This document provides base combat statistics for various core troop types in ancient battles, including:
Heavy infantry have the highest combat ratings of 7 in melee clash and sustain, while horse archers and light cavalry are most effective at range with ratings of 6 for shooting. Troop types range from heavy infantry and cavalry to light infantry, skirmishers, and horse archers. Notes explain that specific weapons and tactics can further modify the stats in combat.
This document provides base combat statistics for various core troop types in ancient battles, including:
Heavy infantry have the highest combat ratings of 7 in melee clash and sustain, while horse archers and light cavalry are most effective at range with ratings of 6 for shooting. Troop types range from heavy infantry and cavalry to light infantry, skirmishers, and horse archers. Notes explain that specific weapons and tactics can further modify the stats in combat.
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This document provides base combat statistics for various core troop types in ancient battles, including:
Heavy infantry have the highest combat ratings of 7 in melee clash and sustain, while horse archers and light cavalry are most effective at range with ratings of 6 for shooting. Troop types range from heavy infantry and cavalry to light infantry, skirmishers, and horse archers. Notes explain that specific weapons and tactics can further modify the stats in combat.
Copyright:
Attribution Non-Commercial (BY-NC)
Available Formats
Download as DOC, PDF, TXT or read online from Scribd
Hail Caesar – Summary stats of core troop types – base values only.
Type Combat Save Hits Special Example
Clash Sustain Short Long ed
Heavy Infantry 7 7 3 0 4+ 6 Roman
legionaries Medium Infantry 6 6 3 0 5+ 6 Biblical Era formed infantry Light Infantry 5 5 3 0 6+ 6 Peltasts Skirmishers as 5 4 3 0 0 6 Javelinmen. standard sized unit Skirmishers as 3 2 2 0 0 4 small unit Cataphract and 9 6 3 0 4+ 6 Sarmatian Heavy cavalry Cataphrtacts Medium Cavalry 8 5 3 0 5+ 6 Roman Auxiliary Cavalry Light Cavalry 7 5 3 0 6+ 6 Numidians
Light Cavalry 7 5 3 3 6+ 6 Huns
Bow/mixed armed. Light Cavalry as 5 3 2 0 6+ 4 small unit Light Cavalry 5 3 2 2 6+ 4 bow armed/mixed as small unit Horse Archers as 6 4 3 3 6+ 6 Parthians standard size unit Horse Archers as 4 2 2 2 6+ 4 small unit Light Chariots 6 6 3 0 4+ 6 Light Chariots 6 6 3 3 4+ 6 Egyptian Bow armed Chariots Light Infantry 4 4 3 3 0 or 6 Archers as 6+ standard size Light Infantry 3 3 2 2 0 or 4 archers as small 6+ unit Medium Infantry 5 5 3 3 5+ 6 Archers Medium Infantry 6 6 3 3 5+ 6 Persian with bows/spears Sparabara Medium infantry 7, 8 or 6 2 0 5+ 6 Celts/German warband 9 s Skirmishers with 4 4 3 3 0 6 Slingers, ranged weapons bowmen Skirmishers with 2 2 2 2 0 4 ranged weapons as small unit Notes: These are base values only – without the application of special rules or variations. HA, LC/char and LI can fight in open order, other troops can adopt open order to traverse difficult terrain only. Cataphracts are –1 to hit with missiles all round, and HI to the front only. Specific weapons can affect stats – though they usually give re-rolls, bonus attacks, morale penalties on the enemy, etc. Where units are normally fielded as small units I have given the stats specifically – Skirm, LC and HA are usually small units, LI are likely to be small units if they usually fight in open order.