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Crack it open. 2002 Alderae Entertainment Group, Ine. Al rights reserved } ; 1 ae eines ik — INTRODUCTION Wairine 1420 Writer 1-9 Dawn bach 10-18 Jefflbach 19-20 Roll wice and Combine results ‘Arr Dinection 1420 Art Director 1-20 jim pinto Cover ItustraTion 1620 Anist 1-20 -Hugh Jamieson InTeRtor ART 20 Ait 112. Jonathan Hunt 13-20. Beth Trott Eorror 1420 Editor 1-13 Katie Yates 14-20 jim pinto PLavrestING 1420 Praytester 1-8 Mike Leader 9-18 Kevin Millard 39-20 Rall twice and Combine results SPECIAL THANKS: 1420 Thank Yous (jim pinto would like to thank) 1-3 Allthe writers for meeting impossible deadlines: 46 Dawn and Jeff for meeting my constant last minute requests. 7 Thanks to Mike Leader for pinch itting when we needed it the most 8 Kevin Millard for batting clean up and stealing second, 9 Boyd Kleen for last minute NPC ideas and his eye for detail 10 Patrick Kapera and Rob Vaux for letting me pick ther brains. 11-14 Mark Jelfo for not vetoing this eredits page. 15-19 John Zinser for the core idea and the vision to see a book like this through, 20 You, for buying this book, Depication 1620 Dedicated 1-20 Jessie Decker and Dave Gross, for encouragement and general 420 enthusiasm, AppiTionat Wririnc 20 Writer 1-7 jim pinto 3.12 Edgar Rosero 13-16 James Sharkey 17-18 Cheryl Van-Mater Miner 13-20 Phillips Van-Mater Miner Cover Desicn 20 Att 119 Mark jelfo 20 Justin Lawler InTeRIoR Desicn ANo Layout 20 Ait 1 Mark Jelfo 2-20 Justin Lawler Line Devetorer 1420 Line Developer 1-20 jim pinto Project MaNacer 420 Project Manager 1-4 Jeffibach 5-20 jim pinto Introduction Chapter I: The Wilderness. ‘Wilderness Geograph. fen Fauna vsosew Outdoor Survie (On the Road Ciltion Castes and Keeps ‘Aiea Sen 3 “Encountersby Location. “Aquale Encounters. ‘Aetc Encounters ying Encounters. osc ying Encounters Dragons ing Encourters, Air Elemental Forest Encounter soso ‘Mountain Encounter, ‘Mountain Encounters, Gini Plains nd Savanna Encounters ‘Swamp Encounters Encounters by Creature Type. ‘Akerstion Encounter. [skertion Encounters IL ‘nial Encounters ‘Anal Encounters I (Construct Encounters CConstract Eneaunters, Animated Objects (Construct Encounters, Skeletons CConsieuct Encounters, Zombies. Die Animal Encounters. Dragon Encounters. ey Encounters. oe Bncoumteth soo {yeanthrope Encounters Magical Beast Encounters Magical Beast Encoustes I ‘Magical Beast Encounters I “Magia Beast Encounters Sphinues Outsider Encounters 1 Dusider Encounter, Demons Ousider Encounters, Devil. Onisider Encounter, Forman ‘Outsider Encounters (Outsider Encounters, Salamanders ‘Outsider Encounters, led. ‘Outsider Encounters, Tanda Outsider Encounters, Kom, ‘Overlol Encounter ‘Overlonl Encounters, Dragons (Overlord Encounters I. ‘Troublesome Hess Encounters ‘Troublesome Hess Encounters I Undead Encounters. oes Vermin Encounter. vilhin Encounters INTRODUCTION ‘Chapter 2: Dungeons Dungeons... Dungeon Architecture Dungeon Details. Taps Tretsue, ‘The Wine Library ‘Dungeon Encounters ‘Abandoned Site Encounters “alien Encounters. Arcane or Mopcl Encountes s.r ‘Bandit Camp oStonghold Encounters CColonyer Animal Host Encounters. CCeyptorTomb Encounters... 1Lalror Ruins Encounters. Biro Ruins Encounters yrds. Temple or Holy Ground Encounters “reaary or Hermitage Encounters Underground Camimunity Encounters Voleani Cave Encounters Volcanic Cave Encounter, ie Elemental, Chapter 3: Ciies les AGlimpse from the Wall ‘Government Nobility Inside the Wall The Marketplace. “overs Religion Magic Encounters Sewer Eneounters. ‘Chapter 4: People... Developing Chaiceis People harcter Concepts Magic... NIC Heroes ‘Animal Companions. Chapter 5: Appendix Append “Tales Supplemental Tables... Monster For oo S01 106 ott Sats 119 136 1st 131 131 155 16s im 1st Cast 7 INTRODUCTION ‘Taste 0-1: 36 PLors (sorT oF) INTRODUCTION 1420 Plot 1 ‘Abduction. A missing person or thing Most roleplaying products deliver a plethora of rul “Ambition. Personal guest for power =t source material or a combination of the two. Sometimes Conflict with God/Power. Perfect for paladins. setting-related fiction is also ineluded, but for the most Dang Erepise Bol deed of personal part when you buy a book about Arabia, you know its F a going to have rules for surviving in the desert with a Cee ee ‘Sinbad-like character classes, and feats that allow you to é 8 Enigma. At odds witha riddle or person rove through the sands undeterred. Enmiy/ Rivalry of Kin. A fight between factions This isnot that kind of book. 9 Fatal Imprudence, Act against common sense Toolbox, is a DMs tool for generating ideas, encounters, 10 Lass of Loved Orie NPCs and entire cities on the fly. Even with preparation A a teem a a taining. Diplomacy over force. these charts are invaluable for anyone looking to generate JDC rey es ROT RS Sa TOE new ideas or to kick start a sagging campaign. There are 14 Pursuit. Not allows a chase charts for anything you can imagine for fantasy 15 Revol. Rise against tyrant campeign Caran ems ov wa ii, gerne A a systems, names for magic swords, random potion effects, CRRR hiner makien random items from someone’ pocket, and the contents of 192 SS oR SaRT A Eeeelael a wizards lab to give you a sense of just a few of the hun- 20 Vengeance. A wrong made right. dreds of charts found inside this book. ‘Want to create an NPC in less than 10 minutes? You can. Just check out Chapter 4. Need to determine the first few rooms of a dungeon before the PCs reach the meat of your adventure or perhaps map an unknown portion of a Inbysinth? Chapter 2 has everything a dungeon- in-process needs. What if your looking for an entire city with street names, districts, businesses, royal family members, and taverns on the fly, then everything you need isin Chapter 3. You can design a tavern from name, to interior, to drinks, to menus, to patrons, to room rates, to possible encountersand jobs, Even “wanted” posters can be found here Check out page 135. Lastly if the PCs get lost in the wilderness and you haven't mapped out every stretch of road, you can use Chapter 1 to develop village-sized settle ‘ments and road encounters, keeping the PCs occu pied for evenings at atime, ‘And the appendix has left over information, including hit location charts, a form for keeping track of powerful monsters, and additional magic item properties that we've taken from previous books: ‘Weve run out of things to say about this book so heres an extra chart co give you something to do: THE WILDERNESS Geography “able 1-1 through 14: Terrain and Latitude “able 1-5 through 1-8: Forces of Nature ‘Table 1-9 through 1-17: Sustenance Flora ‘Table 1-12 through 1-16: Vegetation ‘Table 1-17 through 1-21: Herbs ‘able 1-22: Rocks and Minerals Fauna Table 1-23 through 1-31: Hunting Table 1-32: Sizes Outdoor Survival Table 1-33 through 1-34: Encounters Table 1-35 through 1-37: Druid Circles and Ruins Table 1-38 through 1-40: Ores On the Road Table 1-4) through 1-42; Roads and Bridges Table 1-43 through 1-46: Encounters “Table 1-47: Standing Stones Givilization Table 1-48: Farr Activity ‘Table 1-49 through 1-3: Settlements ‘Table 1-$4 through 1-36: Government Table 1-57 through 1-58: NPCs Chapter |: The Wilderness Castles and Keeps Table 1-60 through 1-65; Castles Table 1-66 through 1-70: Encounters Table 1-71: Professions. Table 1-72: Unique Castles Table 1-73: NPCs Air and Sea Table 1-74 through 1-76: Air and Sea Encounters Encounters by Location Table 1-77: Aquatic Encounters Table 1-78: Arctic Encounters Table 1-79: Flying Encounters Table 1-80: Forest Encounters Table 1-81: Mountain Encounters Table 1-82: Plains and Savanna Encounters Table 1-83: Swamp Encounters by Creature Type Table 1-84 through 1-85: Aberration Encounters Table 1-86 through 1-87: Animal Encounters Table 1-88: Construct Encounters Table 1-89: Dire Animal Encounters Table 1-90: Dragon Encounters Table 1-51: Fey Encounters, Table 1-92: Foe Encounters Table 1-93: Lycanthrope Encounters Table 1-94 through 1-96; Magical Beast Encounters Table 1-97 through 1-98: Outsider Encounters Table 1-99 through 1-100: Overlord Encounters Table 1-101 through 1-102: Troublesome Beast Encounters Table 1-103: Undead Encounters Table 1-104: Vermin Encounters Table 1-108: Villain Encounters -— 108065) de GEOGRAPHY Tante 1-1: Tenain Taaue 1-5: Wearien ParreRns 1420 Type 1420 Weather 12 Avatic ee SHORE UTH 2 Balmy aes Fores ETE ot hls aren 1214 Mountars S temaih 15-18 Plains : Ha 19:20 Swamp oe acon 10 Overcast Taate 1-2: Tennain DesceipTions M12 Rain 1420 Description 13 Slet 12 Anble Te Snow 34 Aldor Dy 13 Stormy So ccalaanen Te18. Suny 6 Blasted 19:20 Windy poe broten $9 Flt Taste 1-6: Weatien ConoiTions 10-11 Forested 1420 Weather 12 Highland i see 134 ily 2 Glearshes 1516 Lovland Smmmmmctey 718 Reel 4 Doves peat ne 19 Roling 5 Extremely dy heat, 20 Welland cet EE OUND TyeEs $ Hey snot igh fog cover Tomeaeceay 10 High hurt an ight ran TIRE Th HIB ind arn freeones 130 baihy ean 5 omer 14 Snow and ice mocure ec 15 Stong gale winds acmeanenlN 16 Thunder and lightning, no rain te Vy Thundestorms eee 1 ropleal sins, 10 Loamy 19 roped storm Caer 20 Tieng to nin 12 Mossy fee DM TIP Nel 7S Table 1-5 is useful for finding the general trends 16 Root-choked ‘of weather for an entire region, while table 1=6 is mostly Sandy used for daytorday weather activi. In instances where 6 Silty storms or blizzards are rolled in calm regions, you can 8 Sipps cither re-oll the effect or find a magical or mundane ar reason to explain it away. ee DM TIP Nez Pcie (ct) Table 1-9 has a number of ifferent names for something Subarctic (cold) ‘as mundane as a stream. Although a brook, brooke, Temperate creek, rivulet, runnel, stream, and streamlet are al effec: Subtropical (warm) Tropical (warm) tively the same thing, a great deal of flavor can be added when the locals refer to their creek as a “runnel.” Then, Use table 1=10 to show just how deep the local runnel is. —_—_—_—_—_ > THE WILDERNESS ‘TabLe 1-7: MOON PHASES 120 Moon First Quarter Moon Full Moon Last Quarter Moon New Moon ‘Waning Crescent Moon Waning Gibbous Waxing Crescent Moon Waxing Gibbous Moon ‘Taste 1-8: NATURAL DISASTERS 1d20 4 5 67 39 10-1 2 3 1415 16 v7 1820 Disaster Drought Earthquake Epidemic Flood or tidal wave Land rock slide Meteor shower Monsoon Sinkhole Tomado Voleanic eruption Wild fire % While a condition of human settlement patterns and rot “natural," epidemics are large scale disasters, Taste 1-9: WareR Sources 1420 Source Aquifer Bayou Brook (3 to'5 ft. wide) Brooklet (1 to 3 ft. wide) Chute reek (5 to 10 ft. wide) Delta Geyser Lagoon Lake Pond! Pool River (500 ft to 3 miles) u 5 16 v7 8 19 20 Taste 1-10: 1620 Tanue 1-11: 120 1 2 3 45 67 89 el) yaaa 1547 18-20 Rivulet (2 to 4 f. wide) Runnel (1 to 2 fi wide) Spring Stream (10 to 12 f wide) Streamlet (1 to 5. wide) Tributary (10 to 20 ft wide) Waterfall Rivers, STREAMS, ETC. River ‘Small, deep slow-moving river ‘Small, deep fast-moving river Small shallow slow-moving river ‘Small, shallow fast-moving river Medium, deep slowemoving river Medium, deep fast-moving river Medium, shallow slow-moving river Medium, shallow fast-moving river Large, deep slow-moving river Large, deep fast-moving river Large, shallow slow-moving river Large, shallow fast-moving river Huge, deep slow-moving river Huge, deep fast-moving river Huge, shallow slow-moving river Huge, shallow fast-moving river Gargantuan, deep slow-moving river Gargantuan, deep fast-moving river ‘Gargantuan, shallow slow-moving river Gargantuan, shallow fast-moving river SETTLEMENT PATTERNS Pattern Haunted Magical Desolate Wasteland Frontier Wilderness Verdant Civilized Heavily traveled Urban’ THE WILDERNESS ‘TaBLe 1-12: TEMPERATE TREES AND VEGETATION. 1620 Tree 1 Apple 2 Ash 3 Aspen 4 Beech 5 Birch 6 Blue spruce 7 Cedar 8 Cherry 9 Crabapple 10 Cypress n Dogwood 2 Hawthorn 3 Hickory M4 Holly 15 Maple 16 Oak ” Peat 8 Sequoia 19 Walnut 2 Willow ‘TABLE 1-13: TROPICAL TREES AND VEGETATION 1620 Tree 1 Avocado 2 Balsa 3 Bamboo 4 Banana 5 Casava 6 Cashew 7 Coconut 8 Date palm 9 Ferntree 10 Fig n Hibiscus 2 Macadamia nut B Mahogany “4 Mango 15 Palm tree 16 Papaya ” Pineapple 8 Rosewood 19 Rubber tree 20 Teak Taste 1-14: Eoiate Vecerarion. 1420 Vegetation 1 Almond 2 Apple 3 Bluebery 4 Cherry 5 Chestnut 6 Dandelions vi Fig 3 Gooseberry 9 Grape 10 Hazelnut +9 Tape 1-15: 1e20 FLORA Mulberry Mushroom Peach Pe Raspberry Strawberry Sunflower Walnut Wild gaslic Wild onion Foracinc Item Acorns Almonds Apples Blueberries Cherries Chestnuts Crabapples Elderberries Figs Grapes Hazelnuts Herb or medicinal plant (see tables 1-17 through 1-21) Mushrooms: Peaches Pears Pine nuts Plums: Raspberries Strawberries Walnuts Taste 1-16: ScROUNGING, WILDERNESS 1420 ter ‘Anienal hide ‘Aerowhead Bones Broken clay jug Broken lantern Broken shoe Burnt out campfice Comcob pipe rumpled note Dead animal Footprint Horseshoe Pouch Ring Tent spike ‘ral of blood ‘Weapon shard Wineskin THE WILDERNESS ‘TABLE 1-17; HERBS AND MEDICINAL PLANTS | 1620 Plant ‘Albrus precatorus, Rosary pea Aconitum, Aconite, monkshood, or wolfsbane ‘Actaea, Baneberry, doll’ eyes, snakeberry, ‘white cohosh Aesculus. Buckeye, horse chestnut ‘Agrostenima githago. Corn cockle Aleurites ford. Tung oil ree Allium. Chives, onions, swamp onions, wild onions ‘Amanita, Death ange! mushrooms, death cap, ‘monkey agaric, panther cap ‘Acrmascaria, Fly agaric ‘4. pomtherina, Panther ‘A. verna, Destroying angels ‘Amaranthus. Pigweed “Amsincka intermedia, Fiddleneck ‘Apoomnum. Dogbane ‘Argemone mexicana, Mexican poppy, prickly poppy, ‘Arisaema. Jack in the pulpit ‘Asclepias, Milkweed ‘Astragalus and Orytropis. Locoweed ‘Airopa belladonna, Belladonna or deadly nightshade Brassica spp. Broccol, cabbage, mustard, rape, turnips Tate 1-18: HERBS AND MEDICINAL PLANTS II 1620 6 16 Ww 1% 19 20 Plant CCaltha palustris. Cowalip, marsh marigold Cannabis sativa. Cannabis Centaurea solstitialis. Yellow star thistle Chelidonium majus. Celandine Chenopodium alburn. Lamb's quarters ieuta, Cowbane, water hemlock CClviceps. Ergot onium maculatum. Poison hemlock Corona varia, Crown vetch, Convallaria majals. ily ofthe valley Daphne. daphne ature, Angel's trumpet, downy thornapple, devil's trumpet, Jimsonveed ‘Delphinium. Deiphiniums, larspurs Dicentra, Bleeding heart, dutchman’s breeches, squirrel corn Digitalis purpurea. Foxglove Equisetum arvense and other. Horsetall Eupatorium rugosum. White srakeroot Euphorbia, Poinsettia, Snow on the mountain, spurges Fagoypyrum esculentum. Buckwheat Festuca arundinacea. Tal fescue ‘Tante 1-19: Heres AND MEDICINAL PLANTS III 1420 1 2 3 4 5 Plant Golsemiuim semperviters, Jessamine ‘Glechoma. Ground ivy, Cr gill over the ground Halogeton glomeratus. Halogeton Helleborus niger. Christmas rose Hyoscyenamus niger. Henbane eping charlie, Hypericum perforatum. St. John's Wort, klamath weed rs rises Laburnum anagyroides. Golden chain, laburnum Lantana camara, Lantana, red sage, yellow sage Lathyrus. Caley pea, everlasting pea, singletary pee, sweet pea, and tanger pea Leucothoe axillaris and leucothoe dovsia, Drooping leucothoe, siera laurel Linurm usitatssimum, Flax Lobelia. Cardinal flower, Great lobelia, and indian tobacco Lotus eamiculatus. Birdsfoot trefoll Lupinus. Lupine ‘Menispermum canadense, Moonsced "Nerium oleander. Oleander ‘Onoclea sensibils. Sensitive fern ‘Omithogalum umbellatum. Star of bethlehem Papaver. Various poppies ‘Taste 1-20; Heres AND MEDICINAL PLANTS IV 120 Plant Phytolacca americana, Pokeweed Pinus ponderose, Ponderosa pine Pedophyllum peltatum. Mandrake, Mayapple Prunus. Bitter cherry, Black cherry, Choke chetry, Pin cherry, Wild cherry reridium aquilinum. Bracken fern ‘Quercus. Oak trees Renunculus,Buttercups, Crowfoot Rheum chaponticur. Rhubarb Ricinus communis. Castor bean Sambucus canadensis. Elderberry ‘Sanquinaria canadensis, Bloodroot Solanum. Black nightshade, Buffalo bur, Common nightshade, Horse nettle, Potato ‘Symplocarpus foetidus. Eastern skunk cabbage Taxus cuspidata, Yew Tifolium, Alsike clover, Red clover, White clover Vicia, Brozd beans, Common vetch, Hairy vetch, Narrourleaved vetch, Purple vetch Veratrum caiforicum. Corn lily, False hellbore Wisteria. Wisteria Xanthiur stramarium, Cocklebur ‘igaderus. Death camas DM TIP NO3 “Tables 1-17 through 1-20 lst 80 different herbs for use in your fantasy ga Even 1-21 has 20 “made up” names for fantasy weeds, While itis not within the context ofthis guide to provide rules for every herb, it would be easy tenough to apply 2 +/~1 or 2 circumstance modifier to all [Alcherny or Profession (herbalism) checks with the infor ‘mation on these charts,

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