DND Essentialscharactersheet

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CHARACTER NAME

ABILITIES AND SKILLS COMBAT STATISTICS Class: _________________ Level: ___________


Race: _________________ Gender: _________
Strength MODIFIER CHECK Initiative Speed
Strength measures your physical power. Roll initiative to determine Your speed is the number
Alignment: _____________________________
the turn order in combat. of squares you can move Languages: _____________________________
Athletics † Trained MISC. CHECK with a move action.
_______________________________________
Constitution MODIFIER CHECK
DEFENSES
Constitution represents health, stamina, and vital force. Armor Class (AC)
CHARACTER NOTES
Endurance † Trained MISC. CHECK AC measures how hard it is to physically land an attack on you.

Dexterity MODIFIER CHECK Fortitude


Dexterity measures coordination, agility, and balance. Fortitude measures your toughness and resilience.

Acrobatics † Trained MISC. CHECK


Reflex
Stealth † Trained MISC. CHECK Reflex measures your ability to deflect or dodge attacks.
Thievery † Trained MISC. CHECK
Will
Intelligence MODIFIER CHECK Will measures your strength of will, self-discipline, and
devotion.
Intelligence describes how well you learn and reason.

Arcana † Trained MISC. CHECK


Attack Bonus WEAPON / POWER DAMAGE
History † Trained MISC. CHECK

Religion † Trained MISC. CHECK


Attack Bonus WEAPON / POWER DAMAGE
When you attack, roll a d20 and add your attack bonus. Compare
Wisdom MODIFIER CHECK the result to the monster’s defense to see if you hit. If you do hit,
Wisdom measures common sense, self-discipline, and empathy. roll damage.

Dungeoneering † Trained MISC. CHECK


Hit Points Bloodied
Heal † Trained MISC. CHECK Your hit points measure the damage you can take before falling
unconscious. Your bloodied value is half of your hit points
Insight † Trained MISC. CHECK (rounded down).

Nature † Trained MISC. CHECK Healing Surge Value


Perception † Trained MISC. CHECK Surges Per Day
When you spend a healing surge, you regain hit points equal to
Charisma MODIFIER CHECK your healing surge value, which is one-quarter of your hit points
(rounded down).
Charisma measures force of personality and leadership.

Bluff † Trained MISC. CHECK


CURRENT HIT POINTS
Diplomacy † Trained MISC. CHECK

Intimidate † Trained MISC. CHECK

Streetwise † Trained MISC. CHECK Temporary Hit Points Surges Used

POWERS AND FEATS


____________________________________ EQUIPMENT AND MAGIC ITEMS
____________________________________ ____________________________________
____________________________________ ____________________________________
____________________________________ ____________________________________
____________________________________ ____________________________________
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____________________________________ ____________________________________
____________________________________ Use this space however you like: to record what happens on
your adventures, track quests, describe your background
____________________________________ and goals, note the names of the other characters in your
ACTIONS IN COMBAT party, or draw a picture of your character.
On your turn in combat, you can take three actions:
✦ A standard action, which is usually an attack
WEALTH ✦ A move action, which involves movement EXPERIENCE POINTS (XP)
✦ A minor action, which is simple and quick
You can give up an action to take another action from lower on
the list, so you can take a move or a minor action instead of a
standard action or a minor action instead of a move action. XP for next level: _____________

Permission is granted to photocopy this character sheet for home game use only. TM & ©2010 Wizards of the Coast LLC.

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