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Game Theory: Part 1: Introduction and Types of Games
Game Theory: Part 1: Introduction and Types of Games
Game Theory: Part 1: Introduction and Types of Games
Part 1: Introduction
and Types of Games
The games studied can be quite serious and are studied in many
areas of the natural and social sciences: military, political and
marketing campaign strategy can be modeled with game theory,
also phenomena in natural science, for example, in the study of
evolutionary biology.
We assume players are rational in the sense that they seek the
outcome where the resulting payoff is in their best interest.
Types of Games
Alternate-move games (like chess and tic-tac-toe) players take
turns, strategies involve many moves and can evolve during play.
Simultaneous-move games (like rock-paper-scissors) players
commit to a move without knowledge of the other players strategy.
Economic, political or military decisions, and many other real-life
situations, can be modeled by simultaneous-move games even if the
players dont make their move at the same time. For example, once
a strategy is chosen, regardless of an opponents move, it may be too
late for a player to change strategy. One player making a move after
the other may be equivalent to a simultaneous-move game if each
had predetermined strategies (with which they are committed to play)
chosen without knowing the intentions of the other.
In this chapter, we study simultaneous move games. However, we
will consider situations where simultaneous move games are
repeated and then can become similar to alternate move games.
Types of Games
Matrix Games
The strategies of one player form the rows of the matrix, while the
strategies of the other player form the columns. Each entry in the
matrix represents a possible outcome based on a corresponding
selection of strategies.
This is an example of a two- Column Player ( player 2 )
player matrix game where
each player has a choice of A
B
two possible strategies.
Row Player
( player 1 )
(m1,m2)
(m3,m4)
(m5,m6)
(m7,m8)
Player I
( row player )
(m1,m2)
(m3,m4)
(m5,m6)
(m7,m8)
Player I
( row player )
(m1,m2)
(m3,m4)
(m5,m6)
(m7,m8)
For all matrix games, when outcomes are written using two
coordinates, lets assume the payoff to the row player is the first
coordinate, while the second coordinate represents the payoff to the
column player.
Player I
( row player )
(1,2)
(4,-3)
(2,1)
(3,3)
Player I
( row player )
(1,2)
(4,-3)
(2,1)
(3,3)
A Matrix Game
Player II ( Column Player )
Player I
( row player )
(1,2)
(4,-3)
(2,1)
(3,3)
On the other hand, if you are player II, you are choosing between
pure strategies A or B.
If you pick A, then you get a payoff of 2 points if player I picks X
and a payoff of 1 if player I picks Y.
If you pick B, then you get a payoff of 3 (a loss) if player I picks X
and a payoff of 3 points if player I picks strategy Y.
Player I
( row player )
(1,2)
(4,-3)
(2,1)
(3,3)
A
Player I
( row player )
(1,2)
(4,-3)
(2,1)
(3,3)
If I choose option X, then I could get the highest payoff of 4 if player II chose
B. However, player II is unlikely to pick B because he could suffer a loss of 3
if I pick X. Thus player II may choose A. If player II is going to choose A
then I should choose Y which is a better payoff for me when player II is
playing A. But then if player II knows that I am reasoning in this way, and am
therefore more likely to pick strategy Y, he may choose to pick strategy B, in
which case I am better off with strategy X
Matrix Games
Player II ( Column Player )
A
Player I
( row player )
(1,2)
(4,-3)
(2,1)
(3,3)
The answer is yes, but before doing so, well need to understand
certain terms.