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Burning Lion
Burning Lion
Burning Lion
Essence
Concept: Revolutionary/Crusader
Caste: Zenith
Motivation: Replace the tyrannical Silver Coyote as the ruler of Ozmea, as is the right of a Solar
Age: 26
Sex: Male
Hair Color: Red
Skin Tone: Light tan
Eye Color: Blue
Totemic Anima: A great red Lion with a golden mane whose roar is thunder.
Attributes
Personal Pool
Peripheral Pool
Virtues
Strength
Dexterity
Stamina
Temperance
Conviction
Valor
Abilities
Banner Flare
Caste Mark glitters
Caste Mark burns
Coruscant Aura
Brilliant Bonfire
Totemic Aura
Willpower
Zenith
Integrity
Performance
Presence
Resistance
Survival
123
123
123
123
123
Twilight
Craft
Investigation
Lore
Medicine
Occult
123
123
123
123
123
Night
Athletics
Awareness
Dodge
Larceny
Stealth
123
123
123
123
123
Bureaucracy
Linguistics
Ride
Sail
Socialize
123
123
123
123
123
Stealth
Normal
+2
Impossible
Impossible
Impossible
Social Combat
Join Debate
123
123
123
123
123
Eclipse
Dawn
Motes
1-3
4-7
8-10
11-15
16+
Virtue Flaw
Perception
Intelligence
Wits
Available
Available
Anima
Compassion
Charisma
Manipulation
Appearance
Archery
Martial Arts
Melee
Thrown
War
16 (16) Total /
26 (26) Total /
Attack
Intimacies
Unconquered Sun (tentative faith), Silver Coyote (revenge),
Tyranny (hatred), Doctors and Healers (respect), His father
and sister (worried affection)
Dodge MDV
Honesty
Attack/MDV
Speed
Normal / Stubborness
Deception
Attack/MDV
Rate
Presence
Performance
Investigation
Common Actions
Common DV Modifiers
Action
Speed
DV
Source
Modifier
Join Debate
Attack
Monologue
Miscellaneous
5
Above
3
5
None
-2
-2
-2
Appearance
Motivation
Virtue
Intimacy
Difference
+/- 3
+/- 2
+/- 1
Arsenal
Name
Speed
Accuracy
Damage
Defence
Rate
Range
Tags
Punch
+1
+0
+2
Kick
+0
+3
-2
Clinch
+0
+0
+0
C,N,P
+4
16
+5
8/2
+3
+0
12
+1
+4
M,Sh1
Panoply
Name
Soak (B/L/A)
Natural Soak
Hardness (B/L)
Mob.Pen.
Fatigue
Breastplate (Artifact)
+6
+8
+8
-0
Effective
10
10
-1
Crafts
Specialties
Melee - Sword and Shield
Integrity - Stubborness
Dash
Jump (H/V)
Health Levels
10
12
-0
10
-1
-2
-4
Rules
Health: Bashing damage heals 1 health level per 3
hours. Lethal damage healing rate varies (-0 = 6
hours; -1 = 2 days; -2 = 4 days; -4 = 1 week;
Incapacitated = 1 week). Double these times if not
resting. Aggravated damage heals at the same rate
as lethal but cannot be healed magically.
Death and Dying: If characters incapacitated by
Lethal or Aggravated suffer further damage, they lose
one Dying level per "Inactive" action.
Marking Damage:
Dying
Bashing
Lethal
Aggravated
Incap.
Combat
Join Battle
Dodge DV
Knockdown
Stunning
Threshold / Pool
Declare Attack
Declare Defence
Attack Roll
Attack Reroll
Subtract Penalties/Apply Defenses
Defence "Reroll"
Calculate Raw Damage
Apply Hardness & Soak, Roll Damage
Counterattack
Apply Damage, Knockdown & Stunning
Knockdown
Stunning
Threshold / Pool
Common Actions
Action
Speed
DV Pen
Join Battle
Ready Weapon
Physical Attack
Coordinate Attack
Aim
Guard
Move
Dash
Miscellaneous
Jump
Rise from Prone
Inactive
Varies
5
Varies
5
3
3
0
3
5
5
5
5
None
-1
-1
None
-1
None
None
-2
Varies
-1
-1
Special
Backgrounds
Possessions
Languages
Flametongue
Resources
Contacts (Sympathisers)
Artifact (Orichalcum Daiklave)
Artifact (Orichalcum Breastplate)
Experience
0 total - 0 spent = 0 banked
Charms
Name
Cost
Type
Duration
Source
1 m per die
Reflexive (1/2)
Instant
Ex2, 183
2 m per success
Reflexive (1/2)
Instant
Ex2, 184
Solar Counterattack
3m
Reflexive (9)
Instant
Ex2, 194
8m
Reflexive (2)
Instant
Combo-OK, Obvious
Ex2, 193
2m
Reflexive (2)
Instant
Ex2, 192
1m
Supplemental
Instant
Combo-OK
Ex2, 190
Bulwark Stance
5m
Reflexive (2)
Ex2, 193
3m
Supplemental
Instant
Combo-Basic, Social
Ex2, 204
2m
Reflexive (7)
Instant
Combo-OK, Dawn
Ex2, 206
Ox-Body Technique
None
Permanent
Permanent
Stackable
Ex2, 208
Generic Charms
Melee
Presence
Irresistible Salesman Spirit
Resistance
Socialize
Sail
Ride
Linguistics
Bureaucracy
Stealth
Larceny
Dodge
Awareness
Athletics
Occult
Medicine
Lore
Investigation
Craft
Survival
Resistance
Presence
Performance
Integrity
War
Thrown
Melee
Martial Arts
Archery
Generic Charms