40k Rules Wazbom Blastajet en

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WAZBOM

BLASTAJET
MAXIMUM POWER

Packing a madcap arsenal of unpredictable and deadly weaponry,


the Wazbom Blastajet tears through its enemies like the fist of Mork,
its badmek pilot bellowing with glee all the while.
ACCELERATION/BRAKING

WEAPONS

Twin-linked kustom mega-kannon, smasha gun,


stikkbomb flinga. May replace twin-linked kustom
mega-kannon with twin-linked tellyport mega-blasta.
May replace stikkbomb flinga with kustom force
field. A gitbusta turret may be taken, but if it is, the
Wazbom Blastajets acceleration is 4+.

2+/5+

Weapon
Twin-linked kustom mega-kannon
Smasha gun
Stikkbomb flinga
Twin-linked tellyport mega-blasta
Gitbusta turret

Arc
Fixed
Fixed
Rear 180
Fixed
360

SPECIAL RULES

Kustom Force Field: Roll a dice every time a Wazbom


Blastajet with a kustom force field loses a structure
point. On a roll of 5 or 6 the damage is absorbed by
the force field and the Blastajet suffers nodamage.
Mega Weapons: Double the damage inflicted by a
twin-lined kustom mega-kannon or tellyport megablasta if the hit roll was a 6 before any modifiers
wereapplied.
Stikkbombs: Do not subtract 1 from the hit rolls for a
stikkbomb flinga when it is used to take a snap shot.

TOUGHNESS

STRUCTURE
Range
15"
15"
10"
10"
15"

DAMAGE CONTROL

Hit Rolls
Damage Ground Attack
4+
2 +1
5+ 3 0
6+ 6+ 6+ 6+ 1
0
4+ 2 0
5+ 5+ 5+ 5+
1
0

MANOEUVRE TABLE
Manoeuvre

Power Setting & Danger Rolls


5

Execution

Bank

1+

1+

1+

1+

Move - Move - Turn

Turn

1+

1+

1+

1+

Move - Turn - Move

Barrel Roll

1+

1+

1+

2+

Move

Snap Turn

1+

1+

2+

3+

Turn - Move - Move

Level Flight

Always Safe

2+

Move - Move

Stall Turn

1+

2+

3+

4+

Move - Turn - Turn - Move

Waaagh!

2+

2+

2+

2+

Move - Move - Move - Move

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