Combat Storm Artillery Rules

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away, firing inbound.

This also means that


Artillery Support
the artillery units cannot be attacked by con-
ventional means (e.g. by soldiers or by MVE ARM CST
tanks). N/A N/A 220

In the future, when Air Strike Rules and Heli-


copter Gunship Rules are released, artillery
units will become vulnerable to these types of
attacks.

Experimental Artillery Rules Designating Targets


Only Soldiers that are equipped with radios Artillery Cannon
Howitzer Artillery and have a clear line of sight to an enemy RGE APV TYP
Artillery Cannons and Mobile Artillery Vehicles target may designate targets for the artillery
Entire See
are capable of launching devastatingly power- firing crew to shoot at. The designated target 3
Battlefield Below*
ful attacks at enemy forces from great dis- is represented by a token placed on the bat-
tances away. Artillery units fire high- tlefield. The token is then moved based on
Note: In order to fire the Artillery Cannon,
explosive shells which make them extremely the Artillery Shell Accuracy roll and Artillery
the Artillery unit must take an Extended
deadly but at the same time, are also quite Shell Distance roll.
Action.
inaccurate, due to their firing operation and
far distance from their targets. Artillery Shell Accuracy
To determine which direction the shell will Type Range
Despite this fact, artillery shells that do land land, players will use the same table as the BLAST-3 (Killzone) 5”
BLAST-4 (Effective Damage) 7”
accurately on targets will deliver extreme Mortar Direction Table in the Special Attack
damage, often times taking out an entire Rules section in Chapter 4 of the Combat *Artillery Shell Damage vs. Soldiers
squad of soldiers in just one blast. Other Storm Rulebook. Any soldier that is within 5" of the exploding
times, artillery shells may be way off target shell are considered to be in the Killzone and
and hit nothing at all (or in some cases, may Once the direction Roll Distance are immediately removed from the battle-
wound friendly soldiers if the Commander is has been deter- 2 5” field. Soldiers that are over 5" and under 7"
3 6”
not careful). mined, a roll on the 4 7”
from the exploding shell are within Effective
Artillery Shell Dis- 5 7” Damage Range of the artillery shell's shrapnel
Artillery Placement on the Battlefield tance Table shown to 6 8” and have 1 wound added to their Squad.
7 8”
Artillery units are placed on the edges of each the right will deter- 8 9”
player's respective side of the battlefield. The mine how far the ar- 9 10” *Artillery Shell Damage vs. Vehicles
placement of the artillery units on the battle- tillery shell will land 10 11” If a Vehicle is within Effective Damage Range,
11 11”
field is just for representational purposes, as from the designated 12 12”
it does not suffer any wounds and only suf-
they will actually be positioned several miles target area. fers wounds when in the Killzone.

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