The document provides an overview of the key interface components in 3ds Max Design for modeling, animation, and rendering 3D scenes. The main components described include the command panel for accessing modeling and animation tools, the time slider for navigating and setting keys in animations, the status bar for viewing scene information, and windows for rendered previews and editing materials.
The document provides an overview of the key interface components in 3ds Max Design for modeling, animation, and rendering 3D scenes. The main components described include the command panel for accessing modeling and animation tools, the time slider for navigating and setting keys in animations, the status bar for viewing scene information, and windows for rendered previews and editing materials.
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The document provides an overview of the key interface components in 3ds Max Design for modeling, animation, and rendering 3D scenes. The main components described include the command panel for accessing modeling and animation tools, the time slider for navigating and setting keys in animations, the status bar for viewing scene information, and windows for rendered previews and editing materials.
Copyright:
Attribution Non-Commercial (BY-NC)
Available Formats
Download as DOC, PDF, TXT or read online from Scribd
es quick access to The command panel comprises six user-interface panels that The time slider lets you navigate along the timeline and jump The 3ds M ny of the most give you access to most of the modeling features of 3ds Max to any animation frame in your scene. You can quickly set area at th ax Design. Design, as well as some animation features, display choices, position and rotation or scale keys by right-clicking the time informatio and miscellaneous utilities. To switch to a different panel, click slider and choosing the desired key from the Create Key dialog. active com its tab at the top of the command panel. coordinat manually g Tools left, is the where yo combines a modeling features, ting and powerful h the tried and c, configurable Anim Between navigation controls, animation these con over time mouse button iewport, except on ad menu is vailable in the he selection. Anim Use these motion th
Design, the main
viewport, View to displaying up Use these ng the scene from within the n set a viewport to e or shaded view an also employ se Review ws (hard-edged or ontrol, and play highly results in real Rendered Frame Window Material Editor The Rendered Frame Window displays a rendering of your The Material Editor, which you open with the M key, provides scene. Press F9 to trigger the rendering process. Using functions to create and edit materials and maps. Materials are Rendered Frame Window controls, you can change render assigned to objects and create greater realism in a scene by presets, lock the rendering to a single viewport, render regions using different maps. of the viewport for faster feedback, and change mental ray settings such as final gather and reflections without having to access other portions of the program.