A Branch

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A branch (or jump on some computer architectures, such as the PDP-8 and Intel x86) is a point in a

computer program where the flow of control is altered. The term branch is usually used when
referring to a program written in machine code or assembly language; in a high-level programming
language, branches usually take the form of conditional statements, subroutine calls or GOTO
statements. An instruction that causes a branch, a branch instruction, can be taken or not taken: if a
branch is not taken, the flow of control is unchanged and the next instruction to be executed is the
instruction immediately following the current instruction in memory; if taken, the next instruction to
be executed is an instruction at some other place in memory. There are two usual forms of branch
instruction: a conditional branch that can be either taken or not taken, depending on a condition
such as a CPU flag, and an unconditional branch which is always taken.

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