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How to create a website

Grade : SEVEN

Duration : 1 week

Internet-weebly

Log in where you put your username and password

Log in is only for people who has registered to weebly.

If not registered you have to create your account as new user.

Create a new page and give it a name and do the same with the rest.

Insert pictures –drag the picture icon on top click on the icon to edit -upload photo.

Do the same if you want to insert text.

After typing everything you may now go to Google.

Then type scribd

Log in, type your username and password

Download your file eg.from your USB, select a file – open

Click on the file you have downloaded

Click share, click copy the second one ,go back to weebly,drag the HTML icon ,click on it, edit
HTML,right click the highlighted text on the HTML box, right click paste

Click outside the HTML box.

Teaching approach: Constructivism.

Learners will demonstrate an active participation in the lesson. They will be given the change to give
their own interpretation of the lesson individual. Construct knowledge rather than receiving knowledge
The approach should suit the learners and be able to transform the learning. Learning should be
collaborative and co-operative and learner centered, they should be able to construct active
knowledge and meaningful. They should be able interact with the lesson.

Behaviorism

Behaviorism was the old way of teaching, Learners were passive. Learning was based on
connections between the problems of a particular situation and on what has been done previously.
Learners were negatively reinforced so they were not able to correctly apply the complex learning
activities.Behaviourism was criticizing as dehumanizing teaching and learning.

Comparison of Behaviorism and Constructivism

Constructivism is the new way of teaching where learners are actively involved and participative. It is
learner centred.Learners are given opportunity to explore, investigate and to do research on their
own. Learners are innovative. The learners acquire the skills, knowledge, values and attitude.

Analysis:

Defines what the learners are expected to learn and it should be with the aim of achieving your
outcomes. It consist of several actions, the collection of data, their language skill, typing skills, level of
motivation and it should also be based on what they already know.

The outcomes must relate to the skills that they will have acquired after learning and what new skill
will they have. Will they be able to possess understanding and make decisions based on their current
knowledge.

They must be given clear instructions about the content of the lesson, the nature of the of the content
and specify the outcomes example will the learner be able to interpret and apply scientific, technology
and environmental knowledge. It is important to know your learners skills how good can they make
use of multimedia activities like searching for information on the internet, what are their levels of
motivation and competency. Will they be able to analyse, compare and find mistakes .

Design phase:

The designer should translate the outcomes based on the data that the learners have collected,
beware of their participation during the process of analyzing the content of the lesson. Do they have
computer skills, did they acquire enough knowledge. The website must be sequenced in a way that
will motivate learning. Activities should be designed according to the learner’s knowledge and level,
because if the material is above or below their understanding they will became bored frustrated and
discourage and stop learning. Interactive learning must be design at each level like group work where
they can work together in order to motivate each other

Learners will be give the opportunity to brainstorm the topic example name the different animals and
their movements, or write a fact about each animal , example snakes slides along the ground.

Elimination must be done on some of the brainstorming to suit the learners’ age, pre-knowledge,
reading skills and their computer skills will they are able to chunk information on the internet. The
interest of learners to learn should be considered. Then the remaining ideas should be integrated
keeping in mind the way learners are going to learn and that process is called instructional analysis.
The designer must then decide on the outcomes, e.g. are they going to demonstrate their skills or are
they going to work collaborate with others. A methodology must be chosen e.g. role play, story telling
or a discussion. Factors like feedback, how, when must also been considered, e.g. question type,
learner centered, what can be done to motivate learners. The sequence order of the presentation like
direction, interaction and the closing method a flow chart can also included like a story board.

DEVELOPMENT PHASE :

This is the whole process of refining and validating the designed program. A lot of software can be
used to refine the design. Templates to drop content must be included with a course emblem,
navigator buttons and place holders pages, title and video content. Word process tool e.g. Microsoft
word can also be used as a tool to develop text and simply import the text into the authoring tool.
Buttons have to be developed after all the different components are been assembled or developed
they need to be included in the web page in a sequence that was decided on during the design
phase. A project plan that must be used in order for learners not to spend money when doing their
assignments should also be develop. Pages, screen in the multimedia should have text, graphic,
video, sound and animation. Support material with guidelines, help pages and contact details of the
developer must be included.

IMPLEMENTATION AND EVALUATION :

More websites must be developed to be evaluated for the effectiveness and after all this process the
best one will be selected and then be ready to be used. The results are going to be compared with
the goals for the multimedia. E.g. a pre-test should be set that will make learners to want to find out
more about the lesson. I will design an activity that the multimedia will teach to solve. Through
multimedia activities learners can be highly motivated and arouse their curiosity of wanting to learn
more. Set questions from the known to the unknown that challenge their level of thinking, they should
be made aware what will they accomplish through learning, how will learning make them fill better or
happy. Positive feedback must be given to encourage them through their lessons, and practice
opportunities should be created that will help in improving their computer skills and consolidates
complex activities.

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