Crack it open.
2002 Alderae Entertainment Group, Ine. Al rights reserved}
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1
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— INTRODUCTION
Wairine
1420 Writer
1-9 Dawn bach
10-18 Jefflbach
19-20 Roll wice and Combine results
‘Arr Dinection
1420 Art Director
1-20 jim pinto
Cover ItustraTion
1620 Anist
1-20 -Hugh Jamieson
InTeRtor ART
20 Ait
112. Jonathan Hunt
13-20. Beth Trott
Eorror
1420 Editor
1-13 Katie Yates
14-20 jim pinto
PLavrestING
1420 Praytester
1-8 Mike Leader
9-18 Kevin Millard
39-20 Rall twice and Combine results
SPECIAL THANKS:
1420 Thank Yous (jim pinto would like to thank)
1-3 Allthe writers for meeting impossible deadlines:
46 Dawn and Jeff for meeting my constant last
minute requests.
7 Thanks to Mike Leader for pinch itting when
we needed it the most
8 Kevin Millard for batting clean up and stealing
second,
9 Boyd Kleen for last minute NPC ideas
and his eye for detail
10 Patrick Kapera and Rob Vaux for letting me
pick ther brains.
11-14 Mark Jelfo for not vetoing this eredits page.
15-19 John Zinser for the core idea and the vision
to see a book like this through,
20 You, for buying this book,
Depication
1620 Dedicated
1-20 Jessie Decker and Dave Gross,
for encouragement and general 420
enthusiasm,
AppiTionat Wririnc
20 Writer
1-7 jim pinto
3.12 Edgar Rosero
13-16 James Sharkey
17-18 Cheryl Van-Mater Miner
13-20 Phillips Van-Mater Miner
Cover Desicn
20 Att
119 Mark jelfo
20 Justin Lawler
InTeRIoR Desicn ANo Layout
20 Ait
1 Mark Jelfo
2-20 Justin Lawler
Line Devetorer
1420 Line Developer
1-20 jim pinto
Project MaNacer
420 Project Manager
1-4 Jeffibach
5-20 jim pintoIntroduction
Chapter I: The Wilderness.
‘Wilderness
Geograph.
fen
Fauna vsosew
Outdoor Survie
(On the Road
Ciltion
Castes and Keeps
‘Aiea Sen 3
“Encountersby Location.
“Aquale Encounters.
‘Aetc Encounters
ying Encounters. osc
ying Encounters Dragons
ing Encourters, Air Elemental
Forest Encounter soso
‘Mountain Encounter,
‘Mountain Encounters, Gini
Plains nd Savanna Encounters
‘Swamp Encounters
Encounters by Creature Type.
‘Akerstion Encounter.
[skertion Encounters IL
‘nial Encounters
‘Anal Encounters I
(Construct Encounters
CConstract Eneaunters, Animated Objects
(Construct Encounters, Skeletons
CConsieuct Encounters, Zombies.
Die Animal Encounters.
Dragon Encounters.
ey Encounters.
oe Bncoumteth soo
{yeanthrope Encounters
Magical Beast Encounters
Magical Beast Encoustes I
‘Magical Beast Encounters I
“Magia Beast Encounters Sphinues
Outsider Encounters 1
Dusider Encounter, Demons
Ousider Encounters, Devil.
Onisider Encounter, Forman
‘Outsider Encounters
(Outsider Encounters, Salamanders
‘Outsider Encounters, led.
‘Outsider Encounters, Tanda
Outsider Encounters, Kom,
‘Overlol Encounter
‘Overlonl Encounters, Dragons
(Overlord Encounters I.
‘Troublesome Hess Encounters
‘Troublesome Hess Encounters I
Undead Encounters. oes
Vermin Encounter.
vilhin Encounters
INTRODUCTION
‘Chapter 2: Dungeons
Dungeons...
Dungeon Architecture
Dungeon Details.
Taps
Tretsue,
‘The Wine Library
‘Dungeon Encounters
‘Abandoned Site Encounters
“alien Encounters.
Arcane or Mopcl Encountes s.r
‘Bandit Camp oStonghold Encounters
CColonyer Animal Host Encounters.
CCeyptorTomb Encounters...
1Lalror Ruins Encounters.
Biro Ruins Encounters yrds.
Temple or Holy Ground Encounters
“reaary or Hermitage Encounters
Underground Camimunity Encounters
Voleani Cave Encounters
Volcanic Cave Encounter, ie Elemental,
Chapter 3: Ciies
les
AGlimpse from the Wall
‘Government Nobility
Inside the Wall
The Marketplace.
“overs
Religion
Magic
Encounters
Sewer Eneounters.
‘Chapter 4: People...
Developing Chaiceis
People
harcter Concepts
Magic...
NIC
Heroes
‘Animal Companions.
Chapter 5: Appendix
Append
“Tales
Supplemental Tables...
Monster For oo
S01
106
ott
Sats
119
136
1st
131
131
155
16s
im
1st
Cast
7INTRODUCTION
‘Taste 0-1: 36 PLors (sorT oF)
INTRODUCTION 1420 Plot
1 ‘Abduction. A missing person or thing
Most roleplaying products deliver a plethora of rul “Ambition. Personal guest for power =t
source material or a combination of the two. Sometimes Conflict with God/Power. Perfect for paladins.
setting-related fiction is also ineluded, but for the most Dang Erepise Bol deed of personal
part when you buy a book about Arabia, you know its F a
going to have rules for surviving in the desert with a Cee ee
‘Sinbad-like character classes, and feats that allow you to é
8
Enigma. At odds witha riddle or person
rove through the sands undeterred. Enmiy/ Rivalry of Kin. A fight between factions
This isnot that kind of book. 9 Fatal Imprudence, Act against common sense
Toolbox, is a DMs tool for generating ideas, encounters, 10 Lass of Loved Orie
NPCs and entire cities on the fly. Even with preparation A a teem a a
taining. Diplomacy over force.
these charts are invaluable for anyone looking to generate JDC rey es ROT RS Sa TOE
new ideas or to kick start a sagging campaign. There are 14 Pursuit. Not allows a chase
charts for anything you can imagine for fantasy 15 Revol. Rise against tyrant
campeign Caran ems ov wa ii, gerne A a
systems, names for magic swords, random potion effects, CRRR hiner makien
random items from someone’ pocket, and the contents of 192 SS oR SaRT A Eeeelael
a wizards lab to give you a sense of just a few of the hun- 20 Vengeance. A wrong made right.
dreds of charts found inside this book.
‘Want to create an NPC in less than 10 minutes?
You can. Just check out Chapter 4.
Need to determine the first few rooms of a dungeon
before the PCs reach the meat of your adventure
or perhaps map an unknown portion of a
Inbysinth?
Chapter 2 has everything a dungeon-
in-process needs.
What if your looking for an entire city
with street names, districts, businesses, royal
family members, and taverns on the fly, then
everything you need isin Chapter 3. You can design
a tavern from name, to interior, to drinks, to menus,
to patrons, to room rates, to possible encountersand
jobs, Even “wanted” posters can be found here
Check out page 135.
Lastly if the PCs get lost in the wilderness and
you haven't mapped out every stretch of road, you
can use Chapter 1 to develop village-sized settle
‘ments and road encounters, keeping the PCs occu
pied for evenings at atime,
‘And the appendix has left over information,
including hit location charts, a form for keeping
track of powerful monsters, and additional magic
item properties that we've taken from previous
books:
‘Weve run out of things to say about this book
so heres an extra chart co give you something to do:THE WILDERNESS
Geography
“able 1-1 through 14: Terrain and Latitude
“able 1-5 through 1-8: Forces of Nature
‘Table 1-9 through 1-17: Sustenance
Flora
‘Table 1-12 through 1-16: Vegetation
‘Table 1-17 through 1-21: Herbs
‘able 1-22: Rocks and Minerals
Fauna
Table 1-23 through 1-31: Hunting
Table 1-32: Sizes
Outdoor Survival
Table 1-33 through 1-34: Encounters
Table 1-35 through 1-37: Druid Circles and Ruins
Table 1-38 through 1-40: Ores
On the Road
Table 1-4) through 1-42; Roads and Bridges
Table 1-43 through 1-46: Encounters
“Table 1-47: Standing Stones
Givilization
Table 1-48: Farr Activity
‘Table 1-49 through 1-3: Settlements
‘Table 1-$4 through 1-36: Government
Table 1-57 through 1-58: NPCs
Chapter |:
The Wilderness
Castles and Keeps
Table 1-60 through 1-65; Castles
Table 1-66 through 1-70: Encounters
Table 1-71: Professions.
Table 1-72: Unique Castles
Table 1-73: NPCs
Air and Sea
Table 1-74 through 1-76: Air and Sea Encounters
Encounters by Location
Table 1-77: Aquatic Encounters
Table 1-78: Arctic Encounters
Table 1-79: Flying Encounters
Table 1-80: Forest Encounters
Table 1-81: Mountain Encounters
Table 1-82: Plains and Savanna Encounters
Table 1-83: Swamp
Encounters by Creature Type
Table 1-84 through 1-85: Aberration Encounters
Table 1-86 through 1-87: Animal Encounters
Table 1-88: Construct Encounters
Table 1-89: Dire Animal Encounters
Table 1-90: Dragon Encounters
Table 1-51: Fey Encounters,
Table 1-92: Foe Encounters
Table 1-93: Lycanthrope Encounters
Table 1-94 through 1-96; Magical Beast Encounters
Table 1-97 through 1-98: Outsider Encounters
Table 1-99 through 1-100: Overlord Encounters
Table 1-101 through 1-102: Troublesome Beast Encounters
Table 1-103: Undead Encounters
Table 1-104: Vermin Encounters
Table 1-108: Villain Encounters-— 108065) de
GEOGRAPHY
Tante 1-1: Tenain Taaue 1-5: Wearien ParreRns
1420 Type 1420 Weather
12 Avatic ee
SHORE UTH 2 Balmy
aes Fores ETE
ot hls aren
1214 Mountars S temaih
15-18 Plains : Ha
19:20 Swamp oe acon
10 Overcast
Taate 1-2: Tennain DesceipTions M12 Rain
1420 Description 13 Slet
12 Anble Te Snow
34 Aldor Dy 13 Stormy
So ccalaanen Te18. Suny
6 Blasted 19:20 Windy
poe broten
$9 Flt Taste 1-6: Weatien ConoiTions
10-11 Forested 1420 Weather
12 Highland i see
134 ily 2 Glearshes
1516 Lovland Smmmmmctey
718 Reel 4 Doves peat ne
19 Roling 5 Extremely dy heat,
20 Welland cet
EE
OUND TyeEs $ Hey snot
igh fog cover
Tomeaeceay 10 High hurt an ight ran
TIRE Th HIB ind arn
freeones 130 baihy ean
5 omer 14 Snow and ice mocure
ec 15 Stong gale winds
acmeanenlN 16 Thunder and lightning, no rain
te Vy Thundestorms
eee 1 ropleal sins,
10 Loamy 19 roped storm
Caer 20 Tieng to nin
12 Mossy
fee DM TIP Nel
7S Table 1-5 is useful for finding the general trends
16 Root-choked ‘of weather for an entire region, while table 1=6 is mostly
Sandy used for daytorday weather activi. In instances where
6 Silty storms or blizzards are rolled in calm regions, you can
8 Sipps cither re-oll the effect or find a magical or mundane
ar reason to explain it away.
ee DM TIP Nez
Pcie (ct) Table 1-9 has a number of ifferent names for something
Subarctic (cold) ‘as mundane as a stream. Although a brook, brooke,
Temperate creek, rivulet, runnel, stream, and streamlet are al effec:
Subtropical (warm)
Tropical (warm)
tively the same thing, a great deal of flavor can be added
when the locals refer to their creek as a “runnel.” Then,
Use table 1=10 to show just how deep the local runnel is.
—_—_—_—_—_ >THE WILDERNESS
‘TabLe 1-7: MOON PHASES
120
Moon
First Quarter Moon
Full Moon
Last Quarter Moon
New Moon
‘Waning Crescent Moon
Waning Gibbous
Waxing Crescent Moon
Waxing Gibbous Moon
‘Taste 1-8: NATURAL DISASTERS
1d20
4
5
67
39
10-1
2
3
1415
16
v7
1820
Disaster
Drought
Earthquake
Epidemic
Flood or tidal wave
Land rock slide
Meteor shower
Monsoon
Sinkhole
Tomado
Voleanic eruption
Wild fire
% While a condition of human settlement patterns and
rot “natural," epidemics are large scale disasters,
Taste 1-9: WareR Sources
1420
Source
Aquifer
Bayou
Brook (3 to'5 ft. wide)
Brooklet (1 to 3 ft. wide)
Chute
reek (5 to 10 ft. wide)
Delta
Geyser
Lagoon
Lake
Pond!
Pool
River (500 ft to 3 miles)
u
5
16
v7
8
19
20
Taste 1-10:
1620
Tanue 1-11:
120
1
2
3
45
67
89
el)
yaaa
1547
18-20
Rivulet (2 to 4 f. wide)
Runnel (1 to 2 fi wide)
Spring
Stream (10 to 12 f wide)
Streamlet (1 to 5. wide)
Tributary (10 to 20 ft wide)
Waterfall
Rivers, STREAMS, ETC.
River
‘Small, deep slow-moving river
‘Small, deep fast-moving river
Small shallow slow-moving river
‘Small, shallow fast-moving river
Medium, deep slowemoving river
Medium, deep fast-moving river
Medium, shallow slow-moving river
Medium, shallow fast-moving river
Large, deep slow-moving river
Large, deep fast-moving river
Large, shallow slow-moving river
Large, shallow fast-moving river
Huge, deep slow-moving river
Huge, deep fast-moving river
Huge, shallow slow-moving river
Huge, shallow fast-moving river
Gargantuan, deep slow-moving river
Gargantuan, deep fast-moving river
‘Gargantuan, shallow slow-moving river
Gargantuan, shallow fast-moving river
SETTLEMENT PATTERNS
Pattern
Haunted
Magical
Desolate
Wasteland
Frontier
Wilderness
Verdant
Civilized
Heavily traveled
Urban’THE WILDERNESS
‘TaBLe 1-12: TEMPERATE TREES AND VEGETATION.
1620 Tree
1 Apple
2 Ash
3 Aspen
4 Beech
5 Birch
6 Blue spruce
7 Cedar
8 Cherry
9 Crabapple
10 Cypress
n Dogwood
2 Hawthorn
3 Hickory
M4 Holly
15 Maple
16 Oak
” Peat
8 Sequoia
19 Walnut
2 Willow
‘TABLE 1-13: TROPICAL TREES AND VEGETATION
1620 Tree
1 Avocado
2 Balsa
3 Bamboo
4 Banana
5 Casava
6 Cashew
7 Coconut
8 Date palm
9 Ferntree
10 Fig
n Hibiscus
2 Macadamia nut
B Mahogany
“4 Mango
15 Palm tree
16 Papaya
” Pineapple
8 Rosewood
19 Rubber tree
20 Teak
Taste 1-14: Eoiate Vecerarion.
1420 Vegetation
1 Almond
2 Apple
3 Bluebery
4 Cherry
5 Chestnut
6 Dandelions
vi Fig
3 Gooseberry
9 Grape
10 Hazelnut
+9
Tape 1-15:
1e20
FLORA
Mulberry
Mushroom
Peach
Pe
Raspberry
Strawberry
Sunflower
Walnut
Wild gaslic
Wild onion
Foracinc
Item
Acorns
Almonds
Apples
Blueberries
Cherries
Chestnuts
Crabapples
Elderberries
Figs
Grapes
Hazelnuts
Herb or medicinal plant
(see tables 1-17 through 1-21)
Mushrooms:
Peaches
Pears
Pine nuts
Plums:
Raspberries
Strawberries
Walnuts
Taste 1-16: ScROUNGING, WILDERNESS
1420
ter
‘Anienal hide
‘Aerowhead
Bones
Broken clay jug
Broken lantern
Broken shoe
Burnt out campfice
Comcob pipe
rumpled note
Dead animal
Footprint
Horseshoe
Pouch
Ring
Tent spike
‘ral of blood
‘Weapon shard
WineskinTHE WILDERNESS
‘TABLE 1-17; HERBS AND MEDICINAL PLANTS |
1620
Plant
‘Albrus precatorus, Rosary pea
Aconitum, Aconite, monkshood, or wolfsbane
‘Actaea, Baneberry, doll’ eyes, snakeberry,
‘white cohosh
Aesculus. Buckeye, horse chestnut
‘Agrostenima githago. Corn cockle
Aleurites ford. Tung oil ree
Allium. Chives, onions, swamp onions,
wild onions
‘Amanita, Death ange! mushrooms, death cap,
‘monkey agaric, panther cap
‘Acrmascaria, Fly agaric
‘4. pomtherina, Panther
‘A. verna, Destroying angels
‘Amaranthus. Pigweed
“Amsincka intermedia, Fiddleneck
‘Apoomnum. Dogbane
‘Argemone mexicana, Mexican poppy,
prickly poppy,
‘Arisaema. Jack in the pulpit
‘Asclepias, Milkweed
‘Astragalus and Orytropis. Locoweed
‘Airopa belladonna, Belladonna or deadly
nightshade
Brassica spp. Broccol, cabbage, mustard,
rape, turnips
Tate 1-18: HERBS AND MEDICINAL PLANTS II
1620
6
16
Ww
1%
19
20
Plant
CCaltha palustris. Cowalip, marsh marigold
Cannabis sativa. Cannabis
Centaurea solstitialis. Yellow star thistle
Chelidonium majus. Celandine
Chenopodium alburn. Lamb's quarters
ieuta, Cowbane, water hemlock
CClviceps. Ergot
onium maculatum. Poison hemlock
Corona varia, Crown vetch,
Convallaria majals. ily ofthe valley
Daphne. daphne
ature, Angel's trumpet, downy thornapple,
devil's trumpet, Jimsonveed
‘Delphinium. Deiphiniums, larspurs
Dicentra, Bleeding heart, dutchman’s
breeches, squirrel corn
Digitalis purpurea. Foxglove
Equisetum arvense and other. Horsetall
Eupatorium rugosum. White srakeroot
Euphorbia, Poinsettia, Snow on the
mountain, spurges
Fagoypyrum esculentum. Buckwheat
Festuca arundinacea. Tal fescue
‘Tante 1-19: Heres AND MEDICINAL PLANTS III
1420
1
2
3
4
5
Plant
Golsemiuim semperviters, Jessamine
‘Glechoma. Ground ivy, Cr
gill over the ground
Halogeton glomeratus. Halogeton
Helleborus niger. Christmas rose
Hyoscyenamus niger. Henbane
eping charlie,
Hypericum perforatum. St. John's Wort,
klamath weed
rs rises
Laburnum anagyroides. Golden chain, laburnum
Lantana camara, Lantana, red sage, yellow sage
Lathyrus. Caley pea, everlasting pea, singletary
pee, sweet pea, and tanger pea
Leucothoe axillaris and leucothoe dovsia,
Drooping leucothoe, siera laurel
Linurm usitatssimum, Flax
Lobelia. Cardinal flower, Great lobelia, and
indian tobacco
Lotus eamiculatus. Birdsfoot trefoll
Lupinus. Lupine
‘Menispermum canadense, Moonsced
"Nerium oleander. Oleander
‘Onoclea sensibils. Sensitive fern
‘Omithogalum umbellatum. Star of bethlehem
Papaver. Various poppies
‘Taste 1-20; Heres AND MEDICINAL PLANTS IV
120
Plant
Phytolacca americana, Pokeweed
Pinus ponderose, Ponderosa pine
Pedophyllum peltatum. Mandrake, Mayapple
Prunus. Bitter cherry, Black cherry, Choke
chetry, Pin cherry, Wild cherry
reridium aquilinum. Bracken fern
‘Quercus. Oak trees
Renunculus,Buttercups, Crowfoot
Rheum chaponticur. Rhubarb
Ricinus communis. Castor bean
Sambucus canadensis. Elderberry
‘Sanquinaria canadensis, Bloodroot
Solanum. Black nightshade, Buffalo bur,
Common nightshade, Horse nettle, Potato
‘Symplocarpus foetidus. Eastern skunk cabbage
Taxus cuspidata, Yew
Tifolium, Alsike clover, Red clover, White clover
Vicia, Brozd beans, Common vetch, Hairy
vetch, Narrourleaved vetch, Purple vetch
Veratrum caiforicum. Corn lily, False hellbore
Wisteria. Wisteria
Xanthiur stramarium, Cocklebur
‘igaderus. Death camas
DM TIP NO3
“Tables 1-17 through 1-20 lst 80 different herbs for use in
your fantasy ga
Even 1-21 has 20 “made up” names
for fantasy weeds, While itis not within the context ofthis
guide to provide rules for every herb, it would be easy
tenough to apply 2 +/~1 or 2 circumstance modifier to all
[Alcherny or Profession (herbalism) checks with the infor
‘mation on these charts,