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r7310503 Computer Graphics
r7310503 Computer Graphics
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3. (a) Show that transformation matrix for a reflection relative to the y-axis followed by a counter
clockwise rotation of 900 .
(b) What are homogenous coordinates?
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4. (a) Write a procedure for Cohen-Sutherland algorithm with example.
(b) Given any 2 viewing functions.
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5. (a) How are geometric data tables useful in representing 3D objects?
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(b) Determine the quadratic Bezier blending functions for 3 control points. Plot each function
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and label the maximum and minimum values.
6. (a) Prove that any two successive rotations in 3D space are commutative.
(b) Derive transformation matrix for general 3D rotations.
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7. Compare and contrast different visible surface detection methods.
8. (a) What are key frame systems?
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(b) Give computer animation functions.
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