Professional Documents
Culture Documents
Designbrief Final
Designbrief Final
Ver.
Author
Addition/Alteration
25/03/16
Jack
25/03/16
26/03/16
Daryl
27/03/16
Raeesah
28/03/16
29/03/16
1.1
Daryl
30/03/16
1.2
Jack
01/04/16
1.3
Raeesah
01/04/16
1.4
06/04/16
1.5
Raeesah
01/05/16
1.6
01/05/16
1.6
Raeesah
01/05/16
1.6
Jack
05/05/16
1.7
Daryl
05/06/16
1.8
Daryl
25/05/16
1.9
Raeesah
27/05/16
1.9
Jack
01/06/16
1.9
03/06/16
2.0
Raeesah,
Revised respective parts of the
Muhammed assignment and proof read each-others
, Jack
work.
05/06/16
2.1
Raeesah,
Final check and compiled
Muhammed
, Jack
1 Introduction
1.1
1.2
2 Background
Knowledge Flux a Brisbane based organization that deals with
information that make highly visual, adaptable and gamified
workspaces and creative management of that information currently
do not have a social platform for their enterprise. Knowledge Flux
has developed a number of enterprise wide systems for managing
services and user activities. Their request is to integrate a social
network into their enterprise systems and have provided a scenario
document with the functional and non-functional requirements that
need to be introduced and added to their enterprise system. An
enterprise social network platform enables employees to better
engage, collaborate, and organize. This, in turn, enables them to
more easily capture, generate and integrate new information and
knowledge to deliver the best solutions and achieve the best results.
Such a platform also significantly increases an organizations speed
in providing guidance, feedback and recognition to enable its
employees to grow both personally and professionally. The end
results are reduced operating costs, improved talent acquisition and
retention, and increased competitive advantage.
3 Target audience
The target audience for this product are the various organizations
that will be buying and using Knowledge Fluxs enterprise software
as known as Knowledge Flux users (KFUs). Understanding our client
and their requirements for their social network which will be suitable
for their users is a key factor when distinguishing the target
audience and in doing so relating to their customers who are from a
government, education, engineering and mining workforce. We
conducted research by asking the current users of what
improvements they would like in the new system in comparison to
current system which happens to be yammer. The feedback was
noted via an online survey and we were able to come up with a very
in depth analysis of where the system can be improved.
3.1
Audience beliefs
communication tool from within the company. KFUs are looking into
having a communication platform that is built specifically to the
standards and level of expertise for their users who are within an
organization workforce. Therefore, ensuring that the user interface
is fairly self-explanatory but not of unnecessary simplicity and
provides an adequate level of customization capabilities. The
audience believe that there is a better system that can be
developed that can bring their out-dated communication tool into a
newer modern time period. The belief that we aim to deliver on will
bring about a new vibrant user interface that will not only amaze the
clients but will solidify the faith in newer technology through the use
of the new UI.
3.2
Audience levels
3.3
Audience demographics
Audience 1 - KFUs
Age: 20-50 (professionals with a technology based
background)
Sex: male and female
Education: Tertiary qualifications and higher
Knowledge of technology: Mid to high background
knowledge of technology
Income: middle-high
Occupation: Government, Education, Mining / Engineering,
I.T
Location: Australia
Important Keywords: Technology, Organisation and Future
Audience 2 Clients/Visitors/Older Managers/ Staff
3.4
Audience expectations
4 Problem Statement
KnowledgeFlux would like to be able to keep up with the current
methods of communication within an organization also known as
Enterprise Social Networks (ESNs) They currently do not have a
system in place that will adapt and combine features such as
employee profiles, activity streams, micro blogging, discussion
forums, wikis and more in an effort to help employees collaborate.
ESNs support the tagging, rating and reviewing of content for
workplace use with the primary goals of better connecting members
of an organization and promoting knowledge sharing between
different employees and departments.
Constraints that may have effect on the project are ensuring that
the team designing the User Interface actually listen to the needs
7
and wants of the clients they are then able to provide a level of
expert advice to meet these requirements. Once there is a clear and
mutual understanding of these requests, it is essential to include a
time management plan that complies with the client and the
designers within a reasonable budget scheme too.
5 Goals
The goal is to address the requirements of the client Knowledge
Flux by designing a user interface that can be integrated into
their social network enterprise that maintains the white theme
which offers simplicity, user friendly navigation, is selfexplanatory and omits the cumbersome straits of conversation
through scrolling. With specific customization that will provide an
incomparable experience to the KFU through the tech savvy
facets that are delivered with rich technical aspects.
5.1
Usability Objectives
5.2
Single message
The single message that the audience must know is that with easy,
cleaver and well-managed designs, the sky is the limit. The aim is to
use simplicity and ease excels with effective communication to be at
the forefront of the program. Providing these advanced features will
allow the audience to decide for themselves if this product will work
for them or not. Once they have had a chance to test the functional
and technical aspects of the design, one will be able to make a
choice.
5.3
Mandatory elements
5.4
Deliverables
Upon testing, and client approval for completion, our client will be
delivered a well thought and designed user interface that meets all
their requirements;
Blueprints
Personas
Stakeholder Interviews
Wireframes
Paper Prototype
Low Fidelity
High Fidelity
6 Alpha Design
Different tools such as paper prototyping, low fidelity prototyping
and high fidelity prototyping have been used in this design stage to
show how the design has progressed from an idea to a final product.
These prototype designs have been created around the
requirements of the client and based on the personas of the target
audience. the design tools that are used for the propose of building
this UI are wireframes, paper sketching and the designs were based
on the personas that were created. The personas were used to build
the program to be able to suit the wide audience levels
technological knowledge. The prototypes that are displayed below
are created keeping the audience in mind and working alongside the
different personas. The alpha design stage will highlight errors and
allow for improvements to be made towards the final design. The
goal and the usability objectives will continue to remain the same
and set as the backbone to the project.
6.1
Structural Design
The first design element introduced was the use of gestures, which
can be seen throughout the prototypes. Considering that its a
communication tool for the organization, a vast majority of
10
11
the press of the left and right buttons will take the user to the next
reply. The swipe and button decision will be made based on the test
plan and the feedback received from it. The biggest benefit to using
a button is the affordance provided by it. Not only does the inclusion
of a button provide the visual representation of the ability to tap,
but it also provides an opportunity to convey what the functionality
is through iconography, text, or both. However, A button has a
single interaction and therefore typically a single function per
button. Any additional uses of a button like double tap or tap and
hold, could easily be hidden from the user. Therefore, unlike swiping,
where directions can have meaning, buttons dont have as many
options. Comparing this to a swipe function, it is a natural
interaction in particular for moving items around. It allows for direct
manipulation of the on screen objects. Swiping doesnt have to
clutter the interface like buttons do. This frees up space and allows
focusing the Users attention by leaving the interface clean and
readable.
The use of swiping between replies can be very useful, but for times
when the conversation becomes too large, or users need to find a
specific attachment quickly, the hidden search bar can be used to
search for tags, mentions, file names, conversation names and even
phrases from a reply. This search bar can be accessed from all
pages, except for the compose page. The hidden search bar can be
found by swiping from the top of the screen all the way to about the
halfway mark of the screen. This will create a drag down search bar
option where the user can type text and the UI will highlight it on
the screen. The reason the hidden search bar is used so that there
will be less clutter on the main screen. It only needs to be used
when its required and not needed to be on display the entire time.
There will be other options included in the drop down search bar
which will include looking for items from other conversations that
have been hash tagged.
The compose page is a simple interface with a large text field for the
main conversation and a search bar for adding a group of people
from a project or a single person. For added security, there is a
private mode integrated into the compose page. If the user places
their finger on the search bar and swipes it from right to left, the
screen background color will inverse indication the user is in a
private mode. The reason private mode is used is to allow privacy
for personal conversations. This usually will mean a one to one
conversation. Group conversations will be left on open for everyone
to view. For many people who work in offices or tight-knit
workplaces, privacy can sometimes be a big problem. For this
reason private mode was created with password and biometric
scanning (Finger print). This mode allows for an unlimited amount of
users to be added to the conversation, but it will not appear to
everyone as a normal team conversation would. Team conversations
12
13
6.2
Visual Design
Sketch 1
14
There are 9 steps with brief explanations about the features and
functionalities that we wanted to incorporate into the prototypes
which aim at eliminating scrolling, and clutter of information.
1 Gestures 1 Swipe out menus from the Left to Right
side, these menus will provide all the information
needed for the user such as (settings, profiles, folders,
help tips, etc.).
2 Hidden Search Bar This will have a pull down
function whereby, the user will not have it pinned to
their home screen, however if they need to search
anything they are able to access it easily.
3 Gestures 2 Swipe out menus from Right to Left side,
these menus will provide an easy access for the chats,
and messages for users to access easily.
4 Imbedded Information Within the swipe menus
there will be imbedded information, which is categorised
through generic headings allowing user-friendly
navigation.
5 Flagged icons This Icon represents a flagged
message or post of importance, a bold and capital L
represents a Like on a post or message and lastly, to
inform a user of a replied post there will be a bold and
capital RP. This style with the bold capital can be read
with ease when skimming a chat conversation. The star
stands out allowing the user to understand that that
conversation is of some importance. The bold and
capital letter fonts only emphasise on its importance.
6 Menu Icon Bar Will be on the top for easy access,
there will be icons that are generically familiarised by
majority of people. (Messages, Folders, Starred,
Updates, Notifications, Add/Delete Users)
7 Features /Gestures Users will be able to #tag and
@mention other users (people that they communicate
with through the application)
8 Features /applications On the swipe menus there
will be generic headings (Profile, Folders, Tips & Help,
and Log out, Languages) each of those have subfolders
that include imbedded information.
9 Floating Banners When a user wants to reply a
message, a floating banner function is put in place so
that they may easily swipe through the messages and
reply, instead of scrolling and sometimes forgetting
what the reply to the received message was.
15
Sketch 2
This sketch shows the Menu bar at the top of the screen, which is
placed there for easy access and makes the application user
friendly. Underneath there is a search bar, which is pulled down for
quick and easy use, otherwise it will always remain hidden. This idea
came from analysing Apple and Samsungs application gestures and
functionality.
The main focus on this sketch is the Swipe menu Left Right, the
importance of this is to eliminate the use of scrolling. There are 6
main headings (Profile, Settings, Folders, Documents, Tips & Help
and Log Out). These headings have subheadings, which start to get
more specific to the user. For example Settings has indented sub
folders (App settings, Account Settings, Privacy and Notifications)
16
there are also icons next to these headings that are generically
familiar to majority of people. This idea to have imbedded
information was taken from Facebook as it allows users to easily
navigate through the application without the use of scrolling.
Sketch 3
This sketch shows the Menu bar that is pinned to the screen, and
this time there is no search bar as it was not needed/ pulled down.
The main focus of this sketch is the Swipe menu Right Left which
shows the user all their contacts, who is online, active, inactive and
what time they were last seen online. This helps the user to know
17
This sketches main focus is to show how a user may easily navigate
and view/ reply messages. An arrow pointing to the menu bar
(Message Icon) if clicked opens up the users messages. There will be
a customization option for users on how many messages they would
like to have displayed on screen. The example shows four
messages, the first message has a
which is what the user has
noted as important and this message will always stay on the top. On
18
the right and left there is the option of the floating banner that
allows the user to swipe through their messages and eliminate
scrolling. At any time the user is able to use the swipe menus on the
Right and Left to either go into Settings or their online chats when a
user wants to reply a message, they select it and a reply section
pops up. The example shows the user wanting to reply to a contact.
The contact name appears on the top left with their mobile number,
on the right is the date and on the bottom right is the option to add
an attachment or add another person into the message and make it
a group message. Instead of the user scrolling the floating banner
function has been applied so that the user may reply each message
individually without having to scroll and look for the message, which
they may have forgotten.
Sketch 5
19
This sketches main focus is to show how a user may view and
navigate through their updated newsfeed. The newsfeed will show
the most relevant information associated with the user such as their
most popular contacts they communicate with. In this example it
shows a few comments that the users contacts have
uploaded/posted. The user is able to like, comment and share the
post if need be. It also shows that images can be posted and the
user has the option to save the image. When a user replies they are
able to #tag and @mention people in their posts. This idea is easily
identifiable with Facebook who offer a user-friendly newsfeed
allowing users to like, comment or share posts. However, as we are
trying to innovate we are implementing the swipe menu for
comments and the newsfeed too. This will eliminate the user from
scrolling through the entire newsfeed and allow the user to read
20
through a post and have the option to swipe Right or Left to move
onto the next few posts.
Sketch 6
Image 6 is the layout for how a single tip will appear for users.
Tips will be accessible via the hidden side menu and will be
displayed on the users first time opening and setting up the
applications.
21
Sketch 7
22
Wireframe 1
Wireframe 1 shows the home screen which has all relevant trending
posts and friends posts, shows the ability to make a post(can add
#tags and @mentions in any text box) and attach files(documents,
pdfs, images, etc.) to that post, also shows the ability to like a post
and reply to it.
23
Wireframe 2
24
Wireframe 3
This image shows the info page, swipe right to pull out this page
which has notifications, starred (favourite) messages, groups with a
showcase of the main groups you post in and the ability to leave
them, recent conversations with other users and settings.
Wireframe 4
25
This image shows the people page, swipe left to pull out this page. It
shows current friends and recommended friends and the ability to
search for anyone you like. People will be colour coded by the
faculty they are in.
Wireframe 5
26
This image shows the multi-level messages in a post and the ability
to reply directly to the OP or reply to a persons comment on the
original post, it also shows the group name above with the ability to
leave.
Note: multi-level messages are available on all posts not just in
groups
Wireframe 6
27
The fonts and colour scheme are based on the personas that are
provided. The development of the UI was built around them. The
skill range of each of the users vary dramatically so there needed to
be a balance between very technical and simple yet elegant user
interfaces. The prototypes will follow in the next section.
6.3
Prototypes
Persona 1
29
Persona 2
30
Persona 3
31
Persona 4Persona 5
Persona 6
32
7 Testing
7.1
Test Plan
33
Characteristics
Tech- Savvy
Not Tech Savvy
Total Number of
participants
Type
Female
Male
Age
20 30
31 - 40
Device
Mobile Device
Desired number of
participants
2
2
4
2
2
2
2
2
4. Method
Participants who have been selected will arrive at the
project room n44, level 0 Nathan campus at the
corresponding pre-determined times. They will enter
the room and be seated with the device preloaded
34
35
TASK STATE
BENCHMARK
6. Tes
Create an account, make
7 taps
t
your way to the dashboard
Logging in, composing a
7 taps
message and sending it
Logging in and going into
3 taps
the likes and deleting the
first like
Logging in and going into
3 taps
tags and accessing the
first tag notification
Logging in and going into
mentions and accessing
3 taps
the first mentions
notification
Logging in and going into
3 taps
reply and accessing the
first reply notification
Logging in and composing
9 taps
and sending a private
message
Logging in and accessing
the conversation and liking
4 taps
the first conversation
Logging in and adding
6 taps
some tags to the first
conversation
Logging in and mentioning
6 taps
someone in the first
conversation
Logging in and adding an
attachment to the first
10 taps
conversation and view the
attachment
Logging in and visiting the
user profiles page and
accessing Jenny Longs
11 taps
profile, then opening her
profile image and
navigating her profile
Accessing settings and
3 taps
finding the language
Accessing the search bar
1 tap
from a dashboard page
environment, equipment, logistics
The first few test trials were done in the n44 building
level 0 project room between Jack, Muhammed and
36
8. Data to be collected
To answer the question What obstacles do the users
encounter as they navigate through the app, whether
through a desktop or a mobile device?, We have
collected data for:
o Number of steps (taps, gestures & long holds) to
complete task
o Number of tasks completed with or without
assistance
o Usefulness of terms and labels
o The ease of transition and navigation
9. Reporting Results
37
7.2
Date
Task 1:
30/04/
16
30/04/
16
31/04/
16
31/04/
16
Task 2:
30/04/
Particip
ant
Participa
nt
Info(age,
occupati
on)
Benchma
rk
(taps/swi
pes/
Long
holds)
Participan
t
Result
(taps/swi
pes/
Long
holds)N
Create an account and make your way to the
Yaseen 30, IT
7
Ahmed help
George 34,
7
Lin
Program 7
mer
Janice
48,
7
Graham Financial
Advisor
Ashleig 23,
7
h Doyle Governm
ent
Receptio
nist
Log in, compose a message and send it.
Yaseen 30, IT
7
Particip Observer
ant
Notes
Rankin
g
(usabilit
y
1-10)
dashboard.
10
10
10
Worked
as it
should
for all
participa
nts.
10
10
Participa
38
16
30/04/
16
Ahmed
George
Lin
31/04/
16
Janice
Graham
31/04/
16
Ashleig
h
Doyle
Task 3:
30/04/
16
30/04/
16
Log in, go
Yaseen
Ahmed
George
Lin
31/04/
16
Janice
Graham
31/04/
16
Ashleig
h
Doyle
Task 4:
30/04/
16
30/04/
16
Log in, go
Yaseen
Ahmed
George
Lin
31/04/
16
Janice
Graham
31/04/
16
Ashleig
h
Doyle
Janice
help
nts
understo
34,
7
10
od the
Program 7
compose
mer
icon and
48,
7
10
complet
Financial
ed the
Advisor
task
23,
7
10
right.
Governm
ent
Receptio
nist
to the likes section and delete a like.
30, IT
3
9
Some
help
participa
nts did
34,
3
9
3
not read
Program
the tips
mer
and
48,
6
6
know
Financial
how to
Advisor
swipe to
23,
3
10
delete.
Governm
ent
Receptio
nist
to the tags page and access the first notification.
30, IT
3
10
All
help
participa
nts
34,
3
10
found
Program 3
this
mer
simple to
48,
3
10
do.
Financial
Advisor
23,
3
10
Governm
ent
Receptio
nist
to the mentions page and access the first mention
30, IT
help
34,
Program
mer
48,
10
10
10
All
participa
nts
found
this
simple to
39
16
Graham Financial
Advisor
31/04/ Ashleig 23,
4
10
16
h
Governm
Doyle
ent
Receptio
nist
Task 6: Log in, go to the reply page and access the first reply
notification.
30/04/ Yaseen 30, IT
4
10
16
Ahmed help
4
30/04/ George 34,
4
10
16
Lin
Program
mer
31/04/ Janice
48,
4
10
16
Graham Financial
Advisor
31/04/ Ashleig 23,
4
10
16
h
Governm
Doyle
ent
Receptio
nist
Task 7: Log in, Compose and send a private message.
30/04/ Yaseen 30, IT
9
8
16
Ahmed help
9
30/04/
16
31/04/
16
31/04/
16
George
Lin
34,
Program
mer
Janice
48,
Graham Financial
Advisor
Ashleig 23,
h
Governm
Doyle
ent
Receptio
nist
Failed
Failed
10
do.
Very
similar
to
previous
task so
all
participa
nts
found it
easy.
This
participa
nt read
the tips
and was
able to
complet
e the
task.
Unable
to find
private
message
.
Participa
nt has
uses
similar
interface
s before
but
made a
mistake.
Task 8: Log in, access he conversations and like the first conversation.
40
30/04/
16
30/04/
16
31/04/
16
31/04/
16
Yaseen
Ahmed
George
Lin
30, IT
help
34,
Program
mer
Janice
48,
Graham Financial
Advisor
10
10
4
Took a
little
while to
find the
slide out
menu.
Ashleig
h
Doyle
23,
4
10
Governm
ent
Receptio
nist
Task 9: Log in, add tags to the first conversation.
30/04/ Yaseen 30, IT
6
10
Participa
16
Ahmed help
nts
6
found
30/04/ George 34,
6
10
this
16
Lin
Program
similar
mer
to other
31/04/ Janice
48,
6
10
apps and
16
Graham Financial
easy to
Advisor
do.
31/04/ Ashleig 23,
6
10
16
h
Governm
Doyle
ent
Receptio
nist
Task 10: Log in, mention someone in the first conversation.
30/04/ Yaseen 30, IT
6
10
Participa
16
Ahmed help
nts
6
found
30/04/ George 34,
6
10
this
16
Lin
Program
similar
mer
to the
31/04/ Janice
48,
6
10
previous
16
Graham Financial
task and
Advisor
simple to
31/04/ Ashleig 23,
6
10
do
16
h
Governm
Doyle
ent
Receptio
nist
Task 11: Log in, add an attachment to the first conversation and view
the attachment.
30/04/ Yaseen 30, IT
Failed
1
Most
16
Ahmed help
participa
41
30/04/
16
George
Lin
34,
10
10
9
nts
Program
Did not
mer
read the
tips and
31/04/ Janice
48,
Failed
1
Couldnt
16
Graham Financial
find how
Advisor
to
31/04/ Ashleig 23,
Failed
1
attach.
16
h
Governm
Doyle
ent
Receptio
nist
Task 12: Log in, navigate to the profile and access Jenny Longs profile
then navigate through her profile and open her profile picture.
30/04/ Yaseen 30, IT
11
10
Participa
16
Ahmed help
nts
11
found it
30/04/ George 34,
11
10
very
16
Lin
Program
similar
mer
to other
31/04/ Janice
48,
11
10
apps,
16
Graham Financial
very
Advisor
easy.
31/04/ Ashleig 23,
11
10
16
h
Governm
Doyle
ent
Receptio
nist
Task 13: Log in, access the setting and find the languages.
30/04/ Yaseen 30, IT
5
10
Simple
16
Ahmed help
to find
5
for all
30/04/ George 34,
5
10
participa
16
Lin
Program
nts.
mer
31/04/ Janice
48,
5
10
16
Graham Financial
Advisor
31/04/ Ashleig 23,
5
10
16
h
Governm
Doyle
ent
Receptio
nist
Task 14: Log in, access the search bar on the dashboard.
30/04/ Yaseen 30, IT
3
9
Participa
16
Ahmed help
nts knew
3
how to
30/04/ George 34,
3
9
find the
16
Lin
Program
search
mer
bar due
31/04/ Janice
48,
3
8
to it
16
Graham Financial
42
31/04/
16
Ashleig
h
Doyle
Advisor
23,
Governm
ent
Receptio
nist
10
being
similar
to the
standard
iphone
search
bar
(group) where we had a meeting and analysed the results to see all
the positive and negative feedback as well as the ratings for each
task by all the participants. We revised our designs and
implemented the changes to improve our final design.
8 Final Design
The opening, Login page (Figure 1) is a simplistically designed
page which hosts the first impression for the application. When
users interacted with the login page, they found it simple and easy
to use the navigational buttons and understood text field
placeholder prompts. After having no problems with the user testing
on the login page, it was decided that it would not change. This also
reflects on the Create an Account (Figure 2) page. The page was
easy to navigate by users and no problems have arisen with the
design. For this reason, the page has not been altered.
The Tips page (Figure 3) was similarly left unaltered. The design of
the tips page, while relying on users having technical knowledge, all
test subjects understood the page controller, which also implied
swipe gesture functionality. While not all the test subjects
discovered the swipe functionality on the test page, we found it was
something that was well implemented and no revisions were made
to that decision.
When users were faced with the dashboard (Figure 4), they
understood how to use the tab bar for navigation. The use of the
hamburger button on the top left helped users discover the hidden
sidebar menu (Figure 5) We found some users did not discover the
swipe gesture to reveal the hidden menu, so for users who are using
the application for the first time, a pop-up will appear outlining this
(Figure 6). The pop up will be short and will require the user to
perform the gesture before it disappears. This will ensure the user
understands how to perform the action. These overlays have been
implemented throughout the application and will be detailed in the
corresponding sections.
When initial testing by the team was attempted, it was discovered
that none of the likes, tags, mentions or replies had real
functionality. While it showed how they would appear, there was no
way to see or test the navigation and how the notifications would be
44
In the original design, a settings page (Figure 13) had not been
included due to the lack of functionality it would provide. After group
discussions took place, the decision to add a settings page to purely
mimic the appearance was made. This page was simple and straight
forward. No users had trouble finding this page and the users
provided no comments, therefore this page was unchanged.
Figure 1.
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Figure 2
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Figure 3.
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Figure 4.
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Figure 5
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Figure 6
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Figure 7
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Figure 8
Figure 9
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figure 10
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figure 11
figure 12
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figure 13
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