WKoW Chaos

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Warriors of Chaos Army Special Rule: Power of Chaos

CHAOS WARRIORS Size Troop (10) Regiment (20) Horde (30) SP 4 4 4 ME 4+ 4+ 4+ RA DE 5+ 5+ 5+ Infantry CHAOS TROLL AT NE Pts 10 11/13 70 15 14/16 140 20 21/23 180 Size Troop (3) SP 5 ME 3+ RA DE 6+ 3+

V.1.1

Infantry AT NE Pts 8 13/15 150

Special: Crushing Strength (1) Can have Banner (+20pts) Musician (+10pts) CHAOS MARAUDER Size Troop (10) Regiment (20) Horde (40) SP 5 5 5 ME 4+ 4+ 4+ RA DE 4+ 4+ 4+ Infantry AT NE Pts 10 11/13 60 15 14/16 120 25 21/23 170

Special: Crushing Strength (2) Elite, Regenerate, Yellow-Bellied CHAOS GIANT Size Troop (3) SP 6 ME 3+ RA DE 4+ H/M AT NE Pts * 12/14 95

Special: Crushing Strength (3) Random Attacks (2) Shambling. CHAOS DAEMON PRINCE_ H/M Unit cost 400pts

Can have Banner (+20pts) Musician (+10pts) CHAOS WARHOUNDS Size Troop (5) Half-Reg (10) SP 8 8 ME 5+ 5+ RA DE 4+ 4+ Infantry AT NE Pts 10 11/13 60 15 14/16 110

SP ME RA DE AT NE 10 3+ 5+ 8 16/18 Special: Crushing Strength (3), Zap! (2), Fly, Individual. CHAOS LORD ON MOUNT_ H/M Unit cost 340pts

Special: Crushing Strength (1) Nimble CHAOS CHOSEN Size Troop (5) Half-Reg (10) SP 4 4 ME 3+ 3+ RA DE 5+ 5+ Infantry

SP ME RA DE AT NE 10 3+ 5+ 6 15/17 Special: Crushing Strength (2), Zap! (3),Dark Surge (4) Individual. CHAOS HERO_ AT NE Pts 8 12/14 80 16 16/18 160 H/M Unit cost 120pts

SP ME RA DE AT NE 5 3+ 5+ 3 12/14 Special: Crushing Strength (1), Individual. CHAOS SORCERER_ H/M SP 5 ME 5+ RA DE 4+ Unit cost 110pts AT 1 NE 4

Special: Crushing Strength (1) Elite Can have Banner (+20pts) Musician (+10pts) CHAOS OGRES Size Troop (3) Half-Reg (6) SP 5 5 ME 4+ 4+ RA DE 4+ 4+ Infantry AT NE Pts 8 12/14 80 16 16/18 160

Special: Zap! (4) Dark Surge (6) Heal (3) Individual. Power of Chaos: If unit fails nerve test it may have it re-rolled but second roll stands. Regenerate: Unit regenerates 1 wound per move but cannot be healed from any other source.

Special: Crushing Strength (2) Can have Banner (+20pts) Musician (+10pts) CHAOS KNIGHTS Size Troop (3) Half-Reg (6) SP 8 8 ME 3+ 3+ RA DE 5+ 5+ Cavalry AT NE Pts 8 11/13 90 16 14/16 170

Random Attacks: If unit has random attacks it has (n) of attack dice displayed in brackets. Frenzy: Unit must charge nearest enemy unit Yellow-Bellied: Unit cannot gain from Inspiring rule. Unit must test before any charge, a roll of <2 it must halt for rest of turn.

Special: Crushing Strength (2) Can have Banner (+20pts) Musician (+10pts)

By D Jobling for Piccolo Armies

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