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Macragge Mission 2 (Preserve The Gene-Seed)
Macragge Mission 2 (Preserve The Gene-Seed)
Macragge Mission 2 (Preserve The Gene-Seed)
FORCES
Ultramarines Varras
Tyranids 2 Termagants
3 Infestation Markers
Spore Mines
OBJECTIVE
Ultramarines win Varras is still alive after
10 turns.
Tyranids win Varras has been killed before 10
turns have expired.
SET UP
Set up the wreckage as you did in Mission 1.
Place Varras touching the cockpit wreckage.
Place the Termagants on the board edge
furthest from the cockpit, one in each corner.
48"
48"
Lt. Varras
12"
(min)
Termagant
Infestation Markers
and Spore Mines
TYRANID RULES
Spore Mines. The Spore Mines in this
scenario work as described in the Battle for
Macragge. The Tyranid player may use Acid,
Poison, or Exploding Spore Mines
represented by appropriate models.
Acid
Spore Mine
Poison
Spore Mine
Exploding
Spore Mine
Lt. Varras has hit the Spore Mine with his roll of 4, and the Mine is wounded with a roll of 5
and detonates.
Copyright Games Workshop Ltd. 2004. Permission is granted to print this page for personal use only to play a Games Workshop game; all further rights reserved.