Professional Documents
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Pixel Master Guide
Pixel Master Guide
By:
German Sotomayor
This is my Guide that will help me reference any studies I have made on becoming a pixel Artist.
Terms:
Saturation
Hue
Contrast
Anti-Alias
Palette
Spriting
Dithering
Isometric projection
Clean lines
Shading
Palettes
Color ramps
Warm Colors
Cool Colors
Grid
Gradient
Tutorials:
Anti-Alias Tutorial #1
Saturation
- The transition to color and grayscale. The intensity of a color
- Brightness difference between each shade you pick. The strength of the color.
- The intensity; level of grayness.
Hue
- The first of three dimensions we use to describe color.
- A color or shade.
Contrast
- Make sure you can distinguish the different color shades.
- the difference in color and light between parts of an image
Warm Colors
- Orange, Reds, and Yellows are all warm colors
Cold Colors
- Blues, greens and purples are all cold colors.
Warms are the colors where the sun usually hit, of course the areas with lighter, while cold
colors are used in shades. It’s common to use 5 or less shades of your color.
Don’t - Pick a color and slowly work your way down its brightness levels.
Anti-Alias
- The art of smoothing out hard edges
- Anti-aliasing your pixel art pieces will look smoother and sleeker.
Anti-Alias Tutorial #1
Palette
- In computer graphics, a palette is either a given, finite set of colors for the management
of digital images (that is, a color palette), or a small on-screen graphical element for
choosing from a limited set of choices, not necessarily colors (such as a tools palette).
Spriting
- In computer graphics, is a two-dimensional image or animation that is integrated into a
larger scene.
Example 1: Shows the pot with the correct and distinctive color
palette.
Example 2: