Download as rtf, pdf, or txt
Download as rtf, pdf, or txt
You are on page 1of 1

Varsilius Thrax - Hrud Headhunter - retinue of Hrud Mercenaries

- Outflank and Firepower


Army: Any except Tyranids and Necrons

Points: 150 points

Description:

WS BS S T W I A Ld Sv
Varsilius Thrax 3 5 3 3 3 4 2 10 3+
Hrud Mercenary 3 4 3 3 1 4 1 5 3+

Unit Type: Special Character w/ Retinue

Number/Squad: 6

Wargear:
- Warp-Plasma Fusil
- Poisoned Blades (3+)

Special Rules:
-Shroud of Filth: The Hrud must start the game in reserve, and must always come onto the table
using the "Outflank" reserve rules.
-Tricksy Cowardice: The Hrud may never charge the enemy. If the Hrud unit is charged, resolve
the combat as normal, but at the end of the Assault Phase, roll a d6. On a roll of 3+, the Hrud unit
is placed directly back into reserve. If the Hrud stay on the table, the roll is made at the end of
each subsequent Assault Phase, until the combat is resolved or the Hrud are placed back in
reserve. Note that the unit must come back onto the table with accordance to the "Shroud of Filth"
special rule.
- Stealth
- Night Vision

Options:
-Varsilius Thrax MUST be accompanied into battle by a retinue of 5 Hrud Mercenaries.
Each Hrud Mercenary costs an additional 30 points per model, and are equipped with Plasma
Fusils and Poisoned Blades (3+). They possess the same Special Rules as Varsilius Thrax.

Weapons:

Plasma Fusil: 24" range, str 7, AP 2, Assault 2, Pinning


Warp-Plasma Fusil: 24" range, str 9, AP 3, Heavy 1 Blast, Gets Hot!

Additional info:

You might also like