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Hail Caesar – Summary stats of core troop types – base values only.

Type Combat Save Hits Special Example


Clash Sustain Short Long
ed

Heavy Infantry 7 7 3 0 4+ 6 Roman


legionaries
Medium Infantry 6 6 3 0 5+ 6 Biblical Era
formed
infantry
Light Infantry 5 5 3 0 6+ 6 Peltasts
Skirmishers as 5 4 3 0 0 6 Javelinmen.
standard sized
unit
Skirmishers as 3 2 2 0 0 4
small unit
Cataphract and 9 6 3 0 4+ 6 Sarmatian
Heavy cavalry Cataphrtacts
Medium Cavalry 8 5 3 0 5+ 6 Roman
Auxiliary
Cavalry
Light Cavalry 7 5 3 0 6+ 6 Numidians

Light Cavalry 7 5 3 3 6+ 6 Huns


Bow/mixed
armed.
Light Cavalry as 5 3 2 0 6+ 4
small unit
Light Cavalry 5 3 2 2 6+ 4
bow armed/mixed
as small unit
Horse Archers as 6 4 3 3 6+ 6 Parthians
standard size unit
Horse Archers as 4 2 2 2 6+ 4
small unit
Light Chariots 6 6 3 0 4+ 6
Light Chariots 6 6 3 3 4+ 6 Egyptian
Bow armed Chariots
Light Infantry 4 4 3 3 0 or 6
Archers as 6+
standard size
Light Infantry 3 3 2 2 0 or 4
archers as small 6+
unit
Medium Infantry 5 5 3 3 5+ 6
Archers
Medium Infantry 6 6 3 3 5+ 6 Persian
with bows/spears Sparabara
Medium infantry 7, 8 or 6 2 0 5+ 6 Celts/German
warband 9 s
Skirmishers with 4 4 3 3 0 6 Slingers,
ranged weapons bowmen
Skirmishers with 2 2 2 2 0 4
ranged weapons
as small unit
Notes: These are base values only – without the application of special rules or variations. HA, LC/char
and LI can fight in open order, other troops can adopt open order to traverse difficult terrain only.
Cataphracts are –1 to hit with missiles all round, and HI to the front only. Specific weapons can affect
stats – though they usually give re-rolls, bonus attacks, morale penalties on the enemy, etc. Where units
are normally fielded as small units I have given the stats specifically – Skirm, LC and HA are usually
small units, LI are likely to be small units if they usually fight in open order.

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