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Lucius Mortis

Human [Dragon-blooded] Paragon Magus

Strength Dexterity Constitution Intelligence Wisdom Charisma


20 16 18 23 10 6

+5 +3 +4 +6 ~0 -2

Hit Armour
Fortitude Reflex Will
Points Class
98 10
Base 4 4 9
Ability 4 3 0 Armour 4
Feat Shield

Magic 1 1 1 Initiative Dexterity 3


Misc #1 Dexterity 3 Magic

Misc #2 Misc Misc

Total 9 8 10 Total 3 Total 17

Total Class #1 Class #2 Class #3 Class #4 Class #5 Ability Magic Misc

Melee +11 +5
+4 +2
Ranged +10 +3

Attack
Weapon Bonus Damage Critical Range Size Notes
Invocation; Caster level 6; Ranged
th th
Scorching Ray NA 4d4/ray 20/x2 Close NA Touch (+1 ray at 7 /11 )
Great Sword NA 2d6+5 19-20/x2 Melee Medium 10lbs

Proficiencies
All simple weapons
Light Armour
Great Sword

72389/78000
12th Level
Human Paragon 3; Magus 9
Lucius Mortis
Human [Dragon-blooded] Paragon Magus
Skill Ranks Ability Misc Key Ability
General Skills Modifier Modifier Modifier
Appraise  6 = + 6 + INT

Balance  3 = + 3 + DEX

Bluff  3 = 5 + -2 + CHA

Climb  5 = + 5 + STR

Concentration  19 = 15 + 4 + CON

Decipher Script 10 = 4 + 6 + INT

Diplomacy  7 = 3 + -2 + 6 CHA

Disable Device 6 = + 6 + INT

Disguise  -2 = + -2 + CHA

Escape Artist  3 = + 3 + DEX

Forgery  6 = + 6 + INT

Gather Information  -2 = + -2 + CHA

Handle Animal -2 = + -2 + CHA

Heal  0 = + 0 + WIS

Hide  4 = 1 + 3 + DEX

Intimidate  0 = + -2 + 2 CHA

Jump  5 = + 5 + STR

Listen  1 = 1 + 0 + WIS

Move Silently  4 = 1 + 3 + DEX

Open Lock 3 = + 3 + DEX

Ride  3 = + 3 + DEX

Search  7 = 1 + 6 + INT

Sense Motive  5 = 5 + 0 + WIS

Sleight of Hand 3 = + 3 + DEX

Spellcraft 21 = 15 + 6 + INT

Spot  3 = 1 + 0 + 2 WIS

Survival 4 = 4 + 0 + WIS

Swim  (-1 for each 5 lbs. of gear) 5 = + 5 + STR

Tumble  3 = + 3 + DEX

Use Magic Device -2 = + -2 + CHA

Use Rope 3 = + 3 + DEX

Craft Skills
Craft Gem Cutting = 4 + 6 + INT

Craft Weapon Smith = 2 + 6 + INT

Craft Armour Smith = 2 + 6 + INT

Craft Alchemy = 4 + 6 + INT

Craft Weaving = 2 + 6 + INT

Perform Skills
Perform  = + -2 + CHA

Perform  = + -2 + CHA

Perform  = + -2 + CHA

Perform  = + -2 + CHA

Perform  = + -2 + CHA

Profession Skills
Profession = + 0 + WIS

Profession = + 0 + WIS

Profession = + 0 + WIS

Profession = + 0 + WIS

72389/78000
12th Level
Human Paragon 3; Magus 9
Lucius Mortis
Human [Dragon-blooded] Paragon Magus
Profession = + 0 + WIS

Skill Mod Ranks Modifier Misc Key Ability Type


Spoken Language Skills (No Stat) Bonus
Kingdom [C]** 10 = 4 + -1 + 7 INT N
Trade-Tongue [C] 4 = 4 + -1 + 1 INT L
Elven [C]* 7 = 4 + -1 + 4 INT F
Dwarven [C] 4 = 4 + -1 + 1 INT L
Halfling [U] 4 = 4 + -2 + 2 INT L
Draconian [R]* 5 = 4 + -2 + 3 INT F
Undercommon [O]* 5 = 4 + -3 + 4 INT F
Giant [R]* 5 = 4 + -2 + 3 INT F
Goblin [R] 3 = 4 + -2 + 1 INT L
Draconic [O] 2 = 4 + -3 + 1 INT L
= + + INT

= + + INT

= + + INT

Writen Language Skills


Kingdom 1 = 1 + 0 + 0 INT N
Elven 1 = 1 + 0 + 0 INT L
Undercommon 1 = 1 + 0 + 0 INT L
Dwarven 1 = 1 + 0 + 0 INT L
= + + INT

= + + INT

= + + INT

= + + INT

= + + INT

= + + INT

72389/78000
12th Level
Human Paragon 3; Magus 9
Lucius Mortis
Human [Dragon-blooded] Paragon Magus
Skill Ranks Key Ability Misc
Knowledge Skills Modifier Modifier Modifier
Shared Kingdoms 10 = 4 + 6 + INT

Common Law 10 = 4 + 6 + INT

Geography – Shared Kingdoms 10 = 4 + 6 + INT

Law – Shared Kingdoms 10 = 4 + 6 + INT

Politics – Shared Kingdoms 10 = 4 + 6 + INT

Society – Shared Kingdoms 10 = 4 + 6 + INT

Local – Causa Domusora 10 = 4 + 6 +

Religion - Human 10 = 4 + 6 + INT

The Precincts 10 = 4 + 6 + INT

Arch & Engineering 21 = 15 + 6 + INT

History 23 = 15 + 6 + 2 INT

Nobility & Royalty 21 = 15 + 6 + INT

Lore & Legends 21 = 15 + 6 + INT

Alcohol 8 = 2 + 6 +

Anatomy 8 = 2 + 6 + INT

Arcana 8 = 2 + 6 + INT

Biology 8 = 2 + 6 + INT

Beaurocracy 8 = 2 + 6 + INT

Dragon Kind 8 = 2 + 6 + INT

Dragon Lore & Legends 8 = 2 + 6 + INT

Dreams 7 = 1 + 6 + INT

Etiquette 8 = 2 + 6 + INT

Geography 7 = 1 + 6 + INT

Gems & Minerals 7 = 1 + 6 + INT

Law 7 = 1 + 6 + INT

Nature 7 = 1 + 6 + INT

Politics 7 = 1 + 6 + INT

Literature 7 = 1 + 6 + INT

Undead 7 = 1 + 6 + INT

Aberrations 7 = 1 + 6 + INT

Divinity 10 = 4 + 6 + INT

Origin Of Species 10 = 4 + 6 + INT

Religion 7 = 1 + 6 + INT

Rituals 10 = 4 + 6 + INT

= + 6 + INT

= + 6 + INT

= + 6 + INT
= + 6 + INT

= + 6 + INT

= + 6 + INT

= + 6 + INT

72389/78000
12th Level
Human Paragon 3; Magus 9
Lucius Mortis
Human [Dragon-blooded] Paragon Magus

Carried In Left Hand Head Carried In Right Hand


Headgear
Earring
Piercing
Other

Lower Left Arm/Hand Neck Lower Right Arm/Hand


Gauntlet Armour Gauntlet
Thumb Amulet Thumb
Index F. Brooch Index F.
Middle F. Other Middle F.
Ring F. Ring Of Wizardry I Ring F. Ring Of Arcane Might
Torso
Little F. Front Focus Vest Little F.
Bracer Bracers of Armour +1 Front Bracer Bracers of Armour +1
Bracelet Front Bracelet
Other Front Other
Front
Upper Left Arm Upper Right Arm
Sleeve Back Cloak of Resistance Sleeve
Elbow Back Greatsword Elbow
Shoulder Back Shoulder
Back
Miscellaneous Miscellaneous
Back Backpack
Iron Golem Manual
Manual Of The Tyrant
Ahksar’s Skin
Ring of Scribing, Lesser

Lower Torso
Waist Potion Belt
Bull’s Strength, Potion
of
Darkvision, Potion of
Bless Weapon, Oil of
False Death, Potion of
Waist Belt Pouch
014 PP
000 GP
006 SP
000 CP
Waist Wand Of Dark Flames
Upper Left Leg Upper Right Leg
Thigh Waist Thigh
Knee Waist Knee
Waist
Lower Left Leg Lower Right Leg
Calf Waist Calf
Shin Waist Shin
Weapon 2x Mace, heavy +1
Left Foot Right Foot
Boot Weapon Bloodfang Dagger Boot
Anklet Weapon Anklet
Sole Weapon Sole
Heel Groin Heel
Toes Buttocks Toes

72389/78000
12th Level
Human Paragon 3; Magus 9
Lucius Mortis
Human [Dragon-blooded] Paragon Magus

Item Location Description

Spell Slots

0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
4 4 3 3 2 1 0
2 2 2 2 1 1 1 1 1

6
4 12 5 5 4 2 1

Invocations
Mage Armour True Strike
1st Level
Scorching Ray Shatter
2nd Level
Hold Person Lightning Bolt
3rd Level

4th Level

5th Level

Racial Traits And Feats Class Features

Human Scribe Scroll


Just as a wizard does, a Magus receives the feat Scribe Scroll as a Just as a wizard does, a Magus receives the feat Scribe Scroll as a
class feature. This enables the Magus, just as it does the wizard, the class feature. This enables the Magus, just as it does the wizard, the
ability to create scrolls of spells they know by following the item ability to create scrolls of spells they know by following the item
creation guidelines. creation guidelines.

Spell Casting Prodigy Add Verbal Component


Increase your primary ability score for spell casting by +2 for the By adding a verbal component (or increasing the casting time by+1
purposes of determining bonus spells per day and spell save dc. if the spell already has a verbal component) you may reduce the
spells actual levelby 1. This reduces all level dependant variabls
such as spell dc, duration, hit dice, ect.

Eschew Materials Spell Matrix


You can cast any spell that has a material component costing 1 gp A Magus mind is more versatile compared to that of a normal
th st
or less without needing that component. wizard. Every hour the Magus regains one spent 0 or 1 level spell
slot. To benefit, however, from this spell slot the Magus needs to
refocus his mind by studying his spell book for 15 minutes per spell
slot.

Etiquette Still Spell


You ignore penalties to diplomacy for dealing with foreign cultures. Remove a spell’s gestural components by increasing the effective
You also gain a +2 to charisma related checks for altering an NPCs spell level by one. This doesn’t affect level dependant features such
initial attitude towards you. as save DC.

72389/78000
12th Level
Human Paragon 3; Magus 9
Lucius Mortis
Human [Dragon-blooded] Paragon Magus

Linguist Adaptive Learning (Diplomacy)


Permits the character to have 5+Int Bonus in ranks in any given Pick one of the Human Paragon’s class skills. This skill becomes a
language skill. Permits the character to expend 3 skill points to gain class skill for any and all of the Paragon’s current and future
a rank in all currently known spoken OR all currently known written classes.
languages.

Bonus Spell Focus Silent Spell


For the purposes of determining bonus spells your primary ability The Human Paragon gains Silent Spell as a bonus feat. At a cost of
score is considered 2 points higher. an effective spell level increase of 1, the spell caster removes any
verbal components.

Craft Wondrous Items Ability Boon (+2 Int)


You can create any wondrous item whose prerequisites you meet. Increase the appropriate ability score by +2 points. This is a
Enchanting a wondrous item takes one day for each 1,000 gp in its permanent increase with no type. It stacks with all other increases.
price.
To enchant a wondrous item, you must spend 1/25 of the item’s
price in XP and use up raw materials costing half of this price.

Essence Pool
The Magus gains a pool of experience, of essence, with which to
spend on all things magical. These points are separate from the
experience to gain levels and are spent on item creation or spells
with experience components.

Spell Crawl
See feat description

Brew Potion
The Magus may now brew potions. Please see appropriate item
creation guidelines in the dungeon masters guide.

Hidden Pages
A magus may add 1 extra page to their spell book that is hidden.
The total number of pages that may be added is 1 for every 2
caster levels. The cost per page is 1gp. A search check DC20 is
required to find said pages, and at a cost of 20gp per +1, this check
can be increased for an individual page.

Spell Crawl [Reducing Metamagic]


Benefit: Increases casting time. The table below shows spell level values by casting time. Find the difference in
value between the standard casting time for the spell and the desired casting time; the result is the level
adjustment.
0 Swift action
1 Standard action
2 1 full round
3 2 full rounds
4 5 full rounds
5 1 minute
6 10 minutes
7 1 hour
8 3 hours
9 6 hours
10 12 hours
11 1 day (may be split into 3 8-hour days)*
12 1 week (split into 3 weeks of 8-hour days or 1½ weeks of 16-hour days)*
13 2 weeks (split into 6 weeks of 8-hour days or 3 weeks of 16-hour days)*
72389/78000
12th Level
Human Paragon 3; Magus 9
Lucius Mortis
Human [Dragon-blooded] Paragon Magus
14 4 weeks (split into 12 weeks of 8-hour days or 6 weeks of 16-hour days)*
+1 x2
* Caster may rest, cast other spells, etc during the remaining time, but cannot miss or skip a day.
There is a maximum spell slot adjustment that can be achieved using this metamagic of -4 levels; any further
reduction can only be used to compensate for increases resulting from other metamagics.
EG: Greater Restoration has a normal casting time of 10 minutes and is normally a 7th level clerical spell. Using
a version that requires 1 week (continuous), or 3 weeks of 8-hour days, or 1½ weeks of 16-hour days would
confer a level adjustment of 6 (the value of 10 minutes) minus 12 = -6 spell slots. However, there is a maximum
of -4 slots adjustment permitted; the remaining 2 levels of adjustment can only be used to compensate for +2
spell slot levels in metamagic, such as 'Empower Spell' or 'Extend Spell'+'Enlarge Spell'.

72389/78000
12th Level
Human Paragon 3; Magus 9

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