Ubiquitous Computing: Presented by 07CE030

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UBIQUITOUS COMPUTING

Presented by
07CE030
History Of Computing

 Mainframe
 Personal Computing
 Internet-Widespread Distributed Computing
 Ubiquitous Computing
Mainframe Era

=1/N
Personal Computing

=1
Distributed Computing

=N
Ubiquitous Computing

=N
Typical Definitions

 Themethod of enhancing computer use by


making many computers available
throughout the physical environment, but
making them effectively invisible to the user.

 Ubiquitous computing, or calm technology, is


a paradigm shift where technology becomes
virtually invisible out lives.
Introduction
 Computing anywhere

 Many embedded, wearable, handheld devices


communicate transparently to provide different
services to the users

 Devices mostly have low power and short-range


wireless communication capabilities

 Devices utilize multiple on-board sensors to gather


information about surrounding environments
Characteristics(I)

 Computing anywhere
 Calm technology
 New paradigm of Computing (pervasive
computing)
 The thing that think
 Connect not only devices but people to
devices
 Wireless Network
Characteristics(ii)

 Context awareness
 Location awareness
 Opposite of Virtual reality
 (Aim) Remote Access
Xerox PARC 1991-2000
 Three Experimental ubiquitous system
devices:

 Tab
-wearable centimeter sized device
 Pad
-Hand-held decimeter-sized device
 Board
-Meter sized interactive display device.
Tab
 Prototype handheld
computer
 Size 2x3x0.5", 2 week
battery life , rechargeable
batteries, weighed 7 oz
 Used a Phillips 8051
processor with 128k
NVRAM,a custom resistive
touch screen, and a 128x64
mono display
 Included an infrared base
station for LAN connectivity
Pad
Board
Some Typical Examples
Ubiquitous Example1

MEDIA CUP

Developed at TECO
 Temperature, and
movement sensors
 IR communication
with
▪ Other cups
▪ Coffee machine
Ubiquitous Example2(eclassroom)
Classro0m(2000)(ii)

 Electronic white-board looks and feels like a


white-board and not a computer
 Take notes on behalf of Student
 Modifications allowed
 Interconnected boards
Classroom(2000) (iii)
Classroom(2000) (iv)
More Examples(Applications)……

 Tourist Guide (Location awareness)


 Microwave oven, Washing machine (Tied
with Internet)
 Ubiquitous Surgery ( Remote Access)
 Tracking of Body parameter(Context
awareness)
Challenges and Requirement

 Privacy Problem
 Thin servers and Thin Client
 Server that responds multiple requests
(New protocol)
 Context awareness
 Speech reorganization
 Computing Devices with variable sizes
Running projects

 JAPAN Project

 Columbia SIP project

 Korean project
In Future………….

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