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Lec3a Application Computer Graphics
Lec3a Application Computer Graphics
Lecture 3 1
Definition of Computer Graphics
RRefers
f to
t any computert device
d i or
program that makes a computer
capable of displaying and
manipulating pictures. (Webopedia)
Computer graphics generally means
creation, storage and manipulation of
models and images
Lecture 3 2
Interactive Computer Graphics
First interactive graphics
system, Sketchpad, by Ivan
Sutherland
Note: using CRT monitor, light
pen and function-key panel
Lecture 3 3
Interactive Computer Graphics
Virtual Sphere
Lecture 3 4
Desktop
Semi Immersive
Se e s e
Fully Immersive
e.G CAVE
Lecture 3 5
Games
Lecture 3 6
Computer Graphics: Doctored
Photo
Lecture 3 7
Doctored photo by Reuters
Lecture 3 8
Lecture 3 9
Computer Graphics: Eng Analysis
Lecture 3 10
Issue in computer graphics
IImage processing:
i medical,
di l fface
recognition
Processing:
P i parallel
ll l processing
i
Realism: particles in smoke
Real time: collision
Effect on human by y replacing
p g
computer graphics
Hologram
g
Lecture 3 11
What is the difference?
Lecture 3 12
Geometry-based vs image
Geometry-based
Geometry based applications store mathematical
descriptions, or “models,” of geometric elements
(lines, polygons, polyhedrons…) and associated
attributes (e.g., color, material properties). Elements
are primitive geometric shapes,
shapes primitives for short
Geometry
G t b based
d applications
li ti cause th
the model
d l tto have
h
physical properties and mathematical entities.
Mathematical entities allow us to manipulate the model
p
such as transformation and decompose complex
p model.
Lecture 3 13
Decomposition of complex model
Decomposition Tree
Head Nail
Shaft
Head Body
(cylinder)
Point
Shaft Point
composition d
decomposition
iti (cylinder) (cone)
Lecture 3 14