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b) Ve khOi dh.

kIWi :
+ Command: pline (ve chu vi ngoai dU'm de, xem hloh chieu bang a hloh 1)
From point:
chiou bdng, hinh I.
cho 1 diem tren man hinh tlng v6i diem g6c phili - dUm eua hinh
Arc/Oose/ ... /Width/<Endpoint of line>: @-100,0
Arc/Close/ ... /Width/<Endpoint of line>: A (chuyen sang ve cung)
Angle/Center/Close/ ... /Width/<Endpoint of are>: @O,loo
Angle/Center/Close/ ... /Width/<Endpoint of arc>: L (chuy<!n sang ve line)
Arc/Close/ ... /Width/<Endpoint of line>: @100,0
Arc/Close/ ... /Width/<Endpoint of line>: C
+ Command: circle (ve 2 trelO tjl70)
3P/2PfITR/<Center point>: CEN
of (bat tam cung tron ella dl1Cmg pline da ve)
Diameter/<Radius>o: 25
Command: .J
3P/2PfITR/<Center point>: CEN
of (bAt tam tron dii vel
DiameterI<Radius>o: 35
* SOLEXT: de nang dUCmg pline va 2 tron dii ve len thanh cae solide
Command: solext MODEL>ExtIude)
154
Select regions, popyline and circle for extrusion ...
Select objects: ch9n dl1Cmg pline
Select objects: .J
Height of extrusion: 30 (chieu cao nang )
Extrusion taper angle<>: 0 (g6c vu6t bAng 0) .
Command: .J
Select regions, papyline ..... .
.. .
_ ' .' ... -..: ... -,'.;- ;:c. ... '
!.>';. --'., ',"_'-';':,_,
. Height of extlu'ion: '110 . , " ;
Extrusion-taper angle<D::>: .J
c) Velhdnh hlnh hptrin ili':
SOLBOX: ve kh6i chi!
Command: solbox (ho<\ic MODEbPrimitives>box)
Baseplane/Center/<Comer of box>o: END
of (bat ldinh trtn-btn phiti cua de,
Cube/Length/<Other comer>: L (cho chieu dai cae qmh)
Length: -30 (huang x)
Width: 100 (huang y)
Height: 90 (huang z)
* UCS chQn 0; chuytn UCS tm 1 dinh tren-tnii kh6i hQp lIen de'de ve dinh tron
... PLINE: vi!: dl1bng profit dong kin eua riinh ](hoet tcen kh6i ht)p
Command: pline
From point: MID
of (bat diem giiia 1 dlii ben tnH tren kh6i hQp)
Current line-width is 0
Arc/Close/ ... /width/<Endpoint of line>: @0.25
Arc/CIose/ ... /width/<Endpoint of line>: @7,0
Arc/Close/ ... /width/<Endpoint of line>: @5,7
Arc/Close/ ... /width/<Endpoint of line>: @6,0
Arc/Oose/ .. ./Width/<Endpoint of line>: @5,-7
Arc/Close/ .. ./Width/<Endpoint of line>: @7,O
Arc/Close/ ... /Widt!t/<Endpoint of line>: @O,-25
Arc/Close/ . ../Width/<Endpoint of line>: C
... SOLREV: xoay duemg pline vira ve thanh solid tron xoay
Command: solrev (hoac MODEL>Revolve)
Select objects: chQn dubng profit vila vi!
Select objects: .J
Axis of revolusion-Entity/XIY/<Start point of axis>: END
of (biit 1 diem mut dlii dl1Cmg prom, diem 1 cua t11lc xoay)
End point of axis: END
of (bat diem mllt thi! 2 qnh dai cua profil, diem 2 cua tfl,lc xoay)
Angle of revolusion <Full circle>: ..J
d) VI' 2 gan tT" lc giua de' pel khoi ht}p :
SOLWEDGE: veganhinhnem
Command: sol wedge MODEL>Primitives> Wedge)
Base plane/<Comer of wedge><>: END
of (bat dinh goe tnii-dum giila d va thanh
Length: -30 (dQc x)
Width: 12 (dQC y)
Height: 30 (dQc z)
* COPY: t<:,o ban sao thiinh gm thu 2 ben phM.
e) vetO xuyen ngang $24 :
* UCS ehQn 0: ehuyen ues tm tip diem eua thang va eung tron ptine
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SOLCYLE: vo If\l ngang co phi\ng day (ZX)
Command: soleyl (hoij.c MODEL>Primitives>Cylinder)
Baseplane/EllipticaV<Center point><O,O,O>: B (chQo co sa ZX)
Baseplane by Entity/Last/ ... /XY (YZ/ZXI<3 points>: ZX
Point on ,ZX plane<O,O,O>: .J
Baseplane/Elliptieal/<Center point><O,O,O>: 0,0,55 (eho tam day trv)
Diameter/<Radius><>: 12
Center of other end<Height>: 100
f) solid da h<fp :
SOLSUB: trueae kh6i
Command: solsub MODEL>Subtract)
Source object ...
Select objects: chc;m cae kh6i bj tnI lade vakh6i hp tren de va kh6i tIV ngoa.i
Objects to subtract from them ...
Select objects: chQn cae kh6i trir la kh6i tron xoay thanh, tr\l trong
va tI1,l ngang $24.
SOLUNION: lien ke't tAt eli cac kh6i thanh I solid da hqp 1M 3D)
UCS chon W: chuyen ues ve chullo.
2. 4 khung cira 56 blob chieu
TILEMODE: 10 O(ofl) chuyen sang khOng gian gia:y (PSPACE).
LIMITS: giUi vo A4(297,21O) va ZOOM/all
"* LINETYPE chQn L: t\i duang hidden, center vao bin ve
'" MVIEW: 4 khung elm s6 hlnh chieu
Command: mview VIEW>Mview>4)
ON/OFF/Hideplot/Fit/2/3/4/ .. ./<First point>: 4
Fit/<First point>: F (cho 4 khung vim khit man hlnh)
MSPACE: chuyiln khOng gian mO hlob
* VPOINT: de cht?n diem nhin tren tUng khung cua s6 hlnh thie'u bang, hinh chiu
dUng, hinh chieu qulh. Tru&: het kich con tro vao Clm s6 hinh chieu hang:
Command: vpoint VIEW>setview>view point)
Rotate/<View point>: 0,0,1
Chu j: neu hinh chie'u bang can xoay, dung ROTATE.
BAy gia Dch chut vao cua s6 hinh chieu dUng hinh chieu c;pIh) va lam
tuang W de cho diem nhm hinh chieu dUng hmh chicu
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ZOOM: eho Iy bang nhau(l) de chinh d(>l6n Iren tUng hlob chie'u
Command: zoom
AlliCenter/ ... jWindows/<Scale(XJXP. I
MVSETUP chqn A: chlnh vi Iri gi6ng dUng(V), gi6ng ngang(H) giila c8c hinh
chieu:
Command: mvsetup
Align/Create/Scale viewport,/ ... /Undo: A (can chinh vi irQ
Angle/HorizontallVertical alignmenti ... /Undo? V (chinh dUng)
Base point: klch chut vao hlnh chil!u dUng va g6 END
of dinh phiU Irtn cua hinh chiou dUng lam diem co ,a)
Other point: klch chutvao hlnh chieu Va g6 END
of dinh iJ hinh chieu tuong Ung)
Angle/HorizontallVertical alignmenti ... /Undo? H (chinh ngang)
Hlnb2
Base point: klch chut vA<> hlJlb chiell dUn!! ;!lNP
of (bAI dinh phiUtren Clla hinh chi61 dUng lam c<J.o) .
Other point: klch chut vA<> hinh chieu c'!nh va g6 END
of (bAt dinh 11 hinh chieu c'!nh tuang Ung)
Angle/Horizontal/Vertical alignmenti ... /Undo? ,J
Align/Create/Scale viewport'/ ... /Undo: ,J
Kol qua ta duqc cae hinh chieu nhu Iren hinh 2.
3, Cilt hi> mN nim
Kich con tco vao cua 56 hlnh chieu do.
157
.. VPLAYER chQn N,T: 16p m6i te.n Iii COPY3D de sau m(H ban sao,
khi dt 1/2 vi},t the se khOng Anh huang tai cac hlnh chieu khac. Sau d6 ch9n T (Thaw) lam
tan lap COPY3D nAy i; tren khung cua s6 hlnh dUng va hlnh chieu truc do (Select) M
cho vi': cat b6 c6 mc dng den hinh chieu tIlJ.c do va hinh chieu dUng.
Command: vplayer
?/Freeze{Thaw/Reset/NewfrzJVpvisdflt:
New viewport frozen layer name(s):
? /Freeze{Tha w IReset,IN ewfrzJV pvisdflt:
Layer(s) to thaw: COPY3D
All/Selectl<Current>: S
N
COPY3D
T
Select objects: chi len khung cua s6 hinh chieu tI1:lc do
Select objects: chi khung ctra s6 hloh chieu dung
Select objects: .J
?/Freeze{ThawIReset/Newfrz/Vpvisdflt: .J
LAYER chon S: dua lap COPY3D ra thm.
.. COpy chQn AU: de t<.to mt ban sao mai. chQn diem g6c copy va. diem dich
copy trimg nhau :
Command: copy
Select objects: All
<Base point or displac<:mlml >/Muhiple: 0,0,0
Secimd point of 0,0,0 .. .. . ....
, ,-. ; .-" "
CHANGE' chuyen (Last) .... g!6p"4-ayer} len \a COPY3D.
".,', _' > 'f : _____ "" .,
Command: change
Select objects: L (last)
objects: .J
Propoties/<Change point>: P
Change what propoty(Color/Elev/Layer/LType/ ... )?: LA
New layer<>: COPY3D
Change what propoty(Color/Elev/Layer/LType/ ... )?: .J
Chu th{ch : sau khi chuyln ban sao di cac hinh chitu khac bien nui't khoi man hinh,
b(ln dung REDRAWAU di hin [(Ii ban vi day duo
VPLA YER chon F: lam dong (Freeze) lap 3D Cll iJ !ren 2 khung cua s6 hlnh chieu
truc do va hlnh chieu dUng, chi co thi tac dQng len lap COPY3D hien thai.
158
Command: vplayer
? /Freeze{Thaw/Reset,INewfrzJV pvisdflt: F
Layer(s) to Freeze: 3D
All/Selectl<Current>: S
Select objects: chi len khung cua s6 hinh chieu lIVe do
Select objects: chi len khung cim s6 hlnh chitu dUng
Select objects: .J
?/FreezefThaw/Reset/Newfu}Vpvisdflt: .J
1(1 UCS: chuyen ues tOi giiia cua q.nh dum de, va xoay (XY) Iii cat.
SOLCUT: cAt bb lfl thE bbi phAng (XY)
Command: Solcut
Select objects: <ChQll 3D>
Select objects: .J
Cutting plane by Entity/ ... /XY {YVZJ{j<3 points>: XY
Point on XY plane <0,0,0>: .J
Both side/<Point on desired of the plane>: <ch<;>n 1 diem b ben phai kh6i 3D>
.. BHATCH: cat tren m$t cat (XY) cua the (nhu lrong 2D)
... UCS/P: de chuyen ues ve vi tri eli
4. Holm chinh hlnh chieu do (TDO)
&m chuOt vao cua s6 hlnh chieu true do.
. . .
VPLAYER chQllN.T: de lapmm ten IA MCAT vA lAm tan lap nay.
Command: vplayer
. ?/FreczefThaw/Reset/Newfl7/Vpvisdflt:
New viewportfrozen layer name(s):
?/FreczefThaw/R5set/Newfrz/Vpvisdflt:
Layer(s) to thaw:
All/Select/<Current>:
?/FreezefThawIR5set/NewfrzNpvisdflt:
N
MCAT
T
MCAT
.J
LAYER chqn S: dE dtta lap MCAT ra thOi .
CHANGE: dI! cat sang lap MCAT.
Command: change
Select objects: <chQll cat dii Ve>
Select objects: .J
Properties/<Change point>: P
Change what property(Color/Elev/Lsyer/LType/ ... )?: LA
New layer< ... >: MCAT
Change what property(Color/Elev/Lsyer/LType/ ... )?: .J
LAYER chqn S: dua lap COPY3D ra thm .
SOLPROF: khien hien i.nh kh6i 3D chi co cae duang bao
Command: Solprof
Select objects: <chon kh6i 3D>
Select objects: .J
Display hidden profile lines on separate layer?<Y>: .J (co d.c dui'mg baa
khuilt tren lClp rieng khOng?)
Project profile lines on to a plane?<Y>: .J (cae dUOng bao tren ph&ng7)
Delete tangential edges?<Y>: .J (x6a cae qnh tit!p xuc giUa cae
LAYER chon?: de xem ltn lClp chUa duang khuilt tren tfllc do (vi PH-3E23).
VPLAYER chon F: Him dOng cac lClp COPY 3D, PH-3E23. hinh chieu tfllc do chi
con cae dUCmg bao thtfy.
Command: vplayer
?/FreezefThaw/Reset/Newfrz/Vpvisdflt: F
New viewport frozen layer narne(s): COPY3D, PH-3E23
All/Selectl<Current>: -l
?/Freeze/Thaw/Reset/NewfulVpvisdflt: -l
UCS chon V: ues tffi vi tr! c6 (XY) song song vm man hinh d!!
chinh hlnh chiu do.
Dung cllinll : '
+ EXPLODE: pbAn fa kMi 1M 3D M h$I chinh.
+ PEDn:: 46i MrQng om (width)
UCS chQn P: tJ1:S'Vf'vi trl cu.
5, Hoan cbinh blnb <bleu dt'mg (HCI)
- Kfch COn trb vao cira s6 hlnh chit!u dUng.
VPLAYER chonN,T: d!!4-0IClpmm(N)liiHClv1i!amtan(1)cacl&pHCl,MCAT
de cat rei hinh chit!u dUng.
LAYER chon S: dua lClp mm HC) ra tMi.
SOLPROF: inh hinh chiu dUng chi co cac duang baD vin.
LAYER chon 1: xem ltn lClp duang khuilt" hinh chiu dUng (vi PH-3E21).
VPLA YER chon F: L\m dOng 2 lClp : COPV3D, PH-3E2l. Hinh chi(u dUng chi cOn
cae duang bao thay.
ues chon V: ues tm vi tri cO (XY) song song vm man hinh de
chinh hinh chiu dUng .
160
.
.. Dung cae chinh :
+ EXPLODE: fa kh6i the 3D M chinh hinh chieu dUng.
+ ve d\Icrng t:n;Ic, ghi kich thu6c ...
+ PEDlT: dOi b<! rQng net (width) 0.5
UCS ch9D P: ues v1 tri cu.
6. Hoan chinh hlnh chieu bilng (HC2)
Kich con tro vilo cua s6 hinh chieu bang.
1/1 VPLA YER Chqll N,T: t<,l.o lap mm co len Iii HC2 va lam tan lOp nay.
LA YERch9n S: dua lOp HC2 ra thili.
.. SOLPROF: dieu khien anh hinh chieu bang chi co cae dubng bac vien.
LAYER ch9n?: xem ten lOp duang iJ hlnh chieu (vi d
u
: PH3E22).
VPLAYER ch9n F: lam d6ng 2 lOp 3D. PH3E22. Hlnh chieu chi con cac
dubng bao
1/1 UCS chQn V: chuyen h ues tm vi tfi c6 (XY) song song v& man hinh de hiu
chinh hinh chieu bAng.
.. Dung cae chinh :
+ EXPLODE: phan rii kh6i the 3D chlob hlnh chieu
+ ve tn,lc, ghi kich thuac ...
+ PEDlT: dbibe r(lng net (width) 0.5
1/1 ues ch9n P: chuyen ues ve V! tri cu.
7. Hoiln chinh hlnh chieu canh (HC3)
Kich con tro vao cira s6 hinh ehieu qnh.
1/1 VPLAYER chQn N,T: lap mm co ten He3 va lam tan lap nay.
LAYER chon S: dua lOp HC3 ra thili.
1/1 SOLPROF: khien hin lmh h'tnh ehieu bang chi c6 ca.c dubng bac vien.
LAYER ch9n?: xem ten lOp duang khua't iJ hlob chieu (vi d
u
: PH3E20).
VPLA YER ch9n F: lam d6Dg 2 lOp 3D. PH3E20
.. UCS ch<;>n V: chuyen h ues tm vi tTi c6 (XY) song song vai man hlnh.
.. Dung cae hiu chlnh :
+ EXPLODE: phan dii khoi thi! 3D de chlob hlob chieu bang.
+ ve ghi kich th11d'e, dimg BHATG-I gl;lch cat. ..
+ PEDIT: ddi be rMg net (width) 0.5
* UCS chQn P: ehuyen UCS ve V! tfi cu.
8. Hoan chinti toan b(\ ban ve
* LAYER chQn F: la.m dOng lap 3D de be cae khung eua cae eua s6 va ll;li chi
d.c hinh chieu th6i.
.. PSPACE: ehuyen sang kh6ng gian gi:iy phAng de ve them khung ban ve, khung len
va viet chii' de co ban vi! hoan chinh.
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