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Creating Volumetric Clouds in 3ds Max: by Gerardo I. Ramirez
Creating Volumetric Clouds in 3ds Max: by Gerardo I. Ramirez
ByGerardoI.Ramirez
www.fraijinart.com
fraijinart@fraijinart.com
InthisquicktutorialIllwalkyouthroughcreatingvolumetriccloudsin3dsmax
usingtheDustDevilplugin,whichisfree.Youcandownloaditfrom
www.maxplugins.de.
FirstcreateaSphereGizmo,radiusof150,and
enablehemisphere.Thenscalethewidth.
GotoRenderingEnvironment
SelectAddandaddDustDevilto
theeffectslist.
SelectPickandselecttheSphereGizmo.
EnableLocktoWorld,SetInnerColortowhite,
OuterColortolightblue,thesmokecolordoesnt
materbutIllsetittowhiteaswell.NoiseSizeto75,
NoiseLevelsto10,Densityto3,setcompositingto
CombustStyle,andenableNonAdaptive.
SetShadingModetoLambert,InSelfIllumto.3,
OutSelfIllumto1,andenableSelfShadowing.
Youcan messaroundwiththisoptionsandfindalook
youlike.