Mission Cards detail a strategic objective for the player to accomplish
and desc ribes how doing so will accord the player extra Victory Points (13). The differe nt Mission Cards are described below: Assassins Enemy Commander wounded: +1 Victory Point Enemy Commander slain: +5 Victory Points Bunker Assault Enemy Bunker Destroyed: +5 Victory Point Dawn Raid Having at least one squad with less than 50% casualties or at least one undamage d vehicle in opponent s Deployment Zone at the end of the game: +5 Victory Points Engage and Destroy For each enemy squad wiped out: +1 Victory Point For each enemy vehicle destroyed: +1 Victory Point For each enemy character slain: +1 Victory Point Guerilla War For every 3 enemy models slain in hand-to-hand combat (32): +1 Victory Point For every enemy vehicle destroyed or disabled within 24 of your table edge: +1 Vi ctory Point Hold the Line No unbroken enemy squads or operational vehicles within 24 of your edge: +5 Victo ry Points Take and Hold Your objective is a point 24 into the table and 36 from the left hand edge (which should be in the middle of a standard table). If you have at least one model wit hin 3 of this spot at the end of the game, and the closest model to this spot is yours: +5 Victory Points Witch Hunt If the most powerful enemy psyker is wounded at end of game: +1 Victory Point If the most powerful enemy psyker is slain: +5 Victory Points Each enemy character (12) worth 50 points or more slain: +1 Victory Point Terrorize Tyranids only. Each Break, Fear or Terror test failed by the opposing force +1 Victory Point Each Character killed or broken +1 Victory Point Trap Tyranids only. ?Trapped? models have at least one Tyranid model between them and the nearest table edge at the end of the game. Each enemy unit trapped at the end of the game +1 Victory Point Before the Tyranid forces are deployed, roll a D6 for each brood and individual model. On a roll of 1-3, the model(s) must be deployed in the deployment zone; o n a 4-6, the model(s) may be deployed within 6 of either the left or right edge o f the table if desired. Tyranid forces may be set up Hidden (23) even if they ar e not in or behind cover. Any Tyranids with a ranged attack may also deploy on O verwatch (24). Tyranid Attack Tyranids only. Annihilate enemy: Win game