Professional Documents
Culture Documents
Networking
Networking
Sites
“Social networks will play the most
important role in the online habits
of young people and beyond.”
THE TIME BEFORE SNS
forums, websites, blogs.
Telephone
WHEN THERE WAS NO SNS
java client.
FLICKR.com
Flickr is;
Image and video hosting website, web
services suite, and online community
platform.
Used by bloggers as a photo
repository.
MYSPACE.com
Myspace has;
Blogging
Photo sharing
m.bebo.com
Updates from your friends
HI5.com
Hi5 has;
Creating an online profile in order to show
information such as interests, age and
hometown.
Uploading user pictures where users can
post comments.
Also allows the user to create personal
photo albums and set up a music player in
the profile. Users can also send friend
requests via e-mail to other users.
ORKUT.com
Orkut is;
m.hellotxt.com
SHOZU
Native Phone Client (m.shozu.com).
SNS USERS
YAHOO 505M
MYSPACE 117M
FACEBOOOK 132M
HI5 56M
FRIENDSTER 37M
% of Social Networking
Subscribers
43% - U.S
76% - BRAZIL
66% - INDIA
71% - RUSSIA
83% - PHILS.
50% - AUSTRALIA
64% - CHINA
42% - JAPAN
WHY USERS HANG OUT IN
THESE SNS
look for friends and family
find a partner
be updated on events / trends / happenings
build their network
entertainment
shopping
marketing
build community
to learn
FOR KIDS;
-Place to play
-Stuff, rewarded
-Look cute
-Moshi monsters
TEENS;
-Social utility
-Re-connecting
-Networking
-Advancing
-FACEBOOK
Online games can help in
marketing and advertising..
Like some of the social
network.
LEVEL UP
RAGNAROK
FLYFF
ROHAN
stands for;
-Massively
-Multiplayer
-Online
-Game
MMORPG
stands for;