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Tams Use Me
Tams Use Me
Tams Use Me
PRELIMINARIES
Security Admin
Location Introduction
Sentries Seating Plan
Actions on compromise Map Folds
Model-General, Detail
Weather
FIRST LIGHT: LAST LIGHT:
Task Organisation
CHARLIE 1: DELTA 1:
CHARLIE 2: DELTA 2:
CHARLIE 3: DELTA 3:
CHARLIE 4: DELTA 4:
Ground
YOU ARE GR: FACING:
NORTH IS:
REF POINT 1 IS: AT METERS
Enemy
POSITIONS DF POSITIONS
NEIGHBOURING FORCES
LOD LOE
SITUATION
Enemy Forces
EN STRENGTH
EN LOCATION
WEAPONS
EQUIPMENT
MORALE
OBSTACLES
EN LIKELY INTENTIONS
EN PATROLS
EN ROUTINE
Friendly Forces
COY CDRS MISSION
AIR
I SAY AGAIN
(repeat)
IN ORDER TO:
EXECUTION
Concept of Ops
TROOP CDRS INTENT:
Preliminary Moves
ASSY AREA (GR) FUP (GR)
Control Measures
AXIS (POINT OUT WHEREVER POSSIBLE)
BOUNDARIES (SAME)
LOE (DESCRIBE)
CO-ORDINATING FIRE
INITIATED BY
ARCS
SAFETY
CHARLIE 2 DELTA 2
CHARLIE 3 DELTA 3
CHARLIE 4 DELTA 4
Actions on
Lights:
1. Delayed-get into cover
2. Instant-Open ground-into cover, woods-freeze
3. Trip flare-pass by it/step over it
4. If set off-kick over and get out of area
Stoppage-Shout STOPPAGE
Empty magazine-Shout MAGAZINE
Grenage-Shout GRENADE
PW:
1. Search and bring back to re-org position
2. Pass to Troop Sgt
Obstacles:
1. Natural cross as per SOPs
2. Man made (barbed wire, mines). Cut the wire, back off a minefield
Halts:
1. 2IC counts every man
2. Down on one knee
3. If longer than a couple of seconds onto belt buckles
At FUP-As quiet as possible
Crossing LoD and Patrolling-Spacings
If lost-Head for nearest checkpoint
Patrol Members missing-Inform staff
Lost equipment-report asap
Casualties-If battle simulated leave until after the re-org. If in real life
inform staff
SERVICE SUPPORT
SOP Variations:
DRESS:
EQUIPMENT
WEAPONS
LOG SUPPORT
REPLEN
AMMO
RATIONS
WATER
MEDICAL
CASEVAC
MED PACK
COMMS CHANGES
CODES