This document outlines Roan Fryer's initial planning and development process for an animation project. It discusses their early ideas of animating words like "burst" using normal and extreme items. It also explores initial character ideas like a phone and car and how they would animate different emotions and perspectives. The document indicates storyboards and proposal sheets were created but the files were corrupted. It describes challenges in the animation process and settling on plastic figures on paper for the background.
This document outlines Roan Fryer's initial planning and development process for an animation project. It discusses their early ideas of animating words like "burst" using normal and extreme items. It also explores initial character ideas like a phone and car and how they would animate different emotions and perspectives. The document indicates storyboards and proposal sheets were created but the files were corrupted. It describes challenges in the animation process and settling on plastic figures on paper for the background.
Copyright:
Attribution Non-Commercial (BY-NC)
Available Formats
Download as PPT, PDF, TXT or read online from Scribd
This document outlines Roan Fryer's initial planning and development process for an animation project. It discusses their early ideas of animating words like "burst" using normal and extreme items. It also explores initial character ideas like a phone and car and how they would animate different emotions and perspectives. The document indicates storyboards and proposal sheets were created but the files were corrupted. It describes challenges in the animation process and settling on plastic figures on paper for the background.
Copyright:
Attribution Non-Commercial (BY-NC)
Available Formats
Download as PPT, PDF, TXT or read online from Scribd
Roan Fryer, Creative and Media Diploma Level 2, class B
Initial ideas
To help me create characters for my
animation I had to animate words; for example burst. I decided to explore normal items and extreme items. Burst is a relatively easy action to animate as it is just pieces moving further away from each other. Initial ideas
Another idea was slide. But there is a
danger that the if something where to slide away into the distance I could get the scale wrong. If a character where to slide across something they could be sliding across something bumpy due to the steadiness of my hand. Character development
This is the first planning sheet for my
final animation. These are the first ideas that I had for characters. A phone would be very easy to animate as it has only four main sides. A car has to many different items that could move and would take to long. After deciding on my characters I had to think about how I could animate them if I chose them as my final idea, for example the different emotions that they could have. I also had to consider what they would look like from different angles. So when I had chosen my two characters I needed to think of what they could do. I decided on my final idea for the characters after drawing a time line and assessing the size they are within their world. Proposal sheet
On this sheet I decided when I was
going to create the test animation, sounds, ect. Unfortunately the file has corrupted. Storyboards
I also created some storyboards so
that I would know what I was doing in each scene. Unfortunately the file has corrupted. Backgrounds
I also had to create backgrounds for
I drew the back ground and created the animation. There where some challenges along the way. For instance I originally used plastic figures on a whiteboard but the ink of the pen would be wiped away when the character moved. I eventually decided on plastic figures on a paper background.