Professional Documents
Culture Documents
Dispatch 91
Dispatch 91
Introduction
91
Content Manager:
Charles Rice, Chris Davis
Layout:
Chris Davis
About
Page 1
Page 2
Do
Assassinate
Assist
Find
Retrieve
Race
Negotiate with
Join
Steal
2
3
4
5
6
7
8
Combat
Discover
Protect
Attack
Serve
Defend
Take
Escape From
Guide
Avenge
Liberate
Foil
Guard
Blow up
Watch
Create
Chase
Understand
Escort
Rescue
Meet
Resist
Repel
Safeguard
Disguise
Travel with
Deliver
Defeat
Investigate
Support
Destroy
Battle
Move
Track
Aid
Assault
Get Past
Fight
Protect
Trap
Conceal
Obliterate
Encounter
Oppose
Trade With
Observe
Fight
Locate
Strike
Reveal
Beset
Shield
Contend with
Invade
Kill
Save
Something
1
2
3
4
5
6
7
8
Agent
Murderer
Treasure
Scientist
Godlike Alien
Starship
Robot
New Race
Princess
Spatial Anomaly
Primitives
Rebel
Energy
Computer
Police
Government
Terrorist
Organization
Corporation
Stranger
Artifact
Pilot
Alien
Android
Friend
Criminal
Secret
Woman
Diplomat
Fleet
Planet
Warlike Alien
Smuggler
Enemy
Technician
Item
Man
Child
Outcast
Love Interest
Soldiers
Businessman
Bounty Hunter
Technology
Information
Creature
Outworlder
Ancients
Merchant
Villain
Ally
Rival
Mercenary
Broker
Politician
Disaster
Rogue
Discovery
Rebels
Weapon
Warrior
Priest
Captain
The
Unexplained
Page 3
Location
1
2
3
4
5
6
7
8
Space Station
Jungle Planet
Asteroid Field
Frontier
Wasteland
Military Base
Underground
Ice Planet
Gas Giant
Desert Planet
Prison
In Orbit
In Transit
Planet
Corporate
Headquarters
Transit point
The
Sun
Colony
Core World
Governmental
Center
Fortress
Villains base
Research
Facility
Outlands
Neutral Space
Government
Installation
Mountain
Planet
Planetoid
Spatial
Anomaly
Space Habitat
Temple
Starship
Secret
Location
Lawless Zone
Spaceport
Trade Zone
Water Planet
Other
Dimension
Primitive
World
Bermuda
Triangle
Alien World
Space Lanes
New World
Black Hole
Pleasure Planet
Void
City
Deep
Space
Hideout
Orbital
Installation
Bar
Quarantined
Zone
Vortex
Barren World
Skyplex
Under Water
Solar System
Homeworld
Ruins
Roll Twice
Spatial Anomaly
Trickery
Unexplained
Crash
Diplomacy
Ambush
Mystery
Corporate
Inuence
Bureaucracy
Vendetta
Fear
Drugs
Robot
Insanity
Enemies
Godlike Alien
Invasion
Money
Complications
1
1
2
3
4
5
6
5
Government
inuence
Barriers
None
Betrayal
Rivalry
Trap
Travel
Computer
Failure
Mistaken
Identity
Language
Squabbling
Distractions
Abduction
War
Security
Power Struggle
Enemy
Battle
Alien Psychology
Interference
Attention
Exploration
Politics
Transport
problem
Side-tracked
Equipment
failure
Misdirection
Military
inuence
Monster
Travel Problems
Red Herring
Disaster
Contract
The Unexplained
Legal Trouble
Lack of trust
Desperation
Love Interest
Theft
Criminals
War Zone
Casino
Moon
Border
Interested
Parties
Scientic
Problem
Recurring NPC
Disease
Differing PC
motivations
Double-Cross
Page 4
Opposition
1
Terrorists
Gang
Mercenary
Spy
Specialist
Robot
Villain
Criminals
Starship
Outworlder
Assassin
Ship Captain
Rebel
Organization
Warlike Aliens
Agency
Former Ally
Enemy
Shadowy
Figure
Stranger
Company
Technology
gone Amok
Computer
Police
Military
Religious
Figure
Veteran
None
Superior Aliens
Outlaw
Explorer
Merchant
Invader
Traitor
Lunatic
Recurring NPC
Pilot
Empire
Enemy
Puzzle
Clones
Aliens
Law
Enforcement
Unidentied
Vessel
1
2
3
4
5
Government
ofcial
Creature
Android
Bounty Hunter
Thief
6
7
8
Scientist
War
Fanatic
Conspiracy
Friend
Paradox
Mutant
Technological
Breakdown
Hazardous
Environment
Ruler
Examples
I break out my d8s, and give a few rolls on the
tables above. I will give an example of how it might
be used to generate adventures for a space opera
campaign, featuring player-characters patrolling
the universe as part of a military-exploratory
organization, boldly going where no man has....well,
you get the idea.
My rst roll is: 5-5, 6-8, 1-3, 4-8, 8-3. This yields a
result of :
The main characters must [Investigate] [Ancients]
at [an Asteroid Field], but have to contend with [a
Robot] while being confronted by [a Hazardous
Environment].
This is a pretty straightforward adventure in the
Monster
Navigational
Trouble
Mysterious
Aliens
Time
Roll Twice
Page 5
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Modern System Reference Document Copyright 2002, Wizards of the Coast,
Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based
on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker,
Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.
System Reference Document Copyright 2000-2004, Wizards of the Coast,
Inc.: Authors Jonathan Tweet, Monte Cook, Skip Williams, Bruce R.
Cordell, based on original material by E. Gary Gygax and Dave Arneson.
Modern Dispatch #91 2006, Adamant Entertainment; Author Gareth-Michael
Skarka
Page 6