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Catia Part02
Catia Part02
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LESSON II : DRESS UP FEATURES 12
Although technically not a Dress-Up Feature, POCKET is a
tool that is used often. Unlike HOLE, the feature to PUNCH
must be defined in SKETCHER mode since it is user defined,
not just a hole.
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The first thing to do is pick the face that you want to pocket the
void through, then pick Sketcher…
Line is picked
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In Sketcher, pick the proper shape icon from the Primary toolbar, and sketch
the shape ON THE 3D PART represented in sketcher. Once this is done,
EXIT sketcher to return to 3D mode…
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This is how your
part will look once
you have returned to
3D. The sketch you
made will appear flat
on the face you
chose. If it is not
orange, choose it to
make it active and
ready for
pocketing…
sketch
Notice POCKET1 is
active on the action
tree.
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From TYPE, you can enter a dimension or constrain the
depth of the punch by choosing “up to next”,”up to
last”,”up to plane”, etc…using the arrow.
Depth is where you enter the dimension for the depth of your
pocket.
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Here is your part with your pocket in it.
Now lets begin to DRESS IT UP…
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A close up look at your DRESS UP TOOLBAR shows that it
is ready to do five basic functions for you…
Fillet
Chamfer
Draft
The first thing we will do is FILLET. Pick the face that you wish
to fillet, then pick fillet from the toolbar. The Edge Fillet
Definition box will appear, which you will fill in with the
appropriate info. RADIUS is the size of the fillet and OBJECTS
lists the number of faces that you are going to fillet. The box also
allows you to pick the propagation of the fillet (Tangency is the
best for now).
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You don’t have to pick an entire face…a single edge may be picked
instead. To pick MORE than one edge, but NOT and entire face
simply hold down CONTROL.