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Interaction Design With Personas Final Cliffer Med Inf 481
Interaction Design With Personas Final Cliffer Med Inf 481
Additional Submission
Medical Informatics 481
Nicki Cliffer
Interaction Design for Introducing New
Processes and Procedures
Premise
Managing the introduction and implementation of new processes and procedures (e.g.
ITIL Core Processes) in a hospital environment requires managing change throughout the
hospital’s interactive systems
Goal of approach
Design interactive system to meet goals of users and stakeholders
Design features for implementation of the new processes and procedures
Requirements for each of the ITIL Core Processes (e.g. Incident, Change, and Problem
Management; Configuration and Asset Management; and Disaster Recovery)
Management of ITIL Core Process area interactions within hospital services
Stakeholder buy-in
Training and other resource needs
Communication considerations
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Interaction Design – Definition
Interaction design (abbreviated as IxD) defines the structure and
behavior of interactive systems.
Interaction Designers strive to create meaningful relationships
between people and the products and services that they use, from
computers to mobile devices to appliances and beyond.
The practice typically centers on "embedding information
technology into the ambient social complexities of the physical
world.”
Source: Wikipedia
Bridging the Gap to Users
Issue: How can we address stakeholder needs?
Create effective strategies
Design appropriate workflows
Develop processes and procedures
Provide the most useful resources
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Conventional Interaction Design - Warning
Conventional design can be idiosyncratic
Potential hazard of conventional approach aiming to meet goals of diverse
users without a clear focus
Can fall prey to the ‘availability bias’ (Cooper Journal)
Something for everyone, but not integrated into a coherent whole
Solution
Persona is strategic archetype
Represents common broadly applicable goals in a concrete HUMAN
construct
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Bridging the Gap to Users
Stakeholder interactions provide knowledge of end-user and stakeholder needs
and goals
But knowledge residing in reports can be hard to integrate
???
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Bridging the Gap to Users
Interaction Design using Personas
Provides an effective way to meet the goals of many stakeholders without the
need for them to be physically present throughout the entire planning and
execution process.
Was developed originally developed for designing computer program
interfaces for diverse, complex user populations
Not a report on the shelf, but based on specific people
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Personas
Personas - User archetype used to help guide decisions about product features,
navigation, interactions, and even visual design.
Archetype goals and behavior patterns are based on real-live people.
Designing for the archetype to satisfy the group of people represented by that
archetype.
Create personas by interviewing people and synthesizing them from the
ethnographic interviews with real people to learn their culture and their goals,
objectives and pain-points.
Capture the interviews in 1-2 page descriptions for each persona, and include:
behavior patterns
goals
skills
attitudes
environment
fictional personal details
Create a set of personas for each product or tool set. Select one of the personas to
be the primary focus for the design.
“A good persona (or user archetype) is based on research and is specific,
memorable and includes actionable information.” (Source: Cooper Journal)
Making User Knowledge Actionable
… the Complex Accessible through User Personas
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Interaction Design Approach
Objective
Provide concrete strategic target to inform decisions or determinations (as
for quantitative modeling)
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Interaction Design Advantages
Embodies in a useful tool knowledge about users, making it readily
accessible and actionable for design of response systems
Provides context for concrete thought about actual situations, rather than
(potentially off-target generalities or abstractions
Focuses collected knowledge of user goals
Effective and efficient means of representing entire population of
users for design considerations
Facilitates issue identification and consideration
Makes mental modeling explicit (what planners/designers do anyway)
Provides a common framework
Facilitates communication – provides clear common ground for
discussion and consideration
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Interaction Design Example
Example
Elements of strategic model for developing ITIL Change Management
policies and fine-tuning of software tool
Personas of stakeholders (e.g. IT technicians from various service
towers, nursing staff, physicians, executive management)
Model Change Management software tool – form development and ticket
workflow
Model scenario
Change due to priority one problem with a server malfunction
May require greater specification, by strategic choice (if fulfilled,
other scenarios of interest will be fulfilled)
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Mental Models …in a Common Framework
Conventional Approaches Interaction Design
Plan for ITIL Integration Design for Melissa
Meet Tom’s
goals too
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Interaction Design Summary
Disadvantage
Takes time, effort, and facility with approach
Advantages
Effective: time and effort result in effective mechanisms for managing
change such as ITIL Core Process integration
Other approaches also take time and often result in less efficacious
results
Scalable: degree of rigor of modeling (and thus, time, effort, and facility)
can fit complexity of situation and time and resources available
Enables the interaction design developers to gain a deeper understanding of
the six sources of influence (Patterson et al)
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Related Approach - Design Thinking
IDEO
“Design thinking is an approach that uses the designer’s sensibility
and methods for problem solving to meet people’s needs in a
technologically feasible and commercially viable way. In other words,
design thinking is human-centered innovation.” Tim Brown
Inspiration, iteration, storytelling
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References
Wikipedia – Interaction Design Definition. http://en.wikipedia.org/wiki/Interaction_design downloaded
11/20/2010
McCullough, Malcolm (2004). Digital Ground. MIT Press. ISBN 0-262-13435-7.
Two leading companies that engage in interaction design (others exist)
Cooper: http://www.cooper.com/
Alan Cooper
User Interface Engineering: http://www.uie.com/
Jared Spool
Cooper Journal http://www.cooper.com/journal/personas/
Alan Cooper
The Inmates Are Running the Asylum
About Face: The Essentials of User Interface Design
Kim Goodwin
Designing for the Digital Age: How to Create Human-Centered Products and Services. Wiley
Publishing, Inc., 2009.
Kerry Patterson, Joseph Grenny, David Maxfield, Ron McMillan, Al Switzler
Influencer – The power to change anything. McGraw-Hill, 2008
IDEO – Design Consultancy
www.ideo.com
The author gratefully acknowledges assistance from Kenneth Cliffer, Ph.D.
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