Weak Rotation Zone Coverage Play 7 ('Slice') vs. Pro
Play Slice ("Ouarter") vs. Slots
Check '4' vs. any Trips look (Mike = Wall #3)
Will adjust out vs. any Displaced #2 - Play 'Palms' CB' Gap) - Alert 'Hook' VS. Near/Solo
Buck = Alert 'Palms' when walked on #2
'Slide' and change Run Responsibilities vs. 'V' Motion ('Hook')
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Under China
\dju.)( to Single v , any I Back Sets (Aligned 01 iVL)(lon)
Mike & Will Reggie Remaining Back (Capped our) Buck cllwajs man on TE Ourxide Leverage
"* . Y· mot ron dues not change anything - Buck run-; - Mike & V/til ,uy (he ,(Ink'
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C LEVER SPILL LEVER
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• 1/3
IF RECEIVER/BACK RE-ENTERS BACKFIEW IN SINGLE - MIKE & WfLL BOTH BECOME LEVER PLAYERS WI SAFETY FITTING THE FUNNEL
GREEN
PLAY "CHINA"
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MAN
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Stack Pirate 2 Kick
Play .2. vs. Formations wi Vlldlh l(lfT Sick r Use Vet tical Flew/ Rules)
Play Kick (Roll Strong) v x Format ion- \v/ N() Width to TE Side (Nil VelllCdi) Pirate Rules
Pir ate vs TE & i Rece i vcr \v/ \V idth to h is side
'Ice Pirate vs No Width to TFslclc or any Trips
'Pirate' Slays on v : .y' Motion
'Pirate Stays on vs .2. Back 'Y' Open (Same for 'E' .2. Back Scts)
Buck - Alert 'Palms' when w.rlk cd 011 ,my Displaced #2
Will plays 'Wall' vx any COle sets - Play 'Pulrnx vx. any Displaced u :
GREEN PLAY "2"
(if) G
DUO
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B
BOUNCE
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SPILL
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BOUNCE
CWUD
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C
CLOUD
GREENSWT PLAY "KICK"
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1/3
SS-~ FS~,--
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B M W -------.
LEVER C
BOUNCE SPILL I
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•
• • CURL
CURL/FLAT HOOK 3 FS-----~
•
1/3
MOTION TO PRO 'KiCK' TO '2'
~
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WEST PLAY "2"
c
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B
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113
•
1/2
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CURL
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~2/#3
• 1/2
NOTE: MIKE TAKE 112 OR 113 VERTICAL
N
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W
C
BOUNCE
CWUD
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FS
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WESTSWT PLAY 'KICK'
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M
SPILL
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W
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C
CWUD
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NOTE: BUCK & MIKE - nnw OF BACK DICTA1ES WHO HAS 'Y' VERTICAL
SOW SLOT PLAY "KICK"
(~
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o
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'A' GAP 'B' GAP 'D'GAP
C I I I CLOUD
I
• • •
CURL/FLAT HOOK #3 CURL
•
1/3
SS~ FS~
•
1'3 1/3 NOTE: BUCK s: MIKE GAP OUT VS, SOLO OR NEAR SLOT
PEEL TO NEAR '2'STAYS '2'
(Ii)
c
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NOTE: BUCK s: MIKE FLOW OF BACK DICTATES WHO Ilk') ", VERTICAL
PEEL TO SOLO SLOT 'KICK' STAYS KICK
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NOTE: BUCK & MIKE GAP OUT VS, SOW OR NEAR SLOT
FLY TO WEST '2' STAYS '2'
ICE IT
c
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CURL
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CWUD
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•
1/2
NOTE: MIKE TAKE #2 OR #3 VERTICAL
FLY TO WEST SLOT KICK TO CHECK '2'
NOTE: CHECK '2' VS. FLY MOTION· DON'T WAlT TO SEE IF MOTION EXTENDS
('PIRA TE IF MOTION EXTENDS) ICE IT STA YS ICE IT
C
CLOUD
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#2/#3
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• 1/2
• 1/2
FLY TO TRIPS '2' STAYS '2'
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--_ B M W
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I I CWUD
• •
HOOK & THRU WAll,
#3 55
Note could stay Cloud vs. [lc)[lWR
PEEL TO DOUBLE '2' STAYS '2'
c
B
BOUNCE
I
CWUD
•
READ CURL
(ij)
~
f)~()O
i1LJ N E
M
A' GAP
I
w ·
'B' GAP
HOOK"& THRU #3
MOTION TO FAR SLOT 'KICK'TO '2'
CHECK '2 'IMMEDIA TELY ON MOTION
'PIRATE'
CWUD
-.
C
B
BOUNCE
I
REAJJCURL
1/2
N
M
SPILL
\
•
HOOK & THRU
#3
'PALMS
FS
, [ C f~' [F 'R ~\ tvl '
E
W
'8' GAP
'PALMS'
FS
c
c
FARSWT PLAY '2'
(lj)
CLOUD
c
TRIPS PLAY "2"
c
'Palms'
o GOUDUO ~
B
BOUNCE
I
• READ CURL
•
1/2
'ICE IT'
B
SS
C'Ol! lei stay Cloud vs non- W R
g€UO
T N E
M
SPILL
I
•
HOOK & THRU
#3
(Ii)
T
N
M
'A' GAP
I
W
'B' GAP
•
HOOK & THRU
#3
• WALL.
W
'B' GAP
'PALMS'
FS
E
FS ~
172
c
C
CLOUD
DOUBLE PLAY '2'
CLOUD
(~
DUO
N E
c
B
BOUNCE
I
M
SPIU~
I
W
'B' GAP
c
• CURL
•
HOOK si THRU
#3
'PALMS'
FS
•
1/2
ZEBRA -TRIPS TO DOUBLE '2' STAYS '2'
(fj)
. PIRATE ,
G UO
~~ T- N E
C M
'). W •
CLOUD BOUNCE 'A' GAP 'B' GAP
I I c
• 'PALMS'
• HOOK & THRU
READ CURL
#3
/SS FS
•
1/2 ZEBRA -DOUBLE TO TRIPS '2' STAYS '2'
(H)
'ICE IT'
o G OOUO()O
[§J T N E
M
SPILL
I
.---w '8' GAP
CWUD
c
c
'Palms'
•
HOOK & THRU
#3
• WALL
SS
FS
-.
•
1/2
FAR PLAY "2"
(ij)
{) 0
GO()O()O 0
lm T N E
c
B
M W
'A' GAP BGAP
I !
I
• •
H(X)J( & THRU WAIL
113 c
CLOUD
'Palms'
ss
WIDE PLAY '2'
CLOUD
N E
c
B
M
SPILL
I
W
'B' GAP
BOUNCE
I
'PALMS'
• CURL
•
HOOK & THRU
#3
FS
1/2
PEEL TO SWT TRIPS 'KICK' STAYS 'KICK'
(ij) () 'RAM' ro 'ICE
ICEITIL~ __ ~~~~~~~~~~~~~~ __ ~-+.
GO()Of)O ~
T
N
E
READ FORCE B -aM w- C~
C 'A' GAP 'B' GAP r
~ I •
I CURUF1AT CWUD
•
• CURL #2
• HOOK #3
1/3
SS~ FS~
~ -
~ •
1'3 1/3 WILL WORK #2/ MIKE WORK #3 . FROM INSIDE OUT· CARRY DEEPER (15)
®
c
ZEBRASWT PLAY 'KICK'
(ij)
ICE IT
o GO()DUQ ~
T
N
E
READ FORCE B M W
C 'A' GAP 'R' GAP LEVER C
I ..... -----J I
CURL/F0\T I
• •
• HOOK #3 CURL #2
1/3
SS~ FS~
-<, __
---...-. •
1'3 1/3
WILL WORK #2 / MIKE WORK #3 . FROM INSIDE OUT . CARRY DEEPER (15) VS. 'z' FLY BACK TO DOUBLE - SLIDE BACK & CHECK '2'(PIRATE) WILL PLAY NORMAL 'PALMS' M & B = NORMAL STRONGSIDE READS
'Y'MOTION '2' STAYS '2'
MIKE - WORK 'Y' VERTICAL WI WILL TO NEW SOLID SIDE - SAME FLOW RULES APPLY
0
N E
C B~ M-· w-.
CWUD BOUNCE SPILL BOUNCE C
I I CWUD
• • •
WALL HOOK & THRU CURL
#3 • 1/2
sow - 'Y' MOTION '2' STAYS '2'
®
MIKE:: - \VORK VERTIC\L TO NEW SOLID SIDF:
C B-----. M
CWUD BOUNCE
I
•
WALL • 1/2
GREEN (PRO) PLAY "2"
D()O~
N E
---. w-.
'B' GAP 'D' GAP
HOOK &·THRU clJru. #2/#3
FS
c
B
BOUNCE
I
CWUD
• CURL
D()O
N E
M
SPILL
I
W
BOUNCE
•
HOOK & THRU
#3
• WALL
•
1/2
C
CLOUD
C
CLOUD
STRONG (PRO) PLAY "2"
(ij)
c
B M
BOUNCE SPIll
I I
•
• HOOK & THRU
CURL
#3 CLOUD
•
1/2
WEAK (PRO) PLAY "2"
(ij)
G
E
c
ADJUST SUGfITLY VS. STRONG OR RED
N E
W
BOUNCE
• WALL
N
CWUD
B
BOUNCE
I
M W
SPIll BOUNCE
I I
• •
HOOK & THRU WALL
#3 • CURL
•
1/2
FS ~
1~
E
FS
<. l~
c
CWUD
c
CWUD
GREENSWT PLAY "KICK"
(if)
G
o GOf)O()O [E]
ICE IT
T
N
E
READ FORCE B M W
C BOUNCE SPIU_ LEVER
I I I I
• • •
• CURLIFLAT HOOK- 3 CURL
1/3
SS~
~~
1'3 c
CWUD
FS~_
.~
•
1/3
WIU.· ONLY ·R:\M· VS #2 WIDE SPUT - f)REFER N() !\.\\1
STRONG SWT PLAY "KICK"
®
ADJUST SUGHTLY VS. STRONG OR RED
ICE IT
o GOf)O()O [E]
T
N
E
READ FORCE B M W C
BOUNCE SPILL LEVER
C I I I CWUD
I I
• • •
CURL/FLAT HOOK· 3 CURL
•
1/3
SS FS~
~-
•
1'3 1/3 WEAK SLOT PLA Y "KICK"
®
BUCK & MIKE SLIDE & STACK VS WEAK SLOT
ICE IT
o GOUDUO ~
T
N
E
READ FORCE B M W
C BOUNCE SPILL LEVER C
I I I CWUD
I
• • •
• CURL/FLAT HOOK- 3 CURL
1/3
SS ~-~~~ FS~~
~~ •
---- 1/3
1'3 Stack 3 Joker
3 Deep Zone Coverage out of Stack
Play Joker vs. all 2 Back Sets - Safety Down to Solid Side 'Roc' vs. 'V' Motion
J .>'-_._'_' __ -'-;".;""~_);"'_"~~: _'_,~P:-~'_:E?:h':"_'_'i>" - ,,~-'>,.-_,-' I
e
WEST /4
E
t
([\ \11'
\ I.\!' n-c.\I'
['vI
vV
(I .\ \11'
c
t
I' \ 1.\1,
c
U .. \ \11'
C'II' :12
HOOK' \
55
F5
,
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NEAR /4
e
4.
,
O ~
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CDOf)Of)()
[]J T N E
c
H()l" .... CE "';f'lt.! JlOL,'\(f·
B M \\1
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(IF #2 II()OK C/I:1:i2
'_\
55 F5
, ,
" "
I/~ 114
8 ( 1.\.\11'
FAR SLOT /4
o CDOf)[JO()
ogJ rr N f~
BOLINCE \ (,\f'
B M
SS ._' ,.
('IF #2 H()OK ,~ I'll f{ (
" ,\
1/4 FS
"
1/4 H' (;-\ I'
vV'
'""
1'·\1. \h «:
c
t
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TRIPS /4
o CDO()[JOC)
[ill T N
B
c
PALMS
'<OTF: COULD ~T \ \ U.\ \11' \\! II\CK \S «:
SS
,
T
E
\ 1:\[' fll:.\I'
c
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SS
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FS
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(T \ \II'
o GO()OOc)
lliJ T N E
H()L,C~
B
\ (;\1'
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\V
('
M
HOOK
#\
FS
NEAR SLOT /4
o CD GO()[JO()
[ill T N E
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B [VI \V I' ·\I .. \IS
KFA 11 ~'( )1«;'
SS ~ "
(IF #2 HOOK \ C
... FS C
I/~ ,
t
I/~ I STAQiW3,J0KER l
I I
FLYTO FAR SLOT e
./4 T
n CD
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e 0 () [] 0 ()
[ill T N E
C
nr >l "z_,:___ B 'rivI V V________;' ".
I "f- I' \ I. \ 1\
SS l>- T
I
I ("IF 112 HOOK .J C
I
I I
I I
T is ..
1/-1 t
I/el
PEEL TO NEAR 0)
./ 4 STA YS 4
0 °C'
e e -+
... G 0 () D 0 0 e
I
I
I -+
I [ill
I B T N· E
I
I ~f \ C,\!'
C [VI \'\:~'''(L
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A' t
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IIOOK
tlJ
SS FS
'f'
1/-1
FI,Y TO WEST 8
./ 4 STA YS 4
e r, --e
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+- G 0 () D () 0 e
I
I FORI f. [ill ..
I T N E
I "~E
I (/:~2
C 11- (;·\1'
v C-\;'
B [VI ~ ('
U,,·\\II' I
t
HOOK ('iF If? (II III'
I)' C·\p 0
SS
l.,_ I..__ FS
'f' I.ONE QII
1'-1 Under Mars 3 Match
J DeefJI3 Under - Strong-side Zone Dug
Buck Always BltllIng Contain
Mike - B litz vs any action strong - Re ad Out \" Full Flow A \\ ay
** Alert Read Out vs. 'Y' Motion (\'; ,my acuon to ncv. SI.)lld "Ide)
Will- Hook-Ol vs Pro sets - Cross drop to Curt/Flat Weak vs Sioh *, Be A len for TE vertical vx Far Slot
Lever all Runs - Align \vl Width
GREEN
® MIKE BE ALERT TO READ our
VS. FULL FWW RUNS FLEX
G
~ c)~~h~1
B
M W \
CURL(FLAT LEVER
\ / •
C SCIF
C
HO~K3 I
• SS
1/3
•
_------------~ FS 1/3
~.---~
.>:
lA GREENSWT
~
B
•
c
I
MIKE BE ALERT TO READ our VS. FULL FLOW RUNS FLEX
® WILL - WORK QurCKL Y FOR DEPTH & WIDTH
G
o kHOOK
o~C? ~ 0
M
FS \/ .
CURL/FLAT
c
w
• HOOK-3
SS
!
•
1/3
GREEN - 'yo MOTION
o
c
• 1/3
!
B
l'rUKE BE ALERT TO READ OUT VS. FULL FWW RUNS AWAY
® G
WILL - WORK QUICKLY FOR DEPTH & WIDTH
CHECK WEAK
M
w
• sctr
C U RL!FLA T -~- _-
_-
•
HOOK 3
\
FS
c
I
•
1/3
NEAR (SOLO)
MIKE BE ALERT TO READ OUT VS. RUNS FLEX
®
~ ~ t G
() N O? llil BOX
B
M W
CURL/FIAT LEVER •
\ / SClF
C C
• I
HOOK3
SS
• •
1/3 ~FS 1/3
->
•
1/3 WEST
BUCK· SPLIT THE PAIR
(Ii) MIKE· NO READ OUT
C)~O~~ \
w
M
CURL/FLAT
\
ss
LEVER
.:
• sctr
c
c
• HOOK 3
•
1/3
•
1/3
NEAR SLOT
MIKE BE ALERT TO READ OUT VS. RUNS FLEX
(Ii) WILL - WORK gmCKLY FOR DEPTH & WIDTH
~
B
o
M
w
LEVER
• HOOK-3
CURL/FLA T _-----------------
__ -
•
CURL/FLAT
c
c
I
ss
I
• 1/3
•
1/3
WEST SLOT
MIKE - NO READ OUT
(0
" WILL - WORK gUICKL Y FOR DEPTH & WIDTH
BUCK- SPLIT THE PAIR
o
M
w
LEVER
• HOOK 3
CURL/FLAT
-----------------
---~-
CURL/FLAT
c
I
•
c
I
•
1/3
55
i
•
II3
1/3
MOTION TO FAR SWT
(ij)
'HOOK'
B
• HOOK3
•
CURL/PLAT
c
I
ss
I
•
1/3
1/3
• 1/3
" WILL - BE ALERT TO CARRY 'Y' VERTICAL· INSIDE our
PEEL TO DOUBLE
(ij)
G ELEPHANT ADJUSTS
~
B N T
M W
CURLIFLAT LEVER •
C \ .: SCIF
C
HO~K3 I
• SS
1/3
•
~FS 1/3
»> /
»>
1/~ FLY TO TRIPS
®
CURL/FLAT
o
ss ADJUSTS
B
.~
\
• HOOK3
c
c
•
1/3
ss
~FS
_---
•
1/3
•
1/3
TRIPS
®
SSADJUSTS
O~~~.El
M_-W \
________.-~~ LEVER •
.i->': SClF
B
CURL/FLAT
•
c
•
HOOK 3
c
~FS
•
1/3
•
1/3
DOUBLE
c
•
1/3
G
B
CURL!FLAT
\
ss
LEVER •
/ SClF
HO~K-3
o
c
•
1/3
GREEN
Under Middle Dog 3 Stay
3 Deep / :\ Under - Zone Dog
Buck = Play Seam/Flat #2 V" all sets (Pro & Slot)
Buck Adjusts to any Displaced #2
!vlike& w.n run 'Gut' stunt r Mikc l't/WllI2"")
'" Wlll Alert Read-Out vs. Full Flow run Flex (Core Seh)
Level' all Runs when Read-Out
** No Read out from out of' Core sets
G~
B E
<::
C URL/F'LA. T
c
® G
M
• SClF
HOOK-3
•
1/3
ss
• 1/3
c
I
•
1/3
GREENSWT
G~
B E
o
o ~
Dct0
T ~
W .
SCIF
o
CURL!FLAT
M
PALMS
HOOK-3 •
/
88
c
FS
GREEN - 'Y' MOTION
BUCK· BACK OFF BALL UNLESS OFFSET BACK TO YOUR SIDE
WIlL - BE FOCUSED FOR READ OUT VS. 'Y' MOTION
B E
·0.
CURL/FLAT
M
w
• SCIF
c
HOOK3
/
c
•
1/3
ss
• 1/3
sow
(if)
WILL BE ALERT TO READ OUT VS. RUNS FLEX LEVER THE BALL
o/f)
B E
<:
• SClF
CURL(FLAT M
c
HOOK3
c
• 1/3
ss
• 1/3
1/3
WEST
®
WILL· NO READ OUT
0G~ 8CJ~
B E T ~
0
CURL/FLAT M W
•
SClF
C HOOK 3 C
• I I
1/3 •
SS _~FS 1/3
.>:
•
1/3 SOLO SLOT
(Ii)
WILL BE ALERT TO READ OUT VS. RUNS FLEX· LEVER THE BALL
G~
B E
~
CURL/FIAT M
• SCLF
PALMS
HOOK 3
c
J
•
/
ss
FS
1/3
WESTSWT
®
WILL· NO READ OUT
CURUFLAT
M
PALMS
HOOK 3
/
SS
FS
o
c
o
c
MOTION TO FAR SLOT
(ij)
WILL· NO READ OUT
BUCK· BE ALERT TO CARRY 'Y' VERTICAL
B
I
• CURL/FLAT
;-- .... .c I
•
1/3
T
M
w
• SCrF
PALMS
FS
PEEL TO DOUBLE
WILL . NO READ OUT
ELEPHANT ADJUSTS
CURL/FLAT
c
•
II3
M
• SCrF
w
HOOK 3
SS
o
c
c
•
1/3
FLY TO TRIPS
(if)
WILL· NO READ OUT
+---~--~~~~~~~~~i
D()sD
T ~
W .
SClF
BUCK ADJUSTS
•
CURUFIAT M
c
HooK3
•
1/3
/
c
I
ss
•
1/3
•
1/3
TRIPS
WILL· NO READ OUT
BUCK ADJUSTS
0 G t 8()~
oj£>
B
E T r~
/
• M
CURl)FIAT W •
C SClF
HOOK 3 C
/ I
I
• I
1/3 •
SS ~FS 1/3
.i->:
.>:
1/~ DOUBLE
c
•
1/3
(Ii)
WILL - NO READ OUT
ELEPHANT ADJUSTS
CURUFLAT
M
w
HOOK-3
ss
• SClF
c
• 1/3
Under Snake 3 Stay
J Deep / ) Under - Strong-sid« Zone Dog
Buck - Curl/Flat (Pro & Slot) - AdJlhl to any DIsplaced #2 MIke -- Blitz Solid 'A'I 'B' Depending on set
Communicate gap wi S5
Will - Always Hook-.' - Lever all run"
GREEN
MIKE .
nrt 'E' VS. GREEN,STRONG,RED HIT 'A' VS. WEAK.BROWN
CURLIFLAT
c
•
1/3
ss
(~H NOTE: GREEN COULD CHANGE
~ BY GAMEPLAN
G
o~o
N ~
M
W
LEVER
/
c
I
•
sctr
~FS
»-:
•
1/3
1~
WEAKSWT
MIKE .
nit 'B' VS. GREEN,STRONG,RED HIT 'A' VS. WEAK,BROWN
G
M
w
B
<:
CURL/FLAT
LEVER
/
sctr
PALMS
c
/
• HOOK 3
c
SS
FS
•
1/3
GREEN - 'Y' MOTION
MIKE .
HIT 'A' VS. ALL 'Y' MOTION UNLESS GAMEPLAN
BUCK· BACK OFF BAIL UNLESS OFFSET BACK TO YOU
B \ ~
e
M
W
LEVER
/
• sctr
CURL/FLAT
c
c
• HOOK·3
•
1/3
ss
•
1/3
•
1/3
sow
MIKE- ~
HIT 'B' VS. WEST/WEST SWT (li; HIT 'A' VS. SOW/SOLO SLOT
ijJi
G OPG
B N T ~BOX
0 W \
CURL/FLAT
LEVER
C .: •
sctr
C
H~K-3
•
1/3 SS
•
~~~~~~~FS 1/3
l/~ WEST
MIKE-
HIT 'B' VS. WEST/WEST SLOT HIT 'A' VS. SOW/SOLO SLOT
(ij)
NOTE: GREEN COULD CHANGE BYGAMEPLAN
e
c
c
• HOOK 3
•
1/3
ss
•
1/3
•
1/3
SOW SLOT
(0
MIKE·
HIT 'B' VS. WEST/WEST SLOT HIT 'A' VS. SOLO/SOLO SLOT
O~Oh0 f) 0
G
B N T ~BOX
<:' W \
CURL(FLAT M
LEVER PALMS
.: •
sctr
• C
C HOOK 3
SS
/ FS
•
1/3 WESTSWT
(if)
CURL/FLAT
M
PALMS
c
/
-:
SS
c
FS
•
1/3
MOTION TO FAR SLOT
(~
BUCK - BE ALERT TO CARRY 'Y' VERTICAL
G 0
B
/ w
• LEVER • PALMS
CURL/FLAT / SCrF
.~.~
•
C HOOK-3 C
• SS
•
1/3 FS PEEL TO DOUBLE
®
CURL/FLAT
ELEPHANT ADJUSTS
B
o
W
LEVER
.:
•
c
SCrF
• 1/3
S
c
l
1/3
1/3
FLY TO TRIPS
®
BUCK ADJUSTS
CURL/FLAT
N T rm
M/ ~.~ \.
/ SCIF
•
c
HOOK-3
c
l
•
1/3
88
1/3
•
1/3
TRIPS
®
B
/
t
I~~OP~
k w \
;1 / LEVER •
/ SClF
•
•
CURL/FLAT
C
HOOK 3
c
l
•
1/3
88
1/3
DOUBLE
c
•
1/3
(ij)
+
kl 0 G
•
LEVER
/
sctr
s
~.~FS
1/3
c
[
1/3
Under Slant 'ViII Franko
5 Man- Weak-siJe man Pressure
BLlck- Man TE
tvllke !Vlan I ,[ Back Solid vx. 2 BLick sets / Man Remaining f3dck
vs I back sets - Lever vs Run (2 Back) / 'B' gap v x. I hack
Will - Biltz Contain ('Slant' / 'POP') - Uncler all blocks ('Crush)
** FS adjusts to all I Back sets (Aligned or Motion)
GREEN PRO
c
MAN
®
G
FORCE
Mr1N
1ST BACK
M
LEVER
SS~,~
•
1/3
T
w
SPILL
\
FS
2ND BACK
c
MAN
GREENSWT
®
G
/G() 0 •
4-
I
I
B E T I
FORCE
MAN
1ST BACK W C
M
SP[LL
LEVER J'r1AN
\ C
,'\fAN
SS~ FS
2ND BACK FS
fl3 GREEN '~ MOTION PLAY "CHINA"
0 () 0
.l. B E ..
I
I
I ~
1ST BACK W
M
C SPrLL
LEVER \
MAN C
MAN
SS~~ FS
2ND BACK
1'13 PEEL TO DOUBLE CHECK SINGLE
MIKE MAN ANY
•
0
•
FORCE
MAN
M W
C MAN
MAN C
MArv
SS~ FS
•
1/3 FLY TO TRIPS CHECK SINGLE
MIKE MAN ANY REMAINING BACK
..
I I I I I
FORCE MAN
c
MAN
MAN
CJD
FS'S THE ADJUSTER
I I
M MAN
w
I
C
MAN
FS
2ND BACK
NEAR
CHECK SINGLE
MIKE MAN ANY REMAINING BACK
c
M
MAN
MAN
(~
SS~~ .
WEST (-) CHECK SINGLE
•
1/3
FS
FS' THE ADJUSTER
• :~G(~ ~Ol
I B E 1'1
I
MAN
FS M
C MAN MAN
MAN SS
I
•
1/3
w
MIKE ALERT HUG
w
e
•
c
,WAiV
C
MAN
DOUBLE CHECK SINGLE
C
MAN
(JD
M
MAN
TRIPS
CHECK SINGLE
C
MAN
FS' THE ADJUSTER
«p
I
MAN
FS
MAN
•
1/3
M
MAN
SS
I
•
1/3
(ij)
FS' THE ADJUSTER
FS
MIKE ALERT HUG
o
•
C
MAN
e
•
C
Ml\N
PEEL TO NEAR
CHECK SINGLE
(ij) MIKE ALERT HUG
I
FS' THE ADJUSTER I
"
0
I
W •
FS MAN
C
,"fAN C
MAN
SS
I
•
1/3 FLY TO WEST CHECK SINGLE
FS' THE ADJUSTER
w
e
•
C
MAN
c
SS~~ -c.,
~~
FS
MAN
• 1/3
Under Ram Buck Sinko
:) [\ldn - Stlong-slde rn.in pressure
8uck- Biltz Contain from normal Under ,tilgnf11ent
Mike - Man I ,{ back solid v-, 2 back sets
Use Cat Bump Rules vs Core I buck sets
Man TE vs Open I hack sets Will- Man I ,[ hack flex v-; 2 back sets
Use Cat Bump Rules vs Core I back sets
Man remaining hack vs. Open I back sets
** Can also call Under Rail ()I Coast Buck Sinko - Use 'lame cove
rules
GREEN PRO
(~
G
, 0
Gf)OIJOO ,
B • E N T ~ 1 ST BACK 2ND BACK
C M W
I SPILL LEVER
MAN C
ll-fAN
SS ~~ FS
MAN'Y'
/
1'3 GREEN SLOT
®
G
0 ,
Gt)OIJOO ,
,
,
B .. E N T ~ ,
,
,
I
I
I
1ST BACK 2ND BACK I
M W I
C
I SPILL LEVER
MAN C
MAN
~~/~FS
88
MAN'Y'
1'3 GREEN '¥' MOTION
c
MAN
(ij) G
B
SSRUNS
T
I
I
1ST BACK 2ND BACK I
I
M W I
I
SPILL LEVER I
I c
I
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_____________ MAN . Y'
.i.>:
88 ~'F8
___ ....
MAN
FORCE
PEEL TO DOUBLE
•
,
I
C
MAN
(ij)
WILL ADJUSTS TO PEEL MOTION
d '---------~ Gf)OIJ100
B·E NIT ~
SS
MAN 'Y'
FLY TO TRIPS
c
MAN
SS ADJUSTSUSE BUMP RULES
I
M • W~MAN
'A' GAP MAN
(ij)
I ,
------1-----1---/ 0
~ Gf)OIJOO
I: B'..E N:T ~
I I
I I
I I I
l~-,,--M
'C II GAP
MAN
MAN 'Y'
ss
1._W 'A' GAP MAN
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MAN
c
MAN
NEAR
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WEST
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C
MAN
(IV
SS/M/W HANDLE 3 CORE RECEIVERS
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B~E N11T ~
, I
[
M W
'A' GAP MAN
MAN FORCE
ss
MAN 'Y'
®
SSIMIW HANDLE 3 CORE RECEIVERS
o ~Df) 01:1 00
,liB lEN I T ~
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,
,
SS
MAN READ FORCE
I
M
w
'C' GAP MAN'Y'
'A' GAP MAN
,
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MAN
,
, ,
c
MAN
DOUBLE CHECK SINGLE
®
I
, 0 G ,
Gt)o~oo •
I
I I
I BIE NIT ~ 0 I
I I I
I I 0
I I I I
I
I 0 I
I I 0
I I I 0
I W I I
I M 0 I
'A' GAP 0
C I C
'C' GAP MAN I
MAN MAN 'Y' 0
FS
SS~
1'3 TRIPS
CHECK SINGLE
(ij)
I
, *1 0 ,
Gt)O~OO
I I BIE NIT ~
I I 0
I I I
I I I \ I
I I I
I I I
I I 0
I I \ W I
0 I M 0
I I I
C I 'A' GAP C
0 'C' GAP MAN
MAN MAN 'Y'
SS
~FS
1'3 PEEL TO NEAR
•
I
I I I
c
MAN
(if)
USE BUMP RULES
SS/M/W HANDLE 3 CORE RECEIVERS
I w---------,I.W---~ ;M
i
SS~:
'A' GAP MAN
MAN FORCE
•
'C' GAP
MAN 'Y'
FLY TO WEST
c
MAN
(Ii)
USE BUMP RULES
I I
/ot)o~oo
,'B'IE NIT ~
MAN
---M ~-W
'C"GAP 'A' GAP
MAN 'Y' MAN
ss
c
MAN
c
MAN
UNDER NAIL BUCK SINKO
e
(~ &
/4 r» i ~\ -rt) o~ \3 d\
BtE N '--I ~
I I
I I I I
I f)i\CK = [v1IKf. f3 (j,'-\P \VILf!) CJ.~\P
,
I I I
1ST BACK
2ND BACK
M
w
MAN
I SPILL LEVER 'B'
e
MAN
ss ~~~~~ __ .> FS
MAN'Y'
1'3 UNDER COAST BUCK SINKO
® &
O~ IJ
--,
N
1 ST BACK 2ND BACK
e
M
w
MAN
I
SPILL
LEVER
e
MAN
ss
MAN 'Y'
GREEN
CWUD
Under Storm Roll
2 Deep Strong-side Zone Pressure
Buck - Blitz 'C gap from cheated clown Under Alignrncru
Mike - Wall TE VS. Pro sets / Play Cull/Flat #2 VS. Slot
'Buzz' 'X' vs 'Y' Motion
(Spill Solid '!-\' V\. run)
Will- Wall #2 VS. Pro (Wall TE \is. 'Y' Motion)/ Hook-J \\. Slut
Lever all Run')
** Check Dolphin vs. any Aligned out of Core sets
c
M
/
w
\
BUZZ
• WALL
• WALL
c
/
SS
/
FS
•
1/2
•
1/2
GREEN SLOT
SS
® G
B~ c)~o))~
~uzz
M ~~
CURL/FLAT
w
I
READ FORCE
c
c
FS
• 1/3
GREEN 'Y MOTION
Possible read-out for S5
MIKE- CHECK ANY #2 VERTICAL (WALL)
® ()
WILL HAS 'Y VERTICAL
~--M W C
c \ •
HOOK CWUD
.-
BUZZ •
WALL
SS
FS~
• ~'--
1/2 <,
1/2 'HOOK'
NEAR
(ij)
c
Qj 10 0
O~OjJ ~DOX
N T ~
BUZZ
w
I
CLOUD
M
/
wk
FS
c
/
SS
• 1/2
• 1/2
WEST
(ij)
MIKE - OVER DROP ON #2 AND #3- STAY TIGI-IT
BUZZ
C M
CWUD / C
•
WALL /
•
WALL
#2/#3
SS FS •
1/2 • 1/2
NEAR SLOT
SS
M ~
w
l
CURL/FLAT
READ FORCE
WALL-3
c
FS
• 1/3
• 1/4
WESTSWT
®
QJ 1 0 O~Op
N T 'El
~~zz
M ~
w
I
CURL/FLAT
• HOOK 3
RFAD FORCE
c
FS
l
• 1/3
1/4
c
c
• 1/4
MOTION TO FAR SWT
(ij)
MIKE . BE ALERT TO CARRY 'Y' VERTICAL
SS
CURL!FLAT
w
I
c
I
--c
FS
l
•
1/3
1/4
PEEL TO DOUBLE
(ij) o
WILL . CHECK #2 VERTICAL (W AU)
C
CLOUD M
/
• WALL
--------- FS
•
HOOK C
!WALL
/
SS
•
l/2
•
1/2
FLY TO TRIPS
MIKE - OVER DROP ON #2 AND #3- STAY TIGHT
(li)
Qi \
o~op 0
N T ~
~ZZ
c
CLOUD
M W
/ \
•
WALL C
•
WALL /
SS
FS
•
1/2
•
1/2 DOUBLE
CHECK DOLPHIN
(ii)
PEEL
e
...
,
I I I I I I I I I
M W
c
FS
MAlY
C
MArv
SS~
~
•
1/3
TRIPS
CHECK DOLPHIN
(ij)
PEEL
PEEL ~
0 • /G~ of }) ,
.. D~ ~
I
I I I
I I B E I
I I I
I I I
I I MAN I
I I I
I I W I
I I M I
I I I
I I I
C I C
,
MAN I MAN
SS
MAN ~~~~FS
•
1/3 Under Mad Dog 3 Stay
3 Deep / 3 Under Strong-side Zone Dog
Buck - Curl/Flat #2
Mike - Blitz Solid 'A' Gap Will - Blitz Solid 'B'
Read-out to Lever VS. 2 Back full flow run Flex
_------I: lTNDER MAD DOG 3 STAY :1-------
l. ZONE DOG \VITH MIKE & \VILL CROSSING IN SOLID 'r\.' GAP 2. 3 DEEP, 3 UNDERNEATH ZONE
(SS, BUCK & ELEPHANT RELATE TO INSIDE ELIGIBLES) 3. THIS IS A COWBOY CALL
\llgllccl out of Core = CheCK Buck - you take Bill!
Mike -Llk~~ I ,( Back solid vx. Core sets - Bump all motion (Cut Rule,) -".llgneel out of Core = Check BUCK - I\bn TE:
Wrll- Man 1'( Back Flex vs Core sels -_. AclJLht tu al l T'ee l Motion ICdt Ruic,)
.\Ilgnecl out of Core = Check Buck _ :-.! ell) rematrung buck
Use Stack 'Pirate' run fits vs. Run - B =Bounce / [\1 =Spill / \V=Lever
GREEN
®
\
I \
G\
I
I
:DU\O
N \ E
\
\ I
I B M W
I BOUNCE SPILL LEVER
C MAN 'I" <. ~
i s: 0
C
\
SS ~FS
_/
,/
•
1/3 GREEN SLOT
®
I \
G\
I \
iOU\O e •
!
I
N E
\ I
B M W I
BOUNCE SPILL LEVER I
MAN 'Y' <, -> C
I& 0 C ss