Professional Documents
Culture Documents
2005 West Virginia
2005 West Virginia
Offensive Playbook
2005
1). Win
2). Score
1). Execute the system with speed, precision, and physicalness. 2). To be among the national leaders in ball security and rushing. 3). To have an explosive and consistent passing attack. 4). To establish the tempo in every game. 5). To be the hardest working, most disciplined, and best conditioned team in America.
1:00pm 1:45 pm
2:00pm
Newcomers Check into Hotel Bus to Stadium Newcomers Meet at Stadium for Physicals
T~
Dinner - MANDATORY
1:00pm
Wake-Up
Bus to Stadium Breakfast
Staff Meeting Defense Lifts/Offense Meet and Walk- Tbru Offense Lifts/Defense Meet and Walk Thru (True Freshmen do Academic Orientation during lift time)
10:30 am
ll:OO am
Special Teams Walk- Thru Lunch OFFIDEF Staff Meetings Frosh Academic Orientation Individual Meetings
2:30 pm - 5:30 pm
Practice (Helmets)
2:30 2:45 3:00 3:15 5:15 pm pm
pm
pm
pm
5:45 pm - 7:30 pm 7:30 pm 8:00pm 8:30pm 9:30 pm 11:00 pm SUNDAY. AUGUST 7. 2005 9:00 am 10:00 am
11 :00
Dinner Team Meeting Special Teams Meeting Individual Meetings Snacks Curfew - Coaches Check Rooms
am - 1:00 pm
True Freshmen Academic Orientation Treatments Meetings Special Teams Dinner Seniors - Coach Rod's House Curfew
11:00 pm
7:00 am - 7:45 am 7:30am 8:00 am 9:15 am 10:30 am 11:00 am 12:30 pm 12:30 pm 1:30 pm 2:30 pm - 5:30 pm
Breakfast Staff Meeting Offense Lifts/Defense Meet and Walk- Thru Defense Lifts/Offfense Meet and Walk-Thru Special Teams Walk-Thru Lunch OFFIDEF Staff Meetings Frosh Academic Orientation Individual Meetings Practice (Helmets) 2:30pm 2:45pm 3:00pm 3:15 pm 5:15 pm Spec/Exch. Walk-Thru Flex Period 1 Starts (24 Periods) Conditioning
Dinner Team Meeting Special Teams Meeting Individual Meetings Snacks Curfew - Coaches Check Rooms
TUESDAY, AUGUST 9. 2005 6:30 am 6:45 am 7:00 am - 7:45 am Wake-Up/Breakfast Club Bus to Stadium Breakfast
7:30 am 8:00am 9:15 am 10:30 am 11:00 am 12:30 pm 12:30 pm 1:30 pm 2:30 pm- 5:30 pm
Staff Meeting Defense Lifts/Offense Meet and Walk- Thru Offense Lifts/Defense Meet and Walk- Thru Special Teams Walk- Thru Lunch OFFIDEF Staff Meetings Frosh Academic Orientation Individual Meetings Practice (Shells) 2:30 pm 2:45 pm 3:00 pm 3:15 pm 5:15pm SpeclExch.
Walk-Thru
Flex Period 1 Starts (24 Periods) Conditioning
5:45 pm - 7:30 pm 7:30 pm 8:00 pm 8:30pm 9:30 pm 11:00 pm WEDNESDAY, 8:00 am 9:00am 9:45 am 10:00 am
Dinner Team Meeting Special Teams Meeting Individual Meetings Snacks Curfew - Coaches Check Rooms
Special Teams Walk- Thru Individual Meetings - Walk Thru DffMeetJDefTape Switch Practice (Shells) 1:00 L15 1:30 L45 3:45
pm
Spec/Exch.
pm pm pm
pm
Walk-Thru
Flex Period 1 Starts (24 Periods) Conditioning
Dinner Team Meeting Special Teams Meeting Individual Meetings Snacks Curfew - Coaches Check Rooms
THURSDAY, AUGUST 11.2005 8:00am 9:00am 9:45 am 10:00 am 11:00 am 11:30 pm 12:15 pm 1:00 pm - 4:00 pm Staff Meeting Wake-Up/Breakfast Bus to Stadium Brunch Special Teams Meeting and Walk Thru Individual Meetings Switch Practice (Full Pads) 1:00 pm Spec/Exch. OtfMeet/DefTape Club
1:15 1:30 1:45 3:45 4:45 - 6:15 6:30 pm 7:00 pm 7:30 pm 9:00 pm 11:00 pm FRIDAY, 6:30am 6:45 am 7:00 am 8:00 am
pm pm pm pm
Walk~Thru
Flex
Period 1 Starts (24 Periods) Conditioning
Dinner Team Meeting Special Teams Meeting Individual Meetings Snacks Curfew - Coaches Check Rooms AUGUST 12, 2005 Wake-UplBreakfast Bus to Stadium Breakfast/Taping Practice (Helmets & Vests) 8:00 8: 15 8:30 8:45 10: 15 Spec/Exch Walk-Thru Club
Flex
Period 1 (18 Periods) End Practice
Lunch Staff Meeting Individual Meetings Practice (Full) 3:00 3: 15 3:30 3:45 Spec/Exch Walk-Thru
Flex
Period 1 (21 Periods)
Conditioning
SUNDAY, AUGUST 14,2005 9:00am 10:00 am 1:30 pm Treatments Brunch - Mandatory Treatments
MONDAY, AUGUST 15,2005 6:30 am 6:45 am 7:00 am 8:00 am Wake-Up/Breakfast Club Bus to Stadium Breakfast/Taping Practice (Shells) 8 :00 8:15 8:30 8:45 10:30 10:30 am 11:00 am 11:15 am 12:30 pm 1:30 pm 2:45pm Spec/Exch
Walk-Thru Flex
Period 1 (21 Periods - Individual Emphasis) End Practice
Weight Room - Flexibility - Skills Staff Meeting Lunch OFFIDEF Staff Meetings Individual Meetings Practice 2:45 3:00 3:15 3:30 4:45 Shorts (Full Pads) Spec/Exch Walk-Thru
Flex
Period 1 (15 Periods - Team Emphasis) Conditioning (or TTOlPursuit) 1I5's
TUESDAY, AUGUST 16,2005 6:30 am 6:45 am 7:00 am 7:30 am 8:00am 9:15 am 10:30 am 11:00 am 11:00 am - 1:00 pm 12:00 pm 1:30 pm 2:15 pm-4:45 Wake-Up/Breakfast Bus to Stadium Breakfast Club
Staff Meeting
Offense Lifts/Defense W alk- Thru Defense Lifts/Offense Walk- Thru Special Teams Walk Thru Lunch Frosh move into dorm OFFIDEF Staff Meetings Individual Meetings
pm
Practice (Full)
2: IS
2:30 2:45 3:00 5:00 5:30 pm 6:45 pm 7:15 pm 7:45pm 9:00 pm Dinner Team Meeting
Spec/Exch Walk- Thru Flex Period 1 (24 Periods) Conditioning (or TTOlPursuit)
Practice (Shells)
8:00 8:15 8:30 8:45 10:30 Spec/Exch Walk-Thru Flex Period 1 (21 Periods - Individual Emphasis)
End Practice
10:30 am
11:00 am 11:15 am
Weight Room - Flexibility - Skills Staff Meeting Lunch OFFIDEF Staff Meetings Individual Meetings Practice (Full) 2:30
2:45 3:00 3: 15 4:30
12:30 pm
1:30 pm 3:30 pm
Spec/Exch
Walk- Thru Flex Period 1 (15 Periods - T earn Emphasis)
7:45pm 9:00 pm
11:00 pm
Staff Meeting Treatment Wake-Up/Breakfast Brunch Lift - except OL & DL Meetings Practice (Full) 1:00 1:15 1:30 1:45 3:45 Spec/Exch WaIk-Thrn Flex Period 1 (24 Periods) Conditioning (or TTOlPursuit) OllDL Lift - Post Practice Club
5:00 pm 6:30 pm 7:00pm 7:45 pm 9:00pm 11:00 pm FRIDAY, AUGUST 19.2005 6:30 am 6:45 am 7:00 am - 7:45 am
Dinner Team Meeting Special Teams Meeting Individual Meetings Snacks Curfew
Club
8:00am
Practice (Shells or Helmets) 8:00 8:15 8:30 8:45 10:30 Spec/Exch Walk-Thru
Flex
Period 1 (21 Periods - Individual Emphasis) End Practice
Walk-Thru
Flex Period 1 (15 Periods - Team Emphasis) Conditioning (or TTOlPursuit)
Leave for Trip Team Meeting - Location? Gong Show Snacks Curfew - Coaches Check Rooms
SATURDAY. AUGUST 20. 2005 7:30am 7:45 am 8:00 am 8:15am Staff Meeting Wake-Up/Treatment/Breakfast Bus to Stadium Breakfast Club
Dress and Taping Position Meetings Kickers/Specialists Out Pre-Game Routine Kick-Off (All Special Teams Live) Scrimmage - Media Interviews after Scrimmage - Players and Coaches - Dinner after Scrimmage
11 :00 pm
SUNDAY. AUGUST 21, 2005 10:00 am 11:00 am - 12:00 Noon 11:00 am 12:30 pm - 1:30 pm 2:00 pm - 4:00 pm 4:00 pm 6:00pm 6:30pm 7:00 pm 7:30 pm 8:00 pm 9:15 pm 11:00 pm
Staff Meeting
Brunch Returning Walk-Ons Report Picture Day in Stadium Fan Day in IPF New Walk-Ons Report - Physicals and Equipment Dinner - Mandatory Non-Qualifiers Meet Team Meeting Special Teams Meeting - Compliance for School Start Walk-ons Individual Meetings Snacks Curfew
Iwvu OFFENSE
- Words of Wisdoml
1). "We are what we repeatedly do. Excellence, then, is not an act? but a habit." ---- Aristotle 2). "There's no way to do the wrong thing the right way." 3). "Focus is a by-product of discipline and passion." 4). "If you don't know where you're going, any road will take you there." (or, if you don't know where you're going, how will you know when you get there?) 5). "When you can't change the direction of the winds, adjust your sails." 6). "The quality of a person's life is in direct proportion to their commitment to excellence, regardless of their chosen field of endeavor." - Vince Lombardi 7). "Man's mind, once strengthened by a new idea, never regains its original dimension." - Oliver Wendell Holmes 8). "It wasn't raining when Noah built the ark." 9). "Only you know when you're giving 1000/0, everybody else knows when you're not." 10). "If you want to know what your beliefs are, take a look at your actions."
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Competitor's Creed
"It is not the critic who counts, not the man who points out how the strong man stumbled or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena; whose face is marred by dust and sweat and blood; who strives valiantly; who errs and comes up short again and again; who knows the great enthusiasms, the great devotions, and spends himself in a worthy cause; who at the best knows in the end of the triumph of high achievements; and who at the worst, if he fails, at least fails while daring greatly; so that his place shall never be with those cold and timid souls who know neither defeat nor victory."
Theodore Roosevelt April 10, 1899
.. - ••••••
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"COUNTRY ROADS"
Almost Heaven, West Virginia Blue Ridge Mountains, Shenandoah River Life is old there, Older than the trees, Younger than the mountains, Blowing like a breeze. Country Roads, Take me home To the place I belong West Virginia, Mountain Mama Take me home, Country Roads. All my memories, gather round her Miner's lady, stranger to blue water Dark and dusty, Painted on the sky Misty taste of moonshine, Teardrop in my eyes. Country Roads, Take me home To the place I belong West Virginia, Mountain Mama Take Me home, Country Roads. I hear her voice in the morning as she calls me, Radio reminds me of my home far away, Driving down the road, I get a feeling that I should've been horne, yesterday, yesterday. Country Roads, Take me home To the place I belong West Virginia, Mountain Mama Take me home, Country Roads. Country Roads, Take me home To the place I belong West Virginia, Mountain Mama Take me home down Country Roads.
"Fight Song"
It's West Virginia, it's West Virginia The pride of every Mountaineer, Come on you old grads, join with us young lads. It's West Virginia now we cheer!
Now is the time, boys, to make a big noise No matter what the people say For there is naught to fear, the gang's all here, So hail to West Virginia, hail.
Pants need to be worn at waist level . Dress code rules apply to class attendance. 12. Parking - Park in the parking lot between two yellow lines. Do not park in handicapped or down by the Training Room, Weight Room or Study Center. D. Press a) Always be complimentary (especially to an opponent). b) Don't talk: about how good we are/you are. c) Talk enthusiasm, morale, fun, desire, hard work, teammates, West Virginia. d) Be clean shaven and wear WV hat, clothes. 14. We will consider you a no-show for drug testing if you are notified and don't show up. ONE no-show is considered a positive drug test (Remember - you are responsible to check the board daily). 15. No fire arms (BB guns, pistols, rifles, etc) or hunting equipment allowed in dorms, Puskar Center, etc. 16. Scholarship can be IMMEDIATELY withdrawn by repeatedly breaking team rules or by a major rules violation! 17. No talking on cell phones in locker room, dining room, meeting rooms, players lounge, sidelines during games. II. Training Rules 1. No smoking, no use of drugs or steroids (a positive drug test will subject the athlete to the Athletic Department's set of policies) 2. No alcoholic beverages if under 21 years of age and none Sunday through Friday during the season. Being intoxicated at any time is against the rules! 3. All injured players must receive treatment or see a trainer when training room opens at 6:30 am each morning until released by the trainer. 4. Curfew: a) Sunday, Monday, Tuesday, Wednesday - Midnight Thursday - 11:00 pm b) Friday - Game Week - 10:30 pm c) Saturday - To be Announced d) Curfew applies to entire squad - home or away 5. Practice clothing win be worn exactly as they are issued. No more, no less, no substitutes! (ex - tights, black socks, no socks, bandannas, etc.) WE DON'T WANT A BUNCH OF INDIVIDUALS! Undershirts and jerseys must be
Pants need to be worn at waist level . Dress code rules apply to class attendance. 12. Parking - Park in the parking lot between two yellow lines. Do not park in handicapped or down by the Training Room, Weight Room or Study Center. 13. Press a) Always be complimentary (especially to an opponent). b) Don't talk about how good we are/you are. c) Talk enthusiasm, morale, fun, desire, hard work, teammates, West Virginia. d) Be clean shaven and wear WV hat, clothes. 14. We will consider you a no-show for drug testing if you are notified and don't show up. ONE no-show is considered a positive drug test (Remember - you are responsible to check the board daily). 15. No fire arms (BB guns, pistols, rifles, etc) or hunting equipment allowed in dorms, Puskar Center, etc. 16. Scholarship can be IMMEDIATELY withdrawn by repeatedly breaking team rules or by a major rules violation! 17. No talking on cell phones in locker room, dining room, meeting rooms, players lounge, sidelines during games. ll. Training Rules
1. No smoking, no use of drugs or steroids (a positive drug test win subject the
Friday during the season. Being intoxicated at any time is against the rules! 3. All injured players must receive treatment or see a trainer when training room opens at 6:30 am each morning until released by the trainer.
4. Curfew:
a) Sunday, Monday, Tuesday, Wednesday - Midnight Thursday - 1I :00 pm b) Friday - Game Week - 10:30 pm c) Saturday - To be Announced d) Curfew applies to entire squad - home or away 5. Practice clothing win be worn exactly as they are issued. No more, no less, no substitutes! (ex - tights, black socks, no socks, bandannas, etc.) WE DON'T WANT A BUNCH OF INDIVIDUALS! Undershirts and jerseys must be
practice or at 6:30 am. 7. Do not converse with spectators once practice begins.
8. NEVER leave drill area unless position coach gives you permission. 9. Always run from drill to drill - BE FIRST!
10. Do not talk back to a coach or a staff member. I will always back the staff Corne to my office if you feel we are unfair or you need to discuss something. 11. Never bend over when you are fatigued. 12. Never berate an official. Be courteous and just do your job. 13. Stay focused on the task at band! Don't worry or talk about things you can't control in the future/past. Focus on each play, each day, and the next task at hand! DON'T FLINCH! 14. Do not sit down during practice - only during water break. Exception - Full Scrimmages 15. Travel- We are on a business trip - Task at Hand - Your position coach will cover proper procedures. 16. Remember our mottoTHE HARDEST WORKING, MOST DISCIPLINED, BEST
CONDmONED
TEAM IN AMERICA!!!
General Information
SUGAR HUDDLE
L.O.S.
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A. FORMING T.HE SUGAR HUDDLE 1. The lineman and backs will huddle up on the center four yards from the L.G.S. 2. The receivers will line up in the formation called B. SUGAR HUDDLE PROCEDURE BY QUARTERBACK 1. The quarterback will call the play to the lineman and backs once and give them a "ready break at which time the line will sprint to the L.G.S. 2. The receivers will get the play from the hand signals on the sidelines and line up quickly.
NO HUDDLE
L.O.S.
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A. LINING UP 1. The lineman will line up on the L.O.S. as quickly as possible in a ready football position. 2. The backs and receivers will get the formation and play from the hand signals and will assume their stance. B. CALLING THE PLAY 1. The quarterback will give the play in a two sequence (ex. 43-60) and repeat the number again. The play used will be the first number called unless the quarterback says "DEUCE" (ex. 60-43). This means they will run the second number. 2. Any audible or adjustment will be given next. 3. The quarterback will then give the cadence. C. HAND SIGNALS 1. All plays will be designated by a name and a number (generally only the number will be used in play calling). 2. Also each skill position, audible, individual route, and formation will have a designated hand signal.
ALIGNMENT
MOF:
= = =
***Reo/Leo - Outside Receiver to field (Z) = Bottom of Numbers - #2 Receiver to Field (Y) = Split Difference - #3 Receiver to Field (H) = +5 From Off. Tackle ***Split Rules will also be based upon Packages
3. Running backs. a. Four wide- If the OB is under center, the S-back will be in a two point stance, toes at six yards from the front of the ball; if the QB is in shotgun, the S-back will be directly beside the as at five yards from the ball. b. Pro formation- The full back will have his toes five yards from the front of the ball, aligned directly behind the center; the S-back will have his toes two and a half yards off the toes of the Full back, aligned directly behind the Fullback. (seven and a half yards
CADENCE
A. CADENCE 1. Our cadence will be ryhthmic; "Ready Seeet Gal"
2. The play will be given by hand signals to the WR/a8 and the a8 will give
the play to the lineman as they get in their stance (with the two-number call).
GI-5
1. Holes are numbered over the offensive lineman. They are used as a directional tool only for run plays and to determine right side or left side. 2. All plays ending in even numbers go to the right side. 3. All plays ending in odd numbers go to the left side.
B.
Man
42/43 (OB) 32/33 (OB) 32 I 33 (Load)
Pull
("P") 26/27 (Max) 26/27
Reverses
(Option) 360/370 (Zone) 34 I 35 Pop (Belly) 280/290 (Sweep) 42/43 Pop (lso) 36 I 37 Omar 180/190
Others
20/21 24/25 ("p..)
28/29
38/39
(Rabbit/Leopard)
C.
Quick Game
1. 160 I 170 - Aggressive Gap Prot. 2. Red I Black - Aggressive Gap Prot. 3. Red 1 Black High - Aggressive Gap Prot. (Stay Up) 4. Rocket 1 Laser - 5 Man Aggressive Prot.
Sprint Protection
1. 80 I 90 - Sprint Out Prot. 2. 280 I 290 - Sprint Out Gap Prot. 3. Rambo I Limbo - Sprint Out Prot. 4. Hinge - Tum Back Sprint Out Prot.
D.
Intermediate
Hooks Fat Pony Mesh Curl Seminole Crook Crease
Deep
Go (Read) Wheel Smash Post Rocco I Loco Wop Bat
Naked I Boots
Curl Curl Flop Smash Crease
Sprint
Crook Bow Hitch Crease Smash Hooks Trail Sprint
Tags
Lock Cop Levels Switch
E.
Screens
1.50/51 - Middle screen to slot receiver. The receiver will be designed by his position being called (ex. 50 V). 2.14/15 (Radar I Lava) - Ouick Screen, Crack, Arc Screen to Receivers and SB. 3. 54 I 55 - (Dump), Dropback, Running Back Screen. 4.56/57 - Playaction Receiver Screen. 5. 58 I 59 - Running Back Ouick Screen.
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C-1
ZERO COVERAGE
I. THEORY: Cover 0 - It is a full man coverage with no free safety help to the post and could be accompained by a blitz from the defensive front, linebackers, and/or defensive backs. Usually has five (5) or six (6) rushers. STRENGTH: The strength of Cover 0 is playing man on all backs and receivers with the ability to bring more than four (4) rushers with a variety of twist, dog, stunts, or blitzes to confuse the protection of the quarterback.
II.
III. WEAKNESS: The weakness of Cover 0 is that the comers adn safeties have no inside help deep. The linebackers are man-en backs. The safeties have to give away the blitz by moving to cover the receivers. IV. COACHING POINT: Most 'Man' coverage is well disguised except with a secondary blitz from the weak comer, free safety, or strong safety. With no free in center field, the secondary usually takes inside position on all recievers to take away the post route. V. VARIATIONS: A. Bump and Run- Defensive back playing in a bump postion and trying to disrupt the wide receiver and quarterback timing off the L.O.S. B. Press- Defensive back playing 3 to 4 yards off the receiver without contact. This look is to make the wide receiver hesitate and adjust his route as he would vs. Bump and Run.
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I. THEORY: Cover 1 - It is a man coverage with free safety help in center field, strong over the top or weak over the top. The coverage could be accompanied by a blitz from the defensive front, linebackers, andl or defensive backs. Usually has five (5) rushers. STRENGTH: The strength of Cover 1 is playing man on all backs and receivers with help from the free safety in the deep middle andlor over the top strong or weak period. The defense also has the ability to bring more than four (4) rushers with a variety of twists, dogs, stunts, or blitzes to confuse the protection of the quarterback.
II.
III. WEAKNESS: The weakness of Cover 1 is that the linebackers are man on the backs and weakside slot receivers.
IV. COACHING POINT: The strong safety is usually the only defensive player to alter his alignment in Cover 1 by moving inside on YIT for leverage and coverage.
V. VARIATIONS: A. Bump and Run- Defensive back playing in a bump position and trying to disrupt the wide receiver and quaterback timing off the L.O.S. B. Press- Defensive back playing 3 to 4 yards off the receiver without contact. This look is to make the wide receiver hesitate and adjust his route as he would vs. Bump and Run.
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III. WEAKNESS: 1. Puts pressure on CB's on outside and vertical routes, because it is a man free coverage. 2. Weak vs. crack schemes. 3. Weak vs. Bunch routes and Rub schemes.
V. VARIATIONS:
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TWO COVERAGE
I. THEORY: Cover 2 - It is a zone coverage. Five (5) of the seven (7) underneath zones are covered with two (2) defensive backs playing deep half coverage. It gives very good coverage vs. the quick game. The corners basic job is to funnel the wide receiver to the inside and play the outside flats. The funnel is very important to allow the half field defenders to get their depth and position. The linebackers have normal hook to curl drop. STRENGTH: The strength of Cover 2 is that five (5) of the seven (7) underneath zones are covered. Also, it allows the chance to collision all receivers and disrupt their routes. It forces the offense to throw a harder pass.
II.
III. WEAKNESS: The weakness of Cover 2 can be if three (3) or four (4) receivers get a fast, vertical release on the two deep half field defenders.
IV. COACHING POINT: The area betwee the rolled up defenders (corners and linebackers) and the safeties is a void which can be to the offense's favor when the receivers get vertical quickly.
V. VARIATIONS: A. Match- Match-up between underneath defenders reading 1-2 and 2-3 and pattern reading for drops. B. Tag- Inside or outside underneath defenders may match-up and play man coverage with the two zone over top. (Ex. 2Y= Cover 2 and man coverage on Y) c. Invert- From a cover sky alignment with a free safety and strong corner playing the half field coverage. The strong safety will cover the flat. D. Robber- The secondary disguising either the free or strong safety to Rob the curl to crossing route while the opposite safety shows Cover 1. Sometimes the backside linebacker (Usually Will) can play the robber.
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TAMPA 2 COVERAGE
I. THEORY: Tampa 2 a Pass situation coverage.
U. STRENGTH: 1. Strong vs. Pass 2. Can cover 4 verticals with 2 safeties and 2 comers 3. Strong vs. 3 step pass, because of 5 underneath defenders.
III. WEAKNESS: 1. Weak vs. Run because of numbers. 2. Area between safeties. 3. Can be weak vs. Flat/Fade combinations
V. VARIATIONS:
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THREE COVERAGE
I. THEORY: Cover 3 - It is a zone coverage. A rotating three (3) deep zone defense with four (4) of the seven (7) underneath zones covered, and a four (4) man rush. The direction of the rotation can be strong or weak determined by flow of the ball or a call by the defense. STRENGTH: The strength of Cover 3 is the three (3) deep passing zones are defended.
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III. WEAKNESS:
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V. VARIATIONS: A. Cloud - Corner plays a hard jam funnel technique and defends the flat rather than the curl first. B. Match - Match-up between underneath defenders reading 1 -2 and 2 -3 and pattern reading for drops C. Tag - Inside or outside underneath defenders may match-up and play man coverage wit the two zone over top. (Ex. 3H=Cover 3 and man coverage on H) D. Robber - The secondary showing Cover 3 and the free safety robbing curl to crossing route. E. Bail - Corner alignment where he shows Bump and RunlPress coverage. On the snap, he will bail out to play deep on third (113) coverage.
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FOUR COVERAGE
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THEORY: Cover 4: This is a zone reading coverage. This is a four (4) deep coverage which reads the routes of receivers and backs to determine leverage on each quarter. The safety and comer will play quarters depending on the route of #2. This allows help on all verticals in addition to the posibility of playing #1 from post to curl. Can be disguised from a Cover 2 look. The linebackers have coverage based on the release of receivers and backs.
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STRENGTH: The strength of Cover 4 is four deep defenders against the deep ball. Gives great run support from the safeties to give almost a nine man front.
III. WEAKNESS: The weakness of Cover 4 is the linebackers will be reading receivers, trying to cover backs, and play zone responsibility. IV. COACHING POINT: Play action passes give linebackers problems in defending the run and pass.
V. VARIATIONS: A. Bail - Comer alignment where he shows Bump and Run/Press coverage. On the snap, he will bail out to play deep one quarter (1/4) coverage.
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EIGHT COVERAGE
I. THEORY: Cover 8 is a two deep man under defense with four man rush. It gives very good coverage verses the quick game.
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STRENGTH: The strength of Cover 8 is every receiver and back is covered man to man, with deep help. Giver quicker recognition on screens and draws. Challenges receivers when you have help for deep safety. Corners can play outside leverage.
III. WEAKNESS: The weakness of Cover 8 is the linebackers must cover backs man to man. The option can hurt the coverage.
IV. COACHING POINT: The receivers must be ready to stay on the move with underneath routes and create throwing lanes for quarterback.
V. VARIATIONS: A. Bump and Run - Defensive back playing in a bump postion and trying to disrupt the wide receiver and quarterbacks timing off the L.O.S. B. Press - Defensive back playing 3 to 4 yards off the receiver without contact. This look is to make the wide receiver hesitate and adjust his route as he would vs. Bump and Run. C. Bail - Corner alignment where he shows bump and run I press coverage. On the snap he will bail out to play deep on fifth (1/5) coverage.
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NINE COVERAGE
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STRENGTH: The strength of Cover 9 is each defender can read into the backfield and have good run support. No Pattern reading.
III. WEAKNESS: The weakness of Cover 9 is the picks with two receivers in a zone and the seam routes. IV. COACHING POINT: Gaining leverage is a must in each route and threat zone as man to man when attacking the zone.
V. VARIATIONS: A. Bump and Run - Defensive back playing in a bump position and trying to disrupt the wide receiver and quarterback timing off the L.O.S. B. Press - Defensive back playing 3 to 4 yards off the receiver without contact. This look is to make the wide receiver hesitate and adjust his route as he would vs. Bump and Run. C. Bail - Comer alignment where he shows bump and run / press coverage. On the snap he will bail out to play deep on ninth (1/9) coverage.
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36/37
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36/37
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36/37
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Backside Assignment
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Playside Assignment
Ace you, Ace Me Read Man On, Scoop, Scoop Mike Ace you, Ace Me, Reach Man on. Deuce you, Deuce Me. Deuce you, Deuce me Out block Trey you, Trey me
Backside Assignment
Scoop, Scoop Mike Slip - Power Slip Man -1 tech. Slip - Power Slip Man on Sift vs. odd stack
F-
Open cross over plant. Bang or Bend - "An to Backside "A" to Backside "B"
reach block Vs. 6 tech. - Trey level 1 to level 2 Vs. 7 tech. - Trey level 1 to level 2 Vs. 3 tech. with "B" gap LB - Trey block with Tackle
z- Backside Cut-Off
foot and reverse pivot to 5:00/7:00 pitch fake, get ball to FB as deep as possible, fake pitch to S8.
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R-16
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R-17
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Backside Assignment
Odd front 0 nose guard or shade weak. Scoop with backside guard. Odd front 0 nose guard or shade weak scoop. 3 tech. slip ***Be alert for shoot call Slip 3 tech. Man on (cut off "B" gap) alert Hobo LB.
Even Ace you vs 1 tech. Ace back vs shade strong. Odd - Zone "B" gap to LB. ••• Strong call Ace Tag. Veer release for playside LB. Strong alignment - block man on with man outside. Take drop step. maintaining 5 X 2 pitch relationship with OB.
S8
HBlock Man Over
X ..Block Cover
Down
Y- Block Cover
Down
QB-
Secure snap and run "down hill" at outside hip of OT. Make the pitch decision off "option key" "Press the hip" before cutting back. Vs. Odd front, Go under center, Drop step and Go.
18/19
UNDER OVER SHADE
R-18
ODD
ODD STACK
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Playside Assignment
Zone playside "A" gap. Ace you vs 1 tech. Ace back vs shade strong Even Ace you vs 1 tech. . Ace back vs shade strong. Odd - Zone "Bn gap to LB. *** Strong call Ace Tag. Veer release for playside LB. Strong alignment - block man on with man outside. Take drop step, maintaining 5 X 2 pitch relationship with OB. X-Backside Cut-Off
for LB. 6 tech. Trey block to LB in box. 7 tech. Trey block to LB in box.
Y- Block Cover
Down
QB- Secure
snap and run "down hill" at outside hip of OT. Make the pitch decision off "option key" "Press the hip" before cutting back. Vs. Odd front, Go under center, Drop step and Go.
18/19
OVER 9
R-20
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R-21
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Slip or Scoop Cut - Off 1 Technique Slip - Man On Cut-Off "8" Gap Block to Hobo LB.
"REO RABBIT'
Playside Assignment
Zone Playside "A" Gap. Scoop, Ace You, Ace Tag Be Alert for Triple Zone Playside "B" Gap to LB. vs. OddOdd Stack Ace You vs. 1 Tech. Ace Me vs. Shade. Pull Block Strong Safety or Flat Defender.
Backside Assignment
xY-
Backside Cut-Off
hop-shuffle steps playside and soft-toss the ball to the S8 ...follow the play in case of a fumble! ***With Rabbit "08" ...work for width, make the SB's block "Correct" ...go off his block.
RABBIT/LEOPARD
UNDER OVER SHADE
R-22
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R-23
Over
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Position Center
Backside Assignment
Odd-
Guard Tackle
Slip or Scoop Cut - Off 1 Technique Slip - Man On Cut-Off "B" Gap Block to Hobo LB.
S8
FB-Alley to #4 Defender
T-
QB-
Secure the snap, drop step with playside foot, reverse pivot, seed the ball and make a great "soft toss" to SB. Bootleg opposite play call across L.O.S. to hold the DE.
R-24
UNDER
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Playside Assignment
Position Center
Ace back vs. 0, shade or 1 tech. with charlie call. Deuce back, Deuce mike, Ace mike vs. odd stack. Man on (5 tech. give charlie cali). Deuce mike, Deuce back. Alert for Help Tackle. Drop step down hill to double. Read flow of mike LB. X-Backside Cut-Off
Guard Tackle SB
T-Man
Y- Block
Cover Down
Z-Block
Man Over
QB-
Reverse pivot, just past 6 o'clock, seed the ball and hand it deep so SB can "bang, bend, or bounce". Adjust to him on 3rd step. Bootleg opposite play across L.O.S. to hold backside D.E.
26/27
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R-26
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Position Center
Backside Assignment
Backside "A" gap. (Shade- to 1-2-3 tech.) Odd front go to DE.
Man on, help call-(down block) Deuce back, Ace back. *Alert for help tackle. Trey back, Deuce back. *Alert for help tackle.
Guard Tackle SB
Pull for plays ide lB. Vs. 3 Tech give tackle a you call. Block Man-On Pick and Hinge, Sift to Ol.B, (You-Call) pull and Block Playside lB.
F- Angle
T- Down block
Trey back.
x-
Backside Cut-Off
QB- Reverse
pivot, just past 6 o'clock, seed the ball and hand it deep so SB can "bang, bend, or bounce". Adjust to him on 3rd step. Bootleg opposite play across L.O.S. to hold backside D.E.
26/27 MAX
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R-29
Over
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"R-OVER 43" Position Center Guard Tackle SB
Man on, outside vs. 50 Slip Man on, outside. Sif to WLB. Slip vs. Bear. Ace Mike - slip
Playside Assignment
Ace Back vs. Odd Ace Mike vs. Stack Man on vs. Bear Scoo Back vs 1 tech. Ace Back, Ace Stack, Man on, Fan vs. 50
Backside Assignment
Man on, outside. (If TE stays on DE) Deuce Back. Fan vs. 50 Downhill to playside gap. Read FB block.
LB playside attack downhill, read "B" gap for best track to LB.
T- Block
Y- Block Cover
Down
QB-
Reverse pivot, 6 o'clock, seed the ball and hand it deep so SB can "bang or bend". Adjust to him on 3rd step. Bootleg opposite play across L.O.S. to hold backside DE.