PERSPECTIVE
‘SHapphing what we know about perspective
to this Choysler show car, ist we need to
deterine our horizon line, vanishing points,
and view ofthe car we wish to depict. The
‘minor elipse axes determine where the wheels
30, and how they are drawn, More on thisin
CChapcer 5, Te heaw box drawn around eur
car shows the perspective setup in simple box
form, Some arists start with lightly drawn
box before drawing the car, asa guide for their
a's perspective. Them they erase the box afer
they ae walinto the sketch, Our setup is a
‘ypical front view ofa car
1 Our subject Chrysler show car shown in yet
another eye level. This time, our vantage point is
almost at the ground, for a worm's-eye view
Indicating the box around the subject inthis
view would be confusing, soit has been
lefc out. But the arows show where our
perspective line are convergingwhich
's waaay out beyond this book, The
view makes fora very powerful,
dramatic setup for your drawing
21
‘Showing ou carin
simplified fat plans, our
horizon line hasbeen moved
up fora higher ee leve-in
ather words, ooking down on
cur subject Again, the box
shows our perspective setup
{ah the planed suis
smoothed out to represent
real car, you can sce the shape
take place, and how the view
froma diferent vantage pons,
‘or ee lee, rom the peevious
view Organic cars lik ths one
area bitharderto daw. you
are having some problems, you
might choose after, more
angular car to practice this wthLX. Ths truck side view gives us a starting
point for determining details before we spin it
into perspective. Again, a this point we wil
need to choose where to place the horizon line,
to give us our eye level, as well as which view of
the truck we want 0 show.
_ZA The simple box drawing shows the view
and the basic perspective setup. The cartoon
gives the eye level, which places the horizon
linea litle above the middle of the
space we have created.
ONE LEVEL ABOVE 74 VIEWPERSPECTIVE
ANE UNEL Atve 7/4 ewUl€ DOA dS YOUR SUICE, UU YOU Set COMMORADIC WITH VOUT VISUGNZatIOl OF LITE Cal
you wish to draw, you may want to use this method as a means to get those pro-
portions right.
Z1Here’s a good trick to help you. Wheelbase is
very important when determining the
proportions of any vehicle. Using an element of
the car you are drawing for scale, like a tire,
can be a terrific aid in figuring out the
wheelbase and can help you with its
proportions. A general rule of thumb
would be 3 tires for regular cars and
trucks, 2for smaller cars like a
Honda hatchback, and 3% or more
for larger cars and limousines.PROPORTIONHOW TO DRAW CARS LIKE A PRO
can jump ahead just abt
with sme sherching methods
nd
proportioning, theres an easier
know about perspecti
wayto sketch outa car Tiss a
especialy good wick when your eye
cars that your perspective nes
wheels, and aso gives you a guide
for determining the:
proportions. Loosely rough
silhouette or outline of the car you
wish o sketch
Sketch inthe be
back. I draw these lines in very
lightly at frst, then darken or
tighten them up as! “fee” the
cartaking shape, We now have
an outtine of the car, which we
will coon fill in with more details
Window lines, tailights, door
cuts, and miscellaneous
details star to give our sedan
some lif
Reflection and wheel design
guideline
shadow, s
details
as well as ground
final
sup forHOW TO DRAW CARS LIKE A PRO
Let's trya sketch that doesn't
require drawing boxes for
perspective help, This ketch wil
put our ee level right in the
riddle ofthe car, 3 we don
have to be as concerned with
vanishing porns, Remember
f= \ why? Our line represents the
- point from which we wil build
this sketch I becomes the
horizon line, approximate middle
of the bod), location ofthe
|
| minor ais, and abo the pine
| rfehvetle hea
|
[} ve picked a poine back from
‘the headlights for our front
whee, and approximately 2 tires
back! have placed the:
tire in atightr ellipse. This gives
‘me a point to determine the
approximate bottom of the car
nd a ground line
{We'll rough in the outline or
silhouette ofthe car, plus
indicate the windshield A-pillar
location, Ifyou do these stages
lightly a first, you can change
them laterifyou don’ ike where
they fiHOW TO DRAW CARS LIKE A PRO
Now, let's put that same car
re and see what
off, | did a quick
perspective thumbrna
th the previous sketch, |
ter as a build-off
silhouette,
buildoff point for
and bottom of the car, At this
pint you can play with
proportion and silhous
ar this stage ofthe sketch.
422 a i
REFLecTionS , fURFACE
HraniaTs gene DELINEATION/
Cones
ZX Totake the finder examples one step
further, this ilsration shows that a rendered
car's merely the combination ofthese three
effects on its surface. Just as with che ist
finder, the surface delineation in area No.1
ives us abasic surface foundation. Beeause a
shiny surface ats asa mito, it registersits
surroundings a eflections. With the addition
of highights and some random election, the
illusration i complete, More on reflections in
Chap 8
[The placement ofthe light source i upto
you. However, placing i inthe general area
‘of your head, either to the right o left
depending on which parts ofthe car you wish
to highligh, puts the source in the best
location for defining a car. Here, the ight
source is in the area of your left shoulder or
lef ear
52LIGHT SOURCE
Jere, we have reversed the
location ofthe ight source
and placed it ver your right
shoulder or ea. Ths location
ves you an opportunity to
place bunch of highlights in
the gle detail and headlights
Dain this wil make fora
flashy setch with al ofthe
brighework ofthis Buick >
emphasized [Asa genera ue,
backlighting your car gives
you litle opportunity to
separate and define the
surfaces. Ir also gves you a
rasty shadow lying infront
while drawing attertion away
from your car-not good! Since
there ino ight soure hing
the surfaces you se, you have
no opportunity to highlight
those areas, However, once you
have mastered the ues of ight
and shadow, you ean break
them. Check out, agai, our
lead ilsration by Darel
Mayabbt
53ZX Assurfaces move away from you, they
th the
highlight in the hood
ire reflection in the hood side,
this car is rendered as a dull or soft surface.HOW TO DRAW CARS LIKE A PRO
Think ofa carasa
nt, slightly convoluted
UGHTEST sky
METIUW SKY
VALLES
the point
Hoerzon sal 196
cehanges tha pick up
GemtieD conditions within its
qu CRE SIDE SECTION
only ist picking up
reflections itis picking
te Ki
“DUNS LINE up cast colors ke cool
changes,SHADOWS AND REFLECTIONS
OPTIONAL: SUGHT DETAIL UKE: ZS So, what is reflected onto your car? All
——FLOWEIS , SIDEWALK CEALKS, cf what is shown here and more. Anyehing you
COBBLESTONE, ETC. wish co elec is fair game-just make sure you
don't confuse the viewer, or your car draving
wil nd up looking ike the dierin Flay
cat bow, Mos of the examples inthis book
SZ Whatis happening on the side ofyou car's tend to simplify this scene. A car's body wll
bodys also happening on its wheels, burpers, usually compress and stretch out reflections,
windows... everthing Thisilustaion shows sa thatthe horizon becomes merely a thin,
you the envionment that is being reflected back dark area eflected onto the sie ofthe car.
imo the whee. And since chrome is aloes, the
reflections much more lida ror.‘\illusratig this further, we have
Djs irene vei sie
ews al eflstng the same
‘emironment. The numbers across
she bodies indicate vals, with No
1 being white and No. 10 being
black. Not that due tothe harsh
crease in the Camaros sid, the
horizon line becomes perfectly la
atthe bottom and does not cary
down into the aea blow the
«crease Blow that crease the
surface picks up ground indication
‘only. There areall kinds of
variations on these examples, but
they area foundation fr every car
-deawing that includes reflections.
FLURT OEMS oe cece EOFECT
How to Draw Super Cars With Step By Step Illustrations: Master the Art of Drawing 3D Super Cars like Bugatti, Lamborghini, McLaren, Dodge, Ford & Chevrolet