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WEST VIRGINIA

Offensive Playbook

2005

"Spot the Ball"

WEST VIRGINIA UNIVERSITY Offensive Goals


2005

1). Win

2). Score

West Virginia University Offensive Objective~ 2005

1). Execute the system with speed, precision, and physicalness. 2). To be among the national leaders in ball security and rushing. 3). To have an explosive and consistent passing attack. 4). To establish the tempo in every game. 5). To be the hardest working, most disciplined, and best conditioned team in America.

PRE SEASON ITINERARY - 2005


FRIDAY, AUGUST 5, 2po5

1:00pm 1:45 pm
2:00pm

Newcomers Check into Hotel Bus to Stadium Newcomers Meet at Stadium for Physicals
T~

5:00 'pm , 6:00pm 9:30pm


ilJ

Dinner - MANDATORY

Team Meeting - Stadium - Compliance Snacks Curfew - Coaches Check Rooms

1:00pm

SA1].TBD4Y, AVGUST 6,1005 6:30am 6:45am 7:00 am - 7:45 am

Wake-Up
Bus to Stadium Breakfast

Frosh Equipment Fitting 7:30am


8:00 am 9:13am

Staff Meeting Defense Lifts/Offense Meet and Walk- Tbru Offense Lifts/Defense Meet and Walk Thru (True Freshmen do Academic Orientation during lift time)

10:30 am
ll:OO am

Special Teams Walk- Thru Lunch OFFIDEF Staff Meetings Frosh Academic Orientation Individual Meetings

12:30 pm 12:30 pm 1:30 pm

2:30 pm - 5:30 pm

Practice (Helmets)
2:30 2:45 3:00 3:15 5:15 pm pm
pm

pm

pm

Spec/Exch. Walk-Thru Flex Period 1 Starts (24 Periods) Conditioning

5:45 pm - 7:30 pm 7:30 pm 8:00pm 8:30pm 9:30 pm 11:00 pm SUNDAY. AUGUST 7. 2005 9:00 am 10:00 am
11 :00

Dinner Team Meeting Special Teams Meeting Individual Meetings Snacks Curfew - Coaches Check Rooms

Treatments Brunch - Mandatory (Staff Meet)

am - 1:00 pm

True Freshmen Academic Orientation Treatments Meetings Special Teams Dinner Seniors - Coach Rod's House Curfew

1:30 pm 3:00 pm 4:30pm 5:00 pm

11:00 pm

MONDAY, AUGUST 8,2005 6:30 am 6:45 am

Wake-UplBreakfast Club Bus to Stadium

7:00 am - 7:45 am 7:30am 8:00 am 9:15 am 10:30 am 11:00 am 12:30 pm 12:30 pm 1:30 pm 2:30 pm - 5:30 pm

Breakfast Staff Meeting Offense Lifts/Defense Meet and Walk- Thru Defense Lifts/Offfense Meet and Walk-Thru Special Teams Walk-Thru Lunch OFFIDEF Staff Meetings Frosh Academic Orientation Individual Meetings Practice (Helmets) 2:30pm 2:45pm 3:00pm 3:15 pm 5:15 pm Spec/Exch. Walk-Thru Flex Period 1 Starts (24 Periods) Conditioning

5:45 pm - 7:30 pm 7:30pm 8:00 pm 8:30 pm 9:30pm 11:00 pm

Dinner Team Meeting Special Teams Meeting Individual Meetings Snacks Curfew - Coaches Check Rooms

TUESDAY, AUGUST 9. 2005 6:30 am 6:45 am 7:00 am - 7:45 am Wake-Up/Breakfast Club Bus to Stadium Breakfast

7:30 am 8:00am 9:15 am 10:30 am 11:00 am 12:30 pm 12:30 pm 1:30 pm 2:30 pm- 5:30 pm

Staff Meeting Defense Lifts/Offense Meet and Walk- Thru Offense Lifts/Defense Meet and Walk- Thru Special Teams Walk- Thru Lunch OFFIDEF Staff Meetings Frosh Academic Orientation Individual Meetings Practice (Shells) 2:30 pm 2:45 pm 3:00 pm 3:15 pm 5:15pm SpeclExch.

Walk-Thru
Flex Period 1 Starts (24 Periods) Conditioning

5:45 pm - 7:30 pm 7:30 pm 8:00 pm 8:30pm 9:30 pm 11:00 pm WEDNESDAY, 8:00 am 9:00am 9:45 am 10:00 am

Dinner Team Meeting Special Teams Meeting Individual Meetings Snacks Curfew - Coaches Check Rooms

AUGUST 10,2005 Staff Meeting Wake-Up/Breakfast Bus to Stadium Brunch Club

11:00 am 11:30 am 12:15 pm 1:00 pm - 4:00 pm

Special Teams Walk- Thru Individual Meetings - Walk Thru DffMeetJDefTape Switch Practice (Shells) 1:00 L15 1:30 L45 3:45
pm

Spec/Exch.

pm pm pm
pm

Walk-Thru
Flex Period 1 Starts (24 Periods) Conditioning

4:45 pm - 6:15 pm 6:30 pm 7:00pm 7:30pm 9:00pm 11:00 pm

Dinner Team Meeting Special Teams Meeting Individual Meetings Snacks Curfew - Coaches Check Rooms

THURSDAY, AUGUST 11.2005 8:00am 9:00am 9:45 am 10:00 am 11:00 am 11:30 pm 12:15 pm 1:00 pm - 4:00 pm Staff Meeting Wake-Up/Breakfast Bus to Stadium Brunch Special Teams Meeting and Walk Thru Individual Meetings Switch Practice (Full Pads) 1:00 pm Spec/Exch. OtfMeet/DefTape Club

1:15 1:30 1:45 3:45 4:45 - 6:15 6:30 pm 7:00 pm 7:30 pm 9:00 pm 11:00 pm FRIDAY, 6:30am 6:45 am 7:00 am 8:00 am

pm pm pm pm

Walk~Thru

Flex
Period 1 Starts (24 Periods) Conditioning

Dinner Team Meeting Special Teams Meeting Individual Meetings Snacks Curfew - Coaches Check Rooms AUGUST 12, 2005 Wake-UplBreakfast Bus to Stadium Breakfast/Taping Practice (Helmets & Vests) 8:00 8: 15 8:30 8:45 10: 15 Spec/Exch Walk-Thru Club

Flex
Period 1 (18 Periods) End Practice

11:00 am 12:00 NOON 1:30 pm 3:00 pm

Lunch Staff Meeting Individual Meetings Practice (Full) 3:00 3: 15 3:30 3:45 Spec/Exch Walk-Thru

Flex
Period 1 (21 Periods)

5 :30 6:00pm 7:30 pm 7:45 pm 8:15 pm 9:30pm 11:00 pm

Conditioning

Dinner Team Meeting Special Teams Meeting


Individual Meetings Snacks Curfew - Coaches Check Rooms

SATURDAY. AUGUST 13.2005 8:00 am 8:15 am 8:30 am 9:30 am 11:00 am

Wake-Up/Breakfast Club/Staff Meeting


Bus to Stadium Breakfastrraping Meetings Practice 11:00 11:15 11:30 11:45 Spec/Exch

Walk Thru Flex


Practice

2:00pm TBA 11:30pm

Lunch Dinner at position coaches house Curfew - Coaches Check Rooms

SUNDAY, AUGUST 14,2005 9:00am 10:00 am 1:30 pm Treatments Brunch - Mandatory Treatments

3:00 pm 4:30pm 5:00 pm

Meetings Special Teams Meeting Dinner

MONDAY, AUGUST 15,2005 6:30 am 6:45 am 7:00 am 8:00 am Wake-Up/Breakfast Club Bus to Stadium Breakfast/Taping Practice (Shells) 8 :00 8:15 8:30 8:45 10:30 10:30 am 11:00 am 11:15 am 12:30 pm 1:30 pm 2:45pm Spec/Exch

Walk-Thru Flex
Period 1 (21 Periods - Individual Emphasis) End Practice

Weight Room - Flexibility - Skills Staff Meeting Lunch OFFIDEF Staff Meetings Individual Meetings Practice 2:45 3:00 3:15 3:30 4:45 Shorts (Full Pads) Spec/Exch Walk-Thru

Flex
Period 1 (15 Periods - Team Emphasis) Conditioning (or TTOlPursuit) 1I5's

6:00 pm 7:30 pm 7:45 pm

Dinner Team Meeting Special Teams Meeting

8:15 pm 9:30 pm 11:00 pm

Individual Meetings Snacks Curfew - Coaches Check Rooms

TUESDAY, AUGUST 16,2005 6:30 am 6:45 am 7:00 am 7:30 am 8:00am 9:15 am 10:30 am 11:00 am 11:00 am - 1:00 pm 12:00 pm 1:30 pm 2:15 pm-4:45 Wake-Up/Breakfast Bus to Stadium Breakfast Club

Staff Meeting
Offense Lifts/Defense W alk- Thru Defense Lifts/Offense Walk- Thru Special Teams Walk Thru Lunch Frosh move into dorm OFFIDEF Staff Meetings Individual Meetings

pm

Practice (Full)
2: IS

2:30 2:45 3:00 5:00 5:30 pm 6:45 pm 7:15 pm 7:45pm 9:00 pm Dinner Team Meeting

Spec/Exch Walk- Thru Flex Period 1 (24 Periods) Conditioning (or TTOlPursuit)

Special Teams Meeting Individual Meetings Snacks

11:00 pm WEDNESDAY, 6:30 am 6:45 am 7:00 am 8:00 am

Curfew - Coaches Check Rooms


AUGUST 17,2005

Wake-Up/Breakfast Club Bus to Stadium


Breakfast/T aping

Practice (Shells)
8:00 8:15 8:30 8:45 10:30 Spec/Exch Walk-Thru Flex Period 1 (21 Periods - Individual Emphasis)

End Practice

10:30 am
11:00 am 11:15 am

Weight Room - Flexibility - Skills Staff Meeting Lunch OFFIDEF Staff Meetings Individual Meetings Practice (Full) 2:30
2:45 3:00 3: 15 4:30

12:30 pm
1:30 pm 3:30 pm

Spec/Exch
Walk- Thru Flex Period 1 (15 Periods - T earn Emphasis)

Conditioning (or TTOlPursuit)

5:30 pm 6:45 pm 7:15 pm

Dinner Team Meeting Special Teams Meeting Individual Meetings Snacks

7:45pm 9:00 pm

11:00 pm

Curfew - Coaches Check Rooms

THURSDAY, AUGUST 18,2005


7:30 am 8:00 am 9:00 am 10:00 am 11:00 am 1l:50 am
1:00 pm - 3:45 pm

Staff Meeting Treatment Wake-Up/Breakfast Brunch Lift - except OL & DL Meetings Practice (Full) 1:00 1:15 1:30 1:45 3:45 Spec/Exch WaIk-Thrn Flex Period 1 (24 Periods) Conditioning (or TTOlPursuit) OllDL Lift - Post Practice Club

5:00 pm 6:30 pm 7:00pm 7:45 pm 9:00pm 11:00 pm FRIDAY, AUGUST 19.2005 6:30 am 6:45 am 7:00 am - 7:45 am

Dinner Team Meeting Special Teams Meeting Individual Meetings Snacks Curfew

Wake-Up/Breakfast Bus to Stadium Breakfast/T aping

Club

8:00am

Practice (Shells or Helmets) 8:00 8:15 8:30 8:45 10:30 Spec/Exch Walk-Thru

Flex
Period 1 (21 Periods - Individual Emphasis) End Practice

10:30 am 11:00 am 11:15 am 12:15 pm 1:30 pm 2:30pm

Weight Room - Flexibility - Skills Staff Meeting


Lunch OFFIDEF Staff Meetings Individual Meetings Practice (Full) 2:30 2:45 3:00 3: 15 4:30 Spec/Flex Break After 11

Walk-Thru
Flex Period 1 (15 Periods - Team Emphasis) Conditioning (or TTOlPursuit)

5:30pm 7:30pm 8:30pm 9:00pm 11:00 pm

Leave for Trip Team Meeting - Location? Gong Show Snacks Curfew - Coaches Check Rooms

SATURDAY. AUGUST 20. 2005 7:30am 7:45 am 8:00 am 8:15am Staff Meeting Wake-Up/Treatment/Breakfast Bus to Stadium Breakfast Club

9:15 am 10:00 am 10:30 am 10:50 am 12:00 Noon 12:45 pm

Dress and Taping Position Meetings Kickers/Specialists Out Pre-Game Routine Kick-Off (All Special Teams Live) Scrimmage - Media Interviews after Scrimmage - Players and Coaches - Dinner after Scrimmage

11 :00 pm

Curfew - In Room or Apartment - Phone Check

SUNDAY. AUGUST 21, 2005 10:00 am 11:00 am - 12:00 Noon 11:00 am 12:30 pm - 1:30 pm 2:00 pm - 4:00 pm 4:00 pm 6:00pm 6:30pm 7:00 pm 7:30 pm 8:00 pm 9:15 pm 11:00 pm

Staff Meeting
Brunch Returning Walk-Ons Report Picture Day in Stadium Fan Day in IPF New Walk-Ons Report - Physicals and Equipment Dinner - Mandatory Non-Qualifiers Meet Team Meeting Special Teams Meeting - Compliance for School Start Walk-ons Individual Meetings Snacks Curfew

Iwvu OFFENSE

- Words of Wisdoml

1). "We are what we repeatedly do. Excellence, then, is not an act? but a habit." ---- Aristotle 2). "There's no way to do the wrong thing the right way." 3). "Focus is a by-product of discipline and passion." 4). "If you don't know where you're going, any road will take you there." (or, if you don't know where you're going, how will you know when you get there?) 5). "When you can't change the direction of the winds, adjust your sails." 6). "The quality of a person's life is in direct proportion to their commitment to excellence, regardless of their chosen field of endeavor." - Vince Lombardi 7). "Man's mind, once strengthened by a new idea, never regains its original dimension." - Oliver Wendell Holmes 8). "It wasn't raining when Noah built the ark." 9). "Only you know when you're giving 1000/0, everybody else knows when you're not." 10). "If you want to know what your beliefs are, take a look at your actions."

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Competitor's Creed
"It is not the critic who counts, not the man who points out how the strong man stumbled or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena; whose face is marred by dust and sweat and blood; who strives valiantly; who errs and comes up short again and again; who knows the great enthusiasms, the great devotions, and spends himself in a worthy cause; who at the best knows in the end of the triumph of high achievements; and who at the worst, if he fails, at least fails while daring greatly; so that his place shall never be with those cold and timid souls who know neither defeat nor victory."
Theodore Roosevelt April 10, 1899
.. - ••••••

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"COUNTRY ROADS"
Almost Heaven, West Virginia Blue Ridge Mountains, Shenandoah River Life is old there, Older than the trees, Younger than the mountains, Blowing like a breeze. Country Roads, Take me home To the place I belong West Virginia, Mountain Mama Take me home, Country Roads. All my memories, gather round her Miner's lady, stranger to blue water Dark and dusty, Painted on the sky Misty taste of moonshine, Teardrop in my eyes. Country Roads, Take me home To the place I belong West Virginia, Mountain Mama Take Me home, Country Roads. I hear her voice in the morning as she calls me, Radio reminds me of my home far away, Driving down the road, I get a feeling that I should've been horne, yesterday, yesterday. Country Roads, Take me home To the place I belong West Virginia, Mountain Mama Take me home, Country Roads. Country Roads, Take me home To the place I belong West Virginia, Mountain Mama Take me home down Country Roads.

WEST VIRGINIA UNIVERSITY

"Fight Song"

It's West Virginia, it's West Virginia The pride of every Mountaineer, Come on you old grads, join with us young lads. It's West Virginia now we cheer!

Now is the time, boys, to make a big noise No matter what the people say For there is naught to fear, the gang's all here, So hail to West Virginia, hail.

PLAYER RULES AND REGULATIONS 1.


General Rules 1. Don't embarrass the program! a) Maintain our motto - most disciplined, hardest playing, best conditioned team in America. b) No one is indispensable. Team rights supersedes individual rights. 2. Be on time for all meetings, meals, buses, classes, etc. a) The official time is on Coach Rod's wrist. Call before, not after, if you have an emergency. 3. Designated spots for bulletins will be in the locker room, weight room, and academic center. Notices will be up by 11:00 am - check each day. You can also call our main number. 4. See your position coach before missing or being late to practice, meetings, etc. even if the doctor, trainer, or head coach excuses you. 5. Unexcused absence or other mistakes will mean immediate disciplinary action. Discipline will be fair but not always the same - depends on what you have done in the past. 6. Class attendance is mandatory whether teacher says so or not. Don't drop classes without seeing academic advisor and informing position coach. We will check classes and punish absentees. 7. No classes should be scheduled that end after 2: 15 pm. Academic counselor and position coach must be notified beforehand if late classes are required. 8. No hats, sunglasses or headsets are to be worn in meetings or study hall or training table. 9. Our secretaries cannot type your papers, fax something for you, make a phone call for you, or copy items for you - - - so don't ask! (NCAA Rules). We also cannot receive your personal mail. 10. Do not use our xerox machine. 11. Dress Code - - - For banquet - coat and tie unless Coach Rod says otherwise. For trips - Coach Rod will set the travel attire for the game trips. No Jewelry - During practice, workouts & interviews or team travel - Any football related time. Hair & facial hair neatly trimmed & cut

Pants need to be worn at waist level . Dress code rules apply to class attendance. 12. Parking - Park in the parking lot between two yellow lines. Do not park in handicapped or down by the Training Room, Weight Room or Study Center. D. Press a) Always be complimentary (especially to an opponent). b) Don't talk: about how good we are/you are. c) Talk enthusiasm, morale, fun, desire, hard work, teammates, West Virginia. d) Be clean shaven and wear WV hat, clothes. 14. We will consider you a no-show for drug testing if you are notified and don't show up. ONE no-show is considered a positive drug test (Remember - you are responsible to check the board daily). 15. No fire arms (BB guns, pistols, rifles, etc) or hunting equipment allowed in dorms, Puskar Center, etc. 16. Scholarship can be IMMEDIATELY withdrawn by repeatedly breaking team rules or by a major rules violation! 17. No talking on cell phones in locker room, dining room, meeting rooms, players lounge, sidelines during games. II. Training Rules 1. No smoking, no use of drugs or steroids (a positive drug test will subject the athlete to the Athletic Department's set of policies) 2. No alcoholic beverages if under 21 years of age and none Sunday through Friday during the season. Being intoxicated at any time is against the rules! 3. All injured players must receive treatment or see a trainer when training room opens at 6:30 am each morning until released by the trainer. 4. Curfew: a) Sunday, Monday, Tuesday, Wednesday - Midnight Thursday - 11:00 pm b) Friday - Game Week - 10:30 pm c) Saturday - To be Announced d) Curfew applies to entire squad - home or away 5. Practice clothing win be worn exactly as they are issued. No more, no less, no substitutes! (ex - tights, black socks, no socks, bandannas, etc.) WE DON'T WANT A BUNCH OF INDIVIDUALS! Undershirts and jerseys must be

Pants need to be worn at waist level . Dress code rules apply to class attendance. 12. Parking - Park in the parking lot between two yellow lines. Do not park in handicapped or down by the Training Room, Weight Room or Study Center. 13. Press a) Always be complimentary (especially to an opponent). b) Don't talk about how good we are/you are. c) Talk enthusiasm, morale, fun, desire, hard work, teammates, West Virginia. d) Be clean shaven and wear WV hat, clothes. 14. We will consider you a no-show for drug testing if you are notified and don't show up. ONE no-show is considered a positive drug test (Remember - you are responsible to check the board daily). 15. No fire arms (BB guns, pistols, rifles, etc) or hunting equipment allowed in dorms, Puskar Center, etc. 16. Scholarship can be IMMEDIATELY withdrawn by repeatedly breaking team rules or by a major rules violation! 17. No talking on cell phones in locker room, dining room, meeting rooms, players lounge, sidelines during games. ll. Training Rules
1. No smoking, no use of drugs or steroids (a positive drug test win subject the

athlete to the Athletic Department's set of policies)


2. No alcoholic beverages if under 21 years of age and none Sunday through

Friday during the season. Being intoxicated at any time is against the rules! 3. All injured players must receive treatment or see a trainer when training room opens at 6:30 am each morning until released by the trainer.
4. Curfew:

a) Sunday, Monday, Tuesday, Wednesday - Midnight Thursday - 1I :00 pm b) Friday - Game Week - 10:30 pm c) Saturday - To be Announced d) Curfew applies to entire squad - home or away 5. Practice clothing win be worn exactly as they are issued. No more, no less, no substitutes! (ex - tights, black socks, no socks, bandannas, etc.) WE DON'T WANT A BUNCH OF INDIVIDUALS! Undershirts and jerseys must be

practice or at 6:30 am. 7. Do not converse with spectators once practice begins.

8. NEVER leave drill area unless position coach gives you permission. 9. Always run from drill to drill - BE FIRST!
10. Do not talk back to a coach or a staff member. I will always back the staff Corne to my office if you feel we are unfair or you need to discuss something. 11. Never bend over when you are fatigued. 12. Never berate an official. Be courteous and just do your job. 13. Stay focused on the task at band! Don't worry or talk about things you can't control in the future/past. Focus on each play, each day, and the next task at hand! DON'T FLINCH! 14. Do not sit down during practice - only during water break. Exception - Full Scrimmages 15. Travel- We are on a business trip - Task at Hand - Your position coach will cover proper procedures. 16. Remember our mottoTHE HARDEST WORKING, MOST DISCIPLINED, BEST

CONDmONED

TEAM IN AMERICA!!!

SPOT THE BALL !!

General Information

"Spot The Ball"

WEST VIRGINIA FOOTBALL


GI-1

SUGAR HUDDLE
L.O.S.

x
4 yards

z
" QB S8

@@EJ@@
H Y
A. FORMING T.HE SUGAR HUDDLE 1. The lineman and backs will huddle up on the center four yards from the L.G.S. 2. The receivers will line up in the formation called B. SUGAR HUDDLE PROCEDURE BY QUARTERBACK 1. The quarterback will call the play to the lineman and backs once and give them a "ready break at which time the line will sprint to the L.G.S. 2. The receivers will get the play from the hand signals on the sidelines and line up quickly.

WEST VIRGINIA FOOTBALL


GI-2

NO HUDDLE
L.O.S.

x
H
QB SB

z
y

A. LINING UP 1. The lineman will line up on the L.O.S. as quickly as possible in a ready football position. 2. The backs and receivers will get the formation and play from the hand signals and will assume their stance. B. CALLING THE PLAY 1. The quarterback will give the play in a two sequence (ex. 43-60) and repeat the number again. The play used will be the first number called unless the quarterback says "DEUCE" (ex. 60-43). This means they will run the second number. 2. Any audible or adjustment will be given next. 3. The quarterback will then give the cadence. C. HAND SIGNALS 1. All plays will be designated by a name and a number (generally only the number will be used in play calling). 2. Also each skill position, audible, individual route, and formation will have a designated hand signal.

WEST VIRGINIA FOOTBALL


GI-3 A. AT THE L.O.S. 1. The W.R.'s will come up to their position in a two point stance. 2. The backs, offensive lineman, and tight ends will come to their position in a three point/two point stance according to the play. B. BASIC SPLITS AND ALIGNMENTS 1. The lineman splits generally remain the same while the backs and receivers alignment will vary depending upon the formation. a. Guards: two feet b. Tackles: two feet c. Tight Ends: two feet

ALIGNMENT

2. Base Receiver Split Rules:


BOH: Outside Receiver to Field = +5 from Hash Inside Receiver to Field -1 from Hash Outside Receiver to BDY +5 from Sideline Inside Receiver to BOY Split Difference

MOF:

= = =

Outside Receivers = On Numbers Inside Receivers = Split Difference

***Reo/Leo - Outside Receiver to field (Z) = Bottom of Numbers - #2 Receiver to Field (Y) = Split Difference - #3 Receiver to Field (H) = +5 From Off. Tackle ***Split Rules will also be based upon Packages

3. Running backs. a. Four wide- If the OB is under center, the S-back will be in a two point stance, toes at six yards from the front of the ball; if the QB is in shotgun, the S-back will be directly beside the as at five yards from the ball. b. Pro formation- The full back will have his toes five yards from the front of the ball, aligned directly behind the center; the S-back will have his toes two and a half yards off the toes of the Full back, aligned directly behind the Fullback. (seven and a half yards

WEST VIRGINIA FOOTBALL


GI-4

CADENCE
A. CADENCE 1. Our cadence will be ryhthmic; "Ready Seeet Gal"

2. Shotgun- We will use two ways of calling our cadence from


the gun. a. The Center will snap the ball when he gets the signal from the aB. b. The Center will make the Go call. B. FREEZE CALL 1. The as will say "ready seeet go" to try and draw the defense offsides. The Center will snap the ball if he sees someone cross the neutral zone. If they do not jump, the OB will give the color and the new play. 2. U.C. - When the defense jumps offsides the center snaps the ball, the OS will take a knee and everyone will remain in the freeze position until the aB calls "CHILL" which will release everyone from the stance. Gun - When the defense jumps offsides the center snaps the ball, the OS sprints out to the right and S8 blocks off the edge, while the receivers on the right will run Indy 9. Everyone else will remain in the freeze position until the aB calls "CHILL" which will release everyone from the stance. C. ATTACK 1. The as will make sure everyone is set quickly and the ball will be snapped on the first sound. The a8 will say "go" and the ball will be snapped.

2. The play will be given by hand signals to the WR/a8 and the a8 will give
the play to the lineman as they get in their stance (with the two-number call).

WEST VIRGINIA FOOTBALL


NUMBERING SYSTEM AND PLAY RECOGNITION
A. Hole Numbering System

GI-5

1. Holes are numbered over the offensive lineman. They are used as a directional tool only for run plays and to determine right side or left side. 2. All plays ending in even numbers go to the right side. 3. All plays ending in odd numbers go to the left side.

B.

Play Recognition ~Running Game Zone


36/37 36/37 Load
34 / 35 (Y) 34/35 Dash 34/35 Triple 18 119

Man
42/43 (OB) 32/33 (OB) 32 I 33 (Load)

Pull
("P") 26/27 (Max) 26/27

Reverses
(Option) 360/370 (Zone) 34 I 35 Pop (Belly) 280/290 (Sweep) 42/43 Pop (lso) 36 I 37 Omar 180/190

Others
20/21 24/25 ("p..)

28/29
38/39
(Rabbit/Leopard)

C.

Pass Protections Dropback Protection


1.60170 - 6 Man Prot. 2. Alpha I Bravo - Aggressive 6 Man Prot. 3. 260 I 270 - 7 Man Gap Prot. 4. 560 I 570 - 5 Man Prot. 5. 560/570 (Nuts) - 5 Man Prot. (Cut) 6. Rocco I Loco - 7 Man Gap Prot.

Quick Game
1. 160 I 170 - Aggressive Gap Prot. 2. Red I Black - Aggressive Gap Prot. 3. Red 1 Black High - Aggressive Gap Prot. (Stay Up) 4. Rocket 1 Laser - 5 Man Aggressive Prot.

Sprint Protection
1. 80 I 90 - Sprint Out Prot. 2. 280 I 290 - Sprint Out Gap Prot. 3. Rambo I Limbo - Sprint Out Prot. 4. Hinge - Tum Back Sprint Out Prot.

Play Action Protection


1. 300's - Play Fake Run (Boot) 2. 400's - Play Fake Run (Naked) 3. 100's - Play Fake Run (Dropback)

D.

Route Packages Quick


Hitch Arrow Slant Bow

Intermediate
Hooks Fat Pony Mesh Curl Seminole Crook Crease

Deep
Go (Read) Wheel Smash Post Rocco I Loco Wop Bat

Naked I Boots
Curl Curl Flop Smash Crease

Sprint
Crook Bow Hitch Crease Smash Hooks Trail Sprint

Tags
Lock Cop Levels Switch

E.

Screens
1.50/51 - Middle screen to slot receiver. The receiver will be designed by his position being called (ex. 50 V). 2.14/15 (Radar I Lava) - Ouick Screen, Crack, Arc Screen to Receivers and SB. 3. 54 I 55 - (Dump), Dropback, Running Back Screen. 4.56/57 - Playaction Receiver Screen. 5. 58 I 59 - Running Back Ouick Screen.

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"Spot The Ball"

C-1

ZERO COVERAGE
I. THEORY: Cover 0 - It is a full man coverage with no free safety help to the post and could be accompained by a blitz from the defensive front, linebackers, and/or defensive backs. Usually has five (5) or six (6) rushers. STRENGTH: The strength of Cover 0 is playing man on all backs and receivers with the ability to bring more than four (4) rushers with a variety of twist, dog, stunts, or blitzes to confuse the protection of the quarterback.

II.

III. WEAKNESS: The weakness of Cover 0 is that the comers adn safeties have no inside help deep. The linebackers are man-en backs. The safeties have to give away the blitz by moving to cover the receivers. IV. COACHING POINT: Most 'Man' coverage is well disguised except with a secondary blitz from the weak comer, free safety, or strong safety. With no free in center field, the secondary usually takes inside position on all recievers to take away the post route. V. VARIATIONS: A. Bump and Run- Defensive back playing in a bump postion and trying to disrupt the wide receiver and quarterback timing off the L.O.S. B. Press- Defensive back playing 3 to 4 yards off the receiver without contact. This look is to make the wide receiver hesitate and adjust his route as he would vs. Bump and Run.

ZERO

C-2

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C-3

ONE COVERAGE
I. THEORY: Cover 1 - It is a man coverage with free safety help in center field, strong over the top or weak over the top. The coverage could be accompanied by a blitz from the defensive front, linebackers, andl or defensive backs. Usually has five (5) rushers. STRENGTH: The strength of Cover 1 is playing man on all backs and receivers with help from the free safety in the deep middle andlor over the top strong or weak period. The defense also has the ability to bring more than four (4) rushers with a variety of twists, dogs, stunts, or blitzes to confuse the protection of the quarterback.

II.

III. WEAKNESS: The weakness of Cover 1 is that the linebackers are man on the backs and weakside slot receivers.

IV. COACHING POINT: The strong safety is usually the only defensive player to alter his alignment in Cover 1 by moving inside on YIT for leverage and coverage.

V. VARIATIONS: A. Bump and Run- Defensive back playing in a bump position and trying to disrupt the wide receiver and quaterback timing off the L.O.S. B. Press- Defensive back playing 3 to 4 yards off the receiver without contact. This look is to make the wide receiver hesitate and adjust his route as he would vs. Bump and Run.

ONE

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C-s

ONE ROBBER COVERAGE


I. THEORY: 1. Should force offense to throw ball outside or drop. 2. Generaiiy should have safety spinning to side of B gap bubble.

n.

STRENGTH: 1. Strong vs. run, because defense outnumbers the offense in the box. 2. Strong vs. passes over the middle because of the presence of the low hole and high hole defender. 3. Strong vs. screens and boots.

III. WEAKNESS: 1. Puts pressure on CB's on outside and vertical routes, because it is a man free coverage. 2. Weak vs. crack schemes. 3. Weak vs. Bunch routes and Rub schemes.

IV. COACHING POINT: Alert leverage on the #2 receiver for funnel.

V. VARIATIONS:

ONE ROBBER

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C-7

TWO COVERAGE
I. THEORY: Cover 2 - It is a zone coverage. Five (5) of the seven (7) underneath zones are covered with two (2) defensive backs playing deep half coverage. It gives very good coverage vs. the quick game. The corners basic job is to funnel the wide receiver to the inside and play the outside flats. The funnel is very important to allow the half field defenders to get their depth and position. The linebackers have normal hook to curl drop. STRENGTH: The strength of Cover 2 is that five (5) of the seven (7) underneath zones are covered. Also, it allows the chance to collision all receivers and disrupt their routes. It forces the offense to throw a harder pass.

II.

III. WEAKNESS: The weakness of Cover 2 can be if three (3) or four (4) receivers get a fast, vertical release on the two deep half field defenders.

IV. COACHING POINT: The area betwee the rolled up defenders (corners and linebackers) and the safeties is a void which can be to the offense's favor when the receivers get vertical quickly.

V. VARIATIONS: A. Match- Match-up between underneath defenders reading 1-2 and 2-3 and pattern reading for drops. B. Tag- Inside or outside underneath defenders may match-up and play man coverage with the two zone over top. (Ex. 2Y= Cover 2 and man coverage on Y) c. Invert- From a cover sky alignment with a free safety and strong corner playing the half field coverage. The strong safety will cover the flat. D. Robber- The secondary disguising either the free or strong safety to Rob the curl to crossing route while the opposite safety shows Cover 1. Sometimes the backside linebacker (Usually Will) can play the robber.

TWO

C-8

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C-9

TAMPA 2 COVERAGE
I. THEORY: Tampa 2 a Pass situation coverage.

U. STRENGTH: 1. Strong vs. Pass 2. Can cover 4 verticals with 2 safeties and 2 comers 3. Strong vs. 3 step pass, because of 5 underneath defenders.

III. WEAKNESS: 1. Weak vs. Run because of numbers. 2. Area between safeties. 3. Can be weak vs. Flat/Fade combinations

if not played correctly.

IV. COACHING POINT:

V. VARIATIONS:

TAMPA 2

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C -11

TWO INVERT COVERAGE


I. THEORY: Play 8 man box with comers and flat player exchanging responsibility with a robber.

II.

STRENGTH: 1. Allows maximum number in the box 2. Strong vs. Run

III. WEAKNESS: 1. Weak in outside perimeter. 2. Weak vs. 4 verticals. 3. Weak vs. playaction dropback.

IV. COACHING POINT:

V. VARIATIONS:

2 INVERT

C -12

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C-13

THREE COVERAGE
I. THEORY: Cover 3 - It is a zone coverage. A rotating three (3) deep zone defense with four (4) of the seven (7) underneath zones covered, and a four (4) man rush. The direction of the rotation can be strong or weak determined by flow of the ball or a call by the defense. STRENGTH: The strength of Cover 3 is the three (3) deep passing zones are defended.

n.

III. WEAKNESS:
The weakness of Cover 3 is only four (4) of the seven (7) underneath zones are defended. The quick game and short outside zones are left open. IV. COACHING POINT: The quick game and short zones are left open.

V. VARIATIONS: A. Cloud - Corner plays a hard jam funnel technique and defends the flat rather than the curl first. B. Match - Match-up between underneath defenders reading 1 -2 and 2 -3 and pattern reading for drops C. Tag - Inside or outside underneath defenders may match-up and play man coverage wit the two zone over top. (Ex. 3H=Cover 3 and man coverage on H) D. Robber - The secondary showing Cover 3 and the free safety robbing curl to crossing route. E. Bail - Corner alignment where he shows Bump and RunlPress coverage. On the snap, he will bail out to play deep on third (113) coverage.

THREE

C -14

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C -15

FOUR COVERAGE
I.
THEORY: Cover 4: This is a zone reading coverage. This is a four (4) deep coverage which reads the routes of receivers and backs to determine leverage on each quarter. The safety and comer will play quarters depending on the route of #2. This allows help on all verticals in addition to the posibility of playing #1 from post to curl. Can be disguised from a Cover 2 look. The linebackers have coverage based on the release of receivers and backs.
D

II.

STRENGTH: The strength of Cover 4 is four deep defenders against the deep ball. Gives great run support from the safeties to give almost a nine man front.

III. WEAKNESS: The weakness of Cover 4 is the linebackers will be reading receivers, trying to cover backs, and play zone responsibility. IV. COACHING POINT: Play action passes give linebackers problems in defending the run and pass.

V. VARIATIONS: A. Bail - Comer alignment where he shows Bump and Run/Press coverage. On the snap, he will bail out to play deep one quarter (1/4) coverage.

FOUR

C -16

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C -17

EIGHT COVERAGE
I. THEORY: Cover 8 is a two deep man under defense with four man rush. It gives very good coverage verses the quick game.
e

II.

STRENGTH: The strength of Cover 8 is every receiver and back is covered man to man, with deep help. Giver quicker recognition on screens and draws. Challenges receivers when you have help for deep safety. Corners can play outside leverage.

III. WEAKNESS: The weakness of Cover 8 is the linebackers must cover backs man to man. The option can hurt the coverage.

IV. COACHING POINT: The receivers must be ready to stay on the move with underneath routes and create throwing lanes for quarterback.

V. VARIATIONS: A. Bump and Run - Defensive back playing in a bump postion and trying to disrupt the wide receiver and quarterbacks timing off the L.O.S. B. Press - Defensive back playing 3 to 4 yards off the receiver without contact. This look is to make the wide receiver hesitate and adjust his route as he would vs. Bump and Run. C. Bail - Corner alignment where he shows bump and run I press coverage. On the snap he will bail out to play deep on fifth (1/5) coverage.

EIGHT &

C -18

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C-19

NINE COVERAGE
I.
THEORY: Cover 9 is a full zone goaline coverage. Each defender is responsible for anything vertical from l.O.S. to the back of the end zone.
&

II.

STRENGTH: The strength of Cover 9 is each defender can read into the backfield and have good run support. No Pattern reading.

III. WEAKNESS: The weakness of Cover 9 is the picks with two receivers in a zone and the seam routes. IV. COACHING POINT: Gaining leverage is a must in each route and threat zone as man to man when attacking the zone.

V. VARIATIONS: A. Bump and Run - Defensive back playing in a bump position and trying to disrupt the wide receiver and quarterback timing off the L.O.S. B. Press - Defensive back playing 3 to 4 yards off the receiver without contact. This look is to make the wide receiver hesitate and adjust his route as he would vs. Bump and Run. C. Bail - Comer alignment where he shows bump and run / press coverage. On the snap he will bail out to play deep on ninth (1/9) coverage.

NINE

C-20

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= 1 Back, 0 TE

West Virginia Football


Formations (10 Personnel) RIP FAR LIZ FAR
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S8

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West Virginia Football


Formations (21 Personnel)
R STRONG QUEEN
F -10

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Q8

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Formations (22 Personnel) L TITE
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Position Center Guard Tackle SB HSlip or

Backside Assignment

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scoop- cut off 1 technique

Slip man on - cut off block "B" gap cut off block to Hobo LB.

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Block Man Over

Block Man Over

z- Block Man Over

\ QBl

Secure the snap, eyes up, feet parallel and place the ball in the SB's belly. Bootleg opposite the play call past the L.O.S. holding DE. Vs. Odd look, go under center, open at 5/7 o'clock with playside foot, seat ball and hand ball deep so S8 can "bend". Bootleg opposite the play call past the L.O.S. holding DE. ."Possible sight adjustment vs. coverdown pressure.

36137
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"Rip 37"

"Rip 31"

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"Rip 37"

~---."Xerox"

"Rip 37"

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Over
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I
Playside Assignment
Zone palyside "A" gap - scoop. Ace You, Ace Tag - be alert for Triple Zone playside "B" gap to LB vs. Odd or Odd Stack. Ace You vs. 1 technique. Ace Tag vs. strong shade Zone reach man on. Be alert for the over call (strong).

"REO 37"

Position Center Guard Tackle SB H-

Backside Assignment

Slip or Scoop - Cut off 1 Technique

Slip man on - cut off block "B" gap cut off block to Hobo LB.

Open - cross over, stay on QB level until mesh, roll downhill to PST's butt.

xY-

Block Man Over

Block Man Over

Block Man Over

z- Block Man Over

QB-

Secure the snap, eyes up, feet parallel and place the ball in the SB's belly. Bootleg opposite the play call past the L.C.S. holding DE. Vs. Odd look, go under center, open at 517 o'clock with playside foot, seat ball and hand ball deep so 5B can "bend". Bootleg opposite the play call past the L.O.S. holding DE. * Possible sight adjustment vs. coverdown pressure.

36/37
UNDER OVER SHADE

R-4

B
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"REO 37" OVER ODD


"Xerox"

"REO 37"

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"REO 37" OVER

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QB "RAM 36" Backside Assignment

Playside Assignment
Zone Playside "A" gap - scoop. Ace You, Ace Tag - be alert for Triple Zone playside "Bn gap to LB vs. Odd or Odd Stack. Ace You vs. 1 technique. Ace Tag vs. strong shade Zone reach man on. Be alert for the over call (strong).

Position Center Guard Tackle SB T-

Slip or Scoop - Cut off 1 Technique

Slip man on - cut off block 'B" gap cut off block to Hobo LB.

Open - cross over, stay on OB level until mesh, roll downhill to PST's butt.

x-

Block Man Over

9 technique - Man reach block. 6 technique - Trey level 1 to level 2 7 technique - Trey level 1 to level 2.

Y- Block

Man Over

z- Block Man Over

QB-

Secure the snap, eyes up, feet parallel and place the ball in the SB's belly. Bootleg opposite the play call past the L.O.S. holding DE. Vs. Odd look, go under center, open at 517 o'clock with playside foot, seat ball and hand ball deep so S8 can "bend". Bootleg opposite the play call past the L.O.S. holding DE. * Possible sight adjustment vs. coverdown pressure.

36/37
OVER 9 OVER 6

R-6

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"R 36"
Backside Assignment

Playside Assignment
Zone Playside "A" gap - scoop. Ace You, Ace Tag - be alert for Triple Zone playside "B" gap to LB vs. Odd or Odd Stack. ce You vs. 1 technique. Ace Ta vs. stron shade Zone reach man on. Be alert for the over call (strong).

Position Center Guard Tackle SB

Slip or Scoop -:--Cut off 1 Technique

Slip man on - cut off block "B" gap cut off block to Hobo LB.

Open - cross over, stay on QB level until mesh, roll downhill to PST's butt.

F- Block backside

cutoff off of tackles butt. Stay alert for Queen set.

T- 9 technique

- Man reach block. 6 technique - Trey level 1 to level 2 7 technique - Trey level 1 to level 2.

x-

Backside Cut-Off

z- Block' Man Over

(Game Plan- Push Crack)

QB- Secure

the snap, eyes up, feet parallel and place the ball in the SB's belly. Bootleg opposite the play call past the L.O.S. holding DE. Vs. Odd look, go under center, open at 5/7 o'clock with playside foot, seat ball and hand ball deep so S8 can "bend". Bootleg opposite the play call past the L.O.S. holding DE. * Possible Sight adjustment vs. coverdown pressure.

36/37
EAGLE EAGLE ..G

R-8

"R 36" ODD

s
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ODD STACK

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"R 36"

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"R-QUEEN 37 Load'

" ........____ ~.B .- _-- - -Position Center Guard Tackle SB T-

",""

Playside Assignment
Zone Playside nAItgap - scoop. Ace You, Ace Me, Ace Mike - be alert for Triple call Zone playside "B" gap, to LB vs Odd + Odd ~ t. Ace You - 1 tech.- Load Ace Mike to Ace Bac k Deuce you - 4 or 4i. Deuce Me - 5 tech Zone Playside "C" gap. Deuce you - 4 or 4i tech. Deuce Me - 5 tech. Be alert for over call Open crossover downhill to tackle's butt + read 1 to 2 for bang, bounce or bend.

Backside Assignment

Slip or Scoop - Cut off 1 tech.

Slip or Slut - cut off 4 or 4i. Zone to hip of LB.

F.. # 4 Defender

unless load call to playside backer

Playside - zone rules Backside - Backside cutoff

x-

FS - Man Over I (Game Plan Push Crack) BS - Backside Cut Off

Z_FS - Man Over / (Game Plan Push Crack) BS - Backside Cut Off

QB-Secure the snap, eyes up, feet parallel and place the ball in the SB's belly. Bootleg opposite the play call past the L.O.S. holding DE. Vs. Odd look, go under center, open at 517 o'clock with playside foot, seat ball and hand ball deep so S8 can "bend". Bootleg opposite the play call past the L.O.S. holding DE . ...Possible sight adjustment vs. coverdown pressure.

37/36 Load
EAGLEG

R-10

k>~E
"BOSS CALL" VIRQUEEN 37 LOAD"

"R QUEEN 37 LOAD"

ODD

ODD STACK

S B

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-Playside Assignment
Ace you, Ace Me Man On, Back, Scoop Mike '\ Ace you, Ace Me, Reach Man on. Deuce you, Deuce Me. Deuce you, Deuce me Out block Trey you, Trey me Open downhill to "A gap Read "An to Backside "A" to Backside "B"
If

"RAM Y 34"

Position Center Guard Tackle S8

Backside Assignment

Scoop, Scoop Mike Slip - Power Slip Man - 1 tech. Slip - Power Slip Manon Sift vs. odd stack

xY-

Backside Cut-off

T- Vs. 9 tech. - stretch

+ post Vs. 6 & 7 tech. - trey level 1 to 2

Orbit Motion- Work thru heels of RB Alignment, Run Fake Out.

Z-

Block Man Over

\ QB-

Secure the snap, drop step with playside foot and reverse pivot to 5:00 17:00 o'clock ... extend arms with pitch fake, get ball to SB as deep as possible, boot away past the L.O.S. holding DE.

34135
EAGLEG OVER SHADE 9

R-12

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ODD STACK

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"LIZ 34" Backside Assignment

Playside Assignment
Ace you, Ace Me Read Man On, Scoop Back, Scoop Mike Ace you, Ace Me, Reach Man on. Deuce you, Deuce Me. Deuce you, Deuce me Out block Trey you, Trey me Even with OB, slight backstep in to OB, downhill at "A" Gap.

Position Center Guard Tackle SB

Scoop Back, Scoop Mike Slip - Power Slip Man - 1 tech. Slip - Power Slip Manon Sift vs. odd stack

xY-

Block Man Over

H-

Block Man Over

Block Man Over

Z- Block

Man Over

QB- Secure

the snap, step with playside foot on a 45 degree angle and place the ball in the S8's belly - Read the E.M.O.L for give or pull. You are responsible for mesh! Continue on option course.

34135
UNDER OVER SHADE

R.. 4 1

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ODD ODD STACK

"RIP 34"

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"RIP 34"
OVER

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"RIP 34"

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"R 34 (F)"

Playside Assignment
Ace you, Ace Me Read Man On, Scoop, Scoop Mike Ace you, Ace Me, Reach Man on. Deuce you, Deuce Me. Deuce you, Deuce me Out block Trey you, Trey me

Position Center Guard Tackle S8

Backside Assignment

Scoop, Scoop Mike Slip - Power Slip Man -1 tech. Slip - Power Slip Man on Sift vs. odd stack

Show pitch action away

F-

Open cross over plant. Bang or Bend - "An to Backside "A" to Backside "B"

T- Vs. 9 tech. - Man,

reach block Vs. 6 tech. - Trey level 1 to level 2 Vs. 7 tech. - Trey level 1 to level 2 Vs. 3 tech. with "B" gap LB - Trey block with Tackle

X-Block Man Over (Game Plan - Push Crack)

z- Backside Cut-Off

QB- Secure the snap, drop step with playside

foot and reverse pivot to 5:00/7:00 pitch fake, get ball to FB as deep as possible, fake pitch to S8.

o'clock ... extend arms with

34135
EAGLE EAGLE-G

R-16

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ODD

"R 34"
ODD STACK

"R 34"

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"R34"

OVER

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"__-....c::!SB

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BEAR

"Xerox"

S8

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101 .:1

R-17

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"RIP 19" Playside Assignment


Zone playside "A gap. Ace you vs 1 tech. Ace back vs shade strong
H

Position Center Guard Tackle

Backside Assignment
Odd front 0 nose guard or shade weak. Scoop with backside guard. Odd front 0 nose guard or shade weak scoop. 3 tech. slip ***Be alert for shoot call Slip 3 tech. Man on (cut off "B" gap) alert Hobo LB.

Even Ace you vs 1 tech. Ace back vs shade strong. Odd - Zone "B" gap to LB. ••• Strong call Ace Tag. Veer release for playside LB. Strong alignment - block man on with man outside. Take drop step. maintaining 5 X 2 pitch relationship with OB.

S8
HBlock Man Over

X ..Block Cover

Down

Y- Block Cover

Down

z- Block Man Over

QB-

Secure snap and run "down hill" at outside hip of OT. Make the pitch decision off "option key" "Press the hip" before cutting back. Vs. Odd front, Go under center, Drop step and Go.

18/19
UNDER OVER SHADE

R-18

ODD

ODD STACK

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BEAR

18"

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UNDER SHADE OVER

"RIP 18"

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Over
FS

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Playside Assignment
Zone playside "A" gap. Ace you vs 1 tech. Ace back vs shade strong Even Ace you vs 1 tech. . Ace back vs shade strong. Odd - Zone "Bn gap to LB. *** Strong call Ace Tag. Veer release for playside LB. Strong alignment - block man on with man outside. Take drop step, maintaining 5 X 2 pitch relationship with OB. X-Backside Cut-Off

Position Center Guard Tackle SB

"RAM 18" Backside Assignment


Odd front 0 nose guard or shade weak. Scoop with backside guard. Odd front 0 nose guard or shade weak scoop. 3 tech. slip ***Be alert for shoot call Slip 3 tech. Man on (cut off "B" gap) alert Hobo LB.

T- 9 tech. veer release

for LB. 6 tech. Trey block to LB in box. 7 tech. Trey block to LB in box.

Y- Block Cover

Down

z- Block Man Over

QB- Secure

snap and run "down hill" at outside hip of OT. Make the pitch decision off "option key" "Press the hip" before cutting back. Vs. Odd front, Go under center, Drop step and Go.

18/19
OVER 9

R-20

JJMTE
QB

B{
"RAM 18"

OVER 6

7 SV

"RAM 18" EAGLE


"Possible Xerox"

OVER 7

S~18"
UNDER UNDER

ODD

BEAR EXCHANGE

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QB
"RAM 18"

1.

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R-21

Over
FS M

W E

X
QB--_SB

\
Slip or Scoop Cut - Off 1 Technique Slip - Man On Cut-Off "8" Gap Block to Hobo LB.

"REO RABBIT'

Playside Assignment
Zone Playside "A" Gap. Scoop, Ace You, Ace Tag Be Alert for Triple Zone Playside "B" Gap to LB. vs. OddOdd Stack Ace You vs. 1 Tech. Ace Me vs. Shade. Pull Block Strong Safety or Flat Defender.

Position Center Guard Tackle SB


H-

Backside Assignment

Open Shuffle press outside **On OB call block #4 to Alley

xY-

Backside Cut-Off

tst Man outside tackle on or off L.O.S.

Block First 2nd level defender inside.

z- Block Man Over

QB- Secure the snap, take two

hop-shuffle steps playside and soft-toss the ball to the S8 ...follow the play in case of a fumble! ***With Rabbit "08" ...work for width, make the SB's block "Correct" ...go off his block.

RABBIT/LEOPARD
UNDER OVER SHADE

R-22

Q
OVER

B
"RIP RABBIT QB" ODD "RIP RABBIT QB"

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ODD STACK

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"REO RABBIT"

Qe-- -s

"REO RABBIT"

R-23

Over
FS

"R-FLEX RABBIT" Playside Assignment


Zone Playside "An Gap. Scoop, Ace You, Ace Tag Be Alert for Triple Zone Playside "B" Gap to LB. Odd Stack Ace You vs. 1 Tech. Ace Me vs. Shade.
VS.

Position Center

Backside Assignment

Odd-

Guard Tackle

Slip or Scoop Cut - Off 1 Technique Slip - Man On Cut-Off "B" Gap Block to Hobo LB.

Pull Block Strong Safety or Flat Defender.

Pause, Open step to outside Leverage Find Alley X-Backside Cut-Off

S8
FB-Alley to #4 Defender

z- Block Man Over

T-

1st man outside tackle on or off L.O.S.

QB-

Secure the snap, drop step with playside foot, reverse pivot, seed the ball and make a great "soft toss" to SB. Bootleg opposite play call across L.O.S. to hold the DE.

R-24

UNDER

OVER SHADE

B E T

B N T

B $$ E y

B N

B T

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OVER

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ODD

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B

B
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B
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SWARM

S8
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"RAM 26" Backside Assignment


Backside "A" gap (shade to 1-2-3 tech.) Man on vs. bear. Ace back vs. Eagle and Eagle-G. Pull for playside LB. Charlie call + you have a 3 tech. give tackle a "you call". Block man on. (Ace Back) Also vs. bear front. Pick + Hinge, sift to WLB, (you call) pull and block plays ide LB.

Playside Assignment

Position Center

Ace back vs. 0, shade or 1 tech. with charlie call. Deuce back, Deuce mike, Ace mike vs. odd stack. Man on (5 tech. give charlie cali). Deuce mike, Deuce back. Alert for Help Tackle. Drop step down hill to double. Read flow of mike LB. X-Backside Cut-Off

Guard Tackle SB
T-Man

on - Man outside vs. Bear.

Y- Block

Cover Down

Z-Block

Man Over

QB-

Reverse pivot, just past 6 o'clock, seed the ball and hand it deep so SB can "bang, bend, or bounce". Adjust to him on 3rd step. Bootleg opposite play across L.O.S. to hold backside D.E.

26/27
EAGLEG

R-26

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ODD STACK

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"Charlie" ...... Call" ..... - - -

"Charlie " "RAM 26" Call"

"RAM 26"

4-3 OVER 9

BEAR

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"RAM 26"

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"Charlie' " Call" ...... You Call

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.,-

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"RAM 26"

1'<-27

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fiR 26 Max" Playside Assignment

Position Center

Backside Assignment
Backside "A" gap. (Shade- to 1-2-3 tech.) Odd front go to DE.

Man on, help call-(down block) Deuce back, Ace back. *Alert for help tackle. Trey back, Deuce back. *Alert for help tackle.

Guard Tackle SB

Pull for plays ide lB. Vs. 3 Tech give tackle a you call. Block Man-On Pick and Hinge, Sift to Ol.B, (You-Call) pull and Block Playside lB.

Drop step downhill· to double. Read flow of Mike lB

F- Angle

for E.M.O.l - Get movement.

T- Down block
Trey back.

"C" gap to MlB to B.S. lB.

x-

Backside Cut-Off

z- Block Man Over

(Game Plan- Push Crack)

QB- Reverse

pivot, just past 6 o'clock, seed the ball and hand it deep so SB can "bang, bend, or bounce". Adjust to him on 3rd step. Bootleg opposite play across L.O.S. to hold backside D.E.

26/27 MAX
EAGLEG OVER SHADE 9

R-28

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ODD STACK

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4-3 OVER 9

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R-29

Over
FS

(
"R-OVER 43" Position Center Guard Tackle SB
Man on, outside vs. 50 Slip Man on, outside. Sif to WLB. Slip vs. Bear. Ace Mike - slip

Playside Assignment
Ace Back vs. Odd Ace Mike vs. Stack Man on vs. Bear Scoo Back vs 1 tech. Ace Back, Ace Stack, Man on, Fan vs. 50

Backside Assignment

Man on, outside. (If TE stays on DE) Deuce Back. Fan vs. 50 Downhill to playside gap. Read FB block.

FB- Block first

LB playside attack downhill, read "B" gap for best track to LB.

T- Block

man on, outside. Fan with Tackle.

X.. Block Man Over

Y- Block Cover

Down

QB-

Reverse pivot, 6 o'clock, seed the ball and hand it deep so SB can "bang or bend". Adjust to him on 3rd step. Bootleg opposite play across L.O.S. to hold backside DE.

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