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CHARACTERISTICS

Weapons Skill Ballistics Skill


(WS)
(BS)

CHARACTER RECORD SHEET

Strength
(S)

Toughness
(T)

Agility
(Ag)

Intelligence
(Int)

Perception
(Per)

Willpower
(WP)

Fellowship
(Fel)

Synch Ratio
(SR)

Characteristic Advances

Characteristic Advances

Characteristic Advances

Characteristic Advances

Characteristic Advances

Characteristic Advances

Characteristic Advances

Characteristic Advances

Characteristic Advances

Characteristic Advances

Time Management

Time Management

Time Management

Time Management

Time Management

Time Management

Time Management

v2.5

GEAR / INVENTORY

File Photo

RANGED WEAPON

Item

Weight

Point-blank
+ 30 BS

Range
+ 10 BS

2x Range 2x3x Range 3x4x Range


Normal
- 10 BS
- 30 BS

Name

Range

Damage

Pen

RoF

Class
Clip

Special

Rld

Weight

MELEE WEAPON
Name

Class

Damage

Full

Charge

Base Leap (SB x 1m)

Player Name

Carry

Character Name

Insanity Points

Run

Lift

Push

Current Trauma

Type

Head

Weight

R. Arm

L. Arm

Body

R. Leg

L. Leg
Attack Actions

Rank

110

Gender

Age

DOB

Height

Weight

Build

Skin

Hair

Eyes

1120

FATE POINTS
Total:

Conditional

2130

WOUNDS
Total:

3170

7185

CRITICAL
DAMAGE

86100

EGO
BARRIER
Maximum:

Current:

Current:

Languages Spoken
Max FATIGUE = TB

Charge
Standard Attack
Multiple Attacks
All-out Attack
Guarded Attack
Defensive Stance
Feint
Grapple
Knock-down
Stun

Full
Half
Full
Full
Full
Full
Half
Full
Half
Full

Ballistic Actions

FATIGUE

Appearance

Current:

Degree

Disorders

ARMOR

Career

Weight

Basic Jump (SB x 20cm)

Background
Nationality

Special

INSANITY

MOVEMENT, LIFTING & CARRYING


Half

Pen

Semi-Auto Burst
Full-Auto Burst
Overwatch
Suppressing Fire

Full
Full
Vary
Full

Move Actions
Move
Maneuver
Disengage
Run
Tactical Advance
Stand/Mount

Other

Combat Modifiers
H/F
Half
Full
Full
Full
Half

Aim (H / F)
Semi/Full Auto
Called shot
Surprise Attack
Shoot into Melee
Darkness
Ganging Up
High Ground
Actions
Fatigued/Shock
H / F Difficult Terrain

Aim
Dodge or Parry
Delay
Focus Power
Jump / Leap
Ready
Reload
Use a Skill
Use a Fate Point

React
Half
Vary
Full
Half
Vary
Vary
Free

+10 / +20
+10 / +20 BS
-20 WS / BS
+30 WS / BS
-20 BS
-20 WS / -30 BS
+10 / +20 WS
+10 WS
-10 ALL
-10 / -30 WS

Use a Fate Point to...


Add a degree of success to a test
Reroll any one test
Roll 10 for initiative
Recover 1d5 non-critical wounds
Recover from being stunned

BASIC SKILLS
Skill Name

Awareness

(Per)

Barter

(Fel)

Carouse

Prof

+ 10

+ 20

Skill Name

(T)

Charm

(Fel)

Climb

(S)

Common Lore

(Int)

Concealment

(Ag)

Contortionist

(Ag)

Deceive

(Fel)

Disguise

(Fel)

Dodge

(Ag)

Drive

(Ag)

Evaluate

(Int)

Gamble

(Int)

Inquiry

(Fel)

Intimidate

(S)

Logic

(Int)

Scrutiny

(Per)

Search

(Per)

Silent Move

(Ag)

Swim

(S)

TRAITS

Assets

Drawbacks

TOTAL EXPERIENCE

TALENTS

ADVANCED SKILLS

SPENT EXPERIENCE

Prof

+ 10

+ 20

Rank 1 advances (0-999)


Advance

Rank 2 advances (1000-1999)


Cost

Rank 4 advances (4000-6999)


Advance

Advance

Rank 3 advances (2000-3999)


Cost

Rank 5 advances (7000-9999)


Cost

Advance

Advance

Cost

Rank 6 advances (10000+)


Cost

Advance

Cost

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