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2003

Green Bay Packers



Defense

Under 7 Slice ,/

Weak Rotation Zone Coverage Play 7 ('Slice') vs. Pro

Play Slice ("Ouarter") vs. Slots

Check '4' vs. any Trips look (Mike = Wall #3)

Will adjust out vs. any Displaced #2 - Play 'Palms' CB' Gap) - Alert 'Hook' VS. Near/Solo

Buck = Alert 'Palms' when walked on #2

'Slide' and change Run Responsibilities vs. 'V' Motion ('Hook')

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Under China

\dju.)( to Single v , any I Back Sets (Aligned 01 iVL)(lon)

Mike & Will Reggie Remaining Back (Capped our) Buck cllwajs man on TE Ourxide Leverage

"* . Y· mot ron dues not change anything - Buck run-; - Mike & V/til ,uy (he ,(Ink'

GREEN PRO PLAY "CHINA"

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• 1/3

IF RECEIVER/BACK RE-ENTERS BACKFIEW IN SINGLE - MIKE & WfLL BOTH BECOME LEVER PLAYERS WI SAFETY FITTING THE FUNNEL

GREEN

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1/3

Stack Pirate 2 Kick

Play .2. vs. Formations wi Vlldlh l(lfT Sick r Use Vet tical Flew/ Rules)

Play Kick (Roll Strong) v x Format ion- \v/ N() Width to TE Side (Nil VelllCdi) Pirate Rules

Pir ate vs TE & i Rece i vcr \v/ \V idth to h is side

'Ice Pirate vs No Width to TFslclc or any Trips

'Pirate' Slays on v : .y' Motion

'Pirate Stays on vs .2. Back 'Y' Open (Same for 'E' .2. Back Scts)

Buck - Alert 'Palms' when w.rlk cd 011 ,my Displaced #2

Will plays 'Wall' vx any COle sets - Play 'Pulrnx vx. any Displaced u :

GREEN PLAY "2"

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HOOK & THRU

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1/2

C

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GREENSWT PLAY "KICK"

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1/3
SS-~ FS~,--
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1/3

B M W -------.
LEVER C
BOUNCE SPILL I
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• • CURL
CURL/FLAT HOOK 3 FS-----~



1/3

MOTION TO PRO 'KiCK' TO '2'

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113



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• 1/2

NOTE: MIKE TAKE 112 OR 113 VERTICAL

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NOTE: BUCK & MIKE - nnw OF BACK DICTA1ES WHO HAS 'Y' VERTICAL

SOW SLOT PLAY "KICK"

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1/3
SS~ FS~

1'3 1/3 NOTE: BUCK s: MIKE GAP OUT VS, SOLO OR NEAR SLOT

PEEL TO NEAR '2'STAYS '2'

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1/2

NOTE: BUCK s: MIKE FLOW OF BACK DICTATES WHO Ilk') ", VERTICAL

PEEL TO SOLO SLOT 'KICK' STAYS KICK

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ICE STAYS ICE

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1/3

NOTE: BUCK & MIKE GAP OUT VS, SOW OR NEAR SLOT

FLY TO WEST '2' STAYS '2'

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• WAIL



1/2

NOTE: MIKE TAKE #2 OR #3 VERTICAL

FLY TO WEST SLOT KICK TO CHECK '2'

NOTE: CHECK '2' VS. FLY MOTION· DON'T WAlT TO SEE IF MOTION EXTENDS

('PIRA TE IF MOTION EXTENDS) ICE IT STA YS ICE IT

C

CLOUD



HOOK & THRU

#2/#3

• CURL

/ss

FS ~

• 1/2

• 1/2

FLY TO TRIPS '2' STAYS '2'

(ij)

ICE IT $

~~r------------------~ c=:>

OC=:>UOf)O

~ T N E

c

'Palms'

--_ B M W
'A' GAP '8' GAP C
I I CWUD
• •
HOOK & THRU WAll,
#3 55

Note could stay Cloud vs. [lc)[lWR

PEEL TO DOUBLE '2' STAYS '2'

c

B

BOUNCE

I

CWUD



READ CURL

(ij)

~

f)~()O

i1LJ N E

M

A' GAP

I

w ·

'B' GAP

HOOK"& THRU #3

MOTION TO FAR SLOT 'KICK'TO '2'

CHECK '2 'IMMEDIA TELY ON MOTION

'PIRATE'

CWUD

-.

C

B

BOUNCE

I

REAJJCURL

1/2

N

M

SPILL

\



HOOK & THRU

#3

'PALMS

FS

, [ C f~' [F 'R ~\ tvl '

E

W

'8' GAP

'PALMS'

FS

c

c

FARSWT PLAY '2'

(lj)

CLOUD

c

TRIPS PLAY "2"

c

'Palms'

o GOUDUO ~

B

BOUNCE

I

• READ CURL



1/2

'ICE IT'

B

SS

C'Ol! lei stay Cloud vs non- W R

g€UO

T N E

M

SPILL

I



HOOK & THRU

#3

(Ii)

T

N

M

'A' GAP

I

W

'B' GAP



HOOK & THRU

#3

• WALL.

W

'B' GAP

'PALMS'

FS

E

FS ~

172

c

C

CLOUD

DOUBLE PLAY '2'

CLOUD

(~

DUO

N E

c

B

BOUNCE

I

M

SPIU~

I

W

'B' GAP

c

• CURL



HOOK si THRU

#3

'PALMS'

FS



1/2

ZEBRA -TRIPS TO DOUBLE '2' STAYS '2'

(fj)

. PIRATE ,

G UO
~~ T- N E
C M
'). W •
CLOUD BOUNCE 'A' GAP 'B' GAP
I I c
• 'PALMS'
• HOOK & THRU
READ CURL
#3
/SS FS

1/2 ZEBRA -DOUBLE TO TRIPS '2' STAYS '2'

(H)

'ICE IT'

o G OOUO()O

[§J T N E

M

SPILL

I

.---w '8' GAP

CWUD

c

c

'Palms'



HOOK & THRU

#3

• WALL

SS

FS

-.



1/2

FAR PLAY "2"

(ij)

{) 0

GO()O()O 0

lm T N E

c

B

M W
'A' GAP BGAP
I !
I
• •
H(X)J( & THRU WAIL
113 c

CLOUD

'Palms'

ss

WIDE PLAY '2'

CLOUD

N E

c

B

M

SPILL

I

W

'B' GAP

BOUNCE

I

'PALMS'

• CURL



HOOK & THRU

#3

FS

1/2

PEEL TO SWT TRIPS 'KICK' STAYS 'KICK'

(ij) () 'RAM' ro 'ICE

ICEITIL~ __ ~~~~~~~~~~~~~~ __ ~-+.

GO()Of)O ~

T

N

E

READ FORCE B -aM w- C~
C 'A' GAP 'B' GAP r
~ I •
I CURUF1AT CWUD

• CURL #2
• HOOK #3
1/3
SS~ FS~
~ -
~ •
1'3 1/3 WILL WORK #2/ MIKE WORK #3 . FROM INSIDE OUT· CARRY DEEPER (15)

®

c

ZEBRASWT PLAY 'KICK'

(ij)

ICE IT

o GO()DUQ ~

T

N

E

READ FORCE B M W
C 'A' GAP 'R' GAP LEVER C
I ..... -----J I
CURL/F0\T I
• •
• HOOK #3 CURL #2
1/3
SS~ FS~
-<, __
---...-. •
1'3 1/3
WILL WORK #2 / MIKE WORK #3 . FROM INSIDE OUT . CARRY DEEPER (15) VS. 'z' FLY BACK TO DOUBLE - SLIDE BACK & CHECK '2'(PIRATE) WILL PLAY NORMAL 'PALMS' M & B = NORMAL STRONGSIDE READS

'Y'MOTION '2' STAYS '2'

MIKE - WORK 'Y' VERTICAL WI WILL TO NEW SOLID SIDE - SAME FLOW RULES APPLY

0
N E
C B~ M-· w-.
CWUD BOUNCE SPILL BOUNCE C
I I CWUD
• • •
WALL HOOK & THRU CURL
#3 • 1/2

sow - 'Y' MOTION '2' STAYS '2'

®

MIKE:: - \VORK VERTIC\L TO NEW SOLID SIDF:

C B-----. M
CWUD BOUNCE
I

WALL • 1/2

GREEN (PRO) PLAY "2"

D()O~

N E

---. w-.

'B' GAP 'D' GAP

HOOK &·THRU clJru. #2/#3

FS

c

B

BOUNCE

I

CWUD

• CURL

D()O

N E

M

SPILL

I

W

BOUNCE



HOOK & THRU

#3

• WALL



1/2

C

CLOUD

C

CLOUD

STRONG (PRO) PLAY "2"

(ij)

c

B M
BOUNCE SPIll
I I

• HOOK & THRU
CURL
#3 CLOUD



1/2

WEAK (PRO) PLAY "2"

(ij)

G

E

c

ADJUST SUGfITLY VS. STRONG OR RED

N E

W

BOUNCE

• WALL

N

CWUD

B

BOUNCE

I

M W
SPIll BOUNCE
I I
• •
HOOK & THRU WALL
#3 • CURL



1/2

FS ~

1~

E

FS

<. l~

c

CWUD

c

CWUD

GREENSWT PLAY "KICK"

(if)

G

o GOf)O()O [E]

ICE IT

T

N

E

READ FORCE B M W
C BOUNCE SPIU_ LEVER
I I I I
• • •
• CURLIFLAT HOOK- 3 CURL
1/3
SS~
~~
1'3 c

CWUD

FS~_

.~



1/3

WIU.· ONLY ·R:\M· VS #2 WIDE SPUT - f)REFER N() !\.\\1

STRONG SWT PLAY "KICK"

®

ADJUST SUGHTLY VS. STRONG OR RED

ICE IT

o GOf)O()O [E]

T

N

E

READ FORCE B M W C
BOUNCE SPILL LEVER
C I I I CWUD
I I
• • •
CURL/FLAT HOOK· 3 CURL

1/3
SS FS~
~-

1'3 1/3 WEAK SLOT PLA Y "KICK"

®

BUCK & MIKE SLIDE & STACK VS WEAK SLOT

ICE IT

o GOUDUO ~

T

N

E

READ FORCE B M W
C BOUNCE SPILL LEVER C
I I I CWUD
I
• • •
• CURL/FLAT HOOK- 3 CURL
1/3
SS ~-~~~ FS~~
~~ •
---- 1/3
1'3 Stack 3 Joker

3 Deep Zone Coverage out of Stack

Play Joker vs. all 2 Back Sets - Safety Down to Solid Side 'Roc' vs. 'V' Motion

LB's play Cover '4' wi SS in low wall to TE

../ 4 VS. all 1 Back sets (Motion or Aligned)

_---------11 CT,A,AK·3···TA!cl5'R'··,'Ir---------..

I 13., fi\,Y' ·'. ·JV; ,....., . r

e

e

o GO()[]Oc)

[ill T N E

CREFl'i

c

B

l\I

w

I.f-_'f-:I< \

~I' II I

I F\ Fk !l

c

..

II ()() K.\

li.I II \'

,-------FS "

1/.1

SS

11.\

1.0 II \ 1.1 ro !()

\ I \.'

WEAK SLOT

o eO()[Joc)

[ill T N E

I r\ FI< \

\v

B

,

1\1

c

Kt-_\Ii!-(Ij.{'.)-

c

5S

OS \1/\1 r K.\ II,

flOOK·\

ClF

(OFF II\(K,

F5

,

11.1

1/.\

., 1/.1

11.11·

YU[\[ GRLFl'i

e



CD

- -0 - _'_C ' ~

GO()O()C)

[ill T

E

,

\V-'

B

c

,,!'I[I

I F\ r: I{ II

l.r\rH \

c

4- ( IT #2

HOOK ,~ IIIKI

.... I ') \\ ILl

( "IF :t 2 ~... ["0 I.()

" \

SS'

- - - FS

1.\

li\

\ 1\ "

\1 I'

1\

J

'vVEST SLOT /4

I

CD 0

(DO()[]O()

HB' [ill T N E

\'t,.U'

lVl

, ,

..

w

I' \ 1.\1.\

IIOOK .J

c

..

I/~

F5

,

t

c

I/~

["lOTION TO DOUBLE /4

....

,

c

(I \ \11'

8

~--~

GO()[]O()

[ill T N E

,

, I\(H'\(~. ~..,.__B

II 1\1

w--.-..

,

't

c

IIOOK J

55

~

F5

FLY TO TR[PS /4

c

(I \\11'

.. _-Q._'

eO()[JO()

"," [ill T

Jt"~B

N

E

\ '.\1'

R' CAl'

,--[\{

w

('iF d2

c

~

Clf '2

CI.\ \11'

IIOOK '.\

SS

FS

to'f: ()II

I/~

r----------i!~~,sij1:l*~(}}~}~~iTti:I~'1~}R·· ". y.j~-------.

J .>'-_._'_' __ -'-;".;""~_);"'_"~~: _'_,~P:-~'_:E?:h':"_'_'i>" - ,,~-'>,.-_,-' I

e

WEST /4

E

t

([\ \11'

\ I.\!' n-c.\I'

['vI

vV

(I .\ \11'

c

t

I' \ 1.\1,

c

U .. \ \11'

C'II' :12

HOOK' \

55

F5

,

" I/~

NEAR /4

e

4.

,

O ~

'C' w

CDOf)Of)()

[]J T N E

c

H()l" .... CE "';f'lt.! JlOL,'\(f·
B M \\1
• .. ~
(IF #2 II()OK C/I:1:i2
'_\
55 F5
, ,
" "
I/~ 114
8 ( 1.\.\11'

FAR SLOT /4

o CDOf)[JO()

ogJ rr N f~

BOLINCE \ (,\f'
B M
SS ._' ,.
('IF #2 H()OK ,~ I'll f{ (
" ,\
1/4 FS
"
1/4 H' (;-\ I'

vV'

'""

1'·\1. \h «:

c

t

I' \ 1.\1\

TRIPS /4

o CDO()[JOC)

[ill T N

B

c

PALMS

'<OTF: COULD ~T \ \ U.\ \11' \\! II\CK \S «:

SS

,

T

E

\ 1:\[' fll:.\I'

c

[VI \V

SS

[/-J

FS

DOLBLE /4

(T \ \II'

o GO()OOc)

lliJ T N E

H()L,C~

B

\ (;\1'

I\' (;.\1'

\V

('

M

HOOK

#\

FS

NEAR SLOT /4

o CD GO()[JO()

[ill T N E

\-I;\!' [1".\1'
B [VI \V I' ·\I .. \IS
KFA 11 ~'( )1«;'
SS ~ "
(IF #2 HOOK \ C
... FS C
I/~ ,
t
I/~ I STAQiW3,J0KER l
I I
FLYTO FAR SLOT e
./4 T
n CD
'-../ e
e 0 () [] 0 ()
[ill T N E
C
nr >l "z_,:___ B 'rivI V V________;' ".
I "f- I' \ I. \ 1\
SS l>- T
I
I ("IF 112 HOOK .J C
I
I I
I I
T is ..
1/-1 t
I/el
PEEL TO NEAR 0)
./ 4 STA YS 4
0 °C'
e e -+

... G 0 () D 0 0 e
I
I
I -+
I [ill
I B T N· E
I
I ~f \ C,\!'
C [VI \'\:~'''(L
U.A\II' '4 C
A' t
(IF ~c eiF #2 (I \ I II'
IIOOK
tlJ
SS FS
'f'
1/-1
FI,Y TO WEST 8
./ 4 STA YS 4
e r, --e
<:>
+- G 0 () D () 0 e
I
I FORI f. [ill ..
I T N E
I "~E
I (/:~2
C 11- (;·\1'
v C-\;'
B [VI ~ ('
U,,·\\II' I
t
HOOK ('iF If? (II III'
I)' C·\p 0
SS
l.,_ I..__ FS
'f' I.ONE QII
1'-1 Under Mars 3 Match

J DeefJI3 Under - Strong-side Zone Dug

Buck Always BltllIng Contain

Mike - B litz vs any action strong - Re ad Out \" Full Flow A \\ ay

** Alert Read Out vs. 'Y' Motion (\'; ,my acuon to ncv. SI.)lld "Ide)

Will- Hook-Ol vs Pro sets - Cross drop to Curt/Flat Weak vs Sioh *, Be A len for TE vertical vx Far Slot

Lever all Runs - Align \vl Width

GREEN
® MIKE BE ALERT TO READ our
VS. FULL FWW RUNS FLEX
G
~ c)~~h~1
B
M W \
CURL(FLAT LEVER
\ / •
C SCIF
C
HO~K3 I
• SS
1/3

_------------~ FS 1/3
~.---~
.>:
lA GREENSWT

~

B



c

I

MIKE BE ALERT TO READ our VS. FULL FLOW RUNS FLEX

® WILL - WORK QurCKL Y FOR DEPTH & WIDTH

G

o kHOOK

o~C? ~ 0

M

FS \/ .

CURL/FLAT

c

w

• HOOK-3

SS

!



1/3

GREEN - 'yo MOTION

o

c

• 1/3

!

B

l'rUKE BE ALERT TO READ OUT VS. FULL FWW RUNS AWAY

® G

WILL - WORK QUICKLY FOR DEPTH & WIDTH

CHECK WEAK

M

w

• sctr

C U RL!FLA T -~- _-

_-



HOOK 3

\

FS

c

I



1/3

NEAR (SOLO)

MIKE BE ALERT TO READ OUT VS. RUNS FLEX

®

~ ~ t G
() N O? llil BOX
B
M W
CURL/FIAT LEVER •
\ / SClF
C C
• I
HOOK3
SS
• •
1/3 ~FS 1/3
->

1/3 WEST

BUCK· SPLIT THE PAIR

(Ii) MIKE· NO READ OUT

C)~O~~ \

w

M

CURL/FLAT

\

ss

LEVER

.:

• sctr

c

c

• HOOK 3



1/3



1/3

NEAR SLOT

MIKE BE ALERT TO READ OUT VS. RUNS FLEX

(Ii) WILL - WORK gmCKLY FOR DEPTH & WIDTH

~

B

o

M

w

LEVER

• HOOK-3

CURL/FLA T _-----------------

__ -



CURL/FLAT

c

c

I

ss

I

• 1/3



1/3

WEST SLOT

MIKE - NO READ OUT

(0

" WILL - WORK gUICKL Y FOR DEPTH & WIDTH

BUCK- SPLIT THE PAIR

o

M

w

LEVER

• HOOK 3

CURL/FLAT

-----------------

---~-

CURL/FLAT

c

I



c

I



1/3

55

i



II3

1/3

MOTION TO FAR SWT

(ij)

'HOOK'

B

• HOOK3



CURL/PLAT

c

I

ss

I



1/3

1/3

• 1/3

" WILL - BE ALERT TO CARRY 'Y' VERTICAL· INSIDE our

PEEL TO DOUBLE
(ij)
G ELEPHANT ADJUSTS
~

B N T
M W
CURLIFLAT LEVER •
C \ .: SCIF
C
HO~K3 I
• SS
1/3

~FS 1/3
»> /
»>
1/~ FLY TO TRIPS

®

CURL/FLAT

o

ss ADJUSTS

B

.~

\

• HOOK3

c

c



1/3

ss

~FS

_---



1/3



1/3

TRIPS

®

SSADJUSTS

O~~~.El

M_-W \

________.-~~ LEVER •

.i->': SClF

B

CURL/FLAT



c



HOOK 3

c

~FS



1/3



1/3

DOUBLE

c



1/3

G

B

CURL!FLAT

\

ss

LEVER •

/ SClF

HO~K-3

o

c



1/3

GREEN

Under Middle Dog 3 Stay

3 Deep / :\ Under - Zone Dog

Buck = Play Seam/Flat #2 V" all sets (Pro & Slot)

Buck Adjusts to any Displaced #2

!vlike& w.n run 'Gut' stunt r Mikc l't/WllI2"")

'" Wlll Alert Read-Out vs. Full Flow run Flex (Core Seh)

Level' all Runs when Read-Out

** No Read out from out of' Core sets

G~

B E

<::

C URL/F'LA. T

c

® G

M

• SClF

HOOK-3



1/3

ss

• 1/3

c

I



1/3

GREENSWT

G~

B E

o

o ~

Dct0

T ~

W .

SCIF

o

CURL!FLAT

M

PALMS

HOOK-3 •

/

88

c

FS

GREEN - 'Y' MOTION

BUCK· BACK OFF BALL UNLESS OFFSET BACK TO YOUR SIDE

WIlL - BE FOCUSED FOR READ OUT VS. 'Y' MOTION

B E

·0.

CURL/FLAT

M

w

• SCIF

c

HOOK3

/

c



1/3

ss

• 1/3

sow

(if)

WILL BE ALERT TO READ OUT VS. RUNS FLEX LEVER THE BALL

o/f)

B E

<:

• SClF

CURL(FLAT M

c

HOOK3

c

• 1/3

ss

• 1/3

1/3

WEST

®

WILL· NO READ OUT

0G~ 8CJ~
B E T ~
0
CURL/FLAT M W

SClF
C HOOK 3 C
• I I
1/3 •
SS _~FS 1/3
.>:

1/3 SOLO SLOT

(Ii)

WILL BE ALERT TO READ OUT VS. RUNS FLEX· LEVER THE BALL

G~

B E

~

CURL/FIAT M

• SCLF

PALMS

HOOK 3

c

J



/

ss

FS

1/3

WESTSWT

®

WILL· NO READ OUT

CURUFLAT

M

PALMS

HOOK 3

/

SS

FS

o

c

o

c

MOTION TO FAR SLOT

(ij)

WILL· NO READ OUT

BUCK· BE ALERT TO CARRY 'Y' VERTICAL

B

I

• CURL/FLAT

;-- .... .c I



1/3

T

M

w

• SCrF

PALMS

FS

PEEL TO DOUBLE

WILL . NO READ OUT

ELEPHANT ADJUSTS

CURL/FLAT

c



II3

M

• SCrF

w

HOOK 3

SS

o

c

c



1/3

FLY TO TRIPS

(if)

WILL· NO READ OUT

+---~--~~~~~~~~~i

D()sD

T ~

W .

SClF

BUCK ADJUSTS



CURUFIAT M

c

HooK3



1/3

/

c

I

ss



1/3



1/3

TRIPS

WILL· NO READ OUT

BUCK ADJUSTS
0 G t 8()~
oj£>
B
E T r~
/
• M
CURl)FIAT W •
C SClF
HOOK 3 C
/ I
I
• I
1/3 •
SS ~FS 1/3
.i->:
.>:
1/~ DOUBLE

c



1/3

(Ii)

WILL - NO READ OUT

ELEPHANT ADJUSTS

CURUFLAT

M

w

HOOK-3

ss

• SClF

c

• 1/3

Under Snake 3 Stay

J Deep / ) Under - Strong-sid« Zone Dog

Buck - Curl/Flat (Pro & Slot) - AdJlhl to any DIsplaced #2 MIke -- Blitz Solid 'A'I 'B' Depending on set

Communicate gap wi S5

Will - Always Hook-.' - Lever all run"

GREEN

MIKE .

nrt 'E' VS. GREEN,STRONG,RED HIT 'A' VS. WEAK.BROWN

CURLIFLAT

c



1/3

ss

(~H NOTE: GREEN COULD CHANGE

~ BY GAMEPLAN

G

o~o

N ~

M

W

LEVER

/

c

I



sctr

~FS

»-:



1/3

1~

WEAKSWT

MIKE .

nit 'B' VS. GREEN,STRONG,RED HIT 'A' VS. WEAK,BROWN

G

M

w

B

<:

CURL/FLAT

LEVER

/

sctr

PALMS

c

/

• HOOK 3

c

SS

FS



1/3

GREEN - 'Y' MOTION

MIKE .

HIT 'A' VS. ALL 'Y' MOTION UNLESS GAMEPLAN

BUCK· BACK OFF BAIL UNLESS OFFSET BACK TO YOU

B \ ~

e

M

W

LEVER

/

• sctr

CURL/FLAT

c

c

• HOOK·3



1/3

ss



1/3



1/3

sow

MIKE- ~

HIT 'B' VS. WEST/WEST SWT (li; HIT 'A' VS. SOW/SOLO SLOT

ijJi
G OPG
B N T ~BOX
0 W \
CURL/FLAT
LEVER
C .: •
sctr
C
H~K-3

1/3 SS

~~~~~~~FS 1/3
l/~ WEST

MIKE-

HIT 'B' VS. WEST/WEST SLOT HIT 'A' VS. SOW/SOLO SLOT

(ij)

NOTE: GREEN COULD CHANGE BYGAMEPLAN

e

c

c

• HOOK 3



1/3

ss



1/3



1/3

SOW SLOT

(0

MIKE·

HIT 'B' VS. WEST/WEST SLOT HIT 'A' VS. SOLO/SOLO SLOT

O~Oh0 f) 0
G
B N T ~BOX
<:' W \
CURL(FLAT M
LEVER PALMS
.: •
sctr
• C
C HOOK 3
SS
/ FS

1/3 WESTSWT

(if)

CURL/FLAT

M

PALMS

c

/

-:

SS

c

FS



1/3

MOTION TO FAR SLOT

(~

BUCK - BE ALERT TO CARRY 'Y' VERTICAL

G 0
B
/ w
• LEVER • PALMS
CURL/FLAT / SCrF
.~.~

C HOOK-3 C
• SS

1/3 FS PEEL TO DOUBLE

®

CURL/FLAT

ELEPHANT ADJUSTS

B

o

W

LEVER

.:



c

SCrF

• 1/3

S

c

l

1/3

1/3

FLY TO TRIPS

®

BUCK ADJUSTS

CURL/FLAT

N T rm

M/ ~.~ \.

/ SCIF



c

HOOK-3

c

l



1/3

88

1/3



1/3

TRIPS

®

B

/

t

I~~OP~

k w \

;1 / LEVER •

/ SClF





CURL/FLAT

C

HOOK 3

c

l



1/3

88

1/3

DOUBLE

c



1/3

(ij)

+

kl 0 G



LEVER

/

sctr

s

~.~FS

1/3

c

[

1/3

Under Slant 'ViII Franko

5 Man- Weak-siJe man Pressure

BLlck- Man TE

tvllke !Vlan I ,[ Back Solid vx. 2 BLick sets / Man Remaining f3dck

vs I back sets - Lever vs Run (2 Back) / 'B' gap v x. I hack

Will - Biltz Contain ('Slant' / 'POP') - Uncler all blocks ('Crush)

** FS adjusts to all I Back sets (Aligned or Motion)

GREEN PRO

c

MAN

®

G

FORCE

Mr1N

1ST BACK

M

LEVER

SS~,~



1/3

T

w

SPILL

\

FS

2ND BACK

c

MAN

GREENSWT
®
G
/G() 0 •
4-
I
I
B E T I
FORCE
MAN
1ST BACK W C
M
SP[LL
LEVER J'r1AN
\ C
,'\fAN
SS~ FS
2ND BACK FS
fl3 GREEN '~ MOTION PLAY "CHINA"

0 () 0
.l. B E ..
I
I
I ~

1ST BACK W
M
C SPrLL
LEVER \
MAN C
MAN
SS~~ FS
2ND BACK
1'13 PEEL TO DOUBLE CHECK SINGLE

MIKE MAN ANY


0

FORCE
MAN
M W
C MAN
MAN C
MArv
SS~ FS

1/3 FLY TO TRIPS CHECK SINGLE

MIKE MAN ANY REMAINING BACK

..

I I I I I

FORCE MAN

c

MAN

MAN

CJD

FS'S THE ADJUSTER

I I

M MAN

w

I

C

MAN

FS

2ND BACK

NEAR

CHECK SINGLE

MIKE MAN ANY REMAINING BACK

c

M

MAN

MAN

(~

SS~~ .

WEST (-) CHECK SINGLE



1/3

FS

FS' THE ADJUSTER
• :~G(~ ~Ol
I B E 1'1
I
MAN
FS M
C MAN MAN
MAN SS

I



1/3

w

MIKE ALERT HUG

w

e



c

,WAiV

C

MAN

DOUBLE CHECK SINGLE

C

MAN

(JD

M

MAN

TRIPS

CHECK SINGLE

C

MAN

FS' THE ADJUSTER

«p

I

MAN

FS

MAN



1/3

M

MAN

SS

I



1/3

(ij)

FS' THE ADJUSTER

FS

MIKE ALERT HUG

o



C

MAN

e



C

Ml\N

PEEL TO NEAR
CHECK SINGLE
(ij) MIKE ALERT HUG
I
FS' THE ADJUSTER I
"
0
I
W •
FS MAN

C

,"fAN C
MAN
SS
I

1/3 FLY TO WEST CHECK SINGLE

FS' THE ADJUSTER

w

e



C

MAN

c

SS~~ -c.,

~~

FS

MAN

• 1/3

Under Ram Buck Sinko

:) [\ldn - Stlong-slde rn.in pressure

8uck- Biltz Contain from normal Under ,tilgnf11ent

Mike - Man I ,{ back solid v-, 2 back sets

Use Cat Bump Rules vs Core I buck sets

Man TE vs Open I hack sets Will- Man I ,[ hack flex v-; 2 back sets

Use Cat Bump Rules vs Core I back sets

Man remaining hack vs. Open I back sets

** Can also call Under Rail ()I Coast Buck Sinko - Use 'lame cove

rules

GREEN PRO
(~
G
, 0
Gf)OIJOO ,
B • E N T ~ 1 ST BACK 2ND BACK
C M W
I SPILL LEVER
MAN C
ll-fAN
SS ~~ FS
MAN'Y'
/
1'3 GREEN SLOT
®
G
0 ,
Gt)OIJOO ,
,
,
B .. E N T ~ ,
,
,
I
I
I
1ST BACK 2ND BACK I
M W I
C
I SPILL LEVER
MAN C
MAN
~~/~FS
88
MAN'Y'
1'3 GREEN '¥' MOTION

c

MAN

(ij) G

B

SSRUNS

T
I
I
1ST BACK 2ND BACK I
I
M W I
I
SPILL LEVER I
I c

I

.i->:" •

_____________ MAN . Y'

.i.>:

88 ~'F8

___ ....

MAN

FORCE

PEEL TO DOUBLE



,

I

C

MAN

(ij)

WILL ADJUSTS TO PEEL MOTION

d '---------~ Gf)OIJ100

B·E NIT ~

SS

MAN 'Y'

FLY TO TRIPS

c

MAN

SS ADJUSTSUSE BUMP RULES

I

M • W~MAN

'A' GAP MAN

(ij)

I ,

------1-----1---/ 0

~ Gf)OIJOO

I: B'..E N:T ~

I I

I I

I I I

l~-,,--M

'C II GAP

MAN

MAN 'Y'

ss

1._W 'A' GAP MAN

c

MAN

c

MAN

NEAR

,

, , , , , , , , , ,

c

MAN

WEST

,

, , , , I

C

MAN

(IV

SS/M/W HANDLE 3 CORE RECEIVERS

I

o G Df)O.]OO~

B~E N11T ~

, I

[

M W

'A' GAP MAN

MAN FORCE

ss

MAN 'Y'

®

SSIMIW HANDLE 3 CORE RECEIVERS

o ~Df) 01:1 00

,liB lEN I T ~

, I

,

,

SS

MAN READ FORCE

I

M

w

'C' GAP MAN'Y'

'A' GAP MAN

,

, ,

c

MAN

,

, ,

c

MAN

DOUBLE CHECK SINGLE

®

I

, 0 G ,
Gt)o~oo •
I
I I
I BIE NIT ~ 0 I
I I I
I I 0
I I I I
I
I 0 I
I I 0
I I I 0
I W I I
I M 0 I
'A' GAP 0
C I C
'C' GAP MAN I
MAN MAN 'Y' 0
FS
SS~
1'3 TRIPS

CHECK SINGLE

(ij)

I

, *1 0 ,
Gt)O~OO
I I BIE NIT ~
I I 0
I I I
I I I \ I
I I I
I I I
I I 0
I I \ W I
0 I M 0
I I I
C I 'A' GAP C
0 'C' GAP MAN
MAN MAN 'Y'
SS
~FS
1'3 PEEL TO NEAR



I

I I I

c

MAN

(if)

USE BUMP RULES

SS/M/W HANDLE 3 CORE RECEIVERS

I w---------,I.W---~ ;M

i

SS~:

'A' GAP MAN

MAN FORCE



'C' GAP

MAN 'Y'

FLY TO WEST

c

MAN

(Ii)

USE BUMP RULES

I I

/ot)o~oo

,'B'IE NIT ~

MAN

---M ~-W

'C"GAP 'A' GAP

MAN 'Y' MAN

ss

c

MAN

c

MAN

UNDER NAIL BUCK SINKO

e

(~ &

/4 r» i ~\ -rt) o~ \3 d\

BtE N '--I ~

I I

I I I I

I f)i\CK = [v1IKf. f3 (j,'-\P \VILf!) CJ.~\P

,

I I I

1ST BACK

2ND BACK

M

w

MAN

I SPILL LEVER 'B'
e
MAN
ss ~~~~~ __ .> FS
MAN'Y'
1'3 UNDER COAST BUCK SINKO

® &

O~ IJ

--,

N

1 ST BACK 2ND BACK

e

M

w

MAN

I

SPILL

LEVER

e

MAN

ss

MAN 'Y'

GREEN

CWUD

Under Storm Roll

2 Deep Strong-side Zone Pressure

Buck - Blitz 'C gap from cheated clown Under Alignrncru

Mike - Wall TE VS. Pro sets / Play Cull/Flat #2 VS. Slot

'Buzz' 'X' vs 'Y' Motion

(Spill Solid '!-\' V\. run)

Will- Wall #2 VS. Pro (Wall TE \is. 'Y' Motion)/ Hook-J \\. Slut

Lever all Run')

** Check Dolphin vs. any Aligned out of Core sets

c

M

/

w

\

BUZZ

• WALL

• WALL

c

/

SS

/

FS



1/2



1/2

GREEN SLOT

SS

® G

B~ c)~o))~

~uzz

M ~~

CURL/FLAT

w

I

READ FORCE

c

c

FS

• 1/3

GREEN 'Y MOTION

Possible read-out for S5

MIKE- CHECK ANY #2 VERTICAL (WALL)

® ()

WILL HAS 'Y VERTICAL

~--M W C
c \ •
HOOK CWUD
.-
BUZZ •
WALL
SS
FS~
• ~'--
1/2 <,
1/2 'HOOK'

NEAR

(ij)

c

Qj 10 0

O~OjJ ~DOX

N T ~

BUZZ

w

I

CLOUD

M

/

wk

FS

c

/

SS

• 1/2

• 1/2

WEST

(ij)

MIKE - OVER DROP ON #2 AND #3- STAY TIGI-IT

BUZZ
C M
CWUD / C

WALL /

WALL
#2/#3
SS FS •
1/2 • 1/2

NEAR SLOT

SS

M ~

w

l

CURL/FLAT

READ FORCE

WALL-3

c

FS

• 1/3

• 1/4

WESTSWT

®

QJ 1 0 O~Op

N T 'El

~~zz

M ~

w

I

CURL/FLAT

• HOOK 3

RFAD FORCE

c

FS

l

• 1/3

1/4

c

c

• 1/4

MOTION TO FAR SWT

(ij)

MIKE . BE ALERT TO CARRY 'Y' VERTICAL

SS

CURL!FLAT

w

I

c

I

--c

FS

l



1/3

1/4

PEEL TO DOUBLE

(ij) o

WILL . CHECK #2 VERTICAL (W AU)

C

CLOUD M

/

• WALL

--------- FS



HOOK C

!WALL

/

SS



l/2



1/2

FLY TO TRIPS

MIKE - OVER DROP ON #2 AND #3- STAY TIGHT

(li)

Qi \

o~op 0

N T ~

~ZZ

c

CLOUD

M W
/ \

WALL C

WALL /
SS
FS

1/2

1/2 DOUBLE

CHECK DOLPHIN

(ii)

PEEL

e

...

,

I I I I I I I I I

M W

c

FS

MAlY

C

MArv

SS~

~



1/3

TRIPS
CHECK DOLPHIN
(ij)
PEEL
PEEL ~
0 • /G~ of }) ,
.. D~ ~
I
I I I
I I B E I
I I I
I I I
I I MAN I
I I I
I I W I
I I M I
I I I
I I I
C I C
,
MAN I MAN
SS
MAN ~~~~FS

1/3 Under Mad Dog 3 Stay

3 Deep / 3 Under Strong-side Zone Dog

Buck - Curl/Flat #2

Mike - Blitz Solid 'A' Gap Will - Blitz Solid 'B'

Read-out to Lever VS. 2 Back full flow run Flex

_------I: lTNDER MAD DOG 3 STAY :1-------

l. ZONE DOG \VITH MIKE & \VILL CROSSING IN SOLID 'r\.' GAP 2. 3 DEEP, 3 UNDERNEATH ZONE

(SS, BUCK & ELEPHANT RELATE TO INSIDE ELIGIBLES) 3. THIS IS A COWBOY CALL

e

----------------------------------~----~-------------~-------~-----~

PRO

1111.1. Rf.:.I[) or:

IS. RU,'i IU:\ G ,FULl IUJII I

I'.'

o

\\ 11.1 R 1:1 I) () I I I" RL''; I'U\

II· LII.I 1·10\\ I

o

C

FS ~

t 1'11.1['; 1'11.\1')

DEI:!' IIIDOLE

--------------------------------~---------------- -------------------

e

o

e

c (
~ i
t
I I
[!,1 I I

SLOT

o

J~~~~

( I • 2 i\I \ \ SU

I c r : '.I I

c

t

._\ IIII·.R

~,:VI:R·I\

SS

1111.1, 1<r:.I[) 01 I IS. RI.' 11.1<\ !HI I.I,U)\I i

1'.11.\1\

\I 11.1. = ,() In.ll) ()I I

o

r:

FS ~

+- P\I \1'-\

p.\!. \1 -;

o

I' I I \I S

-----------~----

o

c

~

I.EVER ~11_'·[l<>II'

SS ' " '.~ .---- FS

I/.\

SLOT TC) PRO

\111.1. REID our IS RII'\ 11.1'\ IILI.I lUll\)

o

DEI:!' .IIID!)LF

YUMGREEN G o

~() -~.lJb J.

" E / N/ T)'IID

\ L[II':R\

(IDER M w-+ ...

I '<I ') ( _ ~

~ ~J .

CT'2 ~"I.()II II

.> fOII,Il.l.

.-/

55

II ui. \ I [I> RI': \ I) 1)1 I

o

I I

F5

(

1)1'.1,1' IIIDDIY

I I

PRe) TO SLOT

FLY TO FAR SLOT G

e

[ \ i t _ [ ~

_----~I UNDERIVIAD D(}GS.:gtrAy·.II-'-----_

1 '. .•. ..'.' ··'···.·f·_ .. ---- ..... 1

PEEL TO NEAR FLY TO vVEST

o

c

~

I !_I

o

II ILl. =,() HI·:.' [) III T

II I I I. ,() fn.1 [) ()r I

[)FFI' \I [DIlI.E

e

.--- FS

DEEP \lfflflU:

(

~

I'

TRIPS

o

c

~

!/_I

\\[11. = '<() In.I[) OrT

.---FS

[)UT \ffDDLE

DOUBLES

0
0
C C
~ ~
1',\ 1\ 111[.1. = ,() Rf·:.I[) (JI (

" \

____________..

SS

FS f---

o

(

~

I'

FLYTOTRIP

o

1 -, T

!f_1

~#J S5

\1 11.1 "() I<I-:.I[) (JI'f

w

DEEI' \-IIDIlI.F

[JUT \I I f)D[Y

PEEL TO DOUBLE

0
0
C C
~ ~
11.\ 1,\ \1, I [I -, ( ) RF:I[) IJI [

.---FS

IJH:P \IIDDI.E

o

('

~

"

Under Bam 2 Slam

2 Deep Strong-side - Zone Pressure Buck - Blitz Contain

Mike - Run 'Mars' Stunt vs. all Core sets except 'Y' Motion

(no Read-out) - vs. 'Y' Motion - Don't go (Wall #2) Will - Show Will Blitz from LOS then play Seam/Trail #1 vs. Pro - vs. Slot - Play 'Palms'

Lever all runs to you - Run away = Fold to Lever

** Check Dolphin vs. any Aligned out of Core sets

,..---------i!vNu.ERJl.AM 2 SLAM !r------- __

1. TWO DEEP, 4 UNDER ZONE DOG \VITH \lIKE AND BUCK COMING (UNDER TACKLE IS DROPPING)

2. SHOW 'SLANT WILL FRANKO' DISGUISE

3. ALIGN OUT OF CORE ../ DOLPHIN

i---------------------,------ -------- -- - - ----- -

PRO

\11h.F.::'.'O f.{1-:\!) 01 1

o

SLOT

\IIKE::; ,,0

o

(0 ~ ~t() () \_ ,~,~ 0

[I E N-;J T W r-;

~~/ ~"',

\1 III)1l" '2 \V r :

I{i-:,I)(J( f

'2..I~

SS - t

~ fS

(

'f 1'\1 vj -,

.,

I' \1.\1'>

----------------+------------------- -----------

o

1;2 '>f'il.1

PRO TO SLOT (0

T C

Cl.(ll [)

c

I

[' ~

SLOT TO PRO

o (0

\\[!\.!-.:::

"\() l\LlTI.

vv \ LL IJ ~

c

I

SS t

n: "ER.TI( \! l();~F ()

FS

1·2

IY\TR

FAR SLOT

\ 1 1(;."1.1) I){ T OF I()KE / I lOI.I'HI"

0 [l~() ~!() ).J 0
I
0 I 0
I I
I I I
I I I
I I I
I I I
I \I \\ I I
I I I
I ( I
I I
SS ('
fS
"
DEEI' \IIDOLt- o

n t { k. ~ "d'lI f 1"1 t }. I' \I ~

o

(o-hoCfk .~

II 0,,\ ,9(),G iiJ " 0

~ ~iI\I

\1 rx vu C

5S '~I ~II'" /

t ~ I'

T C

CUll o

TRIPS

./ DOLPI!L"

Il'Rl,I,I',S

,,0,.

T c

CLOtn

loS

DOUBLES

./ DOLPHI,

'I\' 1(1,1.1 ,

,·0

o

., B~d)~otC)~1 0
0 0
c C ,\1 \\ C
FS c

FS

[)LI':I' \llllIll I

PEEL TO DOUBLE

o

, -- .

.,

SS-'--..

[ll-YI' \11!lIlIY

FLY TO TRIP

o

T C

U.Ol.'D

"

T c

OJlLIl

Stack Mike 3 Stay

3 Deep / 3 Under Strong-side Zone Dog

Buck - Curl/Flat #2 - Force VS. Run

Mike - Blitz Solid 'A' Gap from Stack alignment

Will - Curl/Flat #2 vs. Pro / Play 'Palms' from core alignment VS. Slot

Lever all 2 Back runs

1 back sets = Gap adjust vs. run ('B' gap or Force) Not in run game when walked

I

I

1. STRONGSIDE ZONE DOG (MIKE)

2. 3 DEEP, 3 UNDERNEATH ZONE

(MIKE, BUCK & SS ZONE THE INSIDE ELIGIBLES)

3. VS. SLOT PLA Y PALJ\;[S ADJUSTtyIENT

4. THIS [S A COWBOY CALL

~------~~'-~~~~~~~~~--.-------- -----~----~-- ~----_- ----_

PRO

o

o

,~,ot ()F ~,~)

BMW

C B i\( \\ ...
(' P \1.\1" (
.. #J FS
( il '2 1( fUJ\\ \11
'f 'f
'f SS 'f I' \ I. \1"
IiI
I'\I.\IS o

I\(!,( r

elF #2

'.l 1(

IT()II \IW

CF #,

SLOT

(0 e

o

"Oi()P ~ () \

WT N E

H)RCT I 1,.\ I':f{

o

o

SS

FS

lJI'YI' \IIIlDLE

'-------_------~--~-~~--------+--~-----------.~-~~~----------

1\

'f

o

c

"

1,'_1

PRO T() SLOT

o

(

I' \ I. \ IS

#J

1( FUlI\ \.1<

I

t

SL()T TO PRO

o

·"~t~PD~~\ .. ~

lliJT N E

fORCE LEVER

B

w

1\

I' \1\1.\

1(".1 ri.o » \/l!"

'f SS

- __ -------~--------~-+--------------------------

C/F 1t2

SS

FS

'f

DI-.I·.I· \lIlJDU:

Y{)[VI (; REEN G

SS=\OJISlrll IYVTR'I\

111.(" = F\ST FUl\1

" I·U.1. FI.OII \ II \ \

o

o

~o!()fo~()\

L}. \[-.f{

B- \1 W _ FORU

~ ...

l'i" ",,0 IF",

c

I'

SS

FS

..

DU':I' \lIlJDLE

c

1,"\

FLY TO FAR SLC)T



+i()rUF~ (»)

HlRU: I< 1,\1'

B ivl \\

11(1" \ \HR' TI:

o

o

('

(iF ::12

•. l

1( FlO" \.1<

1---- ('

" S5

FS

'f I'll \h 1'11.\1\

I

I

STAGK MIKE 3 STAY

I

FLY TO \VEST

I

PEEL TO NEAR

o

&~()!UFFO\. 0 ·~Oi()F~ Q~
0 0
ill] r N E
COf{er: H)I((F I () IH I II (,\1'
B \1 w-- .... c C -II \1 \Ii c:
,. ...
,. #,1 (-I' :12 ( 'j' :t 2
.. .. !l (, \1' (I' ::2 ..
OF :12 .. FI.F\ 'I\' .. " ,\
FS 1\ 1\ 1\
.. FS
SS 55 .,.
IlI'YI' 'I/DIlLE !lITI' 'IIIWI,I' c

'f

I I

TRIPS

DOUBLE

o

0 4:)
( B
..
eiF ;I!
'f
I I ,o~ ot(fd ~ () \. G

B M \\

o

o

c

('

i\! W

n (;\ I' #,]



('iF t/2

#,\

• FI.I-:\I\

.--FS

DEEI' \IID[)LE

'f

SS

.-- FS

5S

[JUT IIIIJIJI.I:

FLY TO TRIP

PEEL TO DOUBLE

o

0>

- - - -- - - --.

o

o

o

B

i\I \V--- •

~

to CF #2

--13 ,.

c

M

w

c

~

('

#,\

~ 'P' I;,\f'

CF 1i2

"" FI.I-:\ 1\

1.1

I I

I/l

SS

FS

55

r-'~ FS

PEEl' 'I/IJIJU:

DEEI'''I/DDLC

('

1,.\

o

1\

Stack Pirate Cougar 1

5 [vLl[) Strung-sIde ':vidl1 Pressure out ()i Sld~'K

V.S. Core "Ch - U3s handle the 3 Core ReL~'I\er, [seCll BUfllp Rule"

'is monon

VS Out 01 Core Sets (Aligned) Check BLICK

\dlu~l to dlly Fly Motion (Cdl Rule,)

\llgllccl out of Core = CheCK Buck - you take Bill!

Mike -Llk~~ I ,( Back solid vx. Core sets - Bump all motion (Cut Rule,) -".llgneel out of Core = Check BUCK - I\bn TE:

Wrll- Man 1'( Back Flex vs Core sels -_. AclJLht tu al l T'ee l Motion ICdt Ruic,)

.\Ilgnecl out of Core = Check Buck _ :-.! ell) rematrung buck

Use Stack 'Pirate' run fits vs. Run - B =Bounce / [\1 =Spill / \V=Lever

GREEN

®

\

I \

G\

I

I

:DU\O

N \ E

\

\ I
I B M W
I BOUNCE SPILL LEVER
C MAN 'I" <. ~
i s: 0
C
\
SS ~FS
_/
,/

1/3 GREEN SLOT
®
I \
G\
I \
iOU\O e •
!
I
N E
\ I
B M W I
BOUNCE SPILL LEVER I
MAN 'Y' <, -> C
I& 0 C ss



1/3

'Y'MOTION

>i.i)

I~\ I~I

BUMP 'Y' MOTION

o

! I

N'

E'

\

I

C

c

ss

NOTE: R UN FITS CHANGE

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