The document provides instructions for creating 3D models and modifying viewports in a CAD program. It includes steps to:
1. Create basic 3D shapes like boxes, cylinders, and extrusions.
2. Set up three viewports in different orientations and adjust the viewpoints.
3. Make a copy of the model and cut an angle in one part to demonstrate cross-section views.
4. Modify the isometric viewport to show just hidden profile lines of the 3D solid.
The document provides instructions for creating 3D models and modifying viewports in a CAD program. It includes steps to:
1. Create basic 3D shapes like boxes, cylinders, and extrusions.
2. Set up three viewports in different orientations and adjust the viewpoints.
3. Make a copy of the model and cut an angle in one part to demonstrate cross-section views.
4. Modify the isometric viewport to show just hidden profile lines of the 3D solid.
The document provides instructions for creating 3D models and modifying viewports in a CAD program. It includes steps to:
1. Create basic 3D shapes like boxes, cylinders, and extrusions.
2. Set up three viewports in different orientations and adjust the viewpoints.
3. Make a copy of the model and cut an angle in one part to demonstrate cross-section views.
4. Modify the isometric viewport to show just hidden profile lines of the 3D solid.
b) ve2 khifidi: SOLBOX: vo kh6i chit Command: solbox MODEL>Primitives>box) . Baseplane/Cenler/<Comer of boX><>: dung chuQI chi I diem ta dinh hQp . '. >,' L >00 .I ,"0
- f 0 0 Hlnhl UCS chon 0: chuyen g6c UCS 1m tam day chu dum de Command: ucs Origin/Zaxis/. .. !?!<World>: 0 Origin poinl<O,O,O>: .X (Ioe loa dQ x cu. 1 diem dii c6) of MID of (bAt dii!m giila CIInh do; dum d) (need YZ): .Y (IQc tQa d y Clla I diem dii c6) of MID of (bAt dii!m giila c'!nh ngan dum d) (need Z): 0 Command: UCSICON biilu tuc;mg UCS ra g6c mm) ON/OFF/AIV .. ./Origino: OR SOLCYL: vo kh6i If\I 11 giila d Command: soleyl (ho MODEL>Primitives>Cylinder) Baseplane/EllipticaV<Center point><O,O,O>: .J (tam day In! Iii gOc 0,0,0) Diameter/<Radius>: 10 Center of other end<Heigbt>: 100 (chi!!u cao 1f\I) COPY: copy If\I d6 thAnh 2 tn! a 2 ben Command: copy Select objects: ChQD kh6i 1f1:l giita vita ve <Base point or displacement>/Multiple: M Base point: CEN of (bAt tam cung tron day dum diilm co sl1) Second point of displacement: @50,0 Second point of displacement: @50,0 Second point of displacement: .J SOLCHAM: vAt 4 g6c cua M Command: so1cham (ho MODEL>Modiy>Chamfer solid) Pick base serface: ChQD 1 ddng eua de Next<OK>: .J Picl< edge of this face to be chamfered (press ENTER when done): chQn 2 e'!nh can vat. Enter distance along base surfaceo: IS (d d& vat 1) Enter distance along base surface<>: 15 (d ciai vat 2) Urn tuang n,r de vat cAe e'!nh coo c) Vekhdin611tri1l4#: CIRCLE: vo trOn dAy nOO +64 a _+64 d61en thloh saM" ConuDand: solext(h,*MODEL>Extrude) Select regions, poiyline and circle for extrusion ... Select objects: chQn troD cjl64 Vita ve Select objects: .J Height of extrusion: 65 cao nang Extrusion taper angle<>: 10 (g6c w6t 10 bang 1/2 g6c dinh n6n) 147 d) thanh so!ide 4a h(1p : SOLSUB: trU cae kh6i thlmh solide da hqp Command: ,olsub (h,* MODEL>Subtract) Source object... Select objects: (chi len cae kh6i bi trU la dO va kh6i n6n tren M) Objects_to subtract from them ... Select objects: (chi vao cae kh6i trU 1a tat ca 3 kh6i tI1;I) 2. 3 khung cira ,6 hloh chieu (viewports) TILEMODE chQn 0: 0 (of) chuyen sang kh6ng gian giay phlmg (PSPACE) LIMITS: giUi han blm vo (A4=297,2JO) va Inh ZOOM/All duo giUi han vo ra manhinh. LINETYPE ch9n 1: tlti (Load) cae duang- hidden, center vao ban ve de: sau co the lam hin chung ra ban ve. " -' Hlnbl - -." , MViEW: de 3 kh\lllg eira s6 hlnh chieu dUng, hlnh chieu va.b\nh chieu true do. . Command: mview VIEW:>Mview)" 148 ON/OFF/Hideplot/FitI2/3/4/. . ./<First point>: 3 Horizontal/Vertical/ .. ./<Right>: .J Fitl<First point>: F (chQn 3 khung vila khit man hlnh) MSPACE: ehuytn sang kh6ng gian m6 hlnh VPOINT: de chQn diem nhin IItn tlmg khung cira s6 hlnh chieu hlnh chieu dang. Tru6c het kfch con irQ vao cira s6 hlnh chieu bAng: Command: vpoint VIEW>setview>view point) Rotate/<View point>: 0,0,1 , Chu j: neil hl'nh chieu bang can :way, btfn dung 14nh ROTATE. Bay gib' kfch chut vao ciia sO hinh chieo dUng va lam tl1cm.g tI! de cho diem nhin hinh chieu dang. ZOOM: cho ty nhau (1.4) M chinh dQ Ian tren tlmg hlnh chieu Command: zoom AIVCenter/ ... /Windows/<Scale(x/xp: 1.4 MVSETUP chQn A: chlnh vi tr! gi6ng dang (V) giila cac hinh chieu Command: mvsetup Align/Create/Scale viewports/ ... /Undo: A(ciin chinh vi tn') Angle/HorizontaVVertical alignment/ ... /Undo? V (chinb dang) Base point: klch chuQt vao hinh chieu dang va go END of dinh trai Clla de 11 IItn hinh chien dang lAm diem co sa) Other point: Deh chut vao hinh chie'u bAng vA g5 END of (bilt dinh a hinh chieu biing wang ang) Angle/Horizontal/Vertical alignment/ ... /Undo? -1 Align/Create/Scale viewports/ ... /Undo: .J Ket qua ta dl1QC cae hinh chien nhl1 tren hinh 2 a tren 3, Clit hi> mi)t g6c Kich con tro vao ciia sO hinh chieo uvc do. VPLA YER chQn N ,T: lOp mOl ten I. COPY3D de sau mQt bAn sao, kbi cAt mQt g6c the se khOng 8.nh huang tm c4c hinh chieu kMc. Sau d6 chQn T(Thaw)lAm tan lOp COPY3D nay. Command: vplayer ?/Freeze{Thaw/Re,et/Newfrr/Vpvisdflt:N New viewport fro",n layer name(s): COPY3D ?/Free",{Thaw/Reset/Newfrr/Vpvisdflt: T. Layer(s) to thaw: COPY3D AIVSelect/<Corrent>: .J ? /Frce",{fhaw/Reset/Newfiz[V pvisdllt: .J LAYER chQn S: dua lOp COPY3D ra thm. COpy chQn All: de mt trJ.n sao moo. chQn diem gec copy, va diem dich copy trimg nhao: Command: copy 149 Select objects; All <Base point or displacement>/Multiple: 0,0,0 (di&n co sa) Second point of displacement: 0,0,0 (di&n copy tOil CHANGE: chuyen bim sao d6 (Lats) sang Illp (Layer) ten I. COPY3D. Command: change Select Objects: L (Last) Select objects: .J Propoties/<Change point>: P Change what propoty(Color/ElevlLayer/L Type/ ... )?: LA New layer <>: COPY3D Change what propoty(Color/Elev/Layer/LType/ ... )?: .J Chu thieh: sau kId chuyd'n ban sao di cac hinh chie'u khac bien mat kh6i man hinh, b9n dung REDRAW ALL dl l{li ban ve day duo VPLAYER chon F: lam dong(Freeze) lllp 3D cil, chi c6 the tac d<)ng len Illp COPY3D hien thm. Command: vplayer ?/Freeze{Thaw!Reset/NewfrzNpvisdflt: F New viewport frozen layer name(s): 3D All/Select/<Current>: .J ? /Freeze{Thaw!Rese!/Newl'r7JV pvisdllt: .J UCS chon X, Y: di! xoay ues quanh X h""c Y cbo (XY) trUng vOi dt de dung Inh SOLClIT ca.t M thi!. . . SOLCUT chQn (XY): hiiDh bO I gllC bimg 2 phimg, sau d6 dung inh BHATCH de g'!Ch ca.t ngay. <'l day ta dilng cach thll 2 nhu sau: Chu thich: b{1n co thl dung each khdi hgp 2 m{1t trung vai 2 cat bO, sau do dung Inh SOLS UB dltril b6 di I g6c ,hi (kMng cdn dung SOLCUT): + Command: solb6x MODEL:>Primitives>box) Baseplane/Center/<Comer of box><>: 0,0,0 150 Cube/Length/<Other comer>: L Length: 90 Width: 50 Height: 90 + Command: solsub MODEL>Subtract) Source object ... Select objects: chi len thi! 3D Objects to subtract from them ... Select objects: chi l&n kh6i bp vUa ve BHATCH M dt liu tren tilng ca.t (chuyen UCS). '" UCS chqn P: dua ues ve vi tti cu. 4. flooo chinh hloh chieu tr\lc do Kich con trc vao cua s6 hlnh chie'u tI1;Ic do. ' VPLA YER chon N.T: lap mm (N) ten lit MCAT va lam tan (n lap nay de sau chuyen ca.c cat sang lap nay mm chinh duqc hinh chieu tI1,lc do. LAYER chon S: dua lap MCAT ra thm. CHANGE: de chuyen cac dt sang lap MCAT. Command: change Select objects: chQn 2 cat Select objects: .J Propoties/<Change point>: P Change what propoty(Color/Elev/Layer/LType/ ... )?: LA New layer<>: MCAT Change what propoty(Color/Elev/Layer/LType/ ... )?: .J LAYER chon S: dua lap COPY3D ra thm. .. SOLPROF: khien anh thl! 3D chi co cac dUang tmo vien. Command: solprof MODEL>Display>Proflle solids) Select objects: chQn thl! 3D Select objects: .J Display hidden profile lines on separate layer?<Y>: .J ca.c duang bao khuAt tren lap rieng ?) Project profile lines on to a plane?<Y>: .J (cac duang bao tren 1 m/phang) Delete tangential edges?<Y>: .J (xoa cac q.nh tip xuc tren cac LAYER chon?: xem ten lap chUa duemg !ren tryc do (vi PH-CD9). VPLAYER chon F: lam dOng 2 lap COPY3D. PH-CD9. Hlnh chieu In!c do chi con dc duang bao tha:y Command: vplayer .1/Freeze/Thaw/Reset/Newfi7/VP"lsdfll:' F . .... .' New viewport fr9zen biytr naine(s):' . COl'Y3D.i'fl:CD9 . , . All/Select/<Current>: .J ? /Freeze/Thaw/Reset/NewfI7/Vpvisdflt: .J . UCS chon V: <buyin Des tm vi tri c6 (XY) song song vmlllan hlnh de chinh hinh chieu tryc do. Dung ctlc hifu chinh : + EXPLODE: phan r. kh6i thi 3D di! hiu chinh. + PEDIT: ddi be rQng net (wiQth) 0.5 * ues ch9n P: UCS vi tri co.. 151 S. Hoan chinh hlnh chilo dUng (HCl) Kich con tro vao cUa sO hlnh chieu dUng. VPLAYER ch9n N,T: dt lap mm (N) 1. HCl va lam tan (f) lap nay. LAYER chQn S: dua lap mm HCl ra thm. SOLPROF: diu khin anh hinh chiou dUng chi c6 cae duimg bao LAYER ch9n?: xem ten lap duimg iJ hlnh chieu dUng (vi du: PH-CDS). VPLA YER ch9n F: lam dOng 2 lap 3D, PH-CDS. H'mh chieu dUng chi cOn cac duimg bao tMy. UCS ch9n V: chuyen h UCS Wi vi tri c6 (XY) song song v<li man hlnh de hi?u chinh hlnh chieu dUng. Dung cae chinh : + EXPLODE: ph1ln dii kh6i the 3D chinh hlnh chieu dUng. + ve them duang tf1:lc, c6t, ghi kich thu6c ... + PEDIT: dOi btl rQng net (width) 0.5 .. ues chQn P: ueS ve vi tci cu. 6. Hoon chlnh hlnh chieu bAng (HC2) Kich con tro vao ella sO hinh chi6'u bAng. VPLA YER ch9n N,T: lap mm c6 ten HC2 va lam tan lap nay. LAYER ch9n S: dua lap HC2 ra thm. SOLPROF: dieu khien arm hinh chiu Mng chI co cae duemg baD vien. LAYER chQn?: xem ten lap duimg iJ hinh chieu bAng (vi du: PH-CD?). VPLAYER Ch9fi F: lam dOng 2 lap 3D, PH-CD? Hlnh chieu bbtg chi con cae duimg bao tMy. UCS eh9n V: ehuynb UCS't6iVjii! e6 (Xlsons sons vm man hlnh de ehinh hlnh ehi6u bAng. . " . . . . . Dung cae chinh : + EXPLODE: ph1ln rii kh6i tht3D de emnh hlnh ehieu bAng .. + ve tJc, ghi Deh thuOc ... + PEDIT: dOi btl rQng net (width) 0.5 ues chQn P: chuyen ues ve vi tti cu. 7. Hoan chinh toan be? ban vi LAYER eh9n F: lam dOng lap 3D de bi> cae khung Clla clic eira sO va hin chi ciie hlnh ehiu thOi. PSPACE: chuyen sang khOng gian gi(y phing M ve them khung ban ve, khung ten va viet chit de c6 ban ve hoan chmh. Cu6i ciing ta e6 ban ve cua TAM DO nhu hlnh 1. 152 BAI 18 < bim ve chi tiet GO! TRI)C nhu hlnh 1. Sau day hUOng dan 1 each vee R25 (\70
-- -\ \ 1350 f 0 0
12 100 J l,'
Hinh 1 1. Ve 3D a) Chruln bi bdn "khOi Ihrly: OPEN: mil him vekblJi. tbuy(vi 6,: A4.ciwS):N6l ehuac6lhlc6 VPOINT: <libnnhln (1,-I,l)<!tqQ8D""im 3D hh\hehi6u trye do vuOng g6c <!tu. . . . ... ":. '. " :."' . . Command: vpoint Rotate/<View point>: 1,-1,1 LAYER ehQll M: di!tao lclp rom ten Th. 3D dlla ra thOi. Command: layer ?/Make/Set/New/ON/OFF/ ... /Uniock: M New current layer <>: 3D ?/Make/Set/New/ON/OFF/ ... /Unlock: .J 153