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Educational Games and Gamification
Educational Games and Gamification
Educational Games and Gamification
GAMES AND
GAMIFICATION
BY N O O R TA R H I N I
OUTLINE
What are Educational Games and Gamification?
What are the main points the teachers must follow to ensure an effective educational
game.
How can teachers use them in class to reach their objectives (Hands-On Activity)
Discussion of Hands-On Activity
How can teachers use educational games using ICT to reach their objectives.
Online Educational Games websites
Conclusion
References
Questions
Educational games are games that are designed to help people to learn
about certain subjects, expand concepts, reinforce development,
understand a historical event or culture, or assist them in learning a skill as
they play. Game types include board, card, and video games.
The gamification of learning is an educational approach to motivate
students to learn by using video game design and game elements in
learning environments. The goal is to maximize enjoyment and
engagement through capturing the interest of learners and inspiring them
to continue learning.
Games are often described as having one or all of the following attributes
A particular goal or outcomes to achieve
A Conflict or challenge or a problem to be solved
A set of Rules to follow
Interaction within the environment
A Compelling storyline
Continuous Feedback
HANDS-ON ACTIVITY
What is ICT?
Information communication technology technology that provides access to
information through telecommunication.
Why use ICT in learning?
Contemporary experience
Catch their interest - Motivation
Active participation
Creativity
Examples:
Radio
Television
Tablets
cellular phones
Computer and Network
CONCLUSION
Most people think of games as being strictly recreational. But this does not
necessarily have to be the case. Games can help kids of all ages master
learning feats without the struggle and frustration that is often felt in formal
learning contexts. When designed properly, they can boost feelings of
confidence, accomplishment, and self worth. They offer excellent
opportunities for players to tap into enormous reserves of creativity and
problem solving abilities. And best of all, they can be incredibly enjoyable.
REFERENCES
Alba,F. (2014). Role of ICT in learning - ICT in education - Learning and
teaching. Retrieved from
http://www.educationscotland.gov.uk/learningandteaching/approaches/ictined
ucation/roleofictinlearning
Chou,Y. (2013, August 26). Top Ten Learning Games For Kids. Retrieved from
http://yukaichou.com/gamification-examples/top-ten-learning-gameskids/#.Vu8vkY9OJuk
E-Learning Faculty Modules. (2015, December 3). Educational Games - ELearning Faculty Modules. Retrieved from http://
elearningfacultymodules.org/index.php/Educational_Games
E-Learning industry. (2014, June 9). 5 Tips To Make Learning Games Effective eLearning Industry. Retrieved from http://elearningindustry.com/5-tips-tomake-learning-games-effective
Wainwright,A. (2016). 10 Reasons Todays Students NEED Technology in the
Classroom. Retrieved from http://www.securedgenetworks.com/blog/10Reasons-Today-s-Students-NEED-Technology-in-the-Classroom
QUESTIONS