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Lauralians: Alexander Dumay
Lauralians: Alexander Dumay
The Lauralians
The first emperor was crowned during the time of the Cathayan invasion
he lead the country through its toughest time. Avatus took the offer that
the emperor of Cathay had offered him and he is known as the immortal
king of Lauralia. The head emperor over all the state emperors. Avatus
left his empire in his generals hands and began his quest to slay a dragon
and drink its blood he wondered Cathay in search of a dragon to slay.
Until finally he came across a small Cathayan thunder dragon. He
attacked it relentlessly, he swung his sword towards it’s head but it was
deflected by the dragons tough scales. The battle by legend is said to go
on like this for hours until Avatus is knocked to the ground by the dragon
now underneath the dragon Avatus thrust his sword into the dragons soft
under belly. It is said that Avatus enticed by the power he felt and the
taste of the dragons blood he drained the creature’s veins dry.
Markus the slayer was chosen by his dying father to take up the seat of
sate emperor for Curas. His father was later persuaded to give the seat to
his most trusted general. Enraged by this Markus took his Gladias and cut
down his father, mother, brother and the general that was offered the
seat of state emperor. Markus dyed two years after taking the throne
drowning the river Tribre whilst retreating from an orc war band.
The battle of steep hill was the last battle of the Cathayan wars this
is were the Lauralian forces crushed the Cathayan army. This pitched
battle was fought atop a long steep giving it the name of The Battle Of
Steep Hill The Cathayan force deployed at the bottem of the hill with the
Lauralians deployed atop. The Cathayans army bravely charged up the hill
where the exhausted men met the better rested and trained Lauralians
the Cathayan men fought with what little stamina that they had left. The
battle ended as a Lauralian victory the Cathayans lost over
100 000 men and the Lauralians lost half. This is the battle that ended the
Cathayan wars.
Commanders
State emperors
State emperors are the appointed emperors of each state of Lauralia each
is chosen by Avatus Oralias. Each runs the state under the guidance of
Avatus whom rules over all. Avatus selects new state emperor based on
their skill at leading an army and their loyalty to him this prevents civil
war when an emperor dies. State emperors dictate the laws and what
goes on in their senate.
M WS BS S T W I A LD
4 5 4 4 4 3 5 4 9
Equipment:
Heavy armour, hand weapon, shield
Special rules:
Leader of the state:
If you general is a leader of the state he acts as a battle
standard bearer but instead of a reroll of all panic tests with in
12” you gain a reroll with 24” of this model. Note this model
does not count as you battle standard bearer.
Head of senate:
All other lords and hero’s within 12” of the model with this
special rule gain stubborn.
Senators
Senators lead the forces of Lauralia when the state emperors cannot
senators even some times raise armies to go and cease more territory for
the empire to gain more power in the senate. They are the most common
leaders of legions guarding the borders of Lauralia from the Cathayan
tribesmen or worse the wild men of chaos and on occasion Daemons.
Some senators even form such a bond with their troops the abandon their
positions in the senate for the roll of full time general.
Senator
M WS BS S T W I A LD
4 4 4 3 3 2 4 2 8
equipment:
hand weapon, heavy armour, shield
Priests
High priest
High priests are Avatus’ and the emperor’s greatest dictators their
readings can show when an emperor may die. This dictates the emperors
decision weather to go into battle or not.
M WS BS S T W I A LD
4 3 3 3 3 3 4 2 9
equipment:
hand weapon
Special rules: incantations of paganism, reading of the end trails
Options: war horse(+16pts) 100pts of magic items from the
common or Lauralians magic item list
Priest
Priests are more likely to help the senators that go into battle these
priests are still in training and may possibly get the readings wrong but
are still a invaluable part of a Lauralian army. Both high priests and
priests get their readings form the intestines and other organs of
sacrificed animals that were prepared heavily before their death.
M WS BS S T W I A LD
4 3 3 3 3 2 3 1 8
equipment:
hand weapon
options:
Can use the inactions of paganism
can choose up to 50pts from the common of Lauralian magic
item list
Lauralians get 2D6 +1 power dice per turn.
Incantations
All incantations are cast with a power level of 8 high priests may
cast 2 incantations per turn and priest can cast 1 incantation per turn
The priest gains a quick glimpse into the future positions of one of
your enemies units.
At the beginning of the next turn your opponent must move the unit
you select it base movement directly forward. The opponent may not
wheel or move this unit even in his own movement phase.
Incantation of predictability
The priest gazes once again into the future this time seeing were
volley’s of arrows, cannon balls, stones form stone throwers and bolts
may land.
Select one friendly unit with in 24” of the caster may reroll to hits
and they must accept the second result.
The priest gazes into the future but it is clouded with uncertainty
the priest can barely get a clear image.
Once cast roll D3+1 and this is how many rerolls the army has you
may on reroll a D6 and not artillery or scatter dice.
Incantation of rage
The priest sees the future clearer than he has ever seen it and he is
not pleased in his rage a magic missile of great power is summoned.
You may place a large template 24” from the caster it scatters 1
artillery dice any thing under the template suffers a strength 3 hit and
any thing under the hole suffer strength a 5 hit.
The backbone
Legionaries
Form the backbone of the army they are well-trained men whom
form up the largest percentage of a legion. They are trained to move and
fight in a highly affective and deadly formation called a tortes formation.
In a tortes formation the men at the front use their scutum’s to protect
both themselves and the man next to him and the men in the center use
their shields to protect them form the top.
M WS BS S T W I A LD
4 4 3 3 3 1 3 1 7
Champion M WS BS S T W I A LD
4 4 3 3 3 1 3 2 7
Units with this special rule may deploy or reform into the tortes
formation. Reforming into the tortes formation counts as a
reform when in the tortes formation the unit may not march. The
unit gains a +2 to their armour saves at range and +1 in combat
if the unit charges it does not gain the bonuses for the first round
of combat. But they may reform in your following movement
phase regardless of if you won combat or not. You may not use
the tortes formation if charged or shot in the flack or rear.
Tactical prowess:
Units with this special rule may join one other unit with this
special rule. You may only benefit form 1 command group but
you can benefit form both legionary if you have two.
Auxiliary
Auxiliary use new bow technology a short ranged high strength bow
that can penetrate enemy armour with ease. The auxiliary are known to
join legionary units and use them for protection.
M WS BS S T W I A LD
4 3 3 3 3 1 3 1 7
Champion M WS BS S T W I A LD
4 3 3 3 3 1 3 1 7
Scouts
Scouts are the civilians of Luaralia they fight as skirmisher with very little
training they are mainly used for Intel and to ambush enemy troops.
M WS BS S T W I A LD
4 2 4 3 3 1 2 1 6
peltist M WS BS S T W I A LD
4 2 5 3 3 1 2 1 6
Equites
Equites are auxiliary on horse back that trained to ride a mount
and fire at the same time.
M WS BS S T W I A LD
4 3 3 3 3 1 3 1 7
unit size 5+
equipment:
light armour, war horse, hand weapon, composite bow, peliums
mount:
warhorse
special rules:
fast cav
Clibanarii
Clibanarii are the most experienced heavy Calvary in the luaralian
army they charge on thunderous steeds headlong into battle. Seek their
death in front of the emperors to prove their worth.
M WS BS S T W I A LD
4 4 3 3 3 1 3 1 8
champion M WS BS S T W I A LD
4 4 3 3 3 1 3 1 8
unit size 5+
equipment:
shield, heavy armor, lance, hand weapon
options:
mount: barded war horse
Manganel
Lauralians have some of the best war machines in the east and the
manganel is a tribute to that.
M WS BS S T W I A LD
- - - 8 7 4 - - -
Crew
M WS BS S T W I A LD
4 3 3 3 3 1 3 1 7
equiment: special rules:
hand weapons stone thrower, war machine
Praetorian guard
Praetorian guard are the royal guard of the emperors they are the
most loyal men in all of luaralia. It is often when a state emperor dies
that Avatus considers the leader of the praetorian guard as his first
option.
M WS BS S T W I A LD
4 5 3 4 3 1 4 1 8
champion M WS BS S T W I A LD
4 5 3 4 3 1 4 2 8
Unit size 5+
equipment:
hand weapon, shield, peluims, full plate
special rules:
Tortes formation:
The units with this special rule move as one massive shield wall
protecting them selves and the warrior beside him with their towering
shields.
Units with this special rule may deploy or reform into the tortes
formation. Reforming into the tortes formation counts as a reform when in
the tortes formation the unit may not march. The unit gains a +2 to their
armour saves at range and +1 in combat if the unit charges it does not
gain the bonuses for the first round of combat. But they may reform in
your following movement phase regardless of if you won combat or not.
You may not use the tortes formation if charged in the flack or rear.
Battle prowess:
Units with this special rule may join one other unit with this special
rule. You may only benefit form 1 command group but you can benefit
form both legionary if you have two.
Lords
Hero`s
Senator 50pts
M WS BS S T W I A LD
4 4 4 3 3 2 4 2 8
equipment:
hand weapon, heavy armour, shield
Options:
War horse(+12pts), barding(+2pts), chariot(+50pts)
lance(+6pts)if mounted, Great weapon(+8pts) 50pts pts of
magic items from the common and Luaralian item lists.
Priest 65pts
M WS BS S T W I A LD
4 3 3 3 3 2 3 1 8
equipment:
hand weapon
options:
Can use the inactions of paganism
can choose up to 50pts from the common of Lauralian magic
item list
Core
Legionaries 12pts
M WS BS S T W I A LD
4 4 3 3 3 1 3 1 7
unit size 10+
Equipment:
Hand weapon, heavy armour, shield, peluims
Options:
May upgrade one legionnaire to a musician(+5pts)
May upgrade one legionnaire to a standard bearer(+10pts)
May upgrade one legionnaire to a champion(+10pts)
May take a legionary standard up to 25pts unit may buy a
scorpion 60pts
Special rules:
Tortes formation, Tactical prowess
Auxiliary 9pts
M WS BS S T W I A LD
4 3 3 3 3 1 3 1 7
unit size 10+
equipment:
composite bow, light armour, peluims
options:
May upgrade one Auxiliary to a musician(+5pts)
May upgrade one Auxiliary to a standard(+10pts)
May upgrade one Auxiliary to a champion(+10pts)
Unit may buy a scorpion 60pts
Special rules: Tactical prowess
Scouts 6pts
M WS BS S T W I A LD
4 2 4 3 3 1 2 1 6
unit size 10-20
equipment:
Light armour, hand weapon, peluims
Options:
May upgrade one scout to a peltis(+8pts)
Special rules:
Skirmish
Scorpion
M WS BS S T W I A LD
- - - 5 7 3 - - -
crew
M WS BS S T W I A LD
4 3 3 3 3 1 3 1 7
equipment: special rules
hand weapons bolt thrower, war machine, weapon
team
Equites 16pts
M WS BS S T W I A LD
4 3 3 3 3 1 3 1 7
unit size 5+
equipment:
light armour, war horse, hand weapon, composite bow, peliums
special rules:
fast cav
Special
Clibanarii 23pts
M WS BS S T W I A LD
4 4 3 3 3 1 3 1 8
unit size 5+
equipment:
shield, heavy armor, lance, hand weapon, barded war horse
options:
upgrade one Clibanarii to a musician(+10pts)
upgrade one Clibanarii to a standard bearer(+20pts)
upgrade one Cibanarii to a champion(+20pts)
may take a legionary standard up to 50pts
Manganel 70pts
M WS BS S T W I A LD
- - - 8 7 4 - - -
Crew
M WS BS S T W I A LD
4 3 3 3 3 1 3 1 7
equiment: special rules:
hand weapons stone thrower, war machine
Rare
Tortes formation:
The units with this special rule move as one massive shield wall
protecting them selves and the warrior beside him with their
towering shields.
Units with this special rule may deploy or reform into the tortes
formation. Reforming into the tortes formation counts as a
reform when in the tortes formation the unit may not march. The
unit gains a +2 to their armour saves at range and +1 in combat
if the unit charges it does not gain the bonuses for the first round
of combat. But they may reform in your following movement
phase regardless of if you won combat or not. You may not use
the tortes formation if charged in the flack or rear.
Head of senate:
All other lords and hero’s and the unit that they join within 6” of
the model with this special rule gain stubborn.
Tactical prowess:
Units with this special rule may join one other unit with this
special rule. You may only benefit form 1 command group but
you can benefit form both legionary if you have two. If you have
2 units join that have 2 different profiles you need to randomize
between them do this as you normally would.
Magic weapons
Sword of Aries-100pts
Magic armour
Magic standards
Enchanted items
Archane items
Staff of darkness-35pts
Staff of power-35pts
Talismans
Gemstone of the life-50pts
Lauria
Cathay Lauria
Lauralia
The border wall River Tribre
Port Venis
The battle of steep hill
Legionary standards
The 9th legion was legion that held the border wall of Cathay for
6 years during the Cathayan war.
The dragon legion held the gate of the border wall in a heroic last
stand when the 9th legion was defeated.
Men of the 2nd legion used to carry this banner into battle during
the Cathayian wars it inspires the relentless attempt of every
soldier to spill as much Cathayian blood as possible.
The priest gains a quick glimpse into the future positions of one of
your enemies units.
At the beginning of the next turn your opponent must move the unit
you select it base movement directly forward. The opponent may not
wheel or move this unit even in his own movement phase.
Incantation of predictability
The priest gazes once again into the future this time seeing were
volley’s of arrows, cannon balls, stones form stone throwers and bolts
may land.
Select one friendly unit with in 24” of the caster may reroll to hits
and they must accept the second result.
The priest gazes into the future but it is clouded with uncertainty
the priest can barely get a clear image.
Once cast roll D3+1 and this is how many rerolls the army has you
may on reroll a D6 and not artillery or scatter dice.
Incantation of rage
The priest sees the future clearer than he has ever seen it and he is
not pleased in his rage a magic missile of great power is summoned.
You may place a large template 24” from the caster it scatters 1
artillery dice any thing under the template suffers a strength 3 hit and
any thing under the hole suffer strength a 5 hit.
Weapons:
Composite bows
Composite bows count a short bows with armour piercing.
Pelliums
Pelliums count as javelins and if you do not stand and shoot with
them you may use them as spears in close combat.
Conversion advice:
Converting cavalry
It is suggested that you use the empire pistoleers but feel free to
try other boxed cavalry sets to convert your cavalry. For converting you
light cavalry you should use the whole model but replace the heavily
armoured torso with a spare lightly armoured one. For heavy cavalry you
just need to shave the iconography off. For all of your cavalry models you
should replace the arms with adequate equipment depending on what unit
you are using. You can also try using the glade rider box set form the
wood elves for your equities.
Painting:
Metal areas
Painting skin
1. Paint a base of mordian blue over the chaos black under coat.
2. Apply a wash of badab black
3. Apply a coat of enchanted blue to the raised areras
Painting skin
Painting skin