and
press Enter.
Tip The information on this tab may be included in total or in part on
the production worksheet. See Customizing production worksheet
information for details.
Select colorway
to edit
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Select objects
to change
Assign a new thread color to the new color slot in the selected colorway.
See Setting up color palettes for details.
The colors of the other colorways remain unaffected.
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Note By default, the new color slot is placed at the end of the Color
Palette. This, however, does not affect the stitching sequence.
Consecutive
blocks of same
color remain
separate
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All colors used in the image appear in the Match Bitmap Color dialog.
Select color
to match
Click to
assign
Select thread
chart
Matched
colors listed
Click to
match
Select the thread chart/s to include in the search from the Thread
Charts list.
Note To automatically match the image colors to available threads,
simply click OK. The system automatically assigns thread colors from
the selected chart/s to the current colorway.
To make your own color selections, first select the color to match.
Click Match.
The system searches for the closest match across all selected charts and
displays them in the thread color list below.
Repeat until all the colors you intend to use in the design have been
matched.
Note Each search negates the previous results.
Click OK.
The selected thread colors are assigned to the current colorway. If the
number of available thread colors is less than the number of colors in
the image, the system will increase the number of slots in the color
palette accordingly.
Note The maximum number of new thread colors which can be added
to the color palette from a bitmap is 128.
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Click to modify
thread charts
Click Modify.
The Modify Thread Chart dialog opens displaying the current thread
chart.
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Click New.
The New Thread Chart dialog opens.
Click to copy
threads from
other chart
Click Add to add your own colors. See Adding your own colors to thread
charts for details.
Click Copy From to add colors from an existing chart. See Copying colors
between charts for details.
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Warning Be careful when deleting thread charts. If you delete the wrong
chart you will need to reinstall Wilcom ES to restore it.
Open the Active Thread Charts dialog. See Creating new thread charts
for details.
Select
thread chart
Click to modify
selected thread chart
Click to rename
Click to delete
Enter the new name for the thread chart and click OK.
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Remove obsolete thread colors from a thread chart using the Modify
Thread Chart dialog. Change the code, description, brand, thickness or
display color of existing threads.
Open the Active Thread Charts dialog. See Creating new thread charts
for details.
Select
thread chart
Select color
to modify
Click to remove
selected thread color
Click to edit selected
thread details
Click to remove ALL
colors from chart
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Click to select
or mix color
Edit thread
details
Edit thread details as required. See Adding your own colors to thread
charts for details.
Click OK.
Open the Modify Thread Chart dialog. See Creating new thread charts
for details.
Select
existing chart
Click to create
new chart
Click to copy
threads from
other chart
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Create a new chart or open an existing one from the Name list.
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172
Select
thread chart
Select color
to copy
Click OK.
All colors are copied to the new thread chart.
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Open the Modify Thread Chart dialog. See Creating new thread charts
for details.
Select
existing chart
Click to create
new chart
Click to add
own colors to
thread chart
Create a new chart or open an existing one from the Name list.
Enter code,
brand, and
description details
Select thread
thickness
Click to select
or mix color
1234
My Brand
Deep Purple
Enter code, brand, and description details for the new thread color.
Code is the identification number of a thread color in a brand.
!
!
!
!
Note This setting determines the Auto Spacing setting used with the
thread. See also Applying Auto Spacing to Satin stitch.
6
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Mix the thread display color. See Mixing your own thread colors for
details.
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174
Click OK.
The new color appears in the Threads list.
Click Mix.
The Color dialog opens.
Drag crosshairs to
adjust color
Click to
select color
Drag arrow to
adjust brightness
From the Basic colors palette, select a color that approximates the one
you require.
To further refine your color choice, drag the crosshairs on the color
spectrum.
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Click Add to Custom Colors to add mixed color to Custom Colors palette
for future use.
175
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176
Chapter 8
Warning For Schiffli work, you are advised to add connectors manually
rather than rely on the automatic settings. Automatic connectors are turned
off in the Schiffli template. See Adding connectors manually for details.
This section describes how to add connectors, tie-offs and trims to your
designs. It also describes adjusting settings for automatic connectors,
including the stitch length for travel runs. There is also a topic on hiding
travel runs using the Trapunto effect.
Note You can set separate connector settings for Auto Start and End. See
Setting automatic start and end points for details.
Types of connectors
The type of connector you use depends on whether you want it to be visible
in the final design. The default connector setting in ES Designer is for jumps.
Jumps
Jumps move the frame from one part of the design to another without
needle penetrations. You can use automatic jumps as connectors between
embroidery objects. The connecting thread generally needs to be tied-off
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and trimmed. The default connector jump length is the same as that set for
Auto Jump.
Tip You can also digitize jumps manually using the Penetrations function
or with Manual stitch. See Adding jumps with penetrations off and Digitizing
individual stitches for details.
Runs
Travel runs are typically used to connect segments of complex shapes. They
can also connect adjacent objects. Because runs are not trimmed, they may
be visible in the final embroidery. For this reason, they are less commonly
used as connectors between objects than jumps. If objects are adjacent and
connectors will be hidden, they can be used. You can change the stitch
length of travel runs to ensure they do not protrude from the cover stitching.
You may also adjust the travel run length to reduce the stitch count. See
also Adjusting travel run stitch length.
Note While you can control the properties of run connectors between
objects, you generally cannot control connectors within objects. Lettering
and motif run objects are the exception.
Tie-ins
Tie-in stitches are inserted at the start of objects to prevent stitches from
unraveling. They are inserted inside the shape on the second stitch. You
generally use them when the previous connector is trimmed.
Tie-offs
Tie-offs are generally placed before trims to prevent stitches from
unraveling. You can adjust connector settings to automatically add tie-offs
under certain conditions, or add them manually. You can also include trim
functions so machines with trimmers cut the thread automatically.
Trims
If you are using a machine with an automatic trimmer, the trim function
causes the thread to be cut after a tie-off. In the software, trims are
represented by a triangle with a small circle at the point where stitching
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starts again. The trimmed connector appears as a dotted line. You can
adjust connector settings to automatically add trims, or add them yourself.
connector
trim
stitching starts
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needle penetrations. You generally need to tie-off and trim the connecting
thread.
You can also digitize jumps manually using the Penetrations function. See
Adding jumps with penetrations off for details.
Adjust Trim
After settings
Adjust tie-in /
tie-off settings
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Note This option does not apply to segments within an object. See also
Adjusting travel run stitch length.
4
In the Trim After panel, adjust the trim settings. See Adjusting
automatic trim after settings for details.
Select Tie In from the list to adjust tie-in settings. See Adjusting
automatic tie-in settings for details.
Select Tie Off from the list to adjust tie-off settings. See Adjusting
automatic tie-off settings for details.
Click Apply.
Run
connectors
Jump
connectors
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Adjust tie-in
settings
Select Run and enter a length for the connecting run stitches.
The Tie Off and Trim After options are disabled as they do not apply to
travel runs.
Select Tie In from the list to adjust tie-in settings. See Adjusting
automatic tie-in settings for details.
Click Apply.
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Adjust tie-in
settings
! After Trim/Color Change: tie-ins are inserted after trims and color
changes.
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Click Apply.
183
Method 2 with
two stitches
Adjust tie-off
settings
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! Always Tie Off Last: a tie-off is inserted if the object is the last one
in the design.
! Method 1 inserts tie-off stitches along the last stitch. This hides well
and prevents stitches from bulging. It is suitable for Satin columns
and lettering objects.
! Method 2 inserts tie-off stitches between the last two stitches. This
is suitable for larger Tatami-filled shapes.
6
Click Apply.
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Click Apply.
Adding tie-offs
Click Tie Off (Pointer toolbar) to insert a tie-off.
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You can add tie-offs in your design using the Tie Off tool. This provides a
semi-automated technique for adding tie-offs as an alternative to digitizing
them with manual stitches. Tie-offs are usually added before a trim at the
end of an object.
Tip You can also insert machine functions manually using the Insert
Machine Function dialog. See Inserting machine functions manually for
details.
To add a tie-off
1
Travel to the object you want to tie-off. See Traveling by object for
details.
Tie-off
function start
Tie-off
function end
The default number of tie-off stitches is two. This means the needle
backtracks twice and returns at the insertion point. Adjust this value in
the Object Properties > Connectors dialog. See Adjusting automatic
tie-off settings for details.
Note Generally you will follow a tie-off with a trim. See Adding trims for
details.
Adding trims
Click Trim (Pointer toolbar) to insert a trim.
You can add trims in your design, using the Trim tool. When you add a trim
in this way, the trim function is added to the current stitch. Some machines
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require empty stitches or empty jumps on either side of the trim. If this is
the case for the machine you want to stitch to, you will need to insert them.
Tip Make sure that all stitches you trim have been tied in and tied off,
otherwise the stitches will not be secured.
To add a trim
1
Travel to the needle position where you want to trim the thread. See
Traveling by stitches for details.
tie-in symbol
trim symbol
Tip You can also insert machine functions manually using the Insert
Machine Function dialog. See Inserting machine functions manually for
details.
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Travel to the needle position where you want to trim the thread. See
Traveling by stitches for details.
Deselect Penetrations.
Digitize the connector (or row of jumps) in the usual way for the selected
input method.
The jumps are saved together as an embroidery object.
Satin
Jumps
Tatami
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Travel runs are usually used to connect segments within filled objects. They
are usually covered by fill stitches when the object is stitched out. You can
adjust the travel run length to reduce the stitch count.
Select the Special tab and Travel Run from the list.
Tip Increase stitch length to reduce the stitch count. Travel Run
automatically varies the stitch length on tight curves.
4
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190
Chapter 9
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191
with underlay
without underlay
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To select underlays
1
Select 1st
underlay
Select 2nd
underlay
Select 1st
underlay type
Select 1st
underlay type
Adjust 1st
underlay settings
Adjust 2nd
underlay settings
Adjust 1st
underlay margins
Adjust 2nd
underlay margins
From the first Type field, select the first underlay type.
From the second Type field, select the second underlay type.
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Note You cannot use Center Run with Complex Fill objects.
Adjust the stitch length for Center Run and Edge Run underlays to ensure
the underlay stitches follow the shape of curves and are not visible in the
final embroidery. Set a specific run stitch length, or use a variable stitch
length calculated by ES Designer. If you use a variable length, enter a chord
gap value to control how closely the stitches follow the digitized lines. The
chord gap is the distance between the digitized curve and the underlay
stitch. See also Setting variable run stitch lengths.
Note Stitch settings for Center and Edge Run underlays are stored
separately from and do not affect Run and Triple Run objects.
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Select 1st
underlay
Select 2nd
underlay
Adjust fixed or
variable run length
Adjust fixed or
variable run length
Adjust underlay
margins
Select the first and second (as required) Underlay checkbox and select
Center Run or Edge Run as the First or Second underlay type.
Click Apply.
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Use Zigzag and Double Zigzag underlay stitching to support wide columns.
You can combine Zigzag or Double Zigzag with Center Run or Edge Run
underlays. These underlays are best used under Satin cover stitching.
Zigzag underlay
You can set spacing and stitch length properties for Zigzag and Double
Zigzag underlay.
Note Zigzag underlay stitch settings are stored separately from, and do not
affect, zigzag cover stitch settings.
Select 1st
underlay
Select 2nd
underlay
Select Double
Zigzag (or Zigzag)
Adjust spacing
and length
Adjust spacing
and length
Adjust underlay
margins
Adjust underlay
margins
Select the first and second (if required) Underlay checkbox and select
Zigzag or Double Zigzag as the First or Second underlay type.
Enter the required spacing and length for each underlay type:
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Spacing: 3.0 mm
Spacing: 4.0 mm
Click Apply.
Change stitch spacing and length settings for Tatami underlay in the same
way as for Tatami fill stitches. Select the backstitch type you require and,
for Complex Fill objects, set the angle of the underlay stitches.
Note Tatami underlay stitch settings are stored separately from, and do not
affect, Tatami cover stitch settings.
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Select 1st
underlay
Select Tatami
Adjust Tatami
underlay values
Adjust underlay
margins
Spacing: 2mm
For Complex Fill objects, you can also set the stitch angle for Tatami
underlays.
Angle: 45
Angle: 135
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Click Apply.
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underlay margin
For Complex Fill objects, you can enter a single margin value which is used
for all edges in the shape. For objects created with the Input A, Input B,
Input C or Lettering tools, you can set three different marginsone for the
sides of the column and one for each end.
Note Margin values do not apply for Center Run underlays.
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Select 1st
underlay
Select 2nd
underlay
Select required
underlay type
Select required
underlay type
Set underlay
margins
Set underlay
margins
199
! For Complex Fill objects, enter a margin in the 1: field only. Values
in the other fields will be ignored.
Tip If you are joining two columns, use a negative value at the joining
end. The underlay will extend outside the cover stitching, allowing for
smooth joining of the columns.
Click Apply.
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Select By
Segment
Or select By
Segment for the
2nd underlay only
Click Apply.
Digitized outline
Pull compensation
Calculated outline
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Pull Compensation ON
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Fabric
drills, cotton
0.20
T-shirt
0.35
fleece, jumper
0.40
lettering
0.2 - 0.3
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Click Apply.
Tip Reduce column width if you need to allow the underlay to extend
outside the object boundary.
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Enter the amount (mm) by which you want to adjust column widths.
column width: -1
no adjustment
column width: +1
Click Apply.
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Reverse Curve
applied
Select a continuous
input style
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Second section
smooth joined to
firsttwo sections
become a single
object
Second section
smooth joined to
firsttwo sections
become separate
objects
First section created
Click OK.
Digitize the Input A object. See Digitizing columns of varying width for
details.
When you press Enter, the digitized object fills with stitches. The input
tool is still active.
If you are using Continuous Add mode, you can select another stitch
type at this point.
Tip To stop the screen scrolling while moving the mouse, hold down
Shift and click the stitch type button you require.
Recommence digitizing where you left off and press Enter when you have
finished.
The new section fills with stitches and joins to the previous one. If you
are using Continuous Add mode, the new section actually comprises a
new object. This means that, while the two sections (objects) are
smoothly joined, they can have quite different property settings.
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To start a new object without joining to the previous object, click the
Input A icon again.
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shortened stitches
Stitch shortening reduces the length of some stitches in sharp turns so that
the needle penetrations are distributed evenly, creating smoother stitching.
Tip Fractional spacing provides another way of reducing stitch bunching.
See Reducing stitch bunching with fractional spacing for details.
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Select Shortening
Adjust shortening
settings
Access further
settings
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Randomize
shortening pattern
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Note A value of 80% means that the stitch is shortened to 80% of the
original length, not by 80%. The smaller the percentage, the shorter the
stitch.
If you allow three short stitches, you need only fill in the first three rows.
If you allow five short stitches, fill in all five rows.
If only one short stitch is generated between normal stitches, the value
in Row 1 will apply. If two consecutive short stitches are generated, the
values in Row 2 will apply to 1st and 2nd stitch respectively. And so on
up the scale.
Tip For best results use a jagged pattern between consecutive stitches.
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Randomize ON
Randomize OFF
Click Apply.
0.00
0.33
0.66
outside edge
1.00
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Fractional Spacing ON
Tip For best results, combine stitch shortening and fractional spacing
effects.
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In the Offset Fraction field, enter the offset fraction value as a fraction
of the column width, where the outside edge is 0.00, and the inside
edge is 1.00.
59 stitches
49 stitches
43 stitches
Click Apply.
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columns. Use them primarily for corner angles of 75 to 90. Cap Corners
are suitable for very sharp corners as they generate fewer stitches.
Mitre Corners
Cap Corners
Mitre Corner
Cap Corner
Note You can also apply Smart Corners in Input C objects in conjunction
with sharp corner rounding. See Rounding sharp corners for details.
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! Mitre below Angle: the angle below which to apply Mitre Corner.
Any corners less than this angle are mitred.
mitre below
angle: 75
mitre below
angle: 45
mitre overlap:
1.5 mm
! Cap below Angle: the angle below which to apply capped corners.
Any corners less than this angle are capped.
cap below
angle: 45
cap below
angle: 75
If Mitre Corners are also selected, then the cap angle is usually
smaller than the mitre angle.
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capping
overlap: 3
Click Apply.
Select Round
Sharp Corners
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Click Apply.
Sharp corner
Rounded corners
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Adjust Pull
Compensation
In the Stitch Values panel, enter the number of Target Stitches either
as a percentage or absolute value.
This value sets how much the density of each stitch type needs to
change to achieve the target stitch count. The spacing and length
settings for each stitch type automatically adjust according to the new
overall density setting.
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In the Dimensions panel, adjust the Width and Height values to scale
the selected objects as required.
Adjust width and
height settings to
scale
Click Apply.
Stitches for Tatami, Satin, Run, and Program Split objects are
regenerated using the new settings.
Note Like the Object Properties dialog, the Process dialog lets you
specify design dimensions precisely.
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Select Auto
Spacing
Adjust stitch
densities
Adjust Pull
Compensation
In the Stitch Values panel, adjust the density for each stitch type as
required.
You can select the new spacing or length as a percentage of the
originalfrom 10% to 1000%or as an absolute value (in millimeters).
Note If you do not want to change the density of a certain stitch type,
leave it as 100%.
Select the checkbox if you want to use Auto Spacing for Satin stitching.
If the checkbox is cleared, Auto Spacing will be removed from all Satin
elements of the design which will change to fixed spacing. If the
checkbox is dimmed, the original Auto Spacing values are retained. See
also Applying Auto Spacing to Satin stitch.
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Tatami stitches
Click Apply.
Note Like the Object Properties dialog, the Process dialog lets you
specify design dimensions precisely.
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Click Ok.
All stitches shorter than the specified length will be removed from the
design.
Tip If the new value is smaller than the previous value, regenerate
stitches for the object before you stitch out. Check the Status bar for
the new stitch count.
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Click to enter
separate start and
end points
Specify how to
match connecting
stitches
Specify the
connector type
Select the Use Auto Start and End checkbox to connect the first and
last stitches in the design.
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Match on vertical
Match on horizontal
Match on both
Select the type and length of the connecting stitches in the Connectors
panel. See Connecting Embroidery Objects for details.
Click OK.
Connecting stitches will be inserted as required before the first and after
the last stitch of the design.
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PART III
DIGITIZING WITH
ARTWORK
There are two broad categories of artwork file, both of which can be
imported into ES Designer for use as digitizing backdropsvector and
bitmap. To create good quality embroidery, you need to choose or create
suitable artwork of either format. See Digitizing with Vector Images for
details.
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Automatic digitizing
This section describes how to automatically convert bitmap images to
embroidery objects and complete designs, as well as how to create
embroidery from grayscale images. See Automatic Digitizing for details.
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Chapter 10
Tip Vector images have the advantage over bitmap images that they can
be converted directly to embroidery objects using a variety of input
methods. This allows you to concentrate on design shapes without having
to think about stitch properties and sequence. See also Converting between
object types.
This section describes how to create vector objects using the drawing tools
as well as how to import them from third-party applications. It also explains
how to merge, trim and split overlapping vector or embroidery objects using
the Shaping tools.
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application of manual input methods and stitch types. See Converting vector
objects to embroidery for details.
Tip ES Designer lets you select colors for vector object outlines and fills.
These can be different to the corresponding embroidery objects. See
Coloring vector objects for details.
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Note You can convert polyline vector objects to embroidery objects using
Input C or an outline input methode.g. Run, Triple Run, Motif Run,
Backstitch, or Stemstitch. See Converting vector objects to embroidery for
details.
corner point
Press Enter.
Tip ES Designer lets you select colors for vector object outlines and fills.
These can be different to the corresponding embroidery objects. See
Coloring vector objects for details.
Drawing polygons
Use Polygon (Image toolbar) to create closed vector objects.
Draw closed shapes using the Polygon tool. Enter
reference points to create the shape you want.
Note You can convert polygon vector objects to
embroidery objects using Input C, Complex Fill, Fusion
Fill, or an outline input methode.g. Run, Triple Run,
Motif Run, Backstitch, or Stemstitch. See Converting
vector objects to embroidery for details.
To draw polygons
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curve point
corner point
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Move the pointer until the outline is the size and shape you require, then
click again.
Click to enter
corner point
Drag pointer,
click again
Note To draw a square, hold down Ctrl as you move the pointer.
Note You can convert ellipse vector objects to embroidery objects using
Input C, Complex Fill, Fusion Fill, or an outline input methode.g. Run,
Triple Run, Motif Run, Backstitch, or Stemstitch. See Converting vector
objects to embroidery for details.
Move the pointer until the outline is the diameter you require, then click
again.
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Click to enter
center point
Drag pointer
Tip ES Designer lets you select colors for vector object outlines and fills.
These can be different to the corresponding embroidery objects. See
Coloring vector objects for details.
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Create a new file in ES Designer or open the design file into which you
want to insert the vector image.
Select to
insert as
bitmap rather
than vector
Select to
remove
overlapping
objects
From the Look In list, select the folder where you keep your vector files.
From the Files of Type list, select a suitable vector image format and
select the file you want to insert.
! Click Options.
The DXF File Options dialog opens.
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imported as vector
imageindividual objects can be
selected
Select the Flatten checkbox to remove any overlapping areas from the
vector image.
hidden areas
removed
hidden areas
preserved
Click Open to insert the vector image into the design window.
Note To work with individual vector objects, you need to ungroup them
first. See Grouping and ungrouping objects for details.
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Select folder
Enter a new file name in the File name field and click Save.
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Select the vector image or embroidery design you want to copy and
paste.
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Create a new file in ES Designer or open the design file into which you
want to insert the vector image.
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Precision:
0.5 mm
without
smoothing
Enter smoothing
precision value
Click OK.
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embroidery objects you may create. Coloring makes vector objects easier to
interpret. For example, a solid fill color might suggest Satin or Tatami, while
a fill pattern may be interpreted as Motif Fill or Program Split.
Tip Colored vector outlines are also important for appliqu cutting. If
appliqu objects are digitized in ES Designer, they can be ungrouped,
duplicated, and sent to the laser or other type of cutter. Some can cut
several layers of fabric at the same time. The cutting depth is controlled by
object colors. These can be set within ES Designer without having to export
the shapes to a graphics package. See also Cutting appliqu shapes.
Insert a vector image into the design file. See Inserting vector images
for details.
inserted vector
image
Select a vector object, right-click and select Properties from the popup
menu.
The Object Properties > Special > Vector dialog opens.
To change the outline color of the selected object, adjust the settings in
the Line panel:
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! Click Color and select an outline color from the Color dialog.
To fill the selected object with a solid color, select the Solid Fill icon and
click the Color button to access the Color dialog.
To fill the selected object with a pattern fill, select the Pattern Fill icon
and adjust the settings:
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Click Apply.
Note To view the changes in the production worksheet, select File >
Print Preview. Then click Options and select the Drawings checkbox.
Tip You can convert complex vector shapes directly to embroidery using a
number of different input methods. See Converting between object types for
details. See also Digitizing fills with Point & Stitch.
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Tip Ungroup any imported vector object in order to select the required
component objects.
3
You can use the Offset Object feature to digitize the complex shape.
See Creating outlines and filling holes for details.
Input C applied
Run applied
Tip You can select any number of curves. Different selections create
different complex shapes.
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Tip By copying the original vector objects, you can also create borders
and filled holes. See also Creating outlines and filling holes.
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Apply Tool
Result
Description
Weld
Flatten
Intersect
Exclude
245
Source
Apply Tool
Result
Description
Front-Back
Back-Front
Divide
Combine
Tip The Make Complex Shape feature lets you combine any number of
vector curves into a single complex shape. This can then be converted to
an embroidery object. See Combining vector curves into complex shapes for
details.
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Combine
Weld
Weld applied
(petals only)
Weld
applied
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Combine applied
(petals only)
If drawing tools are used as the input method, Combine converts vector
objects to a single complex shape.
Combine applied
(petals only)
Weld + Run
applied to
resulting objects
Divide
applied
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Combine applied to
resulting objects
248
Intersect used
Exclude used
Front-Back used
Back-Front used
Note Use the Remove Overlaps feature to maintain shapes but remove
the underlying layer of stitching. See Removing underlying stitching for
details.
Intersect
applied
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Exclude applied
(petals only)
Front-Back
applied
Tip Use Image > Make Complex Shape or press Shift+H to trim
overlapping shapes in unfilled vector objects.
Back-Front
applied
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Flatten
Divide
Flatten
applied
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! Click Divide to split selected objects into separate adjoining objects. All
overlapped areas become discrete objects.
Divide applied
(petals only)
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All source objects of the shaping operation are preserved. The resultant
objects are inserted after the last source object in the stitching
sequence.
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Adjust the overlap amount using the Overlap control on the Shaping
toolbar.
253
Source objects
Flatten: 0.00 mm
Flatten: 2.00 mm
Source objects
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Flatten: 0.00 mm
Flatten: 2.00 mm
254
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! well defined, where each shape is made up of pixels of the same color
! clearly blocked, where each shape is a stitchable size, at least 1 sq mm
! saved at a color depth of at least 256 colors (8 bit), or preferably millions
of colors (16 bit). (Images are automatically reduced to 256 colors or
less when loaded into ES Designer.)
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Scanned images
Images scanned from hardcopy drawings or
existing embroidery typically contain a lot of
introduced noise. While they can be used as
input to automatic digitizing, once again, best
results are achieved with relatively clean images
consisting of solid color blocks. Typically, logos
and simple drawings scanned from business
cards, letterheads, books, magazines, cards all
fall into this category.
Noisy images typically need to be prepared by
reducing the color count and sharpening the
outlines. See Image preparation techniques for
details.
Dithered images
Dithering is a software technique which combines existing colors in a
checkerboard arrangement of pixels. It is typically used to simulate colors
that are missing from an image palette.
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Anti-aliased images
Anti-aliasing is a software technique similar
to dithering which is used to soften hard
outlines where color blocks intersect. It
produces smoother outlines by blurring the
pixels where colors join.
Where anti-aliasing is deliberately used to
blur outlines, these need to be sharpened
before use with automatic digitizing. See
Image preparation techniques for details.
anti-aliased outlines
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Shiny surfaces, such as glossy photographs, may not scan well. Cover them
with tracing paper. If the artwork has very light colors, highlight outlines
with a fine black felt-tip pen.
Scanning resolution
Most scanners require you to enter scanning resolution information.
Resolution determines the number of dots per inch (dpi) used to create an
image. Generally speaking, the smaller the source image and/or more detail
it contains, the higher the resolution needs to be. Use the following table as
a guide.
Type of artwork
Scanning resolution
Hand sketches
72 - 150 dpi
Color mode
Most scanners also require you to enter color mode information. First decide
whether your image is line art (black and white drawing), sketch, color
picture, or black and white or color photograph, then choose an appropriate
mode. Black and white mode produces the smallest files. Color photograph
and grayscale modes generate 256 color images and produce similar sized
files. RGB, True Color or millions of colors modes generate 16.7 million
colors and produce the biggest files. Use the table below to decide which
mode is suitable for use with your image.
Source image
Line art
Example
Description
Recommended
color mode *
No. of colors in
scanned image
Two colors
usually black and
white
Black/white
drawing
Line art
2
2
* Different scanning software uses different terms for the same mode.
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Description
Recommended
color mode *
No. of colors in
scanned image
Drawing/sketch
Sketch or drawing
with shades of
gray
Grayscale
Line art
256
2
Shades of gray
Black/white photo
Grayscale
256
256
Color photograph
Many colors
Color RGB
Color photo
16 million
256
Color picture
Two colors or
more
Color RGB
Millions of colors
Color drawing
16 million
16 million
2 - 256
Source image
Example
* Different scanning software uses different terms for the same mode.
Scanning tips
! Do not scan line art images in grayscale mode; grayscale scanning
produces fuzzy edges.
! Scan color images in RGB mode (millions of colors) rather than 256 color
mode. You may not notice any difference on screen. In fact the 256 color
image may look better than the RGB image. However, ES Designer
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converts all images to 256 colors or less upon loading. It uses the extra
information to produce a better image than if it was originally scanned
at 256 colors.
scanned in 256 color
mode
! Do not scan color images in CMYK (Cyan, Magenta, Yellow, and Black)
mode as this is only used for images that will be printed; the colors may
be different from RGB colors.
Sharpening
Some scanning software lets you apply what is called sharpening as you
scan. Sharpening compensates for the slight blurring in a scanned image by
looking for any differences between colors in the image. Sharpening
accentuates these differences which makes the image edges more defined.
It does not increase the image details; it just makes them more obvious. In
general, use sharpening with images that have well-defined outlines. Do not
use it with non-outlined images.
scanned with
sharpening
scanned without
sharpening
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You can scan images directly into ES Designer for use as digitizing
backdrops. You can also scan in your own textured background to see what
a design will look like on real fabric. Fabrics can be scanned to provide full,
centered, backgrounds to your design, or as small samples which can be
tiled to fill the screen. See also Changing background colors and fabrics.
The scanning feature in ES Designer allows you to use most
TWAIN-compatible scanners. You can use any scanning software provided
that it can save the image in one of the compatible formats.
Prepare the artwork for scanning. See Preparing artwork for scanning for
details.
Create a new file or open a design you want to insert the image into.
Save the scanned image in a compatible format image file to the Design
folder.
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partially digitized
bitmap
original bitmap
Select folder
Select file
Select required
format
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Select a file type from the Files of Type list (e.g. BMP).
Click Open.
Create a new file in ES Designer or open the design file into which you
want to insert the image.
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In the Save In field, select a folder, then select a format from the Files
of Type list.
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! Select Image > Crop Bitmap With Polygon to crop the image in
free form.
Mark points to create a cropping shape around the part of the image
you require and press Enter.
Crop bitmap
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Bitmap cropped in
rectangular form
background may be
cleaned and eyes
added
Select Image > Edit Bitmap Using and select a graphics package.
The image opens in the graphics package.
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background cleaned
eyes added
Return to the graphics package and select either File > Close or File >
Exit & Return <Filename>. In ES Designer, the stripes will disappear.
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Select the image and double-click. See also Inserting bitmap images.
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Select required
smoothing option
Click Apply.
no smoothing
Note Scaling and transforming takes longer than usual when smoothing
is applied.
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Chapter 12
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Image clean up
In practice, cleaning up scanned images may involve any one or a
combination of the following techniques:
!
!
!
!
!
!
Color reduction
Sometimes an image looks clean but extra colors have been introduced
during scanning or in a graphics package. Color reduction means reducing
the actual number of image colors in order to eliminate unnecessary detail
and reduce each block to a single color. Color reduction also cleans the
image, removing noise and anti-aliasing if present. This in turn helps
minimize the number of trims and color changes required in the resulting
embroidery design. Reduce colors in a non-outlined image using the Reduce
Colors tool and in an outlined image using the Sharpen Edges tool.
Color reduction should only be applied if the loss of detail does not affect the
image shapes. Before color reduction, the colored areas in the image below
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include many colors. After reduction, each area is reduced to a single color.
The detail is preserved.
If you are scanning images, make sure you scan them correctly for best
results. See Scanning artwork into ES Designer for details.
image scanned in RGB
color mode, then colors
reduced to 6
Be aware that the Reduce Colors tool is good at removing noise and
anti-aliasing but not so good at processing dithering in non-outlined images.
By contrast, the Sharpen Edges tool is excellent at processing dithered
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colors as it averages all pixels within a defined outline. See also Choosing
suitable artwork.
Outline sharpening
Outline sharpening means more clearly defining the outlines bordering
distinct color blocks or shapes in the artwork. These may have been
indistinct in the original or made so by the scanning process. Outline
sharpening is important for automatic digitizing because it makes it easier
for the software to identify the distinct areas which become embroidery
objects in the resulting design.
Note Outline sharpening only works on images with black or dark outlines.
image before outline
sharpening
Some images have solid outlines but they may be indistinct or incomplete.
These need to be rectified with the ES Designer image preparation tools or
a graphics package. See Editing bitmaps in third-party applications for
details.
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Noise filtering
Noise filtering means restoring the solid color blocks of the original artwork
in scanned images. This is achieved by merging different shades into one
solid color. Noise filtering is important for automatic digitizing because it
makes it easier for the software to identify solid color blocks which become
embroidery objects in the resulting design. It also cleans up blurred or
mottled areas of color.
image before noise
filtering, mottled
color
Purpose
Capabilities
Edit Image
Link to a graphics
packagee.g. Paint Shop
Profor editing an image
outside ES Designer.
Reduce Colors
Sharpen Edges
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Note Even if your artwork looks ready to stitch when inserted into the
software, it will need to be image-processed before conversion. The
software will not let you apply automatic digitizing techniques without
preliminary image-processing.
Reduce Colors
usedoutlines not
sharpened, poor
stitching
image with
indistinct
outlines
Sharpen Edges
usedimproved
stitching
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Before using the Sharpen Edges tool, make sure that the image contains
solid outlines. If there are gaps, separate color areas will be blended into
one.
Sharpen Edges
used
image partially outlined, some
areas not closed
If you need to add outlines, close gaps, or reinforce an outline, you may
need to draw it in by hand before scanning. Or you might add it in a graphics
package after scanning. See Editing bitmaps in third-party applications for
details.
Sharpen Edges
used
image outline completed in
graphics package
outlines sharpened
Tip Try darkening the outlines using the Outline Appearance slider. See
Preparing outlined images for details.
Outlined image
Non-outlined image
Photograph
Scan artwork
Touching up in graphics
package
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Crop
Add or edit outlines
Edit colors
Remove noise
Crop
Edit image shapes
Edit colors
Remove noise
Crop
Convert to grayscale
Remove background
Lighten or darken
Adjust contrast
276
Action
Outlined image
Non-outlined image
Photograph
Digitize
Manual
Point & Stitch
Smart Design
Manual
Point & Stitch
Smart Design
Photo Flash
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Set color
reduction options
Set noise filtering
options
Save Image after
processing
The image appears in the preview panel. The Color Count field shows
the number of image colors.
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reduced to 13 colors
reduced to 6 colors
reduced to 3 colors
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zoomed
area
Set outline
appearance
Click to see
colored areas
Save image after
processing
The image appears in the preview panel. The Color Count field shows
the number of image colors.
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Set outline
appearance
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Outlines sharpened
and noise reduced
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Chapter 13
Automatic Digitizing
Converted to
Complex Fill
Converted to
Input C
Converted to
Run
! The Auto Trace feature lets you convert scanned artwork to vector
objects. You can then convert these to embroidery objects using a
variety of input methods.
! The Point & Stitch tools provide everything necessary to digitize shapes
in bitmap images automatically without using manual input methods.
Use Auto Trace (Image toolbar) to convert artwork to vector objects for
conversion to embroidery objects.
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Use Auto Trace to create vector outlines from bitmap images. You can then
convert these to embroidery objects using a variety of input methods. Auto
Trace can find holes in shapesboth inside and outside boundaries are
detected. See also Converting vector objects to embroidery.
Note Even if your artwork looks ready to stitch when inserted into the
software, it will need to be image-processed before conversion. See
Preparing Images for Automatic Digitizing for details.
Select the image and process it. See Image preparation techniques for
details.
Press Enter.
The vector object is created and selected.
Select an input method then follow the prompts to enter start, end and
angle.
Click object
Press Enter
At this point you can convert the created vector object directly into an
embroidery object. See also Converting vector objects to embroidery.
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Use Tatami Fill (Point & Stitch toolbar) to digitize large areas, preserving any
holes.
Use Tatami Fill without Holes (Point & Stitch toolbar) to digitize large areas,
ignoring any holes.
Use Pickout Run (Point & Stitch toolbar) to digitize centerlines.
Use Outline Run (Point & Stitch toolbar) to digitize boundaries of shapes.
Use Match to Palette (Point & Stitch toolbar) to find the nearest match
between the selected image color and the color palette.
The Point & Stitch tools provide everything necessary to digitize shapes in
bitmap images automatically without using manual input methods. These
tools are useful for quickly creating embroidery objects from scanned
images that do not require particular artistic effects or embroidery-specific
knowledge. This in turn frees you to spend more time on the artistic or
inherently complicated areas of your designs.
Bitmap image
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Note If your artwork contains colors which are very different to those in the
colorway, you can use the Match Bitmap Color function to first add those
colors. See Matching image colors to threads for details.
Original image
Matched to palette
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Use Tatami Fill (Point & Stitch toolbar) to digitize large areas, preserving any
holes.
Use Tatami Fill without Holes (Point & Stitch toolbar) to digitize large areas,
ignoring any holes.
Point & Stitch can be used to create closed Tatami fill objects, as well as
objects with turning Satin fills. Use Tatami Fill to digitize large areas in your
artwork with Tatami stitch, preserving any holes within them. If you are
using a vector image, it must include a fill color. If you want holes ignored,
use the Tatami Fill without Holes tool. Use Turning Satin to digitize
narrow column shapes with Satin stitch. Current properties are applied. You
can modify these as required before or after using the tools.
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Original artwork
Tatami Fillhole in
apple ignored
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Outlines
digitized
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always edit the final result using the available digitizing techniques. See also
Digitizing Methods.
Note Even if your artwork looks ready to stitch when inserted into the
software, it will need to be image-processed before conversion. The
software will not let you apply automatic digitizing techniques without
preliminary image-processing. See Preparing Images for Automatic
Digitizing for details.
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Select the image and process it. See Preparing Images for Automatic
Digitizing for details.
291
Select color
conversion
method
Click-and-drag
colors between
fields
Note Image information is given in the top panel, including width and
height values as well as the number of image colors.
4
Note You can adjust stitching styles and other settings for fill colors.
See Adjusting fill color settings for details.
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detail color
black only
detail color
green only
Note You can adjust stitching styles for detail colors. See Adjusting
detail colors settings for details.
7
! Select the Add Colors to Palette option to add image colors to the
palette.
image colors added
to palette
image colors
matched to nearest
thread colors
Click OK.
Smart Design converts the artwork to embroidery objects and
generates stitches.
Note Click Save to save the dialog settings to the template.
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a border, a pickout run, or a small area of the design you want to be stitched
out last.
Tip If an image color is both a fill and a detail, you can either recolor the
fill color in a graphics package, or omit the color for later editing.
Click OK.
Smart Design converts the artwork to embroidery objects and generates
stitches.
Details: black outlines
with Double Run
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Click Values.
The Automatic Stitching Values dialog opens.
Select style to
apply to each
object type
Adjust max.
widths for
each object
type
Adjust settings
for automatic
object
sequencing
Adjust settings
for recognition
of Complex Fill
objects
Select the Detect lines in objects checkbox if you want areas defined
up to maximum width set to be interpreted as lines.
The sample below, for example, shows narrow linear shapes being
interpreted as Satin Input C rather than Tatami Complex Fill objects.
Yellow and green in Details Detect Lines selected, Satin Detect Lines not selected,
usedfills stitched in
default values usedmost
with Satinlarger areas
Tatami, lines in Satin
objects stitched in Tatami
also stitched in Satin
Original image
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Tatami styles
selected
Adjust settings for the recognition of Complex Fill objects in the Object
Options panel.
stitch angle 90
stitch angle 0
Click OK.
Smart Design converts the artwork to embroidery objects and
generates stitches.
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Enter the length of the maximum travel run connector in the Maximum
travel path length field. You may enter a large value to avoid trims that
may cause production problems.
original image
Enter the minimum stitch length you want to keep in the Filter small
objects below width field. See Removing small stitches automatically
for details.
Click OK.
Smart Design converts the artwork to embroidery objects and
generates stitches.
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Insert the bitmap image in your design and scale it to the required size.
See Inserting bitmap images for details.
With the bitmap still selected, select Insert > Photo Flash.
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The Object Properties > Special > Photo Flash dialog opens.
Select resolution
option
Select background
option
Enter angle
fine resolution
medium resolution
coarse resolution
Note The coarser the resolution the more spacing between rows.
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Row Angle: 0o
! Light: applies the maximum row width value to the lightest part of
the image.
! Dark: applies the maximum row width to the darkest part of the
image.
Light background
Dark background
Tip The option you select usually depends on whether the fabric is light
or dark. The Dark option produces a negative of the image.
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Select the Fills tab and adjust the stitch spacing and skew angle as
required.
Adjust stitch
values
The Skew Angle determines the angle of the stitches. See Adjusting
Satin stitch spacing for details.
Skew Angle: 0o
Click Apply.
You are prompted to select the part of the image you want to convert.
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PART IV
MODIFYING DESIGNS
After digitzing a design, you can modify it as a whole, edit individual objects
or even individual stitches.
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Chapter 14
The stitching sequence naturally occurs in the order in which the design was
digitized. The Color-Object List displays a sequential list of objects grouped
by object and color. It provides an easy way to group, cut, copy and paste,
and resequence selected objects and color blocks.
Group objects together to apply a change to them all at once. Better still,
apply Branching to join like-objects to form a single branched object.
Objects are resequenced, connectors minimized, component objects
grouped, and stitches regenerated. Apply an underlay to all.
This section describes how to combine objects and designs by copying and
pasting, duplicating, and inserting techniques. It also describes how to
resequence objects by cut-and-paste, by color, with the Color-Object List,
and by number. Using Branching to sequence objects is also explained.
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Petals
copied and pasted
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By default, when you insert a design, colors are matched to the current
color palette.
Colors added
to palette
Colors matched
to palette
Tip Change the default paste option as required. See Setting paste
position options for details.
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Make sure that there is only one copy of an object at any one position.
If an object is pasted twice into the same position, it will be stitched
twice.
Note The object remains on the clipboard and can be pasted repeatedly
until the next Copy or Cut command.
Duplicating objects
Select Duplicate (Edit menu) to duplicate selected objects.
Objects can be duplicated rather than copied. When an object is duplicated,
it is not copied to the clipboard. This leaves the clipboard free for you to cut
or copy other objects.
Tip The Mirror-Merge tools allow you to duplicate and transform selected
embroidery objects, and merge them into a single object. See Duplicating
and mirroring objects for details.
To duplicate objects
1
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Cloning objects
Use Select Object (Pointer toolbar) to select and clone objects.
The Quick Clone feature lets you quickly duplicate selected objects by
right-clicking, dragging and releasing at a new position.
To clone objects
1
Holding down the right mouse button, drag the object(s) to a new
position.
A black outline of the object appears. The cursor icon includes a plus
symbol.
Drag-and-drop
Right-click object
Object duplicated
Tip For more precise positioning, hold down the Ctrl key while
draggingmovement is thereby constrained to X or Y axes.
3
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Deleting objects
Select Delete (Edit menu) to delete selected objects.
Various methods are available for deleting objects.
To delete objects
! Select the object (or objects) to delete, and do one of the following:
! Press Delete.
! Select Edit > Delete.
! Right-click and select Delete from the popup menu.
Nesting objects
ES Designer lets you nest one object inside another at an exact point of the
stitching sequence. This feature is particularly useful with motifs and other
designs where long connectors may be generated. It also helps reduce the
overall numbers of objects, minimizing trims and tie-offs.
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To nest objects
1
Travel through the first object until the needle position marker is
positioned where you want to insert the second object. See Traveling by
stitches for details.
Travel to insertion
point and paste object
Insert the second object. To do this, either digitize the object, or copy
and paste, or cut-and-paste it.
The second object is nested in the stitching sequence of the first object.
All required functions are automatically inserted for the second object.
Combining designs
ES Designer lets you insert one design into
another. The two (or more) designs can
then be saved as a combined design. When
you insert a design in another, the two
color palettes are combined. Colors with
the same RGB values are automatically
identified as having the same thread color.
If you want to preserve these as separate
colors, you need to change one or other
before merging. See Modifying colorways
for details.
To combine designs
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Travel to the position in the stitching sequence where you want to insert
the design. See Viewing the stitching sequence for details.
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You can insert a design between objects in the sequence, or nest the
design within an object. See Nesting objects for details.
3
Colors added
to palette
Colors matched
to palette
! To select a design from any available DOS drive, select DOS Disk.
! To select a design from an embroidery disk, select Embroidery
Disk.
The Open dialog opens.
5
From the Look In list, select the folder where the design you want to
insert is stored, and select the required format from the Files of type
list.
Move the second design into the required position. See Positioning
objects for details.
Tip To ensure that all the objects in the inserted design stay together,
group the design while working with it. See Grouping and ungrouping
objects for details.
Splitting objects
Use Split Object (Edit menu) to split selected objects.
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ES Designer lets you split embroidery objects into smaller objects. This is
useful, for example, when you want to split Manual objects up in order to
convert sections to outline objects with Stitch Processor. Use the Split
Object command to split embroidery objects created with the Input A,
Input B, and Input C tools together with Satin, Tatami, or Program Split as
the stitch type. Run objects may also be split but Complex Fill objects
cannot. See also Shaping vector and embroidery objects.
To split objects
1
Split object
Tip You can convert any split Manual objects to outline objects with
Stitch Processor. See Recognizing object/outlines after editing for
details.
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the position of a selected object by cutting it, then pasting it somewhere else
in the sequence, or by using the Resequence command. You can also
resequence objects by color or using the Color-Object List.
Completed
designcenter
stitched first
Object cut to
clipboard
Travel to the position in the stitching sequence where you want to paste
the object. See Viewing the stitching sequence for details.
You can paste between other objects in the sequence, or nest the cut
object within another object. See Nesting objects for details.
If you do not move the current needle position marker, the object is
pasted at the end of the sequence.
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Cursor inserted
at end of design
Object pasted
The object is pasted back in the design according to the current paste
options. See also Setting paste position options.
Note The object remains on the clipboard and can be pasted repeatedly
until the next Copy or Cut command.
With the objects still selected, select Edit > Resequence > By Selects.
The objects are resequenced in the order they were selected.
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Note This technique resequences all color blocks of the same color in the
stitching sequence. If, for any reason, you want to maintain separate color
blocks, you should use the Color-Object List. See Resequencing colors and
objects with the Color-Object List for details.
Select color
block
Use buttons to
resequence
Select a color and click Move Up or Move Down to change its position in
the sequence.
Click OK.
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Click-and-drag object
to new position
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Automatic branching
Click Branching (Standard toolbar) to automatically branch selected
embroidery objects.
The Branching feature lets you digitize like objectse.g. the fingers of a
hand, sections of a custom letterwithout having to think about the most
efficient stitching sequence and joins. Branching is designed for use with
shapes made up of objects that overlape.g. complicated letters, Asian
characters, etc. Apply Branching to join selected objects to form a single
branched object. Objects are resequenced, connectors minimized,
component objects grouped, and stitches regenerated. All component
objects are grouped and selectable as one. You can apply a single underlay
to all.
Note When dissimilar objects are selected and branched, any which cannot
be branched are omitted.
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Applying branching
Click Branching (Standard toolbar) to automatically branch selected
embroidery objects.
Apply Branching to selected objects. These become a single branched
object.
To apply branching
1
Long connectors
between separate
objects
Note The function is only available if more than one object of any
suitable type is selected.
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Digitize entry and exit points, or press Enter twice to accept the defaults.
Objects resequenced,
connectors minimized
Component objects are grouped and share the color of the first branched
object. Objects are resequenced, connectors minimized, and stitches
regenerated.
4
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Long connectors
join objects
Branch selected
objects
Note The function is only available if more than one object of any
suitable type is selected.
4
Digitize entry and exit points, or press Enter twice to accept the defaults.
Component objects are grouped and share the color of the first branched
object. Objects are resequenced, connectors minimized, and stitches
regenerated.
Selected objects
grouped into single
branched object
Long connectors
eliminated
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Select First
Underlay
Select underlay
type
Click Apply.
Underlay stitches are automatically generated for the branched object.
Note If component objects are touching or overlapping, the underlay is
first stitched out for the whole branched object followed by the cover
stitch.
Cover stitched after
underlay
Whole underlay
stitched first
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Click Branching and digitize entry and exit points in the normal way.
See Applying branching for details.
Stitches are regenerated. Component objects are grouped and
connectors minimizedno jumps, no extra travels.
Combination of one
and two layers of run
stitches created
Travel through the branched object to check stitching. See Viewing the
stitching sequence for details.
Tip When the entry and exit point are the same, there are two layers
of outline stitching. If they are different, the path between the entry and
exit will have three layers. It is your choice whether to have the extra
travel layer or a trim connection to the next object instead.
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Chapter 15
You can change the position, size and orientation of objects in a design by
moving, scaling and transforming them. Group objects together to apply
universal changes, or lock them to avoid unintentional modification. Modify
objects directly on-screen or using the Object Properties dialog. Access
commonly used functions via the Color-Object List.
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Positioning objects
The simplest way to move an object in your design is to click-and-drag it to
a new position. Use the arrow keys to nudge objects into position.
Note If no objects are selected, using the arrow keys moves the current
needle position.
To position objects
! For more accurate positioning, use the arrow keys to nudge the object
into the required position.
! For even more accurate positioning, enter the X:Y coordinates in the
General Properties bar.
Enter exact
coordinates
Aligning objects
Use Align Left (Arrange toolbar) to left-align selected objects.
Use Align Vertical Centers (Arrange toolbar) to align selected objects
through their vertical centers.
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To align objects
1
Align center
Align left
3
Align bottom
Note Objects are aligned with the last object selected. When we select
all the objects in the design by using Ctrl+A all the objects are aligned
with the last object in the sequence.
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Click a spacing tool or select Arrange > Space Evenly > ...
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! Select the objects and click the Group icon or press Ctrl+G.
! To ungroup, select the grouped object and click the Ungroup icon or
press Ctrl+U.
ungrouped objects
are selected
Tip To select with a bounding outline, simply drag the outline over one
component object and the whole group will be selected. See also
Selecting objects with a bounding box.
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! Select the object/s to lock and click the Lock icon or press K.
The selection handles disappear, indicating that the object can no longer
be selected or modified.
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Click a node to open or close a color block and see its component
objects.
Click to open
or close node
Group/Lock
objects
Group and/or lock selected color blocks and objects via the popup menu.
Scaling objects
You can scale objects by dragging selection handles, specifying the exact
dimensions in the General Properties bar, or by setting the distance
between reference points on the design. As an object is scaled, the stitch
count changes to preserve the current stitch spacing.
Note Only EMB designs contain the complete set of design information
required for 100% perfect scaling and transformation.
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Scale proportionally
Drag
Ctrl + drag
Drag
Scale vertically
Scale vertically
Drag
Scale horizontally
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330
Shift + drag
Scale horizontally in
both directions
Scale proportionally
about center
Shift + drag
Tip To preserve aspect ratio, copy the calculated percentage from one
field to the other.
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vase scaled
Width: 120% Height: 140%
shadow scaled
Width: 140% Height: 120%
Select Size
checkbox
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Specify size
Select the Size checkbox, and enter the required distance between the
reference points.
Click OK.
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You are prompted to enter the start and end points of the reference line.
You will have already decided which two points in the object or design
will form the reference line.
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Click a sizing tool or select Arrange > Make Same Size > ...
3
2
Rotating objects
You can rotate objects directly on-screen or by setting an exact rotation
angle.
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skew handle
Note If you click too quickly, the Object Properties dialog opens.
3
Anchor point
repositioned
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To rotate by an exact amount, enter the angle in the Rotate field and
press Enter.
! Click the first reference point. This will become the anchor point for
the rotation.
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! Click the anchor point. The pointer then aligns itself with the second
reference point.
! Click a guide point for the required rotation position. Use the
coordinates on the Status bar for exact alignment.
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Decide which two points in the object or design will form the reference
line. This should be a significant line e.g. one which must be perfectly
horizontal or vertical in the final design.
337
Enter absolute
rotation angle in
degrees
Select Angle
Select the Angle checkbox, and enter the rotation angle of the reference
line.
For example, to rotate the image so that it aligns with the horizontal
axis, enter a value of 0.
Click OK.
Click to mark the start and end points of the reference line.
Tip Press Ctrl to constrain the angle of the axis to 15 increments. Press
Enter twice to use a horizontal reference line by default.
Skewing objects
You can skew objects directly on-screen or by setting an exact skew angle.
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In the Skew field of the Transform toolbar, enter the skew angle you
require.
Press Enter.
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mirrored in X & Y
starting object
mirrored in Y
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Select Mirror
Click OK.
starting object
mirrored
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Tip Tab from field to field to enter values. Press Enter to confirm.
6
object reflected
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six-point wreath
eight-point kaleidoscope
five-point wreath
five-point wreath
six-point kaleidoscope
Tip Hold down Ctrl to constrain the reference line to 45o increments.
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For more precise positioning, adjust the Distance and Angle settings.
Distance and angle are measured from the center of the original to the
center of the wreath or kaleidoscope.
Tip Tab from field to field to enter values. Press Enter to confirm.
6
five-point wreath
six-point kaleidoscope
Note If the duplicates overlap the original, you are prompted to merge
objects.
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Tip Tab from field to field to enter values. Press Enter to confirm.
6
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Chapter 16
ES Designer also lets you convert among vector and embroidery objects of
different types at all stages of the design. For example, you can convert
vector images directly to embroidery objects. Similarly, you can convert
embroidery designs or objects to vector images. These can then be
converted to any kind of embroidery object. You can also convert between
embroidery object types.
The reference points you mark when digitizing a shape become its control
points. These vary slightly with the object type. Use them to edit or
transform objectse.g. reshaping, scaling, letter spacing, changing entry
and exit points. Modify stitch angles of selected objects. Add multiple stitch
angles as required.
Key to control points
entry point
= entry point
= exit point
stitch angle
line
= corner point
= curve point
corner point
exit point
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Tip Before modifying any design, a good practice is to save a copy under a
new name and keep the original in case you want to discard your changes
and start again.
This section describes how to reshape objects with control points, reshape
circle, star and ring objects. It also describes how to convert object types,
adjust stitch angles, change entry and exit points, as well as keep or omit
the last stitch.
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Use Convert > Triple Run (popup menu) to convert vector objects to Triple
Run objects.
Use Convert > Motif Run (popup menu) to convert vector objects to Motif
Run objects.
Use Convert > Backstitch (popup menu) to convert vector objects to
Backstitch objects.
Use Convert > Stemstitch (popup menu) to convert vector objects to
Stemstitch objects.
You can convert vector objects to embroidery objects using Complex Fill,
Input C, or an outline input method. The resulting object takes the current
stitch type, color and object properties set for that input method. Vector
objects can be converted to appliqu. You can even send them directly to a
laser cutter. See also Cutting appliqu shapes.
Vector object
Tip You can also create embroidery objects with turning stitches by
applying stitch angles directly to vector objects. See Adding stitch angles in
Stitch Angles mode for details.
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! For open shapes and outlines, select Run, Triple Run, Motif Run or
Input C. You can apply these input methods to closed shapes as well
if you want to stitch their outlines.
! For Complex Fill objects, enter stitch entry and exit points and the
stitch angle points.
! For other Run objects, enter the entry point. Motif Run is converted
automatically.
Tip Press Enter to accept defaults at each step. You can edit the results
at any stage.
5
Press Enter.
Stitches are generated according to the current properties of the
selected input method. For fill input methods, the current properties
include the stitch type as well.
Tip The Point & Stitch tools can also be used with vector images created
either in a graphics package or with the ES Designer drawing tools. See
Digitizing shapes with Point & Stitch for details.
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You can convert embroidery designs or objects to vector images at any time.
These can in turn be re-converted to any kind of embroidery object. See also
Pasting vector images.
run object
vector object
appliqu object
Right-click it and select Convert > Drawing from the popup list.
The selected embroidery objects are converted to vector objects.
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You can quickly inter-convert objects digitized with Run, Triple Run, Motif
Run, Backstitch, Stemstitch, or Input C. This is useful for creating thicker or
thinner columns and borders when scaling.
Tip You can convert vector objects to embroidery objects (and vice versa)
in the same way. See also Converting vector objects to embroidery.
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Note You can convert between any of these object types in the same
way.
Tip You can also convert Complex Fill objects to turning stitches using the
Stitch Angles tool. You can even convert vector objects to embroidery in
the same way. See Adding stitch angles in Stitch Angles mode and
Converting vector objects to embroidery for details.
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Press Enter
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Alternatively, right-click and select Convert > Auto Appliqu from the
popup menu.
Frame-out position
Complex Fill object
Entry and exit points
! Click the outline to set the stitch entry and exit points or press Enter
to accept the defaults.
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curve reshape
node
stitch angle line
stitch angle
point
stitch angle
point
exit point
Note When editing an Input A object in Reshape Mode, turning off the
Show Reshape Nodes button also disables the Show Stitch Angles
button. When editing an Input C object or any outline object, the Show
Stitch Angles button is always disabled.
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Show Entry/Exit
! Use Show Stitch Angles to toggle stitch angle display. See Adjusting
stitch angles for details.
Shift + Tab
Tab
Note Pressing Tab or Shift+Tab also causes all changes to the object to
be accepted.
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Left-click
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OR
Click to selecthold
down Ctrl to select
multiple nodes
Drag reshape
nodes
Press Enter
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Delete reshape
nodes
Press Enter
If the object only has two reshape nodesor two pairs of reshape nodes
as in the case of Input A objectsdeleting one deletes the whole object.
8
Select reshape
nodes and press
spacebar
Press Enter
Note You can also adjust stitch angles as required, as well as change
entry and exit points. See Adjusting stitch angles and Adjusting
entry/exit points and last stitches for details.
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Tip To scale a circle without changing it to an oval, select it with the Select
Object tool, and use the selection handles to scale it.
90
Center point
Reshape node
Stitch angle
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Click-and-drag
reshape node
Press Enter
! To reshape and spin the object around its center point, use the
reshape node at the side.
4
To move the circle, click the center point and drag it to a new position.
Press Enter.
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Entry point
Reshape node
Click-and-drag
reshape node
Press Enter
! To reshape and spin the boundary around its center, use the reshape
node at the side.
4
Click-and-drag
center point
Press Enter
Note The center points are generally on top of each other to begin with,
and may not be visible.
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Tip You can also use the Reshape Object tool to add individual reshape
nodes on either side of Input A and B objects, modifying the shape without
affecting the stitch angles. See Reshaping embroidery objects for
details.You can change the stitch angle of Complex Fill objects using object
properties. See Adjusting stitch angles using object properties for details.
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Input A object
Input B object
Click the Reshape Object icon and click Show Stitch Angles to view
only these control points.
Input A object
Input B object
Note You cannot add stitch angles to Complex Fill objects in Reshape
mode. See Adding stitch angles in Stitch Angles mode for details.
5
Holding down the Ctrl key, click the outline wherever you want to place
a stitch angle line.
Input A object
converted to Input B
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Press Enter.
The stitch angles change accordingly.
Tip You need to convert Input B objects to Input A in order to apply
Smart Corners. To do this, you need to edit the reshape nodes to create
reshape node pairs. See Reshaping embroidery objects for details.
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Select an object.
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Alternatively, right-click and select Convert > Stitch Angles from the
dropdown menu. You are prompted to enter stitch angles.
Digitize stitch angles so that they intersect two sides of the object.
Make sure that they do not intersect each other.
Press Enter.
The object is re-generated with the new angles.
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Click the Reshape Object icon and click Show Start/End to view only the
entry and exit points.
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exit point
exit point
entry point
entry point
exit point
Tip To view the next or previous objects, press Tab or Shift+Tab keys.
Pressing these keys also causes all changes to the object to be accepted.
4
Press Enter.
Note In circle/star or ring objects, only the entry point appears. In
circle objects, the stitch angle is perpendicular to the line connecting the
entry point to the circle center point. Thus, changing the stitch entry
point changes its stitch angle.
columns with
unwanted space
Note This feature only applies when the exit point is at the end of the
columni.e. the default exit point. Moving the exit point using the Reshape
Object tool overrides the Keep Last Stitch/Omit Last Stitch command.
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! To keep the last stitch, select the object and click the Keep Last
Stitch/Omit Last Stitch icon.
! To omit the last stitch, select the object and right-click the Keep Last
Stitch/Omit Last Stitch icon.
last stitches kept
columns
smoothly joined
Tip Alternatively press Spacebar to omit the last stitch or Enter keep it.
Press Spacebarlast
stitch omitted
Press Enterlast
stitch kept
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Selected
stitch
Hold down
Shift to select
a range of
stitches
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stitches
selected
bounding
box
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The Stitch List opens. It shows stitch position coordinates and function
informatione.g. whether the stitch is a jump. It also shows the length
of every stitch in the design.
Stitch List shows position
coordinates, function
information, and individual stitch
lengths
Change Stitch List
text and background
colors
Tip To display the text in black, select Black Text from the popup menu
(right-click). To display the text in the associated stitch color, select
MultiColored Text. To change the background color of the Stitch List,
select Background Color and edit to suit stitch colors.
2
selected
stitches
Tip Right-click inside the Stitch List to access the popup menu options.
For example, you can select to display the Stitch List in black and white,
or open the Stitch Edit dialog. See Editing stitch coordinates with Stitch
List for details.
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With the Selects On tool off, travel through the design, stopping just
before the first stitch to select.
Note If the Stitch Edit tool is not selected, Selects On has no effect.
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With the Selects On tool off, travel to the required stitch or select an
individual stitch.
Note If the Stitch Edit tool is not selected, Selects On has no effect.
As you travel, stitches are added to the selection.
Travel 10 Stitches
tool used
Deselecting stitches
You can deselect individual stitches from a group of selected stitches or
cancel all selections in the design.
To deselect stitches
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! Press Esc.
! Deselect Selects On, then select another stitch.
! Select Edit > Deselect All.
Editing stitches
You can insert stitches in an object to fill gaps. You can move or delete
individual or clusters of selected stitches.
Warning If an objects stitches are regenerated for any reason, all stitch
editing functions are lost. Where possible, edit the object properties rather
than individual stitches.
Inserting stitches
Use Stitch Edit (Pointer toolbar) to insert stitches in an object.
You can insert stitches in an object to fill gaps. Inserted stitches are
considered part of the object (rather than independent objects). They will,
however, be lost if the objects stitches are regenerated. Where possible,
edit the object properties rather than individual stitches. For example, to
increase stitch density, reduce spacing rather than insert stitches.
Note Inserting stitches is different from creating stitches using the Manual
input method. Using the Manual tool you create a separate object, with its
own properties and connectors. See Digitizing individual stitches for details.
To insert stitches
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Select a needlepoint.
377
The stitch changes color and the needle position marker moves to the
selected stitch.
4
Move the mouse pointer where you want to insert the new stitch, and
right-click.
Right-click
Move the mouse to where you want to insert the next stitch, and
right-click.
Right-click
Moving stitches
Use Stitch Edit (Pointer toolbar) to select individual stitches for moving.
You can move individual or groups of selected stitches.
Warning If an objects stitches are regenerated for any reason, all stitch
editing functions are lost. Where possible, reshape the object rather than
move individual stitches. See Converting and Reshaping Objects for details.
To move stitches
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shadow outline
Drag selected
stitch to new
position
Press Enter.
Deleting stitches
Use Stitch Edit (Pointer toolbar) to select individual stitches for deletion.
You can delete individual or groups of selected stitches.
Warning If an objects stitches are regenerated for any reason, all stitch
editing functions are lost. Where possible, edit the object properties rather
than individual stitches. See Adjusting Satin stitch spacing, Adjusting Tatami
stitch spacing and length and Adjusting stitch density for details.
To delete stitches
1
Press Delete.
Select
stitches
Press
Delete
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Click the Stitch Edit icon and select the individual stitches you want to
process.
See Selecting and deselecting stitches for details.
Stitches selected
Objects and
outlines
created
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machine, different machine functions are available. The most common types
are described below. See your machine manual for further details.
Warning When you insert stitches or machine functions manually, you
must maintain them manually. If an objects stitches are regenerated for
any reason, all stitch editing and machine functions are lost. For this reason,
only insert manual functions if they cannot be added automatically.
Trim functions
Trim functions instruct machines with trimmers to cut connecting threads
before moving to the next object. You insert trims automatically by setting
connector values or using the Trim tool. See Adjusting automatic trim after
settings and Adding trims for details.
If you need additional trims, you can insert the functions manually. See
Editing machine functions for details.
Note If a machine does not have a trimmer, the Trim function is ignored.
Depending on the machine format, the Trim function may be a code or a
sequence of jumps. See Setting trim functions for details.
Stop functions
If you want the embroidery machine to stop for any special reason during
stitching, you need to manually insert a Stop function in the stitching
sequence. See Editing machine functions for details.
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Tip Because a Stop function may be inserted for various reasons, you
should record the purpose of the stop on the production worksheet to assist
the machine operator.
Jump functions
Jump functions cause frame movements without needle penetrations and
are used to move smoothly from one part of a design to another. There are
various methods for automatically entering Jump functions.
! Apply Auto Jump to preserve long stitches. See Preserving long stitches
with Auto Jump for details.
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Travel to the position in the design where you want to insert a machine
function. See Traveling by stitches for details.
383
From the Available Functions list, select the function you want to
insert.
With some functions you can choose whether to insert on the current
stitch or on an empty stitch.
! Select Insert Before if you want the empty stitch/jump to precede the
selected function.
! Select Insert After if you want the empty stitch/jump to follow the
selected function.
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Additional empty
stitches inserted
before and after
selected function
Click OK.
The selected function, together with any additional empty stitches or
jumps, is added at the current needle position.
Tip The Stitch List provides an alternative means for inserting machine
functions manually. See Editing stitch coordinates with Stitch List for
details.
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Note You generally only need to edit manually inserted machine functions.
Functions added by ES Designer are automatically updated if the machine
format changes.
Insert empty
stitch/jump before or
after the machine
function
The Sequence panel shows the current format of the selected function.
3
! Select Insert Before if you want the empty stitch/jump to precede the
selected function.
! Select Insert After if you want the empty stitch/jump to follow the
selected function.
4
To delete an empty stitch or empty jump from the sequence, select it,
then click Remove.
Click OK.
Tip The Stitch List provides an alternative means for editing machine
functions manually. See Editing machine functions with Stitch List for
details.
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Note Changes to stitch coordinates are stitch edits and will be lost if the
objects stitches are regenerated.
Open the Stitch List. See Selecting stitches with the Stitch List for
details.
Enter new
coordinates
Click OK.
The stitch is regenerated in the new position and the Stitch List
information is updated.
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Open the Stitch List. See Selecting stitches with the Stitch List for
details.
Locate the position in the stitching sequence where you want to insert
the machine function.
Insert machine
functions directly
Right-click the stitch in the Stitch List and select Insert Function from
the popup menu.
From the Available Functions list, select the function you want to
insert. See Inserting machine functions manually for details.
Click OK.
The name of the inserted function appears in the Prompt line.
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Open the Stitch List. See Selecting stitches with the Stitch List for
details.
389
Edit selected
machine function
Right-click any stitch in the Stitch List and select Edit Function from the
popup menu.
The Edit Function dialog opens.
Edit the function as required. See Editing machine functions for details.
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Open the Stitch List. See Selecting stitches with the Stitch List for
details.
Right-click any stitch in the Stitch List and select Show Functions from
the popup menu.
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Select functions
to show
Click OK.
Only the selected functions are displayed in the list.
To show all stitches again, right-click in the Stitch List and select Show
All from the popup menu.
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Open the Stitch List. See Selecting stitches with the Stitch List for
details.
Show specified
stitches
Right-click any stitch in the Stitch List and select Show Stitches from
the popup menu.
The Show Stitches dialog opens.
Select stitch
range to show
Click OK.
Only the selected stitches are displayed in the list.
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To show all stitches again, right-click in the Stitch List and select Show
All from the popup menu.
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PART V
ADVANCED DIGITIZING
ES Designer provides specialized productivity features as well as special
effects and digitizing techniques.
Textured fills
This section describes how to apply textures to fills, and how to adjust their
settings to get the results you want. Details of Tatami offsets and partition
lines are explained, as well as how to create textures with Program Split and
Flexi Split. Adding details with User Defined Split is also covered. See
Textured Fills for details.
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Chapter 18
Every object you create in ES Designer has a unique set of properties that
are stored with it whenever you save the design. These properties define
general characteristics such as size and position, as well as
embroidery-specific characteristics such as stitch type and density. The
stitch properties determine how stitches will be regenerated when you
reshape, transform or scale the object.
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Note When you close the design, the current settings are not automatically
saved. You can save them as the new default settings of the current
template or to another template altogether.
Object properties
Each object has its own unique set of properties stored with it. You can set
the properties of a selected object to be the current property settings. You
can also apply current property settings to existing objects.
Styles
A style is a group of property settings stored under a unique name. You can
save any combination of settings to a style. This makes it easy to apply
these settings to selected embroidery and lettering objects. When you apply
a style to an object, the style settings replace its current properties. Any
properties not specified in the style, retain their current settings.
Templates
Templates are special files used to store styles and default property settings.
Use templates when digitizing frequently-used design types to save time
re-adjusting the current property settings.
This section explains how to change the property settings in your design, as
well as how to apply, create and maintain styles and templates in
ES Designer.
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Modify settings
as required
Click to access
another set of tabs
Click to apply
settings
Tabs display at the top of the Object Properties dialog. These provide
access to all possible object property settings.
2
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These settings are applied to the selected object. They do not affect
current settings or those newly created objects. See also Making
selected object properties current.
Tip Some properties, such as Auto Underlay, are applied by means of
toolbar buttons. When the button is selected, that tools settings are
current.
Select the object on which you want to base the current properties.
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Note Some object properties, such as Auto Underlay, are made current
by means of toolbar buttons. When the button is selected, that tools
settings are current.
Modify settings
as required
Click to access
another set of tabs
Click to apply
settings
Tabs display at the top of the Object Properties dialog. These provide
access to all possible object property settings.
2
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When you change the current property settings, these apply to all new
objects you create but not automatically to any existing objects. However,
you can apply them to selected objects as required.
Select the object (or objects) whose properties you want to change.
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With or without any objects selected, click the Object Properties icon.
401
Change settings
as required
Click to save to
template
Select the tab you want and change the settings as required.
Click Save.
The object properties are saved to the current template. These will
apply to any new objects in any design based on this template.
Tip You may wish to save your modified property settings to a custom
template for certain specialist purposes. See Working with design
templates for details.
Styles toolbar
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Use the Styles toolbar to quickly apply styles in your design. This toolbar
lets you:
Applying styles
Click Apply Style (Styles toolbar) to apply a style from the template to new or
selected objects.
Use the Styles toolbar to apply favorite styles to new or selected objects.
When you select a style, the settings overwrite the current property
settings. You can apply a style to current property settings before you
digitize, or to a selected object. See also Working with object properties.
Tip If you are using a digitizing tablet, you can quickly switch between
preset styles. Each button on the puck accesses the next preset style with
different spacing settings. For example, clicking Button 1 accesses
<PRESET_SATIN_1>.
To apply styles
1
My Style
Select style
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Any settings that are not specified in the style will remain unchanged.
Tip To apply a favorite style, click the Favorite Style icon assigned to
it. See also Assigning favorite styles.
My Style
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Click New.
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My New Style
My Style
To base the new style on an existing style, select it from the Based On
Style dropdown list.
Tip If you want the new style to be added to the Style toolbar, select
the Add to Favorites checkbox.
Click OK.
The Object Properties dialog opens. If you selected a style to base the
new style on, those settings will display.
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Select style
My New Style
My Style
Click Favorites.
The Organize Favorites dialog opens.
Click Add
Click Add.
The Add To Favorites dialog opens.
My New Style
Select style
Click OK.
Change the order in which the favorites will appear on the Styles toolbar
using Move Up and Move Down.
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Merging styles
Select Define Style (Stitch menu) to merge style settings.
You can merge settings from one style to another. When you merge, the
settings from the second style overwrite the first.
To merge styles
1
Select style
My New Style
My Style
Click Merge.
The Merge With Style dialog opens.
My Old Style
Select style
Modifying styles
Select Define Style (Stitch menu) to modify a style.
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You can modify all styles, including the preset styles in the NORMAL
template.
Tip At some stage, you may want to revert to the original style settings in
the NORMAL template. See Reverting to the NORMAL template for details.
To modify a style
1
My New Style
My Style
Select style
Click to edit style
Click Apply.
A warning message asks you to confirm that you want to overwrite the
existing style settings.
Renaming styles
You can rename a style without affecting its settings.
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Tip At some stage, you may want to revert to the original style settings in
the NORMAL template. See Reverting to the NORMAL template for details.
To rename a style
1
Select style
My Style
My New Style
Click Rename.
The Rename Object Style dialog opens.
My Style 1
Deleting styles
You can remove any unwanted styles from a template.
Tip At some stage, you may want to revert to the original style settings in
the NORMAL template. See Reverting to the NORMAL template for details.
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To delete styles
1
My Style 1
My New Style
Select style
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stitch spacing settings for Satin stitches. You can view and modify the
settings for these styles at any time. See Modifying styles for details.
Note If necessary, you can revert to the original NORMAL template after
modifying it. See Reverting to the NORMAL template for details.
Add the objects and lettering you want to appear in the template.
Tip You can enter lettering baselines on their own but it helps to include
sample text. You can overtype the sample text when using the template.
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Click Save.
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Tip To create a new template based on the modified one, type a new
file name and click Save.
8
! To use the current property settings, deselect all objects, then click
the Object Properties icon.
! To use the properties for a particular object, select the object, then
double-click it.
The Object Properties dialog opens.
Select tab
Modify settings
as required
Click to save to
current template
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Click Save.
The modified settings are saved to the current template.
Note Only the current property settingsnot the objects or other
settings in the designare saved to the template.
Tip To save more than one set of property settings to the template, save
them as styles. See Defining new styles for details.
Close ES Designer.
Click the Windows Start button and select Programs > Wilcom ES>
Revert.
The Revert to Factory Template dialog opens.
Click OK
Select Templates
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Specialized Digitizing
Techniques
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star
416
circle with
Program Split
Tip To achieve a spiral contour fill effect for a circle, digitize the circle using
a different input methode.g. Ringleaving a small hole in the middle.
! Click to mark the center of the circle or oval. A circle outline attaches
to the pointer.
! Move the pointer until the outline is the required size, then click to
mark the radius reference point.
This point becomes the entry point for the whole object. The stitch
angle will be perpendicular to the line connecting the center point
and the radius reference point.
1 center
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reference
point
3
417
Digitizing stars
Use Circle/Star (Input toolbar) to digitize star shapes filled with Zigzag
stitching.
You can digitize circles and ovals which use turning Zigzag stitches to create
a Star or French dot.
Note Stars are only stitched using Zigzag. You cannot select a different
stitch type for this effect. See also Corresponding object and stitch types.
To digitize stars
1
! Click to mark the center of the star. A circle outline attaches to the
pointer.
! Move the pointer until the outline is the required size, then click to
mark the radius reference point. This point becomes the entry point
for the whole object.
reference point
1
center
! To create an oval star, click again to mark the second radius point,
then press Enter.
Digitizing rings
Use Ring (Input toolbar) to digitize circle and oval-shaped rings.
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Create rings by digitizing circles and ovals within each other. Use different
combinations of inner and outer boundary shapes to create different effects.
circle in oval
oval in circle
oval in oval
You can digitize rings with a variety of fill stitch types. Contour stitch is well
suited to rings, as it runs stitches around the ring in a spiral pattern. See
also Corresponding stitch types, input methods, and effects.
Tip Digitize the inner circle first to ensure that the stitches push outwards.
To digitize rings
1
! Click once to mark the center of the inner boundary. A circle outline
attaches to the pointer.
! Move the pointer until the outline is the required size, and click to
mark the radius reference point. This point becomes the entry point
for the whole object.
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Digitize the outer boundary of the ring in the same way as the first, then
press Enter.
reference
4 point
reference
2 point
1 center
3
reference
point
Reinforcing outlines
Use Backtrack / Repeat (Pointer toolbar) to reinforce an outline, stitching it
in the same or opposite direction.
Use Backtrack and Repeat to reinforce outlines while specifying the
direction of the stitching. Backtrack stitches in reverse direction to the
original. It is typically used to make run stitch outlines thicker without
creating unwanted connecting stitches. Repeat duplicates the original stitch
direction and is typically used with closed shapes.
Note If you use Repeat for open shapes, a connecting stitch is inserted
from the end to the start of the object which will require trimming.
To reinforce outlines
1
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Check that the object has been duplicated by using one of the following
methods:
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! Travel through the stitches. See Viewing the stitching sequence for
details.
Select cutters
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In the Cutters panel, enter the minimum object width and the
maximum stitch spacing allowed.
These settings are useful if, for example, you choose an entire design as
a cutter and wish to exclude objects, such as borders or details, less
than a certain width. The Maximum Stitch Spacing setting allows you
to exclude background stitches of a certain density.
In the Minimum Fragments field, enter the size of the smallest object
that will be produced after cutting.
This eliminates the generation of small objects and unnecessary color
changes.
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Click OK.
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Tip You can use an entire design as a cutter excluding objects, such as
borders or details, less than a certain width.
Auto Split ON
While Auto Split is used primarily to prevent long stitches in wide columns,
it can also be used as an alternative to Tatami fill. Auto Split looks more
Satin-like and works well with turning stitches, creating soft lines and a little
more depth. By contrast, Tatami is flat and can show unwanted patterns
with tight curves.
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Note If you want to preserve the Satin effectfor example, if only a few
stitches are too longyou can use Auto Jump instead. Auto Split must be
turned off for Auto Jump to take effect. See Preserving long stitches with
Auto Jump for details.
If you do not apply either Auto Split or Auto Jump, the stitches are split into
smaller stitches of equal length. The line formed by the needle penetrations
will be visible in the final embroidery.
In the Length field, enter the maximum Satin stitch length to allow
before Auto Split is applied.
Stitches that exceed this value will be split into smaller stitches. This
value can be smaller than the maximum stitch generally used in the
design.
Length: 5 mm
Minimum Stitch: 0.4 mm
Length: 4 mm
Minimum Stitch: 0.4 mm
Length: 3 mm
Minimum Stitch: 0.4 mm
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In the Minimum Stitch field, enter the shortest stitch that can be
generated when using Auto Split.
Length: 4 mm
Minimum Stitch: 5 mm
Length: 4 mm
Minimum Stitch: 3 mm
Length: 4 mm
Minimum Stitch: 1 mm
Click Apply.
Tip As an alternative to Auto Split, try a textured Tatami fill or Program
Split. Or, use User Defined Split to manage split lines in Satin fills. See
Textured Fills for details.
with Tatami
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you can preserve long stitches in an object by turning them into a series of
jumps.
Auto Jump ON
Note Auto Jump is applied by default to connectors. See also Using jumps
as connectors.
Auto Jump can be used, for example, with manually digitized underlays. It
can also be used to create quilted effects, for example, by applying it to
Satin areas that are over-stitched with Run stitch or Motif Fill.
To create a narrow column with more loft than normal Satin, apply Auto
Jump, in conjunction with a suitable underlay, with the maximum stitch
length set to a small valuee.g. 6 mm. If the cover stitches are short,
splitting them with a jump makes them looser and thus more effectively
raised off the fabric. See also Strengthening and stabilizing with automatic
underlays.
Note The maximum frame movement is defined in the software by the
machine format values. See Adjusting standard machine format settings for
details.
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Apply Auto Jump to objects with stitches that exceed the maximum stitch
length.
NO jump stitches
additional
needle
penetrations
jump
stitchesnot
trimmed
Note Many machines trim by jumps. Thus, to prevent the trimmers being
activated, usually only one or two jumps between needle penetrations may
be used. See also Setting trim functions.
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In the Maximum Stitch field, enter the maximum stitch length to allow.
Stitches exceeding this value will have Auto Jump applied.
Note This value must be smaller than or equal to the maximum stitch
length possible for the selected machine format. See Adjusting standard
machine format settings for details.
measured along
axis
maximum
stitch
maximum
stitch
X
maximum stitch
The option you select depends on the way your machine measures stitch
length. See your embroidery machines documentation for details.
6
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Click Apply.
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Run outline
Stemstitch outline
Motif outline
Input C outline
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Select rounded
or squared
corners
Choose target
object type
Replace the
original object if
required
Source object
Negative Offset
Zero Offset
Positive Offset
! To center the generated object over the original, accept the default
value of 0.00.
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In the Offset Count field, enter the required number of offset objects.
Source object
Offset Count: 1
Offset Count: 2
Offset Count: 3
Note If the Use Spiral checkbox is selected, the offsets are joined
together to create one or more spirals, according to the geometry of the
original outline. The Offset Count field needs to be set to 2 or more.
Spiral Offset
Object: 2
Spiral Offset
Object: 3
Spiral Offset
Object: 4
Squared
Squared
Angle limit: 20
Squared
Angle limit: 30
Rounded
Note The squared option allows you to adjust the angle limitfirst
select Cut Sharp Corners and set required angle value.
6
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From the Object Type list, select an object type for the offset object(s).
431
Note If you select Complex Fill as the outline object type, you get a
complete offset shape, not just an outline.
Tip If you are using Input C, set the column width in the Object
Properties dialog before you start as the default setting is generally too
wide.
7
Approximation: 0 mm
Approximation: 0.3 mm
Approximation: 0.6mm
Choose to replace the original or source object with the offset object as
required.
If this option is selected, the offset object replaces the original in the
same position in the stitching order. The start and end points of the
resultant object will be as close as possible to those of the source object.
Click OK.
Warning If angle lines in the offset object cross, they are removed
one-by-one until the object can be generated. If this happens, you are
prompted to continue.
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The Offset List allows you to specify up to eight offsets with different
spacings. All objects are created by offsetting from the original selection.
Offsets are cumulative.
Select rounded
or squared
corners
Select variable
offset
Choose a target
object type
Replace the
original object if
required
Specify offset
values
Select required
number of
offsets
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Set the offset values for different spacings and click OK.
The Result column gives you the cumulative total of each offset.
Offset Object: 2
Offset Object: 3
Offset Object: 4
Select other options as required. See Creating offset objects with fixed
spacings for details.
Click OK.
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Source object
Offset: 0.00
Offset: 1.00
Offset: -1.00
! To overlap the filled holes and the original object, enter a negative
offset (e.g. -1.00). Overlapping the objects prevents gaps
appearing between them.
4
Click OK.
All holes in the object are converted to Complex Fill objects and are filled
with the current fill stitch type and color.
You can modify the outlines and object properties of the filled holes in
the normal way.
Note If you do not want to fill all the holes, select the unwanted new
objects, and press Delete.
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Select border
Adjust border
width
Click to insert
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The Select Border dialog closes and the border is generated to include
all design elements in the design window.
5
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Tip Follow the prompts in the Prompt Line to help you digitize. If you
make a mistake, press Backspace to delete the last reference point, then
continue digitizing.
3
Click the outline to set the stitch entry and exit points or press Enter to
accept the defaults.
! To use the current frame out values, press Enter. See also Adjusting
the default frame-out position.
Note If you select None as the Frame Out option in the Object
Properties > Auto Appliqu dialog for both guide and tack stitching,
you will not be prompted to enter a frame out position. See Adjusting
guide run settings or Adjusting tacking settings for details.
6
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Press Enter.
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Enter Stitch length and Offset values as required in the Guide Run
panel.
439
A negative offset value moves the guide run within the outline, a positive
value moves it outside.
Offset: 1 mm
Offset: -1 mm
Offset: 0 mm
Click Apply.
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Click Apply.
tacking: E Stitch
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tacking: Zigzag
441
Select the tack stitch settings. Depending on the selected stitch type,
you can set different stitch properties:
!
!
!
!
!
Click Apply.
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Adjust cover
stitch settings
Select cutting
method
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Click Apply.
Tip Ungroup the auto-appliqu object, then Select All and generate the
stitches. You now have a guide stitch, cutting line, tack down and cover
stitch that are separate objects. This allows you to edit them separately
or resequence by color. This technique is useful when you have multiple
auto-appliqu objects in the same design.
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Digitize appliqu shapes in the same way you digitize with Auto
Appliqu.
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Note If the appliqu has holes, digitize the shape in the same way as
Complex Fill with Holes so that the software can recognize the holes.
Select the appliqu shapes in the group and select Stitch > Partial
Appliqu.
partial cover
unstitched part of
boundary
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446
Note When creating Stipple objects, you need to preset the stitch values.
You can, however, adjust the stitch settings of the generated Run object via
the Object Properties dialog.
Adjust stitch
settings
Choose whether to
replace original
object
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Click OK.
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Tip You can change run stitch settings of stipple objects in the Object
Properties dialog. You can even change run stitch typee.g. Triple Run,
Stemstitch, Backstitch, etc.
Tatami Offset
Partition Lines
Random Factor
Tip Auto Split can be used to create special textures in Satin stitches as an
alternative to Tatami fill. See Splitting long stitches with Auto Split for
details.
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textured fill
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In the A: and B: fields, enter the offset fraction values you require.
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A=0.00, B=0.00
A=0.50, B=0.50
A=0.25, B=0.25
A=0.50, B=0.25
A=0.30, B=0.60
A=0.40, B=0.00
! Light horizontal lines: set both fields to 0.5. Lines are produced at
half stitch-length intervals.
! Diagonal lines: set both fields to any value other than 0.00, 0.50
and 1.00. Diagonal lines are less noticeable than horizontal or
vertical lines. Vary both values to change the angle of the lines and
the distance between them.
! Other: set one field to 0.00, and experiment with the other values
to place the needle penetrations on the forward and backward rows
close to each other, but with different effects.
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Note If A-B offsets add up to 1.0, the lines will be horizontal. If the sum
is less than 1.0, the lines will slope down, more and they slope up. The
mirror image of A=0.3 and B=0.6 is A=0.7 and B=0.4. That is, the
mirror of A and B is 1.0-A and 1.0-B.
A=0.50, B=0.50
A=0.30, B=0.60
A=0.70, B=0.40
Click Apply.
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row 2
knot 0
knot 1
row 3
knot 4
row 4
knot 3
row 5
In this partition sequence (20143), there are five rows of stitches indicated
by the five digits. The stitch length is also divided into five knots numbered
0 to 4. (In any pattern, both the number of rows and the number of knots
are determined by the number of digits in the sequence number.)
The first digit in the sequence, 2, is the knot number at which the needle
penetration will occur in the first row. The second digit, 0, is the knot
assigned to the second row. And so on. Thus, each row in a partition
sequence is assigned a digit which represents a particular knot.
Note Because Partition Line allows you to specify only up to eight Tatami
offsets (0 to 7), the software ignores digits 8 and 9 and nothing appears in
the entry field.
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Sequence: 11
Sequence: 012
Sequence: 01
In the Angle field, enter the grid angle you require. See Setting the
angle for details.
Sequence: 11
Angle: 135
Sequence: 11
Angle: 45
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Click Apply.
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Random factor: 0%
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455
Click Apply.
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Tip Turn on TrueView or click the Show Needle Points icon to see the
Program Split effect.
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The Object Properties > Fills > Program Split dialog opens.
pattern preview
Click to expand
pattern list
Select pattern
Enter pattern width
and height
In the Size X field, enter the required width of each fill pattern.
In the Size Y field, enter the required height of each fill pattern.
default values
Size X increased
Click Apply.
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Satin-in-Satin
Satin-in-Tatami
Tatami-in-Tatami
Satin-in-Satin
Tatami-in-Tatami
Satin-in-Tatami
Satin-in-Satin
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Satin-in-Tatami
Tatami-in-Tatami
Click Apply.
459
The initial settings define a simple grid, where the spacing equals the
dimensions of the pattern. The row offset is set to 0.00 mm so columns and
rows are perpendicular.
Note Spacing is measured from the start of each pattern. Thus, to define
a new spacing setting, add the distance you require between patterns to the
original setting. Reducing it will cause the patterns to overlap.
In the Column panel, set the spacing and offset settings for columns in
the pattern grid.
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In the Row panel, set the spacing and offset settings for rows in the
same way as for columns.
Click Apply.
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461
In the Min Len field, enter the length of the shortest stitch to be
generated.
Click Apply.
row offset: 3
column offset: 3
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Tatami stitch becomes the background pattern with the program split
superimposed. Tatami is mainly used to avoid long stitches, so it should not
have a distinct appearance which may obscure the program split pattern.
Therefore, typical offsets are in the range 0.2 mm to 0.4 mm. See also
Creating textures with Tatami offsets.
offset A: 0.25
offset A: 0
offset A: 0.4
offset A: 0.75
Enter column
offset
Enter stitch
offset
Enter an offset for each column of the pattern in the Column > Offset
field.
Tip As a rule, it only makes sense to use values between 0 and half the
pattern size. For example, if the pattern is 8 mm, select row and column
offsets between 0 mm and 4 mm.
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Enter an offset for each row of the pattern in the Row > Offset field.
offset A: 0.00
offset A: 0.25
offset A: 0.50
Click Apply.
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The Object Properties > Fills > Program Split dialog opens.
random factor: 0%
Click Apply.
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Tip Generally you define the layout of the fill before digitizing the object. If
it is important to align the patterns with the object boundary, digitize the
object using the current settings, and change the layout afterwards.
Select pattern
Click to change
pattern layout
Click Layout.
Sample and guide patterns appear in the design window. When you
change a guide pattern, all patterns in the fill change accordingly.
Use top guide pattern to change row
spacing, row offset, and to scale patterns
Use middle guide pattern to
move, rotate, skew, and
scale patterns
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Scale
horizontally
Drag the
pattern
Scale vertically
! Skew patterns by clicking the middle guide twice, then dragging the
skew handles.
rotate
anchor
skew
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Change column
spacing
Change
offset
Change row
spacing
Change
offset
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Note Digitize the stitch angle carefully when creating objects filled with
program split. The needle penetrations are placed where the lines of the
pattern intersect the stitch rows. If the rows are parallel with the lines
of the pattern, they will rarely intersect, and the pattern may not be
visible. A 45 stitch angle is suitable for most patterns.
Select the object (or objects) you want to use for the pattern.
Enter pattern
name
Click OK.
The new pattern is automatically selected in the Pattern list.
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Select pattern
Click to edit pattern
Edit pattern
Select Special > Make Program Split with the pattern selected.
The Make program Split dialog opens.
Enter pattern
name
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Enter a name for the pattern in the Make Program Split dialog.
Click OK.
The pattern is automatically selected in the Pattern list.
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You can also activate the effect with no objects selected. It then applies
to all newly created objects.
Tip Turn on TrueView or click the Show Needle Points icon to see the
effect of Flexi Split.
Pattern preview
Select Flexi Split
Click to expand
pattern list
Select pattern
Select option
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Adjust size and spacing settings as required. See Adjusting Flexi Split
settings for details.
Click Apply.
Select Flexi
Split option
Enter
dimensions of
largest pattern
Enter spacing
and offsets
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Enter distance
between first pattern
and first stitch line
473
Alternatively, click the arrow button to expand the pattern list for
TrueView representations of patterns and select one. See also Selecting
Flexi Split patterns and options.
4
In the Size X and Size Y fields, enter the dimensions of the largest
pattern in the effect.
In the Indent field, enter the distance between the first pattern and the
first stitch line.
Indent: 2 mm
Indent: 4 mm
column spacing
decreased
Note If you selected an option that uses more than one row of patterns,
the fields in the Row panel are available.
7
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Click Apply.
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Tip Satin is the most suitable stitch type for User-Defined Split as there are
no initial needle penetrations inside the shape.
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Digitize the object boundaries, entry and exit points and stitch angle as
you normally would, following the prompts in the Prompt Line.
Digitize a split line over the object when prompted, then press Enter.
475
Generate stitches
Press Enter.
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Digitize a split line on top of the filled object, using left and right-clicks
to enter reference points, and press Enter.
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Select Special > Make Lines For > User Defined Split.
Tip Turn on TrueView or click the Show Needle Points icon to view the
effect.
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Click Apply.
Split lines are softened.
split lines
applied
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Chapter 21
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side 1 jagged
side 2 jagged
Tip For objects filled with Tatami, use Diagonal backstitch for the best
results. See Selecting a Tatami backstitch for details.
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Select Jagged
Edge
Adjust Jagged
Edge settings
Select the side to apply the effect toSide 1, Side 2, or Both Sides.
Side 2
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Both Sides
Side 1
481
Roughness: 1
Range: 5
Roughness: 5
Range: 5
In the Range field, enter the margin within which you want the stitches
to fall.
Range: 1.5
Roughness: 10
Range: 5
Range: 4
Click Apply.
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shading effects where the absence of travels under the fill is more important
than exact spacing.
The Trapunto effect automatically moves underlying travel runs to the edges
of an object so they cant be seen. It also applies consistent row spacing and
prevents segments from overlapping, regardless of the Overlapping Rows
setting. Without it, travel runs, spacing variations and overlapping rows
between segments are visible and can spoil the effect of open stitching.
Another major use of Trapunto is with color blending which is created by a
combination of Trapunto and Accordion Spacing. Accordion Spacing extends
the usefulness of Trapunto by providing a simple way to produce variation
in a filled pattern and the illusion of depth in a design. Trapunto and
Accordion Spacing can also be combined with Liquid and Florentine effects
to produce curved color blending. See also Creating color blending effects
and Creating curved fills with Florentine Effect.
Note The Trapunto feature is only available with Complex Fill objects using
Tatami stitching.
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Click Apply.
With the Complex Fill object selected, click the Trapunto icon.
Travel runs and overlapping rows are removed and consistent row
spacing applied.
Spacing: 5 mm
Spacing: 3 mm
Tip Apply Trapunto effect to force underlying travel runs to the edges of an
object so that they cant be seen through open stitching. See Creating open
stitching with Trapunto for details.
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minimum
spacing
You can apply it using the current settings. These can be adjusted and the
type of Accordion Spacing changed either before or after you apply it.
Tip You cannot use Accordion Spacing with Contour stitch or Motif Fill.
However, you can also use Accordion Spacing over standard Tatami to create
interesting shading effects.
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max spacing: 6 mm
min spacing: 1 mm
min spacing: 3 mm
Tip Apply Trapunto effect to force underlying travel runs to the edges
of an object so that they cant be seen through open stitching. See
Creating open stitching with Trapunto for details.
5
Click Apply.
Color Blending can be applied to ungrouped objects filled with Satin, Tatami,
Zigzag, E Stitch, or Program Split stitch, or objects outlined with Satin or
E Stitch.
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Use the Color Blending effect to create color blends, perspective effects
and shading. Select which type of Color Blending to use, and set the spacing
settings in the Color Blending dialog.
maximum
spacing
minimum
spacing
Select first
Spacing effect
Select first color
Select first
spacing
Select second
Spacing effect
Select second color
Select second
spacing
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In the Top Layer panel, select a profile and color, and set spacing
values.
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Click OK.
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489
Click Apply.
Repeat the process for the second object and re-group the objects.
Standard Contour
Standard Contour creates rows of stitches across the shape, perpendicular
to the digitized stitch angle. The number of stitch lines is constant, so the
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stitching is denser where the shape is narrower, and more open where the
shape is wider.
Standard Contour
Spiral Contour
Spiral Contour creates a single, continuous line of stitching that spirals
around to fill the shape. Typically, it is used for rings and borders, but it is
also suitable for other closed shapes.
Spiral Contour
Spiral Contour can only be used with closed shapes with two outlines such
as rings. If a shape is not properly closed, it will be filled with Standard
Contour instead. You cannot use Spiral Contour with Circle objects.
Tip To fill a solid shape with Spiral Contour, create a closed object with a
very small hole at the center. For example, to create a circle filled with Spiral
Contour, digitize a thick ring with a very small inner boundary.
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Input B
7
8
2
10
9
Input B
5
6
stitch bunching
at sharp ends
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! Standard: lays rows of stitches back and forth along the shape.
! Spiral: fills the shape with a continuous spiral of stitches.
Standard
Spiral
! Standard: creates backstitch rows that are slightly shorter than the
forward rows, reducing small stitches. Suitable for high density fills.
Borderline
Click Apply.
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Adjust variable
stitch settings
stitch length
1.5 mm
stitch spacing:
1.5 mm
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In the Vary Stitch Length panel, set the variable stitch length values,
if required. See Setting variable run stitch lengths for details.
Click Apply.
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Tip For best results, use smaller stitch lengthse.g. 4.00 mm or less.
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Digitize the boundaries, and entry and exit points of the Complex Fill
object following the prompts.
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The guideline must intersect both sides of the object, have at least three
points, and must not overlap itself. Curves generally give better results
than sharp corners.
Press Enter.
Tip Use the Reshape Object tool to change the shape of the curve. See
Applying Florentine Effect to existing objects for details.
Select an object.
Note The Florentine Effect icon is only available with Complex Fill
objects using a suitable stitch type.
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With the object still selected, click the Reshape Object icon.
497
Press Enter.
ES Designer regenerates the stitches along the new curve.
Tip Turn on TrueView or click the Show Needle Points icon to view the
results.
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Select an object.
Note The Florentine Effect icon is only available with Complex Fill
objects using a suitable stitch type.
With the object still selected, click the Reshape Object icon.
A default guideline with three corner control points appears.
Press Enter.
ES Designer regenerates the stitches of the first selected object along
the curve.
With the first object selected, click the Make Properties Current icon.
The stitch properties of the first object, including the florentine effect,
now become the current settings. See Making selected object properties
current for details.
Apply the current settings to each of the other objects with the Apply
Current Properties tool. See Applying current settings to existing
objects for details.
Apply current
settings to selected
object
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Tip Turn on TrueView or use the Show Needle Points tool to view the
results.
!
Adjusting Florentine Effect settings
Right-click Florentine Effect (Stitch Types toolbar) to adjust settings.
In a Florentine Effect fill, stitch lengths vary to adjust the needle point
pattern to the curve of the digitized line. You can specify how ES Designer
calculates the stitch length by choosing between Nominal and Maximum.
The Nominal setting generates roughly the same number of fill stitches as
with normal stitching. The Maximum setting generally produces smoother
curves than Nominal, but the stitch count is higher.
Tip Use Maximum when the curve is tight with respect to the stitch length.
! Nominal: the average length of the fill stitches matches the Stitch
Length setting.
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500
maximum
Click Apply.
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Unlike Florentine Effect, Liquid Effect guidelines are digitized outside the
object, rather than over it. If any part of a guideline crosses the object
boundary, an error message appears.
Tip You can also apply the Liquid Effect to existing objects. To get the
required shapes, select the object and adjust the guidelines using Reshape
Object icon.
Digitize the boundaries, entry and exit points and stitch angle of the
Complex Fill object following the prompts.
Note You are not prompted to digitize the stitch angle.
guideline 1
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Press Enter.
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502
You are prompted to enter the second guideline. Notice that the pointer
has elastic lines attached to it. These lines join each side of the guideline
shape.
6
Digitize the second guideline in the same direction of the first, marking
at least three reference points.
Note The two guidelines must not overlap or intersect the object
outline.
Press Enter.
guideline 2
guideline 1
Tip To modify the guidelines, select the object and then the Reshape
Object icon. Click-and-drag the guidelines into the required shapes, and
press Enter.
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Select Liquid
Effect
! Nominal: the average length of the fill stitches matches the Stitch
Length setting.
Nominal
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Maximum
Click Apply.
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504
Chapter 22
With Motif Run and Motif Fill you can use simple motifs such as hearts,
leaves or border patterns to create ornamental runs and textured fills.
Create your own motifs or use the ones provided with the software. Motifs
can be scaled, rotated and mirrored in the same way as other objects. Using
3D Warp with motif fills, you can also create interesting three dimensional
effects.
This section describes how to insert motifs into your design, and how to
rotate, mirror and scale them. It explains how to manage motifs, including
how to create your own motifs and motif sets. It also describes how to
create both motif runs and motif fills, as well as how to apply 3D effects to
motif fills.
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505
list. You can modify the rotation angle, orientation and scale, and vary the
space between motifs.
Digitize the line along which you want the motif to appear by entering
reference points.
Resize motif
outline to scale
! To use the original size and orientation of the motif press Enter.
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! To scale the motif, move the pointer until the motif is the required
size, click, then press Enter.
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The Object Properties > Outlines > Motif Run dialog opens.
Motif preview
Click to expand
motif list
Select motif
Click Apply.
The selected Motif Run object is updated according to the motif selected.
Tip Select a motif with no object selected and click Apply to make the
selection current.
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In the Size X and Size Y fields, enter horizontal and vertical dimensions
for the motifs.
Original run
Scaled in X
Scaled in Y
Click Apply.
Tip You can also scale motifs as you digitize Motif Run objects. See
Creating Motif Run objects for details.
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Original spacing
Spacing increased
Spacing decreased
In the Spacing field, enter the distance between each repetition of the
motif.
spacing
initial spacing
If they do not fit the baseline exactly, ES Designer adjusts the spacing
to make them fit:
! If the space remaining at the end of the baseline is less than half a
motif, the extra space is spread evenly between the motifs.
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Note You can adjust these settings either before or after digitizing the
object.
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The Object Properties > Outlines > Motif Run dialog opens.
Click Apply.
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Drag to shift
motif
Drag to scale
object
proportionately
Drag to scale
object width
Right/left-click
to add reshape
node
! Drag the vertical resize handle to scale the height of the object.
! Drag the horizontal resize handle to scale the width of the object.
! Drag the proportional resize handle to scale the object
proportionally.
4
Click the diamond control point of the motif to activate reshape nodes:
Click to activate
reshape nodes
Drag to
skew motif
Drag to
rotate motif
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Digitize an object.
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514
As soon as the entry and exit points are entered the Motif Fill stitches
are generated using current settings. See Digitizing complex shapes for
details.
Tip You can generate layers of colored motifs by duplicating an object
and selecting a different color. For example, after filling a shape with
circles, you can create a second layer, apply a different color and motif,
and offset it from the first. You can even apply effects such as Globe Out
to the whole motif fill. See also Applying 3D effects to motif fills.
Use Motif Fill (Stitch Types toolbar) to apply Motif Fill to objects using current
settings. Right-click to change settings.
Select from a wide range of motifs in the Object Properties dialog. You can
mix and match different motifs for forward and backward rows, or use the
same motif for each. See also Using two-part motifs in motif fills.
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The Object Properties > Fills > Motif Fill dialog opens.
In the Motif 1 panel, select a motif set to choose from and select a motif
from the dropdown list.
Alternatively, click the arrow button to expand the motif list for TrueView
representations of motifs and select one. See also Selecting motifs for
motif runs.
If you want different motifs for forward and backward rows, select the
Motif 2 checkbox.
In the Motif 2 panel, select the motif to use in the backward row fill
using the same method.
Same motif selected for
forward and backward
rows
Different motif
selected for
backward row
Note You can scale Motif 1 and Motif 2 motifs independently. See
Scaling motifs to an exact size for details.
5
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Click Apply.
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Select complementary
motif for backward row
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In the Motif 1 panel, select the two-part motif set and select a motif
from the dropdown list.
517
Alternatively, click the arrow button to expand the motif list for TrueView
representations of motifs and select one. See also Selecting motifs for
motif runs.
3
Note You can scale Motif 1 and Motif 2 motifs independently. See
Scaling motifs to an exact size for details.
5
Click Apply.
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Note Spacing is measured from the start of each motif. So to define new
spacing settings, add a distance between motifs to the original spacing.
Reducing the original setting causes motifs to overlap.
Enter column
spacing
Enter row
spacing and
offset
Select a motif set and motif. See Selecting motifs for motif fills for
details.
offset
changed
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row spacing
changed
519
Select the Scale motifs to fit grid checkbox to scale motifs to exactly
fit the grid squares.
Scale motifs to
fit grid ON
Scale motifs to
fit grid OFF
Select the Clip motifs to fit shape checkbox to clip motifs that do not
fit the shape.
Clip motifs to fit
shape ON
Click Apply.
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Select a motif set and motif. See Selecting motifs for motif fills for
details.
In both panels, enter the dimensions of motif 1 and 2 for the forward
and backward rows:
Note If you want the same motifs for forward and backward rows,
deselect the Motif 2 checkbox.
4
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Click Apply.
521
Enter rotation
angle
Select a motif set and motif. See Selecting motifs for motif fills for
details.
Rotation: 0
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Rotation: 30
Rotation: 90
Click Apply.
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Motif Fill does not have a column offset since motifs are connected along
each row. Instead you can rotate the layout to achieve a similar effect. See
Rotating motif fills by an exact amount for details.
Tip Generally you define the layout of the motif fill before digitizing the
object. If it is important to align motifs with the object boundary, digitize the
object using current settings, and change the layout afterwards.
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Select a motif set and motif. See Selecting motifs for motif fills for
details.
523
Click Layout.
Sample and guide motifs appear in the design window. When you
change a guide motif, all motifs in the fill change accordingly.
Use top guide motif to change row
spacing, row offset, and to scale motifs
Use middle guide motif to
move, rotate, skew, and
scale motifs
Scale
horizontally
Scale
vertically
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! Skew motifs by clicking the middle guide twice, then dragging the
skew handles.
rotate
anchor
skew
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! Change row offset by selecting the top guide and dragging it left or
right.
Change row
spacing
Change
offset
Without 3D Warp
Globe In
Globe Out
Perspective
Tip Small stitches may be generated along the edge of objects using 3D
Warp. You can remove these automatically. See Removing small stitches
automatically for details.
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You can apply Globe In and Globe Out to an entire object, or to a specified
part of the fill. You can modify the effect by adjusting the guide frame.
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Select the 3D Warp checkbox, and select Globe In or Globe Out from
the list.
Click Apply.
527
OR
Globe In applied
To make further adjustments, click the Reshape icon with the object
selected.
A guide frame appears around the object with three control points.
Press Enter.
Tip You can generate layers of colored motifs by duplicating an object
and selecting a different color. For example, after filling a shape with
circles, you can create a second layer, offset it, and apply a different
color. You can then apply effects such as Globe Out to the whole motif
fill.
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Note You need to adjust the guide frame for Perspective 3D Warp to
specify the direction in which to make motifs larger and smaller.
Select Perspective
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Select the 3D Warp checkbox, and select Perspective from the list.
Click Apply.
529
Adjust the frame to move the guidelines closer together or further apart.
Warning The guide frame must not cross the outer boundary of the
shape, and cannot be inside the shape.
Press Enter.
The perspective effect is applied.
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530
Move the pointer to the position you want to add the motif, and click to
mark the anchor point.
Move the pointer until the motif is in the position you need, then click
again for a guide point.
Stitches are generated automatically. The outline of the motif appears
attached to the mouse pointer ready for the next motif.
Insert anchor
point
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Insert guide
point
Repeat if
required
531
You can rotate, scale and mirror motifs as you insert them. See Rotating,
mirroring and scaling motifs for details.
8
Tip If you find it easier to insert a motif at its original size and orientation,
you can scale, rotate and mirror it later just like any other object.
Move the pointer to the position you want to add the motif, and click to
mark the anchor point.
Click to mark
anchor point
The motif attaches to the mouse pointer. As you move the pointer, the
motif rotates around the anchor point you marked.
3
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532
! To rotate the motif, move the pointer until the rotation angle is
correct, then click again.
Click to mark
guide point
motif rotated
! To scale the motif, press Shift. Move the pointer until the motif
outline shows the required size, then click again.
Hold down Shift to
resize the motif
Tip When mirroring and scaling, make sure the motif is at the required
rotation angle, before clicking or right-clicking.
4
motifs created in
Cross Stitch program
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533
Managing motifs
ES Designer provides various ways to manage your motifs including making
motif sets, saving motifs, copying motifs between motif sets, and deleting
motifs.
Saving motifs
Use Motif > Make (Special menu) to save motifs.
The Make Motif function lets you save your own motifs for future use. Motifs
may be saved to different files or motif sets.
To save motifs
1
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Select a Motif Set from the list. See also Creating motif sets.
Click OK.
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534
These determine the default motif orientation in motif runs and fills.
Reference points also determine the spacing between each motif.
Reference point 2
Reference point 1
rotation direction
Reference point 1
Reference point 2
Reference point 1 becomes the anchor point in the final motif. Reference
point 2 becomes the rotation point.
8
Click OK.
The motif is ready to use.
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535
Click New.
The New Motif Set dialog opens.
Enter a name for the new motif set and click OK.
The Motif Set is ready for use.
Note Motif sets are stored in the C:\ESWin\Userletw folder. You can
delete or rename these motif sets as required.
Deleting motifs
Use Motif > Select (Special menu) to delete motifs from a set.
Delete any motifs you no longer want from a motif set.
To delete motifs
1
Click Delete.
A confirmation message appears.
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Click Yes.
Chapter 22
536
Chapter 23
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537
stabilized with Zigzag to prevent fraying and movement, and bordered with
Satin stitches.
This section describes how to set up custom sequin palettes for the creation
of sequin designs. It also describes how to create sequin runs and digitize
individual sequins, as well as how to convert sequin artwork to Sequin Run.
Scaling and reshaping sequin runs is also explained as well as digitizing
boring holes.
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Click the Add button to add sequin types to the Sequin Palette.
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538
Select sequin
to add
Click to add to
palette
Select the color checkbox or Mix button in the Sequin Palette dialog.
The Color dialog opens.
Drag crosshairs to
adjust color
Drag arrow to
adjust brightness
Click to
select color
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539
Selected sequins are now available for use in the Sequin Palette.
Select sequin
to use
Note The Backtrack/Repeat tool is enabled for Sequin Run objects. See
Reinforcing outlines for details.
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540
Select the sequin type you want to use from the dropdown list in the
Sequin Palette. See Setting up custom sequin palettes for details.
Digitize the line along which you want the sequin run to appear by
entering reference pointsleft-click for corner points, right-click for
curve points.
Press Enter
Digitize outlineleft-click
corner points, right-click
curve points
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To add details or create special spacings, click the Sequin Run Manual
icon.
541
Press Enter
Digitize individual
sequinsleft-click corner
points, right-click curve points
Note Sequin Run stitch has potential as a decorative stitch in its own right.
For this purpose you can select None in the Sequin Palette. This option is
best used with the Sequin Drop Direction set to Any. See also Changing
sequin-drop direction.
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To change shapes, select the object and select a different sequin type
from the Sequin Palette on the Sequin toolbar.
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542
Click to open
Fixing Type
Chooser
Fixing stitch
preview
Select fixing
stitch type
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543
Click Apply.
Fixing stitches for the object are regenerated.
Note To close the Fixing Type Chooser, click the Fixing Type Chooser
button again.
6
! Set Manually: sets the fixing stitch size for all sequins, regardless
of size.
Sequin size: 7 mm
Auto Margin: 0.50 mm
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Sequin size: 7 mm
Manual Size: 5.00 mm
Sequin size: 7 mm
Manual Size: 10.00 mm
Click Apply.
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Select sequin
Select sequin
drop direction
Select to prevent
multiple penetrations
! From North: ensures that the initial fixing stitch is opposite the
feeding directionfront or southwhich is the case in multihead
machines.
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545
! From South: ensures that the initial fixing stitch is opposite the
feeding directionthe top or northwhich is the case in Schiffli
machines.
Warning With the Any option, direction is not important. This option
generates the least number of fixing stitches but may not be suitable for
your sequin device. It should be used by experienced digitizers only.
4
Enter an angle in the Max Angle field to specify an angular range within
which drop sequin stitch will fall.
You can set the value for either North or South fixing stitches. The
default is 90 but this can be increased or decreased depending on the
capabilities of your machine.
Drop stitch direction
set to North or South
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Click Apply.
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547
manual sequin
run
automatic
sequin run
Select spacing
method
! Expand to fit: makes the spacing increase from the nominal value
until there is a sequin at the end of the path.
! Compact to fit: makes the spacing decrease from the nominal value
until there is a sequin at the end of the path.
Exact
Expand to fit
Compact to fit
Tip If you want the sequins irregular, digitize using the Sequin Run
Manual tool and for fine-tuning of individual sequin spacings, use the
Reshape tool. See also Scaling and reshaping sequin runs.
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To adjust fixing stitch orientation to place the first stroke of the fixing
stitch, select one of the following:
Orientation: Left
Orientation: Right
Orientation: Vertical
Adjust the minimum, run and maximum stitch lengths when connecting
the fixing stitches, if required.
Click Apply.
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Note Sequin Mode is currently only supported in Schiffli, Tajima, and ZSK
embroidery machine formats. Before you can use Sequin Mode, you must
select a machine format that supports it. See Selecting machine formats for
details.
Right-click to drop a
sequin
Left-click to digitize
fixing stitches
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Press Enter.
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550
Specially prepared
sequin artwork
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551
Click the sequin graphic which will start the Sequin Run.
Digitize connecting
line passing through
all sequin graphics
Press Enter.
A Sequin Run is generated with a curve that passes through the center
of each sequin graphic with sequin objects positioned at these centers.
Current properties are applied and the object is set to manual by
default.
Generated curve
contains reshape
node at each
sequin position
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! Scale Sequin Run objects in the normal way by clicking and dragging
selection handles, or by adjusting the general properties. See Scaling
objects for details.
! If the object is created with the Sequin Run Auto tool, the sequin
drops are automatically recalculated.
Sequin drops
regenerated according
to current settings
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553
! If the object is created with the Sequin Run Manual tool, the original
number of sequin drops is preserved.
Original number of
sequin drops
preserved
! Reshape sequin run lines with the Reshape tool as you would any run
object. Add reshape nodes by left- or right-clicking the outline. See
Reshaping embroidery objects for details.
Note When a sequin run object is in the Reshape Mode, the Show
Stitch Angles icon is disabled.
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Click-and-drag
spacing handle
Click-and-drag
rotation handle
! Reshape individual fixing stitches with the Reshape tool. To view the
fixing stitch reshape nodes, click the sequin outline.
Click-and-drag
fixing stitch
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555
Use Run (Input toolbar) to digitize an outline around the shape you want to
bore.
Use Borers (Generate toolbar) to activate the boring function.
Use Manual (Input toolbar) to digitize boring holes.
Use Input A (Input toolbar) to digitize border stitching around the holes.
If your embroidery machine is equipped with a boring knife or needle, you
can use the Borers tool (formerly known as Borers In) to cut holes in the
fabric, producing an effect similar to lace. With Borers selected, each needle
penetration point becomes a borer hole, regardless of the selected stitch
type. Borer holes are generally stabilized with Zigzag to prevent fraying and
movement, and bordered with Satin stitches.
Tip Boring is a difficult digitizing skill to master. You may need to
experiment with your machine and stitch width and spacing settings to
achieve the effect you require.
With Tajima and Barudan
machines Borers inserts a Stop
function which allows the machine
to change to the needle position
that uses the boring attachment.
The machine must be correctly
programmed to use the correct
needle position.
Note The default setting for
Multihead borers is for a knife
attachment, where the cutting
position is offset 12 mm from the main needle line. This offset is only
expressed when you save your design to a stitch format like DST. If you are
using a boring needle, you need to change the offset value to 0. See Setting
borer functions for details.
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Click the Run icon and digitize an outline around the shape you want to
bore.
Digitize outline
with Run stitch
Click the Manual icon and digitize individual stitches where you want a
boring knife to cut. See Digitizing individual stitches for details.
Each stitch you digitize becomes a boring hole. The borer penetration
points appear as diamonds, connected by dotted lines. These do not
appear in TrueView.
Alternatively use Run to digitize lines for boring holes. See Digitizing
lines for details.
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557
This returns you to normal stitching. You now need to stabilize the fabric
and create borders by stitching around them with Zigzag and Satin cover
stitches.
6
Digitize around the hole with Input A together with Zigzag stitch.
Place the inside edge close to the center of the hole so it wraps the
fabric. See Digitizing columns of fixed width for details.
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PART VI
EMBROIDERY LETTERING
Create top-quality lettering quickly and simply. ES Designer provides a large
range of scaleable closest-join alphabet styles and multi-color and fancy
stitching alphabets to choose from.
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Custom alphabets
This section describes how to create new alphabets from TrueType fonts. It
also describes how to create and modify your own custom alphabets and
letters. Alphabet merging is also explained. See Custom Alphabets for
details.
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Embroidery Lettering
560
Chapter 24ca
This section describes how to add and edit lettering, change formatting
settings, and adjust lettering size and spacing.
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561
Tip The size of your lettering will determine the type of underlay you need
to apply. Apart from stabilizing, underlay helps give loft or to raise your
lettering off the fabric. Lettering with heights under 5 mm should not have
underlay. Letters 6 mm to 10 mm can have a center-run underlay applied.
Lettering larger than 10 mm is large enough for edge-run underlay. See
Strengthening and stabilizing with automatic underlays for details.
Click where you want to insert the text and start typing.
Tip To start a new line, press Shift + Enter.
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563
Enter text
Select
alphabet
Adjust
formatting
Select baseline
Click to apply
Enter the text you want to embroider in the text entry panel.
To start a new line of lettering, press Enter.
Tip You can insert a color change between two letters by keying a caret
(^) symbol. Subsequent letters default to the next color in the palette.
ES 2006
Select alphabet, formatting and baseline settings for the lettering. See
Selecting alphabets and Formatting lettering for details.
Click Apply.
Chapter 24
564
Note Alternatively, click Create Text to create text on the screen when
the Apply button is deactivated.
Click where you want to place the lettering, or mark reference points for
the baseline you selected. See Working with lettering baselines for
details.
Selecting alphabets
Right-click Lettering (Input toolbar) to select an alphabet for new or selected
lettering objects.
ES Designer provides an alphabet range suitable for many applications.
Select from the supplied alphabets, create your own, or convert TrueType
fonts. See also Custom Alphabets.
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565
Tip Once recorded, user-refined alphabet letters can be applied via the Use
saved version checkbox. See also Saving user-refined letters.
To select an alphabet
1
Select
alphabet
Use user-refined
version
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566
User-refined lettering lets you save multiple versions of the same letter
to the same alphabet. Each version can have a unique height range. See
User-refined alphabets for details.
User-refined letter
a used for
smaller sizes
Click Apply.
The lettering alphabet is set.
Baselines use default settings to determine their size, spacing and angles.
ES Designer gives you both interactive and precise numerical control over
many baseline settings. Techniques are available to modify baseline type,
length, radius and angle, as well as baseline position. You can numerically
define the rotation angle of letters relative to the baseline or the design
itself.
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567
Applying baselines
Right-click Lettering (Input toolbar) to select baselines and adjust baseline
settings.
You can select different baselines through the Object Properties > Special
dialog. You can also adjust baseline settings. You can apply baselines to
existing objects or pre-set a baseline for new lettering objects.
To apply a baseline
1
Select baseline
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568
! Vertical (Free Line Vertical and Fixed Line Vertical): See Applying
vertical baselines for details.
! Arc (Arc CW and Arc CCW): See Applying arc baselines for details.
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569
Click Apply.
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Chapter 24
570
Select the horizontal baseline you want to apply and click Apply.
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571
Select the vertical baseline you want to apply and click Apply:
Free Line
Verticalclick the
screen to mark
mid-point
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Chapter 24
572
default, letters are positioned above the Arc CW and below the Arc CCW
baseline. They are also centered by default.
Mark a third point above the first two points for Arc CW, and below them
for Arc CCW baseline.
3
arc clockwise
arc
counter-clockwise
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573
Mark a third point to define an ellipse or press Enter directly for a perfect
circle.
As soon as Enter is pressed, the letters of your text are distributed
around the circle. See also Setting letter justification.
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Tip If the baseline has tight curves, or sharp corners, the letters may
overlap. For best results, only mark curve points, and digitize lines which
have shallow, gentle curves.
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575
Select options
and adjust
settings
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Chapter 24
576
Select the alphabet and adjust other settings you require. See Selecting
alphabets and Formatting lettering for details.
Select Predefined
baseline
Click OK.
Click where you want to place the lettering and drag the cursor
downward.
Tip Hold down the Ctrl key to constrain the line to 15 increments.
Mark another point if you want to create an oval, or press Enter for a
circular baseline.
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577
Formatting lettering
You can control the appearance of lettering by changing formatting settings
in the Object Properties dialog. Change current formatting settings before
or after adding lettering in the same way as other objects.
italic angle 45
italic angle 0
Click Apply.
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the entire column, including underlay, while pull compensation adjusts only
cover stitching. See also Compensating for fabric stretch.
normal
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Click Apply.
579
left
centered
right
fully justified
Click Apply.
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Chapter 24
580
Note When the justification setting is Full, letters are evenly distributed
along the baseline. To change the spacing for fully justified lettering, simply
change the length of the baseline.
ES 2006
Drag the letter spacing control point left or right to adjust the spacing of
all letters along the baseline.
581
Tip To select multiple or a range of letters, hold down Ctrl or Shift as you
select.
4
ES 2006
Drag selected letter/s along the baseline or use arrow keys to adjust the
spacing.
Chapter 24
582
Drag the line spacing control point up or down to change line spacing.
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583
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Chapter 24
584
Click Apply.
Tip If you want to remove spacing between words, set Word Spacing
to 0%.
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585
Chapter 25
ES Designer gives you interactive and precise numeric control over many
settings affecting lettering objects. Adjust both individual letters and
lettering objects as a whole. Apply horizontal, vertical, and curved
baselines. Modify baseline type, length, radius and angle, as well as
position. You can even define the rotation angle of letters relative to the
baseline or the design itself.
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586
Click the Lettering icon then click inside the lettering object.
An I-beam appears where you clicked.
I-beam
! Select a single lettering object: Click the lettering object with the
left mouse button. The object changes color and eight selection
handles appear around it.
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Edit text
Adjust settings
Click to save to
template
Make any other adjustments you require. See Formatting lettering for
details.
Click Apply.
Letters are filled with stitches according to current settings. See also
Adjusting Lettering Stitch Settings.
Scaling lettering
When you first create lettering, it may be too big or too small. Size can be
adjusted in three ways:
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Chapter 25
588
Tip The size of your lettering will determine the type of underlay you need
to apply. Apart from stabilizing, underlay helps give loft or to raise your
lettering off the fabric. Lettering with heights under 5 mm should not have
underlay. Letters 6 mm to 10 mm can have a center-run underlay applied.
Lettering larger than 10 mm is large enough for edge-run underlay. See
Strengthening and stabilizing with automatic underlays for details.
Click the Select Object icon and select the lettering object.
Selection handles appear around the lettering object.
Drag to resize Vertically
Drag to resize
Proportionally
Drag to resize
Horizontally
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589
Drag
A shadow outline shows the new size of the lettering object as you drag.
3
Drag to resize
Proportionally
Drag to resize
Horizontally
Drag
ES 2006
Chapter 25
590
A bounding box shows the new size of the lettering object as you drag.
4
Enter width
percentage
width 100%
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width 70%
width 140%
Click Apply.
591
original
Click Apply.
Tip When you enter a value in either width or height field, the
percentage is automatically calculated. To resize proportionally, copy
this value to the other field and click Apply.
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592
Click the Select Object icon and select the lettering object.
The selection handles appear. See also Scaling lettering with Select
Object.
Drag to rotate
rotation point
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593
Drag
ES 2006
Chapter 25
594
A baseline shows the rotated position of the lettering object as you drag.
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595
You can reposition individual letters in a lettering object using the Reshape
Object tool.
Tip To select multiple or a range of letters, hold down Ctrl or Shift as you
select.
4
ES 2006
Chapter 25
596
Select diamond
control point
ES 2006
597
Click the diamond control point of the letter to activate reshape nodes.
Drag to scale
letter height
Drag to skew
Drag to scale letter width
Drag to rotate
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Chapter 25
598
Control points appear around the outline. You can turn on or off reshape
nodes, stitch angles, and entry/exit points as required.
Reshape the letter by adding, deleting and dragging the reshape nodes,
and press Enter. See Reshaping embroidery objects for details.
Reshape by adding,
deleting and dragging
reshape nodes
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599
Adjust the stitch angles as required and press Enter. See Adjusting stitch
angles for details.
Tip Holding down the Ctrl key, click the outline wherever you want to
place an additional stitch angle line.
7
Adjust the entry/exit points as required and press Enter. See Adjusting
entry/exit points and last stitches for details.
Adjust entry/exit
points
Tip You can select and delete multiple nodes on a single segment. If
there are fewer than four nodes remaining, the segment itself is deleted.
However, if the letter includes more than one segment, those remaining
are still viable.
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600
Tip The Stitch Angle and Reshape Object tools let you add, delete,
or adjust stitch angles in lettering objects. See Adjusting stitch angles
for details.
Tip You can also insert a color change between two letters by keying a caret
(^) symbol. Subsequent letters default to the next color in the palette. See
Creating lettering with Object Properties for details.
Click the Lettering icon then click within the lettering object.
Select a letter (or letters) by dragging the cursor over the letter.
Press Enter.
Adjusting baselines
Baselines can be modified after placement either directly on-screen or via
the Object Properties > Special > Lettering dialog. With the exception
of Free Line, baselines allow you to set the final length of the finished
ES 2006
601
lettering. Once you have placed a baseline, ES Designer attempts to fit all
the letters without altering the baseline length.
Tip As a baseline is filled with letters, letter spacing decreases. Eventually,
letters may overlap. If so, you can adjust the baseline length to
accommodate them, or change the lettering width in the Object Properties
> Special > Lettering dialog.
Tip For more precise numeric control over lettering layout, use the Layout
dialog. See Adjusting straight baseline settings and Adjusting curved
baseline settings for details.
! Select the lettering object and click the Reshape Object icon
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Chapter 25
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baseline control
points
Tip The large diamond and cross represent stitching start and end
points. You may need to move them to access baseline control points.
See Reshaping individual letters on-screen for details.
! Create an arc baseline from a circular one by dragging the hollow square
control point apart.
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603
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Chapter 25
604
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605
that extends beyond the baseline. See also Applying horizontal baselines
and Applying vertical baselines.
Click Layout.
The Layout dialog opens. The baseline options depend on the type of
baseline selected.
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Chapter 25
606
Free Line baselines allow you to adjust the Line Angle value. Fixed Line
baselines also give you control over line length as well as options for
handling text which does not fit the baseline. This is particularly useful
for multiple team names. See Team lettering for details.
4
! Spacing: Letter size and width stays the same and letters are
spaced evenly along the baseline. Letters may overlap if the text is
too wide.
! Width: The width of each letter is reduced and the original spacing
kept.
! Length: Enter the default length of fixed line baselines. For free line
baselines this is not available.
! Line Angle: Enter the exact angle of the baseline to the horizontal
axis.
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607
baseline
centered
baseline
above
Tip For interactive control over lettering layout, see Reshaping baselines
on-screen.
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Chapter 25
608
Click Layout.
The Layout dialog opens. The baseline options depend on the type of
baseline selected.
radius X: 100
radius Y: 50
radius X: 50
radius Y: 100
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609
tilt angle 0
tilt angle 45
Note The Tilt field is activated when Radius X and Radius Y values are
different.
justification
angle 90
justification
angle 45
arc angle 70
baseline
centered
baseline
above
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Chapter 25
610
! For lettering above the badge, select a clockwise circle or arc with
baseline below.
ES 2006
611
Select orientation
relative to baseline
or design
Set orientation
angle
Baseline angle: 0
Orientation: 10 to
baseline
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Baseline angle: 0
Orientation: 60 to
design
Chapter 25
612
Chapter 26
When it comes to stitching, you can fine-tune the density, add pull
compensation and underlay, or change to center-out stitching. Like all
embroidery objects, each lettering object has its own stitch properties.
Adjust settings at any stage. ES Designer also gives you precise control over
the stitch angles of individual letters. You can also specify the join method
and stitching sequence you prefer.
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614
Select Satin
Adjust stitch
settings
Select the type of stitch spacing you want for your lettering.
! For Fixed Spacing, clear the Auto Spacing checkbox and select a
value (in millimeters) in the Stitch Spacing field. For more open
stitching, select a higher value for decreased stitch density. See
Adjusting Satin stitch spacing for details.
! For Auto Spacing, select the Auto Spacing checkbox and specify the
amount of adjustment to make to the spacings as a % value. See
Applying Auto Spacing to Satin stitch for details.
Auto Spacing ON
If you want to use Auto Split, select the checkbox and specify the Auto
Split Length and Auto Split Minimum Stitch values.
Note The Auto Split and Auto Jump features help you to control long
Satin stitches. See Splitting long stitches with Auto Split and Preserving
long stitches with Auto Jump for details.
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Click Apply.
615
Select Tatami
Adjust stitch values
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Chapter 26
616
Select the Offset Fraction option to specify how each row is offset in
order to create special embroidery effects.
See Setting Tatami offset fractions for details.
10 Click Apply.
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617
Select Zigzag
Adjust stitch
spacing
Click Apply.
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Chapter 26
618
Click Sequence
Click Sequence.
The Sequence dialog opens.
stitched right-to-left
stitched left-to-right
! Center Out: Select this checkbox if you want the lettering stitched
from the center out. You can specify that one side of the center is
stitched followed by the other, or that each letter is stitched
alternatively on either side of the center.
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619
stitched
bottom-to-top
Note You can combine both In Line and Line by Line sequencing
options.
4
Click Apply.
Tip Travel through your design to check the stitching sequence. See
Traveling by stitches for details.
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620
Click Sequence.
The Sequence dialog opens.
Select join method
Select Original Stitch
Values
! Bottom Join: Letters are joined along the baseline. Use it when
stitching on towellingjoins are hidden in the pile.
! As Digitized: Letters are stitched out the same way they were
originally digitized. Use it with alphabets combining different fill
stitch types or special effects.
Bottom Join
Closest Join
As Digitized
Tip For the recommended stitch and join methods, see Standard
Alphabets.
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Click Apply.
621
Edge Run underlays for lettering and branched objects also provide a Weld
option. When activated, underlay is applied to the lettering object as a
whole, rather than segment-by-segment. This means there should be no
overlaps where segments join.
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Select the First Underlay checkbox and select Center Run or Edge Run
as the First underlay type.
Tip If you select Edge Run, a further Weld option becomes available.
When activated, underlay is applied to the lettering object as a whole.
This means there is no duplication where two objects overlap.
Click Apply.
Tip Run Slow Redraw to see how the underlay will stitch out. See
Redrawing the stitching sequence slowly for details.
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623
Chapter 27
Inserting symbols
Use Lettering (Input toolbar) to add special characters and symbols.
Right-click to select lettering options.
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You can quickly add special characters and symbols to your lettering
designs.
Tip If you know the keyboard shortcut for a symbol, add it to your lettering
by entering the combination on-screen or in the Object Properties >
Special > Lettering dialog.
To insert symbols
1
Click Insert
Symbol
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625
Select alphabet
or symbol set
Select
symbols
Selected symbols
displayed
Click to add
Click to close
Click to delete
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Click Apply.
Continue creating the lettering object in the normal way. See Creating
lettering with Object Properties for details.
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626
Select font
Select symbols
or double-click
Click to
copy
Selected symbols
displayed
Click to
select
Paste it into the text entry panel of the Object Properties > Special >
Lettering dialog.
To do this, click inside the text entry panel and press Ctrl+V.
Tip You can also paste characters and symbols into an external graphics
program to use as the basis for creating your own custom characters.
See Digitizing custom letters for details.
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Bridge
Pennant
Perspective
Diamond
Bridge
Pennant
Perspective
Diamond
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! To move two handles in opposite directions, hold the Shift key down
while dragging a handle.
Shift + drag
! To move the handles in the same direction, hold down the Ctrl key
while dragging a handle.
Ctrl + drag
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Click inside the duplicate lettering object and edit text as required.
Add letters at
I-beam cursor
Press Enter
Removing envelopes
Use Envelope > Delete (Edit menu) return an object to its original shape by removing
the envelope.
Return an object to its original shape by removing the envelope.
To remove envelopes
Team lettering
The Team Names feature lets you create designs with multiple names. For
example, you can use the same logo with different names for sports teams
or corporate uniforms without having to create multiple copies of the same
design. When you use Team Names, you create a variable lettering object,
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and associate names with it. Names are stored in lists that can be accessed
from any design. You can add to these lists, or remove names at any time.
Depending on how you want to stitch out, you can choose to save and stitch
the names and designs separately, or together.
Add new
group
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Enter group
name
Click OK.
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Add new
member
2
3
Select a group from the Group list, or create a new one. See Creating
name groups for details.
Click Add in the Group Members panel.
The Group Member Add/Edit dialog opens.
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Michael
Patrick
Fitzpatrick
Click OK.
633
name added
Michael
Patrick
Fitzpatrick
Select Quick
Names
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Select a group from the Group list, or create a new one. See Creating
name groups for details.
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634
Michael,Patrick,Fitzpatrick
Patrick,Simon,Fitzsimons
Simon,Gerald,Fitzgerald
Gerald, Roy, Fitzroy
Roy,John, Fitzjohn
John, Maurice, Fitzmaurice
Maurice,Henry,Fitzhenry
Enter names
Click OK.
The new names are added to the Group Members list.
names added
Add/edit/delete
names
Michael
Patrick
Simon
Gerald
Roy
John
Maurice
Patrick
Simon
Gerald
Roy
John
Maurice
Henry
Fitzpatrick
Fitzsimons
Fitzgerald
Fitzroy
Fitzjohn
Fitzmaurice
Fitzhenry
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Add all or
selected names
Michael
Patrick
Simon
Gerald
Roy
John
Maurice
Patrick
Simon
Gerald
Roy
John
Maurice
Henry
Fitzpatrick
Fitzsimons
Fitzgerald
Fitzroy
Fitzjohn
Fitzmaurice
Fitzhenry
Select names to associate with the design from the Group Members
list.
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! To stitch only first and third names, select Name 1 and Name 3 in
columns one and two.
Set naming
order options
Michael
Patrick
Simon
Gerald
Roy
John
Maurice
Patrick
Simon
Gerald
Roy
John
Maurice
Henry
Fitzpatrick
Fitzsimons
Fitzgerald
Fitzroy
Fitzjohn
Fitzmaurice
Fitzhenry
Michael
Patrick
Simon
Gerald
Roy
John
Maurice
Fitzpatrick
Fitzsimons
Fitzgerald
Fitzroy
Fitzjohn
Fitzmaurice
Fitzhenry
Click to sort
names
alphabetically
Remove all or
selected names
Adjust lettering
format
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Tip You have the opportunity to change the settings after the names
are stitched, but it is quicker to set them at this stage. If the design
already contains Team Member objects, Show Properties is disabled.
9
10 Click Apply.
11 Click OK in the Team Names dialog.
Depending on your baseline selection, you may be prompted to enter
reference points. See Applying baselines for details.
ES Designer generates stitches for all names in the Team Members list.
The associated Team Members dialog opens automatically, the first
Team Member name in the list is selected and is visible in the design
window.
Simon
Patrick
Michael
Gerald
Maurice
John
Roy
Fitzgerald
Fitzsimons
Fitzpatrick
Fitzroy
Fitzhenry
Fitzmaurice
Fitzjohn
Select names to
view on-screen
12 Select names one-by-one from the Team List to view them together
with the design.
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Open the Team Names design you want to use. See also Creating team
name designs.
Simon
Patrick
Michael
Gerald
Maurice
John
Roy
Fitzgerald
Fitzsimons
Fitzpatrick
Fitzroy
Fitzhenry
Fitzmaurice
Fitzjohn
Click to select
column
Select name to
view on-screen
Simon
Patrick
Michael
Gerald
Maurice
John
Roy
Fitzgerald
Fitzsimons
Fitzpatrick
Fitzroy
Fitzhenry
Fitzmaurice
Fitzjohn
Click to sort
selected names
alphabetically
View properties of
selected names
! Use the arrows keys to scroll up and down the list to view each name
in turn.
! To sort team member names alphabetically, click the tab at the top
of a column to select, then click the Sort button.
4
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Simon Fitzgerald
! Adjust the lettering baseline as you would any other lettering object.
Most important is the ability to select an auto-frame style for fixed
line baselines. See Adjusting straight baseline settings for details.
7
8
To copy the object properties of one selected team member to all team
members, click Apply to All.
To add members to the list, click Add.
The Team Names dialog opens. You can add further names to the list
from the current Team Names group or any other group. See Creating
team name designs for details.
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Note When the Team Members dialog is closed, all team member
names become visible but the one on top is selected in the design
window.
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Open the Team Names design you want to use. See also Creating team
name designs.
641
The Team Members dialog opens. By default all member names are
selected.
Click to select
column
Simon
Patrick
Michael
Gerald
Maurice
John
Roy
Fitzgerald
Fitzsimons
Fitzpatrick
Fitzroy
Fitzhenry
Fitzmaurice
Fitzjohn
Click the tab at the top of a column and right-click the Lettering icon.
The Object Properties > Special > Lettering dialog opens.
Select alphabet
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Select names
to use
Simon
Patrick
Michael
Gerald
Maurice
John
Roy
Fitzgerald
Fitzsimons
Fitzpatrick
Fitzroy
Fitzhenry
Fitzmaurice
Fitzjohn
Click to create
individual designs
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Open the team name design you want to use. See also Creating team
name designs.
Select the entire design if you want to process the design together with
the team name object.
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Calculated fields
based on hoop size,
and row and column
settings
Select to minimize
color changes
Select stitching
sequence
! The Team Names field derives from the actual number of names
included in the design.
! The Output Files field is calculated from the number of team names
divided by rows X columns, rounded up to the nearest whole
number.
Note All calculated fields are updated when you change any of the
height and width settings.
4
Set the hoop height and width to suit the requirements of the hoop you
are using.
These settings are remembered within a session but the defaults are
loaded whenever you launch ES Designer.
Set the row height and column width within the selected hoop settings.
These settings are based on the design height and width properties.
Increase them if you want to enlarge the gap between designs. Minimum
and maximum settings: 2.50 mm and 999.99 mm.
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When selected, provided the team name object has more than one color,
the entire matrix is resequenced by color.
Click OK.
A new file is created containing the number of team names that will fit
into the specified hoopi.e. the number of rows multiplied by the
number of columns, or less. If the number of team names exceeds this
value, another file is created to accommodate the additional names. The
total number of files created is given by the Output Files field.
Select File > Save As and select a stitch format from the Save As Type
list.
Click Options.
The Save Options > Team Names dialog opens.
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Note Options is also available when you output designs. See also
Stitching designs with Stitch Manager.
! Design and Team Names with stops: creates a single stitch file
including one copy of the design and all names.
Stops are inserted after the design, and between the
namesi.e. Design Stop TeamMember1 Stop TeamMember2
Stop, etc.
! Create multiple output files: creates separate files for each name,
each of which includes a copy of the static part of the design.
When stitching to ES Machine Manager, each file is queued
separately.
! Design part only: creates a file containing only the static part of the
design.
! Team Names only with stops: creates a single file containing only
the names, separated by stops. This means that after each machine
stop, you can change frames.
If you have selected Team Names only with stops, you have a further
two options:
! Select Follow Auto Start/End Menu to set the start/end point for
each name.
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Align Left
Bottom Left
Center
Bottom Middle
Align Right
Bottom Right
Justify
Bottom Left
Click Save.
You are prompted with a confirmation message.
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Click OK.
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Chapter 28
Custom Alphabets
This section describes how to create new alphabets from TrueType fonts.
Automatic letter kerning and user-refined alphabets are explained. The
section also describes how to create and modify your own custom alphabets
and letters. Alphabet merging is also explained.
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fly or convert entire fonts for later use. This is an important feature for
Asian alphabets which may contain several thousands of characters.
The process is fully automatic. Lettering shapes are cut into Input A or
Input B embroidery objects. Overlaps and stroke order are detected and
stitch angles defined. The result is similar to manually digitized alphabets
although the quality may not be quite as high. The quality greatly depends
on the original shapes, narrower serif type alphabets producing better
results than blocked alphabets.
Enter text
Select TT font
Set conversion
values
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Custom Alphabets
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Enter the text you want to embroider in the text entry panel.
Alternatively, type it directly on-screen after adjusting the conversion
settings.
Note The more letters you enter, the more time needed to convert
them.
Select lettering
style
Select Turning
Strokes for variable
stitch angle
Tip Click Suggest Values if you are not sure which options to select.
Values are automatically set according to the selected alphabet.
5
Select the lettering style you want to create from the Styles
listRegular, Bold, Bold Italic or Italic.
Note The Style panel is not available for some fonts.
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If you want the stitching to follow the contours of the letters, select
Turning Strokes. Otherwise select Complex Fill.
651
The Turning Strokes option has preset values adjusted for the
particular alphabet style. The Complex Fill option lets you adjust the
stitch angle.
Turning Strokes
Complex Fill
stitch angle 0
Complex Fill
stitch angle 30
Select the Match Ends checkbox to keep stitch angles parallel to the end
of the stroke.
Note This option will override any corner detection and corner fraction
where parallel stitching applies.
Match Ends
ONstitches
parallel to baseline
Break Angle
OFFno split
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Custom Alphabets
Break Angle 87
652
Create Overlaps
OFF
Create Overlaps
ON
10 Select the Separate Serifs checkbox if you are converting a serif font.
Separate Serifs
OFF
Separate Serifs
ON
Tip As the serifs are made into separate strokes, this option is better
used with larger lettering where serifs are greater than 0.8 mm in
breadth.
11 Fine-tune processing of corners with these settings:
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! If not, type the letters on-screen and press Enter to create the
lettering outlines.
15 Select Stitch > Generate Stitches or press G.
Note The conversion usually only takes a few minutes, although Asian fonts
may take longer.
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Custom Alphabets
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Select font
Select font style
Set values
Enter font
name
Choose
character set
Arial Regular
Arial Bold
Arial Italic
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Click OK.
655
When the font has been converted, the Convert TrueType Font dialog
confirms.
7
Click OK.
To check that the alphabet has been created, right-click the Lettering
icon to open the Object Properties > Special > Lettering dialog.
The newly converted TrueType font will be selected by default. You can
now use it in the same way as other embroidery alphabets.
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Select Turning
Strokes for variable
stitch angle
Click Apply.
letters converted to
Turning Strokes
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Select or deselect
auto kerning
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Custom Alphabets
658
Select alphabet
Click to access
kerning table
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Scroll down to the Spacing panel and click the Kerning Table button.
The Kerning Table dialog opens with the current (target) embroidery
alphabet displayed.
Current (target)
alphabet
Choose similar
alphabet or font
Copy kerning
table to current
alphabet
The Choose Source dropdown list displays all alphabets and TrueType
fonts that contain kerning tables.
Note The Zero Table command is enabled if the current (target)
alphabet already has a kerning table. If you click this button, you are
prompted to confirm removal of kerning information.
4
Choose a suitable alphabet or TrueType font from the list and click Copy
Source to Table to load its kerning table to the current embroidery
alphabet.
If the current alphabet already contains a kerning table, you are
prompted to overwrite it.
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Select a lettering object with automatic kerning and click the Reshape
icon.
Drag selected letter/s along the baseline or use arrow keys to adjust the
spacing. See Adjusting individual letter spacing on-screen for details.
Tip Alternatively, to move multiple letters, right-click the diamond
control point of the first letter and drag. All letters to the end of the line
move as one.
Click OK.
A new kerning value is generated for each contiguous pair of selected
letters of the same alphabet or font, and written to the associated
kerning table.
User-refined alphabets
Sometimes you find that you want to reshape a letter to improve its
appearance, perhaps to suit a particular lettering height. ES Designer lets
you save the letter as an alternative version. In fact you can save multiple
versions of the same letter within the same alphabet. Each version can have
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a unique height range. When using the letter in a design, the height setting
will automatically determine which version is used. The feature thereby
allows you to permanently record fixes to particular lettering problems and
thereafter automatically apply them.
Note The software preserves all user-refined alphabet letters when a new
version is installed. Only factory default letters are overwritten. Similarly all
user-refined alphabets are preserved unchanged.
Letter a opened up at
smaller size
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Size the lettering object and reshape the letter as required. See
Reshaping individual letters on-screen for details.
Tip The Stitch Angle and Reshape Object tools let you add, delete,
or adjust stitch angles in lettering objects. See Adjusting stitch angles
for details.
3
With the letter selected (by clicking the diamond control point), select
Special > Alphabet > Save Letter.
The Save User-Refined Letter dialog opens.
Specify the
height range
! All: the letter will be used at all letter heights (effectively replacing
the factory default).
! Greater than: the letter will only be at heights greater than that
specified.
! Less than: the letter will only be at heights less than that specified.
5
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Give the new letter a unique name that you can easily identifyby
default, the new version is given the name User 1.
663
If the name has already been used for that letter, you will be prompted
to overwrite the existing saved letter. You can use the same name for
other letters.
6
Click OK.
A confirmation message appears when the letter has been saved. Note
that changes to the selected letter are not automatically applied to the
current lettering object.
default letter a
modified
letter a
Changes applied to
both letters
Select to use
user-refined letters
To apply changes to all the same letters in the selected object, select the
Use saved version checkbox in the Object Properties > Special >
Lettering dialog and click Apply. See also Selecting alphabets.
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While the letter is selected, select Special > Alphabet > Manage
User-Refined Letters.
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Custom Alphabets
664
Scroll to next or
previous letter
Click and
rename version
as required
The name of the alphabet is shown at the top of the dialog. If the
alphabet is a TrueType font, the TT font symbol is shown before the
name.
Use the left and right arrow buttons or dropdown list to select a
user-refined letter in the current alphabet.
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Adjust the height range for the selected version of the letter by moving
the slider bars.
665
The height is shown in the current units set in the Regional Options of
your PC. These can only be changed via the Control Panel.
5
Swap height ranges of the selected version of the letter with the Move
Up and Move Down buttons.
Note You can also create new alphabets by converting TrueType fonts. See
also Converting TrueType fonts to embroidery alphabets.
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Letter shapes
For best results, letter columns should be of similar width, without tight
curves or sharp corners, or very fine, very wide, or curved serifs.
differences in column
width too great
letter height
baseline
Tip Use E or H as reference letters to determine the height and baseline for
the alphabet. These letters work well because they sit on the baseline and
do not extend above the standard cap-height.
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letter width
letter width
spacing
increased
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! Where one stroke butts up against the side or end of another, create
an underlap to bind the two strokes together. Underlaps should be
about a third of the stroke width or less, but may be half for thin
strokes.
underlaps
! Try to avoid having more than two strokes on top of each other as
this causes thread buildup and can lead to thread breaks.
Sometimes modifying the shape can improve it.
overlap / underlap
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Digitize the objects that make up the new letter, and select them.
See Digitizing custom letters for details.
Select whole
character
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Select alphabet
Enter letter name
Enter reference height
Select to set height on-screen
Deselect to include functions
Select an alphabet from the Alphabet Name list. See also Saving
custom alphabets.
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Click OK.
Click to mark two reference points for letter width and the baseline.
671
1
1
Note The reference points you digitize also determine where the letter
sits on the baseline.
9
10 Click OK.
Digitize the objects that make up the new letter, and select them.
See Digitizing custom letters for details.
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Click to create
new alphabet
Click New.
The New Alphabet dialog opens.
Select a default method of joining adjacent letters from the Default Join
Type list.
Click OK.
Enter additional values for the selected letter in the Make Letter dialog.
See Saving custom letters for details.
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Click OK.
673
Select custom
alphabet
Enter the names of the letters you want to use in the text box.
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Tip Combine letters that use single or multiple characters in their name
by prefacing the single character with two tildese.g. ~Star~~A~Star.
See also Saving custom letters.
4
Set the formatting values as you would for other lettering objects. See
Formatting lettering for details.
Click Apply.
Modifying alphabets
Use Alphabet > Modify Alphabet (Special menu) to modify custom alphabets.
Modify custom alphabets by changing names, default letter spacings and
join types. If an alphabet is no longer required, delete it.
To modify alphabets
1
Click to rename
alphabet
Select
alphabet
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! To change the default join type, select a new one from the Default
Join Type list. See also Adjusting stitching sequence and join
method.
3
Click OK.
Select
alphabet
Select letter
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Tip You can use names with more than one character.
4
Click OK.
Warning When you ungroup, the letter is converted back to objects, and
letter details such as alphabet and baseline are lost. When you have finished
reshaping, you have to enter these details again.
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Click the Reshape Object icon and reshape the objects as required.
Reshape objects
3
4
Select alphabet
Select letter name
Select the alphabet to which the letter belongs from the Alphabet
Name list.
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Click OK.
Confirm you want to replace the old letter with the new.
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678
Merging alphabets
You can merge letters from two or more alphabets with the stand-alone
alphabet merging utility. Files to be merged must be placed in the
ES Designer userletw folder of your installation.
To merge alphabets
1
When the DOS prompt appears, change to the bin directory of your
ES Designer installation.
This is usually C:/ESWin/bin.
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PART VII
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680
Outputting designs
This section describes how to create production worksheets. It explains how
to send designs as email attachments, as well as how to output designs as
drawings and images. Cutting appliqu shapes is also covered, as well as
stitching designs with Stitch Manager. See Outputting Designs for details.
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Chapter 29
By default ES Designer saves to its native file format, EMB. This format
contains all information necessary both for stitching a design and for later
modification. When opening designs created or saved in other formats,
ES Designer converts the design internally to EMB format. You can then
modify it using the full range of ES Designer features. Depending on the file
type, you may need to provide additional information to assist ES Designer
in the conversion process.
This section describes how to select conversion options for opening and
saving different stitch and outline design formats. It also provides details
about the processing of Melco CND outline files, including color merging, as
well as reassigning colors to both stitch and Melco CND files.
Outline files
Outline or condensed files are high-level formats which contain object
outlines, object properties and stitch data. When you open an outline file in
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Complex
Fill object
Stitch files
Different embroidery machines understand different languages. Each has its
own control commands for the various machine functions. Before you can
stitch a design, it must be in a format which can be interpreted by the
machine. Stitch or expanded designs are low-level formats for direct use
by embroidery machines. They contain only stitch coordinates and machine
functions. They are generally created on the fly when sending designs to
machine. They can also be output to embroidery disk or paper tape. See
Embroidery Disks and Paper Tapes for details. See also Supported File and
Machine Formats and Disk Types.
When they are read into ES Designer, stitch files do not contain object
information such as outlines or stitch types, but present the design as a
collection of stitch blocks called Manual objects. Manual objects are created
wherever machine functionse.g. color changes or trimsare detected in
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the design. They have only General and Connector properties. Manual
objects, in turn, consist of individual stitches, called Manual stitches.
Manual
object
Stitch designs are generally not suited to modification because stitches are
not regenerated. However, ES Designer patented Stitch Processor
technology can interpret object outlines, stitch types and spacing from stitch
data with some success. In this way, you can re-constitute old tape format
files and other stitch file format designs for modification in ES Designer.
These recognized designs can be scaled with stitches recalculated for the
new outlines. Processing is effective for most stitch designs but cannot
produce the same level of quality as original outlines and may not handle
some fancy stitches.
By default, stitch files are converted to outlines and objects upon opening
but you can also choose to open them without recognition. Designs opened
in this way can be output for stitching in another format. Or you can edit
stitches and add new elements. For such purposes, you do not need to
retrieve information about how the design was created.
You can scale stitch format designs which have been opened without
object/outline recognition. However, because the stitch count does not
change, the density increases or decreases with the design size. Thus you
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should not scale stitch designs by more than 5% or some areas may be
too thickly or too thinly covered.
Original stitch
design
Scaled stitch
design opened
without
object/outline
recognition
Alternatively, you can process the whole or selected parts of a design after
editing. You can even split larger manual objects into smaller objects, and
process them individually.
Note With or without object/outline recognition, stitch files can be saved in
EMB format once they are opened in ES Designer.
File sources
While embroidery files are broadly classified as outline (condensed) or
stitch (expanded), ES Designer internally tags files as belonging to one of
four typesNative Design, Imported Outlines, Processed Stitches, or
Imported Stitches.
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File source
Description
Native Design
Imported Outlines
Processed Stitches
685
File source
Description
Imported Stitches
For information about the source of a design file, refer to the Design
Properties dialog. See Viewing design information in ES Designer for
details.
Object/outline recognition
When you convert a stitch file to outline format, ES Designer reads stitch
data stitch-by-stitch according to the needle penetration points. It
recognizes stitch types, spacing and length values, stitch effects, and can
determine object outlines.
All filled areas in a design become Input A or Run objects with fill or outline
stitch properties as well as general and connector properties. Stitch types
are assigned as Satin, Tatami, or Program Split depending on the pattern of
needle penetrations. With Tatami, ES Designer recognizes stitch spacing
and length, and applies a random factor. If a design is converted from ESD
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format, Zigzag and Triple Run objects are also recognized. If an object is not
recognized, it becomes (or remains) a manual object with general and
connector properties only. As such, it will not scale well.
Recognized object outlines and stitch values are stored as object properties
in ES Designer. This means you can scale and transform recognized designs
in the usual way. You can also change the stitch density of the whole or
selected parts of a design, and/or of certain stitch types.
Tip ES Designer Stitch Processor is intended primarily to enable the
re-use of stitch format designs, but it also provides a convenient method for
changing the object properties of EMB designs. You can change stitch
density as a percentage without having to select objects individually. See
Adjusting stitch density for details.
Recognition limitations
ES Designer cannot recognize the backstitch type for Tatami fills. Before
scaling a design, select the correct backstitch in the Object Properties
dialog. If a stitch type is not recognized accurately, the values in the Object
Properties dialog will not match the stitches. The stitches will remain the
same as in the original design, until you make changes and regenerate
them. If you change the design, stitches will be regenerated according to
the object properties.
Tip Designs converted from tape format files and expanded designs which
have non-standard stitch types may require editing in ES Designer to ensure
that the object outlines, stitch types, stitch density and colors are correct.
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Open the file from your hard disk, or read it from tape or embroidery
disk.
687
Select file
Select format
Click
Options
Select a stitch format from the Files of Type list and select the file to
open.
Click Options.
The Open Options dialog opens.
Select machine
format
Enter number of
jumps as trims
Select
Objects/Outlines
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Use the Stop Code as panel to select the output type for stop codes as
required.
! Custom: Lets you map thread colors to every stop code in the file.
This means you can color code stitch file designs which do not
contain needle addressing information, before opening the file. See
Reassigning colors to stitch and Melco CND files for details.
8
Select required
speed
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Manual
object
Input A
object
Note Stitch Processor adds the missing information to the file, but
does not change the stitches. See also Adjusting stitch density.
Open the file from your hard disk, or read it from tape or embroidery
disk.
The Open dialog opens.
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Select a stitch format from the Files of Type list and select the file to
open.
Click Options.
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690
Deselect
Objects/Outlines
Click OK.
Click Open.
The design opens as a collection of manual objects with only general and
connector properties.
Manual
object
Tip At this point, you can edit the stitches so that the Stitch Processor
can recognize the stitch types and object outlines more accurately:
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! The exit point of a column may be on the same side as the entry
point. You may need to add an extra stitch at the end so that the
Stitch Processor can recognize the outline accurately.
See Editing Stitches and Machine Functions for details.
Edit parts of the design as required. See Editing Stitches and Machine
Functions for details.
Manual object
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Enter target
stitch count
Click to access
advanced
recognition
options
Adjust stitch
densities
Adjust Pull
Compensation
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Click OK.
693
Manual object
converted to
Input A and Run
objects, or left as
Manual
Note Stitch Processor adds the missing information to the file, but does
not change the stitches. See also Adjusting stitch density.
Original design
opened without stitch
recognition
Opened with stitch
recognition pattern splits recognized
as Tatami
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Tip When using the advanced object/outline recognition options, select only
those options you want to be recognized. This will minimize the time taken
to process the design and ensure stitches are preserved.
Access the Open Options dialog. See Opening stitch files with
object/outline recognition for details.
Click Advanced.
The Recognition - Advanced Options dialog opens.
Select to
recognize Tatami
stitches
Select to recognize
random needle
penetrations
Select to
recognize
Jagged Edges
Select to
recognize Satin
stitches
Select to
recognize
Splits
Select to
recognize Run
stitches
Select Segments
Resolution and
Merging Factors
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Auto Split
Tip Program splits are reliably recognized when patterns are not
overlapping.
Warning Split patterns can be complex, so the recognition process can
take up to five times longer with this option. Do not use it unless the
design contains Program Splits, User Defined Splits with Tatami or Satin,
or Auto Splits.
9
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Recognized objects
shown in different colors
10 Click OK.
Tip To revert to the original conversion settings, click Reset.
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can change conversion settings to adjust the spacing, stitch length, effects
and defaults applied to ES Designer stitch types. You can also set scaling
values to open the design at a different size to the original. See also Saving
designs in Melco CND format.
Note For details of how each CND stitch type is converted, see Conversion
of Melco CND format to Wilcom EMB.
Open the file from your hard disk, or read it from tape or embroidery
disk.
The Open dialog opens.
Select file
Select CND
format
ES 2006
Select Melco (CND) from the Files of Type list and select the file to
open.
Click Options.
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Select effects
to apply
Enter scale
values
Adjust stitch
values
Adjust default
values
Select Auto
Color Merge
option
In the Scale Factor panel, enter the scale at which you want to open
the design.
New dimensions are expressed as a ratio of the original design size. For
example, to scale to 120% of the original, enter a scale factor of 1.2 in
each field.
Scale Factor
X: 1.00
Y: 1.00
Scale Factor
X: 0.50
Y: 1.00
In the Adjust panel, enter the spacing and length values to apply to the
design as a percentage of the original values.
You can adjust Satin spacing, Run stitch length as well as Tatami
spacing and length.
ES 2006
In the Auto Color Merge panel, choose whether you want to read
thread color information from CND files.
701
This ensures that stitches are displayed in the correct colors when
converted to EMB. See Color merging Melco CND files and Reassigning
colors to stitch and Melco CND files for details.
7
In the Effects panel, select the effects you want to apply to the design.
For information about these effects, see the relevant sections of the
manual:
In the Default Values panel, adjust the default values for Satin
Spacing, Stitch Length and Maximum Stitch Length as required.
If the CND design was created with values different to the factory
settings, you can override them in these fields.
Click OK.
10 Click Open.
The selected design opens in the Design window. You can scale the
design directly on screen, or via the Object Properties dialog. You can
also rotate, mirror and skew the design. See Modifying Designs for
details.
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such as MS Notepad. The text file must have the same file name as the CND
filee.g. Fish.TXT and Fish.CND. Both files must also reside in the same
folder. For the Auto Color Merge function to work correctly, information in
the text file must be entered in a certain format.
Description
Example
Design name
Fish
Comments
File: Fish
Design size
55.9mmW X
74.5mmH
Stitch count
ST: 6,780
Colors: 8
File name
Number of colors
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703
Mandatory
Description
Example
1. Tropical Sunset
Thread name 2
2. Saffron
Thread name 3
Thread name 4
4. Tropical Sunset
Thread name 5
Curve effect
Thread name 1
Thread
comments
Thread name 6
6. Tropical White
Thread name 7
7. Tropical Sunset
Thread name 8
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Click Options.
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704
Select thread
chart
Assign colors
manually
Select a color merge option from the Auto Color Merge panel.
! If you want to read thread color information for the selected CND file
from an associated TXT file, select From File and follow the steps
below.
! If you want to assign colors manually to every Color Stop code in the
file, select Custom and click Define Stop Sequence. See Reassigning
colors to stitch and Melco CND files for details.
5
If you have chosen to associate a text file with your CND file, select a
corresponding thread chart from the Auto Color Merge dropdown list.
Note Any thread color named in the text file must correspond to a color
in the selected thread chart. If not, it will default to black.
Click OK.
no chart selecteddefault
colors assigned
The design opens, the stitches appear in the correct thread colors, and
the color palette displays the selected thread chart.
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The Define Stop Sequence dialog opens. Initially the Building Stop
Sequence grid is empty.
Select thread
chart
Select color
Click to
assign color
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Click to
assign stop
Use the Extra Stop codes as panel to select the output type for extra
stop codes.
Choose how
extra stops are
to be interpreted
Click OK.
The design will have the desired colors and the correct number of Color
Changes.
Note You can convert color changes to an explicit Stop Code. You can
also remove Color Stops by assigning the same color number to
consecutive color blocks.
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Chapter 30
This section describes how to select a machine format for a design, output
it using other formats, and customize machine formats to meet your
machines specific requirements.
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Click to create
new format
Select machine
format
Click to adjust
format
From the Available Machine Formats list, select the required machine
format.
! To check or modify settings for the selected format, click Values. See
also Adjusting standard machine format settings.
! To create a new format based on the selected one, click Create. See
also Creating custom formats.
4
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Click OK.
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710
! Click the Stitch to Stitch Manager icon, then select a different format
from the Output as Machine Format list. See Stitching designs with
Stitch Manager for details.
Select machine
format
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! Click the Save to Embroidery Disk icon, then select a different machine
format from the dropdown list. See Saving designs to embroidery disk
for details.
Select machine
format
! Select File > Paper Tape > Punch, then select a different machine
format from the dropdown list.
Select machine
format
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Note Not all values described here are available for all machine formats.
Use these instructions to enter values that apply to your selected format.
See your embroidery machine manual for more information about machine
formats.
Access the Machine Format Values > Standard dialog. See Selecting
machine formats for details.
Note Only fields relevant to the selected machine format will appear.
Adjust stitch and
jump settings
In the Maximum Stitch field, enter the maximum stitch length to allow.
The value you enter depends on the tape code used by your machine:
In the Minimum Stitch field, enter the minimum stitch length to allow.
This sets the default Small Stitches value. See Removing small stitches
automatically for details.
Tip Generally the minimum stitch length is increased for dense
materials and thick threads to prevent thread breakage.
In the Maximum Jump field, enter the maximum jump length to allow.
This sets the default Auto Jump value. See Adjusting Auto Jump settings
for details.
Tip Shorter jump values generally improve stitch quality and reduce
wear on the machine but may increase stitch-out time.
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Access the Machine Format Values > Standard dialog. See Selecting
machine formats for details.
Note Only fields relevant to the selected machine format will appear.
Select to output
trim functions
Select trim
function format
In the Trim panel, select the Output Trims checkbox to include trim
functions when outputting to the selected machine format.
Note If you deselect the Output Trims checkbox, the trim functions
are not removed from the design but simply ignored for the selected
machine format.
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Stop commands
Stop commands allow the operator to manually change threads whenever a
Color Change function is encountered. They are generally used with
machines that only have one needle or do not support needle addressing.
Stop commands are sometimes combined with Jump commands to indicate
color changes.
Access the Machine Format Values > Standard dialog. See Selecting
machine formats for details.
Note Only fields relevant to the selected machine format will appear.
Select method to interpret
color change functions
Enter number of needles
Select optional
functions as required
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Access the Machine Format Values > Standard dialog. See Selecting
machine formats for details.
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716
Note Only fields relevant to the selected machine format will appear.
Enter borer offset
Enter needle number of
borer
Access the Machine Format Values > Standard dialog. See Selecting
machine formats for details.
Note Only fields relevant to the selected machine format will appear.
Select relevant
option
In the End of Design panel, select the appropriate option for your
machine:
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718
fields show the Empty Jumps and Empty Stitches to insert after the
command.
Access the Machine Format Values > Advanced dialog. See Selecting
machine formats for details.
Note Only fields relevant to the selected machine format will appear.
Enter number of Empty
Stitches and Jumps to insert
before Color Change
Enter number of Empty
Jumps and Stitches to insert
after Color Change
In the Color Change Sequence panel, enter the color change sequence.
! In the first 0:0 field, enter the number of empty stitches to insert
before the Color Change.
! In the first 0:0 Jump field, enter the number of empty jumps to
insert before the Color Change.
! In the second 0:0 Jump field, enter the number of empty jumps to
insert after the Color Change.
! In the second 0:0 field, enter the number of empty stitches to insert
after the Color Change.
3
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Access the Machine Format Values > Advanced dialog. See Selecting
machine formats for details.
Note Only fields relevant to the selected machine format will appear.
Enter number of Empty
Jumps and Stitches to insert
at start of design
Enter number of Empty
Stitches and Jumps to insert
at end of design
! In the 0,0 Jump field, enter the number of empty jumps to insert at
the start of the design.
! In the 0,0 field, enter the number of empty stitches to insert at the
start of the design.
3
! In the 0,0 field, enter the number of empty stitches to insert at the
end of the design.
! In the 0,0 Jump field, enter the number of empty jumps to insert at
the end of the design.
4
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Where available, this option initializes the machine and brings the head
back to the first color change needle position.
Access the Machine Format Values > Advanced dialog. See Selecting
machine formats for details.
Note Only fields relevant to the selected machine format will appear.
In the Speed panel, select the Boring Auto Speed Changes checkbox
as required.
This option slows the machine automatically whenever the borer is
engaged.
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721
From the Start list, select the preferred starting speedFast or Slow.
From the Fast list, select the faster setting on your machineSpeed 1
or Speed 2. Check your machine manual for details.
Access the Machine Format Values > Advanced dialog. See Selecting
machine formats for details.
Note Only fields relevant to the selected machine format will appear.
Set miscellaneous
speed options
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! Create a new format, based on the original, and make it available to all
designs. See Creating custom machine formats for details.
! Modify the format for a specific design, creating a custom format to use
only with that design. See Customizing machine formats for specific
designs for details.
Note If necessary, you can update the standard machine format itself.
However, you should only do this if the original values are no longer used.
See Adjusting standard machine format settings for details.
Select a machine format on which to base the new format. See Selecting
machine formats for details.
Click Create.
The Machine Format Values > Standard dialog opens.
Enter format
name
Adjust settings
In the Format Name field, enter a name for the new format.
The name of the format you based it on and a number appear as the
defaulte.g. Melco - 1.
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In the Comment field, enter any information that will help you identify
the machine formate.g. No Trim.
723
Click the Advanced tab and adjust the settings as required. See
Adjusting advanced machine format settings for details.
Adjust settings
Click the Advanced tab and adjust the settings as required. See
Adjusting advanced machine format settings for details.
Note You cannot change the Name or Comment fields. The custom
machine format is automatically named using the original machine
format and design namee.g. Melco - Design1.
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724
Click OK.
A new machine format is created for the design. It appears in the Select
Machine Format dialog and is saved with the design.
Access the Select Machine Format dialog and select a machine format
to remove. See Selecting machine formats for details.
Note You cannot remove machine formats that come with the software.
You can only remove a custom format which you created.
Click Remove.
A confirmation box appears.
! Alternatively, use the Stitch List to identify and select a given machine
function. See Editing stitches and functions with Stitch List for details.
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725
BEDRH modelFDR-II
format is also supported
by BEDSH and BEDYH
machines
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value notionally divides the palette into Lockstitch and Chenille colorse.g.
a value of 6 means that the first six colors in the palette are reserved
Chenille Colors, while Color Slot #7 and above are reserved for Lockstitch.
Therefore, picking Color Slot #7 will change to Lockstitch.
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729
Thus, a Chain, a Looper, and a Needle Height function can all co-exist on the
same empty stitch. The stitch list display has been updated specifically for
the new Barudan FDR-II machines (old machines are unaffected).
Logical functions display as follows:
!
!
!
!
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! For each color block, ensure the color number for Lockstitch objects is
higher than the allocated number of Chenille Colorse.g. greater than
6. At the same time, ensure that Chenille objects use a color slot equal
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Sequin encoding
The new Sequin Jump function is a variation of Sequin Off. Sequin Jump
turns off the sequin device, but unlike a full Sequin Off does not raise the
sequin head. This allows the machine to quickly and efficiently make jumps,
then turn Sequin On again to continue dropping sequins.
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sequin head to be raised or stay down as required. See also Editing machine
functions.
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733
Chapter 31
Outputting Designs
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735
Click to customize
worksheet
Click to preview
worksheet
Select the printer or plotter you want to use, and enter the number of
copies of the worksheet you require.
Note To customize the worksheet, click Options, and change the
settings as required. See Setting production worksheet print options for
details.
If you are using a plotter, click Properties, and set the pen colors to
correspond with the thread colors in the design.
Refer to your plotters manual for information on setting up pen colors.
Click OK.
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To access the Print Options dialog, either select File > Print or File >
Print Preview.
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Outputting Designs
736
Click Options.
The Print Options dialog opens.
Select worksheet
or appliqu
Set zoom factor
for design
preview
Select
information type
to include
Select other
general options
Select graphical
features to
include
! Stop sequence: lists all stops in the design together with the stitch
number at which they occur, color number, and thread color name
and brand. See also Printing multiple colorways.
ES 2006
In the Zoom panel, set the zoom factor for the design preview. This
controls the size of the preview on the worksheet.
737
! Color Film: prints color blocks in the design as they appear in the
Color List. Consecutive objects of the same color form a single
color block. See Printing color film for details.
9
ES 2006
Click OK.
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Outputting Designs
738
To access the Print Options dialog, either select File > Print or File >
Print Preview.
Click Options.
The Print Options dialog opens.
Click Customize.
The Customize dialog opens.
! Thread Chart Type: the thread chart name used in the design.
! Thread Usage: thread usage statistics by color.
! Total Bobbin: total bobbin thread length.
6
ES 2006
In the Columns in Stop Sequence panel, select the statistics for each
color block.
739
!
!
!
!
Select the Use Left Side checkbox to print on the left side.
By default, text prints on the right of the page.
Click OK.
To access the Print Options dialog, either select File > Print or File >
Print Preview.
Click Options.
The Print Options dialog opens.
Select Current
Colorway or Selected
Colorways
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Click Colorways.
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Outputting Designs
740
Select Selected Colorways and then select one or more colorways from
the list.
Select Background
to include on
worksheet
Tip Select Crop to Design to crop the space around the design.
8
ES 2006
Click OK.
741
Click OK in the Print dialog or Print Now in the Print Preview dialog.
To access the Print Options dialog, either select File > Print or File >
Print Preview.
Click Options.
The Print Options dialog opens.
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Outputting Designs
742
Click OK.
Click OK in the Print dialog or Print Now in the Print Preview dialog.
A separate color film prints for selected colorways. See also Printing
multiple colorways.
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743
Select Appliqu
Patterns
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Outputting Designs
744
Click OK.
! With the design open in the design window, select File > Send, or
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745
! Click the Open icon to display the Open dialog. Select the file to
send, then right-click it. The popup menu appears. Select Send To
> Mail Recipient.
The email application for your system is launched, and a new email is
created with the design file attached.
2
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Outputting Designs
746
Save outlines as
CLP format
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747
Select image
selection option
Select Output
option
Select to include
background color or
fabric
Select Output
format
! Custom: lets you specify a capture area. After clicking OK, you are
prompted to enter a rectangle origin and rectangle corner to
define the area to capture.
Click to enter
rectangle origin
Click to enter
rectangle corner
! Save to Disk: lets you save the screen capture to disk. After clicking
OK, the Save Capture Screen dialog opens, allowing you to select
a location, name and format for the captured design image.
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748
! Send via Email: lets you send the screen capture as email. After
clicking OK, a new email message opens with the image attached.
! Both Save and Send: lets you both save to hard disk and send as
an email attachment.
Image captured as
Whole Design (1:1)
Select an output format for the screen image from the dropdown
listBMP, JPG, etc.
Click OK.
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Create your appliqu object and duplicate it. See Creating appliqu
objects for details.
Select the duplicated object and click the Complex Fill icon.
Select all the drawing objects and cut them to the clipboard.
10 Click OK.
Appliqu object
Converted to Complex
Fill object
Converted to drawing
object
Tip If you intend to reuse the design, save the appliqu shapes file
under a similar name.
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750
machine. Stitch or expanded designs are low-level formats for direct use
by embroidery machines. They contain only stitch coordinates and machine
functions. They are generally created on the fly when sending designs to
machine. They can also be output to embroidery disk or paper tape. See
Embroidery Disks and Paper Tapes for details. See also Supported File and
Machine Formats and Disk Types.
Trim functions
If you want to stitch a design to a machine without trimmers, then set
machine values to not output Trim codes. Then digitize the design for
manual trimming. Early versions of CND do not support Melco Trim codes.
In this case, set the machine format values to output Trims as Jumps. See
also Adjusting standard machine format settings and Adding connectors
manually.
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751
Click Options.
The Save Options dialog opens.
Select required
option
Click OK.
Click Save.
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Outputting Designs
752
Click Options.
The Save Options dialog opens.
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753
Click to access
options
Click Options.
The Save Options dialog opens. When saving as ZSK-TC, attachment
numbers are assigned to each palette entry through a table listing.
Select image
selection option
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754
Select embroidery
machine
Select machine
format
From the Output as Machine format list, select the correct machine
format.
Click Values to modify the machine format settings as required. See
Adjusting standard machine format settings for details.
Note This field is automatically updated if the target machine format is
different to the current format. Select the Prompt Changing Machine
Format checkbox if you want to be prompted when the Output as
Machine Format field updates.
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755
If the design includes a Team Names object, click Options and specify
stitching details. See Outputting team name designs for details.
Click OK.
The Stitch Manager dialog opens listing the files to be stitched out.
Tip To delete a design from the queue, select it and click Cancel.
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Chapter 31
Outputting Designs
756
Chapter 32
Paper tape is the traditional medium for storing designs in stitch data
format. You can read paper tape designs of various formats into
ES Designer. Once a design is read, you can output it without change,
modify it and output it in its original format, or save it as an EMB file. You
can also punch designs to paper tape from ES Designer.
This section describes how to read from and write embroidery design files
to embroidery disk and paper tape.
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Density
Code
360 Kb
Single-Sided Single-Density
SS/SD
720 Kb
Double-Sided Double-Density
DS/DD
1.44 Mb
Double-Sided High-Density
DS/HD
2.88 Mb
DS/HD
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Chapter 32
360 Kb
720 Kb
1.44 Mb
2.88 Mb
758
360 Kb
720 Kb
1.44 Mb
Double Density
2.88 Mb
Capacity
single/double density
single/double density
Intel 8272A
single/double density
Currently there are no floppy disk controller cards available for laptop
computers which are suitable for formatting, reading and writing Melco
embroidery disks.
If you want to stitch designs on Melco Star or Superstar machines but your
disk drive cannot produce a Melco format disk, you can connect from
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759
On the Windows taskbar, click the Start button and select Programs >
Wilcom ES > Test Disk.
The Test Disk window opens.
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760
Select embroidery
formats to check
In the Floppy Disk Drive panel, select a disk drive from the list.
Click OK.
When testing finishes, the Test Results dialog will display. Your PC will
not support the reading, writing or formatting of specified diskettes.
Tip The MelCheck feature in the Test Disk menu is identical to the
Melco feature in the Disk Format Test Selection dialog.
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Select drive
Select format
Click OK.
The Open From Embroidery Disk dialog opens.
Select design
type
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Click Open.
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762
Insert a 3.5" floppy disk of the correct density in your computers floppy
disk drive.
Note Use the disk type required by the embroidery machine, not the
computer. See Embroidery floppy disks for details.
Select drive
Select format
ES 2006
From the Diskette Format list, select the required disk format.
Click OK.
763
Click OK to confirm.
The Format dialog opens.
Select disk
format
Enter disk
label
Select format
option
Warning This is a Windows system dialog and may vary with the particular
operating system you are using.
7
Click Start.
A progress bar appears. You are prompted when formatting is complete.
Note If you have trouble with formatting a Melco embroidery disk,
check if your floppy disk drive can read and write single density floppy
disks. See Testing embroidery disks for details.
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764
Enter machine
format and
design file type
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765
From the Design Type list, select the file type to save to embroidery
disk. Only one file type is generally available.
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You can read paper tape designs of various formats into ES Designer. Once
a design is read, you can save it as an EMB file. See also Supported paper
tape formats.
Tip Create backups of your paper tape designs by reading them into
ES Designer, then saving them to hard disk or embroidery disk in the same
machine format. This does not change the design in any way.
Make sure the tape reader is connected and configured correctly and
that a tape is loaded. See Setting up paper tape readers for details.
Warning Do not read the optional label which is at the beginning of the
tape as it is not part of the stitch data.
Select machine
format
From the Choose input machine list, select the required machine
format.
Note Make sure you select the correct format as it cannot be detected
automatically by ES Designer.
Click OK.
The Tape Manager dialog opens.
Select to confirm
tape reader setup
before reading
Select required
reader
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Click to
access serial
port settings
767
Set up the paper tape reader if not already configured. See Setting up
paper tape readers for details.
Click Read.
If the Confirm Setup checkbox is selected, the Read from Tape dialog
opens displaying technical details of the reader connection. Click OK to
continue.
Make sure the tape reader is connected and configured correctly and
that a tape is loaded. See Setting up paper tape punches for details.
Select machine
format
From the Choose output machine list, select the required machine
format.
Note Make sure you select the correct format as it cannot be detected
automatically by ES Designer.
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Click OK.
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768
Select to confirm
punch setup
before punching
Select required
tape punch
Click to
access serial
port settings
Select options
as required
Set up the paper tape punch if not already configured. See Setting up
paper tape punches for details.
Click Punch.
If the Confirm Setup checkbox is selected, the Punch to Tape dialog
opens displaying technical details of the punch connection. Click OK to
continue.
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PART VIII
DESIGN MANAGEMENT
ES Design Explorer provides an efficient way for viewing and browsing
embroidery designs. With this tool, you can browse design files stored on
your computer hard disk, CD-ROM, or floppy disk. It recognizes all design
file formats used by ES Designer.
Embroidery Clipart
This section describes how to view, search and sort embroidery clipart. It
also explains how to record it and manage keywords. See Embroidery
Clipart for details.
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Design Management
771
Chapter 33
Embroidery Clipart
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Scroll to browse
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You can use the search and sort functions. See Searching and sorting
embroidery clipart for details.
4
Note Before using the clipart in your design, decide whether to toggle
Match to Palette on or off:
! On: when you insert your clipart, its colors are matched to the
current color palette.
! Off: unique colors in the clipart are added to the current color
palette.
See also Setting inserted embroidery file options.
Colors added
to palette
Colors matched
to palette
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Embroidery Clipart
774
Select:
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775
Enter name
deer
Click to search
! Use asterisk (*) at the end of a string of letters. The asterisk (*)
must be placed at the end of the stringit cannot appear at the
beginning or in the middle of the string.
! Use a question mark (?) if you are not sure of an individual character
in a namee.g. T?re will return both Tyre and Tire. The question
mark (?)must be used as a substitute for a single character in a
name.
3
Click Search.
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Embroidery Clipart
776
deer
Click to search
Key in letters
to filter list
Select keyword
to search
Racket
Realistic
Ribbon
Rifle
Ring
Sail
Sail boarding
Santa
Sea
Shapes
Snow
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Click Search.
All clipart elements associated with the selected keywords are displayed
in the list.
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778
Assign name
Preview
Click OK.
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779
Select keyword
Animal
Ball
Baseball
Basketball
Bicycle
Assign keywords to
design element
Click to add
keyword
Love
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Type in new
keyword
Click OK.
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Embroidery Clipart
780
Click OK.
Selected keywords are associated with the clipart. These can now be
used during clipart searches. See Searching and sorting embroidery
clipart for details.
Managing keywords
Managing keywords is an essential part maintaining the clipart library
efficiently. You can add keywords to your list for future use without having
to assign them to a particular design. You can also remove keywords and
modify them with the Manage Keywords feature.
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781
Actor
Animal
Applique
Architecture
Ball
Basketball
Beetle
Bells
Boat
Building
Butterfly
Cartoon
Cats
Children
Christmas
Crab
Click to add
Click to modify
Click to delete
Balloon
Type in keyword
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782
Baboon
Actor
Animal
Applique
Architecture
Ball
Basketball
Beetle
Bells
Boat
Click OK.
The old keyword is replaced with the new one in the Manage Keywords
dialog.
Click OK.
The keywords list is updated. Clips using old keywords will be updated
with any modified keywords.
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Actor
Animal
Applique
Architecture
Ball
Basketball
Beetle
Bells
Boat
Building
Butterfly
Cartoon
Cats
Children
Christmas
Crab
Click to import
Click to export
Click Open.
Keywords are imported to the Manage Keywords dialog.
Note When you import keywords, only unique keywords are appended
to any existing list. Duplicates are ignored.
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Embroidery Clipart
784
Click Save.
The keywords are saved to a text file where each keyword is written to
a separate line.
Actor
Animal
Applique
Architecture
Ball
Basketball
Beetle
Bells
Boat
Building
Butterfly
Cartoon
Cats
Children
Christmas
Collie
Column
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785
want to share the Embroidery Clipart library across the entire organization.
It is a relatively simple matter for your the DW Administrator to configure a
dedicated Embroidery Clipart database and provide all users with a Microsoft
Database Engine file shortcut to connect to the database.
Note Used in conjunction with Design Workflow, the Embroidery Clipart
library allows you to share embroidery elements between multiple users.
Available as a cost option, Design Workflow is an embroidery design
centralization and management solution for businesses that share
embroidery files across a network. It can serve as the repository for your
designs and design elements making the task of securing, searching for, and
managing your assets much easier.
Select Special > Clipart > Set Design Workflow as Enterprise Engine.
The Open dialog opens.
Browse to network
location
Select UDL to
connect to
2
3
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Embroidery Clipart
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Chapter 34
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type residing in design folders. See also Supported File and Machine
Formats and Disk Types.
Note If you start ES Design Explorer from the desktop or from the Windows
Start button, ES Designer will also open. If your computer is slow or you
have many applications running, ES Design Explorer may not open.
folder listing
design thumbnails
contained in
selected folder
split bar
status bar
ES 2006
Drag the split bar between the folders and thumbnails to the left or to
the right to resize the window sections.
Chapter 34
788
Tip If not all drives or folders are displayed, click the + to the left of My
Computer to show all local and network drives available to your PC.
4
Click a folder in the folder listing to display its contents in the display
window.
You can list the folder contents in different ways. See Viewing design
properties for details.
Tip Close ES Design Explorer in View by Details mode so that it opens
more quickly next time.
Use the viewing options to view designs in the display format you
require:
thumbnail view
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Summary view
List view
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790
Click to run in
full-screen mode
To view designs in another folder, select from the Look in dropdown list.
Tip Alternatively, select View > Browse Location to open the Browse
For Folder dialog.
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Open ES Design Explorer and browse to the folder containing the zipped
design files.
Zipped design
names appear in
italics
Zipped design
file appears in
folder listing
Description
This means that ES Design Explorer cannot find the design file.
Replace missing files from backup or another source. If this is not
possible, delete the record or refresh the directory. See also
Refreshing the display.
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Icon
Description
This means that ES Design Explorer has found an up-to-date
thumbnail but doesnt recognize the format. Use Validate and
Refresh to update the display. ES Design Explorer will try to make
a replacement next time the folder is opened or refreshed. See
also Refreshing the display.
ES Design Explorer recognizes a pre-determined set of file types
as per the file type dropdown list. If it sees a design that has the
required file suffixEMB, BMP, etcbut it is unable to read the
file, it will display the green question mark. Locate the file and
delete it.
Changing locale
Select Change Locale (View menu) to switch between locales.
During installation of the ES Design Explorer software, optional languages
(locales) can be selected for dialogs and messagese.g. English, French,
German, etc. You can switch between these locales at any time after
installation.
Warning If the default locale is not the same as the language of the
Operating System, then this option will not work properly. See also locale
in Windows Help for information about changing Windows to suit different
locales.
To change locale
1
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793
! To refresh the display window, select View > Refresh, or press F5.
! To refresh folders in the folder listing, select View > Refresh Folder.
Alternatively, select the node you want to refresh, right-click and select
Refresh Folder from the popup menu.
! To validate and refresh a folder, select View > Validate and Refresh.
Tip Occasionally, ES Design Explorer displays red, blue or green
question marks and a short description instead of a graphic thumbnail.
See Locating missing files for details.
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Set user
preferences
! Open Design: if you want the normal Windows action when you
double-click a design name or thumbnail, or
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795
To display the designs in a detailed list, click the Change Design View
icon and select List from the dropdown menu. Or, select View > Design
List.
By default, designs are listed showing design name, date first designed,
when last changed, when first recorded, etc.
Select Customize
Column
Right-click the column header and select the Customize Column from
the popup menu. Alternatively, select View > Customize Columns >
Design List.
The Columns dialog opens.
Click to reorder
selected fields
Select / deselect
fields to include in
listing
Click to hide
selected fields
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Adjust the order of selected fields with the Move Up and Move Down
buttons.
Alternatively, select the column header in list view and drag-and-drop to
a new location.
Drag-and-drop
header to new
location
ES 2006
Open ES Design Explorer and select a design folder. See Viewing design
properties for details.
797
Stitch information from the design file appears grayed out and cannot
be edited. The Design, Description, and Selected fields are ranged
across the top of the dialog. Use the Selected field at the top of the
dialog to select or deselect designs in the main window as you move
between designs. See Sorting files in folders for details.
Tip If not all text is visible in a field, select the field and use the Arrow,
Home and End keys to scroll. Alternatively, resize the dialog.
3
Click OK to close.
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Tip When you find the design you want, right-click the name or thumbnail
and select Open with Wilcom ES Designer to open it in ES Designer. Or
choose File > Open to open bitmaps images in a third-party graphics
program.
Select or sort the designs as required. See also Sorting files in folders.
Open the Properties dialog. See Viewing design properties for details.
navigation buttons
Click to select
or deselect
designs
start
end
selection navigation
start
end
! If you want to browse the entire folder, use the red navigation
buttons.
These allow you to move to the first design, last design, previous
design and next design in the folder.
ES 2006
Click OK.
799
Select or sort the designs as required. See also Sorting files in folders.
Open the Properties dialog. See Viewing design properties for details.
slide show buttons
backwards
stop
fast/slow
forwards
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800
Open ES Design Explorer and select a design folder. See Viewing design
properties for details.
To deselect all selected designs, select Edit > Deselect All, or click any
unselected design.
Tip To deselect a single design amongst a group of selected designs,
click it again while holding down the Ctrl key.
ES 2006
Open ES Design Explorer and select a design folder. See Viewing design
properties for details.
801
Tip If you want to open several designs at once, select the details list
view. See Displaying design thumbnails and summary information for
details.
3
! Hold down the Alt key, then tap the Tab key until the ES Designer
icon is highlighted. Release the Alt key.
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Note If there is no template other than default, the New dialog may
not appear.
2
Click OK.
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shortcut
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Chapter 35
! As simple sorts using View > Sort by (Name, Type, Size, or Date).
The designs are arranged according to the sort selection. The designs
can be sorted whether they are displayed as thumbnails or as a details
list.
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805
! As simple sorts using details list headings: by File Name, Size, File
Type, Version, Date, Stitches, or Description. Designs are arranged
according to the heading selected, and repeating the sort reverses the
order. Designs must be displayed as a details list.
Select:
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806
Select View > Sort by Design Name, Sort by File Type, Sort by File
Size, or Sort by Last Changed.
The designs will be sorted according to the option selected.
List the designs as a details list. See Displaying design thumbnails and
summary information for details.
Click column
heading to sort
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807
List the designs as a details list. See Displaying design thumbnails and
summary information for details.
Select Level 1
criterion
Select Level 2
criterion
! Select the main category you want from the Sort By liste.g.
Colors.
Click OK.
In the above example, the details list will display all designs by color,
together with number of stitches used.
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808
ES Design Explorer lets you email design information direct. This includes
all files associated with the design record, including design files, TrueView,
thumbnail, artwork and stitchout images as well as stitch files.
Email selected
designs
Select files to
include
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809
Note If all options are grayed out, your administrator must configure
the email settings for your user account.
4
Click OK.
The selected files are attached to an email and the subject line populated
with the names of the selected designs.
ES 2006
Select and sort the design(s) to be stitched using Sort or Search. See
Sorting files in folders and Selecting designs in folders for details.
Chapter 35
810
Click OK.
The ES Machine Manager window opens. See the ES Machine
Manager Supplement for details.
Select and sort the design(s) to be punched using Sort or Search. See
Sorting files in folders and Selecting designs in folders for details.
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811
The Tape Manager dialog opens. See Punching designs to paper tape
for details.
ES 2006
Select and sort the designs to be printed using Sort. See Sorting files in
folders for details.
Chapter 35
812
Select the printer you want to use, and enter the number of copies of
the worksheet you require.
Select worksheet
or appliqu
Set zoom factor
for design
preview
Select
information type
to include
Select other
general options
Select graphical
features to
include
Click OK when finished, then ensure that your printer settings are
correct in the Windows Print Setup dialog.
Note The dialog and the settings available will vary from printer to
printer. See your printer manual for details.
Click OK.
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813
Select and sort the designs to be printed in the catalog using Sort. See
Sorting files in folders for details.
Change the Scale (%) amount if you want your thumbnails bigger or
smaller.
ES 2006
Click Printer to select a printer, paper size and other options in the
Windows Print dialog for the printer attached to your PC.
Chapter 35
814
Tip If the catalog requires more than one page, you can select which
page to print in the Windows Print dialog.
Select and sort the designs to be published in the catalog using Sort.
See Sorting files in folders for details.
Change the Scale (%) amount if you want your thumbnails bigger or
smaller.
Adjust the number of rows and number of columns for the final output,
which will appear as a table.
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815
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816
Select and sort the designs to be exported to the catalog using Sort. See
Sorting files in folders for details.
Click Save.
The designs will be generated and saved in the selected format.
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817
You can convert your EMB and other design files to and from other file
formats directly from ES Design Explorer.
Tip You can use this capability in conjunction with the Auto Color Merge
feature. The Auto Color Merge feature reads thread color information for
CND files from an associated TXT file so that stitches are displayed in the
correct colors when they are converted to EMB. See Color merging Melco
CND files for details.
ES 2006
Browse to the folder where you want to store the converted designs,
using the Browse button.
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818
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819
Click the WinZip icon or right-click the design(s) and select Create Zip
Archive from the popup menu.
! If you have selected one design file, the system will create a ZIP file
taking the designs name as its own.
! If you have selected more than one design file, the Create Zip
Archive dialog opens.
Enter a file name for your zipped file and click Save.
The selected designs are copied to the zip file. You can view them in the
specified folder. See Viewing zipped designs in folders for details.
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Select the folder which contains the design or designs you want to
extract.
Zipped design
names appear in
italics
Zipped design
file appears in
folder listing
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821
The designs are extracted to the selected location. If you have saved
them to a location referenced by ES Design Explorer, you can now view
them. See Opening ES Design Explorer and viewing designs for details.
Browse to the folders you want to rename, delete or add folders to. See
Browsing designs in folders for details.
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Chapter 35
822
Browse to the folder where you want to paste the file or files.
Select Edit > Paste to paste the selected design into the new folder.
If a design of the same name already exists, each pasted copy is
renamed.
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823
Ensure that the design you select is not currently open in ES Designer.
Rename
selected design
Bear
Click OK.
The original design name is overwritten.
Deleting designs
Delete designs to remove them permanently from your PC.
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Chapter 35
824
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PART IX
ES 2006
826
Chapter 36
Setting up Hardware
You will need to connect peripheral devices for use with ES Designer. These
may include digitizing tablets, plotters, printers, paper tape readers and
punches, appliqu cutters, scanners and embroidery machines. Different
devices are set up in different wayssome in Windows, via the Control
Panel, others within ES Designer itself.
This section describes how to set up digitizing tablets, embroidery
machines, paper tape readers and punches, and scanners. It also describes
how to calibrate the monitor.
Note For instructions on connecting devices to your computer and setting
up in Windows, see the documentation for the device as well as your
Microsoft Windows documentation.
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827
The number of available ports limits the number of devices you can connect.
If additional ports are required, you can add them. Multi-port serial cards
can also be used. See a PC technician about your requirements.
The following table provides standard settings for various devices. They are
a guide only. Settings for the same device may vary according to
manufacturer. Check the documentation supplied with the device before
setting up.
Device
Port
Baud
Hand shaking
Data
bits
Stop
bits
Parity
Digitizer *
COM1
9600
None
None
Plotter
COM2
9600
XOn/XOff
None
Tape Punch
COM2
4800
XOn/XOff
None
Tape Reader
COM2
4800
XOn/XOff
None
Embroidery
Machine
COM2
9600
Hardware
None
Note You must be able to identify the ports on your computer. If in doubt,
consult a PC technician.
Select device
Click to access
device settings
ES 2006
Select a device from the Type list and select an item in the Name
column, then click Values.
Chapter 36
Setting up Hardware
828
Click Setup
Select serial port
In the Connected To panel, select a serial port from the Port list.
Click Setup.
The Serial Port Setup dialog opens.
Enter the Baud rate, Data Bits, Stop Bits and Parity and Handshaking
settings for the device.
Note The port settings must match those of the embroidery machine
or selected device. The type of handshaking must match the type of
cable you are using. Check the communications setup section of the
documentation that came with the device.
Click OK.
Network settings
If an embroidery machine connection uses a Melco StarLAN network with a
Melco StarLAN card, enter the network settings. You do this as part of the
procedure for setting up or modifying machines in ES Designer. See Setting
up embroidery machines for Stitch Manager for details.
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829
Ethernet settings
Use Stitch to Stitch Manager (Standard toolbar) to access ethernet
connection settings
Enter the following information when setting up embroidery machines that
are connected using an ethernet network. See also Setting up embroidery
machines for Stitch Manager.
Select
machine
In the Machine Identification field, select a machine from the list and
click Setup.
The Embroidery Machine Connection dialog opens.
Select
Ethernet
Select option
as required
Select
embroidery
machine
ES 2006
From the Peripheral Name list, select the embroidery machine you are
setting up.
Chapter 36
Setting up Hardware
830
If the machine you require is not in the list, click Find. The system
searches for all machines connected on the ethernet and adds them to
the list.
5
Select Auto Queue to automatically queue the design as the next one
to stitch. Deselect it to send the design to the end of the existing queue.
Point mode
In Point mode, the pointer on the screen does not move when you move
the digitizer puck on the tablet. The pointer position on the design area of
ES 2006
831
the design window is only updated when you click a button on the digitizer
puck.
Stream mode
In Stream mode, the pointer position is continually updated. When you
move the digitizer puck on the tablet, the pointer moves on the screen.
Note If you use Stream mode, you need to set the digitizer to transmit at
20 data packets per second or less. The baud rate for the digitizing tablet
and serial port must both be set to 9600 baud. See Serial port settings for
details.
To avoid loss of data at high speed, it is important to set up the digitizer
correctly. If it can only transmit at greater than 20 data packets per second,
reduce the baud rate of the digitizer from 9600 baud to 2400 baud.
Select Digitizer
Click to access
digitizer settings
ES 2006
To change the settings of the existing tablet, select it and click Values.
Chapter 36
Setting up Hardware
832
Enter name
Select digitizer
format
Click to access
serial port settings
In the Format panel, select a required digitizer format from the list.
Alternatively, select Auto Detect to automatically match the format to
the connected digitizer.
Note Not all digitizers can be automatically detected by ES Designer.
For these tablets, you can define a new format or modify existing format
settings. See Defining and modifying digitizing tablet formats for details.
From the Port list, select the COM port to which the digitizer is
connected.
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833
Access the Digitizer Setup dialog. See Setting up digitizing tablets for
details.
Modify existing
format
Select digitizer
format
Enter format
name
Enter format
string for tablet
Enter digitizing
scale
ES 2006
In the Format Name field, enter a name for the new or modified format.
In the Format String field, enter the format string your digitizing tablet
outputs.
Chapter 36
Setting up Hardware
834
In the Scale field, enter the scale at which you are digitizing.
For example, a scale of 3.0 means your on-screen design will be one
third of the size you digitized.
Click OK.
Note To set up the digitizing tablet with the new or modified format,
complete the standard setup procedure. See To set up a digitizing tablet
for details.
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835
Select Direct
Machine
Connection
Click to add
machine
Click to access
machine settings
! To add a new machine, click New. If no machines are set up, you are
automatically prompted to add a new one.
The Embroidery Machine Connection dialog opens.
Enter machine
name
Select COM
port and
protocol
ES 2006
Click to
access serial
port settings
From the Port list, select the COM port to which the machine is
connected. See also Ethernet settings.
Chapter 36
Setting up Hardware
836
From the Protocol list, select the protocol for the connection between
the computer and embroidery machine.
The connection type on the computer will be either standard serial,
parallel, serial to parallel converted (DCi serial), or an interface card
such as Melco Starlan or Ethernet card.
See the documentation supplied with the embroidery machine to
determine the appropriate connection.
machine types
supported by your
machine
Select
machine type
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837
Delete embroidery machines from your system setup if they are no longer
required.
Select Direct
Machine
Connection
Click Delete to
remove the
machine
Select machine
to delete
Click OK.
ES 2006
Connect the tape reader using the accompanying instructions, and run
ES Designer.
Chapter 36
Setting up Hardware
838
Select machine
format
From the Choose input machine list, select the required machine
format.
Note Make sure you select the correct format as it cannot be detected
automatically by ES Designer.
Click OK.
The Tape Manager dialog opens.
Select to confirm
tape reader setup
before reading
Select required
reader
Click to
access serial
port settings
Select the Confirm Setup checkbox if you want to confirm the setup of
the tape reader before reading.
In the Reader Setup panel, select the required reader from the Reader
Name list.
Click Exit.
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839
Connect the tape punch using the accompanying instructions, and run
ES Designer.
Select machine
format
From the Choose output machine list, select the required machine
format.
Note Make sure you select the correct format as it cannot be detected
automatically by ES Designer.
Click OK.
The Tape Manager dialog opens.
Select to confirm
punch setup
before punching
Select required
tape punch
Click to
access serial
port settings
Select options
as required
ES 2006
Select the Confirm Setup checkbox if you want to confirm the setup of
the tape punch before punching.
From the Punch Name list, select the required tape punch.
Chapter 36
Setting up Hardware
840
Note The list contains a number of default entries. If the reader you
want is not available, you can add a new one. See Setting up paper tape
readers for details.
7
Select the With Label checkbox to include a label with the design and
type the label text in the field.
The machine format and date are also included.
Setting up scanners
Use Scanner Setup (File menu) to setup scanners.
ES Designer supports TWAIN-compatible scanners.
To set up scanners
ES 2006
Start ES Designer.
841
Select
scanning driver
Select Display
Monitor
Click to access
screen calibration
settings
ES 2006
Chapter 36
Setting up Hardware
842
Click Values.
The Screen Calibration dialog opens.
Measure
height
Measure width
ES 2006
Click Close.
843
Chapter 37
You can use a digitizing tablet and puck with ES Designer as an alternative
to digitizing directly on-screen. To use a tablet, you place an enlargement
drawing on the active area, and use the puck to mark reference points. You
can also select commands with the puck and menu chart provided with the
software.
This section describes how to register both the menu chart and enlargement
drawing on the digitizing tablet so that ES Designer can interpret the
commands you select as well as the outlines you digitize. It also explains
how to change the drawing scale, shift an enlargement drawing, and how to
select preset spacing values using the menu chart.
Note Before you start, you need to set up your digitizing tablet. See Setting
up digitizing tablets for details.
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844
Select Register
Menu
Place the menu chart on the digitizing tablet, leaving room for the
enlargement drawing.
Click the three menu chart reference points with Button 1 of the digitizing
puck.
Menu Chart Ref
Point 1
Menu Chart Ref
Point 2
Menu Chart Ref
Point 3
Menu Chart
Digitizing Puck
Button 1
ES 2006
845
Note Unless you move the menu chart, you do not need to register it
again.
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Chapter 37
846
Write the name and scale of the enlargement drawing for future
reference.
rotation reference
point
name
scale
flower
3:1
origin
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847
Enter drawing
scale
Select Register
Drawing
Deselect Register
menu
Select Save as
defaults
ES 2006
Click OK.
Click the origin and rotation points of the drawing with Button 1 of the
digitizing puck.
Chapter 37
848
flower
3:1
origin
ES 2006
849
Click OK.
Digitize the origin and the rotation reference points to re-register at the
new size.
The design is resized to the new scale.
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Chapter 37
850
Click the additional reference points with Button 1 on the digitizing puck.
Move the drawing so that the part you want to digitize next is over the
active area of the digitizing tablet, and click the additional reference
points again.
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851
Mouse or keybd
equivalent
Digitize corner
point
Digitize curve
point
Terminate
omitting last
stitch
Terminate
including last
stitch
Function
Description
ES 2006
Move the puck over the Spacing 1/2/3/4 menu chart icon and click the
button that corresponds to the preset value you require.
Chapter 37
852
Each button on the puck accesses the next preset style with different
spacing values. For example, if the stitch type is Satin, clicking Button
1 accesses <PRESET_SATIN_1>. Button 2 accesses
<PRESET_SATIN_2>, and so on.
Tip The spacing value displays in the Status Line next to the stitch
type.
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853
Chapter 38
ES 2006
854
Select design
elements to display
! TrueView: shows what the embroidery will look like. See also
Viewing designs in TrueView.
ES 2006
855
Click to access
TrueView 0ptions
ES 2006
Chapter 38
856
Click OK.
original bitmap
image
ES 2006
dimmed bitmap
image
857
Original vector
image
Vector outlines
only
Click OK.
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Chapter 38
858
Enter Grid Spacing values for horizontal and vertical grid lines.
Tip To use these settings as defaults for the current template, click
Save.
Click OK.
If you selected Set Reference Point, mark the reference point on your
design. The grid aligns so that horizontal and vertical grid lines intersect
at this point.
Snap to Grid
in X and Y
Note Each design has its own set of guides and its own zero point for the
rulers. When a design is saved, the ruler zero point and positions of the
guides, if any, are saved with it. In the factory-shipped Normal template,
rulers are on and there are no guides. If you save any template, the state
of the rulers and guides are included in that template.
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859
Select
Show Grid
Select Snap
to Grid
Select Show
Rulers and
Guides
Select Snap
to Guides
Select the Show Rulers and Guides checkbox if not already activated.
Click OK.
Tip To temporarily disable Snap to Grid/Guides as you digitize, hold
down Alt.
ES 2006
Chapter 38
860
Use Auto Scroll to scroll the design automatically while you are digitizing.
This can be more convenient than using panning or the scroll bars.
Select the Move Pointer After Scroll checkbox to move the position of
the pointer after each scroll.
Select the pointer position after scrolling from the Move Input Point To
list.
! Center: center of the window. Use this setting for large movements.
! Midway: halfway between the original pointer position and the
center of the window. Use this setting for smaller movementse.g.
when zooming into a small area of the design.
! Corner: the edge of the screen. Use this setting for slow scrolling.
7
Click OK.
The effect of this setting will only become apparent when you start to
digitize. The design window will automatically scroll to follow the current
cursor position.
Tip Hold down the Shift key to temporarily deactivate Auto Scroll.
ES 2006
861
Stitch generation during reshaping operations can slow down your system,
depending on your computer specification. The Reshape options let you
choose whether stitches are generated immediately or only after Enter is
pressed.
ES 2006
Chapter 38
862
To create a backup every time you save a design, select the Always
Create Backup Copy checkbox.
The design will be saved in the BACKUP folder of your Wilcom ES
installation. It will have the same name as the original file with the
extension BAK.
Warning Backup files remain in the BACKUP folder until you delete
them. To prevent the folder from using too much hard disk space, delete
unwanted files regularly.
Click OK.
ES 2006
863
connecting two points, while A is the angle of that line, relative to the
horizontal.
length = 32.90 mm
length = 32.90 mm
Y = -16.45 mm
Y = 16.45 mm
X = 28.49 mm
X = - 28.49 mm
X: horizontal
Y: vertical
L: length
A: angle
Status bar
A negative X value indicates that the second point was placed to the left of
the first point, while a negative Y value displays when the second point is
below the first. Negative angles indicate angles of more than 180e.g. an
angle of -60 is equal to 300.
90
2
45
135
180
A = 30
-135
-45
-90
Tip You can measure on-screen distances using the values in the Status
Bar. See Measuring distances on-screen for details.
ES 2006
Chapter 38
864
Click OK.
Tip You can change the appearance of the pointer, so it displays as a
cross-hair. See Setting other options for details.
ES 2006
865
! Add to Palette: unique colors in the design are added to the current
color palette.
Colors added
to palette
Colors matched
to palette
Click OK.
ES 2006
Chapter 38
866
Select paste
position setting
! Shift Pasted Objects: Objects are pasted slightly offset from their
original position.
Click OK.
ES 2006
867
! Use Apply Button: Any changes made to selected objects via the
Object Properties dialog take effect after pressing the Apply button.
See also Accessing object properties.
4
Click OK.
!
!
!
!
!
!
ES 2006
Chapter 38
868
Select other
general options
ES 2006
Click OK.
869
PART X
PRODUCT
DIFFERENTIATION TABLE
ES 2006
870
ES 2006
Feature
21L
21E
21D
45
65
Basics
Basic Procedures
"!
!
"!
"!
!
!
"!
!
"!
"!
!
!
"!
!
"!
"!
!
!
"!
!
"!
"!
!
!
"!
!
"!
"!
!
!
!
"!
!
!
!
!
"!
!
!
!
!
"!
!
!
!
!
"!
!
!
!
!
"!
!
!
!
Generating stitches
Displaying grids, rulers and guides
Measuring distances on-screen
Selecting machine formats
Saving designs
!
"!
!
!
"!
!
!
!
"!
!
!
!
"!
!
!
!
"!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
"!
!
!
!
!
!
"!
!
!
!
!
!
"!
!
!
!
!
!
"!
!
!
!
!
!
Object Selection
TrueView
"!
!
!
!
!
!
871
! Included as standard # Cost option " New/improved feature/option L For lettering only LG For lettering and grouped objects only
ES 2006
Capability
Feature
21L
21E
21D
45
65
!
"!
"!
"!
!
!
"!
"!
"!
!
!
"!
"!
"!
!
!
"!
"!
"!
!
!
!
!
!
!
!
!
!
"!
!
!
!
!
!
"!
!
!
!
!
#
!
!
!
!
!
!
!
!
!
!
!
!
!
!
Adding boundaries
Input Methods
Digitize individual stitches
Digitize individual stitches
Digitize lines
Digitize columns and borders
Digitize columns of varying width
Digitize shapes with turning stitches
Digitizing Methods
Manual
Triple Manual
Run
Input C
Input A
Input B
872
Single stitch
Triple stitch
Satin stitch
Satin Auto Spacing
!
L
L
!
!
!
!
!
!
!
!
!
!
!
!
!
!
! Included as standard # Cost option " New/improved feature/option L For lettering only LG For lettering and grouped objects only
ES 2006
Capability
Feature
Triple Satin
Tatami stitch
Tatami backstitch
Zigzag stitch
E Stitch
Backstitch and Stemstitch
Triple Satin
Tatami
Zigzag
E Stitch
Backstitch
21L
21E
21D
45
65
L
L
L
L
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
"!
"!
"!
!
"!
"!
"!
!
"!
"!
"!
!
"!
"!
"!
"!
!
!
"!
!
!
"!
!
!
"!
!
!
L
L
!
!
!
!
!
!
!
!
!
!
!
!
!
!
"!
"!
"!
Automatic Connectors
Auto Underlay
Pull
Compensation
Column Width
Stitch
Shortening
!
!
!
!
!
!
!
!
!
!
!
!
! Included as standard # Cost option " New/improved feature/option L For lettering only LG For lettering and grouped objects only
ES 2006
Capability
Feature
Fractional
Spacing
Smart Corners
21L
21E
21D
45
65
LG
!
"!
!
!
!
"!
!
!
!
"!
!
!
!
"!
Vector Images
Shaping
!
!
!
!
!
#
!
!
!
!
!
!
Shaping
Shaping
Shaping
Shaping
#
#
"#
"#
!
!
"!
"!
!
!
!
Bitmap Images
Scan bitmap images (using Win95
Twain)
Crop images
Edit image using a graphics package
Insert/paste bitmap images
Save bitmap images as separate
files
Smooth bitmap images
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
Image Processing
Reduce colors
Sharpen outlines
!
!
!
!
874
! Included as standard # Cost option " New/improved feature/option L For lettering only LG For lettering and grouped objects only
ES 2006
Capability
Feature
21L
21E
21D
45
65
Automatic Digitizing
Convert artwork to vector drawing
Convert artwork to embroidery
objects
Match palette colors to an image
Automatic digitizing
Create embroidery from photos
Automatic Digitizing
Auto Trace
Point & Stitch
#
#
"!
"!
!
!
Match to
Palette
Smart Design
Photo Flash
!
!
!
!
!
!
"!
"!
"!
!
!
!
!
!
!
!
!
!
!
"!
"!
"!
"!
"!
"!
"!
"!
"!
"!
"!
"!
"!
"!
"!
"!
"!
"!
"!
"!
"!
#
#
"!
"!
"!
"!
"!
"!
"!
!
!
Branching
Splitting objects
Resequencing embroidery objects
Automatic branching
Arranging and Transforming Objects
"LG
"LG
"LG
"LG
"LG
"LG
"LG
875
! Included as standard # Cost option " New/improved feature/option L For lettering only LG For lettering and grouped objects only
ES 2006
Capability
Feature
21L
21E
21D
45
65
"L
"!
!
!
"!
!
!
"!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
"!
"!
"!
"!
"!
"!
"!
"!
"!
"L
"!
"!
!
L
!
!
!
!
"!
!
!
!
!
!
"!
!
!
!
!
!
876
! Included as standard # Cost option " New/improved feature/option L For lettering only LG For lettering and grouped objects only
ES 2006
Capability
Feature
21L
21E
21D
45
65
!
!
!
!
"!
"!
#
#
Auto Appliqu
Partial Appliqu
!
!
#
!
!
"!
!
"!
!
!
!
!
!
"!
!
"!
!
!
"!
"!
"!
!
"!
"!
"!
!
!
Textured Fills
Create textures with stippling
Create textures with Tatami offsets
Create textures with program splits
Create textures with Flexi Split
Create user-defined split effects
Stipple
Tatami Offset
Program Split
Flexi Split
User-Defined
Split
"L
"!
"#
"!
"!
!
!
#
!
!
!
#
!
!
!
"#
"#
"!
"!
877
! Included as standard # Cost option " New/improved feature/option L For lettering only LG For lettering and grouped objects only
ES 2006
Capability
Feature
3D Warp
21L
21E
21D
45
65
#
#
#
#
!
!
!
!
!
!
!
!
!
!
"!
"!
"!
"!
"!
"!
"!
"!
"!
"!
"!
!
"!
!
"!
!
"!
!
"!
!
!
!
!
"!
!
!
!
!
"!
!
!
!
!
"!
!
!
!
!
"!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
Adjusting baselines
Changing lettering stitch types
!
!
"!
!
!
!
!
"!
!
!
!
!
"!
!
!
!
!
"!
!
!
!
!
"!
!
!
"!
Embroidery Lettering
878
"#
"#
"!
"#
Sequin Run
Sequin Manual
Embroidery Lettering
Formatting lettering
! Included as standard # Cost option " New/improved feature/option L For lettering only LG For lettering and grouped objects only
ES 2006
Capability
Feature
21L
21E
21D
45
65
Team Names
Team Names
Team Names
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
Team lettering
Viewing and modifying individual team names
Creating individual designs with team names
Team Names
"!
"!
"!
"!
Custom Alphabets
Custom Alphabets
Convert TTF
"!
"!
"!
Auto Kerning
"!
"!
"!
"!
"!
"!
#
!
"!
"!
#
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
Design Formats
Convert stitch files to EMB format
Open/save designs in Melco CND
format
Color merge Melco CND files
Reassign colors to stitch/CND files
Machine Formats
Output to different machine formats
Create custom machine formats
Modify standard machine formats
Adjust standard machine format
settings (stitch/jump length, trim,
color change, boring)
Adjust advanced machine format
settings (color change sequence,
start/end design, speed)
Design Output
879
Outputting Designs
Printing or plotting production worksheets
Customizing production worksheet information
! Included as standard # Cost option " New/improved feature/option L For lettering only LG For lettering and grouped objects only
ES 2006
Capability
Feature
21L
21E
21D
45
65
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
"!
!
"!
!
!
"!
!
"!
!
!
"!
!
"!
!
!
"!
!
"!
!
!
Embroidery Clipart
View and select embroidery clipart
Search and sort embroidery clipart
Record designs to the clipart library
Assign keywords to clipart
Add, modify and delete keywords
Import and export keywords
Embroidery Clipart
"#
"#
"#
"#
"#
"#
"#
"#
"#
"#
"#
"#
"#
"#
"#
"#
"#
"#
"#
"#
"#
"#
"#
"#
"#
"#
"#
"#
"#
"#
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
880
! Included as standard # Cost option " New/improved feature/option L For lettering only LG For lettering and grouped objects only
ES 2006
Capability
Feature
21L
21E
21D
45
65
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
Peripheral Devices
Serial / parallel ports support
Network support
Ethernet support
Digitizer tablet support
Embroidery machine support
Paper tape reader and punch
support
Scanner support
Calibrate monitor
Setting up Hardware
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
Setting up scanners
Calibrating the monitor
!
!
!
!
!
!
!
!
! Included as standard # Cost option " New/improved feature/option L For lettering only LG For lettering and grouped objects only
881
ES 2006
Capability
Feature
21L
21E
21D
45
65
Digitizing Tablets
!
!
!
!
!
!
!
!
!
System Settings
!
!
!
"!
!
"!
!
!
!
!
"!
!
"!
!
!
!
!
"!
!
"!
!
!
!
!
"!
!
"!
!
!
!
!
"!
!
"!
!
!
LG
!
!
!
!
!
!
!
!
!
!
!
!
!
! Included as standard # Cost option " New/improved feature/option L For lettering only LG For lettering and grouped objects only
882
PART XI
QUICK REFERENCE
ES 2006
883
Introduction
All commands in ES Designer can be accessed via the various menus, both
dropdown and popup, toolbar icons, menu chart (for use with digitizing
tablets), as well as access and shortcut keys. Many commands can be
accessed by more than one method. The Command Reference lets you see
at a glance which method best suits you. It will also help DG/ML and
Punchant Designer users who have converted to ES Designer to identify
where equivalent commands are located.
Note While the Graphical User Interface (GUI) elements in ES Designer are
organized somewhat differently to DG/ML and Punchant, they provide
exactly the same functionality, and more.
Status bar
Prompt line
Design Window
ES 2006
Color toolbar
Introduction
884
ES 2006
Wilcom ES
DG/ML
Punchant
3D Warp
3D Effect
3D Effect
Branching
Smart Connect
Branching
Coil
Swirl
Swirl
Smart Font
Quick Font
Cut Appliqu
Cut Appliqu
Filled Holes
Fill Holes
Flexi Split
Elastic Split
Stream Split
Florentine Effect
Wave Effect
Island Coil
Island Swirl
Contour Swirl
Liquid Effect
Offset Object
Parallel Offset
Parallel Offset
Paste Vectors
Paste Special
Paste Special
Perpendicular Fill
Lattice
Lattice
Photo Flash
Image Shot
Picture Stitch
Auto Convert
Slow Redraw
Slow Redraw
Redraw Controller
Smart Design
Smart Design
Quick Stitch
Team Names
Name Merge
Name Drop
885
Command
Dropdown
Menu
Popup
Menu
Toolbar
Tablet Shortcut
Basics
About ES
Help
Close
File
Cross Stitch
Insert
Exit
File
Generate Stitches
Stitch
Help Topics
Help
Measure
View
New
File
Online Manual
Help
Open
File
Help
Redo
Edit
Release Notes
Help
Request Form
Help
Save
File
A+F+C
A+4
Generate
Standard
C+N
Standard
A+F+O or
C+O
Standard
C+Y
Standard
A+f+S or
C+S
] Right-click toolbar icon to access associated settings. = Use left/right buttons with toolbar icon to toggle these functions.
Popup menus: DW = Design Window SL = Stitch List COL = Color-Object List
ES 2006
886
Command
Dropdown
Menu
Save as
File
Security
Special
Popup
Menu
Toolbar
Tablet Shortcut
A+f+A or
C+S
Show Vertical
View
Show Grid
Standard
V+G
Standard
C+R
Show Vertical
Show Vertical
Show Vertical
Toolbars
View
Undo
Edit
Help
New Window
Window
Cascade
Window
Tile Horizontally
Window
Tile Vertically
Window
Arrange Icons
Window
Split Window
Window
Standard
C+Z
Design Viewing
Center Current Stitch
View
6 or C
Design Properties
File
Overview Window
View
Pan
View
7 or P
Previous View
View
5 or V
Redraw
View
4 or R
Standard
V+v
] Right-click toolbar icon to access associated settings. = Use left/right buttons with toolbar icon to toggle these functions.
Popup menus: DW = Design Window SL = Stitch List COL = Color-Object List
ES 2006
887
Dropdown
Menu
Command
Show Connectors
Show Functions
Popup
Menu
Toolbar
Tablet Shortcut
Standard
V+C
Standard
V+F
Standard
. (period)
Show Outlines
Standard
Show Stitches
Standard
TrueView
Standard
Zoom
2 or 0
(zero)
SL
View By Color
View
View
DW
View
DW
Zoom 1:1
View
Zoom Box
View
DW
V+0
Zoom
Zoom
8 or B
Zoom
V+B
Zoom Factor
View
3 or F
Zoom In 2X
View
Zoom
9 or z
Zoom Out 2X
View
Zoom
0 or V+z
COL
COL
Hide Others
COL
V+S
Unhide All
COL
E+V+S
Show Bitmaps
Standard
Show Vectors
Standard
Object Selection
Add Next Object to Selection
C+Ta
] Right-click toolbar icon to access associated settings. = Use left/right buttons with toolbar icon to toggle these functions.
Popup menus: DW = Design Window SL = Stitch List COL = Color-Object List
ES 2006
888
Dropdown
Menu
Command
Popup
Menu
Toolbar
Tablet Shortcut
C+V+
Ta
Deselect All
Edit
Color-Object List
View
DW or COL
E/X
Standard
V+l
C+l
Polygon Select
Pointer
Line Select
Pointer
Select All
Edit
DW or COL
C+A
V+O
Edit
Edit
2+[
V+T
C+[
V+[
Edit
Pointer
Standard
View
V+R
Travel
h/e
Travel 1 Stitch
Travel
l/r
Travel 10 Stitches
Travel
t/b
Travel
-/+
Travel
Travel by Color
Travel
z/x
] Right-click toolbar icon to access associated settings. = Use left/right buttons with toolbar icon to toggle these functions.
Popup menus: DW = Design Window SL = Stitch List COL = Color-Object List
ES 2006
889
Dropdown
Menu
Command
Popup
Menu
Toolbar
Tablet Shortcut
Travel by Function
Travel
Travel by Object
Travel
V+T /
C+T
Travel by Segment
Travel
C+l / r
Manual Digitizing
Change between Fill Stitch and
Manual
Change between Fill Stitch and
Run
R
s
] Insert
Input
] Insert
Input
] Insert
Input
Input
] Insert
Input
Insert
Input
] Insert
Input
Insert
Input
Input
Input
Input
Input
Finish Digitizing a
Complex/Fusion Fill Boundary
Finish Digitizing an Object Keep Last Stitch
Finish Digitizing an Object Omit Last Stitch
V+N
R
R
s
] Right-click toolbar icon to access associated settings. = Use left/right buttons with toolbar icon to toggle these functions.
Popup menus: DW = Design Window SL = Stitch List COL = Color-Object List
ES 2006
890
Dropdown
Menu
Command
Popup
Menu
Toolbar
Tablet Shortcut
Fill Stitches
Stitch Effects
Stitch
] Stitch
Stitch Type
] Stitch
Stitch Type
V+I
] Stitch
Stitch Type
V+M
] Stitch
Stitch Type
Stitch
Apply Style
Stitch
Define Style
Stitch
Object Properties
View or
Stitch
DW
Styles
Styles
DW
Styles
DW
Styles
DW or COL
Standard
DW
Machine
o
Color
Multi-Colorway Box
Color
Background
Color
Color Slot
Color
Color
Compact Palette
Color
Color
Color
] Right-click toolbar icon to access associated settings. = Use left/right buttons with toolbar icon to toggle these functions.
Popup menus: DW = Design Window SL = Stitch List COL = Color-Object List
ES 2006
891
Dropdown
Menu
Command
Popup
Menu
Toolbar
Tablet Shortcut
Pointer
=
Machine
Generate
Tie-off
Pointer
Trim
Pointer
Bitmaps
Insert File
Image
Edit
Edit
Save Bitmap As
File
Scan
File
Image
Crop Bitmap
Image
Image
Image
Image
Image
Reduce Colors
Image
DW
Image
Sharpen Edges
Image
DW
Image
Vectors
Draw Vector > Ellipse
Image
Image
Image
Image
Image
Image
Image
Image
] Right-click toolbar icon to access associated settings. = Use left/right buttons with toolbar icon to toggle these functions.
Popup menus: DW = Design Window SL = Stitch List COL = Color-Object List
ES 2006
892
Command
Dropdown
Menu
Image
Image
Popup
Menu
Toolbar
Tablet Shortcut
Image
V+H
Shaping
Shaping > Weld
Arrange
DW
Shaping
Arrange
DW
Shaping
Arrange
DW
Shaping
Arrange
DW
Shaping
Arrange
DW
Shaping
Arrange
DW
Shaping
Arrange
DW
Shaping
Arrange
DW
Shaping
Shaping
Image
C
U
+m
DW
Pointer
C+H
DW
Input
DW
Input
DW
Input
DW
Input
DW
Input
DW
Input
DW
Input
Special
] Right-click toolbar icon to access associated settings. = Use left/right buttons with toolbar icon to toggle these functions.
Popup menus: DW = Design Window SL = Stitch List COL = Color-Object List
ES 2006
893
Command
Dropdown
Menu
Popup
Menu
DW
DW
Toolbar
Tablet Shortcut
Input
View
C+I
Point &
Stitch
Point &
Stitch
Point &
Stitch
Point &
Stitch
Point &
Stitch
Point &
Stitch
Match to Palette
Outline Run
Pickout Run
Tatami Fill
Tatami Fill without Holes
Turning Satin
Photo Flash
Insert
Smart Design
Insert
Edit
COL
Standard
Copy
Edit
DW
Standard
Cut
Edit
DW
Standard
Delete
Edit
DW
Duplicate
Edit
DW
C+d
Paste
Edit
Standard
DW
DW
DW
DW
Edit
Edit
I
UC+C or
V+D
UC+X or
C+Z
C+v or
V+Z
] Right-click toolbar icon to access associated settings. = Use left/right buttons with toolbar icon to toggle these functions.
Popup menus: DW = Design Window SL = Stitch List COL = Color-Object List
ES 2006
894
Command
Dropdown
Menu
Split Object
Edit
Popup
Menu
Toolbar
Tablet Shortcut
Arranging Objects
Group
Arrange
COL
Arrange
C+g
Ungroup
Arrange
COL
Arrange
C+U
Lock
Arrange
COL
Arrange
Unlock
Arrange
COL
Unlock All
COL
V+K
Arrange
Align Left
Arrange
Arrange
Arrange
Arrange
Align Right
Arrange
Arrange
Align Top
Arrange
Arrange
Arrange
Arrange
Align Bottom
Arrange
Arrange
Align Center
Arrange
Arrange
Arrange
Arrange
Arrange
Arrange
Arrange
Arrange
Arrange
Arrange
Arrange
Arrange
Transforming Objects
Array
Mirror-Merge
Reflect
Mirror-Merge
Rows
Row Spacing
] Right-click toolbar icon to access associated settings. = Use left/right buttons with toolbar icon to toggle these functions.
Popup menus: DW = Design Window SL = Stitch List COL = Color-Object List
ES 2006
895
Dropdown
Menu
Command
Popup
Menu
Toolbar
Tablet Shortcut
Columns
Column Spacing
Wreath
Mirror-Merge
Kaleidoscope
Mirror-Merge
Wreath Points
Radius
Initial Angle
Transform
Edit
Transform Special
Edit
Mirror Horizontally
DW
Transform
Mirror Vertically
DW
Transform
Rotate 45 CCW
Transform
Rotate 45 CW
Transform
Rotate
Skew
Reshaping and Editing
[+s
Pointer
V+;
C+;
[+r
Reshape Object
Stitch Angles
Special
Pointer
Pointer
C+H
] Right-click toolbar icon to access associated settings. = Use left/right buttons with toolbar icon to toggle these functions.
Popup menus: DW = Design Window SL = Stitch List COL = Color-Object List
ES 2006
896
Dropdown
Menu
Command
Popup
Menu
Toolbar
Tablet Shortcut
Reshape
A+N
Reshape
A+a
Show Start/End
Reshape
SL
Black text
SL
Clear Function
Machine
SL
Edit Function
Machine
SL
Insert Function
Machine
SL
SL
MultiColored text
SL
Set Color
Machine
SL
Show Functions
SL
SL
Stitch Edit
Stitch List
View
Stop
Machine
Pointer
Standard
V+J
Stitch Quality
Auto Jump
Stitch Types
]
These options can only be
accessed via the Object
Properties > Fills > Satin
Auto Spacing
Auto Split
Auto Start and End
] Stitch
Generate
Auto Underlay
Stitch Types
] Right-click toolbar icon to access associated settings. = Use left/right buttons with toolbar icon to toggle these functions.
Popup menus: DW = Design Window SL = Stitch List COL = Color-Object List
ES 2006
897
Dropdown
Menu
Command
Popup
Menu
Toolbar
Fractional Spacing
Stitch Types
Pull Compensation
Stitch Types
Reverse Curves
Shortening
Image
Stitch Types
Small Stitches
Smart Corners
Tablet Shortcut
Stitch
]
Stitch Types
Backtrack
Pointer
Repeat
Pointer
Specialized Digitizing
Borers
Machine
Generate
] Insert
Partial Applique
] Stitch
= Insert
Input
] Insert
Input
= Insert
Input
Filled Holes
Insert
Offset Object
Insert
Remove Overlaps
Arrange
Input
Artistic Effects
Accordion Spacing
Stitch Types
Trapunto
Stitch Type
Color Blending
] Insert
Generate
Flexi Split
Stitch Types
Jagged Edge
Stitch Types
] Right-click toolbar icon to access associated settings. = Use left/right buttons with toolbar icon to toggle these functions.
Popup menus: DW = Design Window SL = Stitch List COL = Color-Object List
ES 2006
898
Command
Dropdown
Menu
Special
Popup
Menu
Toolbar
] Special
Stitch Types
Stitch Types
Stitch Types
] Stitch
Stitch Types
] Stitch
Stitch Types
Stipple Fill
Generate
Stitch Types
Tablet Shortcut
Special
Special
] Stitch
Input
Stitch Types
Sequins
Vectors to Sequins
Sequin
Sequin Manual
Sequin
Sequin
Sequin
Sequin
Clipart
Clipart > Show Clipart
Special
Clipart
Special
Clipart
Special
Clipart
C+E
] Right-click toolbar icon to access associated settings. = Use left/right buttons with toolbar icon to toggle these functions.
Popup menus: DW = Design Window SL = Stitch List COL = Color-Object List
ES 2006
899
Command
Clipart > Set Design Workflow
as Enterprise Engine
Lettering
Embroidery Object > Lettering
Dropdown
Menu
Popup
Menu
Toolbar
Special
] Insert
Input
Edit
Edit
Edit
Edit
Edit
Team Names
Insert
Input
Team List
View
Standard
Custom Alphabets
Alphabet > Convert True Type
Font
Special
Special
Special
Special
Special
Tablet Shortcut
Special
Process
Edit
Edit
Machine
Machine
File
Cut Appliqu
File
Export As
File
Generate
] Right-click toolbar icon to access associated settings. = Use left/right buttons with toolbar icon to toggle these functions.
Popup menus: DW = Design Window SL = Stitch List COL = Color-Object List
ES 2006
900
Command
Dropdown
Menu
Popup
Menu
File
Standard
Print Preview
File
Standard
Record in Database
File
Send
File
File
File
Toolbar
Tablet Shortcut
A+f+p
or C+p
Standard
File
File
File
Insert
Insert
File
File
Open As
Standard
Standard
Special
Scanner Setup
File
Design Options
View
Options
Special
V (hold
down)
] Right-click toolbar icon to access associated settings. = Use left/right buttons with toolbar icon to toggle these functions.
Popup menus: DW = Design Window SL = Stitch List COL = Color-Object List
ES 2006
901
Dropdown
Menu
Command
Popup
Menu
Toolbar
Tablet Shortcut
Information
Insert Auto Frame
Menu Chart
Help
No
Preset Spacing
Shift Drawing
Shift Menu
Space
Tab
Tablet
Special
V+D
Yes
Chenille
Chenille
Option
Chain
Chenille Manual Supplement
Compound Chenille
Help
]
Moss
Needle Height
Stitch Type > Coil
] Stitch
] Stitch
] Stitch
Chenille
Option
Chenille
Option
Chenille
Option
Chenille
Option
Chenille
Option
Chenille
Option
Chenille
Option
View
Special
V+W
] Right-click toolbar icon to access associated settings. = Use left/right buttons with toolbar icon to toggle these functions.
Popup menus: DW = Design Window SL = Stitch List COL = Color-Object List
ES 2006
902
Command
Dropdown
Menu
Schiffli Repeats
View
Popup
Menu
Toolbar
Tablet Shortcut
W
Show Repeats
Schiffli
Schiffli Arrangement
Special
Blatt
Machine >
Insert
Function
SL > Insert
Function
Schiffli
Stepp
ditto
ditto
Schiffli
End Jump
ditto
ditto
Schiffli
] ditto
ditto
Schiffli
Slow
ditto
ditto
Schiffli
Fast
ditto
ditto
Schiffli
Borer In
ditto
ditto
Schiffli
Borer Out
ditto
ditto
Schiffli
Borer Depth
ditto
ditto
Begin Jump
RPM-
ditto
ditto
Schiffli
"
RPM+
ditto
ditto
Schiffli
Fadenleiter-
ditto
ditto
Schiffli
>
Fadenleiter+
ditto
ditto
Schiffli
<
Thread Brake-
ditto
ditto
Schiffli
Thread Brake+
ditto
ditto
Schiffli
Drop Sequin
ditto
ditto
Schiffli
ES 2006
903
Command
Dropdown
Menu
Popup
Menu
View
Clear Function
Machine
SL
Edit Function
Machine
SL
Toolbar
Tablet Shortcut
Schiffli
] Right-click toolbar icon to access associated settings. = Use left/right buttons with toolbar icon to toggle these functions.
Popup menus: DW = Design Window SL = Stitch List COL = Color-Object List
ES 2006
904
Keyboard Shortcuts
General functions
To ..
Press
To ..
Press
C+N
C+O or
A+F+O
A+F+C
C+S or
A+f+S
A+f+A
C+P or
A+f+p
C+E
C+I
V+G
V+G
V+V
V+L
V+J
A
V+D
M
C+Z
C+Y
E
1
A+4
V+A
close design
save design
save as
print design
record to clipart
show/hide Point & Stitch toolbar
show/hide Grid
show/hide Rulers and Guides
show/hide Overview window
show/hide Color-Object List
show Stitch List
open Lettering dialog
open digitizing tablet setup
measure distance on-screen
undo command
redo command
cancel command
open online help
exit application
Digitizing functions
Selecting objects
To ..
Press
C+A
E or X
o
E
V+O
To ..
Press
ES 2006
s
R
B
G
V+I
V+M
V+N
s
R
u
C+M
I
V+H
C+[
V+[
T
V+T
2+[
C+T
C+V+T
C+L
Q
C+G
C+U
K
V+K
Viewing designs
To ..
Press
T
S
L
. (period)
V+C
V+F
E, V+s
or
905
To ..
Press
or
0 (zero)
2
V+0 (zero)
V+s
D
Z
9
V+Z
0
1
F
3
B
8
V+B
P
7
V (hold down)
C
6
V
r
V+R
5
4
Press
h
e
d
u
* C+r
* C+l
C+T
V+T
^
^
^ b
^ t
^ r
^ l
*T
or
7
1
3
9
C+6
C+4
+
2
8
6
4
To ..
Press
or
cut object
copy object
paste object
duplicate object
delete selected objects or last
object
C+X
C+C
C+V
C+D
D
V+D
C+Z
V+Z
Press or click
Schiffli functions
To ..
Press
[]
<>
/\
:"
;
W
ES 2006
Keyboard Shortcuts
906
PART XII
MENU CHART
ES 2006
907
WILCOM
WILCOM2006
5
-
+,
- -
- -
-1
&
9 *"
- 11
- 12
- 13
- 14
- 15
- 16
- 17
- 18
- 19
- 20
2 3- 4 5- 6 7- 8 9 10
not in all models; no en todos los modelos; nao em
todos os modelos; non in tutti i modelli; pas dans tous
les modles; nicht verfgbar fr alle Modelle
Copyright 1990-2005
Wilcom International Pty. Ltd.
! Some commands let you select options or adjust values which affect the
commande.g. Program Split display options, Fractional Spacing
values.
The key at the bottom of the table explains the action that a particular
button press performs in combination with a given command icon.
Icon
Command
Save
Undo
Icon
Command
Information
Redo
Select All
Deselect All
Remove Small
Stitches
Exit
Show All
Previous View
toggle on/off ! activate & deactivate $ change values ' view options ( backward ) forward
ES 2006
909
Icon
1
+
Command
Pan
Icon
Command
Center Current
Stitch
Redraw Screen
Zoom Box
Zoom 1:1
Zoom Factor
Zoom In 2X
Zoom Out 2X
TrueView
'
&
Show Stitches
'
&
Show Outline
'
&
Show Needle
Points
'
&
Show Connectors
'
&
Show Function
Symbols
'
&
Show Grid
&
Show Repeat
Show Drawing
&
Show
1. Chain/Moss
2. Stepp/Blatt
3. Needle In/Out
Satin
Tatami
Zigzag
E-Stitch
Program Split
Motif Fill
toggle on/off ! activate & deactivate $ change values ' view options ( backward ) forward
ES 2006
910
Icon
Command
Contour
Florentine Effect
Auto Jump
Icon
Command
Flexi Split
&
Liquid Effect
&
Stitch Shortening
&
Pull
Compensation
&
Fractional
Spacing
&
Automatic
Underlay
&
Jagged Edge
&
Trapunto
&
Accordion
Spacing
&
3D Warp
&
Coil
Straight
Perpendicular Fill
Island Coil
Compound
Chenille
&
Needle Height
Chain
Moss
Select Object
Polygon Select
3D
&
&
toggle on/off ! activate & deactivate $ change values ' view options ( backward ) forward
ES 2006
911
Icon
Command
Reshape Object
1. Keep Last
Stitch
2/4. Omit Last
Stitch
Trim
Command
Stitch Edit
Tie Off
1. Empty Stitch
2/4. Empty Jump
1. Backtrack
2/4. Repeat
Next Color
Input A
Input B
Complex Fill
Fusion Fill
Auto Appliqu
Lettering
Input C
Run
Triple Run
Motif Run
Backstitch
Stemstitch
Icon
toggle on/off ! activate & deactivate $ change values ' view options ( backward ) forward
ES 2006
912
Icon
1000
10
Command
Travel to Start /
End
Travel by
Segment
Travel by
Function
Command
Travel by Object
Travel by Color
Travel by 1000
Stitches
100
Travel by 100
Stitches
Travel by 10
Stitches
Travel by 1 Stitch
Circle
Ring
Star
Stipple
Manual
Triple Manual
Sequin Manual
Sequin Run
Manual
Make Motif
Select Motif
Use Motif
Smart Corners
Preset Spacing
1/2/3/4
Icon
&
toggle on/off ! activate & deactivate $ change values ' view options ( backward ) forward
ES 2006
913
Icon
STOP
Command
Auto Spacing
Cut
Paste Options
1/2/3/4
Command
Auto Split
&
Copy
Move
1. Penetrations on
4. Penetrations off
1. Borers in
4. Borers out
1. Insert Fast
2/4. Add Fast
1. Insert Slow
2/4. Add Slow
1. Insert Stepp
2/4. Add Stepp
1. Insert Blatt
2/4. Add Blatt
1. Insert Auto
Frame
2/4. Add Auto
Frame
Drop Sequin
Sequin Palette
1. Insert Stop
2/4. Add Stop
1. Insert Function
2/4. Clear
Function
Shift Drawing
Shift Menu
Tab
Backspace
Icon
&
toggle on/off ! activate & deactivate $ change values ' view options ( backward ) forward
ES 2006
914
Icon
Command
Cancel
Icon
Command
Delete
No
Yes
Spacebar
Enter
toggle on/off ! activate & deactivate $ change values ' view options ( backward ) forward
Paste Options: 1. Paste - Object Property Position, 2. Paste - Shift Pasted Objects,
3. Paste - Center at Current Stitch, 4. Paste - Start at Current Stitch.
Add / Insert functions: See Machine function types for details.
ES 2006
915
PART XIII
APPENDICES
ES 2006
916
Appendix A
This section provides details of the file and disk types supported by
Wilcom ES. Details are also provided about the conversion of Melco CND,
Wilcom INP, and Gunold PCH design formats to and from EMB. The section
also provides details of supported paper tape formats, as well as vector and
bitmap (raster) formats.
Note There are many additional Schiffli file formats to suit specific Schiffli
machines. Wilcom ES supports the most important of these. See the ES
Schiffli User Manual Supplement for details.
ES 2006
917
products are supported. Variants and precursors of the EMB file format are
also shown in the table below.
Extension
Format
Read
AMT
artista template
AMT42
Explorations template
ART
ART42
EMB
EMC
Clipart Files
EMT
Wilcom ES templates
ESD
INP
Write
Note ESD is the native file format of DOS ES, the precursor to the current
ES Designer. It is actually a stitch file format with stitch blocks, stitch types
and parameters, and an icon. It has few of the advantages of the current
EMB file format.
Note Wilcom INP is the native file format of Wilcom Computer Embroidery
Design software. It is an outline file format but it contains no stitch data.
Wilcom INP designs can be directly converted to EMB files although
ES Designer interprets some of the stitch types differently. See Conversion
of Wilcom INP format to Wilcom EMB for details.
ES 2006
Extension
Format
CND
PCH
Appendix A
Read
Write
Gunold APS
918
Note See below for conversion details when reading these files into EMB
format or writing to CND format. See Melco CND format and Conversion of
Gunold PCH format to Wilcom EMB.
Format
Read
Write
10O
Toyota
ARX
BRO
CSD
POEM/Singer/Huskygram
DAT
Hiraoka DAT
Barudan
Tajima
!
!
DSB
DST
DSZ
EMX
ESL
Wilcom ESL
ESS
Wilcom ESS
EXP
Melco
HUS
Husqvarna/Viking
INB
Inbro Files
JEF
KSM
Pfaff
MJD
PCD
Pfaff
PCQ
Pfaff
includes needle addressing data Two optionsZSK1 and ZSK2 (see note) Can only be written
by ES Cross Stitch application TAP and MON files are written togetherTAP is the stitch file, MON
the header file. Used with Transport Code Disks (see note)
ES 2006
919
Extension
Format
Read
Write
PCS
Pfaff
PEC
PES
PMU
Proel
PUM
Proel DOS
SAS
Saurer SLC
SEW
Janome/Elna/Kenmore
STC
Gunold
STX
Datastitch
Happy
T01
T03
T04
Zangs
T05
T09
T10
Wilcom Plauen
T15
Wilcom Saurer
Barudan
TAP / MON
U??
VEP
Hiraoka VEP
XXX
Compucon
Z??
includes needle addressing data Two optionsZSK1 and ZSK2 (see note) Can only be written
by ES Cross Stitch application TAP and MON files are written togetherTAP is the stitch file, MON
the header file. Used with Transport Code Disks (see note)
Note ZSK1 format is used with older ZSK machines, generally those older
than 1991 which have no more than 7 needles. ZSK2 is for newer ZSK
machines, those characterized by a single top thread trimmer. The trim is
ES 2006
Appendix A
920
the most significant differentiating factor between the two types. If the ZSK
machine accepts Transport Code Disks, then ZSK TC Machine Format must
be used.
EMB
Notes
Stitch Types
ES 2006
Column Stitches
Simple Fill
Complex Fill
Complex Fill
Column Fill
Walk
Run
Bean Stitch
Triple Run
Singleline Column
Input, Centerline
Input C
Singleline Column
Input, Left Line /
Right Line
Input C
Side 1 / Side 2
921
Melco CND
EMB
Partition Lines
Notes
Underlays
Complex Underlay
Tatami underlay in
Complex Fill object
Edge Walk
Edge Run
Center Walk
Center Run
Narrow Column
Zigzag
Machine functions
Needle Up
Reset Stitch
End Jump
Automatic Lock
Stitch
Chain
Chain
Moss
Moss
Needle Height
Needle Height
Slow
Slow
Fast
Fast
Borer In/Out
Borer In/Out
Sequin On/Off
Sequin On/Off
ES 2006
Appendix A
922
Tip When you convert to CND, many Wilcom ES effects will be lost. If it is
important to preserve the effects, save in Melco EXP stitch format instead.
Alternatively, turn off all effects before saving to CND format. See also Best
Wilcom ES input methods for Melco CND output.
EMB
Melco CND
Notes
Stitch types
Manual
Walk
Run
Walk
Triple Run
Bean Stitch
Triple Run
(run count > 3)
Bean Stitch
Satin stitch
Column Fill
Tatami - standard
Fill Stitch
Walk
Zigzag
Walk
E Stitch (Inputs A, B
& C)
Column Stitches
E Stitch (Complex
Fill)
Walk
Stitch settings
Run length
ES 2006
Set length
923
EMB
Melco CND
Notes
Walk
Underlays
Center Run
Edge Run
Zigzag
Double Zigzag
Zigzag (for objects
with Satin cover only)
Narrow Column
Effects
Accordion Spacing
Not preserved
Motif Fill
Not preserved
Contour Stitch
Not preserved
Flexi Split
Not preserved
Auto Split
Not preserved
Jagged Edge
Not preserved
Trapunto style
Not preserved
Program Split
Not preserved
Not preserved
Photo Flash
Walk
Pull Compensation
Not preserved
Fractional Spacing
Not preserved
Quality features
ES 2006
Appendix A
924
EMB
Melco CND
Notes
Stitch Shortening
Not preserved
Auto Spacing
Not preserved
Smart Corners
Not preserved
Empty
Walk
Jump
Needle Up
Needle Up
Needle Up
Tie In (Lettering)
Walk
Tie Off
Walk
End Jump
Reset Stitch
Begin Jump
Needle Up
Needle Height
Needle Height
Moss
Moss
Chain
Chain
Trim
Trim
Machine functions
ES 2006
925
Compatibility
Notes
Input A, B, C
OK
Complex Fill
OK
Fusion Fill
Not
recommended
Circle
OK
Ring
Not
recommended
Star
Not
recommended
OK
Do not use
EMB
Outline types
ES 2006
Parallel
Input A
Serial
Input C
Block Outline
Complex Fill
Appendix A
926
Gunold PCH
EMB
Run
Run
Incline
Run
Manual
Manual
Stitch types
Satin
Satin
Ceding
Tatami
Random Ceding
Step
Tatami
Piping
Contour
OBI
Tatami
Zigzag
Zigzag
Cross
not supported
Photo
not supported
Satin underlays
none
none
Single
Center Run
Edge
Edge Run
Zigzag
Zigzag
Cross
Zigzag
Edge Zigzag
Edge Cross
Netting
Double Zigzag
Double Zigzag
Double Zigzag
Triple Zigzag
Double Zigzag
ES 2006
927
Gunold PCH
EMB
Form Fill
Vector Fill
Block Fill
Miscellaneous
Branches
Random - side 1 /
side 2
Pitch
Stitch Spacing
Length
Stitch length
Stitch angle
U turn
Backtrack
Compensation
Pull Compensation
Corner mode
Smart Corners
Short / Long
Stitch Shortening
Square backstitch
Satin
Step
Straight stitch
Trapunto
Styles
Motifs
Patterns
none
ES 2006
Wilcom INP
EMB
Notes
Auto Spacing
Auto Spacing
Appendix A
928
ES 2006
Wilcom INP
EMB
Notes
Backtrack/Repeat
section/marked
Backup Lock
Borderline Tatami
Borderline Tatami
Borer In/Out
Borer In/Out
Block2 alphabet
Block2 alphabet
Circle
Circle
ES Cross Stitch
Paths imported as
Run objects only
Delete Stitch
Can be edited
Geflecht
Standard Tatami
Can be edited
Matching Tatami
Non-matching Tatami
Motifs
Patches
Normal objects
Needle In/Out
End/Begin Jump
Other Multihead
Machine Functions
Program Stitch
Manual stitch
Ring
Ring
Scattered Tatami
Schiffli Functions
Stepp/Blatt only,
others are ignored
Slow/Fast
Slow/Fast
Split Alternate
Tatami
929
Wilcom INP
EMB
Notes
Split Stitch
Standard Tatami
Tourenblat
E Stitch
Connector properties
Underlays slant
Zigzag underlay
Underlays, 3 or 4
layers
Can be edited
Machines Supported
Tajima
Tajima TMCE-600
Tajima TMCE-600
Barudan
Barudan FDR-II Lockstitch
Barudan FDR-II Chenille Combination
Barudan Chenille
Barudan Z Series
SWF
Melco
Melco Chenille
ES 2006
Appendix A
930
Format
Machines Supported
Pfaff
Toyota
Zangs
ZSK 1
ZSK 2
ZSK TC
Inbro
Schiffli
ES 2006
Format
Density
Read
Write
Barudan 2HD
DS/HD
Barudan FDR
DS/DD
Barudan FMC
DS/DD
Barudan S-FMC
DS/HD
DOS
DS/HD
Happy
DS/HD
Tajima
DS/HD
Toyota
DS/HD
ZSK
DS/DD
ZSK TC
DS/HD
931
Limitations
Microsoft Windows XP only supports the following floppy disk formats:
ES 2006
In Windows XP, select Start > All Programs > Accessories >
Command Prompt.
Click OK.
Appendix A
932
Read
Write
Tajima
Barudan
Zangs
ZSK
Pfaff
ES 2006
Extension
Format
DXF
AutoCAD
EMF
Enhanced Metafile
EPS
Encapsulated Postscript
Read
Write
933
Extension
Format
Read
PS
Postscript
WMF
Windows Metafile
Write
ES 2006
Extension
Format
Read
Write
BMP
Windows Bitmap
JPG
PNG
PCX
PC Paintbrush
Appendix A
934
Appendix B
Not all stitch types can be applied to all object types. Nor can all stitch
effects be applied to all stitch types or objects. The tables below describe
the relationships between the various object and types supported by
ES Designer, as well as the stitch effects which can be applied to them.
Object interconversion
This table describes the relationship between object types and
interconversion options. See Converting between object types for details.
Auto Appliqu
Input A
Input B
Input C
Complex Fill
Fusion Fill
Auto Appliqu
Circle
Run
Fusion Fill
Ring
Complex Fill
Circle
Input C
Input B
Vector
Input A
Vector
Object Types
!
!
!
!
* Run in this case refers to all outline input typesRun, Triple Run,
Motif Run, Stemstitch, Backstitch. These are all interconvertible.
ES 2006
935
Run
Ring
Circle
Auto Appliqu
Lettering
Fusion Fill
Complex Fill
Run
Input C
Input B
Ring
Input A
Vector
Object Types
* Run in this case refers to all outline input typesRun, Triple Run,
Motif Run, Stemstitch, Backstitch. These are all interconvertible.
E Stitch
Program Split
Contour
Stipple
Input B
Input C
Complex Fill
Fusion Fill
Auto Appliqu
Circle
!
!
Run
Tatami
Motif Fill
Satin
Input A
Input Method
!
!
ES 2006
Appendix B
936
Stitch Type
Ring
Run
Stipple
Contour
Motif Fill
Program Split
E Stitch
Star
Zigzag
Tatami
Satin
Input Method
!
!
Run *
Lettering
Jagged Edge
Accordion Spacing
Input B
Input C
Liquid Effect
Auto Underlay
Florentine Effect
Fractional Spacing
Flexi-Split
Pull Compensation
3D Warp
Shortening
Trapunto
Auto Jump
Input A
Input Method
Satin
ES 2006
937
Stitch Effects
Circle
Ring
Input A
Input B
Input C
Complex Fill
Fusion Fill
Circle
Ring
Input A
Input B
Input C
Complex Fill
Auto Appliqu
Circle
Star
Liquid Effect
Florentine Effect
Flexi-Split
3D Warp
Auto Appliqu
Accordion Spacing
Trapunto
Jagged Edge
Fusion Fill
Smart Corners
Auto Underlay
Complex Fill
Fractional Spacing
Pull Compensation
Shortening
Auto Jump
Input Method
Tatami
Zigzag
ES 2006
Appendix B
!
!
!
!
938
Stitch Effects
Liquid Effect
Florentine Effect
Flexi-Split
3D Warp
Accordion Spacing
Auto Underlay
Trapunto
Fractional Spacing
Jagged Edge
Pull Compensation
Smart Corners
Shortening
Ring
Auto Jump
Input Method
E Stitch
Input A
Input B
Input C
Complex Fill
Auto Appliqu
Circle
Ring
!
!
Program Split
Input A
Input B
Input C
Complex Fill
Fusion Fill
Circle
Ring
!
!
!
!
Motif Fill
Complex Fill
Contour
Input A
ES 2006
939
Stitch Effects
Liquid Effect
Florentine Effect
Flexi-Split
3D Warp
Accordion Spacing
User Defined Split
Trapunto
Jagged Edge
Smart Corners
Auto Underlay
Fractional Spacing
Shortening
!
Input C
Circle
Ring
Pull Compensation
Auto Jump
!
940
Appendix B
ES 2006
Motif Run
Triple Run
Run
Input B
Input Method
Run
Triple Run
Motif Run
Appendix C
Standard Alphabets
The samples below show all alphabets that are standard with your
Wilcom ES software. The recommended stitch method for each alphabet is
indicated. This setting defines how letters in a sequence are to be
joinedi.e. Closest Join (CJ), Bottom Join (BJ), As Digitized (AD). Some
As Digitized alphabets also need to be applied with with Original
Valuese.g. all appliqu alphabets, where values are important, and others
like Kidnap, where open stitching is used. See Changing lettering join
method for details.
For best results when stitching, do not exceed the recommended maximum
or minimum sizes. Note, however, that recommended maximum and
minimum heights refer to UPPER CASE letters. Most embroidery fonts are
digitized from an original TrueType Font (TTF), some of which have
lower-case letterse.g. a and cwhich are about 70% the height of a
capital letter. As a result, these letters may be too small to embroider neatly.
You may need to increase the size of the lower-case characters to suit the
embroidery.
TrueType Font
Embroidery Letters
Lettering size will determine the type of underlay you need to apply. Apart
from stabilizing, underlay helps give loft to raise your lettering off the
fabric. Lettering with heights under 5 mm should not have underlay. Letters
6 mm to 10 mm can have a center-run underlay applied. Lettering larger
than 10 mm is large enough for edge-run underlay. See Strengthening and
stabilizing with automatic underlays for details.
Not all characters are available in all alphabets. You can create special
characters in each alphabet by holding down the Alt key on your keyboard
and typing 0 (zero), its code, using the numbers on the keypad. For
example, to type with the code 234, type Alt + 0234. The accented letter
will appear when you release the Alt key. See also Using the Character Map.
ES 2006
941
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
Colors
2 colors
Stitching
Satin
0%
Connector/Join type
As Digitized
ES 2006
Appendix C
Minimum
0.5 in
13 mm
Maximum
2.0 in
50 mm
Standard Alphabets
942
Agatha
Agatha is a traditional decorative style suitable for initials/monograms and
personalization.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.3 in
8 mm
Maximum
2.0 in
50 mm
943
Algerian
Algerian is an ornate all caps alphabet.
Alphabet contains
Characters A - Z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.3 in
8 mm
Maximum
1.2 in
30 mm
Standard Alphabets
944
Anaconda
Anaconda is suitable for most fabrics due to its constant width.
Alphabet contains
Characters A - Z, a - z, 0 - 9
European/special characters
Punctuation and symbols
Colors
1 color
Stitching
Normal - Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.3 in
8 mm
Maximum
2.0 in
50 mm
945
Angle Block
Angle Block is an angular block alphabet which can be used for many types
of situation.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.4 in
10 mm
Maximum
4.0 in
100 mm
Standard Alphabets
946
Architect
Architect is a compact modern alphabet with fairly narrow columns, best
suited in larger sizes.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Normal - Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.4 in
10 mm
Maximum
2.0 in
50 mm
947
Arial Rounded
Arial Rounded is based on the widespread 20th century realist sans-serif.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Normal - Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.3 in
7 mm
Maximum
1.8 in
45 mm
Standard Alphabets
948
Arnold
Arnold is a fancy alphabet with a medieval feel.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
Colors
1 color
Stitching
Normal - Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.4 in
10 mm
Maximum
2.0 in
50 mm
949
Art Block
Art Block is a simple alphabet which is easy to read.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.4 in
10 mm
Maximum
3.0 in
75 mm
Standard Alphabets
950
Avant Garde
Avant Garde is based on the same name sans-serif reminiscent of 1920s
styling.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Normal - Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.2 in
5 mm
Maximum
2.4 in
60 mm
951
Bauhaus
Bauhaus is a simple, clean, rounded sans-serif reminiscent of 1920s styling.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Normal - Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.4 in
10 mm
Maximum
2.0 in
50 mm
Standard Alphabets
952
Blacklight
Blacklight is a modern sans-serif alphabet with a noticeable italic slant and
rounded ends. It is a popular style for advertising and designs with a
carefree feeling.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Normal - Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.25 in
6 mm
Maximum
2.4 in
60 mm
953
Block Caps
Block Caps is a plain block capital alphabet.
Alphabet contains
Characters A - Z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
CAPS - Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.2 in
5 mm
Maximum
2.0 in
50 mm
Standard Alphabets
954
Block1
Block1 is a traditional sans-serif alphabet. It is more compact than the
Block2 alphabet, making it useful for lettering where space is at a premium.
In capitals, it works well with enveloping.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Normal - Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.25 in
6 mm
Maximum
2.4 in
60 mm
955
Block2
Block2 is a traditional block-style alphabet, popular for corporate logo work.
It is quite bold and usually does not require additional pull compensation. It
also works well with enveloping.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Normal - Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.25 in
6 mm
Maximum
2.3 in
55 mm
Standard Alphabets
956
Bodoni
Bodoni is a classic, high-contrast alphabet best suited to larger sizes or with
very stable fabric.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Normal - Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.3 in
7 mm
Maximum
2.0 in
50 mm
957
Book Script
Book Script is an elegant script that can be used in many different
situations.
Alphabet contains
Characters A - Z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
1.0 in
25 mm
Maximum
2.2 in
55 mm
Standard Alphabets
958
Border Block2
Border Block2 is a two-color variant of Block2.
Alphabet contains
Characters A - Z, 0 - 9
Punctuation and symbols
European/special characters
Colors
2 colors
Stitching
CAPS - Satin
10%
Connector/Join type
As digitized
ES 2006
Minimum
0.5 in
13 mm
Maximum
1.6 in
40 mm
959
Carla
Carla is a brush-style script with lower-case letters which do not connect. It
can be used for personalization, sporting goods and many other uses.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Normal - Satin
0%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.4 in
10 mm
Maximum
2.0 in
50 mm
Standard Alphabets
960
Castle
Castle is an easy-to-read sans-serif alphabet with large lower-case letters.
The stylish look suits both corporate and personal text.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Normal - Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.25 in
6 mm
Maximum
2.0 in
50 mm
961
Casual Serif
Casual Serif is a modern alphabet which would look good on casual wear and
sporting goods.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.5 in
13 mm
Maximum
2.2 in
55 mm
Standard Alphabets
962
Cayman
Cayman is a bold, script-style alphabet with connecting lower-case letters.
The thickness of the strokes is even throughout. It is popular and versatile.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
0%
Connector/Join type
Closest Join
ES 2006
Minimum
0.4 in
10 mm
Maximum
2.0 in
50 mm
963
Centurion
Centurion is a compact alphabet with strokes curving into serifs
perpendicular to the letter strokes. It is more suited to medium-larger sizes.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.5 in
13 mm
Maximum
2.4 in
60 mm
Standard Alphabets
964
Chancery
Chancery is based on one of the most popular calligraphy scripts. It is often
used in logos and is very popular for personalization.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.3 in
8 mm
Maximum
2.4 in
60 mm
965
Cheltenham Tall
Cheltenham Tall is a bold yet compact serif style. It is suitable for corporate
lettering where there is limited space. In capitals, it also works well with
bridge enveloping.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.3 in
7 mm
Maximum
2.0 in
50 mm
Standard Alphabets
966
Cheshire
Cheshire is a brush style italic alphabet based on a font of the same name.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.4 in
10 mm
Maximum
2.0 in
50 mm
967
City Medium
City Medium is a modern very squarish athletic-style alphabet, with
half-serifs. Its solidity makes it well suited to large lettering on heavier
fabrics, such as athletic wear and jeans.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.25 in
6 mm
Maximum
3.0 in
75 mm
Standard Alphabets
968
City Script
City Script is an elegant and versatile script which adds a stylish touch to
your lettering designs.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.3 in
8 mm
Maximum
2.4 in
60 mm
969
Civic
Civic is an angular modern alphabet. Its solidity makes it well suited to large
lettering on heavier fabrics, such as athletic wear and jeans.
Alphabet contains
Characters A - Z, a - z, 0 - 9
European/special characters
Punctuation and symbols
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.3 in
8 mm
Maximum
2.0 in
50 mm
Standard Alphabets
970
College
College is a bold serif block alphabet. It is suitable for athletic-style lettering
on garments, and for general use in logos, etc.
Alphabet contains
Characters A - Z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
CAPS - Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.25 in
6 mm
Maximum
1.4 in
35 mm
971
College Appliqu
College Appliqu is a large alphabet suitable for making appliqu letters for
college, school and university wear. The letters each have three colors, first
a guide run, then a zigzag tack-down, and finally a Satin stitch.
Alphabet contains
Characters A - Z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Appliqu
10%
Connect/Join
ES 2006
Appendix C
Minimum
1.0 in
25 mm
Maximum
3.2 in
80 mm
Standard Alphabets
972
Columbo
Columbo is a very rounded style. It suits childrens wear, sportswear and
modern designs.
Alphabet contains
Characters A - Z, a - z, 0 - 9
European/special characters
Punctuation and symbols
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.3 in
8 mm
Maximum
1.2 in
30 mm
973
Copperplate
Copperplate is the classic banknote, business card, and prestige font.
Alphabet contains
Characters A - Z, 0 - 9
European/special characters
Punctuation and symbols
Colors
1 color
Stitching
CAPS - Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.25 in
6 mm
Maximum
1.6 in
40 mm
Standard Alphabets
974
Croissant
Croissant is a specialist fancy style, giving a completely different look from
most other alphabets. It is suitable for restaurants, homewear and other
people-oriented designs.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.25 in
6 mm
Maximum
2.0 in
50 mm
975
Dauphin
Dauphin is a fancy alphabet with proportionally large lower-case and long
ascenders. It creates an old-style, formal and elegant impression.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.3 in
8 mm
Maximum
2.4 in
60 mm
Standard Alphabets
976
Dextor Normal
Dextor Normal is a distinctive style. It has squarish letters in upper-case,
with the effect of an open bar on the left size. It makes an attractive
monogram.
Alphabet contains
Characters A - Z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
CAPS - Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.35 in
9 mm
Maximum
2 in
50 mm
977
Easy Applique
Easy Applique makes applique letters which have uneven stroke width and
rounded serifs. The letters each have three colors, first a guide run, then a
zigzag tackdown and finally a coverstitch.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Applique
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
1.2 in
30 mm
Maximum
4.0 in
100 mm
Standard Alphabets
978
Easy Script
Easy Script is a basic script-style alphabet, with simply-formed capital
letters. The thickness of the strokes is reasonably uniform, making this style
usable across a wide range of sizes.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
0%
Stitching
Manual Run
stitching
Connector/Join type
Closest Join
ES 2006
Minimum
0.3 in
7 mm
Maximum
2.4 in
60 mm
979
Enchantment
Enchantment is a classic romantic alphabet suitable for monograms or to
convey a medieval feel to restaurants or advertising material.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.75 in
10 mm
Maximum
1.6 in
40 mm
Standard Alphabets
980
Energy
Energy is a fun, fast-paced style, which looks like quickly-written,
hand-printed notes. It is suitable for larger lettering in youth-oriented
designs.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
ES 2006
Minimum
0.3 in
8 mm
Maximum
2.4 in
60 mm
981
Enviro
Enviro is a distinctive non-serif style with rounded ends on columns, and a
slanted effect on some letter shapes. It is suited to finer fabrics, and small
sizes may need extra pull compensation.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.5 in
13 mm
Maximum
3.0 in
75 mm
Standard Alphabets
982
Fancy Monogram
Fancy Monogram is a special monogramming alphabet using the following
letters. To create a monogram, use the key shown below for left letter, upper
case for the central letter, and lower case for the right letter. Special keys
are used for each border (see table). For example, to create the first
monogram shown below type !Bc;
A B C
! #
D
$
E
%
F
&
H
(
I
)
J
*
K
+
L
,
M
-
N
.
O
/
P
0
Q
1
R
2
S
3
T
4
U
5
V
6
W
7
X
8
<
Y
9
Z
:
Alphabet contains
A - Z (left, center and right letters) 3 letter and 2 letter borders and
flourishes (see above)
Colors
1 color
Stitching
Satin
0%
Connector/Join type
Closest Join
Minimum
Maximum
ES 2006
1.0 in
5.0 in
25 mm
125 mm
983
Flares
Flares has a hint of serif created by the flared ends of the strokes. It is very
stylish, and suitable for masculine monograms.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.3 in
7 mm
Maximum
1.6 in
40 mm
Standard Alphabets
984
Flair Script
Flair Script is a graceful script with added flairs underneath. Flairs either fit
snugly under the letters or are lowered to accommodate descenders.
ES 2006
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
Flair characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
Minimum
Maximum
0.75 in
3.2 in
10 mm
80 mm
985
For Flair characters type keys as shown. Flairs can be for letters with or without
descenders. For example, for the first example, type 4 abc[.
3 -5 letters type [
5 -7 letters type \
7 - 9 letters type ]
3 -5 letters type
5 -7 letters type {
7 - 9 letters type |
ES 2006
11 - 13 letters type }
Appendix C
Standard Alphabets
986
Flash
Flash is a modern non-serif style, reminiscent of hand printing using a thick
felt-tip pen. It is quite bold and has a noticeable italic slant.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.25 in
6 mm
Maximum
2.4 in
60 mm
987
Folio Condensed
Folio Condensed is a modern, dense and condensed sans-serif alphabet
suitable for company logos.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
2.8 in
7 mm
Maximum
2.0 in
50 mm
Standard Alphabets
988
Formal Script
Formal Script is an upright calligraphy script style where the letters do not
join. The style is bold and extended, and suited for monograms, homeware,
etc.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.3 in
7 mm
Maximum
1.4 in
35 mm
989
Futura
Futura is a classic, geometric sans-serif alphabet suitable for general use in
logos, etc.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.25 in
6 mm
Maximum
2.4 in
60 mm
Standard Alphabets
990
Alphabet contains
Characters A - Z, 0 - 9
Punctuation and symbols
European/special characters
Colors
2 color
Stitching
CAPS
10%
Connector/Join type
As Digitized
ES 2006
Minimum
0.65 in
16 mm
Maximum
2.0 in
50 mm
991
Futura Outline
Futura Outline is a bordered, one-color variant of Futura.
Alphabet contains
Characters A - Z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
CAPS - Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.6 in
15 mm
Maximum
2.0 in
50 mm
Standard Alphabets
992
Gaelic
Gaelic is based on the old writing styles of Welsh and Irish texts. It is
decorative and suited for a wide range of uses such as souvenirs, linen,
restaurants, some ethnic designs, etc.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.45 in
11 mm
Maximum
2.0 in
50 mm
993
Garamond
Garamond is based on one of the most popular typefaces originating in the
16th century. It is often used for business and corporate text.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.3 in
7 mm
Maximum
2.0 in
50 mm
Standard Alphabets
994
Glory Appliqu
Glory Appliqu makes appliqu letters which have uneven stroke width and
rounded serifs. The letters each have three colors, first a guide run, then a
Zigzag tack-down and finally a Satin stitch.
Alphabet contains
Characters A - Z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
10%
Stitching
Appliqu
Connect/Join Type
ES 2006
Minimum
1.2 in
30 mm
Maximum
4.0 in
100 mm
995
Goudy Sans
Goudy Sans is a popular font for corporate styles. Its bold lettering makes
it suitable for use at smaller sizes or on heavy fabrics.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.25 in
6 mm
Maximum
1.6 in
40 mm
Standard Alphabets
996
Greek
Greek is a classic serif-style. It is suited for educational institutions,
restaurants, and events such as marriages and births in Greek communities.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.3 in
8 mm
Maximum
2.0 in
50 mm
997
Greek Script
Greek Script is a script style containing only upper-case characters. It is
suitable for monograms.
Alphabet contains
Characters A - Z
Colors
1 color
Stitching
Foreign - Satin
0%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.5 in
12 mm
Maximum
4.0 in
100 mm
Standard Alphabets
998
Greek Spionic
Greek Spionic is a modern Greek Block alphabet.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
Colors
1 color
Stitching
Foreign - Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.3 in
10 mm
Maximum
2.0 in
60 mm
999
Hana
Hana is based on classic upright calligraphy script style where the letters do
not join.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
To access " (left quotes), press *
To access " (right quotes), press "
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.5 in
13 mm
Maximum
2.0 in
50 mm
Standard Alphabets
1000
Handel Gothic
Handel Gothic is a chunky sans-serif alphabet. Its bold lettering makes it
suitable for use at smaller sizes or on heavy fabrics.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.3 in
8 mm
Maximum
2.0 in
50 mm
1001
Handicraft
Handicraft is a modern narrow upright block, more suited for use on stable
fabrics.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Normal - Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.3 in
8 mm
Maximum
2.5 in
65 mm
Standard Alphabets
1002
Handy Script
Handy Script is a delicate script which is useful for formal occasions.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
0%
Connector/Join type
Closest Join
ES 2006
Minimum
0.5 in
13 mm
Maximum
3.0 in
75 mm
1003
Hebrew Chaya
Hebrew Chaya is a modern Hebrew font.
Alphabet contains
Colors
1 color
Stitching
Foreign - Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.3 in
8 mm
Maximum
1.6 in
40 mm
Standard Alphabets
1004
Helvetica
Helvetica is the great all-purpose sans-serif alphabet, clean and simple, and
suitable for any fabric.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Normal - Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.25 in
6 mm
Maximum
2.4 in
60 mm
1005
Helvetica Small
A variant of Helvetica, this alphabet is specifically created for use in small
sizes.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.2 in
4 mm
Maximum
0.3 in
7 mm
Standard Alphabets
1006
Hobo
Hobo is a bold, relaxed style, with curves throughout. It has an Art Deco
feel, and can be used in most situations.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.25 in
6 mm
Maximum
1.6 in
40 mm
1007
Impress
Impress is a modern non-serif block style which is suitable for designs.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.3 in
7 mm
Maximum
1.6 in
40 mm
Standard Alphabets
1008
Informal
Informal is an unstructured very black alphabet style, in upper-case
characters only. It includes alternate versions of the accented letters
(Oumalut) and (Uumlaut).
Alphabet contains
Characters A - Z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
CAPS - Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.25 in
6 mm
Maximum
1.2 in
30 mm
1009
Italian Script
Italian Script is a well-proportioned script which looks good for formal
occasions.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
0%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.4 in
10 mm
Maximum
4.0 in
100 mm
Standard Alphabets
1010
Kabel
Kabel is a modern non-serif block style alphabet suitable for casual designs.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.25 in
6 mm
Maximum
2.4 in
60 mm
1011
Karin Script
Karin Script is a modern rounded script in which the letters do not join up.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
Maximum
Standard Alphabets
1012
Kindergarten Block
Kindergarten Block is a fun alphabet which has many applications for
childrens wear.
Alphabet contains
Characters A - Z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.4 in
10 mm
Maximum
3.6 in
90 mm
1013
Kids
Kids is a fun alphabet, based on childrens hand-writing.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.5 in
12 mm
Maximum
1.2 in
30 mm
Standard Alphabets
1014
Krone
Krone is a solid serif alphabet, very stylish, and suitable for masculine
monograms.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Normal - Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.3 in
8 mm
Maximum
1.6 in
40 mm
1015
Lariat
Lariat is a fun script-like alphabet without letters joining. It is suitable for
childrens clothing and monograms.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
2 colors
Stitching
CAPS - Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.5 in
12 mm
Maximum
1.2 in
30 mm
Standard Alphabets
1016
Legal Block
Legal Block is a solid square alphabet. This makes it useful for small lettering
on thicker fabrics such as denim.
Alphabet contains
Characters A - Z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.24 in
6 mm
Maximum
2.0 in
50 mm
1017
Lydian
Lydian is a modern non-serif alphabet style. The varying widths in the letters
give an impression of being written with a pen nib.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.3 in
7 mm
Maximum
2.0 in
50 mm
Standard Alphabets
1018
Mandarin
Mandarin is an alphabet consisting of upper-case characters, with an Asian
influence. It is used for Asian restaurants, martial arts clubs, etc.
Alphabet contains
Characters A - Z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
CAPS - Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.3 in
8 mm
Maximum
2.0 in
50 mm
1019
Matisse
Matisse is a stylish, modern alphabet.
Alphabet contains
Characters A - Z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
CAPS - Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.4 in
10 mm
Maximum
1.6 in
40 mm
Standard Alphabets
1020
Matrix
Matrix gives a more interesting and relaxed style than most serifs.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.4 in
10 mm
Maximum
1.6 in
40 mm
1021
Memo Script
Memo Script is a narrow easy-to-read script which creates a simple, elegant
feel.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.24 in
6 mm
Maximum
1.0 in
25 mm
Standard Alphabets
1022
Micro Block
Micro Block has been designed for use specifically where small legible block
letters is required.
Alphabet contains
Characters A - Z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.2 in
4 mm
Maximum
0.25 in
8 mm
1023
Microgramma
Microgramma is a slightly boxy, wide, sans-serif alphabet.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.25 in
6 mm
Maximum
2.4 in
60 mm
Standard Alphabets
1024
Microscan
Microscan has a modern hi-tech look. It is suitable for a wide variety of
applications.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.3 in
7 mm
Maximum
1.6 in
40 mm
1025
Miniature Block
Minature Block is a rounded block alphabet which can be used when very
small letters are needed.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.15 in
4 mm
Maximum
0.24 in
6 mm
Standard Alphabets
1026
Narrow Block
Narrow Block is a condensed, but elegant block which can be used when text
needs to fit in a narrow space.
Alphabet contains
Characters A - Z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.6 in
15 mm
Maximum
4.0 in
100 mm
1027
News Outline
News Outline has a Satin outline around the outside edge of the letter
shapes. The letters have solid, heavy appearance, with a serif-effect. This
alphabet should be used in larger sizes.
Alphabet contains
Characters A - Z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
CAPS - Satin
10%
Connector/Join type
Closest Join,
unsaved
ES 2006
Appendix C
Minimum
1.2 in
30 mm
Maximum
3.0 in
75 mm
Standard Alphabets
1028
Old English
Old English is based on traditional medieval English calligraphy script. It is
used for specialist lettering, and is especially popular for school, college and
university badges.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.4 in
10 mm
Maximum
2.0 in
50 mm
1029
Olivia
Olivia is based on Time-Script font. It is a bold alphabet with script-like
lower-case letters.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Normal - Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.3 in
7 mm
Maximum
1.6 in
40 mm
Standard Alphabets
1030
Outline Block
Outline Block is based on the Block2 alphabet. It presents the outline
without the fill, giving it an open feel.
Alphabet contains
Characters A - Z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
CAPS - Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.5 in
13 mm
Maximum
2.4 in
60 mm
1031
Pixie
Pixie is a thin, modern alphabet based on Pixidium. It is most suited for use
in larger sizes.
Alphabet contains
Characters A - Z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
CAPS - Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.5 in
13 mm
Maximum
1.2 in
30 mm
Standard Alphabets
1032
Point Monogram
Point Monogram is a special monogramming alphabet using the following
letters. To create a monogram, use the key shown above for left letter, upper
case for the central letter, and lower case for the right letter. Special keys
are used for borders (see table). For example, to create the first monogram
shown below, type !Bc;
A B C
! #
D
$
E
%
F
&
H
(
I
)
J
*
K
+
L
,
M
-
N
.
O
/
P
0
Q
1
R
2
S
3
T
4
U
5
V
6
W
7
X
8
<
>
Y
9
Z
:
Alphabet contains
A - Z (left, center and right letters)3 letter and 2 letter borders and
flourishes (see above).
Colors
1 color
Stitching
Satin
0%
Connector/Join type
Closest Join
Minimum
Maximum
ES 2006
0.7 in
6.0 in
18 mm
150 mm
1033
Round Block
Round Block is based on a bolded Arial, the widespread 20th century realist
sans-serif.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.8 in
20 mm
Maximum
1.4 in
35 mm
Standard Alphabets
1034
Royale
Royale is an elegant calligraphic script style with a rich, classy look and small
lower-case letters. It is reminiscent of wedding and similar invitations, and
is suitable for gifts and special occasions.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
0%
Connector/Join type
Closest Join
ES 2006
Minimum
0.5 in
13 mm
Maximum
2.4 in
60 mm
1035
Run Block
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
0%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
in
mm
Maximum
in
mm
Standard Alphabets
1036
Run Script
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
0%
Connector/Join type
Closest Join
ES 2006
Minimum
in
mm
Maximum
in
mm
1037
Schoolbook
Schoolbook is a classic serif-style alphabet. It has been popular for many
years and is common in logos and educational designs.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.3 in
8 mm
Maximum
2.0 in
50 mm
Standard Alphabets
1038
Script1
Script1 is a hand-writing style where lower-case letters join together. It is
popular for monograms, but is not suitable for use with many capital letters
together. It includes alternate versions of upper-case I and accented .
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
0%
Connector/Join type
Closest Join
ES 2006
Minimum
0.5 in
12 mm
Maximum
3.0 in
75 mm
1039
Script2
Script2 is a bold script of the Brush style, which looks as it was written with
a brush-type pen. It is suitable for use on heavier fabrics such as towelling.
It includes alternate versions of upper-case I and accented .
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
0%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.3 in
8 mm
Maximum
2.0 in
50 mm
Standard Alphabets
1040
Script3
Script3 is a stylish script with fine curves and flourishes. It is popular for
personalizing garments. Use extra pull compensation at smaller sizes. It
includes alternate versions of upper-case I and accented .
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
0%
Connector/Join type
Closest Join
ES 2006
Minimum
0.5 in
12 mm
Maximum
4.0 in
100 mm
1041
Seagull
Seagull is a modern alphabet style with a slight serif-type flare to the letter
shapes, making it more elegant than classic serif fonts. It can be used in
many situations.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.3 in
7 mm
Maximum
1.8 in
45 mm
Standard Alphabets
1042
Seal Monogram
Seal Monogram is a special monogramming alphabet using the following
letters. To create a monogram, use the key shown below for left letter, upper
case for the central letter, and lower case for the right letter. Special keys
are used for borders (see table). For example, to create the first monogram
shown below type !Bc;
A B C
! #
D
$
E
%
F
&
H
(
I
)
J
*
K
+
L
,
M
-
N
.
O
/
P
0
Q
1
R
2
S
3
T
4
U
5
V
6
W
7
X
8
<
>
Y
9
Z
:
Alphabet contains
A - Z (left, center and right letters)3 letter and 2 letter borders and
flourishes (see above).
Colors
1 color
Stitching
Satin
0%
Connector/Join type
Closest Join
Minimum
Maximum
ES 2006
0.7 in
6.0 in
18 mm
150 mm
1043
Serif1
Serif1 is heavy-weight serif style, with the serifs being stitched lengthways.
It is typically used on heavier fabrics where the lettering needs to be quite
bold.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.25 in
6 mm
Maximum
1.25 in
30 mm
Standard Alphabets
1044
Serif2
Serif2 is similar in many ways to the Times Roman font, with variable width
strokes and curved serifs. It is commonly used in corporate work, but is not
suitable at very small sizes because the serifs lose definition.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.3 in
8 mm
Maximum
1.25 in
30 mm
1045
Serif3
Serif3 is a medium weight alphabet with squared serifs which stitch
cross-ways. It is less bold than Serif1 and suitable for lettering in logos at a
variety of sizes.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.25 in
6 mm
Maximum
2.4 in
60 mm
Standard Alphabets
1046
Slim Block
Slim Block is a thin block alphabet which can be used in situations where the
lettering does not need to stand out boldly.
Alphabet contains
Characters A - Z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.8 in
20 mm
Maximum
8.0 in
200 mm
1047
Small Block1
Small Block1 is a version of Block1 alphabet specifically for use at small
sizes. The letter shapes allow for the proportionally larger amount of pull
and distortion that occur at these small sizes. This makes the alphabet
unsuitable for larger sizes.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.2 in
4 mm
Maximum
0.25 in
6 mm
Standard Alphabets
1048
Small Block2
Small Block2 is a version of Block2 alphabet specifically for use at small
sizes. Its bold style means that additional pull compensation is not needed.
The letter shapes allow for the proportionally larger amount of pull and
distortion that occur at these small sizes. This makes the alphabet
unsuitable for larger sizes.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.2 in
4 mm
Maximum
0.25 in
6 mm
1049
Small Serif 1
Small Serif1 is a variant of Serif 1, a heavy-weight serif style, with the serifs
being stitched lengthways. This alphabet can be used at smaller sizes than
the Serif 1 minimumi.e. < 6 mm.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.2 in
4 mm
Maximum
0.25 in
6 mm
Standard Alphabets
1050
Souvenir
Souvenir is a rounded and informal alphabet, evoking a nostalgic, friendly
feeling.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.25 in
6 mm
Maximum
1.6 in
40 mm
1051
Speedy
Speedy is a bold, fast-paced modern alphabet.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.3 in
8 mm
Maximum
1.2 in
30 mm
Standard Alphabets
1052
Super Block
Super Block is a very narrow block alphabet. It has simple easy-to-read
letters which can be used when width is an issue.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.4 in
10 mm
Maximum
2.0 in
50 mm
1053
Swiss
Based on the very popular Swiss721 font, this is recommended in all logos
where an even-width alphabet is needed.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.4 in
10 mm
Maximum
2.0 in
50 mm
Standard Alphabets
1054
Alphabet contains
Characters A - Z, 0 - 9
Punctuation and symbols
European/special characters
10%
Colors
1 color
Stitching
CAPS - Run
Connector/Join type
As Digitized
ES 2006
Minimum
0.6 in
15 mm
Maximum
4.0 in
100 mm
1055
Alphabet contains
Characters A - Z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
CAPS - Satin
10%
Connect/Join Type
As Digitized
ES 2006
Appendix C
Minimum
1.0 in
25 mm
Maximum
3.0 in
75 mm
Standard Alphabets
1056
Tahoma
Tahoma is a traditional san-serif alphabet, popular for corporate logo work.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.25 in
6 mm
Maximum
1.6 in
40 mm
1057
Text Block
Text Block is a classic non-serif block style alphabet. It is a general purpose
alphabet, being slightly wider than Block1, but more compact than Block2.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.3 in
7 mm
Maximum
1.8 in
45 mm
Standard Alphabets
1058
Times Roman
Times Roman is based on Times New Roman serif font that got its name
from The Times of London newspaper for which it was designed in 1932.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%3
Connector/Join type
Closest Join
ES 2006
Minimum
0.25 in
6 mm
Maximum
2.4 in
40 mm
1059
Times Small
Times Small is a variant of Times Roman, specifically designed for use in
smaller sizes.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.2 in
4 mm
Maximum
0.25 in
6 mm
Standard Alphabets
1060
Typewriter
Typewriter looks similar to the old-style font on typewriter golf-balls. This
style is suitable for designs with a nostalgic theme.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.5 in
13 mm
Maximum
2.0 in
50 mm
1061
Upright Script
Upright Script is a freehand script alphabet.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
0%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.5 in
13 mm
Maximum
2.0 in
50 mm
Standard Alphabets
1062
Urbane
Urbane is solid block-style alphabet with simple clean lines. It is suitable for
use on heavier fabrics.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.25 in
6 mm
Maximum
1.6 in
40 mm
1063
Utility Block
Utility Block is a simple rounded block. It can be used for small lettering as
it has bold letters.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.3 in
7 mm
Maximum
4.0 in
100 mm
Standard Alphabets
1064
Verdana
Verdana is a modern sans-serif font that is very popular with web designs.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.25 in
6 mm
Maximum
2.4 in
60 mm
1065
Victorian
Victorian is an opulent font reminiscent of late 19th century stylings.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.3 in
7 mm
Maximum
1.0 in
25 mm
Standard Alphabets
1066
Viking
Viking is an alphabet consisting of capital letters, based on old-style Nordic
scripts It is suited to medium and larger sized lettering.
Alphabet contains
Characters A - Z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
CAPS - Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.35 in
9 mm
Maximum
2.0 in
50 mm
1067
Western Serif
Western Serif can be used anywhere a western or cowboy feel is needed.
Alphabet contains
Characters A - Z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Appendix C
Minimum
0.3 in
7 mm
Maximum
2.0 in
50 mm
Standard Alphabets
1068
Westminster
Westminster is a solid rounded alphabet that will work well on most
materials.
Alphabet contains
Characters A - Z, a - z, 0 - 9
Punctuation and symbols
European/special characters
Colors
1 color
Stitching
Satin
10%
Connector/Join type
Closest Join
ES 2006
Minimum
0.25 in
6 mm
Maximum
2.4 in
60 mm
1069
Appendix D
Motif Samples
Single motifs
The following table shows single motifs available in Wilcom ES together with
their size values. It also shows the spacing values for Motif Runs, and
column, row and offset recommended values for Motif Fills.
Size in mm
Motif Fill
Motif
Run
Spacing
Arrow01
3.9
3.1
3.9
3.9
3.1
0.0
Arrow02
4.4
3.3
4.4
4.4
3.3
0.0
Arrow03
4.0
3.0
4.0
4.0
3.0
0.0
Name
ES 2006
Motif
Sample
Column
Row
Offset
1070
Size in mm
Motif Fill
Motif
Run
Spacing
Arrow04
4.0
3.0
4.0
4.0
3.0
0.0
Arrow05
4.0
2.5
4.0
4.0
3.5
0.0
Arrow06
10.1
10.0
10.6
10.1
10.0
0.0
Arrow07
5.0
4.0
5.2
5.0
4.0
0.0
Arrow08
5.0
4.0
5.0
5.0
4.0
0.0
Blocks01
3.0
5.0
2.0
2.0
5.0
1.0
Blocks02
3.2
5.0
2.3
2.3
6.0
0.0
Blocsk03
2.0
3.0
2.0
2.0
3.0
0.0
Blocks04
2.0
3.0
2.0
2.0
3.0
0.0
Blocks05
4.0
5.5
3.0
3.0
6.0
0.0
Name
ES 2006
Motif
Sample
Column
Row
Offset
1071
Size in mm
Motif Fill
Motif
Run
Spacing
Blocks06
2.6
2.4
2.4
2.4
1.8
1.2
Blocks07
6.0
4.0
6.0
6.0
4.0
0.0
Blocks08
6.0
4.0
6.0
6.0
4.0
0.0
Blocks09
6.0
6.0
6.0
6.0
6.0
0.0
Blocks10
6.0
6.0
6.0
6.0
6.0
0.0
Blocks11
8.0
8.0
8.0
8.0
8.0
0.0
Blocks12
8.0
8.0
8.0
8.0
8.0
0.0
Blocks13
5.6
5.6
5.6
5.6
5.6
5.6
Blocks14
8.0
8.0
8.0
8.0
8.0
0.0
Name
ES 2006
Motif
Sample
Appendix D
Motif Samples
Column
Row
Offset
1072
Size in mm
Motif Fill
Motif
Run
Spacing
Blocks15
3.8
5.0
3.8
3.8
5.0
0.0
Blocks16
3.0
4.0
3.0
3.0
4.0
0.0
Blocks17
10.1
10.0
10.2
10.1
10.0
0.0
Blocks18
10.0
10.0
10.0
10.0
10.0
0.0
Blocks19
12.0
3.0
12.1
12.0
3.0
0.0
Blocks20
3.0
6.0
3.0
3.0
6.0
0.0
Blocks21
8.9
3.6
9.0
8.9
3.6
0.0
Blocks22
6.0
5.0
6.0
6.0
5.0
0.0
Blocks23
4.0
6.5
4.0
4.0
6.5
0.0
Name
ES 2006
Motif
Sample
Column
Row
Offset
1073
Size in mm
Motif Fill
Motif
Run
Spacing
Blocks24
6.0
6.0
6.1
6.0
6.0
0.0
Blocks25
6.8
8.9
6.8
6.8
8.9
0.0
Blocks26
7.5
8.5
7.5
7.5
8.5
0.0
Blocks27
4.0
8.0
4.0
4.0
8.0
0.0
Blocks28
6.0
8.0
6.0
6.0
8.0
0.0
Blocks29
8.0
8.0
8.0
8.0
8.0
0.0
Blocks30
8.0
10.0
8.0
8.0
10.0
0.0
Blocks31
9.0
8.0
9.0
9.0
8.0
0.0
Blocks32
8.0
8.0
8.0
8.0
8.0
0.0
Bow01
10.0
3.1
10.0
10.0
3.1
0.0
Name
ES 2006
Motif
Sample
Appendix D
Motif Samples
Column
Row
Offset
1074
Size in mm
Motif Fill
Motif
Run
Spacing
Bow02
8.0
4.0
8.0
8.0
4.0
0.0
Circle01
4.2
4.0
5.0
5.0
4.0
2.5
Circle02
9.6
13.1
9.1
9.6
13.1
0.0
Circle03
10.7
9.1
10.7
10.7
9.1
0.0
Cloud01
7.2
6.1
7.2
7.2
6.1
0.0
Cloud02
8.3
5.7
8.2
8.3
5.7
0.0
Cross01
4.0
4.0
4.0
4.0
4.0
0.0
Cross02
5.7
5.7
5.8
5.7
5.7
0.0
Cross03
4.0
4.0
4.0
5.0
5.0
0.0
Cross04
8.0
8.0
8.0
10.0
8.0.0
5.0
Name
ES 2006
Motif
Sample
Column
Row
Offset
1075
Size in mm
Motif Fill
Motif
Run
Spacing
Cross05
6.0
8.0
6.0
6.0
8.0
0.0
Cross06
10.0
10.0
10.0
10.0
10.0
0.0
Cross07
6.0
6.0
6.0
6.0
6.0
0.0
Cross08
8.0
8.0
8.1
8.0
8.0
0.0
Cross09
6.0
6.0
6.1
6.0
6.0
0.0
Cross10
6.7
6.7
6.7
6.7
6.7
0.0
Cross11
8.0
8.0
8.0
8.0
8.0
0.0
Cross12
8.0
8.0
8.0
8.0
8.0
0.0
Cross13
8.0
8.0
8.0
8.0
8.0
0.0
Cross14
8.0
8.0
8.0
8.0
8.0
0.0
Name
ES 2006
Motif
Sample
Appendix D
Motif Samples
Column
Row
Offset
1076
Size in mm
Motif Fill
Motif
Run
Spacing
Cross15
8.0
7.0
8.0
8.0
7.0
0.0
Curve01
8.0
4.0
8.0
8.0
5.0
4.0
Curve02
15.0
6.9
15.0
15.0
6.8
0.0
Curve03
7.5
5.0
3.9
3.9
5.0
0.0
Curve04
7.5
3.8
7.5
7.5
4.1
2.5
Curve05
14.0
10.0
14.7
14.0
10.0
0.0
Curve06
19.1
20.5
19.4
19.1
20.5
0.0
Curve07
10.0
5.0
10mm
10.0
5.0
0.0
Curve08
9.1
5.1
9.1
9.1
5.1
0.0
Curve09
3.4
6.6
2.9
3.4
6.6
0.0
Name
ES 2006
Motif
Sample
Column
Row
Offset
1077
Size in mm
Motif Fill
Motif
Run
Spacing
Curve10
10.3
10.0
10.2
10.3
10.0
0.0
Curve11
10.0
5.6
9.9
10.0
5.6
0.0
Curve12
5.3
4.0
5.3
5.3
4.0
0.0
Curve13
8.2
5.9
7.8
8.2
5.9
0.0
Curve14
9.0
7.0
9.0
9.0
7.0
0.0
Curve15
10.0
9.0
10.0
10.0
9.0
0.0
Curve16
8.0
28.0
8.0
8.0
28.0
0.0
Curve17
8.0
6.0
8.0
8.0
6.0
0.0
Curve18
9.0
10.0
9.0
9.0
10.0
0.0
Name
ES 2006
Motif
Sample
Appendix D
Motif Samples
Column
Row
Offset
1078
Size in mm
Motif Fill
Motif
Run
Spacing
Curve19
10.0
10.0
10.0
10.0
10.0
0.0
Heart01
6.0
6.0
6.0
6.0
6.0
0.0
Kite01
4.0
4.0
4.0
4.0
4.0
0.0
Kite02
4.0
4.0
4.0
4.0
4.0
0.0
Kite03
4.0
4.0
4.0
4.0
4.0
0.0
Kite04
4.0
4.0
4.0
4.0
4.0
0.0
Kite05
4.0
4.0
4.0
4.0
4.0
0.0
Kite06
4.0
4.0
4.0
4.0
4.0
0.0
Kite07
4.0
4.0
4.0
4.0
4.0
0.0
Name
ES 2006
Motif
Sample
Column
Row
Offset
1079
Size in mm
Motif Fill
Motif
Run
Spacing
Kite08
4.0
4.0
4.0
4.0
4.0
0.0
Kite09
4.0
4.0
4.0
4.0
4.0
0.0
Kite10
4.0
4.0
4.0
4.0
4.0
2.0
Kite11
8.0
10.0
8.0
8.0
8.0
4.0
Kite12
10.0
10.0
10.1
10.0
10.0
0.0
Kite13
4.7
5.0
4.8
4.7
5.0
0.0
Kite14
9.0
10.0
9.0
9.0
10.0
0.0
Kite15
8.0
8.0
8.0
8.0
8.0
0.0
Kite16
7.0
7.0
7.0
7.0
7.0
0.0
Leaf01
8.6
6.8
6.0
6.0
6.7
1.8
Name
ES 2006
Motif
Sample
Appendix D
Motif Samples
Column
Row
Offset
1080
Size in mm
Motif Fill
Motif
Run
Spacing
Leaf02
8.7
7.2
6.2
6.2
7.3
0.0
Leaf03
6.5
3.0
6.6
6.5
3.0
0.0
Lines01
3.8
5.6
2.8
2.8
6.5
0.0
Lines02
2.2
3.6
1.3
1.2
3.6
0.0
Lines03
6.8
2.0
6.8
6.8
2.0
3.4
Lines04
6.0
5.0
6.0
6.0
5.0
0.0
Lines05
19.9
20.3
20.0
19.9
20.3
0.0
Lines06
20.3
20.5
21.0
20.3
20.5
0.0
Lines07
5.0
4.0
5.1
5.0
4.0
0.0
Lines08
10.0
8.0
9.9
10.0
8.0
0.0
Name
ES 2006
Motif
Sample
Column
Row
Offset
1081
Size in mm
Motif Fill
Motif
Run
Spacing
Lines09
6.0
1.4
6.0
6.0
1.4
0.0
Lines10
8.6
7.7
8.6
8.6
7.7
0.0
Lines11
10.0
12.0
10.0
10.0
12.0
0.0
Lines12
9.0
10.0
9.0
10.0
10.0
0.0
Lines13
8.0
9.0
8.0
8.0
9.0
0.0
Lines14
10.0
12.5
10.0
12.5
12.5
0.0
Lines15
8.0
9.0
8.0
8.0
9.0
0.0
Lines16
4.0
10.0
4.0
10.0
10.0
0.0
Music01
6.1
9.8
3.9
6.1
9.8
0.0
Scroll01
6.0
4.8
6.0
6.0
6.0
0.0
Name
ES 2006
Motif
Sample
Appendix D
Motif Samples
Column
Row
Offset
1082
Size in mm
Motif Fill
Motif
Run
Spacing
Scroll02
6.5
5.6
6.5
6.5
4.3
2.8
Scroll03
10.0
5.0
10.0
10.0
6.3
0.0
Scroll04
10.0
5.0
10.0
10.0
6.3
0.0
Scroll05
9.5
9.0
9.5
9.5
9.0
0.0
Scroll06
9.0
9.0
9.0
9.0
9.0
0.0
Shapes01
9.5
9.0
9.5
9.5
9.0
0.0
Shapes02
10.0
9.0
10.0
10.0
9.0
0.0
Shapes03
10.0
10.0
10.0
10.0
10.0
0.0
Shapes04
9.0
9.0
9.0
9.0
9.0
0.0
Name
ES 2006
Motif
Sample
Column
Row
Offset
1083
Size in mm
Motif Fill
Motif
Run
Spacing
Shapes05
10.0
9.0
10.0
10.0
9.0
0.0
Shapes06
8.0
9.0
8.0
8.0
9.0
0.0
Shapes07
8.5
8.0
8.5
8.5
8.0
0.0
Shapes08
9.0
8.5
9.0
9.0
8.5
0.0
Shapes09
7.0
8.0
7.0
7.0
8.0
0.0
Shapes10
7.0
9.0
7.0
7.0
9.0
0.0
Shapes11
8.0
8.0
8.0
8.0
8.0
0.0
Shapes12
10.0
8.5
10.0
10.0
8.5
0.0
Shapes13
9.0
9.0
9.0
9.0
9.0
0.0
Shapes14
9.0
10.0
9.0
9.0
10.0
0.0
Name
ES 2006
Motif
Sample
Appendix D
Motif Samples
Column
Row
Offset
1084
Size in mm
Motif Fill
Motif
Run
Spacing
Shapes15
7.5
9.0
7.5
7.5
9.0
0.0
Shapes16
10.0
10.0
10.0
10.0
10.0
0.0
Shapes17
10.4
9.5
10.4
10.4
9.5
0.0
Shapes18
10.0
10.0
10.0
10.0
10.0
0.0
Shapes19
10.0
12.0
10.0
10.0
12.0
0.0
Shapes20
9.0
9.5
9.0
9.0
9.5
0.0
Shapes21
8.0
8.0
8.0
8.0
8.0
0.0
Shapes22
9.0
9.0
9.0
9.0
9.0
0.0
Shapes23
9.5
9.0
9.5
9.5
9.0
0.0
Name
ES 2006
Motif
Sample
Column
Row
Offset
1085
Size in mm
Motif Fill
Motif
Run
Spacing
Shapes24
9.0
9.0
9.0
9.0
9.0
0.0
Shapes25
12.0
10.0
12.0
12.0
10.0
0.0
Shapes26
8.0
9.0
8.0
9.0
9.0
0.0
Shapes27
9.0
8.0
9.0
9.0
8.0
0.0
Shapes28
10.0
12.0
10.0
10.0
12.0
0.0
Shapes29
8.5
9.0
8.5
8.5
9.0
0.0
Shapes30
10.0
12.0
10.0
10.0
12.0
0.0
Shapes31
12.0
10.0
12.0
12.0
10.0
0.0
Shapes32
8.5
9.0
8.5
8.5
9.0
0.0
Name
ES 2006
Motif
Sample
Appendix D
Motif Samples
Column
Row
Offset
1086
Size in mm
Motif Fill
Motif
Run
Spacing
Shapes33
8.0
9.0
8.0
9.0
9.0
0.0
Shapes34
9.0
10.5
9.0
9.0
10.5
0.0
Shapes35
4.0
7.5
4.0
4.0
7.5
0.0
Shapes36
8.0
8.5
8.0
8.0
8.5
0.0
Shapes37
9.0
9.0
9.0
9.0
9.0
0.0
Shapes38
7.0
4.0
7.0
7.0
4.0
0.0
Shapes39
8.0
9.5
8.0
8.0
9.5
0.0
Shapes40
9.0
8.0
9.0
9.0
8.0
0.0
Shapes41
12.0
12.0
12.0
12.0
12.0
0.0
Name
ES 2006
Motif
Sample
Column
Row
Offset
1087
Size in mm
Motif Fill
Motif
Run
Spacing
Shapes42
7.5
7.0
7.5
7.5
7.0
0.0
Shapes43
10.0
9.0
10.0
10.0
9.0
0.0
Shapes44
9.0
10.0
9.0
9.0
10.0
0.0
Square01
4.0
4.0
4.0
4.0
4.0
0.0
Square02
4.0
4.0
4.0
4.0
4.0
0.0
Square03
4.0
4.0
4.0
4.0
4.0
0.0
Square04
4.0
4.0
4.0
4.0
4.0
0.0
Square05
4.0
4.1
4.0
4.0
4.1
0.0
Square06
4.0
4.0
8.0
8.0
4.0
4.0
Star01
4.0
4.0
4.0
4.0
4.0
0.0
Name
ES 2006
Motif
Sample
Appendix D
Motif Samples
Column
Row
Offset
1088
Size in mm
Motif Fill
Motif
Run
Spacing
Star02
4.0
4.0
4.0
4.0
4.0
0.0
Star03
6.0
4.0
7.0
7.0
4.0
3.5
Star04
6.0
6.0
6.0
6.0
6.0
0.0
Star05
6mm
8.0
6.0
6.0
8.0
3.0
Star06
6.0
8.0
6.0
6.0
6.0
0.0
Star07
5.0
4.4
5.3
5.0
4.4
0.0
Star08
10.0
10.0
10.1
10.0
10.0
0.0
Star09
20.1
20.6
20.6
20.1
20.6
0.0
Star10
8.7
10.0
8.7
8.7
10.0
0.0
Star11
6.0
6.0
6.0
6.0
6.0
0.0
Name
ES 2006
Motif
Sample
Column
Row
Offset
1089
Size in mm
Motif Fill
Motif
Run
Spacing
Star12
8.0
7.8
8.0
8.0
7.8
0.0
Star13
8.0
9.0
8.0
8.0
9.0
0.0
Star14
9.6
9.0
9.6
9.6
9.0
0.0
Star15
8.0
8.0
8.0
8.0
8.0
0.0
Star16
10.0
9.0
10.0
10.0
9.0
0.0
Star17
8.0
9.0
8.0
8.0
9.0
0.0
Star18
10.0
9.0
10.0
10.0
9.0
0.0
Star19
10.0
10.0
10.0
10.0
10.0
0.0
Star20
8.0
9.0
8.0
8.0
9.0
0.0
Star21
9.5
9.0
9.5
9.5
9.0
0.0
Name
ES 2006
Motif
Sample
Appendix D
Motif Samples
Column
Row
Offset
1090
Size in mm
Motif Fill
Motif
Run
Spacing
Star22
8.0
9.5
8.0
8.0
9.5
0.0
Star23
8.0
11.0
8.0
8.0
11.0
0.0
Star24
9.0
10.0
9.0
9.0
10.0
0.0
Wave01
10.0
7.0
8.0
8.7
7.0
0.0
Wave02
15.0
10.0
15.8
15.0
10.0
0.0
Wave03
10.9
7.8
10.9
10.9
7.8
0.0
Wave04
8.0
8.0
8.0
8.0
8.0
0.0
Xmas01
7.3
8.8
7.4
7.3
8.8
0.0
ZigZag01
4.0
4.0
4.0
4.0
4.0
0.0
ZigZag02
8.0
4.0
8.0
8.0
5.0
0.0
Name
ES 2006
Motif
Sample
Column
Row
Offset
1091
Size in mm
Motif Fill
Motif
Run
Spacing
ZigZag03
4.6
4.6
4.6
5.0
0.0
ZigZag04
7.0
4.0
7.0
7.6
3.0
0.0
ZigZag05
4.0
4.0
4.0
2.0
5.0
1.0
ZigZag06
4.0
4.1
4.2
4.0
4.1
0.0
ZigZag07
10.0
10.0
10.2
10.0
10.0
0.0
ZigZag08
10.0
10.0
10.7
10.0
10.0
0.0
ZigZag09
12.0
12.0
12.3
12.0
12.0
0.0
ZigZag10
9.9
10.0
10.3
9.9
10.0
0.0
ZigZag11
18.5
19.1
19.2
18.5
19.1
0.0
ZigZag12
20.2
20.1
20.4
20.2
20.1
0.0
Name
ES 2006
Motif
Sample
Appendix D
Motif Samples
Column
Row
Offset
1092
Size in mm
Motif Fill
Motif
Run
Spacing
ZigZag13
19.5
8.1
19.8
19.5
8.1
0.0
ZigZag14
18.0
9.1
18.4
18.0
9.1
0.0
ZigZag15
12.1
11.1
12.4
12.1
11.1
0.0
ZigZag17
8.0
8.0
8.0
8.0
8.0
0.0
ZigZag18
14.0
7.0
14.0
14.0
7.0
0.0
ZigZag19
9.0
9.0
9.0
9.0
9.0
0.0
ZigZag20
8.0
8.0
8.0
8.0
8.0
0.0
ZigZag21
8.0
8.0
8.0
8.0
8.0
0.0
ZigZag22
8.0
8.0
8.0
8.0
8.0
0.0
ZigZag23
9.0
10.0
9.0
9.0
10.0
0.0
Name
ES 2006
Motif
Sample
Column
Row
Offset
1093
Size in mm
Motif Fill
Motif
Run
Spacing
ZigZag24
8.0
9.0
8.0
8.0
9.0
0.0
ZigZag25
10.0
7.5
10.0
10.0
7.5
0.0
ZigZag26
8.0
8.0
8.0
8.0
8.0
0.0
ZigZag27
12.0
8.0
12.0
12.0
8.0
0.0
ZigZag28
8.0
9.0
8.0
8.0
9.0
0.0
ZigZag29
12.0
12.0
12.0
12.0
12.0
0.0
Name
ES 2006
Motif
Sample
Appendix D
Motif Samples
Column
Row
Offset
1094
Two-part motifs
The following table lists the two-part motifs that are available in Wilcom ES,
and the resulting pattern. It also shows the size, column, row and offset
values for Motif Fills.
.
Size in mm
Motif A
Motif B
Motif Fill
Sample
X
Col
Row
Offset
Duet01a
Duet01b
a=7.0
b=7.0
a=5.0
b=3.0
7.0
3.5
0.0
Duet02a
Duet02b
a=12.0
b=12.0
a=6.0
b=9.0
12.0
6.0
0.0
Duet03a
Duet03b
a=12.0
b=12.0
a=6.0
b=9.0
12.0
6.0
0.0
Duet04a
Duet04b
a=9.0
b=9.0
a=8.0
b=3.0
9.0
4.5
0.0
Duet05a
Duet05b
a=6.4
b=6.4
a=4.8
b=3.2
6.4
3.2
0.0
Duet06a
Duet06b
a=4.4
b=4.4
a=2.2
b=2.4
4.4
1.9
1.1
ES 2006
1095
Size in mm
Motif A
Motif B
Motif Fill
Sample
X
Col
Row
Offset
Duet07a
Duet07b
a=4.8
b=4.8
a=4.4
b=4.2
4.8
2.2
1.3
Duet08a
Duet08b
a=11.6
b=11.6
a=4.4
b=4.4
11.2
2.9
0.0
Duet09a
Duet09b
a=6.5
b=6.5
a=5.0
b=5.0
6.5
3.4
3.3
Duet10a
Duet10b
a=8.0
b=8.0
a=4.0
b=4.0
8.0
4.0
0.0
Duet11a
Duet11b
a=5.2
b=12.0
a=3.8
b=9.0
5.2
3.8
0.0
Duet12a
Duet12b
a=15.0
b=13.5
a=8.4
b=7.8
13.5
3.9
0.0
ES 2006
Appendix D
Motif Samples
1096
Appendix E
Pattern
Column
Row
Sample
X
Spacing
Offset
Spacing
Offset
Arrowhd
6.0
6.0
4.5
0.0
6.0
0.0
Bars
8.0
8.0
8.0
0.0
8.0
0.0
Basket
9.0
7.5
9.0
0.0
4.5
4.5
Basket2
9.0
9.0
6.0
0.0
6.0
0.0
Bird
6.0
4.9
6.0
0.0
4.9
0.0
Blocks1
12.0
12.0
12.0
0.0
8.0
8.0
ES 2006
1097
Size in mm
Name
Pattern
Column
Row
Sample
X
Spacing
Offset
Spacing
Offset
Blocks2
12.0
12.0
8.0
0.0
8.0
8.0
Breaker
10.0
6.0
10.0
0.0
6.0
0.0
Brick
6.0
3.0
6.0
0.0
3.0
3.0
Brick2
6.0
6.0
4.0
0.0
4.0
4.0
Chain
10.0
6.0
6.7
0.0
7.0
3.3
Chevron
6.0
3.0
6.0
0.0
6.0
3.0
Chevron2
2.5
6.0
2.5
0.0
6.0
0.0
Chevron3
7.0
3.0
7.0
0.0
3.0
0.0
Circle
6.0
6.0
8.0
0.0
6.0
4.0
Crosstile
7.0
7.0
5.5
-5.5
5.5
5.5
ES 2006
Appendix E
1098
Size in mm
Name
Pattern
Column
Row
Sample
X
Spacing
Offset
Spacing
Offset
Cube
6.0
6.0
6.0
1.5
6.0
1.4
Diadem
10.0
6.7
10.0
0.0
6.7
5.0
Diamnd2
4.0
8.0
4.0
4.0
8.0
0.0
Diamond
6.0
6.0
6.0
0.0
6.0
0.0
Driver
8.0
4.0
8.0
0.0
4.0
1.5
Ellipse
4.0
6.0
4.6
0.0
5.0
2.3
Flame
6.0
3.7
6.0
0.0
3.6
3.0
Greekey
6.0
4.0
6.0
0.0
6.0
2.0
Heart
6.0
6.5
6.0
0.0
6.4
3.0
Herringbone
8.0
4.0
8.0
0.0
4.0
0.0
ES 2006
1099
Size in mm
Name
Pattern
Column
Row
Sample
X
Spacing
Offset
Spacing
Offset
Hexagon
6.0
7.0
6.0
0.0
5.2
3.0
Hexagon2
7.0
6.0
7.0
0.0
6.0
0.0
Jem
10.0
10.0
10.0
0.0
9.5
5.0
Keyhole
4.0
2.7
5.3
0.0
2.7
2.7
Leaf
10.0fr
5.0
10.0
0.0
5.0
5.0
Melody
10.0
6.0
10.0
0.0
5.0
5.0
Metal
5.0
9.4
5.0
0.0
8.5
2.5
Passage
10.0
10.0
10.0
0.0
10.0
0.0
Piccolo
8.0
8.0
8.0
0.0
8.0
0.0
Roma
10.0
5.5
10.0
0.0
6.0
5.0
ES 2006
Appendix E
1100
Size in mm
Name
Pattern
Column
Row
Sample
X
Spacing
Offset
Spacing
Offset
Rope
7.5
5.0
3.8
0.0
5.5
1.9
Scale
6.4
3.5
6.4
0.0
3.5
3.2
Scale2
3.5
6.4
3.5
3.2
6.4
0.0
Seville
6.7
5.6
6.7
0.0
4.5
4.5
Star5
6.0
5.7
6.0
0.0
5.7
3.0
Steps
8.0
8.0
6.0
-6.0
6.0
6.0
Suncros
10.0
10.0
4.0
-6.0
4.0
6.0
Suncross2
11.0
11.0
6.8
-1.3
6.8
1.3
Swing
6.0
8.2
4.5
0.0
8.2
0.0
ES 2006
1101
Size in mm
Name
Pattern
Column
Row
Sample
X
Spacing
Offset
Spacing
Offset
Tick
6.8
7.9
6.8
0.1
6.0
6.0
Tile1
8.0
8.0
8.0
0.0
8.0
0.0
Tile2
12.0
12.0
12.0
0.0
12.0
0.0
Tile3
10.1
10.0
10.0
0.0
10.0
0.0
Tile4
6.0
6.0
6.0
0.0
6.0
0.0
Triangl
6.0
5.2
6.0
0.0
5.2
3.0
Triangle3
7.5
6.5
7.5
0.0
6.5
0.0
Vine
8.5
2.8
8.5
0.0
3.5
2.0
Wave
6.0
1.3
6.0
0.0
4.0
3.0
9.9
3.2
9.9
2.9
3.2
0.0
Wave2
ES 2006
Appendix E
1102
Size in mm
Name
Pattern
Column
Row
Sample
X
Spacing
Offset
Spacing
Offset
Wave3
10.0
4.5
10.0
0.0
4.5
0.0
Whirl
7.5
7.5
7.5
0.0
7.5
0.0
Wild
8.5
8.0
8.5
0.0
7.5
4.5
Xmastre
16.0
16.0
13.3
8.0
16.0
0.0
Ziggy
5.0
8.0
4.0
0.0
8.0
0.0
ES 2006
1103
Appendix F
Troubleshooting
!
!
!
!
System requirements
Before you install, or if you experience operating problems of any sort, make
sure that your computer/s meet the system requirements.
PC requirements
Check that your PC meets the system requirements. Check CPU/RAM as well
as hard disk space. The table below provides minimum and recommended
system requirements.
Hardware Item
Minimum Requirements
Recommended
CPU
Pentium IV or higher
Operating System
ES 2006
1104
Hardware Item
Minimum Requirements
Recommended
Internet Connection
For access to Wilcom website for regular product information and updates
Browser
IE 6.0
IE 6.0 or above
Memory (RAM)
128 MB
8 GB
Graphics Card
Monitor
Scanner, Printer
and/or Plotter
Serial Ports
USB Ports
Mouse
Data drives
Sound card
Not required
ES 2006
1105
Screen resolution
Some controls may be hidden on the user interface if you run your monitor
at low resolutions. The physical size of your monitor will have a bearing on
the optimum screen resolution.
Check the Windows version, the CPU and the amount of RAM.
Right-click the hard-disk drive icon (usually C:) and select Properties.
The Properties > General dialog opens.
This tab shows the hard-disk capacity as well as any free space.
ES 2006
Appendix F
Troubleshooting
1106
Cause
The access codes you are trying to enter are incorrect for your
security device.
You are missing a set of codes.
Suggestion
Check the Identity Code provided against the Identity Code in the
Security Device dialog of ES Designer. If they dont match,
note the security device Serial Number and current Identity Code
and contact your distributor. See Quick Start Guide.
Cause
Suggestion
ES 2006
Message
Cause
1107
Suggestion
Cause
Suggestion
Timeout warning
Message
Cause
New access codes are required or sent codes have not been
entered.
Suggestion
If you have not received new access codes, note your security
device numbersSerial Number and Identity Codeand
contact your distributor or reseller. See Quick Start Guide.
Missing Files
Message
Cause
Suggestion
Unrecoverable errors
The system may generate unrecoverable errors when opening designs or
ES Designer itself.
ES 2006
Appendix F
Troubleshooting
1108
Cause
Solution
Cause
Solution
Cause
Suggestion
ES 2006
Message
Cause
1109
Suggestion
Cause
Suggestion
Cause
Suggestion
ES 2006
Problem
Cause
Appendix F
Troubleshooting
1110
Suggestion
Cause
Suggestion
Check that the cable connections are all sound. Check that the
cable has not been damaged. For digitizing tablets, run the
connection test. See Testing digitizing tablet connections for
details.
If you have recently installed new hardwaree.g. a
soundcarddisable or remove the device. If that resolves the
problem, consult a PC technician to determine how to assign
Windows resources so that they dont conflict with the machine
connection setup.
Cause
Suggestion
ES 2006
1111
Suggestion
Cause
Suggestion
Cause
Suggestion
General problems
The following section relates to general problems you may experience in
ES Designer.
ES 2006
Appendix F
Troubleshooting
1112
Cause
Suggestion
Cause
Suggestion
Cause
Suggestion
ES 2006
Problem
Cause
The View option Show Stitches is turned off, or stitches were not
generated for the design or for some objects during digitizing, or
the stitches were removed subsequently from selected objects.
1113
Suggestion
Select the Show Stitches tool. If some objects still dont have
stitches, select them and re-generate the stitches using the
keyboard shortcut G. Slight reshaping of the object may also
allow stitches to be regenerated.
Cause
Suggestion
Missing toolbars
Problem
Cause
Suggestion
Select View > Toolbars and select the toolbar you want to
display.
For the Point and Stitch toolbar, select View > Point and Stitch.
Cause
Suggestion
ES 2006
Problem
Cause
Appendix F
Troubleshooting
1114
Suggestion
Unwanted trims
Problem
Cause
Suggestion
Cause
Suggestion
ES 2006
Problem
Cause
1115
Suggestion
Cause
Suggestion
ES 2006
Problem
Cause
Suggestion
Appendix F
Troubleshooting
1116
Cause
Suggestion
Cause
This occurs when there is more than one copy of the alphabet in
one of the subfolders of the Wilcom ES installation folder
C:\Program Files\Wilcom\ES2006\. For example, there is a copy
of the alphabet S324.esa in both the C:\Program
Files\Wilcom\ES2006\wletter and C:\Program
Files\Wilcom\ES2006\userletw folders.
Suggestion
Search the hard drive for multiple copies of the alphabet file in
question.
Search the C: drive for *.ESA files.
If there is more than one copy of any file, delete the extra copy
from the hard drive.
Ensure the remaining copy of the file is in the C:\Program
Files\Wilcom\ES2006\wletter folder.
Restart ES Designer.
ES 2006
Problem
Cause
Suggestion
1117
Enter command
line
Click OK.
If the installation is successful, the message The operation was
completed successfully or HASP driver successfully installed appears.
ES 2006
Start ES Designer.
Appendix F
Troubleshooting
1118
Close ES Designer.
On the Windows taskbar, click the Start button and select Programs >
Wilcom ES 2006 > Wilcom Tools > Revert.
The Revert to Factory Settings dialog opens.
Select items to be
restored
Click OK.
The selected items are restored to factory settings.
Note There is no confirmation message.
ES 2006
1119
Close ES Designer.
On the Windows taskbar, click the Start button and select Programs >
Wilcom ES 2006 > Wilcom Tools > Purge Recovery.
The Purge Recovery and Backup Directories dialog opens.
Click OK.
If some files cannot be deleted, a message will display. Using Windows
Explorer, delete any remaining files from the C:\Program
Files\Wilcom\ES2006\Recover and \Backup folders.
Tip If the errors persist, try reverting to factory settings. See Reverting
to factory settings for details.
On the Windows taskbar, click the Start button, and select Run.
The Run dialog opens.
ES 2006
Appendix F
Troubleshooting
1120
Click OK.
The DigiData - DigiTest window opens.
Select digitizing
tablet
Select Point or
Stream
Click OK.
ES 2006
1121
! If the data is not mostly numeric, the port is in a corrupt state. Close
all applications, shutdown your PC and repeat the test.
Error messages
Exception access violation when starting ES Designer
ES 2006
Problem
Cause
Suggestion
Appendix F
Troubleshooting
1122
Cause
Suggestion
From the Windows taskbar, select Start > Settings > Control Panel.
Note display
adapter
ES 2006
1123
Select the Driver tab and note the date of the driver.
10 Cancel out of the dialogs and close the Control Panel window.
11 Check the display adapter manufacturers website for a more recent
version of the driver. See Locate the latest display adapters for details.
!
!
!
!
!
!
!
!
!
!
ES 2006
www.ati.com
www.nvidia.com
www.matrox.com
www.diamondmm.com
www.download.com
www.intel.com
www.helpdrivers.com
www.neomagic.com
www.oaktech.com
www.s3graphics.com
Appendix F
Troubleshooting
1124
!
!
!
!
www.sis.com
www.tridentmicro.com
www.tucows.com
www.windrivers.com
If your video card is integrated to your system board, please check the
system board manufacturers website.
Reduce hardware
acceleration
Click OK.
You will be prompted to restart your computer.
When Windows has restarted, see how the software runs. If it has not
improved, try dropping the acceleration another notch.
Usually you should not need to reduce the acceleration by more than two
notches to correct the problem. However, in extreme cases, you may
need to reduce it to None.
ES 2006
1125
ES 2006
Appendix F
Troubleshooting
1126
Glossary
ES 2006
1127
ES 2006
Glossary
1128
ES 2006
1129
ES 2006
Glossary
1130
ES 2006
1131
ES 2006
density.
Glossary
1132
ES 2006
1133
machines.
ES 2006
Glossary
1134
ES 2006
1135
ES 2006
Glossary
1136
ES 2006
knotted center.
1137
ES 2006
Glossary
1138
ES 2006
1139
ES 2006
Glossary
1140
ES 2006
1141
recognition.
also Template.
ES 2006
Glossary
1142
ES 2006
1143
ES 2006
Glossary
1144
ES 2006
1145
Resizing:
See Scaling.
ES 2006
Glossary
1146
smaller the source image and/or more detail it Sequence: See Stitching Sequence.
contains, the higher the resolution needs to be.
Sequin attachment: Sequin attachments
Schiffli machine: Commercial embroidery
are computerized or manual machine devices
machine that utilizes the combination of needle which apply sequins by stitching, glue or heat.
and shuttle to form a stitch. Massive in size.
Some schiffli machinesalso known as
Sequin mode: Sequin mode enables quick
loomsweigh 10 tons and have up to 1024
digitizing of Drop Sequin functions. See also
needles. Most Schiffli machines do not have
Drop Sequin functions.
automatic thread trim or automatic color
change. Excellent for emblem production, the
Serial port: A connection point on a
creation of lace, embroidery production on
computer where you plug a serial
oversized items and production orders of very
communications device such as a modem. PC
large quantities.
serial COM ports are male connectors, and can
be either 9-pin or 25-pin. They are named
Screen calibration: You need to calibrate
COM1, COM2, COM3, etc. The number of
your monitor so that designs at 1:1 scale appear available ports limits the number of devices you
at real size. Do this when you first install ES
can connect. If additional ports are required,
Designer, whenever you change your monitor,
you can add them. Multi-port serial cards can
or adjust your monitors horizontal or vertical
also be used.
controls.
ES 2006
1147
ES 2006
Glossary
1148
ES 2006
1149
ES 2006
Glossary
1150
ES 2006
1151
ES 2006
machines.
Glossary
1152
ES 2006
1153
ES 2006
Glossary
1154
Index
Numerics
3D Warp tool 527, 529
A
accessing designs, databases and
folders 800
Accordion Spacing
Accordion Spacing tool 484, 485
applying 485
overview 484
selecting types 485
setting values 485
spacing values 485
Active Thread Charts dialog 156,
170
Add Color To Palette tool 156, 159
Add Thread dialog 174
Add To Favorites dialog 405
adding
Empty Stitch/Empty Jump 188
folders 822
stitch angles to Complex/Fusion
Fill 367
tie-offs 186
trims 187
adjusting
Satin stitch spacing 133
stitch angles 365
Align Bottom tool 325
Align Horizontal Centers tool 325
Align Left tool 324
Align Right tool 325
Align Top tool 325
Align Vertical Centers tool 324
aligning objects 324
alphabets 620
converting TrueType 654
converting TrueType fonts 649
converting TrueType to
embroidery fonts 649
creating new 672
digitizing from artwork 666
letter kerning 657
merging files 679
modifying 675
ES 2006
1155
B
backdrops 12
ES 2006
Index
C
cap corners 213
Capture Design Bitmap
dialog 748
Capture Design Bitmap
command 747
catalogs
exporting in CSV format 816
exporting in Tab delimited
format 816
printing 813
publishing 815
Center Out, letter sequencing 618
Center Run underlay 194, 622
centering object, with cross-hair
cursor 324
1156
ES 2006
automatic 166
Color Merge utility 702
Color Palette Editor 156
Color Palette Editor dialog 170
Color Palette Editor tool 156, 159,
161, 164, 168 , 169, 170, 172,
173, 175
color palette, selecting thread
colors 154
color reduction
automatic digitizing 271
images 293, 294
Color toolbar
Add Color To Palette 156, 159
Color Palette Editor 156, 159,
161, 164, 168, 169, 170, 172,
173, 175
Colorways 87
Compact Palette 156, 159
Multi-Colorway Box 158, 159,
164
Split Palette Color 164
Color-Object List
dialog 65, 316, 328
displaying hidden objects 65
grouping/locking objects 328
printing color film 742
resequencing objects 315
selecting objects 64
tool 64, 319, 328
Color-Object List tool 315
colors
adding to thread charts 173
changing background 88
changing borer display 89
changing for an object 153
changing grid display 89
changing object outlines 89
changing stitch display 89
Color palette 152
copying across thread
charts 172
creating thread charts 168
deleting thread charts 169
display colors 89
matching images to threads 166
merging Melco CND files 702
modifying colorways 159
modifying thread charts 168
modifying thread values 161,
170
removing from thread
charts 161, 170
resequencing by 314
selecting for an object 152
selecting objects by color 63
selecting the current color 153
setting for consecutive
objects 154
1157
ES 2006
Contour
applying 491
contour stitch in rings 418
Contour stitch overview 490
Contour tool 490
offset fraction 493
selecting a backstitch 492
selecting a type 492
setting stitch values 493
Spiral 491
Standard 490
control commands, checking 725
control points 103
changing 356
reshape objects 356
conversion tables
digitizing for CND format 926
opening CND files 921
opening Gunold PCH files 926
saving to CND format 922
supported stitch file
formats 917
Conversion Values dialog 650656
Convert
Auto Appliqu 349
Backstitch 350
Complex Fill 349
Drawing 351
Fusion Fill 349
Input C 349
Motif Run 350
Run 349
Stemstitch 350
Stitch Angles 349
Triple Run 350
Convert Options dialog 818
Convert Selected Designs tool 817
convert sequin artwork 551
Convert True Type Font
command 654
Convert TrueType Font
dialog 655
converting
between objects 348
bitmaps to vectors 285
designs 805
drawing objects to
embroidery 349
embroidery > drawing 351
file types 817
photos to designs 297
See also conversion tables
See also converting file formats
converting file formats
CND conversion options 699
CND conversion tables 921
PCH conversion table 926
converting outline designs
EMB conversion limitations 751
Index
1158
changing 399
make current 399
curve points 103
curved fills
adjusting settings 500503
applying to existing objects 497
applying to multiple objects 498
Contour 490
creating 495
creating fills with two
curves 501
creating new objects 496501
custom alphabets
saving 672
selecting 674
custom letters
deleting 676
renaming 676
reshaping 677
saving 670
custom sequin palettes 538
custom templates, selecting 46,
802
Customize Worksheet dialog 739
cut and paste
Cut tool 313
objects 305
resequencing 313
Cut Appliqu command 749
cutting
designs 823
threads 187
D
Decoding Options dialog 687690,
706
defaults
design view 795
Define Stop Sequence dialog 706
Define Style command 404407
Delete command 309
deleting
colors from thread charts 161,
170
designs 824
folders 822
motifs 536
objects 309
styles 409
templates 415
thread charts 169
density, applying fractional
spacing 212
deselecting
stitches 376
deselecting objects 55
ES 2006
1159
ES 2006
Index
1160
using 851
using preset spacing 852
Digitizer User-Defined Format
Setup dialog 834
digitizers, See digitizer tablets
digitizing
appliqu 437
boring holes 555
circles and ovals 417
columns and borders 111
columns with Input A 116
columns with Input C 111
individual stitches 104
input methods 101
lines with Run/Triple Run 105
Motif Run 506
new motifs 534
ring boundaries 419
rings 418
shapes with Auto Trace 284
shapes with Complex Fill 120
shapes with Input B 118
split lines 475
turning stitches 496502
using a digitizer tablet 851
with backdrops 255
with manual input methods 255
with Needles Out 189
with Photo Flash 255
with Point & Stitch 255
with Smart Design 255
with User Defined Split 475
digitizing artwork
Outline Run 289
Pickout Run 289
Tatami Fill 287
Tatami Fill without Holes 287
Turning Satin 287
digitizing tablets, testing
connections 1120
dimming backdrops 857
Disk Format Test Selection
dialog 760
display
changing display colors 89
changing display settings 87
grid 48
setting display options 74
display adapters
checking 1123
locating drivers 1124
Display dialog 8889, 160
distances, measuring
on-screen 50
dithering 257
Divide tool 251, 253
DOS disks, opening designs 761
Double Zigzag, setting values 196
ES 2006
drawing objects
apply input method 349
apply stitch type 349
circles 232
closed shapes 230
coloring 238
coloring fills 238
coloring outlines 238
converting bitmaps to
vectors 285
converting to embroidery 349
creating complex shapes 241,
244
ellipses 232
ovals 232
polygons 230
rectangles 231
See vector objects 228
squares 231
drawing scale, changing 849
Drawing toolbar
Ellipse 232
drawings
creating 228
creating enlargement
drawing 846
enlargement drawings 846
inserting vector drawings 233
pasting vector drawings 236
smoothing vectors 237
See also backdrops
duplicating
Duplicate command 307
objects 307
DXF File Options dialog 234
E
E Stitch
appliqu 441
E Stitch tool 144
E Stitch tool 132
Edge Run
setting values 194, 622
underlay 194, 622
edges, applying Jagged Edge 480
Edit Bitmap Using command 267
Edit Function command 385
Edit Function dialog 386
Edit menu
Delete 309
Duplicate 307
Envelope 628
Envelope > Delete 630
Paste Drawing > As Vector 236
Paste Vector As Bitmap 264
Resequence > By Color 314
Resequence > By Selects 314
1161
F
fabric stretch, See pull
compensation
fabrics
changing background 88
pull compensation
guidelines 202
ES 2006
Index
renaming 822
searching 805
viewing zipped designs 791
Format dialog 763
Format Embroidery Disk
dialog 763
formats, digitizer tablet
formats 834
formatting, embroidery disks 763
fractional spacing
applying 212
offset fraction 212
overview 211
Fractional Spacing tool 212
frame movement, Auto Jump 425
French dots, digitizing 418
Front-Back tool 249
functions
displaying 79
End of Design 717
hiding 79
show/hide 854
Stop 717
traveling by 84
Fusion Fill
adding stitch angles 367
nominal stitch angle 126
offset objects 429
overlapping rows 127
Fusion Fill TM tool 102, 122, 124,
126 , 127, 129, 354
G
gaps, offsetting filled holes 434
General Properties toolbar 41
General tab
dimensions 331
mirroring objects 340
positioning using
coordinates 324
rotating objects 335
skewing objects 339
Generate Stitches tool 47, 562,
563
Generate toolbar
Auto Start and End 223
Borders 435
Borers 556
Color Blending 487
Generate Stitches 47, 562, 563
Offset Object 429, 432
Penetrations 189
Penetrations with Borers on 555
Process 218, 692
Stipple Run 446
generating stitches 47
1162
graphics acceleration,
reducing 1125
graphics packages, linking 267
grayscale images, converting to
designs 297
grid
changing display color 89
display 48
setting options 858
snap to 859
grids, rulers and guides 48
Group Members Add dialog 632
Group Name dialog 631
group name, creating 631
Group tool 326
grouping objects 326
with the Color-Object List 328
guide patterns
Motif Fill 523
Program Split 465
Guide Position dialog 49
guide runs
offsetting 439
setting values 439
guides and rulers 48
Gunold, opening PCH files 926
H
handles, See selection handles
hard disk space, checking 1106
hardware
peripheral device settings 827
setting up digitizer tablets 831
setting up display monitor 842
setting up embroidery
machines 835
setting up paper tape
punches 839
setting up paper tape
readers 838
setting up scanner 841
hardware acceleration,
reducing 1125
Hardware Setup
dialog 828842
Hardware Setup command 827,
831, 835, 837, 842
height, make objects same
size 333
help
viewing the online manual 6
See also troubleshooting
help, accessing 7
hidden objects
display in Color-Object List 65
ES 2006
hiding
backdrops 97
bitmap images 97
outlines 77
stitches 77
holes
creating in Complex Fill 124
digitizing boring holes 555
digitizing rings 418
digitizing with Complex Fill 120
filling holes 434
Holes dialog 434
hoops, frame out (Auto
Appliqu) 440
1163
J
Jagged Edge
applying 480
Jagged Edge tab 481
Jagged Edge tool 480
setting values 481
Jagged Edge tool 480, 481
joining
columns with underlay 199, 201
objects, See connectors
joins, creating smooth joins 205
jumps
adding 189
adding Empty Jumps Empty
Stitches 188
Auto Jump 425
automatic connectors 179
digitizing with Needles Out 189
overview 177
using 382
ES 2006
K
kaleidoscope
using with wreath 343
Kaleidoscope tool 343
Keep Source Objects tool 252
keep/omit last stitch
Input A 117
Input B 118
Keep Last Stitch tool 369
keep/omit motif (Motif Run) 511
kerning letters 657
L
last stitch, keep or omit 117, 118
layers
removing extra stitching
layers 421
layout
Motif Fills 523
Program Split patterns 465
Layout dialog 584, 606611
length
automatic split 423
calculation methods 427
Contour stitch 493
Edge Run and Center Run
stitches 194, 622
nominal 500, 503
preserving long stitches 425
Program Split stitch length 461
Run and Triple Run 108
Tatami 140
Tatami stitches (underlay) 197
travel runs 189
variable (Run and Triple
Run) 109
Zigzag and Double Zigzag
stitches 196
Length Calculation dialog 94
letter kerning 657
letter spacing, changing 584
lettering
2-color alphabets 620
adding to designs 27
adjusting individual letters 595
adjusting Satin stitch
settings 614
adjusting Tatami stitch
settings 616
adjusting Zigzag stitch
settings 617
applying lettering art 628
Arc angle 608
As Digitized join method 621
automatic borders 435
Bottom Join method 621
Index
1164
M
machine connections, testing
tablets 1120
Machine Format Values
command 724
Machine Format Values
dialog 713722
Standard 723724
machine formats
advanced values 718
changing 711
checking 725
color change sequence 718
creating custom 723
creating custom format 723
customizing for specific
designs 724
modifying values 716
removing 725
selecting 51, 710
start of design/end of
design 720
machine functions
borers in/out 380
boring 382
checking control commands 725
clearing 387
color change 380, 381
displaying 79
editing 387
hiding 79
inserting manually 383
Jumps 382
jumps 380
sequins 383
sequins on/off 380
show/hide 854
speed 721
Stops 381
stops 380
thread trim 381
trims 380
types 381
using 383
Machine menu
Clear Function 387
Edit Function 385
Insert Function 383
Machine Format Values 724
ES 2006
mirroring objects
around a specified axis 340
around X or Y axis 340
creating wreaths 343
using Object Properties
dialog 340
Mirror-Merge toolbar
Array 345
Kaleidoscope 343
Reflect 341
Wreath 343
missing files, locating 792
mitre corners 213
Modify Alphabet
command 675, 676
dialog 675676
Modify Thread Chart
dialog 161168, 170, 171174
modifying designs 21
moving objects 323
with the Color-Object List 64
modifying objects
aligning 324
changing entry point in
Circle 368
changing entry point in Star 368
changing entry point of
Circle 368
changing radius of Circle 362
changing size of Ring 363
grouping 326
locking 326
mirroring 339
moving Ring object
boundary 363
reshaping Circle objects 361
reshaping circles 362
reshaping circles to ovals 362
reshaping Ring objects 363
reshaping Star objects 361
rotating 334
scaling 329
skewing
spacing evenly 325
using envelopes 628
viewing by color 76
monitor, setting up 842
Motif Fill
applying 514
filling shapes with 514
layout motifs 523
modifying layouts
on-screen 523
Motif Fill tool 514, 515 , 518
motif size 520
motifs 1 & 2 521
offsets 518
rotating 522
selecting motifs 515
1165
spacing 518
values 518
motif fills
two-part motifs 517
Motif Run
creating offset objects 429
keep/omit motifs 511
overview 505
reshaping 512
scaling 509
selecting motifs 507
spacing 510
using 506
values 509
Motif Run tool 352, 506, 507, 509,
510, 511, 530
motif sets
Make command 534, 535
making 535
Select command 536
motifs
adjusting offsetting
on-screen 526
adjusting spacing on-screen 525
clipping to fit shape 519
creating new 534
deleting 536
inserting 530
laying out on-screen (Motif
Fill) 523
mirroring 532
modifying 532
Motif Fill 514
overview 505
reference points 534
remove functions 534
rotating 532
rotating patterns on-screen 524
saving 534
scaling 532
scaling (Motif Fill) 520
scaling (Motif Run) 509
scaling patterns on-screen 524
select 507, 542
selecting 530
selecting (Motif Fills) 515
selecting (Motif Run) 507
single 1070
skewing patterns on-screen 525
spacing (Motif Run) 510
two-part 1095
See also Motif Fill
See also Motif Run
Move Stitch dialog 388
moving circles 362
moving objects
nudging 324
positioning with X:Y
coordinates 324
ES 2006
N
name groups
adding individual members 632
adding multiple members 634
creating 631
names
adding to design 636
creating groups of 631
editing 638
outputting designs 646
viewing 638
needle penetrations
applying partition lines 452
decorative (Program Split) 456
digitizing split lines 475
digitizing with Needles Out 189
offsetting (Tatami) 450
random factor 455
random factor, Program
Split 464
needle points 77
displaying 79
hiding 79
offsetting for Contour 493
show/hide 854
needle position marker 81, 313
nesting objects 309
network settings 829
ethernet 830
New Alphabet dialog 672
New Colorway dialog 158
New command 46
new designs
creating 45
New command 46
starting 12
new designs, creating 802
New dialog 46, 802
New Motif Set dialog 535
New Object Style dialog 404
New Thread Chart dialog 168
New tool 46
noise filtering, automatic
digitizing 274
Index
O
object outlines
changing display color 89
object properties
accessing 40
apply current properties 400
changing defaults 401
changing for an object 398
changing stitch type 132
connectors 177
current 396, 397
default 397
defaults 396
existing 397
make current 399
overview 131
presetting 399 , 400
saving current 399
saving new defaults 401
saving to a template 413
styles 402
templates 410
Object Properties - Lettering
dialog 563591, 625, 639641,
650 674
Fill Stitch 579, 614617
Others 592
Object Properties dialog 41,
400 401
Auto Appliqu 439444
Complex Fill 129
Complex Fill/Fusion Fill 126, 128
Connectors 180185
Embroidery 190
Fill Stitch 134145, 424,
450470, 483 , 493, 515527
General 324, 331340
Image 268
Input C 113, 114, 115, 217
Outline Stitch 108110 , 147,
149, 507511 , 542
Photo Flash 298
PhotoSatin 298
Special > Vector 239
Object Properties tool 40, 779
object sequencing, automatic
stitching 296
objects
1166
appliqu 437
applying underlay 192
backtracking 420
changing colors 153
changing the object
properties 398
circles 416
cloning 308
connecting 177
converting 348
converting drawing objects 349
copying and pasting 305
creating duplicates 420
deleting 309
deselecting 55, 56
duplicating 307
editing 348
French dots 416
mirroring 339
moving 323
nesting 309
ovals 416
positioning 323
repeating 420
resequencing 312
reshaping 348
rings 416418
rotating 334
selecting 55
selecting colors 152
shaping 244
skewing 338
splitting 311
traveling by 83
vector 228
See also modifying objects
Offset List dialog 433
Offset Object
command 429
dialog 429, 433
Offset Object tool 429, 432
offsetting
appliqu cover stitches 442
appliqu guide runs 439
appliqu tacking 441
Auto Spacing (Satin) 136
Contour needle points 493
creating offset objects 429
filled holes (Complex Fill) 434
fractional spacing 212
Motif Fill patterns 518
objects 429
offset fractions (Tatami) 450
offsets setting for Input C
objects 113
Program Split columns and
rows 462
Program Split patterns
on-screen 468
Program Split stitches 462
ES 2006
outline 349
changing display color 89
control points 103
creating borders around
objects 429
displaying 77
selecting objects with 58
stitch types 132
switching between fill and
outline 104
outputting designs 805
as bitmap images 747
as images 746
as vector drawings 746
punching paper tape 768
to different formats 711
ovals
boring oval holes 556
digitizing 417
drawing objects 232
in circles (Ring) 418
in ovals (Ring) 418
reshaping circles to ovals 362
overlap stitching
removing 421
overlap taper angle 127
Overlap tool 253
overlapping
cap corners 215
color blending 487
Complex Fill and Fusion Fill
segments 127
mitre corners 215
overstitching, pull
compensation 201
Overview Window tool 71
P
palette
Add Colors to Palette 291
Match Colors to Palette 291
See also color palette
palette colors, match to
drawing 286
palettes, sequins 538
panning designs 69
paper tape
opening designs 766
Punch command 768, 839
punching 768
Read command 766, 838
setting up punches 839
setting up readers 838
storing designs 766
parallel ports
connection settings 829
1167
ES 2006
Index
catalogs 813
multiple colorways 740
production worksheets 812
Process
dialog 219221, 692
tool 218, 220, 692
production information 96
production worksheets
customizing 739
print options 736
printing 735 , 812
printing backgrounds 740
Text to Print 739
viewing 96
Program Split
adjusting spacing on-screen 467
applying 456
applying random factors 464
combination splits 458
creating patterns 469
editing patterns 470
filling shapes with 457
layout patterns 465
modifying layouts
on-screen 465
offsetting 462
offsetting patterns
on-screen 468
Program Split tool 456, 457,
458, 460, 461 , 462, 464, 465
random factor 464
rotating patterns on-screen 467
scaling patterns on-screen 467
selecting patterns 457
skewing patterns on-screen 467
stitch values 461
properties
Object Properties tool 179, 181,
182, 184, 185 , 189, 238, 399,
401, 413
viewing 797
See also object properties
Properties dialog 799
ES Explorer 797
Windows Explorer 91
Properties Window tool 659
properties, of objects 40
Publish Options dialog 815
publishing catalogs 815
puck, digitizer 851
pull compensation
applying 202
overstitching amount 203
overview 201
Pull Compensation tool 202
recommended values 202
reversing stitch direction 204
Punch Options dialog 811
Punch Selected Designs tool 811
1168
punching
designs 810
from ES Explorer 811
paper tape 768
See also paper tape punches
Purge Recover and Backup
Directories dialog 1120
push-pull effect, compensating
for 127
Q
Quick Names dialog 634
R
random factor 455
Program Split 464
readers, See paper tape readers
reassigning colors, to stitch
files 706
Recognition - Advanced Options
dialog 695
recoloring objects 153
Record to Clipart dialog 778
Record to Clipart tool 778
records, viewing 797
Rectangle tool 231
rectangles, drawing 231
Redo tool 43
redoing commands 43
redrawing designs
slowly 85
Reduce Colors
dialog 277
Reduce Colors tool 277
reference lines
mirroring objects 340
rotating by specified angle 337
rotating relative to 336
reference points
motifs 534
origin 846, 847
rotating using 336
rotating using (exact angle) 337
rotation point 846847
scaling objects with 332
See also control points
Reflect tool 341
refreshing display/folders/tree
node 794
registering
enlargement drawings 847
the menu chart 844
Remove Overlaps command 421
ES 2006
S
same size, objects 333
sample motifs, Motif Fill 523
sample patterns, Program
Split 465
Satin
appliqu cover stitch 442
applying Auto Split 423
automatic spacing 135
digitizing with Input C 111
1169
overview 132
Satin tool 132, 423
setting stitch count 138
spacing 134
splitting long stitches 423
Triple Satin 138
Satin tool 132, 133, 135, 136, 138,
614
Save As dialog 53, 411, 747, 752,
753, 817, 819
Save Bitmap As command 264
Save Options dialog 646, 752, 753
Save to Embroidery Disk
dialog 765
Save to Embroidery Disk tool 711,
764
Save tool 52
saving
bitmap images as separate
files 264
designs 52
designs to embroidery
disk 758766
object properties to a
template 413
Save tool 52
saving designs
CSD format 752
Melco CND format 751
ZSK-TC format 753
scaling
enlargement drawing scale 849
motifs 532
motifs (Motif Fill) 520
motifs (Motif Run) 509
objects 329
Program Split patterns
on-screen 467, 524
scaling objects
by click-and-drag 329
make same size 333
on-screen 329
to an exact size 331
using Object Properties 331
using reference points 332
Scanner Setup command 841
scanning 258262
artwork 258, 261
bitmap images 261
color mode 259
preparing artwork 258
resolution 259
Scan command 261
setting up scanners 841
sharpening 261
tips 260
Screen Calibration dialog 842
security
device messages 1106
ES 2006
segments
Complex Fill objects 120, 122
traveling by 82
segments, adjusting overlap 127
Select
By Color dialog 63, 76
By Stitch Type dialog 64
Machine Format command 710,
723
Machine Format dialog 52, 710
Motif dialog 531536
Source dialog 841
Select Machine Format
command 51
Select Object tool 57, 58, 60, 61,
308, 553, 589 , 593
Select Sequin Type dialog 538
selecting
alphabets 565
Tatami backstitch 142
selecting designs 800
selecting objects
bounding outline 58
by color 63
by stitch type 64
cancelling a selection 56
current object 60
grouping 326
resequencing by selection 314
Select Object tool 56
selecting a range 59
selecting all 55
selecting consecutive objects 57
selecting first and last 61
selecting multiple objects 57
selecting the next or previous
object 61
using Line Select 62
using point and click 57
using Selects On 59
using SHIFT to select a range 57
while traveling 60
with Polygon Select 61
with the Color-Object List 64
selecting stitches 372
by needle point 372
cancelling a selection 376
selecting a range 375
several stitches 372
single stitch 372
using outline 373
using Selects On 375
while traveling through a
design 375
with a bounding box 373
with the Stitch List 373
selection handles
rotating 334
scaling 324
Index
selection tools
Polygon Select/Line Select 61
Select Object/Select Current 57
Selects On 59, 375
Selects On tool 59, 375
Selects On, selecting a range of
stitches 375
Send command 745
sequence
checking 80
partition lines (Tatami) 452
resequencing 313
traveling 80
Sequence By Color dialog 315
Sequence dialog 618620
sequencing objects, automatic
stitching 296
sequin artwork, convert 551
Sequin Manual tool 549
Sequin Palette dialog 538
Sequin Palette Editor tool 538
Sequin Palette tool 538, 541, 542
sequin palettes, setting up 538
Sequin Run Auto tool 540
Sequin Run Manual tool 540
sequin runs, creating 540
sequin runs, scale/reshape 553
Sequin toolbar
Manual Sequin 549
Sequin Palette 538, 541, 542
Sequin Palette Editor 538
Sequin Run Auto 540
Sequin Run Manual 540
Vectors to Sequins 551
sequins
digitizing individual 549
serial devices, recommended
settings 827
Serial Port Setup dialog 828
serial ports, connection
settings 827
Set Color
command 154
dialog 154
setting
Always Check Design
Integrity 868
Cross Hair Cursor 867, 868
Cumulative Stitch Count 868
design view defaults 795
other options 868
pointer position display 863
Run Small Stitch Filter on
Output 868
Show Design Source 868
user preferences 795
setting options
1170
ES 2006
1171
ES 2006
Index
1172
T
Tab delimited files, exporting
catalogs 816
Tablet command 844, 847, 849,
850
Tablet Setup dialog 844849, 850
tablets, See digitizing tablets
tacking
offsetting 441
setting values 441
Tape Manager dialog 768, 811,
838840
tape, See paper tape
taper angle, overlapping
segments 127
Tatami
ES 2006
backstitch 142
Borderline backstitch 142
Diagonal backstitch 143
offset fractions 450
offsets 449
partition lines 452
random factor 455
setting underlay stitch
angles 197
setting underlay values 197
Standard backstitch 142
stitch length 140
Tatami tool 132
values 139
Tatami Fill tool 286, 288
Tatami Fill without Holes tool 286,
288
Tatami tool 132, 139, 140, 142,
449, 450, 452 , 455, 616
Tatami values
stitch spacing, length and
minimum length 140
Team List 638, 641, 643
Team Members dialog 636, 639,
641, 643
team name matrix 644
Team Names 630
dialog 631636
See also names
team names
creating 635
creating separate designs 643
editing 638
outputting designs 646
viewing 638
Team Names tool 631, 632, 634,
635
templates
creating 411
deleting 415
modifying 412
NORMAL 410
overview 410
reverting to original 414
saving object properties 413
using 412
using custom templates 46
using the NORMAL template 46
See also styles
templates, using custom
templates 802
Test Disk dialog 760
textured fills
adjusting settings 473
creating 471
selecting patterns and
options 472
textures
stippling 446
1173
transforming objects
mirroring (reference line) 340
rotating (reference line and
angle) 337
rotating (reference line) 336
scaling (reference points) 332
Transform command 332, 337
Transform Special
command 336
Trapunto
applying (Complex Fill) 483
overview 482
Trapunto tool 482
Travel by Color tool 83
Travel by Function tool 84
Travel by Object tool 83
travel runs 189
Travel toolbar
Start/End Design 82
Travel 1 Stitch 81
Travel 10 Stitches 81
Travel 100 Stitches 81
Travel 1000 Stitches 81
Travel by Color 83
Travel by Function 84
Travel by Object 83
Travel by Segment 82
traveling
by 1 stitch 81
by 10 stitches 81
by 100 stitches 81
by 1000 stitches 81
by color 83
by function 84
by segment 82
by stitches 81
overview 80
selecting objects while
traveling 60
selecting stitches 375
traveling tools
Start/End Design 82
Travel by Color 83
Travel by Function 84
Travel by Object 83
travel by stitches tools 81
tree node, refresh 794
Trim tool 187
trims
adding 186
overview 178
trim functions 714
Trim tool 187
Triple Manual tool 102, 104
Triple Run
creating offset objects 429
repeating stitches 110
variable stitch length 109
Triple Run tool 102, 106, 107, 109,
ES 2006
110, 352
Triple Satin 138
troubleshooting 1104
beeping sound 1115
deleting files with purge
recovery 1119
design integrity 1115
device connections 1110
digitizer connections 1120
embroidery lettering 1116
ES Design Explorer
problems 1109
exception access
violations 1122, 1123
general problems 1112
invalid access code 1107
invalid product 1108
Missing files 1108
missing toolbars 1114
output 1113
recovering backups 1116
reverting to factory
settings 1119
security device messages 1106
stitch display 1113
testing embroidery disks 760
Timeout warning 1108
Timeout warning when starting
ES Design Explorer 1109
TrueView 1114
units of measurement 1113
Unrecoverable error when
opening design 1109
Unrecoverable error when
opening ES Designer 1109
unrecoverable errors 1108
unwanted trims 1115
TrueType fonts 649
conversion stitch methods 656
converting complete
alphabets 654
converting to embroidery
fonts 649
TrueView Options dialog 856
TrueView 77
selecting options 855
thread thickness 855
tool 78
TrueView tool 855
viewing in 78
Turning Satin
digitizing artwork 287
Turning Satin tool 285, 287
turning stitches
applying fractional spacing 212
applying stitch shortening 207
Contour 490
corner fractions 115
digitizing with Input A 116
digitizing with Input B 118
Index
Input C 115
turning-off
automatic tie-ins 182
automatic tie-offs 184
automatic trims 185
fractional spacing 212
pull compensation 202
TWAIN 841
two-color alphabets 620
two-part motifs 517
U
underlays
Center Run 194, 622
choosing suitable
underlays 194, 622
Edge Run 194, 622
setting Auto Underlay
margins 199
See also Auto Underlay
Undo tool 43
undoing commands 43
Ungroup tool 326, 677
ungrouping objects 326
Unlock All tool 327
unlocking objects 327
unrecoverable errors,
troubleshooting 1108
Use Object Style dialog 403
User Defined Split
applying 476
digitizing objects with 475
User Defined Split tool 475, 476,
477
User Preferences
dialog 795
setting 795
User Preferences command 795
user-refined alphabets 661
V
validating folders 794
values
Auto Jump 427
automatic connectors 179
pull compensation 202
Run and Triple Run 107
selecting stitch types 132
Tatami underlay 197
travel runs 189
See also object properties
variable stitch length (Run and
Triple Run) 109
1174
vector drawings
automatic digitizing 228
convert to embroidery 349
converting artwork 284
digitizing 349
importing and exporting 233
inserting 233
outputting designs as 746
pasting 236
reshaping 237
smoothing 237
vector objects
creating 228
open shapes 229
straight lines 229
Vectors to Sequins tool 551
View By Color command 76
View Design tab
setting display options 74
View menu
Measure 50
Slow Redraw 85
User Preferences 793, 795
View By Color 76
view settings, adjusting 793
viewing
backdrops 97
colorways 87
design properties 797
designs 69
information online 4
objects by color 76
options, See user preferences
slide show 800
viewing design options
connectors 854
functions 854
needle points 854
viewing designs
connectors 79
display options 77
displaying hidden objects 65
functions 79
needle points 79
outlines and stitches 77
panning 69
redrawing slowly 85
setting display options 74
setting options 855
TrueView 78
TrueView options 855
zooming 69
X
X and Y coordinates, setting 324
Z
Zigzag
underlay, setting 196
using with boring holes 555
Zigzag tool 132, 143, 617
Zigzag tool 132
zipped designs
extracting 820
viewing in folders 791
Zoom 1-1 tool 69
Zoom Box tool 69
Zoom Factor dialog 69
Zoom Factor tool 69
Zoom In 2X tool 69
zoom in/out 69
Zoom Out 2X tool 69
Zoom toolbar
Show All 69
Zoom 1-1 69
Zoom Box 69
Zoom Factor 69
Zoom In 2X 69
Zoom Out 2X 69
ZSK-TC format, saving as 753
W
Weld tool 246
width, make objects same 333
ES 2006
1175