Thethroneofromegamemanual

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THE THRONE OF ROME

SolIUM ROMAE
Introduction:
(2-4 Players Version)
The Roman Empire: a world of deceit and betrayal is on the cusps of another
revolution. The power, having previously resided with a singular emperor, is
now spread out amongst multiple, brutal characters all vying for the same
thing and all willing to go to great lengths to achieve it.
Player Introduction:
The first is Gaius Julius Caesar. An active statesman, general, and author,
Caesar played a decisive hand in bringing about the demise of the Roman
Republic and the rise of the Roman Empire. Caesar initially had great political
influence, but his dominating methods eventually made others wary of his
immense power.
The second is Gnaeus Pompeius Magnus. Pompeys advanced status as a
decisive and exceptional war general made him eligible to make his first
political move at a very young age, and assume consulship. Taking up
multiple victories both in the senate and on the field, Pompey eventually
became one of the most powerful men in the Roman Empire.
The third is Marcus Licinius Crassus. Considered one of the wealthiest
men in all of Rome, Crassus was able to support the transformation of Rome
from a republic to an empire, while still securing some of the power to
govern it. Crassus was a mediator, as he kept many of his opponents at bay.
The fourth is Cato the Younger. An outsider, politician and statesman who
openly opposed the first triumvirate and went as far as rebellion to
overthrow the system. He was revered for his stance and applauded for his
small victories against the powerhouse of Rome.
History:
The First Triumvirate was a political alliance set up between three political
figureheads of the time: Caesar, Pompey, and Crassus. Cato was not a
member of the Triumvirate but rather openly opposed it. The first triumvirate

set up a system in which they peacefully shared the Roman dictatorship


until Crassus died in 53 BC. At the time of Crassus death, Caesar and
Pompey started a war against each other, trying to conquer Rome and the
right to rule it entirely. With the first triumvirate in shambles, Catos rebellion
was terminated.
Story:
History has been altered. Crassus never died, Cato never rebelled, and the
alliance between the political leaders has ceased to exist. Rather, the Empire
is torn apart as the top leading individuals compete for the control of Rome
by conquering the nation.
Along the way, the dictators (players) will assume the help of Gods and
Goddesses to further their cause and climb to victory.
You will play as one of the following political leaders: Caesar; the influential
spokesman, Pompey; the ruthless general, Crassus; the rich negotiator, or
Cato; the open defyer.
Objective:
Your goal is to assume the most points on your journey to conquer Rome;
whether by adding troops to your preexisting numbers, taking over the land
over, or by assuming the help of Gods and Goddesses that reside there.
Equipment:
1 game board 32 mobile unit tokens 72 player flags 2 dice
Setup:
1. The players each choose a leader and place one of their flags in
their home territory.
a. Four Player Setup: Caesar begins in Portugal,
Pompey begins in Greece, Crassus begins in Ireland, and Cato
begins in Eastern Europe.
b. Three Player Setup: Cato does not play and
Crassus begins in Germany.
2. Each player receives four troops of their color to start. These
troops begin in each players starting territory.
3. The game begins when one player rolls the dice to determine
player order.

a. The player who rolls the highest number begins the


game.
Gameplay:
The game lasts thirty (30) rounds. A round is over when all players have
gone through their turns. Gameplay moves clockwise starting with the player
who rolled the highest number.
1. Each turn allows a player to perform one of several actions:
a. Conquer Unoccupied Province:
i. To conquer a province, a player declares
their intention to conquer. Then, roll both dice. If the sum
of the two dice is greater or equal to 8, the invasion is a
success.
ii.
If the sum of the dice is less than 8, the
invasion is a failure, and the player loses one mobile unit.
b. Conquer Occupied Province:
i. To conquer a province controlled by
another player, both players add the number of stationary
units in their home territory (displayed on the game board)
to five times the number of mobile units in their home
territory. Whoever has the largest total number of soldiers
wins the conflict. If there is a tie, players each roll a die;
whoever rolls the highest number wins.
1. If the opposing player wins,
they must skip their next turn, and the defending
player sacrifices one unit.
2. If the defending player wins,
the opposing player sacrifices one unit.
c. Conquer Unoccupied Temple:
i. To conquer a temple, a player moves one
unit into the temple area. The player rolls both dice. If the
sum of the two dice is greater than or equal to 10, the
endeavor is successful. If the sum of the dice is less than
10, the player sacrifices the mobile unit in the temple zone.
d. Conquer Occupied Temple:
i. To conquer a temple occupied by another
player, both players roll two dice. The player that rolls the
highest total number wins the conflict and moves a mobile
unit into the temple zone.
e. Move Mobile Unit:
i. A mobile unit can only move into a
province adjacent to its starting position. If the player

controls the adjacent territory AND has a mobile unit


already stationed there, they may skip over that territory
when moving a mobile unit and move the unit to a territory
adjacent to that one. Mobile units cannot travel through a
province unless the player that controls the unit also
controls the province being moved through.
f. Pass
i. When a player passes, they do not take
an action that round.
2. When a player conquers a territory, either occupied or
unoccupied, they gain 2 additional mobile units. They must also place
one of their flags in the newly acquired territory.
Ending the Game:
1. The game ends after 30 rounds of play or after one player has
conquered the entire board (not including temples).
2. After all players have finished, each player tallies up the total
number of points they have acquired.
a. Each territory has 4 points awarded to the player
that controls it.
b. Each temple is worth 7 points.
3. The player with the highest total number of points wins!
*Note: If there is a tie, whoever has the largest number of soldiers wins.

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