GTA SA Walk Through v2

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I



wnCOME to lOS SA_NT05:

Framed 10

Sweet & KendI n

~ II

~5WUI;

Tagging Up Turf deaning The Hood IDrive-Th ru

Nines And AKs Drive-By

Sweet's Girl

Cesar Vialp ndo=-- _

CESAR:

High Stakes, LOIIII·Rider

RYDER:

Home Invasion Catalyst

Robbing Uncle Sam

BIG SMOKE:

OG Lac Runnin Dot..

Wron· Side Of The Traoo

O.c. LOC:

Life's A Beach

Madd Dogg'SRhvrnes Manag,ement Issues, House Party

SWfET {PAJI'T 1}:

Dobennan Los Sepulcros

R uniting, The Families Green Sabre

ml e lanbs' 30

Badl nds Irst Date

'Ii nker Commander

Monster 58
Highjaek 58
Body Harvest 31 Interdiction 59
King In Exile 31 Verdant Meadows S9
First Base 33
Against AI!..Qdds lJ AIRSTRIP:
Small Town Bank 34 Learning To Fly 60
Local liquor Store 35 NOE 61
WlJ Zi Mu 36 Stowaway 61
Farewell My Love •.. 36 Black Project 61
Ale You Gain - To San ,Fierro? 3,1 Green Goo, 6,3
. -- 112 III I:J 1'4 14 15 16

$iDt ierrn 38

-----

CARACE":

Wear Flowers In Your Hair 555 We Ti

Deconstruction

PhOlO Opporb.mity

Ice Cold Killa

Pier 69

Toreno's last Flight Yay Ka-Boom·Boom

CASINO:
S8 Fender Ketchup 64
39 Explosive Situation 64
40 You've Had Your Chips 66
40 Don Peyote 67
41 Inlen ive care 68
4l! The Meat IBusiness 68
43 Misa_ppro riation ,691
at4, Madd Dogg 70
Freelafl 701
H!g_h Noon '701
45 Saint Mark's Bistro 71
46
41
48 n
11
7l
49 14
74
74 50 5'D 5,11

-

l\rtml1 to

lLos' ~rnlto5 76

16

n 181 18:

LOCO, SYNDICATE:

Ji ~'~B~o-ne~M~e-nd7e-~---------

Mike Tor no

OUl1ider

51 MADD DOCe'S CRIB:
51 A Home In The Hills 16
53 Vertical Bird 76
54 Home Coming 77
55 Cut Throat Business 77
CROVE :5TR.EET:
56 Beat Down On B-Dup 78
56 Grove 4 life 18
'"'7'
51 llIRI0T5:
Riot 791
Los Desperados 791
End Of The Line 80 19 20 20

21 c..1lA.S.Hl

Snail Trail

21 2:"1 lJ 1.4

ZERO:

Air Raid"-;- _

~ue.P.!i Lines

New Model Army

WOOZIE:

1S Mountain Cloud Bo

26 Ran Fa li

17 28 19 19

30 30 31

SRALCARS:

Zeroing III Test Drive

Customs Fast Track.=;_,-- _

Puncture' Wounds

~lPOI1s' 90

Stand back for another masterpiece from the 'it's ell gravy' train, baby

~illl §1'll1rellfl starts off small and

intimate. You're Carl Johnson and you've COme back from Liberty City because your mom has been murdered. Your childhood friends welcome you, but it ain\t no big thing -andisince you went away after the death of one of your brothers, thefre not that sure of you. You get a lew banged fists here, a pat on the back there. No real love.

ot yet CJ has a background, but nothing that should define' hls actions in 'the game. He's not a moody, silent convict or a bagman for the Mafia - just a street punk with a slightly shady past who returns to his family home and decides to check out the neighbourhood on a bike.

This, sense of playing a role in a believable wo~ld defines San Andreas as something special. You don" go looking for medipacks to piok up health: you pop into a fast food joint and buy some food. You're not dealing with people illa foreign c.ity; you start off just doing favours for friends. It's about respect. getting respect and using respect. You 'can g,ain respect by performing missions, 'lor friends or corrupt cops, You can gain respect by killing rival gang members. You can gain respect by working out ill the gym and keeping your body ripped, or by wearing the right gang colours, the Iright gang tattoos or by making sure vou have a

3htformation

PUBlISHE:R: o EVELOP,(,R :

PRICE:

AVAILABLE::

AGE RATING:

PLAYERS:'

ROCKSIAR ROCKSTAR:NDRTH £39.99 OUT NOW 18 1

fresh haircut As you complete early missions. don't earn huge amcarns of cash, ju enoug get yourself cleaned up and presentabl .

San Andreas keeps to the eTA template a placing points all the map where you can reoe jobs, but thanks to an excellent' script, a truly astounding map and believableoharaders it mare like visiting friends or enemies than sim accessing sub-misslens, Vehicle handling Iha shows off the individuality ,of each ride perfect enhances this sensation of being toth point where a long drive in the right car becomes a pleasure in itself. A pleasure that goes p rverse when you real1se that you haven't actually completed a mission for some time, but have opted instead to take a performance motorbike through the' backstr,eets ot the suburbs, into hills and small towns: and back to Los Santos so you can take a girll in baggy sportswear for the 01 her life. San Andreas isn't just a place to plil'i a place where it's worthwhile just to el!ist

&:isting in this dark wondedand woul'd be entertainm nt enough up until the point where you pull out a gun and failed to hit a targ.et . toan arcnaic control system. Woo-hOI! 0 is as much a dandy on his toes as he is in a driving and he's tasty with a maC:lililie pistol. Mavbe' nat

first, but he gets there since the' more you use a certain weapon, the greater your proficiency gets. You'll become more accurate, be able to shoot while running or handle two guns at once. You can gain experienc with a weapon in 'the street , or on a mission. Or you can just spend a few I afternoons allhe gun rang Movement has finally been given to both analogue sticks set to the dasslc move/look configurations and the rigid crouch of Vice City has become your ability to move while crouched thus keeping a stealthy profile, Steallh works, so you can infrUrate areas and steal past enemies that would usually present unavoidable' enemies, or use a knife and attack from behind. The level of deplh now given 10 gunplay enables strategic and thoughtful combat that makes 'he b tttes of Vice City seem like the first eps 01 a newborn, pony.

1Big is' hest

Everything is relative, so consider this. San Andreas takes placein an entire state. You can drive from one end to the etherend even if you find that a bridge is out due to all earthqua'ke (read: plot device) you can still sWim and so you could go anywh re from the moment you first load. We wouldn'tadllise it though. as your wanted rating will instantly hit five and the cops will' be out in force to kill you.

Only later, when you are working out in 'he country and are thinking back to all that you

accomplished in Los Santos do you begin to understand what the size of the game means, and' this understanding carries on to your anticipation of what lies ahead. This feeling can be described in three words: Oh, my end god. You'v had a lick or a city based on the look, f e1 and colour or Los Angeles. Think of that as your first week in a new school. It's on to San Fierro's take on San

Francisco and Las V nturas's show"5topping impression 01 Las Vegas and ii's going to be one he'll 01' a further education.

You can buy property and take over gang '1urf to eam money. dance in nigl'ltdubs or with the hydraulics 01 a low-rider, playa game of pool. shoot basketball hoops or have aflutter in casinos. You might expect to hear more about the game's foul-mouthed dialogue and how it is so well judged and delivered by characters so diverse that you'd never think they'd appear in the same game together. And you'll be busting to know ow you can pimp out prostitutes. You can.

San A_ndr as is far greatenhan the sum of its parts. It's not about the fun you can have pooding around on an off-road bike, or shooting oops with all AK-47 from the sunroof of a getaway car.It"s about being, in one long and de ply worthwhile experience that manages to do the impossible and improve on what. ha gone before, and then has the confidence to expand itself to a size that defies belieL Pack some andwiches, it's going to be a long trip.

I "erma" R f rvotr

;iig $moltt

....once you leach your house. a cut-sc:e.noe in. where Big Smoke mistakes you Fortunately he doesn't smash your

baseball bat and instead takes you D ...

cemetery to meet Sweet, Kendi and

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The police have dumped you in Balla territory GEl. with no weapons,. Don't stand around gawping - get' on lhe nearby BMX and pedal to the' J'ohnson horne in 'Ganton ®. lhere shcutdn't be too many gang members, about, but move t1uickiy anyway just to be safe - and if YOLl see any coming after you, pedal for your life!

EACON Hill

FLINT RANGE

you'll 10 e him. Once you g I home, the 5ilve house and garage win be explained, so pay attention and save your game.

Onc~ you rea ch GrOve Street the Da lIa 5 will stop following you.

2. ~tuttt& 1kenbl

.After the cul-sc;elle the iBalla,s, will show up and wreck Smoke's car at the cemetery CW. You and the gang must escape on the BMX bikes across the street. Follow Sweet and Slay dose to him while trying to avoid getting shot by the Ballas. You'JI be crossing some busy (0 ds so look out for traffic. If the Ballas manage to get up alongside you, tJy to steer them towards a hazard such 85 oncoming traffic and make them crash. After a while Sweet will split up with the rest of you to lead the Ballas away and now you'll

n ed to follow 'Ryder back to' the Johnson house cg§). Don't

get left too far

behind or _.. .. ~~

Jump into the car and drive back to Ryder's place 00. Now you tan do missions for 'Sweet, so had' ,over to his place .

NORTHSTAR ROCK

SAD.EACH

OCEAN POCKS

magnin~ 1Ip: mud

Get into Swee~c~r @ and head to Idlewood. Stop at the marker and watch as Sweet sprays one of the tags @. There are two more tags in this area that Sweet' wants you to spray. The first is acrcss the street so head over and do, it, then climb over the wall to the rear of this house to find the second.

Now get back in the car ami drive to, East Los Santos, ~),' which is 'Ballas territory., Sweet will drop you off to spray Ilotiler three tags, The first is on the wall across the stteet. but make sure there are no cops around before you start spraying. The second is around the corner onthe left. 50 spray the two Ballas in the face then tag the wall and run away. You can kill the Ballas if you spray them enough but it will get you a wanted rating so it's not advisable. The third tag is across the street, 50 jump over the fence when running away fro'Tl the Ballas. then hop over the small fences at eilher end 01' the all'ey. Climb up the wall onlhe Ileft to rind the tag on the IroOf. Spray it then drop down to the g~ound again to, meet with Sweet and drive him home GID.

Spray Ihe Ballas in Ihe face 50 -

they don't bother you while you tag the wall.

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SAl

~t·int~~~~"!~ d!V!D!!?~~b

which is just round tile comer ®. Aft'er the cutsoene', g t back into rhe car and drive over to the next blo k to find a crack dealer @D. iBeat 'the crap out of him then pick up the bat Drive to t:he end of the street to find the deal r's place and head inside (gQ). Use your bat to kill the Ballas and the track dealer, making sur you block so you don't lose too much energy. Once that's done, get back. in the car and drive to Sweet's houseOO.

-

StllP at the marker til enter B Dup's crib.

. iBribt-UtlJrn

Get into the car ® and drive the guys to the Ciluckin' Bell in Willowfield to get some food (~). Some Ballas will lake shots at you while you're there, so give chase, You don', need to hoot, but Ryder and Sweet do. so stay clo enough lor them to get a few shots in. Try to block the path of the BalJa car so Sweet and Ryder can pump plenty of bullets into it. The Ballas will shoot back. bue your car should last longer than theirs. Once their car catches fire they will jump out, so stay dose

so that Ryder and Sweet can shoot them or just run them ov r.

Once they're all dead, head back to Sweet's house @ .. When you've dropped Ryder and Sweet off, take' Big Smoke b .ck to his p'lacein IdJewood QQ). Head back home and you'll g t a call from Sweet who will tell you about Gyms. If you feel like working out, go and check outthe one round the comer.

l\d.lHlrtr:

~tttt~ anb ~1l\~

Drive Big Smoke from Sweet's place @ to Emmet's in Willowfield @' Learn how to use guns by following the on-screen instructions and shooting the bottl'es and car gas tank. 'Once you've doneth t., drive'Smoke backto his house @ then ,answer your phone to talk to 'Sweet" who tells YOIl to go to th local BinC!o,andi buy some gang colours. Head over there @ and buy something green - it doesn't have to be trousers Of a hirt; even a head rag will do. 'Once you've made your purchase. head back ou ide to complete the mission.

l\eluarb:

Bespcct+

Shoot the bottles in the way you are instructed.

~h rm , R

r- mtib~1iv

Get into the car @ and ~rive to the Balla territory in Jefferson. then stop in the marker @. After the short cut-scene, drive round the corner so your homies can shoot at the Ballas standing there@. If they don't get them all on the first pass, tum around so they 'can have another go. 'Once fhal group are dealt with, head round the corner and do the same again @. Keep an eye on the car health while performing these drive-bys and make sure you keep your speed up to reduce the amount the Ballas hit you.

Once the second lot are down. head round the next corner to take some more down @ - they might run dOIMl the alley, so drive down there and run them over if they do. The Ina I group are in the nearby Glen Park @, so try not to crash into any trees while the gu'!'slake them out. YOllwill now have a two-star wanted rating •. so' head tOlhe Pay 'N' Spray in Jdl'ewood 10 lose it (§ID. Your car lis probably pretty knackeredl by now, so do everything you can to avoid cra.shing. especially into pursuing cop cars. Once the car is 'sprayed

and fixed, drive back to Swee s place to complete the mission @D.

TI)' not 10 crash into Ihe cops like this when on the wily to the spray shop.

6. ~wcet'5 @irI

Sweet's in trouble over in Playa Del Seville and is pinned down by the Seville Boulevard set. Get in his car ® and head over there as quickly as possible, stopping at Emmet's on the way if you need a gun @. Keep an eye on Sweet's health meter then, once you get to Playa Del Seville @, run as many Seville boys over as possible, as it's quicker and easier than trying to shoot them all. Jump out of your car and shoot the rest to save Sweet. You'll now need a four-door car, so jump into Sweet's, which should be parked in the road. Now put your foot down and get back to Sweet's house @), trying to shake the pursuing Seville boys on the way.

l\espcct+

"" rmdn R rWIIT

. ClCeS'ar Vialpanbo

You need to keep and eye on Kendi so jump in a car @ and head over to the garage in Wlilowfieid @ to pick up a low-rider. Once you h,J,V it, you ere told 'to back it up into the mod garage. Valli don't have to modify it at the momenl and you probably ,can't afford to yet ,anyvva,y, so drive 'back out 01 !Ilegarage and head to tile lowrider meeting in EI COrona @.

Vou can now make a, wager on whether you'll win th bounce contest. It's best to start with a low bet first until you g t Ihe hang ot it. Once you make your bet the contest will start. You need to press the right analogue stick in the direction shown when it passes through the circle (if you've ever play d a dancing game you'll know what we mean). Try to time your bounces with the rhythm of the music and you'll find you do mum b tter than if you coneernrate on the circle, Scar, more' points than YOllf opponent and you'll win - good bounces get YOUI points; bad bounces award

points to your opponent After you campi te this mission, Ce ar will give you 11 call and invite you to take part in some illegal street racing.

Keep your bet low for the first attempt in case you're not very good.

.1!}iab ~takeS', lLow4\rber

You'll ne d 11 low-rider car to take Ipart in this race, but don't worry if you can't find one: there are usually a couple parked in the driveway of some of the houses in Cesar's street ®. If you want to guarantee S1JtceSS in the impending street race:it can be a good id - a to take your car to a mod garage and get som Nitro fitted. However. it's not essential and the race can be won without it as long as you apply a [Ittle bit of skill,

Once you have your chosen vehicle, drive into the red m rker at Cesar's place in El Corona, then follow h m to th tarting grid G~~). Once you start, get La the front as q,uickly as possib~le to avoid the inevitable il uta mobile camage that is caused bV the race. Follow til red checkpoints, makiing sureyou take note of which direction the arrow is pointing 50 you don't miss any turns. low-riders can be tough to

· J!)Otllt 3Jttbasion

You can only gel this mission from Ryder CiA) between the lime of 12:00 and 22:00. Ryder wants some guns and there's a retired Colonel who has a slash in hi~ house, You have a limited time in which to complete part of this mission, so keep an ey on the timer and gel moving.

Drive the t~uck to the Colonel's house in East Beach and park outside 00. Ryder will keep

w t h w.hile you go inside. This is your first ta te of burgl ry, so take care and move slowly. Watch the noise m ter: if if fills, you are making too much noise and the Colonel will wake up to lookfor you, armed with a shotgun. You can kill him bur this will give you a two-star wanted rating, which makes the mi$Sion tough to complete.

The fist crate of guns is in the room on the right, 50 creep in and pick it up then sneak back out to the van. The 'other two crates are upstairs, one just at the top olthe stairs lind another at the other end of 'the corridor up there. Make as lillie noise, as possibl as you steal the crates, ~hen gel back into the truck. Once Ihis 15 done. you no longer have to worry about the timer. Drive to the lock-up in Playa del Seville and park the van in ide GID. Now this mission is complete, you can perform other burglaries to earn cash.

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. . .

j.~igfJ ~ta1tr11, lLotUl-I,iber

handle, especially around comers. as the back end tends to slide out if you don't brake enough. Don't worry about being if little overzealous with the braking. as it's better to go if bit slow round a Corner than to crash. look out for!Jaffic on the roads and

do your best to nudge your rivals into it - hey, it' .en "~~I1111!1!!1~ IIII!" ..

illegal race, so you can'l be expected to play fair; can you? There's a,nice big straight before' the finish. so' if

ou are a couple of places behind, use this stretch to catch up and take the lead. Reach the last red a!ker ® first and you'll win lh race!

$1.0

hermon R

r,olr

Blow up the Ballas car to take care of them.

, ll\obbing mnm ~am

Ryder has a crazy idea of where to get some guns - the local milit.ary base at Ocean Docks! Get in the van parked outside Ryder's house @ and drive it to the Docks @. Watch as the jeep

nters th base. then jump out ofthe van, hop, over the waf! and shoot the switch to open the gate. Shoot any National Guards who att ck you and watch as Ryder drives in and over to the warehouse. Take out any more soldiers then shoot the switch on the warehouse wall to open tke door. Kill the guards inside then run 'over to, the forklift and hop aboard. Start to load the four crates in here into the back of thetruck while 'Ryder keeps watch. More National Guards will come along. 50 if Ryder starts to lose too much health, jump out of the forklift to quickly give

him a hand.

Once the four crates from inside the warehou are loaded, drive the forklift aver to the last two crates to the right of the van. Load these too, strll looking out for soldiers. then get back into the van. Leave the base and drive as quickly as you can to the Ilockup' in Will'owfield (where Emmet's place' is). This isn't as easy as it sounds though, as th _

ational Guard will chase you in Patriots.

Fortunately, Ryder has the Ib~ight lidea of throwing some of the explosives you've just J,toi'r:m at them. To make Ryder throw th m you'll need to sound tile' 110rn, so' do this when the so'ldiel'S are getting too close for comfort. Once you deliver tlie truck to the lockup ®. the mission is complete.

2. QCatalpst

The cops want you and Ryder to do some or their dirty work and inform you that there is a train arriving ina few minutes wi~h something on it. Gel in Ryder's car @ and drive him to the train, which is stopped in Las Colinas 00. Unrortunately th Vag.os have beEll. you to, it and are already attempting to rob the train. Jump out of the car and gun them all down before they take you out O,nce the Vagos are taken care of,some Ballas how up to cause you even more problems. Try to blow their car up before they can move awa,y from il, so you can take them out ,quiokly.

Now go to the red marker at the end of the train so you can climb up onto it. The train starts mOllillg again and you must: now throw ten ammo crates down to Ryder in his pickup. You only have 90 seconds to do this 50 don't hang about. You11 rind it hard to actually gel. the crates to Ryder at fIrst, but there are loads to throw 50 take a little time to get u ed to it. Once Ryder has caught ten crates, you can get off the train and back into the pickup. You now nave an instant 'three-star wanted rating, so your next stop should be the nearest Pay 'N' Spray, which ,is a, couple of blocks a.way C©. Once the heat is off, you can take the pickup back

to Grov Street @). .

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l\.e.s'pert+

Once vou've shot the switch. Ryder will d rive in

through the gate. _

Watch aut for the cops on the way to the Pay 'N' Spray.

1. <l&~ 1Loc

An old gang member, Jeffery aka 'OG l.oc' is being released from prison, so meet Sweet and Big Smoke at Smoke's place @) and drive them 10 the police station in Pershing Square aID. Once OG tee is board, he wants to be taken 10 a house in East Los Santos where a guy called Freddy fives, who supposedly stole Lac's rhymes. Drive over there and stop at the red marker 00.

Sweet and Smoke win leave you and Loc to it, so go up the steps to Freddy's door. He and Lac will exchange SOme words before Freddy makes a run for it and jumps, on a bike. 'You and lac do the same and give chase, with lac firing from the back. Freddy leads yOllem a merry tour of los Santos. weaving down narrow ,a'lleys andlhrough oncoming highway 'traffic. He takes the same route every time, so if you have trouble keeping up you should eventually get 10 know the route. You can't kill Freddy so just conc:enl1ate on keeping up with him until eventually he stops at not far from

where the chase started GID and tries to take you out with he help of SOme rellow gang members, 50 shoot him first When Ffeddy is dead, Lac. needs to be taken to his new job at the Burger Shot in Verona Beach - once this mission is complete, OC lac will Malle some missions for you there.

VERONA BEACH

? l\mmin~J' j)Bog

Smoke says he n ds to meet his 'cousin' lin East los Santos, so' leav his place 00, drive ev r

ere and stop at the marker 00. If you need a :veapon you can go to Emmet's first, but you should already have a gun by now.

Once at the meet Smoke asks the two Vagos members for some gr 55 but is told to 'go away. Smoke gets a bit annoyed and hits one of the

agos with a baseball bat. The other gang member makes a run for i~ so it's your job to chase him dewn. If your Stamina, is at a decent level, YOll should be able 10 sprint and catch the Vagos quickly. Don't WtHry ,ff it's not I!hough, as you should still catdil up with him eventually as he slows to jump ov r 'fences. When you get close enough, pop it few caps in his back to' stop him in his tracks and complete the mission. If you take 00 long to catch the Vagos, he'll jump in a car to make his getaway, so make sur that doesn't happen. You might also encounter some other Vagos on the way, so look out for them too.

Stop al the marker 10 start the cutscene of the meet

Sh r. n R rvotr

3. _rong ~ibt Q&f Utbe ~rath5

Smoke has heard about a deal going down 'between the Vagos and the San Fierro Mexican Rifa gang. Drive from his place @ to Unity Station inEI Co~ona and 5 op in the Ted marker @. The Mexkans will spot you and jump onto

the top of Ihe movingtrain. Hop onto, the Sanchez

~"~~iI and get after the train. Keep 10 the right-hand side' :: ' of the train and calch up to the first car, where the Mexicans are stood. Keep up With it w11i1e Smoke take them out,

When you see a car parked on the crossing ahead, move onto the road briefly, as the train will hit the car and the wreckage wilt more than likely get in your way if you remain on the tracks, Move back onto the track and catch up to th front car again. As you approach the tunnel, a train will COme in the opposite direction,so move to the side again as lit passes,lhen return to the tracks once again.

:If you've managed 10 keep up with the front car for most of the journey, Smoke should tal!: out the last Mexican soon after you enter the tunnel. If you are still ch ing the tr in when you leave tile tunnel, there will be a raised dirt road to the side of the trac.ks. Smoke suggests that you take it and you should, as II will get you around some more obstacles and give Smoke a better angle for taking out the remaining Mexicans. The road will take you away from the train for a few moments, but you11 rejoin thejrack. ,gainl 0' don't worry: If you don't kill all tile enernles by the time the train reaches the bridge, you'll fail. Onc.elhey're all dead, you need to take Big Smoke back to his house in Idlewood 00.

l\.ttuarb:

-

Slay up wilh the first car so smoke can keep

Dn shooling,. -

4.3fu5t 1jUSDttg'5

Big Smoke wan tel go for a ride Downtown and, as is the GTA way; this rid inevitably turns into a bloodbath! leave Smoke's place @ and drive to a high-rise building in Pershing Square @ and wat hlh cut-scene,

You are crouching and conrronted by some angry Russians. Help Smoke take them out, keeping your head down in the process. There are enemies 10 the left and right and also up on the balcony opposite. Once they're all dead, pick up the dropped cash, ammo and the armour in the (.omer. Follow Smoke outside and shoot some more Russians, ensuring you pick up 'their ammo and cash.

Once thai area is de,ar; you'll hop onto, a motorbike with Smoke doing the' driving. 1(our job now i to keep all the enemies off your tail. These indude both motorbikes and cars, all with guntoting Russians on board. A" Packer will also get on your tail, but don't I I that concern you 100 much

as there's nothing you can do to top it.

Concentrate on the bikes and cars and clear the

way when Smoke stops 50 you can continue.

Don't let any enemies get 100 close for too long or the bike health will rapidly fan until it's destroyed.

li ten to what Smoke '5aYS. as he'll warn you of incoming enemies and their locations.

When you enter 'the flood trench, it looks like you've lost the truck, but 10 and behold it comes crashing down ov r the side of a bridge. It will

move in front of you and starl dro.pping its load of cars. Since you aren't in control of the bike, til re's linle you c.an do about this, but Smoke should get I you through it unscathed. The truck will stop up ahead as part of a roadblock, but don't worry - a

cut-scene will kick in that sees Smoke drive up the ramp and over the danger.

Soon after this, Smoke tens you 10 shoot the gate caving al sewer tunneltihat runs all 'the way to East ;Seach. Once inside, some more bikes will be on your tail, so look behind and shoot them, watching out for barrels that can be shot to lake out multiple targets. Once you leav the sewer, the mission is complete and Sig Smoke will drop you off@.

il\dllarb:

Stay crouched and shoot allihe enemies you can see.

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This mission is av ilable between 22:00 nd 06:00,50 get to Ih Burger Shot G!) during that time. OG Lac wants a new sound system for a party he's phJnl1ing-and he saw a van come

rough the drive-thru with just what he's looking or in the back. The van was heading to a beach party on Santa Maria Beach GID so head over there and park. up next to the other cars. Go over o the aforem ruicned van and talk to 'the OJ. Respond positively to her questicns and she'll invite you to dance.

with the' low-rider contest, this is just like a dancing game, but this t.ime round you use the 0, e ® and ,19 buttons. Once a,gain, list nilllg 'to the beat of the music will help you no end with this chalhmge and you should hopefully do well enough to impress the partygoers and achieve the required 4,000 points, If you do, the OJ will invite you into her van, so get into,.he driver's sieleand make off with it The OJ will fall out. but the partygoers willi give ohase and tart shooting at

ou. Drive quickly to the parking garage in Commerce Wand stop in the red marker to complete the mission.

, 2 :fIfflabb ilBlomjs

)l\f)rvnltS'

Talk to OG at f1ie- Burger Shot @ and he'll tell you he wants you to steal Madd 00gg'5, rhyme book from his mansion in Mulholland 00. Get over there and go through the back

door. IRead What the game 'tells you abGliI stealth kills, then perform one on the guard in front 01 you. H'eadleft down the corridor and into the room with the SWimming pool. Hide in the shadow just inside th doorway and wait for the g:uard tocome round, He won't see you, so perform a stealth kill. Enter the next room then hide in tile shadows on the' left as the guard passes. When he's looking into the pool room. sneak up and stealth-kill him.

ow continue down the corridor thell head left again. k eping low so the barman or the guy pla,ying a videogame doesn't see you. Head right then into the room on the left to find some armour. Sneak out the olll r door and kill the guard on the 'right. You'll s e the 'rhyme book on the left, so grab it and look out for the gu rd who comes; round ~he comer outside .. Avoid him ami head back the way you came.

There's a new guard at the entrance to the lounge, 0 stealth"kill him and pick up his silenced gun and shoot the guy playing the videogame, who will probably have' seen you. Sneak past the' barman and you'll see another guard in the corridor with his back to you. Stealth-kill him and head to the pool room wher,e you can either sneak past or kill the guard. Head outsid and jump on til Mountain Bikeandl ride it back to OG at the Burger Shot 00.

· :f1flanagtlnent

3JS5ltt5

Go to the Burger Shot @ and toe will t II you

that MaddDogg's manager has been .

badmout.hing him to stop his career from taking off. lac wants this problem 'taken care of - permanently. The manager is attending an awards ceremony and his driver is going to pick him up later. lntercepttbe car in the Market area (it's the red blip on the map) and ram it The driver will jump out and open fire, 50 quickly j:ump into his car and speed off.

You must now repair the damage to the car at the nearest Pay 'N' Spray 00. so take the car there 'then drive to meet up with the other drivers a few blocks away before 22;00 @. Park in betweenth m. f ... cing in the same direction and

You'd better get the car fixed before you meet the other drivel'S.

making sure you don't damage the car in the process. The drivers win now head to the awaras and you must keep your position in the can oy without hitting the other two cars. You don't h t:

far 10 go to the awards, where you will pick u e

manag r (]Q). Once you have him, put your ocx down and head for the pier al Verona Beach @ The' other lINo, cars will give chase butlhey are

too hard to shake off and you don't have very fa

to go. When you reach the pier, head along it a top speed then bail out right at the end and

as the car plunges into the murky d pths, If he other cars managed to keep up, you'll still ha e deal with them. so don't relax straight away ..

4. j!)~e tlartp

oc toe is having a party before he gets sent back o prison. Heaaror the Burger Shot (J~) and he'll tell you to get some new threads and a haircut

e party starts at 20:00 and ends at 05:00, So

au have that time to get this done. There's a barber @ acrcss the street fr·orn the Burger Shor. so go there first to get your new hairdo. Then head to th Pro-Laps store in Rodeo ® to get some new clothes.

Now g,e! bac.klo Grove Strut @ in time' lor the party. It's a good idea to g tome armour before you join the party. and there's some under he bridge to the ea L Unfortunately the party is

interrupted by some Ballas who are making a move on your turf. Crouch down behind the nearest car and shoot them all (you se why you needed the armour now, right1) then look out for more on the bridge above. Grab the dropped ammo then turn around and help your homies take out more coming !romth alley. While you're taking care 01 them, mere will appear Ion the left so take cover and shoot them too'. This fire 'fight can get rather frantic and if you stand out in the open too long you'll be cut down very quickly, So useaf the allailable, cover and watch out for attacks from behind.

lttwarb:

1.1Jjuming' l\esire

Officef Tenpenny wants you to' do more 0

work, so head 10 the donut shop infhe Ma er. area 00. He wants you to take down a Vagos thug in East Los Santos by burning down e building he's holed up in. On the way to East Santos, pick up !he stash of Molotov Cocktails hidden in Ihe alley in Downtown Los Santos @ Once you reach the target building @, you Er to throw a Molotov through each of the five downstairs windows. There may be some gang members trying to stop you so take them out rst Don't stand too close as you throw a Molom as you don't want to be caug,ht in the explosions..

Once you've sucCiesshli1y thrown them thro .

all live windows, you'll see fhal a girl is trapped inside. Now it's time to re eu h ISO head in

the house through the fronl door. You need e fire extinguisher from the kitchen, so head r01\ down the hall then go down the corridor on

right just after the bathroom. The kitchen is . ie room at the end on the left and yOu'll find he extinguisher inside. Pick it up then go through door on. the left then over to the right and up e stairs. The girl is tn the room at the end on the [ so douse the flames 50 she can :ge'l out.

The house nowstarts to collapse, so enter t e room 'opposite and 'Put oul the flame ill the doorway on the right Go through the doorwa

the righlnd pul out the 'flames on the left in' e hallway'tl1 n go back downstairs. Put the flames out in the kitchen doorway then head through back out to the hall. Enter the room opposite I! bathroom and head left to the exit You then neee to take the girl hom - to her house just off GrOW' Street @' Denis is now your girlfriend, so \00 for the heart icon on the map and lake her out

a date when you feel like it. (For more details, set 'Gi rlts~ section on page 116'.)

j}onr

Crab the lire exlinguis her from the kitchen.

<l9rap 3Jmports:

'might be a good idea to reauit some gang embers to join you on this mission, as their help ·11 make things a gre'at deal easier. P,ay a visit to

e donut sl1ol" @ ancllellpenny willi tell you to chedc out a warehouse at Ocean Docks @ - you might not like what you see. Drive into the red marker and watch the cut-scene.

Now, in sad of entering the area through this main entrance, drive to the left to find a railway entrance. Follow the tracks then climb up onto the plaliorm on the right (grab the sawn-off shotgun and armour from the freight cars on the way if you need them). There are containers ahead, so dimb up onto them so you have a, good vantage point to 'kill all the enemies below. Once they're II taken 'care of, head over to' the war,elilouse door

It Tnt

and shoot the keypad to open it Kill the guards just inside, then head inside past the containers, taking out any more enemies you encounter. There's, some health in the corner on the right and some armour a little further on if you need it

Once you rea.ch the stairs,grab the' AK-47 behind them, then head up and killihe Balla in the doorway. Go through the door and tum right and kill the second Balla and chase the Russian Arms Dealer. He runs outside, so kill more guards on the way and jump onto the bike you come across to continue the chase. The Russian has

go en into a car and is heading along the trench, so follow and shoot the car. After a real deal 01 bullets it should eventually blow up and the misslen will be complete,

j}one

R rvotr

Shoot all the enemies as you make your way through the warehouse.

Kill allihe enemies below. shooting any barrels you can see.

· 1!lobennan

Go to the ,Ammu-Nation in the Market area @ start this next mission. You need to take out

the Balla members in Glen Park so you can ta e over that territory. This will be your first taste • gang warfare so arm up in Ammu~Nation and to the park ® (you might want to l.'!ke a dto Grove Street first to pick up some homies help you out).

The entire purple area on the map is Balla territory. so head into it and leave your vehide (you have to attack on foot for the gang war 0 star!:) and kill ,any Ballas yOlJsee. This, will prO'o"Clb a gang war (the area on the map will flash red) SiC use all the cover that's av ilable and try not to stand out in the open, as Ihi will give the B.allas an opportunity to attack from all ides. Try to shooting any passing cops as this will only a ilC more and give you even more to deal with.

The Ballas will come in three waves so you'll need to make sure you don't 10 e 'loa much energy in the first Clncellthree waves ar defeated. the territory will be yours and gang warfare will be explained. induding the fact. tm there is cash to collect in Grove Street The grass will have been nushed oul by the gang war, so over and knl him to complete the mission.

BEACON HILL

FUNTRANGE

LOS SANTOS INLET

Sweet's n xt mission is available at his house CW. so head there between 9:00 and 17:00 to Slart it. Sweet wants to takeout the Ballas at a funeral they're ettendingaooss tOWIII. so recruit !:he two 8,ang members then get into tihe car with Sweet and drive to, the cemetery in Vin wood @. You only have four minutes to do this. 0 don't hang about

Stop in the red marker then hop over the wall and watch the cut-scene. Head forward through he cemetery, killing Balfas as you go. Use the ombstones for cover a you move towards Kane. When you re ch him, fire until h ' down, then kill the last remaining Ballas. You now have a two-star 1>'110 ed rating so get in the car that's parked in 'the cemetery and take Sweet home QID, stopping at II P,ay 'N' Spra,y on the wayif~he attention from

he cops gets 'too much.

l\esprct+

Shumtln R rvoir

3 l1)... "

• .IN:Ut1tttng

iltI)e' jfantUits:

Head to Sw et's house @ to hear his plan for bringing all the families of Los Santos together and get rid of the Ballas once and for Ii. Get into the car with the guys and drive to the motel in Las Colinas 00. When you reach the mee the cops will ambush while Sweet is inside. Smoke and Ryder bail on you so ft's up to you to save Sweet Take out any nearby cops and enter the motel' through the door behind you. Go up the stairs al'ong the balcony and kill the SWAT guy who rolls through Ihe door. Headllhrough the doorwa,y and take out orne more SWAT guys round the comer. 11 you'lle l'oS1ny health, enter the room on the

left and the luscious lady ins.ide will give you a kiss that will return it

Head to the end of the corridor and kililhe SWAT guys that come in through the skylight then go up the stairs to grab the armour lhere. Go b ck

Rollirom side 10 side in the corridor 10 avoid incoming fire.

i[be ~retn ~abrt

Go 10 Sw et' house to begin tlli ' mission @). Once you get outside, Cesar gives you a cali and says he wants to meet you right away under the freeway in Verdant Bluffs @' Get Oller there and stop in the red marker, then get into the car that's parked in the alley. Watch the cut-scene, which has some startling revelations!

Gel into Ihe CiI r pI! rked In the allev 10 meet with Cesar.

down and along the corridor taking out the four SWAT guys in the next room (two above andlWO' belaw). Use some cover and shoot all the SWAT down the 'next corridorl'hen proceed down it, looking out for the guy who rolls out of the room on the left.

Enter the room on the right 10 find Swe t, You're now up on the roof so shoot the tour SWAT guys hanging to the side of the helicopter, then

h Ip Sweet to take down the chopper itself. follow Sweet down th stairs nd watch the cut-scene. Now you are firing from the car as Smoke drives. Most of the cops corne from the rear, so just keep emptying the AK at themeo blow up the cars. When the motorcycle cops arrive, they'll jump onto the car soshont ~hem quickly, otherwise they'll start to punch you. Carry on shooting every cop in sight until 111 AK jill. Once it does there's nothing you can do, 0 JU t watch the rest of th mission play out

Now yOIll need to race 10 the ,area under the Mulholland Intersedion @ before Sweet is kill'ed.When you get there, kill all the Ballas who are attacking Sweet. Once that's done, use the cars for cover as more Waves of Ballas com running in. The cars are good cover, so don't move away from them and you should survive until the cops arrive.

l&ewarlJ:

)lrspett+

When you arrive. the ambush is in full swing.

2.jfirst matt

O~(er Tenpenny nd pals take you for a ride and rop you off in Angel Pine, way out in the

co ntryside. He d straight for the safe house and Xlve your :game @. then hunt around behind

e cabins '10 gra'b yourselfal Tee-s, When you are ready, step into the red glow to begin the next mission. Grab yourself a Sanchez dirt bike and follow the yell'ow marker to the red marker @. tnen head up the mountain to hunt down the snitch who is hiding ill ,nearby hut. When you reach the fork in the road 00. follow 'Ihe trail to'

e lelt and you'll soon arrive at the hut 00.

Stay on the bike and ride long the road past the guards. 'then wait for the snitch to make ,a, run for - Chase the car back down the mountain and perform a drive-by to stop the car, then blast the snitc.h and take a photo 'to prove your mission has been a succ . Now jump back onto your bike and ride back to the trailer park to complete your mission (ID.

Once the cam ra has been delivered. Cesar will phone and explain that your sister is really worried. He tells you om help is, on the way. but a ks, you to meet in Dillimor,e. Quiddy grab yourself some transport (ID, then set off on 'the long journey to the? symbo.1 th t h s appeared on your map (g§). When you ,arrive. 'step into' 'the red circle and you' II bump into catalina who you may rem mber from GTA III.

1&rbJarb:

~es'ped+

but

Grab a bike from outsidethe Welcome Pump ~_ head back into town to find the' first of four 50 symbols on the map. Get of! the bike and er"e' • red circle @ to start the nm mission. Unfortunately the bulletproof glass prevents from making some easy cash, 50 qllliddy da the truck cab and dimb inside. Use C!hG 10 decent view, then connect the trailer to the the truck by reversing into it slowlV.

As soon as the trailer is attached, put your

the flocr and get away from the pursuing attendants and deliver it to Catalina's contart ~ Ba careful driving (his huge rig. as going 100 ' as'! will result in the trailer becoming unattacned. going too slow will allow the attendants to ca and shoot your load.

'THE FARM' CULT LOCAJIli!N

BEACON HILL

BACK 0 BEYOND

-1-. 1Jjobp ~arbt5t

er 'not delivering' the tanker and 'not receiving' any reward, II unknown caller referdn,g to

himself as The Truth phones @ and asks you to meet him in a mot,ell in Angel Pine. It appears you have' a mutual friend In Officer Tenpenny, so you'd better ,get down there and see what he wants. Quickly steal car or bike, then ride south to find

e mot I in Angel Pine @. Meet with The Truth and he'll ask you to help him by stealing a combine harvester. Dash to the trailer park and save your game, then follow the map north a to

nd a farm @ inhabited by a survivalist cult.

Quickly drive past the maniac cultists and mak your wayro the field at the back @, then jump insidelihe 'combine harvester and start mowing down anyolle' who stands in your way. To ,ompl'e'le~he rni sicn you just' n ed to drive to The Truth's farm nearby @ and park it inside the barn.

5. 1iing 3fn (fxilt

Now that The Truth has his harvester, he is v ry happy and tells you he will call again when the dope is r,eady. At this moment Cesar phones and infnrms you 'lila'!: hell has broken loos in los 'Santos, and that there is now a pnce on his head. Naturally you are worried about your sister and insist he takes her to Angel Pine immediately. Jump into the nearby BF lnjection @ and cruise back to Angel Pine as quick.ly as you can. When you arrive, drive straight to the trailer park and you can find your friends inside the handy save hut @.

~dllarb:

SHADYQEEKS

SHADY CABIN

BACK 0' ,BEYOND

6. jfirst 1!ias£

After c.hec.king On your sister, CID catalina will phone and ask what you hav b n doing. She needs your help again; this time she is waiting for you up in Fern Ridge. catalina is one I cty you do not want to make any angrier, so grab yourself a vehide and set 011 on the long journey northeast

7. ~gainll't~U ebbs

Jump into the Buffalo parked on the drive CW. then make your way to the nearby lawn of Montgomery (lID and drive into the red drde to start your next. robbery. The betting shop is f ifly well-protected and solid doors prevent you from

g !ting at the cash easily. Luckily catalina has so~e satchel charges and these can be used to blast bIg holes in everything. While Catalina shouts at an the punters in the shop, quickly throw a charge at the red door, then switch to the detonator to blast

to find her @. Wh n you rtive at the cab, save the game outside, then knod<the door a wait for catalina toapp ar. Thank God you go here quickly or she might have blown you a . Now you are back together, the three remain;n _ robbery missions will appear and you can go rna some money.

through it. Once inside, b'last anoth t hole in the safe and then leg it outside.

Unfortunatel'y the alarm has alert d just about every cop in the area andlhey have already surrounded the building and are watling for you Quickly get into your car and race out of the t heading for the Pay 'N' Spray in Dillimore @. Once the car has had a new paint job, the cops no longer recog-nise you and you can saf Iy rna e your way bac.k to Catalina's cabin @ and share out all the foot.

VERO~ 'BEACH

8 . .i>maU 'lrowrn.;Sank

After gettillg you rshare of rfnespoi1s" head to, 'the disk. icon and save your game, then speak to Cesar on the phone who will tell you about a face event This is back ill the Angel Pine area and is available a any time, so let's get on with those robberies

at need to be committed.

Step into the red circle @ to have a small tiff with Catalina, then jump into the car and make your way 0'11' r to the bank at Palomino Creek @. Park in ide the red circle and enter the' building; then keep your gun focused on the staff I) prevent th m from raisllilg the alarm. Ul1fonuna~ely one oflhem does manage'lo raise'

the alarm and instantly cops come running to 'the area to try to, prevent you escaping. Blast all three cash machines and grab the cash from inside, then follow Catalina out of 'Ihe back door and fight your way along the alley. look out lor snipers on th rooftop and keep running. then quickly steal a cop bike and start to follow Catalina into the countryside.

Keep chasing catalina, grabbing the police bribe along the way, then keep chasing until she is surrounded by cop and needs your help 00. Ride into the area and Ie Catalina hop onthe back of your bike, then take her back to the cabin @ to complete the mission,

HAMPTON BARNS

FERN RIDGE

9. 1LOIcal1Ljqtror ~tort

If you try to walk away from the area, Catalina will phone and ord r you to come back immediately. Since there is only one robbery left to do, now's the time to do it

Step into the red circle in front of the cabin @.then jump into the car and make your way tow rds the qui t town of Blu betTy. When you pull up outside the store@, a group of bandits will appar and make off with the loot you were' just. about 10 collect. Quickty jump onto your bike orlhe quad, then chase dawnlhe fleeing robbers one by one, bla,sting them to make them slap. Each one is carrying a case Full of cash. Stopping each time to pick it up will take too long. so continue the chase and return for the cases once all the bandits are dead.

When the chase Is over, return to collect the cash, marked as green triangles on your map, then take Catalina back to her cabin @ to complete the mission.

$1,000

'. ~uli~u

fliNT RANGE

Use the disk outside Catalina's cabin @ to save your game, 'then jump into the Buffalo nearby and aUow the map tothe point marked CV G:QID.

en you arriv • Cesar will joinl VOU andthen 'u Zi Mu will introduce himself and the race is ready to start.

Ftlllow the checkpoints. driving through each one carefully and trying not to go too fast near th' vater, If you ce n get to the front qu ickfy, the race becomes much easier as you can see through he

ust and have a d ar view of the road ahead.

Follow the route to the Finish GQID and claim the in 1.0 grab the cash reward,

EASTER BAY otEMICALS

BEACON Hill

After the race, step out of the car and into the' red circle that appears nearby. Catalina and her new boyfriend will appear and challenge you to another race. back down the route you have Just taken. 01 course, you would be silly not to accept and the prize this lime is a garage in San Fierro.

Jump into your new car and follow the route back towards the farm near Montgomery. One again try to' get to the 'front to ensure a good view of 'the reed and make sure you don't miss a turning Of you'll rul up eating dust Win the race to claim your reward and finally get rid at that aggressiv'e moaning cow 'for good,

l:\dlHU'b: 'iltagc in ;i>an jfitrro

12. ~tlou ~oirig mo ~mljfitrro?

Once the race is over and Catalina has gone, step out of the car and you'll get a phone call from The Truth @. His crop is now ready but he is certainthat the phone has been bugged and is unable 10 give you any more information at this time.

Quickly jump back into your car and head back to Leafy Hollow @ where The Truth is waiting for you. Before you have time to strike a deal, hellcopt rs can be heard'ove(head and The Truth

a ks for your help '10 burn the crop, YOUI only ha 1e just over five minutes, so quickly grab your namethrower, Ihen head over to the plants and set them alight by running up and down, making sure that the whole crop goes up in smoke. Return to the barn for more gas when you fun low.

When the dope has all gone, h ad back to the mothership to speak to The Truth. He'll hand over a rocket lau neh er a nd ask you to take care of e chopper overhead in order for you to escepe, Unfortunately the helicopter does 'not stay still fill' very long, so put your weapon away lor ,a marne I and chase your friend up the' drive to :gel a better shot When the van slops, quickly grab the rocket launcher and blast the chopper out 01 the sky. then climb into the van and make your getawa '_

C t clear or the farm before the cps arrive ana you can have a leisurely drive to San Fierro and park the van in YOUT new garage GE).

l,cwarb:

llesptct+

· Mtear jfiowern

.3Jn lour 1!)air

Get into the car with The Truth at your garage @), then drive to the garage in .Easter Basin @ and sound the hom t.O pick up .Jethro.

'ow head back to the hospital in Santa Floral ® and watch th CUi- cene, then go a short distance to the hotdog van in King's @ and sound the hom again to talk to [Mraine. ext, drive to the pollee station in

e Downtown area @ for more of The Truth's conspiracy th ory nonsense. Now he wants you to drive to Zero's shop in Garcia ®. Sound the horn once you get there, to pick him up. Finally. head back to your garage in Doherty @ to complete the mission.

Stop at the hospital so The Truth can wlltch the movements of a van.

l{rinnrb:

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2. 555 e lDf19

Tellpennygives you a ,call whil you're at the gptage ® and WiJ.nts you to do more 01 his dirty work. Head to the hotel in the Finandal District 00: once there, follow the valet into the underground car park and kill him when h gets out of the car. Take his uniform and g t back up top to where the other valets are outside the hot I. ThDA is driving a blue Merit, so look out for it and when it arrives. jump in before another valet can. - if another valet gets in first. you should be able to pull him hade out if you're quick enough.

When you have 'the car, drive to your garage in

Doherty ® to plant the drugs; you don't ha1 to get there and back, 50 put your foot down. thars done, get back to the Vi let car park at the hOlel (m:>. DOll't dam ge the, car on the WiI'1 01' YOI1'1l have to go back to the garage to g-e it Also make 'sure you don't get a wanted ra 'ng or the mission will immediately be failed.

Once you reach the car park, stop in the rna space then run back outside to the red mark . C the police before another valet comes down collect the car. Once the DA is arrested, the . will be campi teo Now you can do valet missi whenever you wanllo earn sam extra cash.

.ftone

Sill nd ,in the red mil rker ne~t to other valets and wail for the DA.

- -

3,. 1lBerotl»truction

The workers in the construction site behind your garage' are disrespecting KendI. Run over there and jump in th bulldoz.er. Use it to destroy the jx Portakabins in the immediate vicinity. look out for the construction workers, especially those with guns, and run over any that you come across. Try not to drive into any of the explosive barrels, as your bulldozer wan't last longil you do.

Once In Portakabins are destroyed, push

the portable, 't,oilet with the Ioreman inside' il into the ditch. Now get behind the wheet ,ofLhe cement truck and drive lathe red marker to pour the cement

4'.~Joto. f!E)pportunttp

Cesar gives you ,a cell at your garage (~)and wants you to meet him out in Red County @. Once you find him,get in his car and drive all the way to Angel Pine; it's a long drive but there's no time limit, so don't go mad.

When you reach the towll, stop at th red marker @ and climb the stairs up to 'the roof of the building and stop in another red marker. You now need to take pictures of the faces of each 01 the people atthe meet There are two who arrive straig,ht ahead and another two who arrive on the road '1,0 the rigM, so zeom in and snap their mugs

complete the mission.

.RelDnrb:

l\espect +

£ASTER BAY CHEMICALS

BEACON HILL

LEAFY HOUOW

LOSSAN1OS INLET

5.3Jre ({alb i\iIIa

Walk into the red marker at your garage ® between 20:00 and 06:00 to start thi mission. The time is right to take down JiIZY so head over tethe Pleasure Domes dub @. Go up to the entranceend the bouncers will tell you that you 'can', go in. You must' enter the club via the skylight, 50 climb up the scaffolding that's attached to the bridge. When you reach thesedion that is over the roof of the club, drop down onto the skylight and head inside.

Move forward along the lighting rig then head right and go down the stairs. Continue forwards and go down the set of stairs ahead to reach the bottom floor. Move slowly round the right-hand ide of the room until you reach Jizzy, who is on the opposite side of the room.

Alter 'the cut-scene you will immediately get shot ,at', 50 run to Ihe rIght around the bar and head for Ihe doortha,t lizzy just ran through. KiIllhe guard in front of il then get outside. The nearest vehicle is a Stretch so that will have to do. Jump in and chase .Ji,ZlY,. doing drhle-bys until the car catches lire.

Jizzy will jump out, so shoot him and pick

up the phone.

il\rwllrb:

$12,000, ~£5pett+

l\ttuarb:

$15,000, l\esput+

6. ~itr 69

Get to Te'red marker in Esplanade or h @ to meet Cesar. He's up on the roof, so head down the road to the side of the building and up the stairs in the alley. Stand next to Cesar and watch the cutscene as Woozie's boys arrive and get ambushed on the roof of the pier opposite, Use the sniper rifle to take out the Syndicate boys on the roof before all of Woozie's men are kiJl'ed. There are only six of lhem so iI shouldn't be too difficult.

Now f-Bone and' Ryder arrive, so head down 10 the pier ® on fOOl, using the cover while you shootthe Ballas and Syndicate guys. Head to the end of the pier and you'll encounter T-Sone; kill him quickly then jump into the water to chase 'Ryder. He swims to a boat. so swim to the other one and give chase. Do drive-bys on his boat until it ca~hes fire, making sure you're not anywhere near when it blows up.

7. ~oreno'S'

East ffii!lfJt

Step into the red marker at your garage ® and Woozie will give you a call with Toreno's location. Get to the helipad Downtown @ and stop across the street from it. There are some goons guarding it, so take them out and head up the stairs to the side to see the chopper take off. Continue up and grab the rocket launcher, then drop back down to the street.

The chopper is heading south, following the route of the freeway @, so get a fast vehicle (a bike is good if you can find one) and give chase. Accelerate past the chopper then stop a good distance ahead of it and stop. Take out your rocket launcher and fire one straight at it as it approaches you. You need hit the chopper a couple of times

to down it and complete the mission. Obviously, if you miss the first time, get back in your vehicle and race ahead of the chopper to try again.

I

~twarb:

$18,0'00, l\e%pctt+

8. !Jap Jla-Jljoom-

;Boom

Befor artlng this mission, make sure you are

well tooled up and have body armour (visit Ammu.Narion if required). Next. head to your garage @ and enter the red zone to begin the mission.

You'll now have to head to the bomb shop in the Downtown area @ and pick up a wired car, so jump to it The vehicle you receive afterwards is rltted with a bomb, so' drive it carefully to the crack factory (~. iPerform a drive-Jbyon the guards loutsidelo open the gates. then head ill ide. IDon't botl1er 'trying to kill all the enemies lin th re a the car will take too much damage; instead concentrate on getting insidelhe warehouse and round to the back. then parking the car next to the container. Exit and arm the bomb.th n get the heJl out 01 the building. Head back to the gates, using th weapons you brought with you to kill the goons trying to stop you.

As you reach til g tes, you wiU discover that they have been locked, 501 jump into the car parked inside the cornpeund and take it to the car park t the very back ,of the' area. Glin llie engine and hurtle towards rhe wooden Tamp, in order to leap' out of the crack factory grounds in spectacular fashion. Now you only need head back to the garage to complete this mission @. Upon doing 50, you will receive a phon call opening up the Desert missions.

lcb.1nr.b:

$25,000, l1tespett+

1.1i~?p

Woozie pays a visit to your garage ® and tells you one of the guys in the photos you took was Jizzy B. He runs the Pleasure Domes Club under the Gant Bridge in Battery Point QID, so head over there and stand in the red marker. After a quick chat, lizzy agrees to let you do some jobs for him and gets you started straight away.

First off, get into the Pimpmobile and drive the ho to the hotel Downtown @. Once you've dropped her off, he has another errand for you, so head to Hashbury ® within the two-minute time limit

and kill the guy who thinks he's a 'playa'. He'll shoot at you but it should only take you a couple of shots to take him down.

Get back in the Pimpmobile and Iizzy will call you up again. One of his girls is in trouble in Foster Valley 00. A health bar for the ho will appear, so you must reach your destination before it runs out - fortunately it's not too far to go. The ho and the two punters are under the freeway, so jump out of the Pimpmobile and kill both the punters before the ho is killed.

Get back in the car and lizzy will have one more

Chase down and shoot the rival pimp.

job for you, which involves returning to the hotel 00 where you dropped off the ho earlier. Apparently she wants out of the game and Jizzy wants you to teach her and her sugar daddy a lesson. When you get there you'll see the preacher and the ho get into a Stretch with a Huntley following behind. Follow and get alongside the Huntley so you can perform a drive-by. Shoot until it blows up, then concentrate on the Stretch and do the same thing. Don't wreck the Pimpmobile or you'll fail the mission, so take care.

When you complete the mission, lizzy says you can keep the Pimpmobile as you now have a twostar wanted rating. If you want to keep it, head to the Pay 'N' Spray; otherwise just dump it (you can perform pimping missions with this car, so it may be worth sticking in your garage so you don't have to look for one later).

$3.000. l\C:s'pcct+

Make sure you're not too dose to the Huntley when it blows.

2. m:1Jjollt jfflenbt~

Go to the Pleasure acmes Qub @Io get your

ext mis ion from JillY. You need to get to the ambushed van under the freeway in the Downtown area, @. so get a car and head over there. Once you reach the van, you'll see rour guys on

otorbikes making off with the packages. They all head in different directions, so jump on the bike.

p ck one and chase him. You don't need to kill the bikers (and they take loads of shots to down ill't)'lovay) - all you need 10 do is rid a long ide them and press I to Sf b the package from their bike. Do is to allfou r Ibelor,e rhey get to their ren d'e:ZVOU5.

• en 'you've tor n a package from a biker, he will

. en chase you, so try not '10 remain stationary for 00 long so they (an catch up.

If you're having troubl on 'the bike, it can be I! good idea to g t a fast car and simply knock the bikers off th n g t out and pick up the packages. Once you havth m all, drop them off at the Pleasure Domes 00.

",CUI arb:

$0,,000, ,esptct+

lis 500n as the bikers leave. tJU!~y spli t up.

Grab the package then aim for the next biker.

Wnen you

, spa I the va n, chase until it slops.

3. jfllliitt mortno

Mike is trapped in the back. 01 the drugs van and is telling you what he can hear outside over his cell phone. The problem is that his battery's nearly dead, so you only have 5 minutes 30 seconds to ind him.

Get in the car with T-Bone, leave the Plea ure Domes @ and head to the building site next to your garage 00, as Mike can hear seagulls and heavy machinery. When you reach the site, Mike says it sounds busy like a freight depot, so now head to the docks in Easter Basin ®. When you get to the docks,. it sounds like he's alth Easter Bay Airport (]ID so race over 'th reo

Once atth ,airport you11 pick up the

tr nspond r signal and you can follow it to the van, The stronger the signal is, the. closer you are. Head across the tarmac. in a northeast direction and you should spot the van 00. which could till be moving if you get there (ast enough. Jump out of the car and shoot alllhe goons that are near the van, to rescue Mike. Once Mike is safe. you must blow up the van to destroy the evidence so fire ofa few he .

Now you need to get as far away as possible froml:he van beforethe cops arrive, Jump in the Siretd, and leave the' airport: by the same way you came in. \Nilell you pass the red! marker you'Uget a three-star wanted rating. The sarest and quickest route to take now is down the train treks. Drive back onto the road when you reath the stalion and get 10 the nearby Pay rN' Spray 00. Once you've lost the heat, drive T-Bone and Mike back to "the Pleasure Domes ®.

l\eltl'tlrb:

$7,000, lRespert +

- ----

. (

Pick up the weapons then jump on the escort bike.

4. euttiber

Stand in the red marker at your garage (~) and Jizz)' will give you a call. He wants you to rneet fBone at tile g,as !it tion in Easter Basin '@. sage! er there and walk a'll r to, the waiting car. The

iJ'(S want you to pro~ ct a vall as it travetslhrough city, so head to its location iust down the road @_ ,Run over to the van when you get there and p the rocket launcher and sniper rifle, then

~ 0 to the escort bike.

ou must scout ahead of the van and take out roadblocks in its path. The first one is in

S @ 50 race over there and stop a ~;I;iV1Ll!~e distance way. USE throcket launcher cars, then snip any:remaining ,_.,...,.....' ....... Head to the next roadblock round lhe

@ and do the same; look out lor some

e virrdows of the building, on the ;Ieft you kill them before the van arrives,

e comer again to the next roadblock ® where you'll find some mare

snipers in the windows and on the roof to the left. Take them all down and continue to the

final roadblock further down the road @ where you don't have to worT)' about any enemies hiding in windows, so' just concentrate on those at street level,

Now escort the van the rest of the way to the 'fa.c:tory round the' corner GElD. The mission will !'lOW be complete, but you'lIll1ave a three-star wanted rating.. 50 gel to the nearest Pay r 'Spray.

Escor1lhe van to Its final deslinetion at the factory.

Rtwarb:

$9000, iUS'ptct+

1. ~naa ~raiI

Step into the red marker at your garage ® and Tenpenny will be inside. He wants you to kill a reporter nd hissouroe who are digging lip dirt on the (RASH boys. He's lef!. a sniper rifle in the pipes in the construction site behind the garage. Pick it up th n run over the road to uanberry Station 00.

It's impossible to actually catch lhe train, so you'll have to follow it A bike is the best mode of transportto use for this and you'll find a Sanchez leaning against the wall of the station, so jump aboard and give chase. Stay behind the train on the

ay to Market Station in los Santos (E), as you don't want to get hit by any trains coming in the opposite direction.

When you reach los Sanlos. ride the bike onto me' p'I'alform and wait for tile reporter' to exit the train. Fo[low him up th stairs (still on Ihe bike), .eeping a good distance away so hls Spook-o-

eter doesn't go off. When he gets up top, he'll swp briefly, so you should do the same. ow he'll alk to the kerb to hail a cab, so use this

I'ortullrty to ride the bike left. down the mad and p a fair distance .away.When the cab starts to

, follow it at a safe distance, keeping an ~e

the 5pook-o-meter, Follow him II the way to

the pier at Santa Maria Beach 00. When he ge

out of 'the cab and meets his contact use the niper rifle to kill them both. When you shoot one, the other will quickly run off - so if you're not quick enough with the sniper riRe, cha ethem down and kill them with anolher weapon.

1. ~ir l\atb

Time for 8' bfl of first·person shooter Gliol'l! After meeting up with Zero by heading to the his shop @). you will be plunged into a mission where you

ust defendll1is radiOlransmitt rs from toy planes, at drop bombs. You, must defend the transmitters for three minutes, but the mini planes are hard to

. Try to get them as they pass directly overhead, btl be careful not to hit lero, as you will fail: the mission if he dies,

You only need on transrniner to survive th

OIl ad. - 50 if you are struggling. try to concentrate on protecting just on of them. Furthermore, it IS best: t.o attempt this mission during daylig,ht (early mornings are best) as it is impossibl' to see 'the planes at night and 'thi makes things much more complicated, The best. technique is to try to target

• e planes before they get too dose. The gun that vou use tor this mission 'has Infinite ammunition. so

eep 'the trigg pressed down for the whole exercise to maximise your chances of hitting those planes.

l\duilrb:

$3,000

2. ~uppl!, 1Lint.s

1t's time to take to the skies in a radio-controlled biplane! This mission is triggered at Zero's RC Shop ® and chatl'enges you to destroy five couriers using th biplane. How ver, the plane only has five and a half minutes of fuel. so you must. be quick. Each courier appeal'S as a blip on your radar,so head to the nearest one and get firing. The best approach is to dro,p down behind your quarry and open fire. ",~ e of your targets are vans, and two are bikes. The drivelS might mail out if things get hailY. 'so make sure you waste them too before heading to your n~ victim.

You must kill all the couriers AND get hack to Zero's roof in order 10 successfully complete the mlsslon, Should you find yourself on the ground at any point in the mission, the best thing to do is to line yeurself up with the street and 'lake Dff in straight line. THEN turnto rae,e !:he required ,direction. Trying to manoeuvre whilst taking off Dnly complicates matters and slows you down further.

l1tUJarb:

$S,OOO

3. ~tt1l jltlobel anrrv

This mission also begins 031 Zero's shop @ .. must. 'HY,8 Goblin equipped with a magnet

pick up metal ,objects,. and yom brief is to aid Z as he drives a remote-controlled car called e Bandit to B rkley'sHQ.

The first couple of obstacles are barrels on !he road, so lift them out of the way. However,

Zero c.omes to a bridge, ignore his request fOf a plank and instead return to your base to grab a bomb. Now search out three tanks on the far SIde of the gap and destroy them (you'll have to retu to base each time to get another bomb). When are dalt with. grab the plalilkilnd drop it ova gap. Head back to base andlgrab a, second pia bridge another gap. and you are more or less h free. All you now need 'to do is head along the pa; Infrcnt of the Bandit and de r the' r maining barrels. When Zero reaches Berkely'$ HQ within time limit. th mission will be complete!

Alter c.ompleting this mission. Zero's shop ~ "II continue to generate revenue for you. so make you return there regularly to grab the extra cash!

$3~O

· fflountain ([loub JSOl'~

a e sure YIlU'c.: body armour and are well tooled-up, then head to WOllzie's place. After iscoveringlhe secret that woorie is actuaHy blind, ead outside nd g t into a car. Once WooZlieis board, driv round the block @) to the smrehouse owned by the Blood Feather Triad. Unfortunately, they won't be much help to YOLI at e moment as they have been slaughtered by a

etnamese gang, As you are being told of the massecre, til gang in question - the 003 Nang - smashes through the gales and a gunfight begins.

Woozie's health is displayed on screen - and if he dies you'll fail 'the mission, SO protect him as milch as possible'. He will fi~e at the IDa Nang too (he's a good shot foral blind MQ'. Keep moving,

forward, getting Woozie out of the alley as quickly as you can.

lNhen you reach the bend, you wfll come under fire from a sniper as more Da ang members appear. Kill the attackers firsl~ then take out the sniper - he's located on 'Ihe I'eft side of the alley, on a slightly [ower roof than thai of the surrounding buildings. Eilher use a sniper rifle of your own or charge at him with your automatic weapons blazing.

Gel out of the alley and leap into the car. You will now be chased by more Da Nang. so use Wooz.ie as your drive-by shooter and waste them (try spinning the car to pull up right ne.xt to them then letting them have itO. Once both cars have been

destroyed, dro,p Woozie back at his place to complete the mission.

l\ettmrb:

$5,.000, l\eS'pt£t+

lure: Hit all the checkpoints to cemptate the mission.

2. l\an jfa 1Li

L ap into a car nd head south to Easter Bay Airport" At point, ® you will find a red marker at tli1e top of a ramp leading down into an airport car park. Head inside and carry on until: you reach car park I). Exit your current vehide and leap intolhe red Sabre, wh reupon you win be ambushed!

Getting out of the car park. isn't too tough, however, as long as you follow the signs 10 Ihe exit ramp, only to switch sides and drive 'out' of the entrance at the last second. Head back onto the freeway and more Oa Nang goons will give chase. tIli time on motorbikes. Fighting them' not required: th S bre's speed hould get you out of trouble pretty easily. Take the car to the lockup garage @to complete the mission.

Brluarb:

$6,000,1'c.sped+

3. JLure

Gel into the decoy vehide and head out into the country as directed. After parking in the red area, the cha e wi1l stan, You will fail this mission if your back doors are blown off, so you'll need to be careful. DO NOT fight it oul wilh the bikes cha.sing you - simply do your best to stay ahead 0'1 them! '(ou must m ke it througheigl1t mark rs,in order @ to @D, preventing your damage' meter from hitting zerc, Should one of the pursuing 'bikes get a'l'ongside you, veer into them 'Ios'low them down and concentrate onget!ing to the next checkpoint!

~etual'b:

Plant the bug below decks. then get the hell cut 01 Ihere!

4-. ~n1PfJil1tou9' .>!s5atdt

This mission can onlv be attempted from Woozie's HQ between 20:00 and 6:00. Jump into a car and head to the waterfront @. Enter the red area and follow the instructions to complete the swimming tutorial.

ow swim out to the tanker, avoiding the searchlights. You will need to dip und r the water immediately should you be spotted - and in fact it makes sense to stay underwater as much as possible. Appro chi the middle of the tanker then head under it to find some steps. Board it and head a Ihe back of the boat in stealth mode, silently kining any guards in Yol.lr way. If YOll ar·espotted, the best thing to do is run back to thelrontof the boat and try gain - standing your ground will bring more guards running and you'Uloseloads of health. At the back of the boat, head up 10 the bridge then down to plant the bug.

Once the bug is in position. take a running jump off the edge of the boat and clive below the surface. S . irn like hell for the pier and climb up to enter the red zone nd complete the mission. If you are spotted, dive below the surface of the water immediately 110 get rid of the unwanted attention.

Bcbmrb:

--

Take out as many enemies as you til n from th Ie chopper.

5. ~btma Jlang iltbang

Ii ad to Wooz:iels HQ to begin this mission. To, start Ihings off, you wT1l belfring from a helicopter onto a boat However, the chopper will only make one pass before it is blown out or the sky, 50 try to hit

a many nemies as you can while you have the chance - it will make things much easier once you are on the boat

Ah:er the chopp r is shot down, swim to the red marker to climb aboard the wnker. You will have lost all your weapons except your knife, so enter stealth mode and ki1l the first elilemy you see. You need to climb up the crates and head towards the middle of the boat, using stealth kills on enemies and taking their weapons. The longer you can avoid detection. the better your chances will be, so try to make the most of your stealth killings. The confined space means that it is usually better to use manual aim rather than auto-aim. You'll reach a gap, so drop down and climb up onto another stack of crates (by now, you'll probably have been spott.ed, so use the autom .lic pistols to take down enemies from here on in). In this second pile of crates you will encounter more enemies.and lookout for some' health ill an alcove too!

Event.uallyyou reach a hole in the deck With

ct tes I;eading the way down. Drop onto them and aste the first guard you see,then head right and grab the body armour from the middle of some

(inl b this health fro m th I! da rkened recess.

moreaates. NOW head ,a'll the way along lh eemdor made by the crates, using manual aim and strafing to kill the enemies who try to stop you. In particular, be sure to take out the last enemy as quickly as possible,

otherwise he'll throw

grenades at you! Shoot the lock off the container at the end to free the refugees, then head back out the hole in the deck and move towards the' bridge. Shoot the guard al 'the door, then ent.er and climb the stairs to the left. killing the two guards at the top.

You11 now battle Snakehead, who throws you a big sword. 'This batUe is a doddle: simply lock onto him and swing away once he is in range. A couple of hils should do it Once he is dead, head back to the gap in the deck to meet the refugees, who will escape on boats, Mission completel Voucan now attempl the Yay Ka Boom-Boom mission (see page 44).

$15,000, i-l:e5'pect+

1. Zeroing 3Jn

1h5 mission is only aitailable once you h ve comple ed the Back. 10 School and Yay Ka·Boomiklom rnlssions, Head' over to Wang's Garage @ and purchase it for f50,OOO. Then headto DiS own garage and enter the red ZOne t'O S"!art the rnisslon.

'fou need to h dthrough the lettered markers GID 1000 in time before the signal goes cold at

each in order to ke p on track. After the last signal has been intercepted. you must give chase to h r car and crash into her, causing her to, lose control, Once you have denethls, get in her car and drrve' it back to your gar,age to complete the mission,

l\euH1l'b.:.

$5,000,I\esp.ttt+

EASTER BAY atEMICAI5

2. iEe:St illribe

10 start, drive to Otto's Autos ® - don't rush, as there's no time limit lind you really don't need the police on your back at this stage. When you reach Otto's, park in the red area. You'll now steal one car while Cesar takes another. Drive out of the window and follow Cesar as clo Iy as you can. A quite crazy police chase will ensue, but don't worry too much about the car you are driving as it can take quite a be ting -and as long as you dorrt wreck it

compl tely, there's little to worry ebour, When Cesar hits a nitro, be sure to follow suit .otherwise' you'iII lose him! Once the police have been 'I'ost, head back to the garage' to completa the level.

3. QCu5t0nt5 j1ast t!tradt

Before starting this mission, make sure YOIl are carrying some decent weapons, as YOll will need them. Head on over to the dockside crane 00 to discover thaI none of the crates is marked with spray painU You'll have to pick up each container in tum and drop them into the red marker. You'll need to do thi three times before you find the right car. Cesar jumps in bul then comes under fire, so exit

th crane and waste the enemi who attack.

When they are all dealt with, drive b de to \'Our garage to end the mission. Do so slowly and carefully though, because you are paid more if the car is undamaged - deliver a heap of junk and you won't ,get much cash.

JattmniJ: Wp to $10,000, ~ett+

4. -'tmrture _OIWWS

Your car for this mission can drop ingers to

the lyres of the vehid behind it. O.rive south, ella ing the m rker on your map - it's best to onto the main freeway. When you see your ta stay in touch and wait for a straight segment road. When you get one, get in front of your and quickly drop a stinger by pressing 0. Your timing must be right othelWise \'Ou will find stinger is evaded.

After the car is repaired. driv 11 back to the garage in Doherty to c:omp'letelhe mission. earn you the deeds 1:0 'Wang C rs, nother caSI generating property acquisition.

lI\ewarb:

$5,000, Resptc

morrno'~ mi~~ion~

. :JfIf(oltSttr

ead On over to the mystery phone caller to trigger this mission. You must race a monster truck through 35 markers in a time under 6.10 to succeed. The faster you do it, !he more cash you will get, bUI gel:ting, the mlnimum time lis easy enough. Don't gel !ticked intogoin,g too fast:, as the markers often require quick changes in direction that just ar n't possible when tr veIling at full whack.. Keep a !eady speed, using 4-wheel-drive when r quired (0 button) and you shouldn't have too many problems. Remember that you are in a monster truck too: errainis no longer a problem. It is often quicker to ead directly to the next marker, leaving the road

and heading up hili and down dale if necessary. Get all the m rkers inside the time limit to complete this mission.

i~2. }!)i_~jadt

~!!!!~~~==::-----, Leap on the b~d head arong to the Garver

bridge. Bomb it along as quickly as you can until you see the truck (II is a fed blip on your raclar if you aren't fast enough to catch it on the bridge). Pull up al'ongsidethe cab and maintain yoarspeed and position until Cesar leaps into the cabandknoCil(s OLlt, 'th dnver, 'When the truck steps, get of! your bike and into the cab, then take it back to your garage in Doherty. There's no rush to do this, so take it slow, as cornering too fast or too tightly in the truck can disengage the trailer nd it takes a while to get it back

so grab the health and' parachute from the shack. then get bad. on your vehicle.

Head over to piC'k up the contraband and take 'it back to the hid· out where you

gal your vehicle from in the first place. Lovely stuff.

-

If the Irailer disengages. it u,n be II real pain getting il back!

l\e\Darb:.

$1,000

4. \Jtt·bant :JIIJIeabo'b.ls

Thi mi sian is extremely easy, provldedvcu have over $80,000., as all you need to do is head over to the airstrip and buy it If you don't have that kind of cash then you'd better get busy making money; but when you have enough, head over to the airfield and buy it @. aimb the stairs and enter the red zone to start the next set of missions.

l1\ewarb:

l1\.ei.tHlrb:

QUE8IlADOS

LAS PAYASAOAS

THE BIG EAR

CRtEN PAILMS

on. The mission will also fail If you destroy the truck, so a stow but steady approach is

generally best. .

3. 1Jnterbidioll

Head to the ranch and take the dune buggy, then drive north to the hideout 00 to grab the rocket launcher. Leap on one of th vehicles there (we recommend the motorbik.e) and head towards the next marker that appears on your map (indicated here as @). This is quite easy to miss as you gel dose to it, because it is located on top of th arch. Drive into the fed zone to set ff a flare, then all

h II WIll break loose,

You will now be ttacked by FBI helicopters. Use the rocket launch r to blast them out of 'the air, as they will drop FBI agents to the ground .. If you can hit them soon enough, yOll can prevent thislrom happening - if not, you'll need to deal with the guys who land. The best time to get the choppers is when they are more Of less overhead, hovering and firing at your contact chopper. How v I, b careful not to get confused and blow your own guy out of the skies by mistake! In addition, be carehil not to bring a helicopter down onto your ,own head.

When th choppers are dealt with, your contact will make the drop at point ®),

VERDANT MEADOW AlRCRAfl GRAVEYMD

REC:;ULAR TOM

NORY ZONE

Lll' 11',"'00'10 INN

VCll:IINE SI'RUiilGS

~ir5'trip jrMi5'5'ion5'

JLearntng mo .:1flp

Step into the red mark r in fronl of the TV set in

e air tower. You will now undertake ten tests, and you must some at leest a ererue in each in o der to progress, These tests are not especially di lcultand full on-screen instructions are given in each case, 50 pay close attention to them. fhtin:g the planes Ii tricky to begin with because

ere is a degree of inertial involved; the trick is to elease the rudder a few degrees before the angle you want to end up at It's the old chestnut

o . practice makes perfed, we'realr,aid!

The helitOpter is also trick.y to pilot. especially men you n eel to destroy the targets. The best 'ew to use for this one is the internal one, as it allows you to line up rocket shots on the trucks more easily. When ~he trucks are destroyed, use

the Q button to rotate, then head back towards the moving car and repeat the process. You might want to, use the guns for movillg targ,ets as it is a ntHe bit easier.

.rwarb;

l\c5pect+

jQQl:)QE

Ge into the RusHer and take oft, heading fm Angel Pine. You must Hy Iowan ll'lis mission. as air defences will be scrambled if you appear on the radarl The ea iest way to reach Angel Pines is to head north, then east and south and slay over the water until you reach the town. After the drop-off has been made, get straight back over the water and return to the airfield, U ing this route makes life much easier.

You have' iI tota'i of tell minutes to comp'I'ete the mission, which shouldn't be a problem, but be sure t.o ke p an eye on your visibility meter, If you Hy too high, it wills art '10 rise - and once it is maxed out YOIl'1I be in (ea'I' trouble, so make sure YOIl 'stilYilS, low as you can!

l~eb.uJl:b:

I

Head through the corona in order to . the drop.

" ~totuab.1av

YoU start proceedings on a b~e. and must accelerate onto the plane's ramp immediately. The best way to do this, is to stay to' 'Iheright at the' runway and lean forwrd slightly in your saddle as you accelerate. Only get behind the plane when you are lev I with the ramp. otherwise you will be hil by the boxes that fall out of the back ,of it Sp d up the ramp into the plane and you'll now be trapped on it

Run further into the plane. timing you run so coincides with a gap in the barr 1 being drop There are recesses a'loo& the gangway so duck . them and ttack the guards who are in there t

ure you haven't armed the satchel!). Work ou way up the plane and kill the last gu_rd, taking parachute. NoW' plan the satchel bomb anywh - you wish and head to 'the back 01' the plane. S out of the plane and detonate the bomb. then parachute back tolerra firmal

l\twnrb:

$20,

~irstrip J¥(issions conmmen

;Sladt ~roJ£ct

is mission can onl;1ie'triggered between 20:00 and 6,:001. When it starts, you only have until 5:30 to gel into the ccmpcund, ,Approadllhe main

gate slowly and quip your sniper rine to take down any guards you can see. look up and right

o shoot the spotlight nearest to the gate. If you are struggling to locate the 'enemy, use .11 combination of your Ihermal goggles and radar to track down ny mat are near enough for you to shoot It helps a gr at deat if you dimb the guard tower that you just shot the spotlight out on: it will

gi,VE! you better visibility, bllt beta refull as~here might still be an enemy guard patrolling on it.

When you've done all the damage you can, descend the ladder and head right" towards the southwest corner of'ttl ba,se. From here, you should be able to see the control tower, with the red target zone glowing, Shoot out the light in the southeast comermen mov towards the control room and enter it.

Once the blast doors have been opened, drop out of the control room and printthrough to the centre of the area, Drop down the ramp

Use the mini-gun in the corrlders 10 dish oul death and destruction.

TIj' 10 use the snipe r rille 10 lake out enem les Irom th e first platform inside the lab

compound. _

and throu,gh 'th doors before they can hut, This will place the base 011 red alert, so you must be careful for the next little bit Go through the vellow door then down the corridor. There is som body armour to the r,ight up some stairs, and the p'latform here makesil! great place to gun down' more enemies.

When it is safe. head down and onto the raised platform in the next room. Waste all tile enemies in here. and grab the body armour from the Car

end, then drop down to the' ground and head down the side corridor, up some' stairs and into, a new area (head towards the yellow bop on your r dar). Clear

another set 0'1 corridors full of enemies as you head' toward's that blip - aUlomatic lrines are definitely

the way to go here. Grab the

II! ycard in the end' room and enter the red area to unlock the door.

Now head down the stairs, using aulomatic rilles to kill the enemies who await you. At the bcttcm you'll

find your go I - a jetpack. Put it on and hold down 0 to get the hell out of there b fore too many more guards

pour into the areal .. Once you are out ide, lollow the yellow blip to rendezvous wilh The Truth and' complete this fiendishly difficult mission!

5. ~rtttt ~OOI

After the last mission, this ,I a doddle. At the airstrip, enter the red zone to be 'laid what you must do. Use the jetpack to head' towards the

and nyalongsid it, using your automatic weaJXV1! to kill the guards who are looking after the crates. When it is safe, land' on thetrain. nd destroy ea of the three crates identifiable by a glowing greer triangle above them. It doesn't matter which od you do this in:lhe last one will always reveal an alien artefact Tak it back to the airstrip and ha

Lo The Truth to g:et your Ireward and inherit the Airstrip, which will generate rev nue up to $10,

Desltoy the crates 10 gel the alien artefact. the n SCCI rper!

1. jftnber 1Settbup'

ead to Las Venturas and check out WClozie's new casino, marked bya dragon on your map ®.

en yeu arrive at the ea ina" save your game at e disk outside, th n walk into the place and find 'OCIzJe's office. Th boss explains that he' is ha'.ing some trouble with the local Mafia' and

offers you a partnership in the business for your help. As you ch 'I. Ihe guards catenan Italian r t vandalising the slot machine delivery and tie him 'to a car for you. Irs rime to go for a wild ride and scare him into revealing his family name.

Your goal rorlhis mission i simply to dril/elike a maniac into, oncoming traffic, perform insane jumps and lililndbrak,e turns to tum your captive's underpants a darker shade of brown. If you crash you are likely to kflilhe hostage. so drive fast bu'l be very careful not to crash, Avoid the main freew,ay or you'll attIad the attention 01 the cops - just keep driving up and down The Strip GID until the he tag;e can't take any more. Once'lhe Scare-

]RetuRr)):

$0,000, 1lUSpl'tt+

O-Meteris full, the captive will tell you all about :::~~- __ ..1 his family and you can, rel.Um to !!he casino to collect your reward.

2'. (fxplosibe

~ituation

Head baok to WoozJe's office CID and he'U explain his new plan to hit the SindaC()o' family where it hurts, I'n order to do !hi , how ver, he needs some

,explosives and poil'lts you in the' direction of Hunter Quarry just outside of town. Grab yoursel[' a vehideand follow the yellow triangl'e on the map to locate the

KAce S91NY B~IJ' MIcrAtn' FUElS

EL,CASTI LLO

DEL 01.11.'111:0 'VEROA'NJ MEADOW

lAS AJ ItCAAFT GRAV£YA

D~lI!AS

REGULAR 10M

NO FLY ZONE

THE BIG :EAR

GREEN PALMS

LlL' P,R,OD!E INN

LASVENTUMS AIRPOU

quarry (g[), then drive into the red circle to begin the mission.

The dynamite is set to brow in exactly two and half minutes, so you must ad quickly if you want to get your hands on It, Unfortunately" the dynamite you require is inside slrong wood n crates and you need something large to smash them open. Dash 'for the Dumper Truck and then drive over each of th four crates to open them and reveal the explosives inside. Once all four crates have been smashed, climb out of the

dumper and approach each stack in tum to d fu e the detonator and collect the dyn mile.

When you h lie all four sticks, security will seal off the exit to the quarry, leaving you to find an alternative w.ay out Quickly find 'the Sanchez dirl bike in the centre of the quarry, then follow the Checkpoints up the stairs and ramps to reach an alternative exit. Once free, simply put the hammer down and meet with Woozi 's contact <lID to hand over the ellplosilles and complete your rnission,

i\etuarb:

7,000. !\tspttt+

Head outside the casino and steal a car 10 gel yourself to the quany.

3·I~b~~~

ead back to the casino .YI? and visit the office o speak to the bo s, Woozie has II new problem as counterfeit ips are being used in the ca ino and he knows exactly where they are coming from. The Sindac:co family hasa plastics factory on

e outskirts of the city and it's yOUf job to shut em down.

Quickly head outside and grab yourself a car, then drive au,oss town to the facto.ry @. :Park by 'the gate and climb over the fence, fhengra'b the ,Chainsaw from the 8:round and sneak into, the main warehouse area, Unfartun tely, you are spatted immediately and all the guards inside will instantly grab their w apons and start blasting

ou. Dive for cover behind the shelves and 'take em all out as quickly as possible using your favourite weapon.

Once all the goons are dead, blast the ten plastic moulding machines around the warehouse and then take down a lew more guards that appear to prev nt your escape. Quic:kly make your

'is back to your vehlel and dr,ive back to ~he casino, (]A) ~C1 'C!omp'I'ete your mission.

lirUHlrb:

4. m,on Jepott

Step inlo tile red circle outside the casino (!!) and The Truth will phone and ask for your assistance. He has been separated from a group whilst on a Peyote safari and has ended up in Los Santos without a due how he got ther . He asks you to go and find iI couple 01 the group's members and remembers that he lastsewthem near Arco Del Oe teo

Quickly gr b yourself a four-doored vehide, then set off on the trail to 'find Paul and Maocer at Area Del Oeste @. After collecting the guys, you try to find th other band members and aile 'of your passengers remembers seeing snakes. There is a Snake ,arm nearby ® so it would be a good idea to stop there and find out ir the other

memb 15 are still there. Unlortunately, they aren't, although the farmer end his daughter remember the group far lao well. Instead of helping, they'll open fire, leaving you with nochoke other than 10 gun them down. Once they are dead, climb back into the wagon and head straight for The Strip in Las VentuTas, where RO.sie ts waiting at the Caligula's Palace Casino @.

:Rebmrb:

THE 'HIGH :ROLLER

W,ltnEWOoq ESTATES

,13m

PIRATES IN MEN'S PANTS

CRE£NGLASS COLLEGE

B LACK!':I EI.J) INTERSECTION

~ .llntensibe QCare

As soon as YOllslep outside the casino, Paul will call on your cell phone anda,sk for your help. Head inside Caligula's Pal'ace and make your way e the offic.e ® to start the mission.

I appears !hat Rosie is right in '!he middle of the

alia wa and is worried that he will be blamed ~uld anything happen on his turf, Your job is to get to the hospital @ as fast as possible to pick up Johnny, who is still unwell ·after the journey you shared together only few hours ago. When you arrive you are tetd that Johnny has already left in an arnbul nee. lIihis is bad news as the Mafia have alleadygot their hands 'on the :guy you need '10 rescue, iUld they are cl.mentliy on th rneve, There are' three ambu'l!anc,es in !he area and the only

ay to fir:Jd out if Johnny is inside' is to ram them ith your vehide.lf you guess wrong. the Mafia are instantly lerted to your scheme and you then have to find the rogue ambulance before they can 'escape.

Once you have identified th - vehide with your passenger in, you then must keep ramming them ID force them of! the road. As soon as the ambulance stops, quickly get out of your car and blast the d~iver. 'then dimb into the ambulance and get away from the scene before any more

1alia dudes ar~jve. Now just drive the embulance across town sirens wailing to th Meat !Factory @to complete the mission.

while Rosie uses the fire extinguisher to pu out the fire. Keep moving through the abattoir, killing the goons and collecting the cash they drop, and fight your way through to the exit. P,rotect Rosie as you move and make it to the exit alive. OnceoLIlside', jump,straight linto YOllr waiting vehicle and drive back to the ceslnc @ as

last as possible,

AR.(iO' DE~ OESTIE

Re'warb

$5.000. l\c»pect+

6. mbt mtat 1JjUSineS5

Head back to Caligula'.s Palace @and speak

to Rosie, then take him for a short ride down to the Sindacco Abattoir @. Once inside, you bump into Johnny Sindacco again and this time you haITe 110 way of esc,ape. Of course, Johnny recognises you instantly and then all of a sudden the whole family turns on you. Quickly select your weapon and blast the goons that dash in to attack,. then blast th armed dudes in the next room

7. JNisappropriation

Save your game outside the Four Dragons, then find yourself a car and follow the 'C' on the map

to find Officer Tenpenny's garden party @. When you arrive, the guys seem a little edgy and have another little job for you to do. A dossier all about Tenpenny and his business ventures is about to

be handed over to the FBI in a secret meeting - and, of course, the dodgy officer cannot afford to let this happen. He asks you to sort the situation, by intercepting the document and assassinating the courier .

Quickly jump into your car outside, then get the hammer down and tear across the country to the west to find the small ghost town of Aldea Malvada <lID. When you arrive, it is clear to see that the entire area is swarming with federal agents and they are obviously expecting you. If you wish, you can try to stroll right into town all guns blazing and hope to hit the target before you are laid out, but it's a much better idea to find a reasonable vantage point and take down a few guards with your sniper rifle.

Of course, you do still want to be fairly clOSE to

the town as the courier is likely to hop into a helicopter and attempt to flee the scene. If you a·, lucky you can take out the courier before he gei's to the chopper and complete the mission at this point. But if he does escape, you'll need to get to the second helicopter and chase him across the

.,.-,.---I111! •• !!!!!!!!!!!J!!I--~~~~~~~~--------------~~-~~--IIIIIIII~III!IIII!I------~!'!Il,.. sides to a helipad in Las

~ Venturas @. Land on the

same rooftop and give chase. blasting him as you run, to kill him. As soon as he is dead, prise the case from his lifeless fingers to complete the mission.

To complete the mission, coiled the case from the floor before anyone else can grab •

)3ewarb $15 .• 000. l\e~ect+

:ff(abb 1!logg

your way back to the Four Dragons casino _ sa. e your game, then grab a vehide and

'2 a 'short distance up The 'Strip t.o the Royal c @. Step into the red cirde and you'll add Dogg on the roof of the casino,

a ening, to jump and end his life. Obviously eel a little sorry for him, since you stole his

• e Book back in Los Santos and would like to him here.

uicltly dash around the corner to find a pickup loaded with empty cardboard boxes, then

it into the red cirde underneath the ledge to

to save the broken rapper: Fofl'ow him back and along the ledge using the Q and Gl buttons, catch him as, he' falls, to prevent him

aming pavement pizza\ As, soon as, you h ve

a t the falling star, gel your foot to the floor and race across town to the Mental Hospital 00 tQ complete this easy mission.

9. jfretfall

Make your way back to The Strip and save your game, then go to Woolie's office to sign the paperwork. When you have finished, head back outside and Rosie will call you to say he is in big trouble. Quickly grab a vehicle and make your way to Caligulafs Casino @ then sp ak to Salvatore !Leone, who has now taken ov r th all' ration. !be new 'boss needs YOIIT help'6s a group of hitmen are all their way to the' city and he is sure that he is their rgeL

Quickly exil ·Ih building and grab the bike left 01.1 ide, then drive across town to the airport GID as fast as you can. Ride to the far side of the airport and steal a plane hom the hangar @, then take off and follow the yellow tfiangle on the map to catch up with the hitmen's plane before it lands. When you find the plane, quickly circle

around behind it, then fly into the red circle above it to see.Carllreefall rrom the plane and land on top 01 the oth rffight.

.On inside the plane" you need to, take cover behindlhe p.anels and tak.e 'Ilutthe hitmen one at ,a time'. When they are alii dead, the pilot will appear and star! shooting at you, so quickly raise your weapon and shoot him down. With the pilot

dead, you now have to assume control of he plane and land it safely at the airport @ to complete the mission.

10. }!)igljl jJ}oon

As soon asyou step out of the j t, your phone rings and officer Tenpenny a ks to meet to discuss the dossier yoU' tollect d. Quickly find a vehicle and drive back to the casino to save, then head out of town to til west and look for the

KACC SPINY BED MIJ.'MR\' FUBS

meeting point in the deserted town of las Brujas @). Tenpenny and pals \Nil! tum up in a squad car and then leave you to dig your own grave. once you have finished, officer Hernandez will help you out by startling Pulaski and then the chase begins. Quickly dash after the dodgy top and by to

hoot out his tyres, then jump into the buggy and chase him down. When you catch him,

keep smashing into him and -:~::-1iI61i1"1IlI1iI" ii. __ ~iliiillll_";=:'=::':::::"i1IWN~D~R;EAS=.5~OU=N~D~_..i==::1

performing drive-bys to stop the car before he escapes. Gnol! the car has been stopped, kill the crooked officer to complete the mission.

ElCASTlLLO

DELDLABLO VERDANT MEADOW

LAS A:IRQAFT GRAVEYARD

8RU!~

WHI!T£WOOO ESTATES

REGULAR TOIIIII

'NO FL'lnONE

THE SIC EAR

Ul' PROBE INN

OCTANE SPRINGS

GREEN PALMS

8LACKfI D

,GREENGLASoS COI.l!EGE

U'A !FRQGHT DEPOT

BLAOKFJ£u) INTERSECTION

Casino @. Salvatore is very impressed by your sk.ills during your last mission and asks if you would undertake another mission back. ,in Uberty City.

Leav the casino and set Rosie and friends free, then grab a vehicle-and quickly make your way to the airport @. Steal the plane at the end of the runway, then fly as quickly as possible to the yellow dot on the map.

When you reach the Bistro, dive behind the

l1\etuarb:

· 11. ~ai1tt jfIflarlt'11

TJjistro

Once officer Pulaski is out ot the Wily, Rosie will call again and ask for you to come and rescue im, Quickly steal Pulaski's Buffalo, then get your . t to the floor and head back 10 the Caligula's



E F01iJRClOME-'A-1-

JJ~GONS QlSJNO'

UND SID

counter and blast Forelli's bodyguards as qui as. 'possib'le. Throw.a few grenades over the bal'cony to take out the goon b low" then wal tluough the kitchen to find the back exit. Blast last remaining guards here and when all of the Forelli's are dead, you'll dimb back onto the plane, Fly back to Las Venturas airport and lano the jet on the runway to complete the missio

~etuarb:

Hea d outside 10 the alley and kill the last remaining bodygu .. rds so there are no wilnesses.

1. ~rdJitettutai ~£4lionaltt

foUow the green S sym"fc" to 'the Maintenance oom in The Four Dragons Casino eEl to meet eozie and start file plan. First you need a camera to photograph the casino blueprints, so ead to the Pirates In Menl's Pants Casino ® to I1d a group of tour! ts outside. Beat the crap

out of the one holding a camera and steal it,

ow go tothe City P;lanning 'Department ®

ar the Come-A-lot Casino, Go inside and talk tD e receptionist. replying !posilively '10 her estions. Then h ad through the door on the and up the sl irs to the top floor. You need

o distract the g~uard on this Hoor, so head back mo the floor below and go through . h

door. Head right to the' Document Depository and 11th the air-con unit to destroy it and start a fire. il everyone is being eva.cuated, head: back

pstairs, to take a photo, of the blueprints in Ih "COm at the end of the corridor.

o ce ,thal's done" you need to fight your way ck downstairs, shooting any gu rds who get in UI way. Head outside when you reach the

- om and get in the nearest car. You'll probabty ~ a high wanted rating by now, but the Pay" Spra is dear acr,o s town, so forget it The Four ragons @ is only a couple of blocks away, so -,ead 0 er there' as fast as you can and park round e back.

2. 1kep uro l!}tr l!}tart

Meet Woozie In the Maintenance room again t The Four Dragons @. Now head over to Caligula's Palace 00, and stop in the red mark'er. Follow the croupier as she leaves the casino, keeping,lar enough behind that VOII don't spook her, until she reaches the Sex Shop (g). Follow her inside and stand in the red marker to watch a cut-scene. Now you need 31 gimp suit~ 0 enter the room on the right to get one then I ave the shop. Get back in your car and follow her again to her house @ in Prickle Pine. Stay outside and wait for the othergirnp to arrive. He doesn't appear 011 the radar,so look out for a guy carrying a big purple dildo. Kill him and steal the dildo then ring the d'oorbellof the croupi (5 house.

After the cut-scene the croupier, who's called Millie, will be your girlfriend. You'll need to wine and dine her if you want to get the keycard out of

Ecwarb:

RECULAR toM

NO FlY.ZONE

THE BIC:; EAR:

GREEN PALMS

UL'PROBE INN

l1\!£spect +

3. 1!lam ~nb 1jias't

Meet Woozie and the gang in the Maintena c.e room again at The :Four Dragons ® then e ~ to the airport (~~) and board the plane OJ more parachuting fun. Fly up to the corona ~. the Sherman Dam @ and press, 0 to jump out when yOIl ream it. Now use what you learned at the Flying School to parachute to e red marker on the dam quay (]Q) (you do . need to land directly on the marker - in he waler will do). Once on the quay. head fan '£1 and grab the knife by the fed container. Steal

kill the two guards then h ad to the red ma er Iheend@.

Once inside. you need to place a charge on each of the 'five generators. YOIl need to use stealth, as tile wllo'le place is alerted if you rna e too much noise, Head up the stairs and creep

to the fir'St generator to place' a charge. Look ou· for the technician and sneak to the next one to place the second marge. Check Ih t the guard IS walking away and move to the third genera or. Watch the guard again and move to the fourth looking out for the technician working on it. Head towards the final generator and stealth-kill the guard. Oncethe final charge is pi ced, head to . red marker and watch O's e cape. Swim to the nearby Reefer and take it over to the' wher,!! the Sk:immer and Sea Sparrow ,are' on the left; Lise

ot them to !let back to the city.

her. The gimp suit will also be delivered to YOLir wardrobe. Reslllt!

J\ebJarb:

Fly to the corona 0 ver the dam and leap 01.11.

GREENGlASS COLLEGE

BLAO<!fIElD IINTERSECTlO

4. (,~ _Ieels'

Gel to the' Mamtenance Room again @ to learn that you need some police motorcycles to pull off the heist Fortunately there are four around the city that you can steal. Once you have one, you need to drive it onto the ramp of the Packer,

~ ·hich should be somewhere on the Julius Thruway. The first bike is near the east section 01 the thruway 00, so get over there, hop 01'1 (avoiding the ,cop who ,owns, it) and head' 10

'that 'Pa C:~er.

You have 12 minutes in total to, complete this mission, which should b plenty but don't take too much time getting each bike. Repeat the process for th other three bikes, which can be found near the northeast section of the Julius Thruway: outside the Rock Hotel 00, parked au ide the police station in Roca Escalante @ and in the car park of the hospital next to the airport 00. You don't have to do tn m in that order - simply go to whichever is do est, when rau leave' the Packer.

Some ,of the oops, ma,y finish whatever they

... ere doing and jump' back on their bikes when 'ou reach them. If that happens. you'll need to chase them down and steal it, but expect a higher

anted rating.

;\du ~rlJ:

~s:pett+

Drive onto the bad< of the Packer to seenre .he bike.

5. ~I.,. _I ~nb ®l1avl!

Pay another VISIt to the Mamtenance Room ~ for the next part of the robbery plan. Now you need a caligula's casino van and the idea is to pick one up from the street with a sky crane. The only place that has one of these is the !{Ace Military Aviation Fuel Depot in the northeast corner of the city @' Grab a car and get over there and stop outside the gate. You can't get in without a miliiary vehicle; there should be one leaving as you arrive, 50' jack it and drive through the gate (if you're hallilMlglrouble jackingir, just drive througll in your own car when the gale op ns), As soon as you enter you are spotted, so quickly drive to the open warehouse on the left and run in. ·Gun down the soldiers in ide and grab the armour and health if needed. Take care as you exit through the door

(m~he other side and gun down any mOle'soldiers you encounter, them head right IHead left and dimb the stairs on the corner of the building to

get to the roof, killing more soldiers as you go. Before you reachthe helipad, the military will scramble two g-unships. Use the gun

emplacement. which has a red marker next to it,

to destroy them both, Then continue up to the helipad to steal the Leviathan. Head to the depot in Rockshore East @and lower the winch down to the van and it should attach. Now Ay to your airstrip (~Q) to drop the van off In the red marker, then land the chopper in the specified area'.

l\twarb:

l\esp.c£t+

6. 1hlre. alt .. '. i.!I._l!I mtJ. t.' JJJmtk, ru C!CaIi~a'!)

!lou nn 1St haue the kl'l'[.1rb from fllllhr .111L1 haue (omplc-rrtJ rhr ~i1l1lt :fflilrll's IDlstro mlS!i'fOII 111 ororr to atrnnpr rhis 1111551011.

Go to the Four Dragons Maintenance Room @, as usual, 10 begin the robbery. All the hard work is finally going to pay off as you prepare to rob th casino. Grabal car and head to Caligulal's @ then go linside.lt'buonly have fOUf minutes to complete' 'I!he first part 01 the' ~roDbery, $0'ge1 moving.

Head round to theslaff door nd u e your keycard to gain entry. Go down one level and through the first door on the left. Throw a gas grenade into Ih open vent on the back wall nd

watch the short cut-seen . te ve the' room and head left Zero will now cut the power, so use the Thermal Goggle and head to the left to lind the swi,pecard door. Head through and out into the' corridor on the others-ide oJ the room, then follow it to the service bay. You need to get the gate open, so head right and get into the forklift then drive il' over to the gate and use the forks to raise the gate.

You now have seven minutes for Ihe next section of the robbery, so follow the te m back

th way you came,gunning down th guards, until you reachlhe vaull. Now you need to stop the backup generators from bing turned on, so grab the satchel charg nd head back upstairs to the generator room, looking out for the guards. Place a satchel on e ch generator then leave the room

ELCASllll0 DEL [lJA8U~' LAS

BRUIAS

16S--

LlANT MEADOW ,AIRCKAn GRAYEVAJfD

:



REGULAR TOM

NO FLlj';ZONE

THE 81,(0 EAR

LAs, VENlURAS, AIRPORT

CREENI PALMS

(.

LlL'PROBE INN

OCTANE SPRINGS

and detcnete them. Go back dO\\!ll 0 t e and watch esthe door is blown. Head ins e grab the armour then run b ck [0 the door ~ into the' vault, as, some Mafia goons are on . way. Once they're dead, lead ,the team ba van, taking out any more resistance you meel the way.

You are the decoy,so when you reach the • you11 be left behind. Head back to the stairs <l _ (during which time the lights come back 0 get in the service elevator. Upon exiting i e right and through the door ,al th end, then p stairs to the roof. Head forward and up the ooi and over the top. There will be a helicopter Or and some SWAT guys below. Kill the SWAT e run down to where they were. Jump up and the next roof section and go over the top to parachute. Pick it up and jump off the reer: immediately open it and glide down to the helicopter on the roof of The Clown's Pocke Casino. :Kill the!Wo (oPS next to it and juml> aboard, then ny to your airstrip @.

If your parachut jump doesn't make it to' e helicopter, you'll have La get there by road, ~\ isn't too tough. as your wanted rating shouldn be too high. Complete the mission to get a big pay packet and the croupier uniform delivered • your wardrobe.

.i\rb.1nrb:

sico.c

GREENGLASS COU.EGE

..

1. ~ ;!}ome 3Jn tE{Je ;!}:iII5

Go to The' Four Dragons Casino and MaddDogg

'11 ten you how his mansion has been taken over b a drug dealer. You need a new base of operatiens in los Santos SO you agree to take it back for him.

You are dropped from a plane over los Santos, 50 open your parachute immediately and try to land on !he mansion helipad with the Triads ®. You'll immediate'ly be attacked by Big Pappa's men. sa gun them dawn and keep the roof dear ntil some more Triads arrive. Then head down

t e slope and round to the right to find, he' door eading jnside. Kill tile enemies you see

Irnmun R rvotr

immediately, then go down the steps and into the corridor on !he right The Triads tell you they will clear the rooms, While you deal with the corridor, so let them - but don't miss the armour in the second room on the left.

You'll see a message that Big Pappa is downstairs and a red blip will appear on the radar, so head to the end olthe corridor and down th stairs, killing the guards as you go. Big Pappa will make a tun for it when you get downstairs, so head right and to II ow him, taking out any g:uards you encounter on the way. He follows the' same route you did when stealing the rhyme book 50 don't worry if you lose sight of him. Once outside, jump' into the only car that is th reand give chase. 'Ram ancl do dr,ive-bys on Big Pappa's car until it blows up. Madd Dogg's mansion is now yours.

2 .Vet:iiud 1Jiirb .

Co to your n w m nsion and Toreno will call on you for one last time - do this for him and Sweet is, fr,ee! He'U drop you af! next to a boal in rile' Panopncoll, so get in and head to the ship that is moored in the Easter Basin Naval Ba e. Get ne r to the back of the ship and jump iOlothe water, then swim Ihrough the rear doer before it doses. Malle quietl'y up the ramp and into the cargo hold ahead when the guards move away. Climb up onto the boxes on the right and creep to the other end oI the Slack. Check that no' guards are nearby Clnd sneak through the open hatch in fron] of you and go up the stairs (but only the first set). Go through the open hatch on the left. keeping quiet so you don'talert the guard, and go tllrou,g" another hatch on '111 left. Head right. looking out for the guard behind the boxes and enter the room over in the right-hand corner. Step into the red marker 'to disable the ship's SAM launchers, then go back out of the room.

Head back to the other end of this cargo hold to sesame Hydra jets. You want to lake the one on the platform straight ahead, 50 destroy the other two, otherwise they'lil be on your tail after takeoff. Read the instructions on how toRy, then take off and head for the spy hips, which are in the Tierra Robada. Onlhe way you'lil be an eked bya j,et, so shoot il down and cerrdnue 'to (he four boats. De5troy them at your leisure then ke the Hydra back to the airstrip and park it in the h ngar, where it will always, be available fromllow on.

Ueinllrb:

$00,000

3. ~'omt QComing

Go 10 the red marker in your mansion @ to find out that Torena has kept his word and Sweet has been released from prison. Get ov rto the police stalion is Pershing Square @ to pi.ck.him up. Sweet wants te go back to, th hood, so drive him to Grove Street @).

Sweet willi see the sorry s te of the hood once you gel there and wants yOu to help him clean it up. You need to kill ,II the crack d alers, who hav appeared on the rnep as 'red blips.

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Once that's done, find some Ballas and kill ~

them to start a gang war so you can take back the hood. You'll face two waves of Ballas coming down the street at you, 50 it's a good idea to get

"EACONHILL

fLINT R_ANC~

one of the cars parked in e into the middle of the rood! 50 cover - walch alit if it catches e

continu to use it after it has blO\

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Enter the red marker at your mansion @ have a chat with Madd Oogg,about OG Loc his stolen rhymes. You decide to aash his shoot over in Flint County @. A cut-scene kick, in when you get there, after which you chasing loc lin a Vortex hovef'craft You call or kill him, 0' what you must do is keep up as goes over jumps and weaves around boats. • man ge to keep up, h 'II head onto the sana under the pier; 'then up onto 'the beach and • to the next pier along @). He'll jump OU- cf. Vortex and get into a go-kart, Once' again you can't catd1 or kill 'him, 50 ju t keep up as he makes his way to the M rket area @. Once get there a cut-scene will kick in and the . will be complete.

~rs'pert

NORntSTAR ROCK

1.0SSJINTOS INUT

LOSSANTQS

INTERN~ 0 AIRPOR

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way over to the park, then gun down some Ballas to start a gang war. You: fought a :gang war here before and it's; no differellt this lime around Survive three waves of Ball'a ,altaciks until lhe hood i yours. Once it is, you must attackB, 01lp'5 new residenc.e 00. which h s a gang of Ballas outside. Don't get too close and kill them from across the street. then enter the house to confront B Qup and complete the mission.

jjeat jllown flE'rljj J;lup

Go to your house in Grove Str,ee'! @ to see Sweet about to get high. B 'Oup is respcn ible for supplying the drugs so it'sliime to pay him a littl'e visit at his place just round the corner GID. There's no answer and you learn that B Dup has moved to Clen Park 00. which is Balla territory. Pick up coup'le of Grove su el homies on your

l\ttuarb:

2. @robe 4 JLife

Get to Sweet's house @and he'll talk you into hel',ping him take back Idl wood rrom the Ballas. lNhen you get back olltsid'e, recruit a couple of homies then get lnto the car and drive to, Idlewood 00. Kill some Ballas to provoke a gang war then survive two waves, making sure Sweet survives too. Idlewood is made up of a few different hoods; so once the first one is yours, move into a purple area again and kill some more Ballas to provoke another gang war. This time you'll have 10 urvive' three waves" so look outfer Inealth andrmour pick-ups in tlilestreel'andi grablhem if 'lOY, need to. Once the hood is yours, tak.e'

Sweet back to Gr;ove Street @ to

complet the mission.

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Go to your man ion @to find out that Tenpenny is walking free from all the charges brought gain t him. With this news, the city goes aazy and ill riot breaks out. You need 'to seCUH~ the Grove Street hood, so drive Sweet back there to his house 00. Along 'Ihe way there will be all sorts of crazy stuff happening. such as roadblocks and explosions. Try to steer dear of thia much as possible by sticking to thelreewayfor most of the journey., Once you get Sweel hom ,th

mission is complete.

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los Oesperll dos: If you go by fo ot, look out for explosions.

IOSSANroS INTUNATONAL AIRPORT

2. 1£05 me5ptrOO05

'Go to Sweet's house ® and Cesar will ask 'lor your help in sa,ving his hood. When you get

ou ide, recruit two Grove Street homies to come with you. Find a four-door car and head to Unity Station @. Cars are in short supply, SO if you can't find one you'll have to head off on foot until you see one. II one of your homie .dies before you reach the station, you'll have to recruit another before you can continue.

Once you reach the station, you'll need to help Cesar and his gang clear the Vagos from his hood. Head forward and take omthe groups of Vagos you encounter as you move between the bundings. look for the red blips onlhe map tosee where the Vagos are from your position~ You've gotplenty of help so this shouldn't be too difficult, but i 5 till not a great idea

to stand in the open - finding some cover is always the sensible option.

When you kill the last of the Vagos, head to e

!ley across the street 00. Use the car for cover a you take out the Vagos at the other end of the alley. Look out for some Vagos appearing 'flam e garage on the right. Once irs dear, grab the hea . from inside and take out the V gos 'that attac.k either end of the alley. Now ytlJn have to face final group of Vagos at Cesar's house. There's on the roof with a rocket launch r, so take him _ first then kill the rest to completelhe mission.

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-

!lou nrrb to control 35% of tbe gang: rerntorp in los' ~anto5 before rou can attempt tbis nnssten.

Head over to Sweet's house ® to' ,g-t this mission, then take him to Big Smoke's Crack Fortress in East Los Santos 00. You need to break down the door -and fortunately 'for you, there's a SWAT tank round the corner @that would be perfect for the job. Hop on lh BMX and ride down to it, I'ooking outfer Ballas and cops shOaling at you. Gel ,In the tank and drive it back to the Crack Fortress 00 then through the w II where the door is. Drive it down the corridor, funning over any Ballas you encounter. then jump out at the end and go through the door on the left You now find out that Smoke is on the fourth noor and you'll need 10 fight your waylhrougheach floor to reach him. Head down he corridor, taking out the few Ballas that appear,then go through the door on the righl at the end. Crouch down behind the crates in this room as you take out the Ballas and the SWAT te m. Head 10 the far door at the other end of the room and kililhe IBalias inside, using more crates for cover. Head up the stairs and

round to the right to find some health, then go back andl~hrol.lgh the door at ~he top of the tairs,

Go up he stairs and shoot the guy at the top, then grab the armour. Go through the door on the left and kill the Balta then hed through the next door. Quickly run to the boxes on the right and use !hem for cover as you take out th enemies in this room. Head up the stairs, at tile other ,end, to the balcony above. Headall.the way round to the door on the other side, looking out for more enemies that appear downstairs. Grab the health from the room at the end thengo through the next door and up the airs. Kill the guy at the fop then grab

the armour ancilitead through the door on the' right Kill the two nemiesin front of you tllen head through me next door and get down behind 'th.e counter. (l'ear the room and the ,adjacent. one' then head through the door on the left Look out for more enemies as you go through the door and gun them down q,uiCildy; Head 'past the statue ·of Big Smoke then enter the room on the left to get SOme armour and the one on Ihe left to get some health, Ilooking out for enemies in both. Now head round the corner and up the stairs to confront Big Smoke. He's wearing a bulletproof jacket. so to inflict maximum damage you'll need to, aim for his, head. He has a few bodyguards, who can be taken down easily. The best place to hide is behind Ihe counter on the left. 'Some will run round the' room, stopping 10 fire every once in a while. He do s COme behind the counter, so use this opportunity to, unload into' his head. Do this three times and he should be defeated. Th lights go out during the fight, but you should still be able to see Smoke bV the red marker above his head' (there are some night-vision goggles under the raised areal if you want them though).

Once Smoke's defeated. Tenpenny will show up and set the building 011 fire and the lights are out, You now have seven minules to get OUI, so put on the night-vision goggles and head back the way you came. There are more enemies in each room, so take care as you enter each one. look in the places where you picked up hearth and armour, as there should be some more to pick up. When tile' fire starts around you, pick up the extinguisher and put out the fl mes that are in your way. You may

ne d to turn off the night-vision goggles to see the fires· dearly.

Once you get outside, Tenpenny will g I into a fire truck and Sweet will grab onto the I dd r. Chase them in the nearby car, but don't ram or shoot at the fire truck or you'll injure Sweet. Just keep up until a cop crawls out onto the ladder to make Sweet 10 e his grip. Drive underneath him when thi happens. and catch him in the car. Sweet

. will oowlake· over the driving while you take care of ~he lWo cops 00 the fire truck, plus the cops and g ng members who chase you. 'Keep' an eye'on the car health and ke p shooting at all the enemies until Tenpenny eventually crashes, the fire ttuck and the mission is over. Watch the cut-scene and the credits, then get on with all those odd jobs.

Jl\eluarb:

ON THE PI~lAR OF THE BRIDGE OVER'T.;jE REAR WIRE FENCE AND JUST TO THE RIGHT

3 ON THe,$IDE OF THE BRIDGE

4 ON THEFRONI OF A HOUSE,

IN THE AllEY, ON f. BRICK WALL 6 ON A WALL IN THE COURTYARO

1 ON THE ;S'lilE OF AN APARTMENT BLOCK

8 ON THE WALL BEHIND THE RAILINGS

9 CLJMB ri~o THE ROOF TO FIND IT

lOON THE. CORNER OF TH£ MEXICAN

RESTAUIiAN'r

11 ON THE WALL BettiN!> THE WIRE FENCE

BEHIND TH'E CLU~KIN' BELL

12 IN THE'fUNN£L BEHIND THE CAR WASH 13 IN THE'$pUTH ALLEY DEAD-END

14 ON THE' WESl SID£ OF THE

S-SHAPED R'OAD

]5 IN THE SlOPIN(; BACK ALLEY !6 RIGHT NEARNUM~ER 15

17 ON THE WALL, !lyTHECit0SSROADS ia BEHIND THE' HEDGE TO THE SOUTH

OF THE BU\NK B'lLLBOAitD

19 ON THE SI,DE:O,F THE STEPS TO THE NORTH 'OF THE ROAD

2D ON THE SOUTH WALL OF THE SOUTH YELLOWISH HOUSE

11 ON THEI,AI!GEWJiI,TE APARTMENT BLOCK :n ON THE HOUSE OPPOSITE COLON EL PUHRBERGER'S

E RiGHT NEAR THE ARMOUR BY THE HIGH HOUSE

24 ruMB ONTO TH E HOuSE, ROOFS TO FIND IT .1S 0 THE GROUND FLOOR !;IF THE MUrnSTOREY CAR PARK

~ ION THE 2{)26 BUILDING. E!!ST SIDE OF THE s:IREET

'ZT BY THE GARAGE DOORS SOUTH, OF THE CA.I! PARK

2Z! 0 mE WALL OF THE lOS SANTOS,FORUM !9 0 THE NORTH WALL OF THE BLUE HOUSING, ,BLOCK

30 THE EAST STONE WALL. NEf\RTHE cAR

3'1

.BY THE ELECTRICITY SUB

DOLE PILLARS OF

38 ON THE CORNER OF THE STREET

39 ON.TOP OF BRIDGE - ON BASE OF A SUSPENSION TOWER

40 ON OUTSIDE OF RAILWAY STORAGE

BUILDING

41 ON STORAGE CONTAINER BY THE WATER

42 ON BUILDING ON THE CORNER

43 TO RIGHT OF ENTRANCE TO FLOOD TUNNEL 44 ON SUPERMARKET WALL

45 TO LEFT Of WHOLESALE PRODUCE 46 IN THE 24 HR MOTEL CAR PARK

47 ON BACK OF CAR WASH SIGN. ON ROOF 48 TO FAR LEFT OF ALHAMBRA ENTRANCE 49 ON STREET CORNER

50' ON EAST WALL OF AWNING BUILDING 51 ON THE INSIDE WALL OF A GARAGE 52 ON THE HOSPITAL GARDEN WALL

53 ON SOUTHWEST CORNER OF THE CHURCH 54 IN THE ALLEY BY THE LIQUOR STORE

55 IN UNOERGROUND CAR PARK

,56 UNDER A STAIRWAY OF JEFFERSON HOTEL S7 JUST INSIDE ENTRANCE OF TRAIN TUNNEL 5'8 ON SIDE OF EASTERNMOST HOUSE

59 ON BOTTOM OUTSIDE WALL OF ZIGZAG SLOPE

60 IN THE NARROW ALLEY

61 ON WALL BEHIND WIRE FENCE BY COUTT & SCHUTl

62 ON THE WOODEN FENCE IN ALLEY BEHIND HOUSES

63 INSIDE NE CORNER OF SKATE PARK FENCE ,64 ON WALL IN NARROW ALLEY TO WEST OF OPTlCA

65 Uf!jDER, NORTH SIDE OF BRIDGE OVER THE. POND

66 IN SECONDWESTERNMOST COURTYARD.

THROUGH AN ARCHE,J;J DOORWAY

67 IN ALLEY ,IlETWEEN H,buSES ON SOUTH SIDE OF STREEl

68 ON CURVED PARTITION WALL IN FLOOD CHANNEL

69 ON THE WALL WITH LOTS 'OF OTHER GRAFFLTI

70 ON SlOE OF ONE OF THE HOUSES TO SOUTH OF RAILWAY

71 ON THE WALL OF THE BAR ON THE STREET CORNER

72 ON SOUTH SIDE OF NUDE & xxx SHPP

73 ON THE GREENISH FENCE ON NORTH SIDE OF ROAD

74 ON SI DE OF HOUSE ON STREET CORNER.

BEHIND WIRE FENCE

75 ON STREEl CORNER BUILDING 76 ON SOUTH SIDE OF LSPD HQ 77 ON NORTH SIDE OF CITY HALL

78 TO RIGHT()F DIS,CHARGER POSTERS ON LEGAl.BUlLDING

79 BY FIRE E,XITS" UP STEPS OF LARGE WHITE

CORNER BUILDING

80 DOWN STEPS TO NORTH SIDE Of LARGE M!,lpERN BUILDING

8i CLIMB ONTO SOUTHEAST LOW ROOF OF ~ITE BUIL01NG SOUTH OF CLUCK1N' BELL

'82. O;;LI MB ,ONTO BUI LDING LEDGE OPPOSITE

, SPACEY!

,B,3 ON SIDE OF STREET CORNER BUILDING

B4 ON EAST SID,E OF BUILDING WITH PILLARS, AT TOP OF STEPS

8S ON EAST· SIDE OF THE SKYSCRAPER

86 ON 'SQUARE-PATTERNED WALL. NEAR THE TwOl'REE$

87 UNDER SLlPROAl> OF JUNCTION, NEAR

PilLAR .

:88sY BINS IN NORTHWEST CORNER OF

CAR PARK' , ,

B9 ~~::;~~~N~~F Y~~LOW 8UI~DING ON

90 Ol'iSTREfT "ORNER BlIlLDING

91 ON THE VINYL COUNTDO,WN STORE (TO RIGHT OF LOVE FIST BILLBOARD)

92 ON THE BRICK WALLS,EHIND,THE RANCH BI~LBOARD

93 ON STONE WALL ~T BOTTOM OF STEPS BY WATER

94 ON THE BRICK WALL ROUND THE BACK OF THE PAY 'N' SPRAY

95 ON THE LOW ROOF BEHIND THE BIG WHEEL 96 ON CUT-OFF CPRNEIIOF BUILDING TO SOUTH OF ROAD

97 ON THE SOUTHEAST STREET-CORNER BUILDING

98 AT THE NORTH END OF THE OBSERVATORY ROOF

99 ON SOUTH SIDE OF THE CONTROL TOWER ,BUILDING

100 UP TO RLGHT OF TUNNEL ENTRANCE

9 DRIVE'NORTH UP RAMP OUT OF FLOOD CHANNEL

lOGO EAsT UP THE STEPS TO CLEAR THE ROOF AND LAND IN THE STREET

11 HEAD NORTH UP RAMP ON WEST SIDE OF FREEWAY (I E TOP LEVEL)

12 HEAD SOUTH ONTO RAMP UNDER JUNCTION, TO LAND IN CAR PARK

13 GO SOUTH ONTO RAMP ON EAST SlOt OF FREEWAY (IE TOP LEVEL)

14 HEAD ·SOUTH?"TO.RIGHT OF DOWNWARb, CAR-PARK SLOPE,IO CLEAR ROOF AND LA,ND IN STREET

GO,SOUTH BETWEEN RAILWAY AND tREES TO GO ,liP !;IRIDGE SIDE

2 'I;JEAD:EAST ONTO, RAMP TO LAND,ON RAILWAY PLATFORM ROOF (NEED A FAST BIKE)

3 GO UP THE SOUTHEAST 01 RT RAMP BEHIND THE METAL FENCE

4 HEAD WEST UP THE STEPS BY THE BASKETBALL COURTS

5 HEAD NORTH ONTO LEFT STAIRWAY OF BRIDGE OVER RAILWAY

6 HEAD WEST UP NARROW STEPS TO CLEAR RAILWAY TRACK

7 GO EAST UP THE STEPS OF THE BRIDGE,

B HEAD NORTH UP THE STEPS OF THE BUILDING

15 HEAP SOUTH-SOUTHEAST UP GRASS BANK l.

AND OVER THE WHITE FENCE TO LAND

ON,PIER

16 GO EAST ALO,iIIa BEACH, UNDER THE PROM,AND UP STEPS

17 GO NORTH UP STEPS TO THE RIGHT OF THE LARGE YELLOW CRANE AND LAND IN

tHE STREET

18 NEAR'NUMBER 17, GO SOUTH UP THE OPPOSITE STEPS AND LAND IN THE STREET 19 GO SOUTH ONTO THE SMALL RAMP AND LAND ON THEC:ORRUGATED ROOF

20 HEAD WEST up THE STEPS.IN THE OIL DEPOT AND LAND ON THE BUILDING

21 GO SOUTH ALONG THE ROAD AND ONTO THE SMALL WOODEN RAMP, TOLAND BY' THE GAS STATION

22 HEADING WEST ON THE FREEWAY" HIT'TH,E DIRT RAMP IN THE MIDDLE' OF THE FORK

23 HEAD EAST UP THE BROKEN BRIDGE TO CLEAR THE RIVER

24 GO WEST UP THE BROKEN BRIDGE TO flY OVER THE RIVER

25 HEAD WEST ONTO RAMP IN CENTRAL RESERVATION, BEFORE TUNNEL

26 FROM INSIDE THE AIRPORT, GO UP THE PLAN,E BoARDING RAMP AND OVER THE FENq

27 GO EAST ONTO TH,E SMAll I!AMP AND CLEAR THE 06k2 SIGN

28 HEAD EAST OVER THE PATIO TO THE RIGHT OF BRIDGE AND THROUGH HOLE IN

THE WALL

29 GO EAST UP THE STEPS BEHIND SPRUNK BILLBOARD, TO CLEAR THE ,BUILDING,

30 HEAD SOUTHEAST UP THE RAMP AND OVER THE TWO TRUCK TRAILERS TO LAND SAFELY

31 REVERSE OF NUM!lER 30 " HEAD NORTHWEST UP THE RAMP ro CLEAR THE TRAILERS,

AT THE END OF THE JETTY

'2 UNDER THE BRIDGE

3 OFF TH£{ SOUTH SIDE OF THE DOCK

4 UNDER EAST SIDE OF BRIJ;lGE

5 IN SHALLOW WATER'OFF BEACH

6 NEAR CLIFFS BY SOUTH ENTRAI)ICE OF

TUNNEL

1 JUST SOUTH OF THE ,LIGHTHOUSE

B UND~R'hiE ARCHED FOOTBRIDGES

9 UNDER THE ,BRIDGE

10 IN PARK,POND. UNDER BRIDGE II IN THE :SWIMMING POOL

12 UNDER THE BRIDGES

13 AT THE END OF THE JETTY 14 uNDER THE BRIDGE

15 JVST NORTH OF THE MIDDLE BRIDGE PILLAR

/

GO NORTH THROUGH ONE'BARN. UP RAMP AND OVER SECQND .. BARN

1 HEAD NOilerl:l THROUGH EAST BARN AND UP RAMP

" GO NoitrJ.i,AND JUMP CREVASSE BETWEEN GRASSYSAflKs

4 GO UP. TlfE)I.AMP IN THE TMILER PARK AND LAND'OjllTHE ORANGE RO.oF ACR.oSS THE STREET

5

JUST DFF THE BEACH

2 UNDER EAST END os BRIDGE

3 UNDER THE BlUDGE

4 UNDER THE MILWAY BRIDGE

5 BETWEEN THE TW.o BRIIlGES

6 RIGHT BY WHERE THE BEACH JOINS mE CLIFFS

7 UNDER THE W.o.oIlEN BRIDGE

8 UNDER THE MIDDLE OF THE BRIDGE

9 ON WEST SIDE or MIIl.DLE BRIDGE PILLAR,

10 UNDER MIDDLE or BRIDGE

HEAD EAST ALONG THE BEACH TO co UP THE LARGE sAND DUNE HE'AD Up.iI'IOliNTAIN PATH TO SOUTHEAST HAIRPIN AN[i"ccfTHROUGH TREES ONTO C.oBRA RUN

COURSE.itJ.nUAD CHALLENGE RACE 3). FOLLOW

•• T,H.I.S n:i'THE wo.o~D~E~N~RA;M~Pr"e!".T:~~~~",~~r=~~!~~~~

6

HEAD SOUTHWEST ONTO RAMP BY THE GARAGE, OVER THE HOUSE AND INTO WATER

GO WEST ON THE ~ONG WOODEN PATH TO JUMP THE _RIVER

.1;0 EAST !:INTO THE GREEN RAMP AND OVER THE GIANT C0CK!

HEAD SOUTH ONTO THE EAST STEPS OF THE _VIEWPOINT AND ~AND SAFE~Y BELOW

Gt] NORTHWEST UP THE WESTERNMOST PLANE'S WING, LANDING PAST THE NEXT PLANE

IN THE NARROW CHANNEL BETWEEN THE NORTH ERNMOST BRIDGE PI~~AR AND TH E ell FF

2 ONTHE NORTH SIDE OF THE HEADlAND

3 J!JST OFF THE MIDDLE OF THE ROADSIDE WALL

4 IN THE CREEK, UN.DER THE BRIDGE

5 IN THE BOAT SHED BY TORE NO'S HOUSE

6 UNDER THE BRIDGE

7 UNDER THE BRIDGE

B ON NORTH SIDE, BETWEEN THE WEST TOWERS

9 OFF THE END OF THE JETTY BY THE HOUSE

9 'GO N(lRTHcN'ORtHWES:rON~O TH~ 'WHITE RAMP

Hi GO NORTH DOWN TElEHILl ilr,O" THROUGH ALLEY BElWEfl\l f.ljJUSY:S .

II HeAP WEST ON.TO· SM/!.H .. flAM]> BETWEE'N }lOUSeS/TO LAND 9tfttfGHW.['.)'..,,> J" r~ TlEADE£TUP·.HESIEPS AT"THitWRQF-~ TH~Bl:~DIEST~tREf,J

13 GO ~AST UP THESTEP.$.lPlAND'ON.

ROOf. OfTHENI,xr'BU[~gING • .

IlRIDGE_ TOJ,IIIEj!.

19 ON TOP OF THE 'PITIj:PJ,~TATlON'S ROT-,?!TlN,G ~'SI~N

20 ON THE P.Alll· 9FF.lJ!"L STO~GE rA.I'I.t{5 21 HIGH ABOVE THE SOPJHWEST END Of THEORY Di;I(:~ ROOF

zz I'<r THE· rtfP·,oy T!iE AI.R TRP,ffIC COl'HROL

TOWER ,ANcTEN)\(1'<

.23 ~:=t~ ;t:~AP! OfFUEL

24 AIli>hl~ THE MiDDLE OF THE BRIDGE ~5 T1-jE. AUWLl'<NE siGN AT THE AIl~~ORT

.EbCTR1INCE

26' UP 'IN THE ROOf GI'<RDEN, HIGH 'ABOVE THE NOR'TH EfliD

17 ON TQPOFSECOND.NORTHERNMOsi TOWER - TAKE FRQM I:UGHWEST ROAD ~8 NEAR THE TOPO~ TH~ 'REO AND WHITE AAPIOTOWER

29 HIGH ABOVE THE B_R1D~GJ _

30 AT TOP'OF tHETQWER"OF'JHE COUNTRY

SWS SU.llllING

AII0tlE THE TENN~S C{)URI;S:

1;)r-j'TH~ cITY HAL~ I;IQIVIE;.tlJswl::D FROM THE WEST

5

6

VI

115

16

AIlOVE UI.E PAGODA,SrrlE ~KCI:iWAY THE ROTATING BURGERS.i(;N AT IlURGERS!'!m

T"IE ,sEcor'fa WWESTCROS'SBEAM QFTHE JlRU~,GE TOWE!l

39 ~~,:,wl> O~ niE Sl:ll P M~T JJp,JiE F~QM

TH~SO,tJTH

40 iljE5!,(BMARlNE'S To\ll!,ER-:

41 Itlgj>!~R 69 E.NTRAI'!C,E ~IGN> 42PN':lP!> OF THE ROCKS lOTHE .. E~tOF-

PI~R:&9_

43 :t'l~~i:1HE TO_p OF NORHI ~IDE.QF ,

~KY~¢B:AA~R \NITH _!-SI-!AR!'I;I!~E\l!iOI!K 4'4 'AJr~~rnE MIDDLE OFTHE ROAD 'HJNNEL ,~f.:I¥RAt:-ItE

45 ::'W~VE'THE MIDDLE Of THE WQ.RLD'5.

46 ;rHE lfASEBAlL PLAYER STATUE AT THE fOP

QPI;!E~PWMN .

47 T~~.i:!~ANTENt:-IAOF THE BUlLDIN!;ON : I,HJ, .tlIQ_Il.Tl:IW!'SJCORflIER

48 TElJ; CcOCK ON lHE TOWER Of THE

~QI,[~i~6 ' ..

JI9 ol'J,],oPoF- TH~ BRIPG~ TOWER

51! 1'H~fB,!II!r;E'OF THESHIP·-DRI\lE INTO .:JH~~.E,·TAKE THE PHOW AND GET OUI P,!l¢l{!

r (;0 EAST Up -';HEMEI'A.L'RAMP, osro THE,HlqH)i\1AY~·

2 HEAP NORTH' ltP THE WIDE AAMP-lN THE' RUI~ED BUI~DIN\!',JNI0'THE ~TRE;ET

3 GO SOUTH UP THE PE(jESTRIANSTEPS I'<.N.D (JyER THE HIGHIIILt\'(

4 GO EAST UP SMf(~LRAMP'!r'l I;:ORNER Of CAR PAR~ TO If.INIl!;lN ~I:IE I:II\;H ROllO.

Snapshot 1: Point your camera and zoom in to the top of the crane.

Unique Stunt 14: Speed up the steps to the right of Michelle"s Auto Repair_

14

15-

'Note: If there's still a roadblock on the bridge, you, leap will be stopped in midair!

TO rss S.OI;lTH'OF THl2;EAS:rSJIlE.iOF'rH,E -, , !-IRID~E TOWiiR

.6 7 8 9

_be: You'll need the [etpack to reach a lot of thern, so head over to your airstrip to get it Wore you start looking.

UNDERli;!.EW~~C:OME TO lAS VENTUAAS.:SU';N.

1 BY DOQI!' ON El\5f SIDE OF NORTH HOUSE.

:; 1111 THE NORTflWEST AlCOVE OF THE ROOE

4 AT Ttl E'NORTH END OF THE SWi'MMINQ POOL.

S" BEHINl'hTHE' GATE· OF THE SOUTHEAST TEN~'"S :i'lOI,JRT •.

6 IN I\IORIHWES'r (10RI\IER OF SHI~PING· CoNTA!NE.RS, BY·A '!tEE.

1 ON THE .END OJ' THE;BLUE.wAll TO THE SOUrn Q.J'tHE.RE_STAU!tANT.

B ON lHE~T· lHioE'OF THE CASINO,BY THE.~~Kf(04SE ROOF.

9 0111 THEJ{06FP)'lHE SOUTH ElUILDING, 10' AT ENlf9fAtd';¥'(iolEHIND GAm TO SOUfH Of'SP:U!lE~~RS SHOP.

U ON THE/roP BAttoNY ON THE OUTER:

WEST SID]~PF THnARCiE M_or~i.:. '

12 'ON THE~QciF OF THE SOUllENHiSSHOP" U IN SMAtvWHITE"WALlED ENC[QSiJREro NO.RTHWES'f/ioFSOWllENIRS SHOR

14 AT THEmjp'hF 'rHE SKYSCRAPER (ALONG WITH A PARACHUlE).

IS IN THE ;o.~tEYROtJND· HiE BACK·OF THE !>TIROL ·STATION.

Hi

17 ATTHE NORTH ENp,OF AlLE'{{lF II.l~EY BE1WEEN NORTH B.IJ]LQIN(;iS,

18 AT THE END OFTI:IE ALLEY TO THE NORTHEAST OF SHOPPING MALL. 19 INTHE FLYINON'6UITAR·SHAPED SWIMMI Nil. P90L AT THE .HOTEL.

20 ON TH E ROOF ;Of THE EROTIC WEpDING CHAPE!,.

21 IN THE RA.I.L""_''''Y TUNNEL.

2;2 .BY THE S IN'TI1E CASINO SIGN, ON NORTH SIDE j,lf ,STREET.

23 ON TOP OF THE VENTURAS STEAKS DRIVE· THRiJENTRANCE ROOF.

24 .IN THE CORNER OF A NARROW AllEY RuNNJNG SOUTFl ANC THEN WEST.

25 .AT THE TOP {:IF THE MIDDLE WATERFALL 26 AT THE WEST ENDOFTHE ;:;LOWN'S P9-CKET TENT·ST(L_E ROoF,

27 AT THE EAST END OF·THE.LE.!)(;E ABOVE'~IP.

28 ON,TtJE EAS~ SIQ];,qFJHE,InqIM IlIL11l0JW)J!'('"~ THRYW8Y ..

2~ .IN lf1EN9!lTt!~~:~T~Jtt'lER QFTHE THIRD

·fW9R .o(mJM!1LTlstoREiY~R pARK. :~QIN,rHl1 BVS!i~BX':rH!,;S.KULl..:.

'j,l: ill" TI:i.l"lQ!> ;OF"THIi.PYlL\\M.1 P ..

32 oN 'rHEMONCi/IAllTR1:ItK te T!"jE'EAST

01'. THE PVR.AMIQ. . ..

33. Jill THE MIDDLESMAit BA[j:oNv'ONTHE

SOUTH 51 DE OF THE r;!ED BHIi.'DlNG.

ON THE NORrH€QMfAJi;tO'r~TbWER

WITH A FLAT'ROO.{ -. ' ...

ON TO'P Of 'H~ tQME;A"LPT~$IGN;"

IN NORTHEAST (!6R~t~ I!li: SQYTH"""Sli;lE

DARK lOW~R ROOF, .

AITHE BASE OF THE SPIRE.ON THE \N@DING CHAPEL ROOF;

IN ASKI.P ON THE SOUTH SIDE OF THE WI!.!!.EHOU5E,

!!:YBU)E BIN ON NORTH SIDE OF

~tMOST HOUSE. .

IN;A:BA~KYARD BETWEEN THE TWO ROws 'QFHPUSES.

4.1 Q~'l"HENORTH SIDE OF THE PiLLAR

ONIiEJ!mE BRIDGE. .

4): #tHi:~~T END OF THE CHAPEL ROOF. 'f3, 1;1'1' THE SOUTHEAST (;ATE OF THE

II1{/lREt!QUSE. .

44 INNIIRROW A~LEY ON SOUTH SIDE OF 'BI,J1:U)iNG,

45 lI'kIH:E (ENTRAL CONCRETE (IRI;LEOF

TtlI' GARDEN, .

46: ~W~!. TO 'THE SOUTH O.F TI:IE MIDDLE ~ttnoN OF THE WEST SlOE (IE THE REAR) OF"-THE A.IRPORT BUI WING.

47 . ~oU11-lFASl OF THE 1l1(; 6~ PArNTEDON 'THE RUNWAY:

48: OUT IN THE OPEN,Nj)J roo FAR FROM

. THE NORTHWEST CORNER OF THE FENCE. 49 HOATING BY THE BuSfi ES' ON THE EAST SIDE OF rus (,SHAPED BUILDING.

50 ON THE WES]:'SlI)E OF THE-SOUTH WAREHOWSE.

HEAD NORTH UP STEPS AT NORTHEAST (;IRNER OF THE CAMEl'S TOE PYRAMID, TQ lAND ON THE NEXT BUltOlNG,

2 HEAD EAST UP srsss AT.NORTHEASTC;OI{NER OF THEcA.MEtrS !9E~RAMID,. TO LAND ON ROOF·.IiEYONQ: CAR PARK,

3 GO NORTH ONTO: METAL:RAM'P rN NORTHEAst.CORNEROF (OMPOUND PVER WAtL AND oNTO: HIGHWAy, . '.

4 GO NORTH UP WOOhEN RAMP BETwEEN

HOti~ES, TO LMfo ON BUtLDINC"S' .. .

PORCH ROOE

5 HEAD NORTH ONTO METAL RAMP BETWEEN SHIPPING CONTAINERS, TO. LAND {IN HIGHWAY.

6 'IN .COMPOUND, HEAD EAST'ONTO W90DEN.!tAMP TO. CLEA,RBRID(!E,

7 GOlW.TO·lEVEL Ii MULTlsTPREY CAR .PAI{~ TI:II:NEI\ST ONTQ IU!MP.

8 .(!i.O UI"l(I"TOPlEVEL OF, MULTISTOREY' $RPA,R~ rJ:lE.N SOU:rHONTORAMP.:

9 RIDElI!>.STEpS TO ROOF 9F MULT!S,T9RI2Y, T-~EN UI>NEXT STEPS TO HIGH. EAST ROUF. oliop.-ro NOittir. LEDCE AND THEN SPiED Ei!~l' ·PlfRAMP. TI:IERE.Y!KES! .

10 S:AMl\'i,lS:i;,;IH.lT DROP TO SO.U1HLED:GE.

FROMj1IGH·Rti9F, TH ENEA~T"UPRAIVIP, 11 HfAD.WESf. ·~.E1WEENI!()lESOf .POWER cAli~ES>.9Nj(), METAL RAMP, TO .CL~AR

~tRk!iT._··· .

'H' J{~AP'WESt ,Oi:ffOI,NOODEN·RAMP·"!N" ~.pllSIN(iE5TATE, TO kllNP ON THRI,J\lVAY;

;2 ~. 4 5

IN'lHE·FlYING'V'G.UITAR,SHAf'ED SWUlill\IIIN~ POOL AT Tlfl: HOTEL •. U,NOEI\;tH~.~!;lunr WATERfAll. NEA~THE;.S~VL~.·

IN Ttll!'MlriD~E._gFTHE'PQOI,.

IN TI;J~ W~$r;;;{'jRNEil.OFTHE :NORtHOOT PART Of HIE CZ'OME-A_LOJ MoAT:

JUST OF.F 'THE ·BE!lI'.H;

OFF 1'H.£ NORTHEAsr _CPRNERQFU-lE ROC~ (RIGHT BY THE REEFER BOI!T;,I,F IT'S STIL.l THERE).

San Andrea,s is a. dangerous place, soy,ou need tal mak'e sUire you're teoled up, Check out. the ,allsenall of weaponry ,availabl,e ...

J!}anb -to~ fJlUt!!l

There are various weapoos. you can use in hend-to-harrd combat, including a basebell bat, police

n. (gllts!i&' ,knife, shovel, pool cue. katana, d1ainsaw andl 81 long purple thing (ask your' mum),

f)istol

The standard handgun enables you 10 move while aimIng.

Gangster Level: lD% Pistol Skill

$.-tJotqUlt

ndard shotgun is a decent dosee .-eapon,

G.lngster Level: 10% Shotgun Skill

10% Machine Pistol Skill

.ililtl1cd:ll)istol

Great lor stealth kills, it's, also more powerfullhan Ihe standard pistol.

Gangster Level: 20% Silenc;ed

Pistol. Skill

!Sawn-lDff ~bQtlItll1

This claSSIC bank robber's weapon is more powerful than the standard shotgun.

GanE$ler level: 20% Sawn-Off

Sholglln skill

The next step up Irom !he standard machine pistol. this is male powertul ..

(jangster' Level: 111% ree-s

ilcstrt eagle

It's powerful enough to kJ11 unarmeured enemies with a single sho

Gan~ter Level: 20% Desert Eagl~ Skill

((om1.1i1 t ii>fJ atgm

This httle beauty is the most pow rIlll of the shotguns.

Cangster Level: 2D'lb Combat Shot~n SlCilil

~fl1~'

By lar the most powerful machine pistol, this is the business!

Gangster Level: 3D'lb SMG Skm

~5sault -1l\ifles

ak-47

The standard guerilla weapon, it's very powerfu land accurate.

Gangster Level: 30%, AK-47 :5kJlI

Maybe not quite as 8{]od as the AK-47, but still it mighty weapon.

Gangs! r Level: 20% M4 skill

1&iflt5 J

No s'kllll upg.radesarel avail!able feu 'these weapons.

filnliller ~i([r

Grea . ror steal h kills. WIllie holding CIt, you can press _, 10 .loom the scope in/out

,~rtiUtrpJ

No, skill uNrades are available for these weapons.

.Boektt I.nundJtr

Hold. to bring up, the targeting reticle, th n fire 011 it rocket - just make sure you're not too dose to Iile explosion!

jf~tnt -~ttkmg

ochrtmg I.mnmJtr

With this one you can lod on to a tiIrget (the reticle turns red) dnd fire a homing missile.

.1lmnr-m:brower

lhi:i IS a greal dose-range weapon. Just be careful not to get burned by your own names!

jIlmi-~ul1

Powerful as I1eO, with it rapid rale of lire, this is an awesome weapon, Nalurally, it's hard 10 gel hold et

a U E

~rojtctilt9' I

No skilll upgr,lIdes, ,are: allai1'able for' tIiIese weap-ORS.

l~1:ol(lltob llo£.kti111

NOI as destructive as a proper grenade, but good for setting fire to Ihinll$.

~rtl1abt

Chud one of these lnto a crowd of enemies and it'D blow th mall to pieces.

1ematt ~a.tdJel Qlxplosibt Throw one and it'll stick 10 the unlucky t!lrgeL Then SWItch to the detonator 10 blow it up.

lltear "u

This is good for stunning groups 01 'enemies and can even kill, Luckily it doesn', affect you.

With every shot fired that hits. your weapon skill inaeases for gun (or cJ.ss of weapon for some) ...

~angSter 'ltbtl:

Reaclted at between 20-50% ~kill. depending on the weapon, thIS enables you to move wh~e aiming - and your accuracy, laIBellng range and rate of fire is improved, It applies to the Silenced 9mm, Desert Eagle, all shotguns, all machine pistols and both assault niles. For Ihe standard Pistol, you gel Improved accuracy, !aIBeting range and fate of Jire (as you can already move 'while aiming).

llJitnUUl lLebtl;

This is reached at 100'lb skill and enables you 10 fire while moving. Your accuracy. t8IBelins range and rate of fire is also improv d. It applies to the Silenced 9mm, Desert Eagle, Shotgun, Combat Shotgun and bOth assault

.oublt .tapon 1Ltbtl:

Rea.ched at l00Qb skill. this enables you 10 hold two weapons at the time. Your targeting range also increases. It applies 10 the Pistol, Sawn-OIt Shotgun, Tec-9 and Mict'O- SMG.

Whether you steal, buy or win them, there's a whole host of cars, trucks, bikes, boats and aircraft to be found in San Andreas.

.. " ~ 1 ~,;.~;::.~~

__:/~'_,,;,;_:. ",,,~

_-"-'"'"

~:. - r.,~

i, - - 6:

I D'.

I --

- "\

. " ~

. -

" ~ -~ ;-..Jj "'"

t&~ -'. ~~~ ''"; ~ ""-'=

li ~ ~ %i;_~J;Ic ~"'

- -....~ ~

Location: Glen Park skate park

Required: complete Sweet & KendI mission Reward: None

This is available right near the start of the game, but you'll need to build up your Cycling skill Gust keep riding around the course) to stand a chance of completing it. Go to the skatepark, in the south of the Glen Park area, and get on the bike by the halpipe on the hill to start the challenge.

You have to collect all the red rings from around the park. Each one you collect adds 10 seconds to your time. However, you start off with only 10 seconds, so the trick is to collect the low, easy ones first. Then you should have built up a decent amount of time to go for the rest.

If you've got 80%+ Cycling skill, you should be able to bunny-hop (press at) to reach all the high ones ~ even stood still underneath them if it

With high Cycling skill, you can even do a . standing jump to get tbe

high rings. .

helps. The trickiest ones are those on the halfpipes, so leave them till last. For the one on the top ledge of the lower halfpipe, you'll need to back up on the opposite side of the pipe, then pedal fast and push forward on the left stick at the top, to land on the ledge.

If you fail the mission, you can restart by taking the bike up to the left of the upper halfpipe - where you found it ~ and dismounting then mounting it again. You can also repeat the challenge once it's completed, to try to beat your record time.

I lo-ca-tion: Mount Chiliad summit

Req;nir1Bd: Cycling skill 40%, time between 7:00 at . ]8:00

ReWliudi: one

Hearl north from Angel Pine and up the

• o~rlliij path. Make your way to the top of

,C iliad (on a Sanchez is usually best) and find a mountain bike there. If your Cycling

~. 4Q~n+ when you mount it (between the IS n 1:00 and 18:00), you'll start the Chiliad -En£ncre - il series of three races down the

ala g different routes. If you fall off

the bike, you have 25 seconds to remount it to avoid disqualification. So you're recommended to have near maximum Cycling skill to avoid falling off too often. You need to finish first in each race to unlock the next.

If you fall off fairly early in the race, you may as well just head back up to the summit and dismount until disqualified, then remount to start again. You're best off starting the race early in the morning, so you have time to retry if you fail.

be 1: ~rotcb J1i011lt£t leIloltll\oute

You're up against five other riders in the first race. As with other races in the game, you have to go through each red checkpoint in turn. The key to success is not going too fast and flying off the mountain - even if you don't fall to your death, you'll lose valuable time. Just keep up with the leaders and ease off for the bends - you can tap 0 to handbrake round the hairpins and even cut the corner to a certain extent. The other riders aren't that fast, and you can easily overtake them on the straights (including the one before the finish), so just be careful. Finish first and you can head back up to the summit for the next Chiliad race.

be 2: J1iirl:tsepe minbet

Once again, you're up against five opponents. The very first part of the course is the same as before, but at the fifth checkpoint ® you take a diversion to the north face of the mountain. Make sure you slow right down for the sharp bend @. A little later you'll need to take care and slow down for a blind bend ® and the one after - otherwise you'll fly off the mountain. Once past the northern hairpin bend (]Q), the course straightens, so this is a chance to go faster and overtake your rivals. The track eventually rejoins the end of the first race course, so there's just one more sharp bend before the final run to the finish.

be 3: (!Cobra 1\00

You're only up against two opponents this time, but it won't be easy: this mainly off-road course is difficult. It starts in a different spot from the other ones, in the woods, and the second checkpoint sees you flying through the air, so be careful. At the bottom of the steep slope ® is a tricky section on a raised wooden path - use front and rear brakes to stop, then take it slowly along the path or you'll falloff (and you can't cheat by going down the side of it). Next comes a steep slope down to a ramp 00 , so sprint down there for a huge jump, shown in slow-motion. Once you've negotiated the final hairpin bend 00, it's a fairly straight ride to the finish.

i

Location: Any railway station

Required: Complete Yay Ka-Boom-Boom mission

Reward: $50,000

Most young lads dream of becoming a train driver - and now you can. Just go to any of the railway stations, in any city, and wait for a train to arrive. Then go and hijack it by pressing 0 by the driver's door.

You can now press R3 to attempt the Freight Train missions, delivering packages to other stations. Obviously, you don't have to steer the train, but simply control its speed using t:l to accelerate and ® to brake. Speed takes an age

to build up, but go too fast round a sharp bend and you could derail! You have to deliver the package within the time limit, by stopping the engine (not any other carriage) in the red marker. Bear in mind that it takes a while to stop a train, so you need to start braking early - check out the map to see how far the target destination (yellow dot) is. However, if you do

!Location: Unity Station, Los Santos

Required: Complete Cesar Vialpondo mission R\eward: Cash bet

H off, if you don't still have the lowrider from the Cesar Vialpondo mission, you need to get one and 9q~'?' ... ith some Hydraulics if it doesn't have

;:;. ~ z:' e loco Low Co. Once you have a suitably ~ - eed vehicle, head for the Unity Station in EI 2Jn:; 'U see a red marker on the pavement ~ ze a echanic, Talk to him and he'll reveal -~ ~ .• -.-, is in the car park just behind the

nu there to begin the challenge.

_ oone the Cesar mission, you'll know

- _ r:... Erped. Bet some money (may as well

- up to $1,000) then get your car

. e. you simply have to press the

e .• i. time - rather than relying on

overshoot the red marker, you can always press ® to back up.

There are two skill levels in this challenge, each requiring five packages to be delivered. Any time left over from one delivery is added to the next. Once you complete the first set, get off the train and go hijack another (or even the same one) to start the second level. For completing the challenge, you earn a cool $50,000.

You can bet up to S 1,000 on the result of the contest.

the visual guide, you're better off just timing it to the rhythm of the music. This time you'll need to do a lot more rapid moves than in the mission, but if you're in sync you should easily

win. If you want to play again, you need to wait until the following day.

, ,

t%stOttS

You can also import a different vehicle on each day - press 0 by the blackboard for details. And for each five vehicles you export, an extra import appears on the list ...

EXTRA IMPORTS:

Cars Exported Import Unlocked
5 Monster $32,000
10 Windsor $28,000
15 Bandito $12,000
20 Turismo $76,000
25 Vortex $20,800
30 Bullet $84,000 •

Location; Easter Basin, San Fierro

Required: Complete Customs Fast Track mission Reward: Cash

Once you complete the Customs Fast Track mission, you can return to the Easter Basin docks in San Fierro, to export certain cars. Ten wanted models appear on the blackboard next to the crane and ship. So go and steal any of them and bring them back here; park the vehicle by the yellow crane, then use the latter to load it onto the ship to earn some cash - note that any damage to the vehicle will reduce the price though. Once you've exported all ten vehicles on the blackboard, another set of ten appears. Export all of these and a third set appears.

EXPORTS WANTED:
Board 1 Board 2 Board 3
Admiral $84,000 Blista Compact $35,000 Blade
Buffalo $35,000 Cheetah $105,000 Freeway
Camper $26,000 Comet $135,000 Mesa
Feltzer $35,000 FCR-900 $10,000 ZR-350
Infernus $95,000 Rancher $40,000 Euros
Patriot $40,000 Sabre $19.000 Banshee
" Rernington $30,000 Slamvan $19,000 Super GT
Sanchez $10,000 Stafford $35,000 Journey
Sentinel $35,000 Stallion $19,000 Huntley
Stretch $40,000 Tanker $35,000 BF Injection $19,000 $10,000 $25,000 $45,000 $35,000 $45,000

$105,000 $22,000 $40,000 $15,000

Location: Easter Basin, San Fierro Required: Open once you reach San Fierro missions

Reward: None

You can find the NRG-500 motorbike by some shipping containers by the empty dock. Get on it to start the challenge. As with the BMX Challenge (p98), you need to collect all the red rings within the time limit. The latter starts at just' ° seconds but increases by another 10 seconds for each ring collected. As on the BMX, go for the easier ones



.

.

.

8~~rack

time to time, other racers may catch you, but if you block their path they should soon disappear again.

jiloob lL\ing

location; Foster Valley, San Fierro Reward: $10,000, Bloodring Banger

Here you start with 30 seconds and have to reach the randomly appearing red checkpoints before the other competitors, to add to your time - the aim is to get it over one minute. It's a demolitionderby-style free-far-all as the car passengers fire at rivals - yours will use whatever automatic weapon you have (SMG recommended). Cars will be destroyed during the event - if yours is heavily damaged pick up a wrench icon to mend it. However, rather than destroying other cars, you should concentrating on reaching the checkpoints first - if one is too far away, you may be better off waiting around the middle for the next to appear.

Location: East Beach, Los Santos

Reward: $10,000, Monster & Hotring Racer

This is a 12-lap stock-car race around the figure-ofeight circuit. Although you can cause damage to other cars by doing drive-bys, you should concentrate on avoiding damage to your own carthere's no chance to repair it and it

doesn't take much to blow it up. Be patient, stay out of trouble and make your way gradually through the pack. Once in the lead, it's just a case of avoiding hitting the sides while going at a decent speed. From

i location: Blackfield, Las Venturas (Man & Wed) Reward: $25,000, BF Injection

A tricky motocross race over six laps. As with the 8-Track race, you should try to avoid trouble and make your way gradually through the pack. Try to steer straight on to the bumps or you may come a cropper upon landing. If you fall off your bike, you have 25 second to remount and avoid disqualification. Six laps may not seem much, but they're long and there's plenty of time to get to the front, so be patient. The other riders often have crashes - 50 as long as you don't (at least not too many times), you should make it to first place before the end.

·l{ickstart

location: Blackfield, Las Venturas (Tue, Thu, Fri, Sat, Sun)

Reward: Dune

This is a challenge against the dock on the Sanchez bike. You have four minutes to score at least 26 points, thus beating the high score. Collecting each different-coloured ring earns you points: green = 1, amber = 2, red = 3. Naturally, the green ones are easiest to reach, while the red

location: Financial, San Fierro Reward: The hotel

Once you've completed the 555 WE TIP mission in San Fierro, you can return to the hotel to earn money as a valet - but you must be wearing your valet's uniform (found under Special in your wardrobe). There are several levels to this challenge, and in each you're given a two-minute time limit to park a certain number of cars. As soon as a driver gets out of an arriving car and the blue arrow appears, get into it - before any other valet can do so. Then you need to take it down to the underground garage: drive straight over the pavement and do a handbrake turn to angle the car diagonally right towards the garage ramp. You get up to 45 seconds of bonus time for not damaging the car, so avoid wrecking it!

Note that the red marker position changes each time, so watch the radar for the yellow dot - and look left as you go down the ramp, to try to spot the marker. Parking the car straight earns you up to

Stay out of

trouble and avoid the other riders.

ones are hardest. You're recommended to have a high Bike skill to attempt this cnallenge, otherwise you'll fall off too easily, costing valuable time. You don't have to get all the rings though, as plenty of points are on offer; so if one obstacle is giving you a lot of trouble, try some others instead.



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