The document provides examples of digital learning games and projects for 9th grade students on creativity and innovation with technology. It suggests having students 1) create Jeopardy or Wheel of Fortune games to test knowledge of historical events and wars, 2) develop online art galleries with drawings and commentary on different cultures and time periods, 3) research and present solutions to complex global issues such as promoting peace, and 4) create media-rich presentations on the appropriate and ethical use of digital tools. The projects are aimed at demonstrating curriculum knowledge and developing innovative, sustainable solutions to address global problems.
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The document provides examples of digital learning games and projects for 9th grade students on creativity and innovation with technology. It suggests having students 1) create Jeopardy or Wheel of Fortune games to test knowledge of historical events and wars, 2) develop online art galleries with drawings and commentary on different cultures and time periods, 3) research and present solutions to complex global issues such as promoting peace, and 4) create media-rich presentations on the appropriate and ethical use of digital tools. The projects are aimed at demonstrating curriculum knowledge and developing innovative, sustainable solutions to address global problems.
The document provides examples of digital learning games and projects for 9th grade students on creativity and innovation with technology. It suggests having students 1) create Jeopardy or Wheel of Fortune games to test knowledge of historical events and wars, 2) develop online art galleries with drawings and commentary on different cultures and time periods, 3) research and present solutions to complex global issues such as promoting peace, and 4) create media-rich presentations on the appropriate and ethical use of digital tools. The projects are aimed at demonstrating curriculum knowledge and developing innovative, sustainable solutions to address global problems.
Copyright:
Attribution Non-Commercial (BY-NC)
Available Formats
Download as PPT, PDF, TXT or read online from Scribd
The document provides examples of digital learning games and projects for 9th grade students on creativity and innovation with technology. It suggests having students 1) create Jeopardy or Wheel of Fortune games to test knowledge of historical events and wars, 2) develop online art galleries with drawings and commentary on different cultures and time periods, 3) research and present solutions to complex global issues such as promoting peace, and 4) create media-rich presentations on the appropriate and ethical use of digital tools. The projects are aimed at demonstrating curriculum knowledge and developing innovative, sustainable solutions to address global problems.
Copyright:
Attribution Non-Commercial (BY-NC)
Available Formats
Download as PPT, PDF, TXT or read online from Scribd
With Technology Design, develop, and test a digital learning game to demonstrate knowledge and skills related to curriculum content. (1, 4) Jeopardy Use this game on power point to test their knowledge about dates and facts about a certain time in history and a war that occurred. Wheel of Fortune Put the class in teams and have them get a letter for correct answers to quiz questions about Create and publish an online art gallery with examples and commentary that demonstrate an understanding of different historical periods, cultures, and countries. (1, 2) Assigning groups of students to different countries to get that countries perspectives of a war. Have students find primary sources of pictures and art from a war and have them depict what they find in their own drawings and make a gallery of that online. Identify a complex global issue, develop a systematic plan of investigation, and present innovative sustainable solutions. (1, 2, 3, 4) Students could research online about different events around the world that promote peace and justice. Students could also search for organizations whose mission is to reach out to countries that are less fortunate and who educate others and show that there is positivity and help available in this world. Identify a complex global issue, develop a systematic plan of investigation, and present innovative sustainable solutions. (1, 2, 3, 4) Continued… Students could also become email pals with students in another country to make a global connection and discuss the types of issues that are affecting each other’s country. Create media-rich presentations for other students on the appropriate and ethical use of digital tools and resources. (1, 5) RESPECT and Responsibility Have the students come up with original presentations with their own pictures and movie clips of a topic they enjoy. This makes them responsible for the tools that they are using to gather information along with making them realize that their originality is