Burning Lion

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Burning Lion

Essence

Concept: Revolutionary/Crusader
Caste: Zenith
Motivation: Replace the tyrannical Silver Coyote as the ruler of Ozmea, as is the right of a Solar
Age: 26
Sex: Male
Hair Color: Red
Skin Tone: Light tan
Eye Color: Blue
Totemic Anima: A great red Lion with a golden mane whose roar is thunder.

Attributes

Personal Pool
Peripheral Pool

Virtues

Strength
Dexterity
Stamina

Temperance

Conviction

Valor

Cause Caste Mark to glow brightly (1 mote)


Cause anima to glow bright enough to read by (1 mote)
Know the precise time of day (1 mote)

Resolute Focus : Seeing injustice or abuse of the innocent


and being unable to intervene.

Abilities

Banner Flare
Caste Mark glitters
Caste Mark burns
Coruscant Aura
Brilliant Bonfire
Totemic Aura

Willpower

Zenith

Integrity
Performance
Presence
Resistance
Survival

123
123
123
123
123

Twilight

Craft
Investigation
Lore
Medicine
Occult

123
123
123
123
123

Night

Athletics
Awareness
Dodge
Larceny
Stealth

123
123
123
123
123

Bureaucracy
Linguistics
Ride
Sail
Socialize

123
123
123
123
123

Stealth
Normal
+2
Impossible
Impossible
Impossible

Social Combat
Join Debate

123
123
123
123
123

Eclipse

Dawn

Motes
1-3
4-7
8-10
11-15
16+

Virtue Flaw

Perception
Intelligence
Wits

Available
Available

Anima

Compassion

Charisma
Manipulation
Appearance

Archery
Martial Arts
Melee
Thrown
War

16 (16) Total /
26 (26) Total /

Attack

Intimacies
Unconquered Sun (tentative faith), Silver Coyote (revenge),
Tyranny (hatred), Doctors and Healers (respect), His father
and sister (worried affection)

Dodge MDV

Honesty
Attack/MDV

Speed

Normal / Stubborness
Deception
Attack/MDV
Rate

Presence

Performance

Investigation

Common Actions

Common DV Modifiers

Action

Speed

DV

Source

Modifier

Join Debate
Attack
Monologue
Miscellaneous

5
Above
3
5

None
-2
-2
-2

Appearance
Motivation
Virtue
Intimacy

Difference
+/- 3
+/- 2
+/- 1

Arsenal
Name

Speed

Accuracy

Damage

Defence

Rate

Range

Tags

Punch

+1

+0

+2

Kick

+0

+3

-2

Clinch

+0

+0

+0

C,N,P

Auspicious Storm Blade

+4

16

+5

8/2

+3

Target Shield (Melee)

+0

12

+1

+4

M,Sh1

Panoply
Name

Soak (B/L/A)

Natural Soak

Hardness (B/L)

Mob.Pen.

Fatigue

Breastplate (Artifact)

+6

+8

+8

-0

Effective

10

10

-1

Crafts

Movement & Health


Move

Specialties
Melee - Sword and Shield
Integrity - Stubborness

Dash

Jump (H/V)

Health Levels

10

12

-0

10

-1

-2

-4

Yards | Accounts for wound & mobility pen.

Rules
Health: Bashing damage heals 1 health level per 3
hours. Lethal damage healing rate varies (-0 = 6
hours; -1 = 2 days; -2 = 4 days; -4 = 1 week;
Incapacitated = 1 week). Double these times if not
resting. Aggravated damage heals at the same rate
as lethal but cannot be healed magically.
Death and Dying: If characters incapacitated by
Lethal or Aggravated suffer further damage, they lose
one Dying level per "Inactive" action.
Marking Damage:

Dying

Bashing

Lethal

Aggravated

Incap.

Combat
Join Battle

Dodge DV

Knockdown

Stunning

Threshold / Pool

Order of Attack Events


1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
: This ability is commonly affected by mobility penalty.
123: Dark numbers indicate known Excellencies for this ability.
Inspired by Voidstate
http://www.voidstate.com

Declare Attack
Declare Defence
Attack Roll
Attack Reroll
Subtract Penalties/Apply Defenses
Defence "Reroll"
Calculate Raw Damage
Apply Hardness & Soak, Roll Damage
Counterattack
Apply Damage, Knockdown & Stunning

Knockdown

Characters are knocked down if an attack deals more


raw damage than their Knockdown Threshold. Roll
Knockdown Pool (2) to avoid. Rising from prone
requires an action. Prone characters take a -1 external
penalty to all nonreflexive physical rolls.

Stunning

Characters who suffer more health levels of damage


than their Stun Threshold in a single blow must make a
reflexive Stun roll (damage - Stamina) or be stunned
until their attacker next acts. Stunned characters take a
-2 internal penalty to all non-reflexive physical rolls.

Full combat rules on pages 140-158.


Created with Anathema 2007-2013
http://anathema.sf.net

Threshold / Pool

Common Actions
Action

Speed

DV Pen

Join Battle
Ready Weapon
Physical Attack
Coordinate Attack
Aim
Guard
Move
Dash
Miscellaneous
Jump
Rise from Prone
Inactive

Varies
5
Varies
5
3
3
0
3
5
5
5
5

None
-1
-1
None
-1
None
None
-2
Varies
-1
-1
Special

Exalted 2007-2013 by CCP hf


http://www.white-wolf.com

Backgrounds

Possessions

Languages

Cult (The people he saved)

Flametongue

Resources
Contacts (Sympathisers)
Artifact (Orichalcum Daiklave)
Artifact (Orichalcum Breastplate)

Experience
0 total - 0 spent = 0 banked

Second (Ability) Excellency


First (Ability) Excellency

Charms
Name

Cost

Type

Duration

Details (Keywords, Targets)

Source

First (Ability) Excellency

1 m per die

Reflexive (1/2)

Instant

Add dice, Max = Attribute + Ability

Ex2, 183

Second (Ability) Excellency

2 m per success

Reflexive (1/2)

Instant

Add successes, Max = (Attribute + Ability) / 2

Ex2, 184

Solar Counterattack

3m

Reflexive (9)

Instant

Combo-OK, Counterattack, Martial-ready: Martial Arts,


Archery, Thrown

Ex2, 194

Heavenly Guardian Defense

8m

Reflexive (2)

Instant

Combo-OK, Obvious

Ex2, 193

Dipping Swallow Defense

2m

Reflexive (2)

Instant

Combo-OK, Martial: Martial Arts, Mirror

Ex2, 192

Hungry Tiger Technique

1m

Supplemental

Instant

Combo-OK

Ex2, 190

Bulwark Stance

5m

Reflexive (2)

Until next action

Combo-Basic, Martial: Martial Arts

Ex2, 193

3m

Supplemental

Instant

Combo-Basic, Social

Ex2, 204

Durability of Oak Meditation

2m

Reflexive (7)

Instant

Combo-OK, Dawn

Ex2, 206

Ox-Body Technique

None

Permanent

Permanent

Stackable

Ex2, 208

Generic Charms

Melee

Presence
Irresistible Salesman Spirit
Resistance

Socialize

Sail

Ride

Linguistics

Bureaucracy

Stealth

Larceny

Dodge

Awareness

Athletics

Occult

Medicine

Lore

Investigation

Craft

Survival

Resistance

Presence

Performance

Integrity

War

Thrown

Melee

Martial Arts

Archery

Generic Charms

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